The Never Ending Repertoire of Ranger Builds
Salt of the Earth {SALT} Crystal Desert© ~~Dragon Rank~~
Not a single death after 1000 kills? What server do you play on?
Conditions and survivability. Whether it’s mads amount of healing power or high toughness and moderate healing power. You just have to outlast them.
You don’t get anything more for winning, so I don’t bother hogging it.
Uhmm, you get 5 Karka Shells instead of one. You can also get Passion Flowers.
Last night I was having a blast and didn’t think twice about reporting them. Therefore I didn’t get any screenshots. I typically only report botters and gold sellers. I have never had any issues with people private messaging me calling me everything in the book so I didn’t really think about reporting them.
If those two guys spent as much effort in winning the game as they did in trying to prevent me from carrying the crab….they probably would have won a few rounds. Especially since there was two of them working together.
So last night I tried the new Crab Toss mini game. After doing the first round, I was able to pickup on the different strategy’s to push my way to first place. By the third game, I hit first place. Good news for me. I got the achievement and I can move on. But, I didn’t want to move on. I was having a blast with this mini game. So I decided to stick around for 15 or so more rounds. Well, this is where the “crying” began. After consistently getting 1st place four times in a row I started noticing two particular players that were constantly ganging up on me hitting me with planks, fearing me, throwing karka shells, trying to fish line the karka crab from me. At first I thought it was two guys having fun trying to annoy people playing the game. But they weren’t targeting random people…..they were targeting only me. I laughed and continued playing getting 1st place a few more times. That’s when the private messages starting coming in with all sorts of hate and slurs. Again, after a few more rounds, they couldn’t hinder my awesomeness and eventually left. But not without sending me a few more choice words.
Has anyone else experienced Crab toss Crying? Is this considered grounds to report them?
31
As if rank has a single thing to do with skill level. I know some r40+ Hot Join Heroes that I’d love to see you take on your team against me.
Rank has everything to do with skill level.
And rank has everything to do with QQ’ers. When I see people complain about BM Rangers and Orb runners. Chances are they are rank 20 < and haven’t perfected their own build to counter those pesky BM Rangers.
(edited by ItIsFinished.9462)
I think op want to show us something : There is something wrong with rangers atm .
And thats not only on spirit watch , on every map rangers are a real problem , they are way too powerfull and doesnt requires any real skills to be effective.
THe trap rangers are even a joke , since they gave the perma haste to the auto attack bow some month ago.
so know im asking a question to all the esport boys : How to get a real esport with such imbalances ??oh wait , esport is for games that requires REAL skills to play , like Wc3 was , like Sc2 or lol is.But not with the current balance update we have , that only take in count crying noobs that cant play a class properly , so they just make 20 thread a day to nerf/upgrade smthing useless , and the worst part is : they get the changes to make them happy and keep playing the game.
What is your sPvP rank?
Rangers have everything. They can have a lot of survivability and do good damage and slow down enemies with their bows(long range and cripple conditions) and pets(conditions an fear or cripple depending on the pet you choose).
And the pets always have a lot of health even if they use dps pets and not a bear. Problem is the pet is very strong like there were 2 people with teamspeak fighting you together instead of 1 ranger + pet.
What is your sPvP rank?
ALL have a counter build, and the ranger?
Ranger is a Tank who can kill all no ranger in 1V1 (or maybe engi)Ranger :
-Dodge with weapons 80% of the time
-Protection on dodge (endurance)
-Perma regen
-Terminator pet : TANK + DPS
-Best condition remove
-Big aoe burst on torchRanger >ALL.
What is your sPvP rank?
I think the one nerf anet needs to give Rangers is in the condition removal department. Just like they did Eles cos their condi removal is RIDICULOUS!
If all you guys do is nerf healing spring, that’ll still be great.
Smh….when it comes to condition removal…Ranger is one of the worst classes.
I see this thread as L2 kitten ue.
While some arguments are indeed a L2 kitten ue, most aren’t. You might want to state your rank before asking for one…
31
I think op want to show us something : There is something wrong with rangers atm .
