Showing Posts For Isende.2607:

Pet Casting Time

in Suggestions

Posted by: Isende.2607

Isende.2607

actually, the pet cast time is, in my opinion, completely unrealistic. i do not play my necro with pets, but ranger is designed for this, right? guess who never uses the F2 on her pets, with her ranger? why? Because by the time the pet actually does the bloody damage, the target’s dead.

perfectly USELESS.

(edited by Moderator)

Reduce top right screen clutter

in Suggestions

Posted by: Isende.2607

Isende.2607

actually, if you have nothing in dailies/monthlies checked, it’ll pop up a list of five or four items, respectively — offering you clues as to what you CAN work on to achieve these.

currently no method exists which will allow you to permanently hide a single thing — though this is something that has been requested multiple times.

anet? we luv ya — really, we do. but PLEASE give us the ability to hide things that are currently pinned to the right of our screen!

map completion and waypoints

in Suggestions

Posted by: Isende.2607

Isende.2607

this doesn’t resolve the issue of being able to see pois, or select them, that are immediately underneath a waypoint.

map completion and waypoints

in Suggestions

Posted by: Isende.2607

Isende.2607

consider doric’s waypoint, out in malchor’s leap. there’s a poi just underneath it, but when you’re trying to do map completion, it is possible to obtain the waypoint and NOT obtain the poi. trust me, i’ve done it, then ended up with 36/37 pois, and had to run all over the place trying to find the one i’m missing.

the problem arises because, with the waypoint on TOP of the poi, i can’t see the poi to see if it’s colored in or not, and i can’t mouse over it to see if it says “undiscovered” because the waypoint obscures it.

might it not be a good idea to allow us, in all the map things we can turn off/turn on, to turn off waypoints so we can see obscured pois?

More lively character screen. Please?

in Suggestions

Posted by: Isende.2607

Isende.2607

How about a campfire with all your characters around it?

If you select one, he/she steps forward. Not too complicated but with a lot of charm.

d2 anyone?

Are you a name rebel?

in Guild Wars 2 Discussion

Posted by: Isende.2607

Isende.2607

my husband’s theory is that some people look around on their desk and pop a name for the first thing they see … “hm. think i’ll name this one donut-hole.” that said? we will probably pounce on “funny” or “stupid” names in gchat … shake our heads, question it, then move on. we are a very insular, small guild, and we don’t mass-recruit, but i will say that if we see someone names “XFearMeX” looking for a guild, we won’t respond to them. the name indicates that 1) they’re likely highly pvp/competition oriented and 2) due to that, they likely won’t fit in with us.

tbh? that’s about as far as the whole “elitism” over names goes, for us. otherwise? we just kinda giggle at some of them. but i’ve seen some GOOD ones. “Humberto Necro” is my current favorite ;-)

The Cantha Thread [Merged]

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Posted by: Isende.2607

Isende.2607

JUST putting my two-cents in here … i’d LOVE to have elona, and cantha, eventually opened up! i love the culture, the design, the old feel of kangang city … the beauty of the countryside … well. pretty much everything about cantha!

do i understand they may be added to expansions? are you kidding? that’s what i’m HOPING for! yes, please — yes. let us hope for, and anticipate, exploring cantha with the new technology and the vibrant beauty you’ve brought to gw2!

GW2 lacks continuance? (PVE)

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Posted by: Isende.2607

Isende.2607

having a game i can play, simply, for love of the game? priceless.

Necromancer Marks and Greater Marks Trait

in Bugs: Game, Forum, Website

Posted by: Isende.2607

Isende.2607

alrighty, thanks guys!

Thoughts on retuning of AC

in Fractals, Dungeons & Raids

Posted by: Isende.2607

Isende.2607

oh, and i remember a conversation/blog with anet where they had determined they WEREN’T going to nerf the dungeon. they’d done research, etc, and determined that the problem with the difficulty (which many of us quite agreed with) wasn’t that the dungeon was so difficult, but that people were having to learn a new way to play. so they said, “no, we’re not going to make it easier. we think when people get used to the new play style, they’ll find it’s easier.”

Thoughts on retuning of AC

in Fractals, Dungeons & Raids

Posted by: Isende.2607

Isende.2607

it wasn’t a cakewalk at launch. just sayin’ … one of the reasons we so enjoyed it was the fact that it wasn’t a cakewalk.

