I’ll wait to see at least a video of the armors on the different races before I’ll even attempt to decide if I do or do not like them.
They’ve given everyone the feature they were hoping for and its still not enough. I shouldn’t be surprised.
To be fair to the critics, it’s not close to the execution that a lot of people were hoping for. On the contrary, it’s about the most simplistic possible solution. This works like having a permanent upgrade extractor that just works on legendary armor — it gets the job done, but it’s neither elegant nor a new feature per se.
So it’s a lot better than the current situation for legendary weapons and it’s not nearly as good as people hoped.
Among the other suggestions:
- Use the PvP system: if you unlock the rune (by purchasing or crafting etc), its permanently unlocked and can be applied at will.
- Use something similar to a ‘locker’: store as many upgrades as you like and swap out the ones that you have (so if you store 12 scholar runes, you can outfit two sets of armor, while six would only be enough to upgrade one set).
- Store the runes inside the armor, so your inventory isn’t impacted.
Sure, all of these suggestions have their own implementation and usage headaches. My point is merely that the planned execution fits the category of “gets the job done,” not “this is what we hope to see.”
I am no fan of these events, but it’s not as dire as you make it out to be. I see these things spawn all the time and usually get killed if someone organizes (usually, no one does, or someone tries to do so while people are already gathered on some other event). Plus, no question that this was easier when it first launched.
So the tips are:
- Start organizing before it spawns.
- Check the wiki’s event timer (in-game: /wiki ET) to make sure nothing else is scheduled to overlap.
- Make sure there are people who can break defiance & do lots of DPS. Buffs help.
One way of making that happen (besides using LFG, which might or might not be successful) is to post here or in Reddit a specific time/map that you plan on targeting. Or better yet: find a guild interested in helping. Lots & lots of guilds have plenty of members who haven’t completed this; they just need an excuse to organize.
Sure, some people do it intentional. Again, it’s very likely at the GN chest because people tend to try to open a lot and run out of room.
And I don’t know why you’re having trouble with “next ally” (not ‘nearest’) — it works fine for me on just about everything. I’ll test it on the GN chest the next time I have a key.
(It is a bit wonky, since its definition of “ally” or “next” don’t match mine.)
I enjoyed the dungeons provided in the game, but I seem to be the minority in that train of thought and wondering if we are every going to see new dungeons introduced in the future on expansions or are Fractals and Raids the only thing in the future?
Lots of people liked dungeons and lots of people still like them. A lot of veterans are bored with them, because they did them so many times (some literally farmed a single path 100s of times, back when that was a top money maker). So, no, you’re not in the minority.
ANet isn’t a fan of them because they were convoluted & complicated — they were intended to be set up once and tweaked on rare occasions. They forgot that players always evolve more quickly than a developer can release new content. As a community, we outgrew dungeons and they were simply too hard to keep pace.
In contrast, fractals are designed to be updatable more easily — a single map provides four levels of difficulty and those can be tweaked more easily and in more ways than dungeons. Unlike fractals, raids continue to be beyond some players, so while they aren’t evolving as fast as the top-skilled players, they might not need all that much tweaking for those working there way to being more skilled.
As a result, it’s unlikely that ANet will work on a new dungeon.
But revenues have been down the past year, is it really more profitable?
Gem store revenues have not slipped down, so yes, however much you hate how the gem shop works, it seems to be profitable.
Sales of the game are lower, which is expected for an older game and long after an expansion releases. HoT & GW2 didn’t do poorly, they just haven’t done as well as NCSOFT investors expected. (Which isn’t good, it’s just not as dire like various rumors have suggested.)
Where did I say how much I hate how the gem shop works?
I meant “you” in the generic sense — other people posting in this thread are describing that they don’t like how the gem shop operates. My point is that it is effective.
You’re saying that the revenue is down because the sales of the game is lower than past years, and yet HoT didn’t do poorly. Ok.
Sales are always lower after the peak buying period, when the game launches, when there’s an expac, and when there’s a discount or other hype. So “lower sales” by itself isn’t meaningful in understanding how well a game is doing.
