I’d advise you first check with your guild’s representative how your informations are on the form, then, if exact, that the representative communicate with Eotm team.
Please, do state true informations:
They are closing the match-up sub-forum because it tends to derail and not be constructive.
Not all WvW forums.
If you like to do it all and have fun, condi/trap is my favorite – I take sword/(any 2nd hand but axes) + shortbow for roaming, axe/warhorn + greatsword in bus (survivability).
Most rangers doing mostly bus tend to play signets (30/30/10) and direct damages (though not glasscannon, dies way to fast and act as rallybot) with greatsword / longbow
- Spirit build is useless in bus – though it might be fun in the ruins;
- Some roamers play an hybrid beastmaster, which might be fun for camps, but useless in bus
- Shouts isn’t so great in most situation… If you have no ele or gardians, maybe it can be :/
1- GW2 philosophy is that everyone participating in an event gets a reward
a) So no, Anet is not going to divide event rewards according to participants
b) So no, Anet is not going to give better rewards because less people took part in an activity
2- Karmatraining is a problem on certain servers at certain times
a) It’s up to players on that server/time to change it if they don’t like it
Reversing a PvD/Karmatrain mentality is not going to be easy. It will take time and effort. But it is up to the player to change it though outreach/explanations/formation of new players.
3- WvWers want rewards too
Made somewhat +10 gold pieces out of karma training a whole evening (6-7 hours)
Got -3 gold pieces out of defending a whole evening
a) the way defense is rewarded is way under attack rewards… not only in terms of WxP/Karma/loot, but also in the way it is awarded. (attacker get gold for jumping in the circle last minute, defender get nothing if they didn’t kill an ennemy or repair a wall/door during defense event)
4- This is a game. Play it as you want, find the server that answer your desires, and let others have fun with it the way they want. Even when rewards were low, we saw karma trains… More now than then, but still…
I see necro’s minions more like ranger’s spirits than like ranger’s pet…
Pet is the core mechanism of the ranger, while the second life is the core mechanism of necros.
I find it weird, though, that your minions attack any mobs along the way, and not just when a mob puts you in fight… Never played necros with minions, so can’t say, but do you have auto targeting on? (Had less problems with ranger’s druid spirit after taking auto-targetting off).
Any summoned creatures should only attack when their master attacks… They managed to make engis turrets attack what the engi is attacking, don’t see why minions wouldn’t…
Not all bugs, but some annoyances:
- Other : Explosion combos not showing
- Other : Ability to move with second hand axe #5
- Other : Pet stats to scale with ranger’s armor/trinkets
- Explosion combos not showing
Warhorn now has an explosion. I often use it in static/water/fire fields. Sometimes, I have the icon stating the combo happened, most of the times, I have no icons or messages.
- Other : Ability to move with second hand axe #5
Not a bug, per se, but pretty annoying when your class is supposed to be mobile to have something that only blocks projectiles root you on the spot
- Pet stats to scale with ranger’s armor/trinkets
Not a bug, and not everyone would agree that it should be so, but I would like my pet’s stats to scale with my armor – so if i’m wearing PVT, the pet’s power, vitality and thoughness would also be higher, if I’m wearing zerk, it’s power/precision/crit damages should be up also…
Reasonning : base ranger’s damage are lower to balance with pet’s possible damages. (Depending on the build and gameplay, it’s 20% to 40% of our DPS that comes from the pet. And except for traiting, we do not have direct control over that “part of ourselves” with which we are supposed to be in synergy.
(many of my guildmates were astonished to learn that except in traits, rangers have no power over their pets stats – one mentioned there should be a “collar” or “pet item” that rangers could get for their pets – I don’t agree because of the cost, but I sure would prefer getting my pets collars than having to spend half my trait points on unreliable DPS (given it misses half its attack against moving targets))
Some people answering here do not look like they understand the problem…
I once fought at 10 VS blobs.
10, according to some, should be plenty enough to defend or hold. BUT, though 5 people knowing what to do / getting on the siege that should be used to counter whatever, can hold for some time, when attackers are so many, forget about all sieges on the walls – you will be lucky to make two shoot with them before they are destroyed by AOE.
Then, this so big bus just has to put catapults close to the walls, keeping AOEing the walls – defenders cannot build anything against sieges – and they are not enough to go out and destroy the attacker’s sieges.