Necromancer Marks and Greater Marks Trait

in Bugs: Game, Forum, Website

Posted by: Isende.2607

Isende.2607

flavor text reads “increases the size of marks and makes marks unblockable.” just got this on my necromancer, and lo and behold! only chillblains is increased in size! for the staff, skills #2, 3, 4, and 5 are all listed as marks; however, my necromancer is only receiving the “greater size” on #3.

why is this, anyone know?

Guild Missions [merged]

in Guild Wars 2 Discussion

Posted by: Isende.2607

Isende.2607

Mmorpgs have always been like this even GW1 you had to do some level of prep work to get to new content. Do you have a small guild are you a leader of one what do you call a small guild i think your in an inactive guild or a relativity new one. Small guilds are not the problem its the inactive guild and inactive members who only play 3 days out of a month just to see updates. It dose take time to build up the prep work for these events but every thing good comes in time and the level of these events should not be just simply handed to inactive players. At best players like this would become frustrated with the level of team work that is need for these events that an inactive guild cant hope to do.

They need to add in a way to see ppl last time played for both in game and out of game. I think we may have ppl who are not all they seem to be.

anet stated that they want people to play and enjoy the play, not try to progress toward enjoyment of the play. the design of the guild missions is absolutely counter to that statement. this is the beef most, especially your smaller guilds, have with the guild missions.

large guilds have “spare” influence to spend. fantastic, i’m more than overjoyed for them! smaller guilds? not so much. so if you have a guild of folk who truly enjoy each other’s company, but work, and have kids, and real lives, and only play a few hours each evening … those guilds MUST make the choice to either disregard this content because it’s either unachievable or not achievable for … a while. or? these guilds MUST commit to changing their playstyle into a grind in order to obtain guild missions.

i do not believe the answer is to penalize large guilds in any way. not to point fingers at them, to be angry or frustrated with them — they’re large, often, BECAUSE they want the fast perks, they want the benefits. great! sadly, however, an answer does need to be found, because as it stands right now, your truly small guilds ARE being penalized for not being large.

even your post, with the thought that you need to check people’s played times, etc, is of that mindset. dispense with the chaff! you are saying, in essence. they’re useless to you. but they’re not — they’re friends. when they’re on, their company is a pleasure, and a joy.

again. it’s a choice that’s being forced only on the small guilds that is the disparity. please don’t lose sight of that. no more than i will ever tell you your playstyle is wrong, or that your choice of a guild is wrong, please don’t tell me that choosing to remain a small, close-knit guild with some members who come and go sporadically is “wrong.” rather, offer me the ability to get the same for my money as you get for yours — without the grind. the large guilds don’t have to grind … why is it considered ok that my guild, or other small guilds, should have to, if we wish to enjoy content?

Guild Missions [merged]

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Posted by: Isende.2607

Isende.2607

I think once ANet responds, small guilds will need to accept that guild missions are for larger guilds. That choosing to remain in a small guild means choosing not to do this particular content.

i am most curious why you believe this is a viable scenario. why you think that people who pay the same amount of money to purchase the game, and people who probably also buy gems to help support/promote the game, should be segregated and divided into a clearly separated group of the “haves” and the “have-nots?” why is it appropriate that the larger guilds be rewarded and cheered for being the “haves,” while smaller guilds are seen as lazy, or whatever, and must accept that they will be the “have-nots”?

or are you saying that arenanet is going to be so foolish as to allow this reprehensible situation to continue, and therefore, for that reason, the smaller guilds will just have to “suck it up”?

Thoughts on retuning of AC

in Fractals, Dungeons & Raids

Posted by: Isende.2607

Isende.2607

way too easy now. i do think that it needed to be tuned back SOME, but wow, it’s like a major roflstomp now!

here’s my take on dungeons:

1) remarkably high HP with little to no real damage done to the party isn’t a “difficulty” nor is it skilled mechanically — it’s just a time soak
2) multiple mobs with repeating knockback isn’t a difficult mechanic — you take the kb, get up, go back to war until their cd is off and they do it again — but it is BLOODY annoying.
3) having an agro table that doesn’t quite work as intended (highest damage being done vs closest opponent — huh? it’s chasing the one doing the support!) does provide for some fun mechanics … not sure if that was your intent, but having something chasing an engineer who’s kiting it around while everyone else does damage is quite entertaining!

in short? i don’t think making AC so easy that you yawn through it was quite the answer … please don’t do this to the rest of the dungeons! take another look at your mechanics — we do like things that evolve, that change, that aren’t a set pattern — well, ok. many of us do. some just wanna speed run everything, so they’re probably ecstatic with the changes. but for those of us who actually do enjoy a challenge — you took that away, but didn’t really take away the “annoyance” factors.

oh, and adelbern’s foefire? my baby necro pretty much shrugged it off, and she’s not really even geared!