HoT sold a lot of games when it launched; that makes it a success. It’s selling less well now, which means nothing good. that isn’t the same as saying it’s done poorly overall.
People who didn’t like HoT point to the sales numbers to demonstrate that their opinion is validated by facts. That’s an unfortunate example of people reading data to see what they want to see.
So again, the point is that sales of HoT didn’t meet investor expectations — they expected more F2P and core owners to pony up another US$50; under the circumstances, that seems to be have been foolish.
On the other hand, by all accounts (including recent revenue reports), Gem Shop sales have been steady. That’s unlikely to be true if the game weren’t still popular among its current population, which suggests (although doesn’t prove) that the game isn’t doing poorly.
The trick will be how well ANet does on the 2nd expac. Did they learn from HoT? If so, did they learn the right lessons in terms of getting F2P to buy? Can they bring back some of the disgruntled masses who rejected HoT (whether for reasons good or bad)?
https://www.gw2tp.com/item/24363-engraved-totem
Maybe I should just sell my T6 now and buy them all back later when I’ll need them.
I’ve never lost money doing that. (Although I’m fairly careful about when I sell, when I buy.)
Pick a skin, any skin. 10% of people hate it, 10% love it (if not more of each). There’s literally no way to please everyone, some people are never pleased. All each of us can do is describe our own preferences.
Like other veterans, I have 1000s of skins unlocked and I really only like a tiny handful. ANet’s design team has a different aesthetic than I. They love skulls and spikes and nekkid armor, and all sorts of other things I dislike.
But that’s doesn’t mean the skins they do release are ‘bad’ — some of the designs are tremendous; they just aren’t ones I’d be caught dead in.
I hear what you are saying and I totally agree.
Apparently you don’t, because the rest of your comments show otherwise.
However you missed the point.
I’m pretty sure I understood where you are coming from and I disagree, which might mean you missed my point.
I think I was pretty clear, but of course I make sense to my self.
Again, you were clear; I just don’t agree.
What I was saying is they spent a lot of time working on the BEST possible gear in the game that we can obtain, and they managed to make it look worse that I could have imagined.
Notice how you end your comment with “look worse” and “tha[n] I could have imagined” — looks are always subjective, your imagination is always subjective.
That is unacceptable by my standards.
I’m not sure what objective measurement we could use. Clearly, from the forums and reddit, some people like one set or another and clearly, many do not. But that’s not any different from, oh, any other skin that ANet has ever released.
If you are okay with that sort of development method than that’s you.
Again, how would we judge whether an armor set is “acceptable”?
This is The Guild Wars 2 Discussion Forums. Stating obvious things like “SUBJECTIVE LIKES AND DISLIKES” doesn’t add anything to the discussion. That is obvious.
Except apparently it’s not obvious as you continue to promote your viewpoint as if it’s objective. It’s not; it’s a viewpoint.
I wouldn’t have any problem with you saying that you personally are disappointed, that you think ANet needs to hire some artists with a different aesthetic, so that there’s a greater variety of designs out there. In fact, I’d +1 such a comment, because I agree that ANet seems to have a couple of go-to ideas. (e.g. there are a ton of BL Weapon Skin sets that are great, except for one thing that spoils it, in my opinion.)
I merely object to your stating that other people’s opinions don’t matter when determining whether these designs are suitable for legendary armor. Clearly, a lot of people at ANet think they are. Just as clearly, there are players that like them, too.
Why don’t legendary weapons have same ability?
Legendary armor isn’t in the game as of today. There are still 3 blogging days left to find out if sigils will get the same treatment Tuesday, with Episode 6, soon™, or sometime down the road.
I have to think #FakeScarcity works against sales as much as it works for them. I have moved on from wanting and waiting for an item to re-appear in the store way more than I have wanting, waiting, & buying. That is substantial lost sales from me.
Again they wouldn’t continue doing this if it was not more profitable. Do you really think they are doing this to be obtuse, lose money, and anger players?
But revenues have been down the past year, is it really more profitable?
Gem store revenues have not slipped down, so yes, however much you hate how the gem shop works, it seems to be profitable.