It is one thing to defend / hold a keep 5 minutes, waiting for allies to come and give a hand, it is an other to try and hold it when you know there is absolutely nothing you can do, not because you are not organised – not because you are not willing – but because there is really nothing you can do.
Treb them to destroy their supplies, they just send half of their zerg away, and when they come back, they pay attention to where the treb is.
They can even break the door manually, while under the fire of at least 3 superior AC used by people who are full up, since, when they are that many, their capacity to heal themselves is phenomenal.
The problem pointed by the author is not that it’s world is not willing to defend, it’s that it is impossible, given the difference in manpower.
There need to be something that makes the game fun as much for those outnumbered as for those outnumbering. Playing hide and seek with ennemy zerg to PvD is not fun. Rolling on roamers with a zerg is not fun – PvDing empty maps is not fun. Taking a keep with the mere force of numbers is not rewarding.
The author, kitten many, is asking for a minimum of balance. Yet, though many ideas have been given to Anet, we still have no idea whether they are going to do anything about the balance. Fighting outnumbered if not funny, no matter what one try to do…
I have some news too!
Instead of killing the mesmer right at the door, have a fellow player pull it off the door before killing it. Yes, it is possible!
Now, mesmer portals might not be the idea some people have of what’s fun and good work, but it works! And remember, for that player to stay hidden there all that time, making sure he isn’t getting disconnected… It takes dedication. I always say a big Thanks to our mesmers, cause while they stay hidden, earning no Xp, Wxp or loots, the bus is elsewhere, having fun…
It is bad, to lose a structure to a mesmer, but it is always possible to seek them out, and to use crowd control to get them out of where they can be ressed from outside.
When I send my troops searching for mesmers or thief, I always indicate to indicate a mesmer’s position before killing it, and to wait for a class that can pull it off the dangerous point before attacking it.
In this war, mesmers and thiefs are the spies that opens the door from within.
I personnally worry more about actual spies, the ones that turn defensive trebs/catapults, build siege where it will be easily destroyed, thus reaching the cap of the map, use up supply right before the structure is attacked, tells the ennemy what our actions are and so on…
Mesmers? Well, if I want to keep the structure, I make sure it is thoroughly searched, and that no ennemy mesmers dies where it can be ressed from outside…
works for me and guildies now
Same, was PvP, got out of the map, got D/C
(2 guildmates also got DC, the ones staying on the map had no problem)
Server : Augury Rock
Build : 27495
Error code : 42:6:3:2151
Love your idea!
I’d just add that people carrying supplies should be able to lay the bundle down for a bit (somewhat 20-30 seconds? before it disappears) – with anyone (friends or foes) being able to pick it up (like plans)
:D
Depends on what you do
When I play alone or with people that do not have explosions, I’ll take the Unguent.
If I play with people who have explosions, I’ll play with the source.
And when I expect to suffer from lots of conditions i’ll take the Source also.
You can get some more heal from the Source with the sword (jump finisher), and with good timing your drake will blast in it, giving you some more heal too.
kittenes here… So much to change…
1) Post 1 skill you would like to change and how
Axe #5 – let me move! ranger is supposed to be mobile, in my view :/
2) Post 1 skill you would like to see added to the ranger
We already have a trait that makes it so our buffs can also go to the pet…
I’d like a trait that makes it so I get my pet’s buff -
Variety is the spice of life—which this is not.
If you’re still on Picken Square (or any EU servers), you will still have possible variety.
The only ones that will have almost no variety are NA BG, JQ, SOR, because their ratings are way too far from other servers ratings. All other servers have pretty good chances at variety…
They are using the current positions of the servers – and statistics over 10 000 match-ups calculated according to the new algorythm. Some things are weird, especially in the NA charts, (SoR and TC not meeting, close servers having few chances of meeting), but it would change as ratings go up and down.
I think it’s good that the firsts servers are not going to steamroll lower tiered ones too often – and except for the firsts US servers, there is still plenty of chances for diversity.
Good change, imho
(edited by Jocksy.3415)
People of my server are currently in que for our BL and the other server have more people than us. It just makes no sense.