Guild Missions [merged]

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Posted by: Isende.2607

Isende.2607

That isn’t exclusive enough. If there is content that only big guilds can do and be rewarded for… then they need to be excluded from things that small guilds can do and be rewarded for. Otherwise it would be terribly terribly abused… big guilds would do their big guild only content and receive the rewards… then run around raking in tons of currency doing all the “small guild” stuff too…

I’m compelled to ask two questions:

- What stops a large guild from having smaller groups of people do small-guild content? They always could before, there’s practically no way of telling.

- Why does it seem to have a burning need to punish a guild for getting too large? From the ire being heaped at them simply for being large, isn’t there social punishment enough?

We should be figuring out ways of inclusion and not new ways to throw up fences, here . . .

honestly, i do not believe that people’s ire is being heaped on the large guilds — large guilds are a playstyle enjoyed by some, and that’s great! i believe the ire is in reality directed to anet, because their new “guild” content is accessible, for the foreseeable future, ONLY by guilds who have an active membership (and by this i mean regularly on, representing, and playing) of 50 or so people. if you are a true small guild, with a membership of 5-20 people, then you must make a decision, which looks like the following:

do i/we wish to do guild missions?

if yes, then …
1) join larger guild and forsake the friendships/relationships in my current guild
2) ally myself with a guild that can unlock the content and get the “non-guild” dregs for attaching myself to the mission
3) join a new guild created as an alliance guild, which necessitates grinding all unlocks from the beginning
4) sinking a heap of irl money into gem purchases to buy the influence
5) forego the guild missions

if no, then …
1) accept that my guild will never see the guild mission content
2) accept that my guild will only ever be hangers-on at any in-world content we may stumble over

it breaks down to those two things, and has absolutely no bearing on the large guilds. it is solely about the position arenanet has put the true small guilds in.

edit: incidentally, tobias, i do think that any “large vs small guild” antipathy or animosity that’s come out over this is something that needs to be recognized by anet. i do believe this is counterintuitive to their drive to build a strong community; there has come a division due to a perceived situation of the “haves” vs the “have-nots”. the onus for this rests squarely on anet’s shoulders; as pointed out, something like this with no mitigating features should have been anticipated, and headed off.

(edited by Isende.2607)

Guild Missions [merged]

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Posted by: Isende.2607

Isende.2607

I’ve ran guilds of over 200 members in the past and I do not want that level of stress, nor do I wish to go out and mass recruit only to have a massive job of keeping all of those people happy and content in my guild, thus forefeiting my own game enjoyment.

Except that you do not need 200 members to gain influence at a reasonable speed in GW2. With 20 to 30 active members, you are just fine.
We don’t invite everybody we see on public chat, we have a recruitment process with required application, since we try to maintain a community, and not just a group of people who use each other to get shinies in the game, yet we have 30ish active members and the influence builds up just fine. You don’t have to recruit everyone like a madman and make a mess of a guild in order to have enough members, friendly people are out there, everywhere, you just have to find them, and them to find you.

korrigan, i kinda backed you earlier — but here i’m going to politely point you: you’re stating, “20 or 30 active members.” many of we small guilds are truly that — SMALL. think, on a good night, four active members, with a heyday of 15 members on at the same time on a weekend day.

i think that’s where the breakdown occurred, honestly, in this whole process. everyone assumed that a “small” guild would be around 20-30 people — it seems, from the mass of communication in this thread alone, that there are LOTS of players (i.e., money-spenders who paid for the game) who are actually in truly small guilds.

Guild Missions [merged]

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Posted by: Isende.2607

Isende.2607

Mungrul raised a good point.

As a leader, if someone joins my guild just to get to participate in the guild events but doesn’t represent the guild to earn the influence required to start those events, he will get in trouble and will most likely get the boot if he doesn’t change is behavior.