And thats not only on spirit watch , on every map rangers are a real problem , they are way too powerfull and doesnt requires any real skills to be effective.
THe trap rangers are even a joke , since they gave the perma haste to the auto attack bow some month ago.
so know im asking a question to all the esport boys : How to get a real esport with such imbalances ??oh wait , esport is for games that requires REAL skills to play , like Wc3 was , like Sc2 or lol is.But not with the current balance update we have , that only take in count crying noobs that cant play a class properly , so they just make 20 thread a day to nerf/upgrade smthing useless , and the worst part is : they get the changes to make them happy and keep playing the game.
What is your sPvP rank?
Rangers have everything. They can have a lot of survivability and do good damage and slow down enemies with their bows(long range and cripple conditions) and pets(conditions an fear or cripple depending on the pet you choose).
And the pets always have a lot of health even if they use dps pets and not a bear. Problem is the pet is very strong like there were 2 people with teamspeak fighting you together instead of 1 ranger + pet.
What is your sPvP rank?
ALL have a counter build, and the ranger?
Ranger is a Tank who can kill all no ranger in 1V1 (or maybe engi)Ranger :
-Dodge with weapons 80% of the time
-Protection on dodge (endurance)
-Perma regen
-Terminator pet : TANK + DPS
-Best condition remove
-Big aoe burst on torchRanger >ALL.
What is your sPvP rank?
I think the one nerf anet needs to give Rangers is in the condition removal department. Just like they did Eles cos their condi removal is RIDICULOUS!
If all you guys do is nerf healing spring, that’ll still be great.
Smh….when it comes to condition removal…Ranger is one of the worst classes.
I see this thread as L2Play issue.
I believe you’re playing 30/30/0/0/10 in WvWvW and 0/10/30/15/15 in sPvP bro… why you worried about this when you’re broadcasting your build in the forums anyway?
You’ve even shared your builds here: https://forum-en.gw2archive.eu/forum/professions/ranger/BM-HYBRID-A-new-viable-build/first#post1782763
Go figure?
Smh…
You know, as the saying goes: assumptions are the mother of all kittenups!
Your assuming that my question is in regards to my main characters build in sPvP. You couldn’t be more wrong.
It may not be an issue for him but he’s addressing the issue on a public forums, which in turns means he’s giving light to the situation for the public as well.
You wasted 5min of your life writing the post above… for what? He had a question, it doesn’t require a silly response. As the OP had posted, I too would like to know cause we all know how traits are permanent right?
Exactly. This question was asked so the public can take advantage of the option. And, I would like to know in case any friends or guild mates ask.
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Yesterday, I read somewhere that you can stop spectators from seeing your trait placement. Is this true? If so how do you do it?
I’m pretty sure the post was by a mod, but I went back to find the post and can no longer find it. All I remember is something about a checkbox….
Keep in mind, Anet has always thrown in stealth updates that aren’t listed in the patch notes that can sometimes be better than the patch notes.
what dueling teaches you, specifically, is how to be aware of the maneuvers your opponents are making so that, during skirmishes in tPvP, you are an asset to your team because you are able to proactively attend to the unique skill queues of the opposing team.
while you can, over time, begin to distinguish these queues within the milieu, it is far more efficient (and, imo, advantageous) to discover these queues on a 1v1 scale so that your skill set becomes additive, rather than deconstructive (which is to say “deconstructing the skirmish”).
think of sports training, videos of skirmishes are used to single out individual strengths and weaknesses, so that the team improves from the ground up.
Perfect description. Well said.
Daemon,
I’ll take your word for it, however the video http://www.youtube.com/watch?v=t-H1zpdg7dU tells a whole different story. That warrior didn’t seem easy to kill, in fact his >33k kill shots were.I’m sure everyone who were fighting that warrior made it easy for the kill shots.
Also take note that every time he goes in for the kill most people had there back turned or he was catching them off guard. He also had to hit every utility and his elite to get that amount of damage.
You can still learn from tPvP team fights.