What makes the less sense is when there is a queue, and we get on the map to see that we have the inferio buff…
Not funny
I think it’s pretty unfair to not reset wxp ranks to about 100.. I mean there were so many arguments when you reseted fractal lvls back to 30 that you would do the same with wxp… you don’t I’m really dissapointed… how can I Keep up with palyers that now have a accwide high rank with more skills… ? You should let everyone start on even footage every season and reset the ranks… otherwise it’s just unfair because ppl have an Advantage starting in the season over ppl that just Play the Content. You took hours and hours of work I could have invested in wxp when you released the fractal update. you took away my work.. I want now to kindly request that you could set me on equal footage to the hardcore wvw Players… I mean whats the Problem they had fun playing wvw they didn’t do it for some number, did they?
" I mean there were so many arguments when you reseted fractal lvls back to 30 that you would do the same with wxp… "
Please do state arguments other that “it’s unfair for me”…
Fractals :
- At some point of the game it was pretty easy to get to 80 – they made it more difficult without resetting the levels of people who had it easy… having a ranking system would be useless if the ranks were not gained on equal footing
- They made further changes to fractals above level 30 that made it so higher levels would be even more challenging to get
WvW
- They did not change anything that makes it harder to get ranks. It is now easier than ever to get WvW ranks. They doubled WxP gained for actions some time ago, they added Wxp boosters and liquid WxP… Getting ranks before was a real achievement – today, it’s like nothing – in one play session, unless scouting/upping structures, I easily get from three to eight levels while I used to hardly make 1 or 2.
- The loot used to be crappy (chest : one blueprint and one blue item – lords killed, whith luck, a green, most of the time useless grey stuff, sometimes badges). They are improving it, which is good, but people who played WvW before were really doing it out of passion (while fractals have, as far as I can tell, always been rewarding – Just think about ascended, we long only could get them in fractals).
- It used to be almost impossible to do dailies / monthly in WvW (no WvW group events, no WvW activities in dailies), thus hardcore WvWers of old don’t have much laurels (oh, here’s an idea – why not give new players that just bought the game the laurels they didn’t have a chance to get? It isn’t fair they can’t get to par with people who play since release! and while we are at it – why not give achievement points to newbies too – or cancel achievement points gotten before the AP chests introduction – new players can’t catch-up with players of old! Come on, it’s the game… players who chose PvE or PvP over WvW had advantages WvW players didn’t have (loot, AP, glory) – it is logical that WvWers have some advantages too)
Plus, what do you do of people who used laurels to up their ranks? Refund them their laurels every season? The WvWers who didn’t get much laurels because they were only playing WvW would be mad… plus, they used their few laurels on ascended stuff, since they are far from high in fractals…
So, I’m returning your question : why penalize players who played WvW when it was totally unrewarding in the advantage of people who come to it now that it is starting to get rewarding?
Just do some K-train, if you’re so much feeling like your rank is too low…
I cannot nominate just one commander, so I’ll just give a thumbs up to all commanders who take the lead in difficult situation, when all seems lost, when noone else would tag…
All those commanders that do their best to make it so their people have a great time despite odds and numbers have my vote.
/bow
As most, I’m really happy to see that this change will eventually take place.
Don’t know what changed in Anet’s management, but I’m thrilled to see that you are more and more leaning towards what your playerbase wants.
Keep it going!
Would you like us to discuss Population Imbalance again and then follow with Commander functionality?
I would like to know / feel that the discussions of the pop imbalance thread are not just useless venting, but that some kind of action is going to be taken… If the only point of CDI is discussing, and nothing is actually being done… It’s a loss of time both for the players who give ideas and for the devs who are reading through it all.
We need some feedback on the previous CDI before we start another one on the same topic. We need to know what might be possible and what is off limit.
Example, people mentioned that transfers should be calculated according to WvW population, instead of PvE, since PvE is not necessarily on the home world, thus people transfer mainly for WvW.
People also mentioned graphics about queue times being published in the past, so that people can know how long they can expect to wait for a given map on a given time.
It has been mentioned that servers should be made international.
It has been mentioned that people from stacked server should get free transfers to needing servers
Some mentioned servers less active in WvW shouldn’t get less bonus, but more, so that people are more likely to select these low WvW activity servers…
Some of these ideas were just mentionned, some were discussed in lenght amongst the players, but all we heard was “this idea is off the table” not “that idea is interesting”, nor, “as is, this idea cannot be applied, we might tweak it this or that way, so that it might work, what do you think?”
This leaves us people who care about population imbalance with a bitter taste in the mouth – nothing we say is considered, it’s just “swept under the rug”.