I have a word for that kind of behavior – it’s called a “leech”. And I don’t like leeches. Want to benefit from the size of my guild? You better also participate in building it.

this is where the problem comes in.

one of the things we small guilds are hearing, shouted over and over, is “well, you can join a larger guild for the missions, then represent your guild again when it’s done.”

i see two problems with this approach:

1) as you said, korrigan, you consider that leeching. understandably so!
2) if i’m representing your guild, i’m NOT contributing influence to MY guild, which i’m attempting to help grow and build up influence.

given these two problems — yet again, small guilds are left with the dilemma — leave my small, homey guild and become “absorbed” by a larger, more impersonal guild solely for the sake of doing these bloody kitten missions, or stay in my guild, with my friends, and hope that there are more like-minded folk out there … and slowly build ourselves toward what you currently enjoy.

when it was just buffs? we didn’t mind only activating them on weekends. now that it’s missions? puhleeze. we wanted these missions. we were excited for them. we do things,regularly, as a guild. and now we get to sit back and wait … oh, six months?

oh, wait, i almost forgot! we can GRIND. or we can BUY GEMS.

right. that’s happening quickly — hold your breath!

Guild Missions [merged]

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Posted by: Isende.2607

Isende.2607

so. queensdale has an overflow, huh? how’s your content change workin’ out for ya, devs? as planned? i doubt it — everyone’s flocking to the lowbie areas to do this “content” that’s supposed to spread them throughout the world.

why do i point this out in this thread? because, dear wonderful dreamers, it’s yet another case of your plans for how people should do things blowing up, and reality sinking in. people want fast, they want easy, they’re going to take anything you offer and make sure they get it.

fast.
easy.

NOT in the method or by the manner you thought it would be done.

please reconsider your guild missions, in this light.

Guild Missions [merged]

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Posted by: Isende.2607

Isende.2607

If this continues, I’m really starting to hope that ESO gets it right.

i’m even contemplating going back to the grind, if they get MOST of it right. i mean, i came here to get away from the grind … it was a nice fantasy, hey?

No More New Currencies for New Rewards

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Posted by: Isende.2607

Isende.2607

excellent post, i’ve +1 this and am adding my plea for this

Guild Missions [merged]

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Posted by: Isende.2607

Isende.2607

You do not need a guild of 100 players to do this! A guild of 10-20 can do this without a hitch.

I’m curious, not trying to bash you . . . but have you done it yet yourself? If so then I can at least reassure my guild a bit.

Small guilds can grind cash and buy influence. Bargain basement prices, 50k Unlock is YOURS for only 100 G’s!

Or alternatively you can ignore the “new content”. If ArenaNet realises people just aren’t prepared to jump through those kind of hoops maybe they will adjust future updates. Maybe not though.

see, here’s the gist of it … that horrible word: grind.

thanks, but i left a game i positively enjoyed (rift) because i was flat-out sick of the grind. so. the only other alternative for me, and those like me, is to accept never doing this content? yeah, THAT’S heartening!

Small Guild and Proud of it!

in Guilds

Posted by: Isende.2607

Isende.2607

Destiny Reforged [DR] of Jade Quarry has had a long-standing policy of NOT recruiting in the general manner — forums, /map chat, etc. However, given yesterday’s release of the guild missions and the monstrous effects of that, specifically smaller guilds bleeding members, we’ve decided to subtly alter our policy.

Here’s how it stands: We’re happy being small. We’re gamers who’ve gamed together for a long time, and will likely continue to game together for a long time. We’re not looking for the biggest/brightest/shiniest RIGHT NAOW but rather for PEOPLE who will complement our membership. We do interview prospective guildies, and we do enforce a zero-tolerance-for-drama policy.

Having said all that: If your guild is hemorraghing members, as so many are, and if you need a home with like-minded people who really enjoy each other’s company — please feel free to contact me! We are offering you a home.

Wishing you the best in this time of … fun …

Isende

Guild Missions [merged]

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Posted by: Isende.2607

Isende.2607

hey, arenanet — specifically colin:

remember the legendary issue? let me encapsulate the perts of that for you:

you guys created weapons you thought would be long-lasting projects for folk to work toward, after they’d done “everything else.” you then found out that many folk wanted the legendaries, and wanted them NAOW, and so sank buku gems into the system to purchase everything required to create these legendary weapons.

shock! chagrin! what was it, within just a couple of weeks, folk were running around with legendary weapons? i believe it was on one of your live interviews that you stated something along the lines of being amazed at how quickly these weapons were obtained, and how that was counter to your original intent.

why do i bring this up? colin, anet, you guys are brilliant and wonderful dreamers. you’ve created a game that you wish to be played a certain way — thinking, “if people play this way, they’ll see that our idea is a good one! they’ll be happy!”

you’re not looking at the real-world facts, though. as stated in that wonderful post about four pages back, you are not taking into consideration how determined folk are to have things, and have them NAOW. you’ve come to realize there’s a large market out there that wants “raids” and wants “progression” and, even though it violates your manifesto, which drew so many of us in, you’re attempting to provide it, but within your dream.

please take a step back. please reckon with human reality, and the instant-gratitude crowd that will treat these guild missions as the legendaries were treated — will work to ensure they do it NAOW and reap all benefits from it NAOW while those of us who do not wish to pug guilds will be standing back, waving, and building resentment toward you for treating us as though we’re second-rate because we don’t choose to be in a three-digit-membership guild.

https://forum-en.gw2archive.eu/forum/game/gw2/New-guild-missions-opinions-concerns/page/17#post1526549 is an excellent solution.

