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Mërcenaries [Sold] – Ferguson’s Crossing
You don’t even have the outnumbered buff. Somenthing is off…
You might also ask why guards continue to shoot at walls instead of trying to move to a position where they can hit their target.
They will die if they move to a position where they can hit the enemies, just like players die when doing so. NPCs are smart.
Also I have been told that if you are a revenant and use the staff skill #5 and land it on opponent you can steal all his boons, but after looking some of my recording it doesn’t seem like that.
After the first interupt you will not be interupting your enemy as he won’t be doing anything, thus why you only steal 1 boon with Staff 5.
it does count, it its linked to wvw instance, , there is three modes only, pve, wvw and spvp, anything inside of each instance is linked activity they can not see if you are inside eotm or in ebg, they cant not see if you are inside the ebg puzzle too, you are in a separate map but you are inside the intance, inside the game mode, they do somekind of magical math to come with numbers plus what they see as players and who knows if they listen the server they are playing it to persue the opening and closing of server transfers
developer word
I rather belive in the developer than in a random no-name player that have nothing to backup his claims.
This subforum has more salt than the actual salt forum.
~ Kovu
The other forum is dying now that the majority of people migrated to the discord.
eotm activity count towards wvw activity, so yes they are the ones to blame from the start
Someone’s been lying to you. EoTM in fact does not count towards pop count. The devs have said that on numerous occasions.
it does count
We have developer word to support that it doesn’t count.
What do you have to support your theory that it does?
Stun and Daze can be cleared with a condi clear
No, they cannot. You clearly don’t know what you are talking about and I’ll stop here.
CC is OP, as it is considered a condi. Only thing that can stop it is Resistance, condi clear, or stability (which has been nerfed so many times it is ridiculous).
Play in T1 where I once had a minute of CC stacked when fighting a massive condi blob from Maguuma. Try fighting that and come back and say CC isn’t OP.
All condi’s need a nerf of some type.
Wtf you talking about? Hard CC as stun/daze/launch/pull/knockdown/etc aren’t considerated conditions (only exception is fear) and all of them are countered by stability AND stun breakers.
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Isn’t it the case that the team which would be first with 3-2-1 will still be first with 5-4-3, the team that would be second will still be second, and the team that would be third will still be third? Which means that the only difference is the glicko calculations…..
Yes.
But don’t tell BG players that, they’ll label you as an alien scientist cause you don’t know enough maths to be a real scientist.
Well, I’m graduated in Math and I can shove my kittening Degree unto them if they say somenthing like that to me.
Interesting turn in this thread… so nobody thinks stab and CC is problem any longer and is fully functional as-is? Pirate ship meta solved?
Pirate Ship meta been gone for a while now… What we have now is the toilet bowl meta of heavy sustain train… I don’t even know why you brought that up.
And no, I don’t think hard CC (Stun/Daze/Launch/Push/Pull) is a problem. Games that have diminishing returns do not have a buff that works like stability. Adding diminishing returns when we already have stability AND stun breakers would make crowd control effectively useless.
If anything, they should add more reliable stability sources for each profession so we don’t need a guardian babystitting us when we’re in a CC heavy fight.
The problem is that it’s not stuff we want or even asked for! And the most important thing is that none of the updates improve or fix any of the problems in WvW! So spending time of the DBL is a waste of time cos only a minority even like the map, the majority would rather see it gone and replaced with another proper WvW BL.
Following your logic that they should only please the majority, it means they should just forget WvW exist and please the PvE community which is the real majority.
No, wait…
We asked for a bit shorter matches (like a fri-sun one and a mon-thurs one), but I doubt they have any interest in changing it. I’m pretty sure people would welcome shorter matchups as it would lessen the time you spend in it if you get a entirely loopsided one, but if we just make short matchups, like lasting a few hours like op suggested, we’ll essentially just turn WvW in EOTM and the majority of WvW players don’t really want that.
Some skills have 3 different versions, one for each game mode.
Do they? I know some have 2 PvP/PvE, but not 3.
Yeah guys carry a guardian with you at all times.
If you are being stun locked and without a guardian it means you are problably fighting a outnumbered fight that you shouldn’t be winning anyway.
Honestly, I never got stunlocked unless I’m fighting alone against multiple enemies. I feel immobilize stacking is a much worse problem than stun since you cannot break out of it unless you clear and immobilize is rather low on the condi clear priority.
I don’t know if this is a bug or not…if your guild has a claim on a structure like a keep, with guild upgrades on it like chilling fog/ewp, and you accidently claim a tower then reclaim the keep, those upgrades on the keep go on a cool down and become unusable.
