Bah, I miss out on a night of WvW and I miss out on sitting bags! Kidding anyway, but there are far more defensible camps. I can’t exactly blame the [ToP] guys and gals though – they’re not exactly huge and a bunch of them were levelling alts last time I checked.
Our guild has 11 total members, 4 of which actually log into WvW on our server. There were 5 of us total at the camp, (“[FEAR] and friends”), and the [ToP] commander and his zerg tried taking the camp around 4 times. The fights were quite fun and we managed to defend the camp each time. Then, they just gave up and we didn’t see them again. =/
kind of annoyed I missed out on this too. We could have had some fun indeed
We roam every night. Look for us on any BL map. We are typcially a havoc group of 2 – 7 total. Find us!
Also, I’m curious. Last night on CD BL around 10:15 Central there was an SBI zerg ball around the Northwest tower and supply camp. They appeared to move really well, stacking up on demand and sharing buffs. However, we were all very curious what they were doing. They would ball up, run to the tower, leave, ball up, run North, ball up, run South, etc. Havoc groups, ours included, started picking off the stragglers until their numbers got smaller and smaller and our zerg eventually showed up. They then ran to the skritt and got wiped.
So it begs the question: what were you guys doing up there?
My second video, for entertainment purposes only.
What to expect:
1. Long fights with real time mistakes instead heavily edited kill sequences;
2. No C&D abuse with S/D or perma-stealth with D/P;
3. Raw teamspeak;
4. Fervent use of Infiltrator’s Strike;
5. Use of the underappreciated and often over-looked Flanking Strike;
6. Some trash talking.
Hope you enjoy.
Hey [Top] and [Top] commander: [FEAR] and friends are leaving the south camp on SoS BL, you guys can have it now. =)
I will still have fun no matter what tier we end up at, and I hardly ever saw any awe, esf or naga at US primetime so that wont make much of a difference. If anything we drop one tier and steamroll the other servers all the time
Correct, TC needs oceanic presence their NA is solid or at least stable the 3 guilds you mentioned are oceanic guilds with very small <10 members on, during NA primetime. It really wont be that significant of a change for alot of the NA’ers. The only difference is there will be more to take back in the morning, which means more juicy wxp/karma. ;D
This is NOT some mass exodus so there should not be too much to worry about. Alot of people are looking at this the wrong way. Im assuming most people are from the NA times that post here (basing it off of guild tags i see on your signatures) i dont think you’ll see that much of a difference, by the time your home from school/work/what have you, the people you see transferring have logged for the day a while ago.
HA, fun fact i was just scrambling around checking whats up with the scores earlyo n the morning ( oceanic time ) seeing that TC can hold 400+ in their oceanic time they indeed need help lol
So 1 day, at 1 specific time, clearly we should totally halt the transfer.
Honestly, the best thing you can do is just leave. Don’t try to justify it. Just leave.
Granted my thief is only level 4 and i’m still learning
Welcome to the class!
@ JakobGW, as per the 2 second daze, I didn’t know that, thanks! But why do you recommend waiting 3 seconds before flanking striking?
Your target, when dazed, has nothing to do but dodge, which is 99.99% of the time what he/she will do. If you FS during the 3 seconds, not only will you likely miss your FS costing you 4 initiative, but you will also waste the evade because your target couldn’t use a skill anyways. Wait for the dodge, possibly two, and then use FS. By that time, you’ll take advantage of the evade and likely connect with the FS.
And let’s say you stop attacking for 10 sec, running around, not dodging so it doesn’t proc the dodge skill, not swaping attunement ether.
If you aren’t already death. Because during those 10 second of “hey newb it’s easy to counter confusion just stop attacking”, I have stack of bleed, poison and freaking BURN + direct damage eating you away for 1-2k a tick.
The only problem I have with confusion is that it synergizes so well with other conditions/boons that it effectively becomes more than just condition damage. It becomes an effective “stun” or “heal reducer” in some instances.
Just a couple of examples. Confusion plus retaliation makes it so that anytime you swing your weapon and connect, depending on your power and the malice of the enemy target, you could very easily do more damage to yourself than your auto attack to that person. In those instances when your condition removal is on cooldown, what can you do? Basically nothing. So, you’re effectively stunned, with the exception of running around like an idiot. For those with dodge traits, you can’t even dodge!
