The Never Ending Repertoire of Ranger Builds
Salt of the Earth {SALT} Crystal Desert© ~~Dragon Rank~~
Three
15 characters
I have a friend who hasn’t played HoT until just recently. He’s amber. I’m diamond. Am I not allowed to play ranked with him because it might look to some people like I’m abusing the system, when in reality I just wanna have fun with an old friend?
Have fun with your friend in Unranked.
He and I don’t wanna do unranked. We’d like to play together and progress through leagues. I didn’t know people could decide for me what I should and shouldn’t play.
Here’s a valid question. Do you think your friend deserves to be in Ruby Division? Because you will carry him there before he’s even ready. And I’m sure there are a lot of Ruby players who wouldn’t want them on their team due to the lack of pvp experience.
I have a friend who hasn’t played HoT until just recently. He’s amber. I’m diamond. Am I not allowed to play ranked with him because it might look to some people like I’m abusing the system, when in reality I just wanna have fun with an old friend?
Have fun with your friend in Unranked.
Is there any way to get this without being a multiclass player???
I just lost 19 pips beacuse I tried to get it… (I used to be legendary x2)
This is so dumb im ruining my teammates games and mine are boring too….
You do realize this is for the new Legendary back piece? You know how much gold other Legendary’s go for? You know how much work it takes to the 3 new Legendary’s.
It should take a player with Legendary skills to get this. You have the Legendary badge. Did you farm SH to Legendary?
Anet, what is your vision on the level of gameplay for Diamond Division? Do you envision Diamond players dying to Svanir? Or what about Diamond players double capping home? How about Diamond players standing on a ledge and using auto skill 1 the whole match? Or maybe a Diamond player that keeps running to far the whole game and losing his 1v1 every, single, time, the whole match? I have even seen one Legendary player do the double capping.
Long story short, those players have farmed there Divisions via team play, but when there team isn’t on they soloQ and they are terrible and I always seem to get them on my team.
Before the patch matchmaking was 100% MMR based, I used to get paired with high caliber players. People from all the top teams was constantly being paired with/and against me and the matches were epic. There were many times that my team was a group of 5 people solo queuing and our opponent was a full 5 man on TS and we would beat them. My win rate was around 60% at almost 4,500 games. Since the patch, my win win rate is around 45%-50% because I keep getting people who have no idea how to play. It’s frustrating to say the least.
Anet, please put matchmaking back to 100% MMR based and 0% Division.
This is coming from someone who soloq’s all of his games.
(edited by ItIsFinished.9462)
I honestly think there’s a bug in pip loss. Everytime I go against a full 5 man premade that is on the top 10 guild list, I always lose 2 pips. According to the chart posted on Reddit, the losers should only lose 1 pip at most.
I have been stuck on Ruby Div 2 for 10 days now. I strictly soloQ and have come very close to throwing my monitor against the wall. Just saying.
Btw, I’ve filled Div 1 and 2 about 30 times…and emptied it about 30 times.
Just like certain other signets give you a bonus over a period of time.
The SotW active bonus is to give the enlargement transformation and the stability.
The enlargement transformation gives the 25% damage and 50% movement speed.Wrong, it’s just a visual. The skill doesn’t say transform at any point, and it doesn’t function like any other transform by locking out other skills and/or changing the skillbar.
For the third time, it’s an entirely visual effect. Like I said, remove the visual effect, and no one would ever consider it a transform skill.
Keep in mind it used to prevent the Ranger from rezzing, stomping and interacting with objects while transformed. They have since fixed that bug but probably left the transformation code when they made that change.
I get the whole team stacking thing. 4 high ranked players and one that is Amber or Emerald division to help go against lower combined ranked teams. But why lose 2 pips? I’m not asking this to complain per say, I’m just more curious as to why we lost 2 pips? Is it a bug?
