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Let's Talk PvP Builds

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Posted by: ItIsFinished.9462

ItIsFinished.9462

A/A is a death sentence really. I mean, you hardly have any utility and when focused you might as well be ready to respawn and try again.

I’d rather have more utility and slightly less damage than no utility and slightly more damage.

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Let's Talk PvP Builds

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Posted by: ItIsFinished.9462

ItIsFinished.9462

@Thread:

I have been following along and taking plenty of notes in regards to what you guys have been discussing. This thread has a lot of solid advice that benefits all players of any skill level.

There isn’t much for me to add in regards to knowledge as everyone has pretty much covered everything. I hope this thread doesn’t die out either. A sticky would be nice too.

The build I discussed with Eura has been changed slightly from the second variation I messaged him in case anyone was wondering.

My final build for solo Ranked is this build: http://gw2skills.net/editor/?fNAQNAR8fjEq0yaFLOsQ1aABhaVA0uGS2WwdTcDfdKXqCPFB-TZRHwADOCAp3fIwFBAwDA4YZAA

It has raw damage, condi damage and huge bonfire for extra point pressure and Combo fields using your two leaps. Your Wolf will often get the Fire field Combo off using his leap as well.

It has:

- Mobility
- 1v1 capability
- Team fight capability

When combined with Might stacking through team sources that’s when this build really shines.

I look forward to trying out some of the builds posted earlier in the thread as well.

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Posted by: ItIsFinished.9462

ItIsFinished.9462

Up to date on invites. The only person I couldn’t invite was Tola Homegrown.1572. It said you are already a member of too many guilds.

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Let's Talk PvP Builds

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Posted by: ItIsFinished.9462

ItIsFinished.9462

One thing I have discovered in sPvP that helps tremendously is running duel melee for the sake of point capping/decapping. Essentially, I have been running a Cav/Survival/Emp Bond build utilizing Traveler Runes with Greatsword, Sword and Lightning Reflexes. The amount of distance I can traverse in a mere few seconds is incredible.

If the other team doesn’t have a Thief running Shortbow, they struggle trying to re-cap there points and end up losing.

And if they do have a Thief, I can always either beat him to the node or tie him. It is impossible for him to beat me running Cav/Intel Sigils, so he has to call a teammate which makes it 3v4 on the other points.

I am still very split on a full melee build personally. It plays very inconsistently for me personally, and part of that could be just because it is the build with my lowest experience level, but I have found that a lot of players that I constantly queue up against (Abjured, APeX) are just really good at avoid the damage skills.

Definitely not dismissing it though, it’s just something I’ll have to pour a ton of time into to see if it works as well as I want it to. My initial thoughts on it is that it matches up more poorly than I would like against cele eles and guardians, but that could also just be my inexperience with the build to make it work for me against these players (who aren’t testing new builds and have all of their matchups and mechanics and how to react with the build they’ve been playing for 12k matches memorized lol).

I definitely don’t duel as much as you though, and I’ve known you long enough to know that when you say something works, it works hahaha.

I’ll mail you a link to my build tonight. Try it for a few matches and let me know what you think. I think you’ll enjoy the ability to ninja points so quickly.

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Posted by: ItIsFinished.9462

ItIsFinished.9462

Heck, toss me an invite Although I’m still somewhat upset after you laid the molly whop on me a week or so back

Johnny Johnny – Ranger
Server – Ehmry Bay
Game type – WvW

Edit: If this is for people transferring then ignore my request I probably wouldn’t transfer but I could always add a second account if need be. Just been a part of Ehmry Bay since head start.

Hey Johnny, I think of few people moved to TC but not everyone. It’s not required either. I’ll throw an invite your way if you’re still interested.

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Let's Talk PvP Builds

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Posted by: ItIsFinished.9462

ItIsFinished.9462

One thing I have discovered in sPvP that helps tremendously is running duel melee for the sake of point capping/decapping. Essentially, I have been running a Cav/Survival/Emp Bond build utilizing Traveler Runes with Greatsword, Sword and Lightning Reflexes. The amount of distance I can traverse in a mere few seconds is incredible.

If the other team doesn’t have a Thief running Shortbow, they struggle trying to re-cap there points and end up losing.

And if they do have a Thief, I can always either beat him to the node or tie him. It is impossible for him to beat me running Cav/Intel Sigils, so he has to call a teammate which makes it 3v4 on the other points.

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(edited by ItIsFinished.9462)

Favorable Winds [Wind] -- Ranger Guild

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Posted by: ItIsFinished.9462

ItIsFinished.9462

Also, it looks like most of us are on TC. Those that aren’t are going to server transfer to TC so we can get bigger Ranger Havoc groups going in WvW.

Picture 5 Pew Pew Rangers focusing down an enemy. Now add 10+ Condi/Survival/Spirit Rangers supporting them.