Guild Missions [merged]

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Posted by: Isende.2607

Isende.2607

Matipzieu KyA.9613?

thank you. thank you, thank you, thank you. you have the knowledge and the words to put down, in black and white, the exact nature of this disparity.

if you haven’t read the excellent and long post on page (?) 12, go read it. whether you agree or not, some most excellent points are presented there.

anet? PLEASE read. PLEASE listen.

Guild Missions [merged]

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Posted by: Isende.2607

Isende.2607

overheard conversations in /map — NOT just once:

player a: “Guild [XYZ] recruiting for blah blah blah we have blah blah blah we offer blah blah blah pst me for more info!”

player b: “How close are you to guild missions?”

’nuff sed? thanks, anet.

Guild Missions [merged]

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Posted by: Isende.2607

Isende.2607

first of all, allow me to please express my overall love for your company, arenanet. OVERALL i think you guys are great, but unfortunately, you seem to miss the boat on some things.

you drew us in by promising us a game we could play “our way.” that was negated as soon as monthlies came on board — for instance, if my way of playing is being a completionist, but is not being involved in pvp, then i’m kinda sol. you “fixed” that this past month; we didn’t have pvp requirements in the monthlies. the overall response was always, “you don’t HAVE to complete … you are not REQUIRED to do this …” but the simple fact of the matter is, IF my way of play is completion, and IF my way of play does not include pvp, then i was, until this month, left high and drive by anet’s imperative that i play every aspect of the game.

i get it. you’re mighty proud of this game — rightfully so! but then we move on to guild missions, and small guilds. your notification of the guild influence requirement to engage in guild missions was met with resounding dismay, at least on facebook. rather than acknowledge and possibly listen to what folk were saying, you immediately countered with “well, really, this isn’t so hard! all you have to do is find another guild and ally yourself with them!” pundits insisted that we could also “join” and “represent” large guilds in order to partake in guild missions — how does that help my guild?

let me put this in clear perspective for you, anet. we’re a small guild of people who’ve played together across many, many games — some have been together for 10+ years. we are, in many ways, family. in fact, many of us are couples, and a few of us have grown kids who play with us. so we’re a bit selective about whom we invite to join our guild. we don’t care about huge numbers, we don’t care about “must-have-this-NAOW!” what we care about is building us, as a team. we regularly engage in activities on the weekends — dungeons, karma runs, map completion, and puzzles. we had been looking forward to the guild missions as another form of activity for us, with the eventual goals of … oh, guild halls/housing? increasing benefits offered by us, as a guild?

now, you come in with guild missions, and essentially tell us that our way of play is not consistent with the vision you have of how your game should be played. please step back a moment and think of your posted responses on facebook — you as much as said “we don’t wish to listen to why you’re upset, we only want you to work within our framework and find a way to play the game our way.”

members of my guild don’t pug dungeons — we don’t have to, and we prefer not to deal with idiots who only care about speed runs, or the-best-build-for-your-profession. we embrace each of our guildies who plays a bit “differently” because that’s how they like playing their character. we die a few times, but we learn how to make every single person’s contribution work. when we do jumping puzzles? those of us who complete them early stand, help, and support those who may take an hour or more completing them.

why? because the activity together is more important to us than the speed/facility of doing it.

you’ve created a wonderful idea, and implemented it, but you’ve done it in such a way that you punish guilds who can’t come up with the influence required, and you’ve done it in such a way that, in order to partake, we MUST play it your way.

please, at the very least, have the grace to change your marketing. stop telling me it’s “my” game. stop telling me it’s “my” story. you’re not keeping up on that, anet.

Increase XP rate for alts after one 80

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Posted by: Isende.2607

Isende.2607

if you have a chef, you can easily make yourself food for increased xp

if you have a weaponsmith, etc, you can easily make items such as sharpening stones, etc, to increase your xp

if you’ve collected drops from chests at ALL you should have a plethora of xp buffs just lying around, unless you’ve used them as you got them.

if you do dailies, you can buy laurel xp buffs for 1 laurel

in short, there are four easily-obtained buffs for you to use. c’mon, really? i stopped using xp buffs because i was leveling too fast. it’s so bloody easy to level in this game, it’s nuts. what more do you want?