Sales of the game are lower, which is expected for an older game and long after an expansion releases. HoT & GW2 didn’t do poorly, they just haven’t done as well as NCSOFT investors expected. (Which isn’t good, it’s just not as dire like various rumors have suggested.)
The convenience factor of being able to swap stats and runes easily is worth a lot of trouble. (Although, for Kormir’s sake, ANet, please make the headgear rune apply underwater — the game hasn’t ever had a reason to require a 7th piece of armor and hasn’t since even before the beta tests.)
Because he’s pointing out that it’s still disabled after two years. The question was why, not is it.
Except that the status changed more than once. I’ve certainly gambled at it in the last two years.
So whatever was going on two years ago isn’t true now.
Pick a skin, any skin. 10% of people hate it, 10% love it (if not more of each). There’s literally no way to please everyone, some people are never pleased. All each of us can do is describe our own preferences.
Like other veterans, I have 1000s of skins unlocked and I really only like a tiny handful. ANet’s design team has a different aesthetic than I. They love skulls and spikes and nekkid armor, and all sorts of other things I dislike.
But that’s doesn’t mean the skins they do release are ‘bad’ — some of the designs are tremendous; they just aren’t ones I’d be caught dead in.
Forget CM.. even 100 by itself doesn’t count for ‘Daily Fractal’ either.
Confirmed: Nightmare Fractal is the fifth raid wing
I find myself spending more time in GW1 than in GW2 of late.
This evening/morning I finished Nightfall for the first time. I sat in awe and watched the entire credits roll by as a tribute.
One thing that really stood out is how much turnover there has been. I think that the current GW2 staff could benefit a lot by playing through GW1. There is much to learn there.
Could you be specific? There are certainly things that I prefer in GW1, but just as certainly tons of things that GW2 does better and some that are just different.
Sorry to revive a long-past thread
Why would you resurrect a 2-year old thread with a single post? Couldn’t you have checked the actual event (and/or wiki, to see the history)? Or failing that, what was wrong with a new thread?
Even when someone does think it’s an issue there’s usually an easy solution.
For example some people got it into their heads that people in the UK might mix up the Marvel Avengers movie with a really old TV show of the same name so they changed it…to Avengers Assemble. (And then everyone just called it Avengers anyway.)
On Amazon, among other places, people posted reviews for the Marvel franchise movie on the page for the movie based on the “really old TV show” (and vice versa). (The TV-based movie was a horrible travesty of the original concept; for a period of time, all of its 5-star reviews were for the Marvel movie.)
A conversation involves at least two parties, who are willing to to accept the possibility that what others say might change their mind. At this point, one person refuses any interpretation of the facts other than what they decided ages ago.
This game allows everyone to obtain the most powerful items in the game, using a wide variety of techniques. Mystic coins are not needed for any of them, and yet ANet gives away over a stack of these to each account, allowing for those who want shinier items to buy from those who don’t.
I’d like a particular recent poster to accept this as part of the game, because it would allow them to enjoy GW2 more. Failing that, perhaps they should reconsider whether this is the best game for them, if something like using the TP is anathema to their preferred game style.
I guess it was fixed. =)
And who says bugs never get fixed
Look at your achievement panel, type “Dive Master” in the search panel, and click on it — which dive(s) does it show you are missing?
I still have this bug. I think it’s the one in Lion’s Arch that’s not working
FYI You can’t have “this bug,” since this thread is 2 years old.
I’m sorry that you’re having trouble.
There are a couple of ways to deal with an event isn’t showing up at the right time for you. First, ensure that there aren’t pre-events — I’ve seen many people complain about an event not starting, without realizing that the pre-events are going on … and failing.
Assuming that’s not the issue here, get the address of the map you’re working on, using the in-game command /IP. Use that in any support tickets you file.
The other thing that sometimes happens is an event will stall on a single instance of the map, but not on others. The trick is to get to one of those other instances. None of the techniques are guaranteed, so here they are in roughly increasing likelihood of working, but also decreased convenience. They all depend on the existence of multiple instances of your map, which also isn’t guaranteed; it’s more likely at certain times.
- Join the party of someone with a different home world than you. Have them enter first and join their instance. (You can use LFG, if there is one for that map.)