But still, whether it’s a bug or intended I think it should be changed.
Upgrades require the claim to have a minimum time. It’s somenting like T1 tactics 15mins, T2 Tactics 30mins and T3 Tactics 1hr (The same time it takes to be able to place the said tactics). If the claim change, the timer reset.
Oh so it will be varied matches easier?
No, it’s the oposite. 5-4-3 is a 3-2-1 where it is harder for the servers move up/down. The larger the end score gaps, the easier it becomes to move tiers. So if you are lowering these gaps (by using higher numbers) you are essentially making it harder.
I don’t understand,
If it was the same wouldn’t it be 6-4-2?
5-4-3 seems to keep the winner and the loser of a skirmish in competition?
Think about the point spread between the winner and loser after a couple skirmishes.
The winner has 10 the loser has 6, that’s a 4 point difference. With 3-2-1 the winner would have 6 and the loser would have 2, still a 4 point difference. It’s exactly the same just with bigger numbers, that’s why this “change” is completely pointless.
Indeed, the end result for scoring is the same no matter if it’s 3-2-1, 5-4-3 or 1000-999-998. The difference is in how glicko calculate the ratings based on scores… It use the % of the score between the the highest ranked and the rest to make the changes. With higher numbers you make the % much closer which will lessen the rating gain/loss.
For exemple: If a match had 100 skirmishes and ended at 300-200-100, the score % difference between the worlds is higher than if it was 500-400-300 (100 is 33% of 300 while 300 is 60% of 500). The higher the difference, more rating you gain/loss based on the rating difference between worlds.
All the yadda-yadda about how glicko works aside, I honestly rather take 3-2-1 over a similar system with higher numbers because the huge glicko swings actually work for varieirty. Staleness is terrible, and we already had years of stale matchups in the past.
Players have the right to play how they want, not how you want them to, as long as it’s within the game design and rule set that the devs created.
This thread, and some comments, seems an awful lot like qqing about some imaginary honor system, for builds and combat, that you are trying to impose on others… sorry, but it doesn’t work that way.
I have my list of gripes, but you don’t blame players for using what the devs provided, you blame the devs for not developing or fixing problematic issues…
And here I thought this thread was going to be about the population imbalances created by players stacking on servers or fairweathering when there are competition…
I think all those fights in the OS back when we could build siege there, were really fun and entertaining.
No, they weren’t…
And he only have might and regeneration… It still missing a whole lot of actual boons.
Didn’t they change the damage and defense boosters so they only work against npc’s?
Yes, they only work against NPCs. Regeneration and Speed Booster still have their full effect tho.
Pets images npc all tend to get in the way of aoe support even dmg over all the targeting system in GW2 needs a bit more work.
Players have priority over pets/images for receiving boons even if they aren’t in the same party as you. They only are targetted when there wasn’t any other target to receive it in the radius.
When your trying to buff say a yack with movement speed players pets take priority.
Also pets seems like they eat targets on line effects that have a cap of hitting 10 targets.
Oh yes, Yaks are NPCs and they are the last in the line of priority. But in the phrase I quoted you were talking about players and pets, and pets don’t have priority over them.
The boon priority list is:
- You
- Players in your party
- Players in the squad not in your party
- Players not in squad
- Pet/Minions of players on your party
- Pet/Minions of players on squad not in your party
- Pet/Minions of players not in squad
- Friendly NPCs
And I see no issue in this list.
Pets images npc all tend to get in the way of aoe support even dmg over all the targeting system in GW2 needs a bit more work.
Players have priority over pets/images for receiving boons even if they aren’t in the same party as you. They only are targetted when there wasn’t any other target to receive it in the radius.
And this is supposed to mean that unbalanced matches are not a problem?
They are. But only complaining when you are the receiving end is hypocrital.
This is a bad choice of how matches are made .How its it when Crystal Desert comes in second place the next match up we are back on the red borderland and now facing SBI and Dragonbrand , SBI’s numbers outnumber our whole server and que every map in WVW .This is cause alot of us to quit knowing that when it comes to WvW anet doesnt care to figure out how to make a balanced matchup .
I don’t remember CD people complaining when they were stuck 6 weeks with SF/DH despite severely outnumbering both… I guess it’s only a problem when you are in the receiving end, amirite?
It’s not racism, it’s classism or professionism (since we don’t call them class here but professions). It would be racism if they called you out for being a Charr or somenthing.