Updates in the forum

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Posted by: Isende.2607

Isende.2607

personally, habitually, the forums are the first place i look — but sadly, often the last place updates are posted. guys, c’mon! this is YOUR game’s forums!!!

Play as kids

in Suggestions

Posted by: Isende.2607

Isende.2607

i think of tera, and their fox-girl characters. and i think of the “pedi-bears” in that game.

yeah, no thank you. whether you wanna face it or not, it would become rampant with perversity, and i’d like not to have/see that.

Dungeon leader

in Suggestions

Posted by: Isende.2607

Isende.2607

um. well, considering i’m often the first one in to our guild dungeon runs … and then considering the fact that i’ll “change characters” partway through a run, because our group needs something different … yeah. this would be a bonus. my guildies might not wanna slit my throat QUITE as often. ;-)

Person-to-Person Trading System

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Posted by: Isende.2607

Isende.2607

Add C.O.D. (gold on delivery) to mail system. Problem solved.

i’d LOVE to see this feature added. as it is, the mail system IS used for scams, and i don’t care what you try to do to eliminate people “selling in chat,” it’s gonna happen. give us this simple option, and it’s done.

Game pace drop around mid-levels

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Posted by: Isende.2607

Isende.2607

i play very erratically. my first 80, my thief, i leveled through exploration — i.e., i didn’t stick to her “level appropriate” zones, but rather did all the zones in order of their appearance in the portals in la. i.e., i went to wayfarer hills, then snowden … then to fields of ascalon, then diessa … then to caledon, then — hey, you get the picture, right? on subsequent characters (and understand i have four 80s now, and i play through about 10 characters regularly) i will follow my story. or i’ll just do events. or i’ll explore. or a combination thereof.

i’ve not seen anything but a very flat leveling curve, regardless of which playstyle i adopt — unless i decide to gather all day one day and not do events, etc.

An option to disable right click targeting

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Posted by: Isende.2607

Isende.2607

adding my two cents’ worth!!! please can we has please please please?

Wahh Wahh my Thief..

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Posted by: Isende.2607

Isende.2607

unfortunately, i’m about to head in to work, and i’m not on the computer i had this saved on. however, i will, later, rebuild it for you. just hit guildhead.com, though, and use their skill calculator. i built her so that she did HIGH condition damage, run her with dual daggers and dual pistols, and like i said, i have SEVERAL self-heals built in to her.

lol, i’m also NOT a pvper, but i dally in wvw on occasion. ran across a guardian one day … our battle ended up about six-seven minutes long, and i had the guardian’s health down lower than mine, when the guardian’s buddy the elementalist showed up. either the guardian player sucked, or my build is sufficient for pvp, also … when played well ;-)

i will try to message you her build later. ttfn!

Karma should be account-bound

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Posted by: Isende.2607

Isende.2607

i’d heartily love to see something like this enacted. even if we had to buy “karma transfer debits” from the gem store, in order to transfer karma — give us some way, please, to spread karma throughout our account, not just per character.

Why Skin Wardrobe should be a high-priority

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Posted by: Isende.2607

Isende.2607

i find myself astounded that, as much as has been written about this — as many times as this has been requested; as many times as suggestions have been offered; as many times as people have pleaded — anet still has not seen fit to either recognize it and comment on it, nor to enact anything showing they’re hearing this request.

this goes toward “town” clothing, too, anet. your players like variety for their characters. put it simply? my leather wearers do NOT all dress in the same skins — they’re each different, and they each have different tastes. the small amount of differing armor you’ve provided has made me really stretch to match their clothing to “them,” and i’m still not “satisfied” with the result … even less satisfied that, barring racial differences, they all wear the same bloody town clothes, or silly pirate outfit, or if i WANTED i could get the cook’s outfit? puhleeze. let’s get some variety going in armors and town clothes, PLEASE!

Include contributions in calculations

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Posted by: Isende.2607

Isende.2607

i’ve been angry about this since the betas. still unsatisfied and angry that OUR chosen of method of play, i.e. support for those of us who wish to run it, is NOT supported or recognized as a contribution.