- Guest (do not transfer) to a different world (recommended: choose a full one).
- If your map has a world boss, try during or after its 15-minute window; a lot of instances open & close during that time. (Doesn’t apply to Snowden, unfortunately.)
- Try at reset, when there’s an increased likelihood of multiple maps.
- Try during prime time on Saturday or Sunday, when many guilds have mission nights; several maps
- Wait for your map to be part of a 4-event daily (keeping in mind that Snowden is in the rotation for both veteran accounts and new ones, so you might not always see — check the wiki
- Wait for a server reset — that happens after every patch, sometimes more frequently. All maps reset, so there’s 100% of events starting up correctly.
tl;dr after ensuring there aren’t any relevant pre-events, try to get yourself to another instance of the map, by joining others, guesting, or waiting for a time when the map spawns extra or new instances.
Good luck and please keep us posted on your progress.
(edited by Illconceived Was Na.9781)
It might not be intentional. The Item & Heroic Boosters both “[summon] a Black Lion Merchant If Your Inventory Is Full after Gathering (20-Minute Cooldown)”
It seems fairly common that people have full inventories when visiting the pod, since many save up Greater Nightmare Keys, so they only have to navigate the maze once.
There are other ways to prevent or resolve the issue, besides disabling (which would cause other ones). The main one would be to change the priority order for “interact” (default key: [f]), so that summoned NPCs are always last, after chests, doors, or other types of nodes.
In the mean time, you can designate a key for ‘next ally’ — if you keep pressing it, it will cycle through all the interactables near you (alas, including NPCs). I use it whenever I can’t click on a node.
I’ve seen that all foods that grant experience have a “from Kills” on the description,
except for Bowl of Candy Corn Ice Cream, it just says “+15% Experience” is it from Kills only or from all sources?
It’s a bit misleading.
It’s a typo. Foods only give XP due to foe deaths. Most foods are +10%; candy corn foods are +15%. If I recall correctly, there are (or used to be) a couple of other foods missing the qualification.
So in the chances I’m not really fond of the other classes then this would kind of put me in a tough spot on the flexibility issue, unless I start working on getting some tanking gear. sigh
More flexibility always means you have more options, regardless of the activity; raids aren’t any different in this regard.
Try out some other things and see if there’s another prof you like, that would allow you to offer multiple roles. Some people run one prof with multiple sets of gear; some have multiple profs, each with a single set. And there will always be some people who only have one prof+one set — doesn’t mean they can’t or won’t raid; it just means it will be harder for them to find PUG groups that will accept them.
ANET,
you do realised that DC Comics has a comic book named “Flashpoint” right?
Are you sure you can use that word and not get sued for it?
Are you sure that NOTHING else in the world is named “Flashpoint?”
- https://www.flashpoint-intel.com/
- https://en.wikipedia.org/wiki/Flashpoint_
- https://en.wikipedia.org/wiki/Flashpoint_ or http://www.imdb.com/title/tt1059475/
- https://en.wikipedia.org/wiki/Flashpoint_
- https://en.wikipedia.org/wiki/Flashpoint_Music
- https://en.wikipedia.org/wiki/The_Dalek_Invasion_of_Earth#Doctor_Who_episode_head (episode 6)
- Three films, including one with Kris Kristofferson.
There would only be a problem if it turns out that Lazarus is actually Barry Allen, hit by the explosion from Mordremoth’s death.
How do you get to that higher elevation spot in the picture? Every time I try, I am knocked down.
Knocked down by? There are no foes on that slope. Can you show us a screenshot of where you are? (including the mini map) thanks.
When I remember those good ol’ days of hangin’ around in Kamadan or LA for hours only to buy this or that and then, as a casual, never knowing if that one person had just put me over the barrel… I’d rather stick with the current system, thank you.
So… exactly like real life? What’s wrong with that? It teaches people to educate themselves before making a purchase or trade.
What’s right with that? This isn’t EVE online — people aren’t here to become shrewd at trading; they came to play an epic RPG and trading is incidental.