Second, confusion stacked with poison is enormously powerful, with both conditions adding to one another immensely. Let’s say a heal is 7k but the person has 6 stacks of confusion with poison. That person’s heal is reduced to 4,690 before even pressing the heal button. But, by pressing the heal button, the person also takes 2k+ confusion damage. So now that person’s heal effectively becomes 2,690 instead of the normal 7k.
That, to me, seems pretty powerful.
2. It isn’t an instant cast skill. It has nearly a 1 second cast, if I remember correctly.
You would be correct. Apparently, you’re also very correct about it being hard to see, because I obviously missed the cast time while watching the video! lol
I used the term “effectively” to mean exactly how you said: it doesn’t actually reduce the heal, it just means by pressing the button you are taking damage while healing, thus, “effectively” reducing the heal.
In the S/D weapon set, I basically IS -> autoattack -> flanking strike if I see a hit coming -> SS back, reposition if needed and do it again. Rarely do I actually stealth and if I do it’s because I’m getting swarmed. Is there a way to use stealth offensively here? The 1 attack off of stealth in sword feels underwhelming, yea opponent is dazed for a sec. Meh.
It’s actually 2 seconds, and if you have a Sigil of Paralyzation, it’s 3 seconds, which is an eternity.
Try this: IS in, quickly C&D while your target is rooted, TS strike from behind, then wait 3 seconds before using FS. This would be a good way to use stealth offensively.
Edit: My post regards WvW and not sPvP.
So studying the video some and I’ve realized two things:
1. I had the absolute worst spec to duel Xsorus; and
2. Pain Inverter is, quite possibly, one of the nastiest condition abilities in WvW.
The more power your enemy has, the more the skill hurts. When I pushed a button, and it appears even when I dodged, I took 968 confusion damage. I know when I have confusion not to attack, but I can’t even dodge, too?
Second, PI is an AoE, so it takes no actual target to land. It is also instant, making it even easier.
EDIT: Wrong. It does have a 3/4 cast time. Thanks Leo G for the correction.
Third, PI adds both retaliation and confusion, effectively producing a stun. Sure, I can swing my sword, but I’m going to take at least 1,318 damage doing so! Not to mention if I miss I still take the confusion damage, which is 50% higher than in sPvP.
Finally, healing yourself is also lessened by the ability. Withdraw typically heals for 4k but on a short 15 second cooldown. If I have PI, it lessens that heal to 3,032. If I also have poison, I heal for only 1,712!
So, to recap:
1. PI forces enemies not only to cease attacking, but some enemies have to stop dodging as well;
2. There is a short cast time but no targeting necessary for the ability, so difficult to interupt; and
3. Heals are effectively lessened by the ability, which when stacked with poison, basically null a small heal on a short cooldown.
tl:dr – If you’re a condition Asura and you are not running PI in WvW, you’re doing it wrong.
(edited by JakobGW.5730)
lets see:
HiS 30 sec CoolDown
Blinding Powder 32-40 sec
SR 48/60
traited steal 30-45 sec
smoke wall has 24/30 cd (used with clusterbomb/hs)c&d OR Black Powder+hs = 4-6 second CD ?!? (traited ofc ini regen/ +2ini on stealth etc)
just tell me where stealth is broken
if you are not dumb, you can see he retreats and pick another victim, when he can see he can’t kill his targets
as a note, most of his kills are under-leveled ppl or bads, which, both of these categories deserve to be killed
This is my last post. I’ve made my personal points/arguments and hopefully someone reads them and agrees.
What you’ve stated is completely irrelevant to me. I don’t care about cooldowns on Hide in Shadows, Blinding Powder, Shadow Refuge, etc.; I don’t care that Yishis picked his victims correctly or killed “underleveled bads” (which, by the way, in the first 10 minutes only 30% of his victims were up-leveled, hardly “most”); and I don’t care who deserves to be killed or who doesn’t.