But back on topic. I couldn’t care less about what people think I should be playing. If I want to play mesmer, I will play it, and the commander can go kitten himself if he want me to change profession. But I never bothered entering squads before and I continue to do so.
alright so I’m going to try to follow this argument logically. pinsnipers say “lol your commander dies and you don’t have a backup driver”. so what if you do have a backup driver, or 4? all you have to do is switch targets, then you can continue to grind the fight to a halt.
anyway, best snipe is 2 necro corrupt boon 2 hamrev CoR + 1 other. or the d/d thief duo.
Best snipe is 60+ pinsnipers, sheesh everyone is so far behind the meta these days…..
In particular, 60+ rangers, the best meta zerger.
The only meta countered by 1 wall of reflection.
RIP rangers mesmers and guardians kitten all over them with dem reflects. Only reason i ditched the class i can deal more damage with an ele anyway i just prefer medium armor aesthetic.
You can always use staff instead…
A competently played mesmer should have no problem popping up and helping to delete something.
He meant as a driver, not as somenthing else… Are you people even reading the posts or are you just nitpicking certain points?
Linking should be done away with.
Soon, like yesterday.
So we go back to the terrible stale matchups we had before? Yeah, great plan…
While I agree that pinsniping is unavoidable and should be played around, guardian is actually fast becoming the preferred target in a lot of fights due to their weakness to boon corruption/unblockables, I’m honestly starting to believe that drivers should try out other classes to drive on (eg minstrel/nomad chrono)
Warrior, Scrapper or even Tempest sound like a much more viable option for me than Chrono. But that’s just my opinion…
What are you even talking about Jeknar? Are you trying to tell everyone you play “chrono” and its vastly underpowered compared to everything else? Cause we don’t care. Stay ontopic.
Nah, I’m responding to the post I have quoted and if you read it (which it seens you didn’t for your response) you will understand what I want to say with my post.
That said, I honestly don’t think Mesmer is a a good pick compared to the ones I mentioned. I mean, I run this build when I tag up to lead the pugs, but it’s not exactly optimal. And I doubt mesmer can deal with pin sniping since it don’t have the automatic defense traits that other professions such as Warrior and Engineer have.
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Server Links happen at the last friday of each even month (The only exception so far was December’s Re-link which were postponed 1 week due holidays). So I’m assuming the next will be at February 24th.
I do agree that perhaps the healing stat should tie in personal condi duration reduction. If it’s say 1100healing power it should at most counter the effect of food duration increases.
To counter the duration food you run the counter duration food. Here are some of them:
https://wiki.guildwars2.com/wiki/Sweet_Bean_Bun
https://wiki.guildwars2.com/wiki/Canned_Tarragon_Bread
https://wiki.guildwars2.com/wiki/Loaf_of_Saffron_Bread
https://wiki.guildwars2.com/wiki/Bowl_of_Lemongrass_Poultry_Soup
Toughness should only effect power but there needs to be more -% taken from condi dmg in the game much like there is so much -% taken from power dmg. I think protection needs to have an anty condi dmg taken effect say -15%. At the same time power dmg / builds need means of countering boons and healing. Its a bit silly that only condis can counter these effects making bunker condi the self contain counter play build. Maybe adding in means of drooping duration on melee hits for the non condi dmg classes. Also do more dmg to ppl who where just healed or who have reg effects on them.
That the thing in this game it was power dmg for a long time (mostly pve) and condi was a utility effect but now condi dmg is the best type of dmg but it has not lost any of its utility and power dmg has not been given any type of utility to make up for it.
If conditions are so powerful as you keep claiming, why most zergs are composed to of power builds except for the epidemic necros? Wouldn’t it be the logic that everyone just ran what is more powerful? You really think people are purposely gimping themselves and running power “in the name of fun”?
Besides, there are ways of countering condition damage in the same way there are to counter power damage.
You can complain about damage reduction foods, but then I will complain about the condition duration redution ones.
You can complain about Protection, but then I will complain about Resistance.
You can complain about Toughness reducing power damage, but then I will complain about cleanses reducing condition damage.
There ARE enough way of dealing with condition damage. People CHOOSE to not pick them and them proceed to complain about it being too overpowered when they CHOSE to not counter it.
There are overtuned condition builds? Of course there are! kitten playing against dire CondiChrono . But there are just as many overtuned power/boon builds for Berserker/Scrapper/Tempest aswell.
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Wait.
So the definition of a good commander is one that gets everyone bigley loot?
Sigh.