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Posted by: ItIsFinished.9462

ItIsFinished.9462

I’ll add everybody when I get home tonight. Sorry for the delay.

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Solution of Rapid Fire whinefest

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Posted by: ItIsFinished.9462

ItIsFinished.9462

Reduce the cooldown by 4 seconds and reduce it’s damage by 30% and cast time by another 30%.

Yes, now I know what you are all thinking, but this would stay a buff.
1st of all, for PvE there’s going to be more Vulnerability uptime.
And for the PvP, here comes why:

Half of the damage dealt are sigils. Not the rapid fire itself.
By reducing the cooldown – more reliable pressure options will open (Ranger could focus on evasive combat while pressuring the targets with reliable sigil procs and applying Vulnerability stacks).

Please, keep in mind that the numbers could be changed. Also, this is just an brainstorming idea that passed through my mind that I’d actually feel like sharing.

Opinions?

Interesting. So instead of my RF hitting for 10K every 10 seconds, it would hit for 7K every 6 seconds.

I think I’d be okay with that.

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Perma chill... power ranger!?!?! (WvW)

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Posted by: ItIsFinished.9462

ItIsFinished.9462

Well, I did make a Chill build for StickerHappy, but never linked it to him because it wasn’t that great. I dedicated 100% of my stat setup to nothing but the Chill Condition with a Power setup. It didn’t work that well. I won’t get into my previous setup, but knowing what I know now I would run with this:

http://gw2skills.net/editor/?fNUQRAsf3YjEq0yaNL+rQ1aAAhaVA0OHa2Yw9RsDjdBPmA-TFSEABKoE8hnAge6HAw83RK/iZ/BMV/phTCApAgYsF-w

90% Overall Condition Duration
120% Total Chill Duration

You have 4.4 seconds of AOE chill alone from the Hydromancy Sigils and weapon swapping. You could swap out Sharpening Stone for Frost Trap but I think Pet’s F2 + Malicious Training + Winters Bite is all you need.

Edit: In fact, I think I’m going to try this out tonight. It looks like a lot of fun.

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Ranger build with 4-5 2k bleeds?

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Posted by: ItIsFinished.9462

ItIsFinished.9462

winning 1v2 with duck snort kills

Anet, please nerf before this gets out of hand.

Oh, and this was the build he was using.

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Class balance and Rapid Fire

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Posted by: ItIsFinished.9462

ItIsFinished.9462

But, why then can my Engineer be dropped from full health to zero while stealthed and blocking by a ranger’s “Rapid Fire?”

False.

It can be dodged you might say, and that would be true if not for the ranger’s immobilize, which can’t be broken by any means other than damage,

False.

“Rapid fire” <snip> can be unblock-able,

False.

I realize that I probably won’t get much support here on the Ranger sub-forum, but this thread would probably have been moved here if I posted it elsewhere.

True.
But, if you came in here asking for advice on how to counter/fight a LB Ranger using Entangle, you would of been met with a lot of people offering you great advice.

Always remember, a good Ranger is going to wait for you to dodge twice and use your main condi removal before he entangles.

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(PSA) Pro Leaderboard

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Posted by: ItIsFinished.9462

ItIsFinished.9462

Best April Fools joke eva.

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Small tip for sword rangers

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Posted by: ItIsFinished.9462

ItIsFinished.9462

It’s a great tip. Combine that with a Greataword and you have one of the farthest escapes in game.

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Druid thoughts?

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Posted by: ItIsFinished.9462

ItIsFinished.9462

Don’t we have enough hybrid weapons with the sword, axe, and shortbow ?

Sword = Raw Damage – Definitely not hybrid
Axe Mainhand = Mostly Condition based – It could be considered hybrid though
Shortbow = Zerker/Celestial/Condition – Definitely hybrid

I think Axe and Shortbow are our only true hybrid weapons.

If Staff is focused on Conditions and does not work at all with a zerker build I’ll be little kittened.

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Most hated builds

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Posted by: ItIsFinished.9462

ItIsFinished.9462

Obviously ranger is slightly harder to play and is more vulnerable, but I still hate it nonetheless.

SLIGHTLY harder to play than turret engi? A berserker build with little or no condi removal is SLIGHTLY harder to play than turret engi?

You sit at 2000-2500 sniping 4k auto attack. Aids engis dont have that.

We seem to get an increase to our range daily. At this rate we will be maxing out at 3000 range by Friday.

Oh, and D/F cele ele’s

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(edited by ItIsFinished.9462)

RANGER PET NAMES!

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Posted by: ItIsFinished.9462

ItIsFinished.9462

Clouds Chocobo – Moas
Stryker – Black Widow
Velociraptor -Raven
Don’t Chill Me Bro – Owl
Don’t Taze Me Bro – Reef Drake
Midnight – Wolf

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Druid thoughts?