Before people start saying we were slated to win…which may be so..but that is clearly a bug due to the fact look at our matchup?
who’s on the team
^^ This
First of all I’d like to say i am a new ranger/Druid and only recently created a ranger after HoT launched, so far I’ve played about 100 hours on it so I’m not an expert on it. However I’ve been using this build I personally find to be quite effective in group plays and the rotations are smooth. I’ve seen many people talking and asking about Druids in general in LA so I just wanna share it here.
For traits I went with skirmishing. Wilderness survival, and Druid ofc.
Trappers expertise, spotter, QuickDraw
Expertise training, ambidexterity, poison master
Primal echoes, seed of life, grace of the land.Utilities are:
Glyph of rejuvenation, glyph of empowerment, glyph of unity. Flame trap and frost spirit.Weapons are:
Axe torch with smouldering and geomancy, staff with leeching and earth.Gear I use is:
Apothecary (main healing power sub toughness and condi) mixed with rabid trinkets. Ofc you can use vipers or other condi stats depending on how much dmg vs healing you wanna do but this seems to work for me.Explanation of build:
This build will provide 35% dps boost for your party with frost (10%) grace of the land (15%) and glyph of empowerment another (10%). It also deals consistent condition dmg being only a few seconds behind the so called ‘meta’ condi ranger wielding just an axe and torch.Rotation:
Frost spirit, all 3 glyphs (giving your party 9% dps boost through GOL), set your flame trap and astral wisp. Once flame trap activates use ancestral grace in the fire field for a nice might blast. Now swap to axe torch and immediately use bonfire which will get a reduced cd because of QuickDraw and do the general rotation of your other skills to maximise condi dmg. Here comes the fun part, you might ask so where is this sustained dps that you are talking about since I don’t have another axe torch to swap to to proc crit draw. Ahh but many people don’t know that CA also procs crit draw. Now before the internal cd of crit draw procs which is about 9 secs swap to CA mode and spam 1 on your entire party further maintaining the 5 stacks of GOL for 15% dmg boost. The trick is to enter CA BEFORE the quick draw internal cd and exit it AFTER tha internal cooldown of QuickDraw. Once you exit CA your bonfire will be ready and charged with QuickDraw so use it, after that spam your other weapon skills that matter and swap to staff (note do not use bonfire again without swapping to staff first or it will than go onto a 19 Sec cooldown). Rinse and repeat.This rotation will lose out to the general ‘meta’ condi build by about 5 secs worth of condi skill usage as staff does not have any condi skills. However it is easily made up by the 15% dps party support only a Druid can do.
I am well aware than you can just get 2 axe torch sets and do MAX dps but this build is a good balance between support and dps and offers way more support to your party through heals than just going condi dps Druid.
Pets I usually use:
Tiger and jungle stalker for 100% fury and 5 might support. Ofc you can use other pets in diff scenarios.Testing of dps with settlers amulet (closest to apothecary condi) I can maintain an average of 6k burns with bleeds mixed in.
That’s it for the build I use:D hope it helps whoever who is looking to play a healing Druid and not feel like a dead weight in terms of dps to your party^^ again I’m not a very good ranger so there might be possible improvements that I missed out. I’ve cleared fotm 100 using this build with relative ease due to the huge healing support towards the party:D
Conclusion TLDR:
35% dmg boost for your party (combined with precision boost from spotter), good rotation which is on average only 5 Sec slower in dps than the average full axe torch spam combo. Plus tons of heals with almost max healing power:D enjoy! Feel free to leave some feedback or criticism.
I think what the other guys are trying to say is that there are other builds that can pump out a bit more condi damage than what you are you putting out. In which you did mention that in your original post so I’m assuming they might have missed that part.
The one thing I like about your build is the ability to pump out a decent amount of condi damage while at the same time providing a 35% Physical damage boost to your party. Not very many ‘max condi’ builds can provide a consistent 35% physical damage boost. It will be interesting to try it out when I get home. Thanks for the post.
I agree it’d be nice to earn some sort of mastery progress via PvP. For example WvW has a token system. I’m quite surprised that the game shipped without a means to progress your masteries in PvP as one of Anets goals is to get players playing a wider variety of content (it makes players stay longer and hence more likely to be monetized).