What I do care about is the fact that this weapon set is the ONLY weaponset in the entire game that allows a single player to use all his/her skills and/or utilities to achieve a permanent state of stealth. To make matters even worse, all the player needs is the weaponset and to never use a single utility, as demonstrated by the video, to achieve this type of stealth. The added utilities just add MORE stealth to the mix. The fact is that this is frustrating to people, regardless whether or not you think it should be, and that fact alone is why it needs to be addressed. I’m merely hoping that folks will read my posts and try a different spec for what I feel will be for the benefit of the game. That, of course, is just my opinion.
You guys realize this build sacrifices a lot of dps for survivability?
I ran this build this morning for a few hours in spvp and wvw.
While it gives incredible init regen, defense, mobility. DPS suffers greatly.
I backstabbed some guy in spvp for 700 damage. No crit, he had protection up I think.
You are a cat without claws with this build.
Back in November during the D/D haydays, I ran D/P to be different. I only knew of one other thief that actually ran the weaponset routinely back then. I had a might stacking D/P build that was actually a lot of fun. I could easily get 20+ stacks of might very early in the fight by combining might duration runes, might on dodge food, might on dodge trait, and might on stealth. The dps was fantastic. I was no “cat without claws.” I was a newb, however, and never HS’d three times through a BP, only once. In any event, I had the exact same survivability as in this video with substantial dps.
Around early January I grew tired of the cheese and decided I wanted something different.
The only problem I have with the weaponset is the ability to stealth indefinitely if necessary. Every thing else, in my opinion, is irrelevant. This is an ability that no other class in the entire game can do except for the thief and, understandably, is frustrating other players immensely. Regardless if you agree with their opinions or not, or believe they are skilled or not, the fact the use of this mechanic is detrimental to the growth of the game as a whole should be of concern, regardless if you use the mechanic or not. I hardly believe the developers wanted the 100% stealth option available given the short duration of stealth on skills.
…..Which is why I specifically mentioned perma-stealth in the original comment. I was trying to point out a system of counterplay to people before our next build is put up on the chopping block because people say it’s unstoppable.
It’s extremely easy to BP/HS combo three times uninterupted even when outnumbered 10 to 1. This “counterplay” may look good on paper, but fails to actually work in the game.
I was the thief at the end of the video. I just KNEW you would make another video and put me in it. If you recall, I dueled you a few times with both S/D and D/P about a month ago near your spawn in one of the borderlands. We discussed your experiments with technobabble and rangers in general. At the time you were trying to make a build work with it and we had some fights for your research, so to speak. =)
Good fight, btw.
Oh, so the problem is that they are doing nothing but regen their health 60-100% of time? I don’t see it as a problem…
Scenario: I fight a warrior. We go toe-to-toe and he’s very skilled. He takes me down to 1/4 of my health while he is at 1/2. I stealth, BP/HS combo near him while I regen health and he doesn’t (I’m too close to him for him to get out of combat and regen health). Several of his friends then arrive. I keep far enough away from the group and move around so that they don’t know where I am except for my BP’s on the ground of which I move away from quickly to avoid cleave/AoE damage. After a few seconds of stealth and full regen, I engage the warrior again while he’s at 1/2 health and I’m full. I beat him with 1/2 health.
Doing nothing is resetting the fight and healing, all with minimal to no risk to the thief while the enemy, no matter how skilled they may be, cannot do the same unless they simply run away. That is the problem.
Yishis does something very similar to this to a mesmer in the video at 14:55.
(edited by JakobGW.5730)
Aren’t we talking about WvW here?
I thought so. . . .
After all we lack long range.
I’m not sure what you mean by this. In my opinion, we have the very best range in the entire game. I can assure you that no other class has the ability to close a gap better than the thief.
We all abuse shortbow#5 to be unreachable, don’t we? That’s the same thing. Or you think people don’t hate thives for shortbow#5?
So who cares? We are mean characters in any game.
Gosh it seems like I’m arguing with you, but I’m not. Please know that I’m just having a discussion. =)
But, I don’t use shortbow to be unreachable. I do, however, abuse heartseeker with no target for movement. Just like warriors use whirlwind attack with no target; or elementalists use ride the lightning with no target; or mesmers use blink with no target; or rangers use swoop/monarch’s leap with no target; and etc. etc.