I agree that you can learn from tPvP play, but not nearly like a 1vs1 fight. tPvP on higher levels consists of coordinated game play. If a point is being challenged, call in 2 of your team mates to take out the one guy that’s giving you a problem. That’s why I think its not as good as a true 1vs1 situation. I have destroyed players who do coordinated tPvP every night because they sorta have a mini zerg mentality. They can’t control or take over a point by themselves so they call in the backup.
In a 1vs1 situation, you get to focus on every aspect of your opponent. Which combo of skills are they using > do they dodge roll before or after going into a skill chain > which stuns are they using > how many different ways of healing do they have. Being able to study an opponent makes me a far better player in 1vs1-3 situations.
Not all pets excel in defense. You also got to watch out for those few areas where the level adjuster puts you lower than the current enemies.
I also recommend you do your research before making demands.
1.How is this a bug exactly?
2 You ever play a SoS Rit in GW1? They’re trying to avoid that, which is why Engineers and seed turrets suck.1: Well, if your pet dies in 1 -2 hits its either intended or a bug….
2: Nope.
Your suggesting I research another game? Why? When my 180 second/refresh Elite dies in two hits, before it even gets one of his hits off, it has to be a bug. Also, the humans Hounds of Balthazar have more HP and there’s two of them. Obviously a way better elite compared to Fern Hound. I suggest you do a little research yourself.
Racial skills, be them elite or not, have always been intended to be not as powerful as class skills. They can be situationally cool and/or fill in a blank in your setup, but they’re definitely intended to be underpowered overall, and not be a “forefront for your skill bar”.
So I guess that answers your question?
Not really. Take my original post, then compare the racials to other classes. Asura PI, Norn transformation skills. HoB from humans…Sylvari are nothing compared to most of the others.
Now, keep in mind I’m referring to the lack of HP and skill descriptions being inaccurate. If they worked, then they would be on par with the others.
I always love seeing warriors getting ready to kill shot when I’m on my staff ele, my Mesmer, my engi, or my ranger while using axe/axe… So essentially everything I play! Oh reflect how I LOVE you…
I seriously think I chuckle everytime I see a warrior get on one knee….
Oberon Vex
You do know that at 1500 range, you don’t need to dodge arrows, and can still outrun them with 25% run speed, right?
In fact, you can still outrun the longbow down to 1100, with 25% runspeed.
Even after changes.
Ok. I give up trying to convince you. You are obviously too closed-minded to even consider the build’s merits. You don’t agree with me? That’s just fine. You run what you want to run, I’ll run this. Because it works extremely well for me.
It’s no biggie. Kill shot is also mind numbingly easy to dodge. As soon as I see a warrior getting ready for the “Kill Shot”, I can dodge it with my eyes closed…
In fact, Kill Shot has been nerfed a bit, so the video that was taken back in September is a terrible representation of what kill shot can do to date.
I do agree with Durzilla. I don’t know why people are bringing up other classes. The OP never said anything about his build putting out more DPS than other builds. People tend to get on there high horse and spew out one sided points.
But as a critque to your build, you do mention that it isn’t a glass cannon build. While its not a true glass cannon build, the difference is 4k health and around 250 Toughness which isn’t much.
1.How is this a bug exactly?
2 You ever play a SoS Rit in GW1? They’re trying to avoid that, which is why Engineers and seed turrets suck.
1: Well, if your pet dies in 1 -2 hits its either intended or a bug….
2: Nope.
This is more of a suggestion thread more than anything.
Elite Skills:
Racial Skills:
Anyone else have any thoughts or suggestions?
I don’t have the numbers to back up my statement…but I am certain Toughness + Barkskin wins out. Add Protection into the mix and…yeah..
EDIT: ~but~
That is considering only physical damage. Add in conditions and it may be a different story.
Prefer Protection over Longer Regens?
Well, the key is having enough healing power for your regens while having high toughness to mitigate damage. That’s the beauty of the BM build. When you take very little damage, throw in some insane regen numbers, you simply slowly eat your opponent away. If you stat for a little less healing power and a little less toughness, you have to make sure you are getting less damage mitigation somehow…hence the high protection up time.