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Posted by: ItIsFinished.9462

ItIsFinished.9462

I just hope that the Rangers Staff will be a hybrid weapon and will work as a zerker or conditions.

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Duels in the wrong place...

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Posted by: ItIsFinished.9462

ItIsFinished.9462

My favorite part is when I’m dueling someone and someone comes along and starts attacking me, the guy I’m dueling backs off while I stomp the guy who jumped me. I give him a /salute while he lay there dead wondering how I beat him when I had 25% health and he had 100% health when he initially jumped me.

Good times.

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Posted by: ItIsFinished.9462

ItIsFinished.9462

I thought about it but wasn’t too concerned about which did more damage. I am getting Fury from Entangle and LR, so 24% is good enough for me. 5 Guard stacks pushes it to 26-27% I think. But maybe Knights does in fact do more damage. Thanks for the feedback.

It ’s still bad considered. And all the surplus of toughness is quiet useless since the effectiveness is not exponential. A good ranger can already kite 2 or 3 lower players without such a tank build wich have finally the same limit (last fight). That being said, thanks for sharing.

Without to betray the spirit of the build you could take a look for something like this :

http://gw2skills.net/editor/?fNAQNAR8YnMqQLL2vC+CCVLGwSoa3ABQB8aHcXCRwFXwkD-TVDHABFcQAI4IAAwDAQOdDDpUoIlF9pSQUKBPUNFjUih9+DBqKRAXAgAAHAzPfyX+glXe5lXe5We5lXe5lLFQXDtA-w

Some more precision, better access to fury (more logical i would say), perma switness (you really need this) and perma regen, possibly even more than your actual HP/sec (well, need to test) and both benefit to your pets, more cleans (you can clean a second condi burst outside the heal) and wayyy enough toughness to fight any 1 vs 2, the stab will go while swapping elite or the signet if you want, depending of the type of build you’ll face.

I appreciate your suggestions. I don’t disagree regarding having more precision. It makes sense since I have so much Ferocity.

With that being said, I went ahead and tested the same build on the training Golems in sPvP using Knight’s ammy and Cavalier ammy. The Golems died at the same rate. Actually, with the Knights ammy, it was hit and miss on whether my Maul was going to crit. When it did crit, it was only 2k damage(Knights ammy) rather than a guaranteed 3.5k damage(Cavalier ammy) using Intel Sigil.

One thing regarding the build you linked is the change to RNG Condi removal. It’s imperative for my build to have Evasive Purity slotted. It’s crazy to rely on Empathic Bond’s RNG to remove the Poison condition before your burst heals. Remember you are capable of getting 13.5k in total burst healing. If you have Poison on you, that 13.5k burst heal turns into 6.75k burst heals, which is a lot of lost healing potential. Also the Swiftness from Guard is nice, but the Regen from it is redundant since I get Regen from my Runes and Healing Spring. My birds give me Swiftness and Sword Leap, Swoop and Lightning Reflexes allow me to get away from almost every situation.

*Guard stacks doesn’t affect precision.

Yeah, I said Guard stacks but I meant Borderland Bloodlust buff which gives up to 60 Precision.

Thanks for your suggestions.

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ItIsFinished.9462

dat sustain tho. Have you tried offhand warhorn slanger? Seems like it would give a lot to this build, extra 2k heal, dps boost to you and your pet, especially when you’re in sword and you have no crit chance.

Great suggestion. Although. I haven’t tried it yet. I have this pet peeve that whenever I run Torch, Axe Offhand or Warhorn, I have to take Off-Hand training. Otherwise they are just bleh without it and I don’t want to give up Martial Mastery.

I will definitely give it a try though and see how it goes.

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ItIsFinished.9462

Side note Arrow – you mentioned shadowplay. Very nice feature with Nvidia GPU’s. I actually run it also but let it go at 20 minutes – manually stop via hot key. I love the rolling window feature and I don’t notice any lag at all.

How are you editing. I have a bunch but so far will need to pre-process since Microsoft Movie Maker doesn’t support mp4.

I wonder if you need an update to Windows Movie Maker. That’s what I’m using and I just downloaded it last night. It shouldn’t make a difference but I’m on Windows 8.1. I did drag and drop the files onto the timeline and it took forever to post process them but it did finally work.

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ItIsFinished.9462

Since you only have 2 Survival skills, have you thought about moving 4 points from Nature Magic to Beastmastery? This gives you access to Natural Healing or Invigorating Bond which will provide you with more healing.

It will also provide you with a meaner pet ;-)

I have! I used to run that in GASM’s 1v1 server, but with 0/0/2/6/6 taking IB and NH. Even though it was a legal ranger build and didn’t break any of the server rules, people still called it a “cheese build”.