The CoF farm was either an oversight or underestimated as grind that the mastery system injected into the game serves to delay gratification, which also keeps players playing longer (if not done properly, can often keep players playing much longer than is actually fun/enjoyable).
I agree. Before HoT, I could hop out of sPvP, run a few dungeons or do a few Fractals. Now, after HoT, I hop out of sPvP and have a ‘1’ over my head and everyone else in my group have ‘40+’ over theirs. It doesn’t feel right.
No, pve mastery should be earned by “mastering” pve content. What should happen soon pvp mastery.
So, is Cof farming considered “mastering” PvE content?
Obvious Troll.
The build you linked is meh. Ambidexterity? Really?
You tried to put something together because you were probably rekt by a drooid.
A little background info:
I play all aspects of the game and have been since beta. I have however taken to sPvP more so than all the other aspects of the game. But every now and then I will step away from the Mists and venture off into PvE land. This is where my question becomes relevant.
I’m wondering if there are any plans to incorporate Mastery XP gain by spending time in sPvP doing Ranked/Unranked matches?? I mean, people are allowed to CoF farm, why not allow us to gain XP from doing matches?
We have reward Tracts that give us PvE items. Why not give us Mastery XP as well?
One thing to note about Daredevil Runes and Intel Sigils is that they overwrite each other. If you swap weapons, then dodge, the Daredevil runes will erase the 3 Intel Stacks and vice versa.
Everyone see the new runes other than the ESpec specific ones?
Superior rune of Leadership:*
+30% Boon duration, +36 all stats, when using an elite convert 2 condis aoe into boons (45s CD)
_Now, that looks truely amazing for a Ranger with WK and Entangle or RT and SoTP! Celestial gear perhaps because of the stats? Probably work with a lot of things. That’s 50% boon duration with Nature Magic, 70% if you use food too. Pretty sweet.
In sPvP, I’ve been using this rune ever since HoT dropped. Natural Stride for +33% movment speed, Lingering Magic + 30% Boon Duration increase for 50% total makes Might stacking pretty easy. But not just Might stacking…every Boon has a 50% increase in duration. QZ/Superspeed for 9 seconds is not to be messed with.
+ The Elite proc where it converts 2 condis into Boons. Add that to WS for 4x condi clear every 45 Seconds.
tldr, I don’t use any other runes for my power build.
You or your pet have to damage the dazed foe for ancient seeds to proc. Hilt Bash, point blank shot and Glyph of the Tides proc it since all of them do the require damage at the same time than the cc.
Thanks. I miss interpreted how the Trait works.
Do you have to do Physical damage while the Daze/Stun is active?
I don’t see you striking while the foe is dazed, unless you did with your pet? Just dazing them won’t root them from that skill. You must hit them while the daze is active, I believe. Please correct me if I’m mistaken.
I see what you are saying and according to the skill description it should work like that. But, Hilt Bash, Point Blank Shot and Glyph of the Tides proc’s it.
it says the video is private
Should be good now.
LL was nerfed. So I thought I’d give Ancient Seeds a try and found it doesn’t proc with Lunar Impact…!!
Gah im not sure I want them swapped back anymore. As a shout ranger having the burst skill as something I can control as a massive part of my dmg. Before I agreed that they needed to be swapped back. But after playing with it. I find I like it as it is far more.
I do not want them to switch it back.
Re-logging didn’t fix it.
I haven’t seen this mentioned anywhere so I figured I’d throw it out there. If you don’t have stability up, you can swap to Electric Wyvern and use F2/Lightning Assault – interrupting their downed skills for a guaranteed stomp.
It acts like Engi’s Overcharged Shot and Ele’s Updraft skills but instead of knocking the enemy away from you it knocks them up in the air.
I don’t think its that rangers stack well in soloqueue, but rather that good player stack well in soloqueue.
^ This.
I believe you have to enter a match and spectate another ranger. Then leave the match and it should work.
What do you do when you go against a premade? You beat them.