Daily achievements turning into a grind

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Posted by: Isende.2607

Isende.2607

i find myself, on days i have to work a LOT, only logging on long enough to do my dailies. i remember leaving wow, and then rift, and breathing a sigh of relief that i’d never have to grind dailies again. well, i guess the argument that will be made is we don’t have to do the dailies … but yeah. the only map chat anymore is people logging in going “events?”

about as bad as people only chatting to find out where/when the bloody dragons are spawning.

Wahh Wahh my Thief..

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Posted by: Isende.2607

Isende.2607

barney, the build you use for pvp may not be good for pve. i take my thief everywhere; i soloed exploration of all three orrian domains with her. i sat down at guildhead.com and came up with a build for her that includes about three or four, can’t remember right now, self-heals. basically, she does damage, she self heals. she uses anything with initiative (i.e., everything) she self heals. and so on and so forth.

i actually consider my thief my LEAST squishy character so far, followed closely by my guardian … but that’s just because i built my guardian more for damage than survivability.

oh. and my thief? 0 toughness. yet she excels in survivability.

good luck.

Remove waypoint cost and why it is a problem

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Posted by: Isende.2607

Isende.2607

To put this in perspective, I’ve had 2 characters to 80, both of which topped off their crafting professions (both one armor and one weapon based), a 35 with max jeweler, and am working on 2 more characters and have YET to run into a problem where I couldn’t use a WP because I had no money without using the TP for anything but purchases. I am by no means a professional hardcore player with awesome skills – I die frequently, across all my characters (so I also incur repair fees frequently).

this is my playstyle, also. i’m not “hardcore,” i work, i feed my family, then i play. even with just my usual running around, i never run outta money for wp costs. i will work to avoid them sometimes (heart of the mists, anyone?) but if/when i “need” them in order to join a guildie, or catch an event, i don’t sweat the price.

as was stated above —transportation costs. it’s a bit nuts to think it shouldn’t, imho. oh, and on the “if i’m defeated i’m forced to use a wp …” argument? fallacious. the truth of the matter is, you CHOOSE to not wait for someone to come rez you. you are paying for the convenience of not having to wait.

wp costs are fine. transportation costs in game have always been an issue, there is always someone crying “waahhh! it’s not FFAAAAIIIRRRRR!!” and the rest of the community responds with alternatives for your sense of unfairness.

YOU choose to disregard any/all of our alternatives. that’s fine. you’re making these decisions, suck it up, deal with it. or go write the game that has no transpo costs in it, market it, sell it … you get the picture?

(edited by Isende.2607)

Riding Broom

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Posted by: Isende.2607

Isende.2607

oh, wait, i get it! you were hoping to use the broom, a TOY, as a mount, right?

remember, anet said — no mounts.

Remove waypoint cost and why it is a problem

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Posted by: Isende.2607

Isende.2607

gotta love the “gimmesumthinfernuthin” crowd. they’re always screamin’, always whining “it ain’t fair!” because they just simply don’t wish to do the work. a for-instance? you do ANY amount of work toward gathering/selling, and wp costs ARE cheap, comparatively speaking. do i, when in a rush, sink 3s to traipse across the world, instantly? yup.

am i able to afford that, though not to abuse it? yup. why? because i gather, craft, sell, and in essence — earn money.

WvW needs a cap on the number of players.

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Posted by: Isende.2607

Isende.2607

you know, this was done in wow.

it was not a popular move.

the bottom line is simple, if annoying:

IF your server will not get people in to wvw, because they just don’t care, THEN you have the option to continue to slog it out there OR go to a server that does participate.

when you begin limiting the number of players who can play to match the lowest common denominator? pft. trouble. trust me.

No respawning in the Dungeon rez-rush

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Posted by: Isende.2607

Isende.2607

i think there may’ve been a misunderstanding — my statement wasn’t that a thief is better than any other profession at melee but that, a thief, when played, has better ability to deliver damage in melee mode than in ranged mode. however, a thief’s damage and ability to take damage also depends heavily on mobility — lots of movement. many of the boss fights, especially the ones i referred to, kinda negate that into a situation where, if you’re not a heavy-armored guardian or warrior, specced to eat the damage, you cannot withstand more than a second or so of up-close-and-personal with the golems. therefore, it’s better to run that fight from ranged, with either pistols or shortbow, than it is in your (thief’s) build that inflicts heavier damage — i.e., melee.