Why’d you decide on Cavalier gear? With the build you linked, you’re only sporting a 4% critical chance, so I feel like that ferocity from your Cavalier is being wasted.

Have you thought about running this with Knight’s ? You’ll have the same large amount of Toughness, but Precision instead of Ferocity. Precision is fine without Ferocity, but Ferocity is not fine without Precision.

I used to run the 0/0/6/2/6 with full-Knight / Cleric / Apothecary / Dire (depending on mood) back in the day, so it is quite refreshing seeing a Sword+X/Greatsword Ranger.

Kudos to you

I thought about it but wasn’t too concerned about which did more damage. I am getting Fury from Entangle and LR, so 24% is good enough for me. 5 Guard stacks pushes it to 26-27% I think. But maybe Knights does in fact do more damage. Thanks for the feedback.

Ok, watching now since I believe I actually spoke to you the other night after a scuffle in EBG.

Good map awareness. Avoided several Rapid Fire barrages. Not afraid to reset fight and re-engage when out numbered. You are also an above average player After actually running into you in EBG and seeing how you can get away I’d say you could play in your skivvies and do perfectly fine.

Hey Johnny, I do remember you. When I first saw you and that other group I though oh great, a Ranger running Trapper runes. They are hard to fight running double melee because of the traps. But they gave up chasing me and it was just us. Nice meeting you on the battlefield.
_____________________________

The health difference was from running out of the Soup cause it needs to be crafted. I was using Mango Pie which adds 70 Vitality.

@Lugh, I do need to use SotW more often for stomps. Good advice.

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Posted by: ItIsFinished.9462

ItIsFinished.9462

Hey Rangers. It’s been a while since I put out any kind of video. Since I got a new video card along with Shadowplay working, I’m constantly recording up to 10 minutes of footage at all times.

So…the last 4 nights I have been running around WvW using the new Defender Runes along with a melee build that I run in tPvP sometimes.

0/0/6/6/2 – Double Melee Defender
The idea behind this build is to utilize the Intel Sigils on your GS for burst damage. Poison uptime from Sigil and Sw/D will help keep your opponents healing at a minimum. Toughness is at 3.8k so people can beat on you while you laugh at them.

Double melee helps you take advantage of the 2 Leap Finishers in your Healing Spring. Also, with the Greatsword you can get 2 Leap finishers out of Swoop if you position yourself just right. That’s 3 leap finishers totaling 4K total HP burst healing. Add the 4K burst proc from the Defender Runes and 5.5K burst heal from Healing Spring to chain a total of 13.5K total health burst and you’ll see why I’m able to stay alive for so long. You’ll see me take advantage of that in the video.

Also, Bowl of Cactus Soup is Account Bound and you have to make yourself. Combine the soup with SotW and you get a steady 178 HP per second. Not sure what the Regen is ticking for but I’m sure the combined healing is around 360-380 per second or so.

Take note I’m using my daughters keyboard as my other one is broken. So I don’t have my utility keybinds setup. The keys are too small that’s why I’m clicking my utilities.

I hope you guys enjoy. Feedback is appreciated.

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(edited by ItIsFinished.9462)

Burn condi is broken, nerfed, or glitched??

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Posted by: ItIsFinished.9462

ItIsFinished.9462

Did a small burn procing experiment with Guardian

Setting up the experiment
Your F1 shows you have 1 1/4 burn damage. You trait for Supreme Justice to do burn damage every third hit instead of 5. Greatsword’s Whirling Wrath hits 14 times if you count its projectiles. That’s 4 burn procs. At 1 1/4 burn duration, that equals to a solid 5s burn duration.

There’s a glitch in damage scaling when fractions are finishing up on the stacks.

Before Patch
764
764
764
764
764
Total: 3820 burn damage

After Patch
764
535
305
76
765
Total: 2445 burn damage. This is a difference of 1375 damage.

Another Example
Torch’s 3.75 burn duration skill (says 4s on tool tip, but burns only proc 3 times)
Judge’s Intervention 3.75 burn duration skill (says 4s on tooltip, but burns only proc 3 times)

Before patch you would have gotten a total of 7.5 burn duration or 7 full burn procs. Now its 3 full procs, a very low burn damage number, then another 3 full procs.
I think it suppose to be 1/4 of your burn damage but the fraction is a whole lot less.

Anyways, the above represents the current burn damage for guardians when burns are stacked. It has to be a glitch in burn calculation some where, because the math doesn’t quite add up. A 1/4 fraction of 764 damage is 191. Even if you subtract 764 from 191 you get 573, not 535.

Here’s whats going on. Take your character and make him/her have ZERO condition duration. You’ll notice your burning damage has increased a lot. Add back any amount of condition duration back to your character and you get random numbers per tick.