Since our Glyph’s had their radius’s increased, could we have Seed of Life’s radius increased as well? Right now when used with Verdant Etching, you have to stand still for 3 seconds before the condi clear procc’s. Not practical in high level play.
Suggestion:
Increase the radius of Seed of Life to 300 – This would give us a little room to move around before exiting the proc radius.
-or-
Allow the condi clear to proc immediately upon skill activation.
Thoughts?
Wolf: Midnight
Black Widow: Stryker
These change depending on whats viral in RL.
Owl: Hide Yo Kids
Raven: Hide Yo Wives
-or-
Owl: Watch Me Nae Nae
Raven: Watch Me Whip Whip
Per stream, Irenio said it is 1 target. But, if you hit more than 1 target at the same time, it can proc up to 5 times which is not likely to happen. Also, it doesn’t actually proc right away. I was using LB4 and watched many people walk away before AS actually procced. Proc needs to be 1/2 second and changed to 5 targets.
Ancestral Grace is 1200 units, but the channel drops you out at 1000 units.
My suggestion is to make it rounded in a 260 degree circle/U shape so that it covers your left, front and right side.. Also add a cripple function if enemies walk through it. 10 second duration is also reasonable.
You have some good points, but why don’t you post in the Druid Feedback Thread that ANet made specifically for this kind of thing..?
I did. I’m just not convinced it will be seen… :/
Staff
Celestial Avatar Mode
Give the ranger the ability to start casting the Celestial Avatar Skills immediately after pressing ‘F5’. There were instances when I wanted to use Lunar Impact but couldn’t because it takes about 1-2 seconds before I can start casting Avatar skills upon change.
Utilities
Traits
Staff
Celestial Avatar Mode
Give the ranger the ability to start casting the Celestial Avatar Skills immediately after pressing ‘F5’. There were instances when I wanted to use Lunar Impact but couldn’t because it takes about 1-2 seconds before I can start casting Avatar skills upon change.
Utilities
Traits
(edited by ItIsFinished.9462)
Tooltip says 1200 units. In which you can select out to 1200 units. The channel however drops you out at around 1000 units.
Funny thing is, the guy in the video is running Runes of Water……
I mean Runes of water is so OP.
So 100% quickness uptime and awesome dmg is not OP right?
cmon, be realistic!
Couple things about that video. First, that build would get stomped by any decent opponent. Second, Boon Corruption is a thing. Third, Boon Stripping is a thing. Fourth, Boon Stealing is a thing. Fifth, any opponent that tosses conditions its way will destroy it.
Just posting this on behalf of my friend, Heimskarl Ashfiend.9582 who got suspended.
“Apologies to all for my bad behavior. I will update the thread when my suspension is over which is currently the 13th of October, but I have contacted support about that duration. Thanks all.”
Let me guess:
- Moderator does a huge disservice to Ranger community by merging all Druid threads into one useless megathread for “feedback” despite not doing the same thing to Revenant or other class forums.
- User gets P.O.’d and
complains about Moderator.calls the Moderator an idiot.- Moderator, upset and embarrassed when User’s thread becomes the Red thread, issues forum ban.
Thats my theory until rumored otherwise.
Fixed it for you.
When you call a moderator an idiot, you get banned. It’s really that simple.
They should change Spirits into colored Wisps that orbit the Ranger.
Best idea ever!
That would be so aweseome. When you enter astral form they kinda “fly” to you while transforming into wisps in different colours that circle you. Their passives radius is calculated around you, same goes for the actives for which you are the center. When astral form ends, the active effect resolves and if you’re in range of the former position they return there and if you’re out of range they spawn next to you.
That’s interesting. I hadn’t really thought of Spirits/Wisps working like that. Either way, Druid opens up a lot of doors for different opportunity’s for Irenio and Anet.
Now that Druid has been revealed and Astral form introduced, wisps have also been introduced with a few skills. Why not change Spirits to Wisps. Make them immune to all damage like Warriors Banners. Also, revert them back to movable of course. A Ranger in Astral form, could make use of Sun Spirit for example. Burn enemy’s while you heal.