It can be fun for a game to copy parts of RL; it’s not fun for it to mimic all aspects .
again with the RPG nonsense, there is no single component of any other RPG in the world that this game has, GW2 is an MMO, not an RPG
Again, without addressing the substance of someone’s remark
“epic RPG” is the style of the game; it’s how the world refers to the genre, not necessarily how you or I might think of “RPG.” So forget about my use of the phrase “epic RPG” and try to address my question:
What is so great about allowing scamming to happen more easily that makes it worth ANet’s time to add it to this game? How will it improve the game for existing players? Will it encourage more people to buy the game? Will it make it more fun for the vast majority to trade?
I don’t think it was their intention to encourage bag, bank and shared slot sales. The currency/mat from new maps simply fall through the cracks. Now keys are another thing.
They’ve said, on the contrary, as players, they are just as frustrated as we are with the plethora of ‘tokens’ and ‘currency as objects’ (and keys, too). Linsey has said that she can address the materials and currency issues; she’s also said that a key ring is a different kettle of fish and they don’t have a solution they like (not yet anyhow).
God, I hope you’re wrong, Ill. But I get the feeling you may be right. . . .
Oh sorry, I’m not even speculating as to what happens next. On the contrary, I’m saying we still don’t have any information.
I’m keen to see the next expac. I am not, however, keen to start assuming its announcement is imminent — that almost always leads to disappointment.
Guild Wars is not Black Desert.
No.
Never said it was, never said I want it to be. I am just picking a single feature from there and giving some vague ideas on how to adapt it in a non-intrusive manner. I would still appreciate some elaboration on why people think it is a bad idea.
I would appreciate some elaboration as to how it is a good idea for this game. People disagree about all sorts of things in GW2, but this is one area that nearly everyone loves: nodes aren’t competitive; they are accessible to everyone.
So why would it make sense to overhaul this mechanic, rather than any ANet investing in any of the 32,478 fine suggestions made in these very forums?
Personally, I find it annoying that in BDO, I have to compete with my friends to get loot. They literally have to turn off a feature (mini pet autolooting) so I can catch up.
I do wonder if certain races actually do have greater agility for jumping puzzles. I’ve had people say “Make a norn, they have a better gait” where others have said, “My asura is way better at JPs than any of my other characters” and everything in between. Think there’s any truth in that?
For me, this is a “horses for courses” situation. Some jumps are far easier on a norn because I can see where I’m going; some JPs are easier with an asura because the camera doesn’t go completely crazy in a cave. As Alfred Lord Tennyson never wrote, “better to have jumped while short than never to have jumped while tall.”
Probably the best bet is a norn with the miniature tonic.
The second is that mechanical differences at that fine degree are likely completely irrelevant to you, as they only matter when you literally care about shaving a second or two off a five minute fight.
That’s a really good point than isn’t mentioned often. It’s true of instruments, sporting gear, cars, food, and just about anything that involves humans. It’s worth a year’s salary to a philharmonic violinist to get a Stradivarius, while it’s barely worth a week’s salary to me to buy a Yamaha — they can hear the difference and I can’t.
When I remember those good ol’ days of hangin’ around in Kamadan or LA for hours only to buy this or that and then, as a casual, never knowing if that one person had just put me over the barrel… I’d rather stick with the current system, thank you.
So… exactly like real life? What’s wrong with that? It teaches people to educate themselves before making a purchase or trade.
What’s right with that? This isn’t EVE online — people aren’t here to become shrewd at trading; they came to play an epic RPG and trading is incidental.
It can be fun for a game to copy parts of RL; it’s not fun for it to mimic all aspects .
There are a couple of ways that it could still be a year before we hear of an expansion date:
- LS3 ends, we have 2 months of ‘current events’ and LS 4 begins.
- LS3 ends, we have 10 months of ‘current events’
- LS3 ends, we have another content drought.
I prefer waiting for ANet to say whatever they are going to say rather than tie myself into knots trying to figure out their plans.
pe-nul-ti-mate (adjective)
last but one in a series of things; second to the last.
At least we finally have confirmation on the rumor that this season was only going to be 6 episodes instead of the normal 8.
While it’s safe to say that 6 is different from 8, there isn’t any sort of ‘normal’ pattern for the living world.