So, before deciding whether yet another population imbalance CDI must be made, we need to know if it is useful…
(By the way, thanks for your presence here and now – but if multiple CDI threads are launched at the same time, the input you can give on one subject is going to be limited – And there is just not enough WvW Devs to ensure their activity – and they obviously just take part in it because they were told to. I’d rather have one discussion per week that is fulfilling, than three that leaves one unanswered)
(edited by Jocksy.3415)
I keep hoping for a nice set for my ranger, that does not make it look like a pirate or a bandit, or a technology freak… (sight)
But the worst is that they just took basic WvW set and added flames to it? Where is the originality?
“it is their policy not to release specific numbers”
Yep, it surely is their policy not to say anything cause they do not have a clue :p
Just read a 11 month old post in which people complain the queue is bugged, the teams are not equal on the map, even when there is a queue everywhere, people who get in queue after another player get in before that player…
They then said teams should be equal on the map, in case of queues, that it should be a first in first out… That whatever the bug – if it was a bug, couldn’t be reproduced on their side…
Almost a year after, the queue is still broken..
They have no idea how their queues are working, They have no ideas how many can be on a map…
Post in french dating back to February, in which the exact same problems are mentioned:
http://guildwars2.jeuxonline.info/?idNouvelle=39082
Pretty sure the english forums have plenty of posts like that one…
@ bloodstealer
Can you be constructive and indicate whatever topics you would like to discuss from the previous CDI that were not already discussed plenty in it?Show me this discussion.. all I saw was players putting views, opinions and ideas out.. then being told not to ask such and such and were not discussing this and that… there was no discussion.. […]
You may be happy with this time wasting exercise that seeks to sidestep around the important issues within the game, other don’t.
Server imbalances and its effect on the WvW are killing interest for many server, you think tweaking Comm tags is going to alleviate that? […].
1- Show me this discussion.. all I saw was players putting views, opinions and ideas out.. then being told not to ask such and such and were not discussing this and that… there was no discussion.
And these threads are actually no more than a way for the devs to let players vent :
Devon wrote “To be clear, this initiative is about discussion and not necessarily about action. When we find ideas that fit within our scope and the core philosophies of the game we do take them further, but that isn’t the goal of the whole thing, nor should it be the expectation that we will take action on any and all ideas.”
So, if anyone actually thought devs would really consider ideas… Sorry to say, they were up to desillusions
2- You may be happy with this time wasting exercise that seeks to sidestep around the important issues within the game, other don’t.
Where did you see me writing I was happy with anything? I’m at the bottom of EU Gold league, I’m playing at “night time”, I’m getting rolled on days in, days out… and leagues killed my server further. Not funny, not happy… but I know Anet is happy with their game and really do not care about what its playerbase wants/hope for… They are doing these CDI, just to make it look like they care… anyone putting his hopes up, thinking these CDI are gonna change anything… again, they are up to desilusions…
3- My question, about saying whatever has not been discussed should be put forward, was because I’m among the people who went through all posts, putting little +1 on posts I liked… The same ideas kept coming over and over, very few were new, and pretty much all also been posted on the forums in different posts…
So please, before writing things like “You may be happy with this time wasting exercise”, do make sure I’m really happy with it…
I’m just reading : “that isn’t the goal of the whole thing, nor should it be the expectation that we will take action on any and all ideas” and saying the same ideas kept coming back in the posts, so having another “discussion” on the issue is just going to be the same ideas all over again… which would be a worst idea than getting a new topic (on which – don’t get hopes up – there will be the same kinds of “this is not something we can do” and “this discussion is just to gather ideas, and we do not intend to actually act on them”)… Coming back on the first topic, unless people have new ideas, would just be even more of a waste of time than the “CDI” already is…
Post by Devon : https://forum-en.gw2archive.eu/forum/wuv/wuv/CDI-Process-Evolution/page/2#post3259938
They said that when they’ll do GvG it “Won’t be an half-done thing”. Looks far from half done to me…. more like 5% done.
Please DO put this arena in context.
this is just a QUICK-FIX, not a game mode…
IF and WHEN they will implement GvG, it will be a game mode.
Some expect it to be like GW1 GvG’s, other expect it to be an instanced are where actual GW2 GvG can take place and will be tracked.