Most classes have ways to run/escape/etc. None, however, have the ability like the thief to become invisible for minutes at a time.
And come on, guys. D/P require no skill? Are you kidding?
It’s #4 is one of the most skill-dependent moves in thief’s arsenal.
This would be a good point if Yishis actually used the ability even one time in the entire video. . . .
I think the point a lot of folks are trying to make is that you don’t even need that skill to be successful with d/p as demonstrated.
Also, I gotta add that I use d/p myself. I use it for spamming heartseeker to get accross the map, black powder for stomps, headshot for interupts, and shadowshot for teleport. Occoasionally I will even use the combo. My problem is not with the weaponset itself, but the fact many thieves are abusing the stealth combo to essentially stay stealthed more than 60% of the time, or even 100% of the time when necessary and on demand.
In the first ten minutes of the video, the first 13 seconds is fluff, leaving 9.78 minutes of actual fighting/running. In that period of time, Yishis does the following:
1. BP/HS combo: 93 times (avg. 3 seconds = 4.65 minutes)
2. Hide in Shadows: 13 times (avg. 3 seconds = .65 minutes)
3. Shadow Refuge: 4 times (avg. 12 seconds = .80 minutes)
4. Blinding Powder: 3 times (avg. 3 seconds = .15 minutes)
5. Stolen: 4 times (avg. 3 seconds = .20 minutes)
Total stealth: 6.45 minutes.
Total un-stealth: 3.33 minutes
Percentage of time visible: 34%
Obviously some BP/HS combos don’t last 3 seconds, and some last the entire traited 4 seconds. I took an average of 3 seconds just, well, because it felt appropriate.
Personal opinion: As I’ve posted before, these types of videos are why people cry nerfs for thieves. It’s marketed as an “Outnumbered/Against the Odds” scenario implying that the maker of the video must overcome incredible odds to come out victorious. I’m a thief, and I have to admit that for close to 10 minutes of fighting and only 34% of that time the thief is visible is just plain annoying to other classes. Sure players can AoE, cleave, swing in the general direction of where they think the thief may be, but this isn’t how someone wants to play a game. A person wants to see their attacks land and they want to see the white numbers. I’ve had multiple thieves follow me and my small roaming group by simply using the BP/HS combo a small distance away keeping eyes on us and calling in reinforcements while we can only wait for the fight to come to us, usually in the form of a zerg. Many thieves are taking advantage of the BP/HS combo just like it’s depicted in this video, and many more will.
Another way to think about it is if Yishis had the revealed buff after each one of his stealth moves he would have been revealed for a minimum of 7.8 minutes. (This would, of course, only apply if you couldn’t stack stealth with multiple uses of skills). This type of play style would then, obviously, fail.
I voice no opinions regarding Yishis’s skill or the skill of the players he fights; those opinions are left to the watcher. I would, however, argue that this type of play style is exactly why there is so much thief hate all over these forums. Unfortunately, others will watch the video and copy the same play. I would only encourage new players watching to try something different and come up with a play style that is not what many veteran thieves would consider, myself included, “cheesy.”
(edited by JakobGW.5730)
D/P is a required weapon set for a solo roaming thief now.
Completely disagree with you. S/D works pretty well for me. =)
So much stealth. . . .
have not seen much small groups yet, my 5man kept hitting 10-15 sized cd groups. Shout out to the nasty mesmer and bunker ele duo from GDAM, you guys are hard to kill (im the norn warrior with volcanus)
[FEAR] and friends run a pretty small roaming group in the borderlands nightly. Look for us when you’re roaming. We enjoy the good skirmishes!
I posted a video a bit back with some s/d damage in WvW. Don’t neglect Flanking Strike. It can give you 9k damage for just 4 initiative.
I noticed you discussed a heartseeker/steal combo. I just wanted to point out to folks watching your video that you can do something very similar with backstab. Backstab takes 1/4 second to cast. As long as you cast it in stealth before it lands it will still be considered a backstab, regardless if you’re stealthed or not. So, a really powerful combo is a backstab/steal combo when you’re a bit away from your enemy.