It’s possible that they were trying to implement additional damage for conditions that weren’t ticking at a duration to a ‘whole number’.

So say you have skill A that does 1 second burning and you throw on a Sigil of Smoldering for an additional 30% increase in burning duration. Well, since it ticks per second, you wouldn’t see the additional 30% damage.

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Posted by: ItIsFinished.9462

ItIsFinished.9462

Up to date on invites. Check your Guild Panels!

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Online Character Viewer

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Posted by: ItIsFinished.9462

ItIsFinished.9462

It’s definitely something I’m working on. If you’re technically-minded, there’s a pull request on Github that details our plans for the initial release of an API endpoint that will allow the creation of sites that can access your character data.

What kind of time frame are you looking at before we see any kind of release?

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Posted by: ItIsFinished.9462

ItIsFinished.9462

Scorch Jak
Yak’s Bend
PvE – PvP – WvW

Zafas.1803
Underworld
PvX Im doing almost everything ( Dungeons,WvW,PvP) and i always wanted to start my own Guild that would hjave only rangers in it but never had the time to do that . Im very active at weekends and during the week only a couple of hours of play. If its possible to join it would be awesome

Certainly, I’ll add both of you guys tonight when I get home from work.

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Ranger Downstate better than anything

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Posted by: ItIsFinished.9462

ItIsFinished.9462

edit: it would also be nice if the pet’s channel could be interrupted with cc.

It can be.

Just another L2P issue.

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You're going to hate the pvp if you solo.

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Posted by: ItIsFinished.9462

ItIsFinished.9462

This message is sort of a shout out to Anet and anyone considering this game for its PVP. While i will say that i adore the mechanics of the pvp in this game. I have grown tired of its lackluster matchmaking.

So as someone with a 50% winrate this is what i put up with.

1. Certain matches i’ll get someone who has literally never touched pvp before.

2. Many game’s are so lopsided that- win or lose these games are just boring. And it’s not the fact that player’s are not trying to work together, its that you can be matched against AN ENTIRE PRE MADE TEAM while searching alone.

PS: If you can’t figure out how to match players on skill and experience then FOR THE LOVE OF ALL KITTTENS please change it so you can’t be matched against pre-mades while alone. This is the single most devastating flaw of matchmaking and regardless of skill this is a MAJOR problem. I don’t think i need to go into detail why… (teamspeak)

I solo join ranked every night and get good people on my team on a regular basis. Yeah, occasionally I go against a premade team here and there, but that’s okay because sometimes my solo pug group beats them.

Matchmaking seems fine to me.

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Posted by: ItIsFinished.9462

ItIsFinished.9462

Up to date on invites.

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There's a top level tPvP Ranger!

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Posted by: ItIsFinished.9462

ItIsFinished.9462

:D

Congrats Eurantien. Since you know who your competition is going to be, are you going to stick with your normal glass build? Or are you going to switch it up to a more bunker type build?

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Cheers Nightmare!

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Posted by: ItIsFinished.9462

ItIsFinished.9462

Some day I’ll have my revenge, you’ll see.

It’ll be a long time until you get your revenge.

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A variation of Condi Build

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Posted by: ItIsFinished.9462

ItIsFinished.9462

This build is slightly different from the Survival Condi …
… And is more Condi Bombing oriented.

Anyone played something similar or thought of playing one?
http://gw2skills.net/editor/?fNAQNAV3fjMq0waHL2sQ1iABhaVA0sGSWWJg789G+6SWRUA-TZRFwAAuAAJOIARLDo4JAka/BA

It has a trade of defenses (requires track of fight since all Condi Clear and dmg mitigation comes from active abilities)
for a much higher condi pressure.

Haven’t tried out in competitive, yet… But I guess it might work in some cases.
Any feedback is appreciated.

Looks identical to the build I posted before the patch went live:
https://forum-en.gw2archive.eu/forum/professions/ranger/Bleeding-Tormenter/4737540

It works well with an organized team. Running solo can be a bit difficult.
Also, mines using Sd/D for the evades and poison uptime. Basically what the guys above are suggesting.

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might stacking on rangers

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Posted by: ItIsFinished.9462

ItIsFinished.9462

Some of you may be unaware, but might stacking on rangers are VERY effective. So why do i have to tell you this? because the amount of people i see doing it, or rather doing it properly (spammin axe auto is not how to do it) can be counted on ONE hand.