No, definition of good commander is that he’s able to get more people than enemy one, so he can win, and get better loot that way
Again, its just the numbers game
At this point of the game I guess a good commander is one that don’t cry about pin sniping…
You need to stop gripping in the “X servers against one” argument my friend… It’s about how much people your server have and how much people the linked servers have. You really think it would be fair to put Yak’s Bend versus Eredon Terrace or Isle of Janthir? Seriously, it’s time you let it go and find another excuse for why YB disapear when they have no linked server.
Between sPvP and PvE, I rather just PvE honestly… But that’s just my opinion.
so you put siege close to a watchtower. Now imagine your team has the tower? Do you just ignore them? Maybe its a fully sieged tower and 5 guys gonna use a ballista to shoot it all? If you roam, be aware of watchtowers, theyre pretty obvious. A group of 3-5 are not roamers, theyre gankers. I specify roamers as single people.
I think you missed the point… It was pretty obvious that there was only a small group at the tower. I wouldn’t even get mad if one guy came and used siege to drive us out (that’s part of the game). But when servers send a group over 5 times larger than the attacking force, I cannot really agree with the “A blob won’t go after roamers” argument. If they have the chance they will.
And gankers for me a groups of people who only look for groups smaller than themselves and never engage even or outnumbered fights. If you talking about a single person you should specify it as solo roaming like everyone does.
Why so? no blob will move all over the map for a roamer.
Blobs already move to groups of 3-5 people when they are marked by watchtower. I lost the count of how many times I had 25+ to come to my group when we purposefully put siege in the range to be marked by the tower to see if a small group would come fight us.
While I agree that pinsniping is unavoidable and should be played around, guardian is actually fast becoming the preferred target in a lot of fights due to their weakness to boon corruption/unblockables, I’m honestly starting to believe that drivers should try out other classes to drive on (eg minstrel/nomad chrono)
Warrior, Scrapper or even Tempest sound like a much more viable option for me than Chrono. But that’s just my opinion…
People don’t do it because it’s a jumping puzzle with a very poor reward. Only time I head in there is for guild missions (and with any luck I’m not the random one who doesn’t receive credit at the end!)
Start the mission while nobody in the guild is on OS and you should receive the rewards 100% of the time.
Considering the time some people here invest on WvW, I’m impressed yall don’t have gold… Unless you’re one of these guys who trasfer out every week…
It was pretty bad before, I know, but that’s no longer the case. I’m currently sitting at 2k gold with at least 5 full sets of ascended armor, an ammount that I only dreamt about reaching by selling a legendary.
lol @ this thread. Blobmander died, dont know how to push button 1 now.
Right? I never understood why there is such reliance on a single person… A zerg simply don’t know wtf to do when the commander dies. It’s like everyone forget how to play the game and just bend over and take it.
I’m actually amazed you still play WvW.
I kinda haven’t since the Bitterfrost Frontier patch tbh… But I still log in about time and times to see if I regain interest.
- As a sidenote, when that perma resistance fails (boonsteal/corruption), you don’t have Brawler’s Recovery to aid in condition cleansing. So if you don’t land your burst, you die.
That’s true, but I don’t think brawler recovery will really save you if you get corrupted and condi bombed either. But I belive that’s why there are other boons, such as the ones from Signet of Rage, going on the build, so they can cover resistance long enough to it make effect…
- Greatly increased access to stability? Are you seriously talking about Dolyak Signet? So you’re taking Dolyak Signet, Signet of Might and Berserker’s Stance? I guess, in your quest to prove conditions are weak, you decided to die to anything power.
Pretty sure he’s talking about Eternal Champion with Outrage. You get 3s base stability everytime you break out of stun with it (and it have only 10s cd). Coupled with rousing resilience, this can make you really tanky… Wait, I thought everyone ran that already… What I am missing here?
- Permanent Swiftness is irrelevant when you get 25% from Warrior’s Sprint. Granted, there is a small speed difference, but WS also cleanses immobilize on movement skills. You haven’t mentioned that, but it is crucial to a warrior’s survivability, and his offensive ability on a melee set as well.
I belive he don’t miss the immobilize removal because of resistance… Granted, you need to keep the resistance going, and I’m not entirely sold on that one either (in fact I do mention that in my last post). Dogged March kinda help tho, but you would have to drop shield mastery for that. I run GS/LB, so I already run Dogged March by default, but most warriors I see run A+Sh, so I’m not sure if they would give up Shield Mastery like that.