You can even go as far as treating Spirits like Glyphs. When in Astral form, your Spirit is swapped to a Wisp with new abilities etc.
Long story short – i was hoping for a nature mage specialization, with powerful aoe zone control, boon application and boon strip abilities.
What i hoped for were skills like vine walls blocking passage for enemies, plant turrets/traps, auto attacking near enemies with some nasty conditions, or ripping boons of them. Generally lot of control as expected from mage that is one with nature so basically the whole map is his weapon.Instead we got ventari mkII…
While that is understandable try to keep feedback like that in another thread. This one should be more balance oriented. No amount of chirping is going to completely change the Druid spec now, what can be influenced though is minor tweaks to stuff for better functionality or QoL.
Exactly this ^
Irenio mentioned in the stream he wanted to add some more damaging functionality to a couple of the skills…..now’s your time to suggest some of those additions instead of whining.
I’ve watched the Range video 3 times and have been taking notes:
First of all, Irenio, you are the man! You have a vision for Ranger that I believe will bring us to the top and align us with the other classes.
Second thing I noticed, at 6:21 of the Ranger livestream video, Irenio mentions “the Druid is also going to have multiple forms now…an additional form.” Was this a slip up? Is it possible our /other/next forms will be DPS based or condi based kind of like Revenent stances? Either way, keep doing what you are doing, Irenio
On to the meat. I noticed a couple things with the livestream video:
Anet does it yet again, releases yet another pile of garbage specialization that can only be described as stupidly random. Honestly, whoever is designing all these needs to be fired.
How on earth does anything this specialization can do connect to our current ranger? It does ABSOLUTELY nothing for our pet…OUR MAIN PROFESSION MECHANIC, we turn into some freaking stupid shadow transformation, we’re given a bunch of utility skills that pretty much do nothing but turn us into some terribad elementalist, we’re given staff a weapon that does nothing but heal which has always been absolutely worthless in the game and nothing is going to change that. And on top of it, what the hell are with these HORRIBLE animations….uhg honestly, could you made a more horrible specilization? Guess we’ll see in the next expansion…I was disappointed with pretty much every specialization you’ve release, yet I only really play ranger, and after today…yet another disappointment.
Been a major fan since Guild Wars 1, but ever since these expansion reveals, you’ve done nothing but disappoint.I’ve completely lost faith in you guy.
That’s funny because every other profession is saying Druid is the best specialization out of them all. I wonder who’s right?
Please take your negativity somewhere else.
And just for the record, I agree with what everyone has said so far. I’m really just hoping that we can keep the ‘woe is me’ mentality to a minimum tomorrow and in the future.
Turn over a new leaf so to speak…
I think a good starting point would be when the Druid is revealed, Irenio and/or other devs hopefully pop their heads in and engage conversation with us.
They need to do this as much as possible since we will only have one beta to test out Druid anyways. They have been doing it with the other professions, lets hope they do it with ours.
My take on our current situation….
I think the ranger community needs to stop regurgitating the obvious downfalls us rangers have. I get that we have voiced our opinions over the years and screamed for changes. We have to stop being Debbie Downers and start offering up reasonable suggestions. I want the Dev’s to come to the Ranger forum and see positive threads from us. I want them to see balanced suggestions and ideas.
I know that Ranger has been considered a step child and broken for 3 years but if you look at the last few balance changes they have had it certainly has brought Rangers up a few notches.
I still believe we have a ways to go but if everyone keeps harping on Anet about how broken we are, they aren’t going to be motivated to take our suggestions.
It’s become well known from the community that we complain a lot. So much so that other players have come in hear asking why we complain so much. Bottom line is that unless you main Ranger and have played them so much that you know them like the back of your hand, you won’t understand there shortcomings compared to the rest of the classes. Anet needs to visualize what the ranger is. Are we a Jack of All Trades? Are we a Hunter that decimates foes from a distance? Are we a class that relies on our Pets unique dynamics to overcome our enemy’s? What are we? I think once Anet nails down what a ‘Ranger’ is, then they can start repairing our traits and ability’s.
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