No matter what they do, people whine, and whine again. Without even having a single idea of why something was implemented in the first place…
So please, go read the firsts announcements of this arena, so that you know it’s just a quick fix to give a place for GvGers to go, until they can make it a game mode, which would take way more than somewhat a month and a half to put up…
The Arena is designed to give a place for guilds to be able to GvG
- Without taking spaces on a BL
- Without being affected by Bloodlust
It is not meant to make GvG a game feature, it is just a kind of hot fix patch to make up for the dev saying to GvGers that they are breaking his game….
From what I saw/read/heard, it is exactly what they announced, a place where GvG might take place…
Server: Augury Rock (EU)
League: Gold
Enjoyed Season 1: No
Should we have season 2?: No. Unless major changes are made to adress imbalance issues.
Achievements hunters had an easier time getting this title than many daily WvW regular players, mostly those who play defense…
Wouldn’t be fair to make a title a pre-requisite for commanding in WvW…
And some PvE’ers prove to be pretty good commander…
@ bloodstealer
Can you be constructive and indicate whatever topics you would like to discuss from the previous CDI that were not already discussed plenty in it?
The problem is not really kicking party members when they are in game; it’s kicking them when they logged-off or crashed and didn’t leave the group
Achievements in WvW should all be useful for WvW…
I agree the restorer one is harmful to WvW.
But taking camps, sentinels, killing yaks, are usefull thus, they should stay…
And there should also be defense achievements in dailies, that are not situational, like yak escort…
Caping bloodlust points should be getting bloodlust instead, useless to have people running around points insulting players who try to get bloodlust because they can’t get their caps fast enough.
+1 for a “temporary tag system”
In the meantime, what we sometimes do is to make groups so that blue dots tells you where the “bus” is, and put a target on the head of whoever is leading.
(That is a willing player asks everyone tp spawn, then groups get organised, then “commander” is targetted)
Of course, if someone just comes on the ma, he does not see activity, since there is no tag, but it is still better than nothing
Forgot to mention : They should have made it a real competition where the winning servers keep in the competition, the losing one is eliminated and gets to play normally…
Many guilds on my server left because they didn’t want to be the last one of the league (being rolled over).
Many guilds are discussing about leaving, because their players have no fun – many players of my own guild just stopped playing the game.
Seasons brought a crappy ambiance on my server, just this week, two more guilds left – because some wants to be competitive, even if we can’t win any (and get angry at PvEers for not playing the game – which leads to insults where before, they would just have made fun of it) – and some just want to try and keep the fun going, but they are made to feel bad by those who wants to play the competition…
Some more guilds intends to leave if we fall in the lower tier for next season – because they see no challenge in it…
Leagues are killing my server… They encourage staking up on servers that have better chances of winning, they are not funny.
There’s lots of work to do to balance the leagues, if they want to redo them.
I reckon it ignited the interest of many players that stopped playing for a while… but the losses have been greater…
So, Though I hate leagues, if they want to redo them
1) balance opposing servers according to presence at X time – do not put 24h full servers againts a server that has only coverage at prime timeà
2) balance the lines – That a server might get 80 people on while another have the inferio buff and there are lines up everywhere shouldn’t happen
3) Stop transfers a few weeks before leagues, and all through the leagues (anyone sees sport teams exchanging players during the competition, or mid-way though a game?)
4) No success in leagues! Maybe use dailies to measure participation, with the more one does, the more one gets, if you have to measure participation.
Last dev post: 15 days ago (https://forum-en.gw2archive.eu/forum/professions/ranger/December-10th-Ranger-changes/page/10#post3162847)
A few posts before, he wrote he had some ideas that needed testing…
He admitted a few “problems” about rangers needed to be seen at, though it is unlikely for us to get relief…
Please, can we get any kind of feedback about how the testings of the ideas is advancing?
About whether or not there are any real changes coming and not just some small band-aid tweaks?
Even if a complete redesign of the class would cause imbalances – they would be easier to solve if the basis of the class (traits and pets) were not broken.
I am not going to rewrite all good arguments presented before, I “+1” the ones that looked like making sense…
Please! Do something!
Don’t let us in the dark!
The problem I see with this, is that some servers have quite an organisation, distributing guilds across maps according to preferences, balancing the presence of defenders/attackers on each map.
Some guilds/groups are not in for the score… If you are blue and wants to play the points, but most blue guilds could’nt care less… you are not going to enjoy the MU.