- Perma Fury is good, Discipline builds only get the Fury from transforming. However, you don’t take Headbutt as a trade-off, which is far superior. Holy kitten, that skill is just too good to be true.
I agree with you here. Headbutt is too good. Not sure if taking Signet of Rage, even with Signet Mastery, actually pays off. But maybe one can run Headbutt anyway. That would make Resistance easier to be stripped tho.
- 5% damage from bloodlust is trumped by versatile power, which is an added 60 power for 10 seconds every time you swap (which with Fast Hands is often). You can get 6 stacks easily if you have boon duration.
You called 180 power useless (back in the Signet of might part) and now you trying to make 60 power look useful? Even with 6 stacks that exactly the 180 power you called useless back there. Also, I don’t really swap weapons every 4s to make this kind of use of that trait and I don’t really think anyone does. Plus, if 5% damage is so bad compared to 2 might stacks, why Sigil of Force is so expensive while Sigil of Battle is dirty cheap? I guess there is somenthing in there.
- Vulnerability stacking sounds good on paper, but you won’t get 5 stacks from that trait. Get your facts straight. Even if you have 100% crit, it’s only 33% chance per attack, 8 second duration. You would have to hit everything and very quickly to ever get 5 stacks. So don’t make it better then it is.
Well, yeah. I guess the vulnerability stacking here is just a minor plus and not really the most amazing of all.
Man, all this talking, where it is not hard to see that just Fast Hands beats Arms.
I still don’t see that. Fast Hands is problably the only thing I would NOT miss in Discipline if it suddenly disapeared.
Anyway, I’ll be testing this build once I get back on the field… Been a while since I last player warrior seriously, so it should be a fun experience. It was entertaining discussion friends. Let’s see how this works.
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If you kill a person in Dire with pp on thief, that person is clueless. No doubt about it. Also find it funny how you know the people you ‘kill every night in Dire’ are wearing Dire.
Everyone automatically assume every condition build is dire. People who complain about it do the same. I know that because when I played Viper Mesmer everyone would call me “Bunker condi kitten” despite the fact that I had only 1000 vitality and toughness.
Arms is not viable, or maybe I’m using the wrong word here. You can play gimmicky builds, like gunflame, and have some fun, and even be somewhat optimized in a very niche setting (small group roaming). But a build with Discipline will always be better in the current state of warrior.
And conditions (which are the actual complaint of the thread) are useless in zergs except for the epidemic bombs which is a problem with the skill and not with condition themselves. One could even say conditions are for the ‘very niche setting’ of small group roaming.
I guess we can /thread here, right? But let’s carry on… I’m interested in the warrior Theorycrafting here.
Then you start listing all the benefits from Arms. Dude, seriously. First of all, I can read. Second, I’ve been playing this class a good while now.
If we square off the things you list versus, say, the far superior Discipline traitline;
While I’m not entirely sold by the superiority of arms as he claims, I know a few advantages of that trait line, so let’s hear your defense of Discipline.
- You get the unblockables, which is nice. You do pay a costly utility slot for that, mind you. They also provide you 0 benefit versus classes that don’t block
You don’t necessarily need to take Signet of Might to make it proc out of Signet mastery. Of course, it would make a somewhat unreliable use for the unblockable since it would only come up if you hit a target below 50% (and sometimes you want to blast through blocks sooner). However, I disagree that Signet of Might on the bar is compeltely useless. 180 extra power is far from useless imo plus you can still activate it for the 100 precision for 1min.
- Adrenaline generation on hit is completely irrelevant. Adrenaline management is a thing of the past, especially if you take Discipline. Fast Hands+Versatile Rage+Burst Mastery are far better then Furious when it comes to Adrenaline.
That’s true. Adrenaline generation by discipline is far superior. But we’re talking about not taking Discipline so it kinda need to make up for the downside, no?
Still, I’m not really sold on that one aswell. Last time I ran Strenght instead of Discipline, I felt the lack of Adrenaline. But I didn’t try with Arms.
- You talk about ‘near permanent resistance’. As if those 4 seconds off of Healing Signet make all the difference? Really, another theoretical advantage, which amounts to nothing when actually playing the game. Don’t forget, you often want Healing Signet off cooldown to actually, I don’t know, heal?
I’m pretty sure the build in question here is a mix of Commander+Berserker with high boon duration… And Healing Signet give 6s base, not 4s. Plus, you can push it further than 9s with only Commander Armor (No Weapon or Trinkets), Durability Runes and Fried Dumplings/Gnashblade Mussels. Considering he mention 11s of resistance in his reply to me, I’d say he go even deeper on boon duration than I would.