So how do you do it?
2x battle sigil
axe mainhand (for maintaing stacks and bleed spam, not building stacks)
2 points into BM for “Mighty Swap”
3 points into Nature Magic

why mighty swap?
Because it is essentially the old battle sigils. 3x might for 20+ seconds upon swapping.

so why bother to might stack after might got nerfed. Its stupid right?
NO.
You stack might on behalf of your pet, This way you can run a build with 2 points into BM, but have the damage of a full fledged BM setup. This not only increases your DPS, but it massively increases your burst.

common “damage values” seen from pets with 25 stacks of might and fury
Drake Tail Swipe > 3,8k vs Cele Ele
Owl/Raven Auto + F2 > 4x 2.7k vs Cele Ele
Wolf Brutal Leap > 3.9k vs Cele Ele
Spider Auto > 1.2k vs Shoutbow warrior.

The majority of ranger builds offering good sustain lacks burst. staacking might like the example i showed above is how you counter that lack. You do not need to run 3 into nature NOR do you need to use mighty swap, the version i posted above is simply the most efficient, short of beastmasters might + 60%+ crit chance,

Might stacking before the Might nerf worked very well for Ranger when traited: http://gw2skills.net/editor/?fNAQRAnY8fnEqQvgWxC+rAXLGAToaXAdaA8aUdfBLwEXwjE-TJhHwAPLDQ4JA8b/BAnEAA

This build was capable of maintaining 12-17 stacks of Might throughout the duration of a fight. It essentially added another 400 Condition damage on top of and already tanky/regen type build. The damage of a Rabid bleeder and the healing/regen power of the Clerics ammy.

But after the nerf, it doesn’t work as well. It takes twice as long to get to 12-15 stacks of Might and maintaining it is even harder. Now it averages to 6 – 9 stacks. I have since moved on to another more affective build.

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Pew pew Ranger eliminates most build choices

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Posted by: ItIsFinished.9462

ItIsFinished.9462

I know you. You re the warrior who kept saying that eviscerate is fair. Enjoy getting stomped by a ranger man. Next time use your OP eviscerate

Well obviously you don’t know me as I have nevered stated anything about eviscerate…but lets compare eviscerate to this. Does it track through stealth? Nope. Can you hit people from max range? Nope. Does rapid fire require you to engage a target for an extended battle to build up energy to use it? Nope. How many dodges stop an eviscerate? 1 How many stop a rapid fire 3. If I get out of range of a warriar can they use it? Nope Can I get out of range of a ranger…. Nope

So really thanks for showing common ignorance and allowing be to rofl stomp you in this post to demonstrate the lack of counter arguement you made.

Does Rapid Fire allow you to clear up to 3 conditions when executed? Nope. Does it allow you crit 100% of the time when traited? Nope. Does it allow you to gain endurance when hit? Nope. Does it allow you to gain Quickness if you strike a foe below 50% health when traited? Nope. Does it remove Immobilize from you when used while traited? Nope.

I am really feeling good about this post! Thanks!

I’m feeling good about my post too.

You’re up.

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Favorable Winds [Wind] -- Ranger Guild

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Posted by: ItIsFinished.9462

ItIsFinished.9462

I sent out invites to Raven and Bish.

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Profanity against teammates

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Posted by: ItIsFinished.9462

ItIsFinished.9462

Funny thing is, the guy laying on the ground about to die is blaming the other guy who is still alive doing damage and holding a point. The guy laying on the ground needs to get good.

your teammate just went 1v3 and killed 2 of them before the last one managed to get him downed, and then you finally arrive.
why does he need to get good? maybe you shouldve been there to assist sooner?
goes both ways, many different scenarios. fact is you need to help your teammates to win a team game consistently. unless theyre just really bad, then maybe them waiting to respawn helps the other team not score points.

You’re right about helping your teammates as much as possible, but at the same time, like you said, there are many different scenarios. Maybe I had just blew all of my cooldowns before arriving to assist, therefore I had no stability to stomp etc etc. My point is, don’t cast blame on someone you don’t know.

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Profanity against teammates

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Posted by: ItIsFinished.9462

ItIsFinished.9462

Funny thing is, the guy laying on the ground about to die is blaming the other guy who is still alive doing damage and holding a point. The guy laying on the ground needs to get good.

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Bleeding Tormenter

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Posted by: ItIsFinished.9462

ItIsFinished.9462

The build editor hasn’t been updated yet so replace both Sigil of Earth’s with the new Sigil of Torment.

http://gw2skills.net/editor/?fNAQNAV8fjUq0yaNLGsQ1iABhaVA0sGSWWJg789G+6TWxSkA-TJRFwAAuIAJeCARLDka/BA

Let me know of any changes you guys come up with.
Have fun.

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Arrow's 4 wishes....

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Posted by: ItIsFinished.9462

ItIsFinished.9462

First of all: are you famous or something? And do you play condi ranger as a good enough level that I could learn something from it?

Build templates: yes, definitely, but only in structured pvp. That would be absolutely broken in WvW: I see that I can’t defeat my opponent as a power thief, I reset, change build and kill him with a cheese condi build.