For example, if you’re stealthed, hit your backstab (even if you’re 500 units away from your target) and immediately hit steal. With Mug, this becomes a nasty combo which could easily do around 14k damage to your target despite the fact you were not right next to them.
question, looking over your guide and your video i learned a lot but you left out one thing (unless i missed it) what armor are you using? valkyrie? berserker?
I use berserker weapons and armor. I’m not certain that valkyrie would work too well as your crit percentage would drop significantly. If you happen to use valkryie armor, let me know how it works for you. One major drawback to the build/setup is the low health. The only way to offset this is to always make sure you are moving in and out of fights with Infiltrator Strike/Return to minimize incoming damage.
I feel your pain. I will be able to WvW in 3-5 business days. lol
Pretty sure your card melted because you killed too many DIRPS!!!
Lol. Now I know I’m good at this when you guys start stalking me in other threads. Too funny.
So it appears the removal of culling melted my graphics card. It just spontaneously combusted last night after several massive zerg fights.
For the record, it was a decent card on a decent system*, was only a year old, and when I went into WvW I turned my settings low and got rid of shadows. But apparently the new changes were too much for it, alas.
Anyone else in mourning?
*system: quad, 8gigs ram, 6970 card, liquid cool
I feel your pain. I will be able to WvW in 3-5 business days. lol
Thought this was solo play all i’ve seen is mostly skirmishes with team-mates , you putting them down they comming for a stomp. This is what thief has been reduced too thanks anet.
That’s just our playstyle. In my opinion, a thief is best used when he’s dealing damage and not wasting precious time trying to stealth gank someone. A thief has some of the most single target damage in the game. If I wait 3 seconds to try and stomp someone, that’s 3 seconds that I’m not doing damage, and against most competent opponents, I’d also take cleave and/or AoE damage around the downed player that I’m trying to gank. Then, I would have to wait at least another 2 – 3 seconds to heal up and get back into the fight. In that amount of time I could have possibly downed another two more enemies reducing even more damage intake for my team significantly.
Take the 1v2 fight for example. If I had tried to gank the thief, the warrior would have gotten him up easily, especially since the thief could have just stealthed in downed state. Instead, I focused the warrior and got him down in time to then go back to the thief before he rallied.
Oh, you were the thief/ele that ran when I downed you guys 2v1 and then hugged guards when we tried to run up to 1v1 or 2v2. Then we got bored and started diving legendaries. Well good job I guess.
Do you have footage of the so-called 2v1 against me and my friend? I would love to see it. Are you the mesmer that died at the camp when you had a warrior, two mesmers, and an engineer with you, against me and my friend?
(edited by JakobGW.5730)
I started recording when I roamed and got a good video of typical CD. Fight someone and get an add then another add then another add then another add…
Too bad the average CD player is absolutely terrible and I can kill a rifle warrior starting with only 1000 hp
Oh now I see why CD runs from 1v1s, they lose 1v3s when they actually fight
I put together a little video for my friends from reset night just for fun.
If you don’t like the flashy stuff, the solo/outnumbered fights start at 2:15. The video has no music, just raw teamspeak. Skip to 9:57 to see how [DURP] handles two lonely CD players on an empty borderland. We get an add, then another add, then another add, then another add. . .
I gotta say, it was a lot of fun putting the footage together. =)
You’re arguing with the guy that says using an icon means you only like fights where you massively outnumber the enemy.
And you’re misquoting the guy who simply asked the question why one of your guild members would claim he likes fighting outnumbered yet actively tries to gather allies around him with a commander tag – although I believe you actually understood me the first time but am now trying to twist things around to suit your short, snide comment.
Sorry, it didn’t work. Try again. If fact, I bet you can’t resist posting a response to this.
Cool looks like someone that has never been to a Mag fight club.
I’ve been to plenty. I will admit I didn’t stay long because it was boring as hell.
You don’t need a guild to participate in fight club. Just enjoy pvp and like getting better.
I enjoy roaming and I enjoy PvP. I despise these so-called “fight clubs.” Why? Because I hate standing around watching other people duel with my thumb up my kitten waiting for my turn to fight.