WvW & Map Completion Alternatives [Merged Threads]

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Posted by: Isende.2607

Isende.2607

oh, and did i mention the time wasted? see, the dailies are done, i won’t go into a dungeon while in queue … i can only gather so much before i am sick of doing THAT. what i wanna do is be working on one of my other characters, but no! i must have this last poi!!! so i can’t get on any other character, while i’m waiting. yep. map completion including wvw is, imo, not a great idea.

thanks, guys. really.

WvW & Map Completion Alternatives [Merged Threads]

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Posted by: Isende.2607

Isende.2607

here’s my entire pov.

i queue up for eb, because i have ONE poi left on my thief for completion. i will NEVER get map completion on another character, btw, and i have about 10 that i play through regularly.

i finally get in, after about an hour — which tells me there are lots of folk wanting in there. our server is working DESPERATELY to take/hold/progress.

and all i care about is my one little poi.

when i run past a battle? i’m not going to stop to help, because i despise pvp. i’m going to run. do i feel badly, as i’m running and not contributing to this battle? a little, yes. but the fact is, all >>I<< care about is my poi. remember? >>I<< despise pvp.

so. i’m a body on this board not contributing to a kitten thing for my team … but i’m taking up SOMEONE else’s spot, who likely does care. what do i care about?

100% map completion. yep, i am a completionist. i WILL have my map completion.

tell me again, anet, where this really makes a lot of sense? i’ll do it, it’ll be done … but i haven’t magically gone in to pvp and changed my mind, realized that your way of pvp is great and wonderful and now i wanna do it.

No respawning in the Dungeon rez-rush

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Posted by: Isende.2607

Isende.2607

my guild did SE last night; we hadn’t done it since the patch. others, yes, SE, no. plus, we had a new guildie in with us, he’d never done SE at all.

got to the kudu fight, which we all HATE. 2nd golem popped up and, well? i didn’t see any bit of retuning to it at all — still just as hard as remembered. in discussing the fight in ts3, our new guildie said, “well, this means we just have to figure out how to do it, right?”

he reminded me of what i love about this game — there is no zerging. you can’t just go roflstomp most of the content. we buckled in, came up with new strategy and, while we did still go down a LOT, we also did manage, finally, to down the 2nd and 3rd golems. we felt great!

here are two things i DON’T like about dungeons, in gw2, though:

1) even when you figure out your strategy, your strategy seems to require knowing you are likely to go down several times — either have a lot of repair cannisters on you, or plan on paying a lot in repair bills. this is counter-intuitive — it just ain’t fun, guys.

2) most boss fights REQUIRE you to change from melee to ranged, in order to fight them. to me, this is a limitation in the design of the encounter, NOT of the player’s playstyle. yes, i’m very well aware that all professions are able to be built so they’re all NEARLY equally good as ranged or melee … but the truth is, the thief is simply better melee. the ranger is simply more effective ranged. so you, in designing your boss fight mechanics, have forced players to play it “your way,” again, rather than determining a way to make the fight difficult and still allow for ranged OR melee combat.

this, actually, is a trend i’ve found in most dungeons, in most games — melee combat is the red-headed stepchild of dungeoning and, frankly, again, it indicates a lack of design on the developers’ parts.

it can be done, but it can’t be done in a “fun” way, more a grit-your-teeth-and-get-through-it way. that will have repercussions.

knock Backs over a cliff

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Posted by: Isende.2607

Isende.2607

Frankly, being knocked of ledges is goes against ArenaNet’s stated goal of creating fun.

When faced with the question (which apparently was the big question they were continually asking themselves during development):

“Is being knocked off a Dredge platform and having to make your painstaking way back up past a dozen other Dredge, each of whom could do the same thing to you and thus make you start again, while knowing that he mobs are smugly confident in the knowledge that you cannot knock them off, no matter how you try – fun?”

The answer should have been a resounding “NO” from every person in the office.

Cuz frankly, if anyone says yes to that, then you could probably get yourself checked for masochistic tendencies……

score! seconded! thirded! and so on and so on!!!

Top right GO away!

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Posted by: Isende.2607

Isende.2607

i, for one, would absolutely revel in the ability to remove or add any of the ui elements currently in existence. i am severely ocd, which means that EVERY time i get a new notification that items have sold on the trading post, i am once-again infuriated that the verkitten red icon remains on that, even after i’ve opened the window and seen that, yes, indeed, i have money and/or items waiting for me. now, you add even more crap to my screen, and leave me absolutely no recourse but to fight my eyes tendency to dart over there because that bloody orange star is sitting there saying “hey, look at me!”

guys, love you dearly, love the game. but a customizable ui, at LEAST giving us the option to show/hide elements, is NOT an unreasonable request.