It would be nice to know if the Barkskin trait applies to all damage or just physical damage.
Clarification of Ranger traits please ~hint~hint~
I don’t have the numbers to back up my statement…but I am certain Toughness + Barkskin wins out. Add Protection into the mix and…yeah..
EDIT: ~but~
That is considering only physical damage. Add in conditions and it may be a different story.
If anyone knows Jon he is big time trolling.
Expect big things…
That was the point of my post.
Anet Team: "Let’s troll the Ranger community.
JohnPeters: “Why?”
Anet Team: "Well, we are rolling out some uber buffs to the Rangers in a few days so we should kick them while they are down.
JohnPeters: “Good idea.”
TrollingTimeJohnPeters: Logs on the forums ~ “Rainbow Jellyfish…”
I like the changes btw.
(edited by ItIsFinished.9462)
Swap GS with SB. Try to keep your distance with SB most of the fight. When the pet is close to dying, call it back to you to let it heal a little or wait for the swap. Don’t put all your eggs in one basket. Swap your traits around so you are not the typical 0/0/30/10/30 BM.
I have setup two build variations. Everything is the same except the jewelry and Rune choices.
What I’m asking from the community is which build do you think would be better for 1vs1, 1vs2 and small skirmished situations? Column ‘A’ or column ‘B’?
Which do you prefer?
Why?
Thanks for the input and suggestions.
WvW Zerg Warfare
I didn’t mention what pets I would be using so Ill post them now. Ill be using either moa’s and/or Jungle Stalker for fury/protection/might stacking which they will not be attacking at all – they will stay by my side at all times. Or switching between ranged spider/devourers.
As for healing, I chose heal as One because it gives the most HP per /sec. When you are in a Zerg, you will be receiving loads of Regen and condition removal from other classes. With 2.8k toughness, you can take quite a few hits before being concerned.
We all know that Rangers lack any real comparable damage in WvW without compromising health and toughness. So I wanted to have the ability to apply bleeds along with decent damage through Crits. This setup seems to accomplish that.
Anet has been known to have incorrect or insufficient descriptions on skills. Example, take a Ranger into the Mists and along with a Shortbow and Sigil of Earth. Stat for 50% crit chance and Sharpened Edges traited. Stand behind a golem and unload the shortbow. you will have a minimum of 10 stacks of bleeds and a maximum of 18 stacks. Have you ever had 10+ stacks of bleed on you at 84 damage per tick? It hurts. Sharpened Edges wasn’t picked solely for Longbow….It was for Shortbow with piercing Arrows. Besides, what other trait would you switch it out for? I can’t think of any that would benefit my build.
With Sigil of Restoration + Barrage = constant full health when you have decent healing power. Which this build does have. All it takes is one barrage to tag 5 guys. As they die you get loads of health = profit.
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Hey guys! I wanted to share my WvW setup that I plan on using in a week or so. I need a couple more pieces to complete my setup. I was tired of having many different sets of gear for different situations so I sought out a solution using the Ascended Celestial Items. I believe with this setup I have solved my dilemma.
You will be using one gear set for two sets of builds. Without further ado…
~ Arrow’s Celestial Build for WvW ~
Two Builds ~ One Gear Set
WvW Zerg Warfare Build
WvW Roaming and Dueling Build
I chose this particular setup for a few reason’s, but the main reason was switching roles on the fly. I think this setup does that well. Now, I understand that you can buy a different set of gear as an alternative but I wanted to avoid that if possible.
WvW Zerg Warfare Build
For this setup I wanted lot’s of Bleeds, Vigor, and Crits proc’ing. Also Piercing Arrows is a must in my opinion. Having Constant Vigor up time helps to have a full Endurance bar which in return makes ‘Steady Focus’ relevant.
WvW Roaming and Dueling Build
The trait setup is identical to my sPvP build. Except there is Food buffs and the Crit rate and Crit damage is a lot higher in WvW. Also, for the Sword and Dagger you are using the Apothecary stats.
When I complete my set I will add some videos of it in action.