- LS1: 17 ‘episodes’ (divided up into additional releases)
- LS2: 8 episodes
- HoT story: 16 ‘chapters’
- LS3: 6 episodes
https://www.guildwars2.com/en/news/watch-the-trailer-for-flashpoint/
Join us on the Guild Wars 2 subreddit on release day after the episode goes live. Members of the development team will be there to celebrate the release with fans after the episode goes live. Members of the development team will be there to celebrate the release with fans.
New York, New York, the city so nice that they named it twice. And now, AMA AMA, the dev release celebration so noble the website mentions of it doubled. (I’ve emphasized the part that gets repeated, so it’s easier to see.)
I’m not seeing any ‘glow’ — I’m seeing the difference between a skin that’s contrasting with black and one that isn’t. To be sure, I cut the heads out of both your images and places them side-by-side using MS Paint. There’s no substantive difference between the skin tone. I’m sure someone can use better imaging tools to measure how closely they match.
edit: it occurs to me that the OP is saying this is different from how our characters looked before. If the OP wants to illustrate that, it would be better to show a before and after.
Or maybe the OP is saying it’s always been like that, in which case I’d argue that immersion requires us to accept that Tyrian skin is slightly illuminated compared to our world.
(edited by Illconceived Was Na.9781)
Wasn’t shown in the trailer so i cant tell but im leaning towards no.
Or they are saving it for another promotion video. Regardless, we don’t know because they haven’t said.
Still nothing about population size i see. That is the main point i am trying to get at but i need to see why i wanted to know. This is not about the reason why i wanted to know but a blunt question what IS the population size of gw2 that play raids regularly.
That’s been answered: we don’t know. We can guess. ANet (like other MMO companies) isn’t likely to release any metrics.
GW2 Efficiency has among the best “proxies” for measuring participation … and it isn’t very good; it depends on people creating an account and allowing their data to be collated along with others. Here’s what it tells us:
- 10% of all GW2/E accounts have at least 46 legendary insights, meaning they’ve been present at 46 boss kills over the 18 months since the first raid encounter was added. That’s also slightly better than one Escort kill/week since Glenna started leading us to McLeod.
- Those numbers drop down substantially for players with fewer than 1000 hours in the game and triple for those with more. Of those with 4000+ hours, 20% have 126 LI.
It’s hard to conclude much from this data. For example, it’s likely that players with fewer than 500 hours aren’t signing up to GW2/E. We also have no idea how many people have logged duplicate accounts.
Looking at Provisioner tokens (ahem) provides us with some <cough> insight: it takes 300 tokens to craft legendary armor and only 0.5% of players with 2000 hours logged have that many, while hardly anyone has even as many kitten tokens. In other words: hardly anyone is preparing for this, according to GW2/E. That’s different from the impression we’d get reading Reddit or even some threads in these forums.
Another comparison might be looking at how many people own bauble infusions, which would serve as a proxy for counting skilled SAB enthusiasts. Only 1% with 500-1000 hours are registered with any; that goes up to 10% for those with 2000 hours.
Or in other words, based on GW2/E registered accounts, those with few hours tend to play neither raids nor SAB; far more of those with fanatic-levels of hours have participated in raids (high end group content) than trib mode SAB (high end individual content).
However, there are so many caveats to that comparison that it’s easy for people to draw different conclusions (trib mode SAB is, of course, nothing like raiding, for example).
In short, there’s no answer to your question because ANet won’t release the data (for reasons both good and … questionable). That’s why it’s worth knowing why you want the data — it might be possible to answer your question with an estimate or even a guess.
For example, I have no idea the fastest I can go on my bicycle (no speedometer). However, even without the approximate number, I can tell you, however, it’s fast enough to escape earth’s gravity, but only for a short period of time.
edit: I missed Bhag’s announcement with the stats. That’s probably a better proxy than GW2/E. Thanks to Vinceman for the link.
(edited by Illconceived Was Na.9781)
If you can’t find another place to farm, you haven’t been trying hard enough.
That said, each farm’s rate-per-hour depends on a number of factors. I can get more gold per hour out of HoT maps because I can play them for longer than an hour. For me, Silverwastes is good for an hour’s worth of gold and then I’m burned out on the game, giving me far less income over time.