Also, I can’t think of a situation, ever, where my roaming group came up on another roaming group in open field, took over a minute to discuss our strategy and who we should focus first, discuss who the enemy group may focus first, what to do if they do focus who we think they will, then make sure our members have specific utilities for the forthcoming fight, and then give some signal to the other roaming enemy group that we are now ready to begin after our discussion has concluded.
That’s what “fight club” is.
If I want to get better and enjoy PvP, I much rather run with my friends, find other similar enemy groups on the battlefield, and, in the heat of the moment, discuss who to kill over hectic teamspeak, take quick note of the environment around me for protection, and then proceed immediately to fighting while also keeping an eye behind me for more enemy adds. That’s excitement and that’s PvP.
Enjoy your calculated, boring and planned “fight clubs” if that’s your thing. Just please don’t imply that others are either scared or don’t like PvP if they don’t participate.
Thanks for the feedback and compliments. I appreciate them.
My build is 10/30/0/0/30.
Traits are all personal preference with the exception of Lead Attacks (1% damage per initiative), Hastened Replenishment (4 initiative on heal), First Strikes (10% damage when initiative is above 6), and Executioner (20% damage below 50% health). The entire build is built around these four traits.
The build forces you into choices which is why I think it’s interesting to play. For example, when you use C&D, you may hit hard and gain stealth, but you’ve just nerfed your damage by 6%. If you do too many of them in a row, or spend too much initiative too quickly, you could easily nerf your damage by 25% and be initiative starved.
On the other hand, if you play smart and keep your initiative high, it’s very possible that you could increase your damage by 45% once your target hits 50% health. That’s where you’ll see the big numbers.
Runes are Divinity and Sigils are personal preference. I prefer Speed and Rage, with offhand Force and Bloodlust. Trinkets are mostly berserker, with a splash of valkyrie. Critical damage is of high importance when choosing gems and trinkets.
The rest is up to you!
(edited by JakobGW.5730)
Can’t argue that the video is pretty good. But I think we already recognize each other from our encounters, at least I think I know who you are from the looks of that sword and guild tag. You/your party were pretty hilarious for yelling in all caps “YOU GOT ROLLED NOOB L2P” when you had two glass cannon thieves (both with basilisk venom/mug) and two mesmers bursting me at the same time. I roam solo and don’t expect to win every fight, but it kitten es me off when your group seems to think that was skilled. I’d have gladly done a duel, but you sissies left the party and threatened to “Put me on ignore list” as if that actually does anything..
I can assure you that this was not us.
My first video, for entertainment purposes only.
What to expect:
1. Minimal stealth;
2. No abuse of back-to-back C&D;
3. Fervent use of Infiltrator’s Strike;
4. Use of the underappreciated and often over-looked Flanking Strike;
5. Some trash talking.
If you don’t like the flashy stuff, skip to 6:30 for a lengthy fight. The guild of the victim in the first sequence jumps us when we begin attacking a Dolyak nearby. There is no music, just the raw teamspeak at the time of the fight. When they jump us, we have three, plus a pug commander who happened to be attacking the yak at the same time. Props to [FURY] of Maguuma for an exciting fight.
Additionally, the two small loot bags and the light loot bag puts three of the uplevels at 25 and below. The small loot bags came from 15 and below.
Congratz. You just killed 6 people where 50% of them haven’t even bought the second training manual.
Every singe one of them was upleveled. This is one of those things you enjoy but don’t brag about publicly.
Agreed.
I give up.
you’re really bad at this.
Since my original question posted less than an hour ago, I’ve had eight Guumas reply referencing my posts.
I’d say that’s pretty good, actually. =)
I said I like to fight outnumbered not small skirmishes. Even fights and beyond are boring because I can mop you off the map without even trying. Outnumbered is 1v2, 5v8, 10v15, 20v30, or 30v50.
There were plenty of opportunities for large fights yesterday, so our team took to it. Maybe you failed to read once again, but the first time we engaged in the 3-way skirmish we had the outmanned buff for a good 30 minutes and were farming badges from both sides. Most of the reason we were farming badges is because I could designate groups and hold the combat line with my icon on instead of running around like a chicken with their head cut off like SBI was.