(Edit) Here is a Reddit discussion regarding Celestial trinkets.
(edited by ItIsFinished.9462)
Cool videos, thanks for sharing.
Running apoth gear in WvW?
At the moment, no. I’m currently running my 30/30/0/0/10 build in WvW. But, I will be running this build in a week or so.
(edited by ItIsFinished.9462)
For a build that wants more consistent pressure/damage, he is right to bring hawk/eagle. Assuming conditions are not cleansed, each one adds about 1500 damage to their f2 because of bleeds anyway.
However, even though your build is gearing towards conditions, it doesn’t change the fact that Sharpening Stone is an absolute rubbish utility. Your bleed application cannot really be controlled once it is active and the 5 hit limit can’t really be justified vs the recharge. I would bring something like Lightning Reflexes.
Totally agree here, the build is pretty solid, however I would stay more flexible on the utilities and change them depending on what type of encounter you feel you will be finding. If it’s really a random thing then do stick with what you are comfortable with, but lightning reflexes mixed with hornet sting can be a much better choice in general PvP encounters; especially if you plan on running away into your allies or grab a few seconds to catch a heal or cooldowns.
I totally agree. I believe Sharpening Stone has its uses, but for the most part it’s considered a highly useless skill. I do switch out my utilities depending on the situation. I mostly have any of the following 3 utilities on my bar: SotH, SotW, SoR, Flame trap and Sharpening Stone. I’ll definitely add LR to my list.
The one comment I do have is that you never relied on using your elite root skill, which could have made certain fights (like the ranger one) a lot more manageable.
Haha, I was waiting for someone to notice that. Before the duel we agreed to not use our elites. I wanted to hit my Entangle so many times during that duel…
Hmm, Drakehound/Immobilize + Reef Drake/Confusion + River Drake/Lightning Breath = a nasty hold point fight. Also, if one Ranger lays down Healing Spring, the Blast Finishers from the two Drakes could keep the group fully healed.
It will be fun setting up builds and testing strategy’s.
Wanted to mention that last night before bed I think their was seven Rangers in the guild with one waiting for acceptance. Hopefully we can get a few more for rotation purposes or when players are at work/real life stuff etc.
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Put me on the roster. I’ll definitely join your tPvP at night. I’m mostly on after 9:30pm PST.
Watching your duelling video, think we have faced each other fare few times and I think we duelled once as I remember talking to someone who ran 0/10/30/15/15 and did same combo as you, and it was on the same map you duelled Stunningstyles which is one of my mates lol.
Stunningstyles, was he a Thief? If so, I think I remember chatting with him about builds. We dueled a few times. I thought he was a cool guy. It will be great to get a team put together. The more people the better as some will be offline or at work, etc.
Edit: I just went back and watched my dueling video and noticed he was the Mesmer.
(edited by ItIsFinished.9462)
Yeah, that’s one of my builds, starts at 1:22:00
http://www.twitch.tv/gasmaskftw/b/390834915
For a more complete guide Neglekt from esportsgaming will have something up soon. If anyone has any questions pm me in game I’m always free for help on rangers.
It’s a very good build. What do you think about using SaR in place of LR?
I can attest. I have been using a build very similar to this for about 2 months now. The link is in my sig.
Put me on the roster. I’ll definitely join your tPvP at night. I’m mostly on after 9:30pm PST.
Thought this was interesting…
Traits: +Damage with full Endurance
As a Ranger who only uses Longbow in certain situations(Zergs and Jumping Puzzles only). I don’t see the need to have Quick Draw traited. So now I see the comparison as this:
Traits: Shots Pierce
- Ranger Shortbow: 20 trait points and 1 Major Master Trait
- 20 pts in Marksmanship
- Piercing Arrows - All arrow attacks pierce targets.
- Engineer Pistol: 30 trait points, 1 Major Grandmaster Trait
- 30 pts in Firearms
- Coated Bullets - Pistol shots pierce.
- Warrior Rifle:20 trait points, 1 Major Master Trait
- 20 pts in Arms
- Crack Shot - Rifle and harpoon gun shots pierce. Rifle and harpoon gun skills recharge 20% faster.