2. The chronomancer will be the only class using Alacrity – false.
Illconceived Was Na.9781It was the first profession to use it; I don’t remember any promise that it would be the only one. Do you have a source?
Look at this: https://www.guildwars2.com/en/news/meet-the-chronomancer-mesmers-elite-specialization/
The statement belongs to Robert Gee: “Chronomancy is the only specialization allowed access to this powerful effect[/b]”
And guess what? That was true when the statement was made. Things changed and now it’s no longer true. That doesn’t make it a lie or even misleading. It simply makes it a statement about the state of the game when the elite specialization was announced.
Illconceived Was Na.9781You misremember. First, this is exactly a “play as you want” situation: do any content you like; sell what you don’t need; use the coin to pay for the stuff you really want, including more coins than ANet gives us for free.
If this is how you like to play, is OK. But, I like another play style: Do any content you want, sell what you don’t need, gather MC as any other crafting material without waiting ANet mercy in the form of few coins per months. You can sell items/materials and buy MC – is OK, this is how you want to play. I want to be able to gather MC without buying. Why do you think you have the right to play the game as you want and I don’t have this right?
Sorry, you’ve still misremembered and misunderstood the comment. “Play as you want” never was intended to mean that you could do anything you wanted and get the same rewards. It was always a statement about people being able to do open world or dungeons and still be able to afford basics and some shinies.
We’ve never been able to kill world bosses to get dungeon armor. If you want to infuse rings, you need to do fractals.
So, no, there’s no Kormir-granted right to farm mystic coins. We get a lot for free; if we want more, we can buy them.
If you are running out of storage space, it’s worth investing a few hours in learning how to better manage your inventory. There are a number of different strategies and tools that already exist.
Even with good inventory management, at some point (and that’s soon) you run out of room, hoarding stuff you cannot sell.
That doesn’t fit my definition of “good inventory management.”
You might want to play elementalist, thief, mesmer, guardian, revenant, or ranger a bit to see how they are escaping from you.
Raids haven’t “taken over” balancing; at worst, they have an influence on it.
Is that why there was a major nerf to traps for thf because thf where able to solo a raid boss? Or the reaper bleeds becoming stronger then the old chilling death because of raids and its lack of use in it. Or the ele power house metor becoming significantly weaker when landing more then one hit per mob / npc because of icd.
Its at the point that anet is willing to do hot fix balancing just to make sure raids and raids along are balanced and nothing else.
I’m not sure why you think that these skills didn’t need adjustment independently of raids. Meteorshower was OP’d in other game modes as well.
To pull this back to the point of this just what % of the gw2 population is playing raids? If you sit down just how many could realty be doing these when it takes the top level gear a very limanted number of players and a high end skill cap. Is this realty the way forward for a game like GW2?
Whether its 5, 10, or 50% participating in raids shouldn’t have too much impact on whether ANet ought to address under- or over-powered skills. Generally speaking, balance issues that affect raids are more urgent — players who are more skilled than I are going to notice issues more than I will and raids are designed with such players in mind.
I think it would be better still if ANet made adjustments more frequently. I’d like to see major balancing several times a year, with something that has a big impact on each prof in each game mode. And I’d like that to be followed up by more frequent adjustments in between the balancing patches. I’d also like to see more visible concern for the differences between PvE, PvP, and WvW; sometimes it seems like ANet has forgotten they made it easier to split skill effects.
As it stands now, we see such few alterations that we tend over-inflate the details rather than looking at the big picture.
If you have to ask, then, no, it’s not worth it.
And likewise, if you have infusions & mats enough to afford them, then absolutely, adding 70 might helps — it’s as much extra might as you’d get with an extra set of Zojja’s leggings.
I realty want Anet out give out a % of population that raids regularly. Just how many ppl even do raids?
I am asking all of this because raids has taken over balancing for classes and effects to the point of being harmful to other game types (that i feel are more played).
Raids haven’t “taken over” balancing; at worst, they have an influence on it.
Traditionally, game developers don’t release stats on participation. Part of the reason is that players tend to misinterpret raw data out of context from how its collected.