/sigh
I give up.
And he clearly provided an answer. He explained why he felt it was necessary (coordination with his small team) to do, even though he didn’t like the eventual outcome (gathering of additional pubbies). It’s a compromise. People make them all the time. Doesn’t mean they wouldn’t prefer a situation with a best of both worlds outcome.
BTW, you’re much better at this forum PvP than that Gravy fellow. You two should team up.
First, that’s not what he said.
Second, I can tell you with experience, and I’m sure others will agree, that a small group of skirmishers playing outnumbered simply do not need a commander’s tag to be successful.
The commander tag screems, “Rally on me!” yet this guy claims he likes to skirmish and fight outnumbered but puts up the commander tag. My point is if you truly like to fight outnumbered and skirmish, then do it. It’s really simple. Gather a few of your friends, hit a BL that’s painted either red or blue, leave your commander tag off, and skirmish.
But this guy comes to the forums and attempts to justify things and make himself look better by claiming he enjoys the smaller fights and that these zergs just happen when, in fact, his actions in-game paint a completely different picture.
I leave an icon on because everyone has to be able to follow my actions in the middle of a battle. You probably wouldn’t get this unless you’re part of the one [SBI] group I’ve seen that actually has any combat tactics aside from press button and pray.
Also the whole number mismatch thing seems to be an even dose of me rallying more people because our morale improves while all of your players quit because their moral falls apart from getting decimated.
You’re missing my point – and so have the other Guunas who have posted above defending you. And this is a forum, so please, take all the time necessary to type a response after you read my post again.
My question was why are you claiming that you like playing outnumbered in small skirmishes when you actually take active steps in-game to gather lots of folks around you?
You’re answer was that you leave it on so that others will follow your instructions. How is this an answer to my question? Who cares about folks’ abilities to follow instructions? That has nothing to do with the fact that you are claiming something on these forums but doing something completely different in-game.
When I brought in a group to skirmish on your BL yesterday we were holding our part in SE with the outmanned buff for the first 30 minutes. I prefer fighting outnumbered, however I always end up with enough people on me after about an hour that it turns into a steamroll no matter what.
I’m curious.
You claim that you “prefer fighting outnumbered,” but you’ve posted multiple times that you always have a zerg after about an hour after you turn on your Dorito.
This begs the question: if you truly prefer to fight outnumbered then why turn on your Dorito?
It seems to me that the answer is pretty obvious. You truly prefer to command a zerg in-game, but you claim on these forums that you enjoy fighting outnumbered adding that players just flock to you, all in a vain attempt to justify your numbers advantage with excuses.
Here’s a hint: If you really want to skirmish outnumbered, don’t command and don’t encourage puggers to come assist your small numbers.
Ta da!
This is a hilarious post considering who you’re talking to.
Who? An internet tough guy that happens to be in your guild?
I’m embarrassed, sincerely. . . .
When I brought in a group to skirmish on your BL yesterday we were holding our part in SE with the outmanned buff for the first 30 minutes. I prefer fighting outnumbered, however I always end up with enough people on me after about an hour that it turns into a steamroll no matter what.
I’m curious.
You claim that you “prefer fighting outnumbered,” but you’ve posted multiple times that you always have a zerg after about an hour after you turn on your Dorito.
This begs the question: if you truly prefer to fight outnumbered then why turn on your Dorito?
It seems to me that the answer is pretty obvious. You truly prefer to command a zerg in-game, but you claim on these forums that you enjoy fighting outnumbered adding that players just flock to you, all in a vain attempt to justify your numbers advantage with excuses.
Here’s a hint: If you really want to skirmish outnumbered, don’t command and don’t encourage puggers to come assist your small numbers.
Ta da!
Couple video’s of last night
Maguuma Takes CD’s Keep
http://www.youtube.com/watch?v=aZGwSS4c4_c&list=UU-3XDOw6ZrMT-zSVYgVj31Q&index=1Maguuma Takes Sbi’s Keep
http://www.youtube.com/watch?v=JoBDifbi1sA&list=UU-3XDOw6ZrMT-zSVYgVj31Q&index=2Question time.