Basically, in this scenario, the Ranger doesn’t get the short end of the stick IMHO.
You said that wrong though. This is the correct version if you only look at piercing shots:
Traits: Shots Pierce
- Ranger Shortbow: 20 trait points and 1 Major Master Trait
- 20 pts in Marksmanship
- Piercing Arrows - All arrow attacks pierce targets.
- Engineer Pistol: 30 trait points, 1 Major Grandmaster Trait
- 30 pts in Firearms
- Hair Trigger - Rifle, pistol, and harpoon gun skills recharge 20% faster.
- Coated Bullets - Pistol shots pierce.
- Warrior Rifle:20 trait points, 1 Major Master Trait
- 20 pts in Arms
- Crack Shot - Rifle and harpoon gun shots pierce. Rifle and harpoon gun skills recharge 20% faster.
The engineer might need 10 more points to get piercing shots, but he can have the 20% cooldown reduction for the same amount of trait points, because it’s in the same trait line. For the Ranger to get that 20% reduction he has to spend 20 extra trait points.
I would propose to make the Ranger longbow have 1500 range by default. Then the Ranger still has to spend 40 points to get piercing arrows and 20% cooldown reduction, but at least it’s not 50 points to get all the longbow traits.
Thanks for pointing that out. I didn’t realize they were in the same trait line. In that case the Ranger gets the short end of the stick.
I think the healing category is going to be a bit more broad because each class has access to multiple healing choices.
That’s a bit “too general” for my taste. Let’s try to refine it down if you want to get an entry added for this.
Saying we don’t have any traits related to our heals isn’t quite true. We do have +regen duration (affects healing spring) and vigor-on-heal (works with all of them).
I was a bit vague on my description. What I meant was gaining any benefit from a direct selectable trait that goes towards a selectable Healing skill. For example, a Warrior can trait Signet Mastery which would reduce the CD of Healing Signet. They can also trait Deep Strike which could give them an extra 40 precision for having Healing Signet as their main heal. But for the Ranger, there isn’t any selectable traits that benefit any specific healing skills except regen duration.
I’d be curious to see the comparison of all the heals.
There is a place I imagine Ranger will win out against some classes.
Any heals in particular that look similar (enough) to you?
Hmm, its hard to say. But after sifting through all of the different class heals…Ranger is the only class that can’t trait to add benefits to any of their heals….smh.
All of the other classes can trait to either reduce CD, or activate a random boon upon use, etc. I know Healing Spring is very beneficial to the Ranger and a party if used right, but having no traits to benefit healing in some way puts Ranger at the bottom IMO.
(edited by ItIsFinished.9462)
I’d be curious to see the comparison of all the heals.
But why, Durz. Why should we only get +30 toughness from a signet when everyone else is getting 3 times that much or more? The pet is a part of us. Why not just the same toughness for both of us?
I think by default the Rangers Signets should affect both the pet and the Ranger without any trait points. That’s one reason why the Ranger loses big time when it comes to invulnerability and Signet of Stone compared to the other classes.
Traits: Shots Pierce and Skills Recharge 20% Faster
- Ranger Longbow: 40 trait points and 2 Major Master Traits
- 20 pts in Marksmanship
- Piercing Arrows - All arrow attacks pierce targets.
- Quick Draw - Shortbow and longbow skills recharge 20% faster.
- Engineer Pistol: 30 trait points, 1 Major Master Trait, and 1 Major Grandmaster Trait
- 30 pts in Firearms
- Hair Trigger - Rifle, pistol, and harpoon gun skills recharge 20% faster.
- Coated Bullets - Pistol shots pierce.
- Warrior Rifle:20 trait points, 1 Major Master Trait
- 20 pts in Arms
- Crack Shot - Rifle and harpoon gun shots pierce. Rifle and harpoon gun skills recharge 20% faster.