Also, who the hell press Healing Signet to actually heal? The passive healing from the signet is far superior. Everytime I see a warrior use the signet to heal himself, he is dead even before signet is back up. First thing I learned as warrior is DO NOT PRESS THE HEALING BUTTON. Now we have a exception to that rule if we need resistance but it still apply.
Continuing on my next post because it will exceed 5000 character limit.
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Except condi builds are not by design tankier. The only reason condi builds are considered tanky in WvW is because TB/Dire. Look at sPvP, where those stats don’t exist. Condi got pushed out of sPvP meta because condi is squishier than power on every single class with the exception of Chrono.
But these stats don’t exist in there for the same reason Commander’s/Minstrel don’t exist: Since sPvP consist in sitting on point, having bunker builds stale the game. I played Clerics Turret Engi in sPvP back in the day turrets were immune to crits and condi. NOBODY could make me move out of a point unless I fell asleep out of boredom. Not even the infamous decap engis.
And honestly, if Condition builds had more choices to push their damage, I doubt they would all be Dire/Trailblazer in the same way power builds are Berserker and not Soldiers (Because Precision+Ferocity increase their damage). But is there other ways to buff condition damage in this game? No. Expertise came 3 years after the launch and is only avaible in 3 stat sets: Viper who have a wasted main stat for pure condition builds (Power), Vigilant who don’t even have condition damage (Pow/Tou/Exp/Conc lul), and Trailblazer who is the only useable of them and is bloody expensive.
I really wish Vigilant had Condition Damage instead of Power… It would allow to craft a build that made use of self applied boons to push damage further. And It wouldn’t be as bunkerish as Dire or Trailbrazzers since it wouldn’t have vitality (If I were to use another piece of gear it problably would be Rabid for precisions which also don’t have vitality).
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As a roamer I like ascended gear so I can put infusions in for the +% damage to guard/lords/supervisors. It really helps when you want to solo flip a camp quickly and gtfo.
I would have to remove my Agony Infusions for that…
said it before, ill say it again.
working in values for amulets based on what gear you have could be done. so ascended gear will get you a slightly better amulet. its pretty simple, yet people will probably still cry “omg build diversity” when there isn’t any. you either go condi or power, and the builds surrounding those are already well thought out and obvious to anyone who has spent any time playing versus other players. I think the real reason behind people that cry about diversity is that they are more likely to be abusing broken gear stats + build setups. the next argument is “well you could just nerf some traits”. yeah, you could, but that wouldn’t solve the underlying problem. people will still abuse the same ol stats with a slightly modified build. just as likely they wont change a thing because the trait nerf wouldn’t be enough to overcome both the traits and the gear combined. as for people wanting a 100 more toughness there minus 80 power here, or 5% more crit chance, that could also be worked out. some previous posters have already given some great examples of how it could be done.
there you go, come at me.
So you think the problem are the stats and not the broken traits/skills within the professions people cry as overpowered? Honestly, I’m pretty sure if the traits and skills that are too strong were toned down and the ones that are completely useless were toned up, none of this discussion over the stats would be happening because balance would be much more aparent.
“Fixing” stats won’t really change anything when more than half of the skills/traits in the game are inviable.
The amount of effort and gold required to do experimentation in WvW is prohibitive to the extreme. Compared to sPvP where I can use whatever I want whenever I want.
You cannot use “whatever you want” on sPvP because the game don’t offer everything in there…
Condi dmg and it getting effected by duration has no true counter..
Ever heard of Resistance and Condition Clears?
Get good or get dead. That is what WVW is all about.
WvW has virtually nothing to do with getting good, you’ve confused it with something that takes some meaningful level of skill.
If people don’t know what to do when their commander die, it’s clearly a L2P issue.
I love how you talk about Arms as if it is a viable traitline for warrior out of PvE. Back to the dreaming board!
Gunflame warriors run Arms instead of discipline most of the time. 7% burst skill damage won’t make up for a second unblockable signet and extra precision+lowered signet cooldowns and 100% crit chance on Burst Skill. At worst, the only thing that can be missed is Warrior’s Sprint, but even that can be mitigated since you’ll have Dogged March and lower cd on signets, which means you can have resistance up more often by activating the Healing Signet (when Berserker Stance is not avaible).
Now if other warriors use arms, I don’t see that much… Almost everyone just run Def/Dis/Ber.
(edited by Jeknar.6184)
Remake as…? There is no point in asking for a remake when you don’t even say what kind of remake you want out of it.
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