Dueling: again, great idea, but only in HotM, or at the very least outside the main cities. How silly would it be to have duels inside LA? Aren’t these illegal?

I’m always in favor of more pvp titles. Thanks for the good suggestions.

Thanks for the input. No, I’m not famous. I do main Ranger though since beta. I don’t play any other class in PvP. I mostly play 2/0/6/6/0 Shout Condi Ranger in tourneys and sometimes I switch to pew pew Ranger when I get bored.

As for learning something, I have no idea. I always try to learn from other Rangers even if they aren’t as skilled as me. There’s always something to take away regardless of skill level….except really low/newb skill levels of course.

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Arrow's 4 wishes....

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Posted by: ItIsFinished.9462

ItIsFinished.9462

Dueling
Very simple. Select another player. Right click their portrait, click Request Duel. You also have the option to “Turn off all duel requests”.

When the duel initiates, a 2,000 – 3,000 radius circle is generated. Anything outside the circle is black and white. All other players around you fade out except the person you are dueling. All while a 10 second countdown is flashing at the top of the screen. Whoever gets stomped/dies first loses.

New game modes

  • 2vs2’s
  • 3vs3’s
  • Assault – One team is Defense, the other is Assault.
  • Head-on Assault – Both teams try to hold the ONLY point for as along as possible.
  • Double Assault – 6 nodes. Once captured it cannot be reversed.

New titles per 500 tourney’s WON
For every 500 tourney’s won, you receive a new title. The reason behind this idea is so that a player can show others how experienced they are.

  • 500 tourney’s won = Tournament Tickler
  • 1,000 tourney’s won = Tournament Brawler
  • 1,500 tourney’s won = New Title
  • 2,000 tourney’s won = New Title
  • 2,500 tourney’s won = Tournament Legend

Build Templates
Please? Pretty please?? This is long overdue.

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Circle of Life. Nature Magic Trait Line

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Posted by: ItIsFinished.9462

ItIsFinished.9462

Circle of Life doesn’t proc the burst healing on your team mates or pet when the Ranger goes down. This is a huge trait that could be very beneficial in coordinated team fights. The Ranger could let his team know he’s going down so they move in closer to get the 6.5k proc heal. I certainly hope this is a bug and will be fixed soon. Thanks.

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Can't help but think we have it too easy

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Posted by: ItIsFinished.9462

ItIsFinished.9462

Dunno about anyone else, but what are the actual drawbacks to ranger? (I mained mine and it was my first 80 and only character I played for months). We have massive damage burst in pvp, the longest range in the game, easy rallies from pets, our own personal aggro magnet, high boon uptimes from horn/various pet active skills, one of the best elite skills in the game (rampage as one)… it just feels like there’s no challenge or downside to ranger that I can think of.

Anyone else think this way?

  • Rangers are targeted first by most classes, especially thieves in conquest/small scales skirms.
  • We have to play twice as skillfully and make half the mistakes other classes can make to be somewhat as effective as other classes.
  • When our pet dies, we lose 30% of our damage
  • Escapes are limited to certain weapon sets.
  • Our pets F2 ability’s sometimes do not trigger
  • Rangers have very little AOE options compared to other classes.
  • When it comes to dungeon runs, Rangers are kicked the most from party’s.

Want more?

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trapper condi feedback (videos)

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Posted by: ItIsFinished.9462

ItIsFinished.9462

Just thought I’d make a new Entangle test for you guys. It still doesn’t “work” on stealthed targets.

Well, technically, it did work because you see the roots and the immobilize procced. It just didn’t proc in time again to keep the Mesmer there. Any chance the Mesmer has condi reduction going on via runes/traits?

Your video does warrant enough info though for Anet to take a look at this.

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Ranger Mobility for tPvP

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Posted by: ItIsFinished.9462

ItIsFinished.9462

Gotta love how the people against the changes simply point back at what they have already said without addressing any of the points people have brought up against them.

(The sky is red) uhh no its blue im looking at it and its a very nice shade of blue atm (but the sky is red "duh’) Dude im looking at it right now its blue (the sky is red though)

You totally get it. I normally don’t post too much on the forums. I do frequent them though and when I come across players making valid points and trying to get a good conversation going, but the other side is completely ignoring these valid points I have to say something.

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Ranger Mobility for tPvP

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Posted by: ItIsFinished.9462

ItIsFinished.9462

Correct, you could also use Warhorn which is like 90% swiftness up time, but you choose not to (I am guessing)…. You choose a slow build…you be slow. You are what you choose to be

Lol…..you and a few others are totally missing infantry’s point. You keep saying things over and over again when you need to re-read his proposed changes.