As a Ranger who only uses Longbow in certain situations(Zergs and Jumping Puzzles only). I don’t see the need to have Quick Draw traited. So now I see the comparison as this:
Traits: Shots Pierce
- Ranger Shortbow: 20 trait points and 1 Major Master Trait
- 20 pts in Marksmanship
- Piercing Arrows - All arrow attacks pierce targets.
- Engineer Pistol: 30 trait points, 1 Major Grandmaster Trait
- 30 pts in Firearms
- Coated Bullets - Pistol shots pierce.
- Warrior Rifle:20 trait points, 1 Major Master Trait
- 20 pts in Arms
- Crack Shot - Rifle and harpoon gun shots pierce. Rifle and harpoon gun skills recharge 20% faster.
Basically, in this scenario, the Ranger doesn’t get the short end of the stick IMHO.
That’s a fair way to look at it. However, you are still getting the short end of the stick because you’re ignoring the fact that the Warrior is getting that 20% reduction.
This isn’t surprising as the majority seem to agree that the warrior is currently in a good place while the engineer is amongst the classes that need some more love.
When you take all 3 into consideration for this example…the engi gets the short end of the stick.
All 3 effects or all 3 classes? regardless I don’t know how you can say this as the engineer has all 3 traits in the same line and has to spend the least ammount of trait points to pick up all 3, that’s not to say they don’t need some love but based on these 3 specific effects alone they are certainly coming out ontop of the ranger and possibly even the warrior.
All 3 classes. And my point is that it takes 30 skill points to get Piercing Shots with the engi, while only taking 20 skill points to get Piercing Arrows for the Ranger…thats all I’m saying. Lay down your pitch fork bro..
You got it through the first time. I think you missed mine ;-)
Nope. Your point was understood when I decided to take a few minutes out of my real life job(zzzz) and make a comparison using a situation in my current build scenario. Adding to your thread, as asked by you – to the community.
That’s fine. I’m talking about traits and trait points overall.
With their current layout, if all you want is piercing shots, then you are correct that Warrior beats out both the Engineer and the Ranger while the Ranger beats out only the Engineer.If you want any of those other traits though, the Ranger is beat out by the Engineer and the Warrior.
The point is the layout of the traits and how much you get from certain traits.
The warrior gets for 20 points and a single Major Master Trait what it takes the Engineer 30 points and 2 traits and the Ranger 40 points and 2 traits to gain. That’s a large difference.
Took me a few posts to get my point through, but oy vey, its all good.
Traits: Shots Pierce and Skills Recharge 20% Faster
- Ranger Longbow: 40 trait points and 2 Major Master Traits
- 20 pts in Marksmanship
- Piercing Arrows - All arrow attacks pierce targets.
- Quick Draw - Shortbow and longbow skills recharge 20% faster.
- Engineer Pistol: 30 trait points, 1 Major Master Trait, and 1 Major Grandmaster Trait
- 30 pts in Firearms
- Hair Trigger - Rifle, pistol, and harpoon gun skills recharge 20% faster.
- Coated Bullets - Pistol shots pierce.
- Warrior Rifle:20 trait points, 1 Major Master Trait
- 20 pts in Arms
- Crack Shot - Rifle and harpoon gun shots pierce. Rifle and harpoon gun skills recharge 20% faster.
As a Ranger who only uses Longbow in certain situations(Zergs and Jumping Puzzles only). I don’t see the need to have Quick Draw traited. So now I see the comparison as this:
Traits: Shots Pierce
- Ranger Shortbow: 20 trait points and 1 Major Master Trait
- 20 pts in Marksmanship
- Piercing Arrows - All arrow attacks pierce targets.
- Engineer Pistol: 30 trait points, 1 Major Grandmaster Trait
- 30 pts in Firearms
- Coated Bullets - Pistol shots pierce.
- Warrior Rifle:20 trait points, 1 Major Master Trait
- 20 pts in Arms
- Crack Shot - Rifle and harpoon gun shots pierce. Rifle and harpoon gun skills recharge 20% faster.
Basically, in this scenario, the Ranger doesn’t get the short end of the stick IMHO.
Either you compare both of them or just the same one, this way seems like very biased view to me you’re just ignoring that engineer gets 20% reduction with only 10points now.