I’d prefer that they offer the data and the context — imo we aren’t likely to misunderstand it worse than our speculations in the absence of data. But until ANet hires me for a 7-figure salary I don’t deserve, I doubt they are too worried about my thoughts on this matter.
It is just that we ask you for your opinion , after we have no information on the official forum .
We do. Her last comment was 5 months ago. She wrote:
- “my spread sheet is already up around 3k lines (includes duplicate suggestions) just from this thread and it is clear that there is a large consensus on many items.”
- “Since I am primarily leading the Living World teams, which is a fast paced and high energy project, with this as a side project it’s going to take me at least a couple weeks to fully sort through all the suggestions and come up with a plan”
- “As of this moment, consider this thread closed and once I have completed my work, I’ll kick off a new thread with the results.”
She also updated her comments on Reddit.
My bank is full with the items of new zone.
Yes, as is true for many other people including Linsey. She’s acknowledged this, told us she’s going to make this happen, despite the fact that she is already very busy.
I know not in a mmorpg I thought that storages of materials was basic has to make.
And it’s pretty good in this game, far better than in some (not as good as others).
Well then that he restores me a list has to make in 6 months by there will be still full again materials.
If you are running out of storage space, it’s worth investing a few hours in learning how to better manage your inventory. There are a number of different strategies and tools that already exist.
Let see what else ANet said before:
1. HoT will contain a full set of legendary weapons – false
No, it’s simply not true yet.
2. The chronomancer will be the only class using Alacrity – false.
It was the first profession to use it; I don’t remember any promise that it would be the only one. Do you have a source?
3. The economy is so well balanced that we can afford to not interfere with it anymore – shortly after this statement a new “farming point” (farming !!! ) was invented to compensate the unbalanced supply/demand for leather.
That’s nothing close to what John Smith said.
I stop here because counting all the false ANet statements can fill pages. Why all these? To point that the statement regarding the MC cannot be taken as true only because ANet said.
You might want to actually distinguish between “false statements” and “things that turned out to be different from what fans expected.”
A personal curiosity: The supply of MC can be tracked very easy.
Not really. Most of the supply is not on the TP. ANet has access to the total number of coins in storage; we don’t.
But what ANet considers “demand” in the case of MC? How ANet calculates the “demand”?
As with supply, there are a couple of tools: the number of buy offers on the TP, the number of people with certain amounts of coins making things that require coins, the number of people with gold enough that aren’t using m-coin recipes, and so on.
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Illconceived Was Na.9781It’s essentially the same as saying, “you can choose to wait to get the mystic coins or you can choose to pay; up to you.”
From the possible ways you can choose, the choice with “go on the field, play the game as usual and get the coins as any other crafting material existing in the game” is missing. Is exactly what OriOri.8724 says – no choice to gather the MC by playing.
And I’m saying that there’s no particular reason why we should ‘need’ to get the coins through other methods. ANet gives us a Generation 1 legendary’s worth of coins each year (and then some). If we want more luxuries, we can pay those who don’t want them for their coins.
I may be a hopeless dreamer, but I still remember the “play how you want” statement from ANet. And I want to gather the MC by my own action, not to buy or to wait decades for some items.
OOOOH !!!! This “play how you want” was another false statement ?
You misremember. First, this is exactly a “play as you want” situation: do any content you like; sell what you don’t need; use the coin to pay for the stuff you really want, including more coins than ANet gives us for free.
Second, the statement never said anything about getting identical rewards regardless of what we did. Everything in the game earns rewards, including loot, coin, XP, and various currencies. We can play whatever we like and invest our rewards the way we want.
If you read what Linsey wrote, she said she has a clear list of what to do, which items will make it into material storage, how to reorganize the UI, and how to prevent stuff from ending up in inventory in the first place. Now, it’s a matter of implementing the plan.
Maybe it’s something that should be a priority from ANet, but that would likely be at the expense of the next expac (due to LM’s other responsibilities). Is it really that urgent?
We were never given a date for when this work would be started. LM has updated us whenever there’s something new. So, I’m not sure why the OP thinks there’s an issue at all.