No one is saying Rangers have terrible mobility. All we are saying is that we are pigeon holed into certain weapon sets to achieve similar mobility of other classes. If I want to run Shortbow and Axe/Torch, I would need to to take SotH which leaves me with 2 utility slots – big sacrifice. If I run shouts for swiftness, I have to put 6 points into WS and take a Utility – even more of a sacrifice. You understand dood?

I hate to be that guy, but please stop regurgitating stuff over and over.

Now that that’s settled, can you link me a Ranger build that has the same mobility to compete with the number 2 spot in infantry’s original post without using Sword, Lightning Reflexes and Greatsword all in one build. Please prove me wrong.

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(edited by ItIsFinished.9462)

[Video] Duels vs d/d Eles

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Posted by: ItIsFinished.9462

ItIsFinished.9462

Note: There is game audio for the second and third duels.

http://youtu.be/t-Hbbpvyn9Q

This video demonstrates the effectiveness of watching tells and reacting to your opponent’s play. By knowing what you are facing and fighting their build and play, you can turn a matchup that metabattle describes as a counter

Counters
• Heavy CC
• A well played D/D Ele should have the upper hand, but it’s not an impossible matchup.

http://metabattle.com/wiki/Build:Ranger_-_S/T_%2B_A/D_Condition

Into one where the celestial elementalist has no chance of winning regardless of personal skill.

I show three duels in three different situations:
1) Solo queue
2) Private duel
3) Full team queue

While I cannot attest to the skill of the elementalists in the first and third duel, I queue with the person from the second duel often enough that I know he is a good elementalist.

In an effort to represent ideal play, I opted not to include fights where I played poorly by failing to count dodges/condi clears etc. The end result in those fights still wound up with wins, but the fights themselves took twice to three times as long as the duels in this video.

Even with these fights there were numerous mistakes on my part. I’m keenly aware and am making an effort to improve my play further.

For these fights I used a SotF build tuned for side node play. Special focus is put on heavy sustain in order to survive against any single opponent.

http://gw2skills.net/editor/?fNAQRAsY3fjMqUzaLLWsQ1aABhaVA0uGu3Ww9QcDf9B/q9A-TJhHwAPLDM4kAA4JAAa/BA

I haven’t tried this variation yet. But I imagine it works very well because its very similar to what I run in tournys: http://gw2skills.net/editor/?fNAQNAsYVnEqQvgWxC+rAVLGQQoWFAtrhQoFc3D3wPfylq0D-TJhHwAPLDM4UAA4JAAa/BA

I’ll be testing it out for sure.

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Turret Engie - Ranger Style

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Posted by: ItIsFinished.9462

ItIsFinished.9462

A variant i have been using for a while for home/mid fights:

http://gw2skills.net/editor/?fNAQJARTjMq0sanK+qQ0agDhqdJ0ujArAwdP0C7wJr4QsA-TpBHwAFOEAGuAAAeAABOCAILDse/BA

It adds storm spirit, and uses Snow owl with Pet’s Prowess and a Greatsword with Intelligence sigil to be able to do some more burst damage, it works quite well and adds a bit of skilled play to a rather passive play setup (getting the opening and timing the burst, while not hard atleast takes some skill^^)

The Greatsword itself is a nice trade for the sw/d combo in my opinion, since it does give you a block with another knockback, and a stun.

One thing I haven’t mastered yet is the Greatsword. That’s gotta throw people off seeing a Spirit Ranger using Greatsword.

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Turret Engie - Ranger Style

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Posted by: ItIsFinished.9462

ItIsFinished.9462

@Everyone else, thanks for checking it out. I promise it’s a lot of fun to mess around with. I certainly hope you guys can/will come up with variations and improvements.

One possible slight variation I did come up with.
It’s when you intend to play a Bunker for the Mid Point (where it’s usually a teamfight). The thing is – that as a Ranger you are constantly focused.
I highly recommend sacrificing the Rune of the Pirate (Birds die to AoE instantly in teamfights) and going for Rune of the Forge.

This way you’ll get a fair trade of the bonus pet (that dies on sight) for a very precious bonus Protection … Which usually ends up for perma Protection for me (Spirit procs 4,25sec. once every 10 sec. / dodge roll gives 3 sec. / rune grants roughly 15 if you get below 50%)

Also, for this purpose I recommend using Primal Reflexes (Skirmishing) instead of Commanding voice (Beast Mastery) for even more Evades resulting in more Protection uptime.
Sometimes we’ll just have to deal with the fact that our pets are one of the first to die in battle. There’s no way to protect them from AoE or Conditions.

Forge Runes, a nice touch for perma protection. i will give this a shot. As for the Spirits dieing fast, I agree. It’s a shame at how fast they die to AOE. There’s a thread in the PVP section comparing Engie’s Turrets vs Rangers Spirits. everyone agrees that Rangers Spirits die way too fast while Turrets are nearly indestructible to condition based builds.

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