I’m talking about Piercing Arrows/Shots between the 3 classes. That’s it.
In my scenario, the warrior wins because it has the added bonus of 20% reduction cooldown. But certainly the ranger doesn’t get the short end of the stick because engi takes 30 points to match the warrior and ranger.
When you take all 3 into consideration for this example…the engi gets the short end of the stick.
When you only want piercing on your ranged weapon, yes, the Engineer gets the shortest end of the stick.
The ranger still gets a short end compared to the warrior.
In all the other scenarios, the ranger gets the shortest end of the stick. So 1/3 Engineer is worst off, then Ranger, and Warrior is great. 2/3 Ranger is worst off.
Why are you only comparing the warrior and ranger only in this situation? Your example has 3 classes in it.
Traits: Shots Pierce and Skills Recharge 20% Faster
- Ranger Longbow: 40 trait points and 2 Major Master Traits
- 20 pts in Marksmanship
- Piercing Arrows - All arrow attacks pierce targets.
- Quick Draw - Shortbow and longbow skills recharge 20% faster.
- Engineer Pistol: 30 trait points, 1 Major Master Trait, and 1 Major Grandmaster Trait
- 30 pts in Firearms
- Hair Trigger - Rifle, pistol, and harpoon gun skills recharge 20% faster.
- Coated Bullets - Pistol shots pierce.
- Warrior Rifle:20 trait points, 1 Major Master Trait
- 20 pts in Arms
- Crack Shot - Rifle and harpoon gun shots pierce. Rifle and harpoon gun skills recharge 20% faster.
As a Ranger who only uses Longbow in certain situations(Zergs and Jumping Puzzles only). I don’t see the need to have Quick Draw traited. So now I see the comparison as this:
Traits: Shots Pierce
- Ranger Shortbow: 20 trait points and 1 Major Master Trait
- 20 pts in Marksmanship
- Piercing Arrows - All arrow attacks pierce targets.
- Engineer Pistol: 30 trait points, 1 Major Grandmaster Trait
- 30 pts in Firearms
- Coated Bullets - Pistol shots pierce.
- Warrior Rifle:20 trait points, 1 Major Master Trait
- 20 pts in Arms
- Crack Shot - Rifle and harpoon gun shots pierce. Rifle and harpoon gun skills recharge 20% faster.
Basically, in this scenario, the Ranger doesn’t get the short end of the stick IMHO.
That’s a fair way to look at it. However, you are still getting the short end of the stick because you’re ignoring the fact that the Warrior is getting that 20% reduction.
This isn’t surprising as the majority seem to agree that the warrior is currently in a good place while the engineer is amongst the classes that need some more love.
When you take all 3 into consideration for this example…the engi gets the short end of the stick.
Traits: Shots Pierce and Skills Recharge 20% Faster
- Ranger Longbow: 40 trait points and 2 Major Master Traits
- 20 pts in Marksmanship
- Piercing Arrows - All arrow attacks pierce targets.
- Quick Draw - Shortbow and longbow skills recharge 20% faster.
- Engineer Pistol: 30 trait points, 1 Major Master Trait, and 1 Major Grandmaster Trait
- 30 pts in Firearms
- Hair Trigger - Rifle, pistol, and harpoon gun skills recharge 20% faster.
- Coated Bullets - Pistol shots pierce.
- Warrior Rifle:20 trait points, 1 Major Master Trait
- 20 pts in Arms
- Crack Shot - Rifle and harpoon gun shots pierce. Rifle and harpoon gun skills recharge 20% faster.
As a Ranger who only uses Longbow in certain situations(Zergs and Jumping Puzzles only). I don’t see the need to have Quick Draw traited. So now I see the comparison as this:
Traits: Shots Pierce
Basically, in this scenario, the Ranger doesn’t get the short end of the stick IMHO.
BM Hybrid build.
Wanted to add the build I currently use: https://forum-en.gw2archive.eu/forum/professions/ranger/BM-HYBRID-A-new-viable-build/first#post1782763
Have fun!
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