Is there a good way of countering a golem rush of that magnitude? So far the consensus seems to be “back off, and retake it from them once they move on”.
Another question. Are you just going to sit there and take that CD and SBI?
Or are you going to get smart and go after them. Mag coming on here bragging about taking both your Keeps. And you’re just going to go about business as normal, fighting each other and letting Mag stomp your kitten into the ground, having their way with you.
As stated multiple, multiple times throughout this thread, a lot of folks, myself included, could give two kittens about the score due to the huge advantage the most populated server has.
Now, if the number of players allowed into WvW per server was capped at the lowest number of players from the three servers, then Maguuma may have something to brag about. If WvW was designed to be a balanced and fair fight, then we may actually give a kitten.
I think CD must have the trashiest roamers I’ve ever encountered. Usually servers either don’t have roamers at all, or they have roamers who maintain loose levels of respect. But not CD. They have roamers, but they have no respect. They have will run you down when solo no matter how long it takes, add on your fights, emote, jump on your body, etc. And then when you get equal numbers, they get absolutely crushed once and then hide in spawn.
I’m not sure how the server has a decent amount of roamers yet hasn’t developed any concept of respect, but it can be very frustrating to deal with.
I don’t understand why so many folks get so bent out of shape because someone emoted or jumped on their corpse. Perhaps I’m just hardened to this type of trash talking since my preference is actually full-loot, hardcore PvP (where trash talking is not only common, but expected), but getting upset because you were jumped on, emoted, or zerged in carebear GW2 WvW is, well, dumb. . . .
If you catch me when I’m trying to run away, emote me, trash talk me, jump on my corpse. I don’t care. I got outplayed, pure and simple. If you zerged me while I was fighting someone else, emote me. I shouldn’t have tunnel-visioned and I should have been more aware of my surroundings.
I will say this: Maguuma has, by far, the most players who will quickly request a party join after you completely decimate them. Often times, it’s not to congratulate, but usually is some form of excuse or gripe about how they were beaten. I simply don’t even accept the party joins anymore to avoid the bellyaches.
Rage and Fire.
I am a huge advocate for Sigil of Rage as a S/D thief. This sigil alone has gotten me numereous kills. The damage potential from the combo of this sigil’s proc and certain traits will down just about anyone or certainly send them into defensive mode which means less damage to me.
For my playstyle, Paralyzation is secondary to an extra 1.5k damage every 10 seconds or so. I average around 2 TS’s per fight (more for guardians or bunker ele’s) and I feel like an extra 1.5k damage every 10 seconds or so is a little more beneficial.
Just my 2 cents.
Sigils with internal cooldowns do not stack with each other. If you proc sigil of rage, it will enter a 45s CD, disabling sigil of fire from triggering for the same time. This means only one sigil active at any given time, if you have both sigils with internal cooldowns. This is true even for sigils with different types of procs, like sigils that proc on swap (battle, geomancy, etc) and sigils that proc on crit (air, rage, fire,etc). Its allways more productive to combine sigils of different nature, like a permanent sigil (force,accuracy, paralize) and a proc sigil. Also, on kill sigils follow this rules, you can combine them with both on proc sigils and permanent sigils. If damage is your main worry, combine sigil of fire with force, or force with rage.
I’ve read your posts and you’re very knowledgable, but I’m really going to have to test this because I’m quite certain I’ve had both proc for me in the same fight in a manner of seconds from one another. I suppose it’s possible that Fire proc’d, putting rage only on a five second cooldown before it proc’d.
Rage and Fire.
I am a huge advocate for Sigil of Rage as a S/D thief. This sigil alone has gotten me numereous kills. The damage potential from the combo of this sigil’s proc and certain traits will down just about anyone or certainly send them into defensive mode which means less damage to me.
For my playstyle, Paralyzation is secondary to an extra 1.5k damage every 10 seconds or so. I average around 2 TS’s per fight (more for guardians or bunker ele’s) and I feel like an extra 1.5k damage every 10 seconds or so is a little more beneficial.
Just my 2 cents.