If it is possible to get moved to any “set of maps”; a) “I’m in a guild to play with my guildies – why can’t I be with them?”
I do not feel any attachment to whatever is in my team…
Coordinating a server is already kind of hard… coordinating “colors” is never going to work.
Of course, it would make it so there would be less problems with imbalance, but it would completely obnubilates server identiities and diversities, which I find is a high price to pay.
I chose Augury Rock because of the liberty of people playing there. Guilds can coordinate – or not – players can play as they wish – coordinators guide without imposing. There is some structure, but no hard structure…
On some server, there are alliances between guilds – on other, a big alliance decides of everything – on others, every one play as they please…
I do not wish to lose server individuality – to be unable to play with people I enjoy, and forced to play with people I don’t know – and likely never will really know, because I will never meet the same people…
Including PVE is a change; a mechanism to reduce lag is a change, the instanciation of EB JP is a change…
From what I remember, they indicated no changes to masteries would take place… and if one connects to WvW only to try and have a chance to get a new mastery… I feel sorry for that player… WvW activities are not really made by the devs… the players choose to defend or attack, to play hide-and-seek, or to fight… devs give tools – players use them…
I personally was happy that there would be no changes in masteries for the leagues, though I do wish fully upgraded structures were not like paper because of masteries…
The TS ppl vs. Non-TS ppl and the commanders show their dislike of non-TS users constantly, but the ironic part is that you don’t need TS for ppl to stay on a tag. There’s a blue tag on your mini map so just move as he does.
Also, don’t call non-TS users PUGS… WE’RE ALL PUGS IN WVW! PUG stands for Pickup Group and WVW is a mass pickup group. Well, I ranted more than I wanted but there is some very good things that you should think about if you plan on commanding. Just have fun and be respectful
Good luck!
no, were not all pugs in wvw, if your not in a guild (or at least on the server TS) that’s organizing itself thru teamspeak you will get farmed and your towers taken with ease. a well organized guild on teamspeak will easily bring down three times their number if all that group is doing is following the blue Dorito. its far more than just calling the location of the enemy, skills need to be called in the proper order, lines and wells put down, retreats, rushes forward, kiting to the sides, veils, you really need to get with a good guild and learn how to do things before you ever run a tag in wvw. otherwise your just leading that group of fish to the canning factory.
I think you’re getting somewhat out of the original context… Guild raids are not at all like pugs leads… Commanders who try to lead pugs like guild raids are up to disillusions and discomfiture.
And on most servers I know of, Guild raids run tagless…
In guild, I’d often call up a member who go astray – it is expected. Try to call up a pug that goes astray, even if he’s on TS… Not at all the same dynamic…
I won some good fights with pugs not on TS (sent the ones that were on vocal on another mission), and I lost some that looked easy with most pugs on TS…
On vocal or not, some days players follow, some days they don’t…
Unspent rank should be account bound. Thus accumulated rank can be spent one time on any character. Once spent it is soulbound unless Anet resets the WvW rank.
I don’t think that if character A earns 10 points, for example, that he should be able to spend 10 points on A and B and C. He should be able to spend 10 points one time on whichever character he chooses. He should be able to break up the 10 points across characters thus give A three points, B four points and C 3 points.
This ^^
I’d rather have it all account bound – So if I take supply mastery – all my characters have it; If I take AC mastery, all my characters have it – and so on.
Linking only unspent points to account would not make it more alt friendly, imho…
Oh, so we just meant the same thing with different words
Nice!
Anyway. I do understand about progression, about people who wants to put their points according to the class…
But I find it bad that the more I play my ranger, the stronger it becomes, the less attractive my other char become.
It is already bad enough that laurels are needed for pretty much all elevated items, which makes it hard to stuff all characters – If I feel useless on top of that when I play an alt, yes, it does takes most of the fun away…
The Wxp abilities are not class specific so single character progression is superfluous. If Anet had left leg specialist as it was on AC’s and updated other classes to be more focused on specific siege your statement might hold more weight.
Laurels and ascended, I am on board with you on this. They made the biggest mistake not having some sort of wvw only way of getting ascended trinkets. Fractals suck.
I do not understand your statement :
“The Wxp abilities are not class specific so single character progression is superfluous. If Anet had left leg specialist as it was on AC’s and updated other classes to be more focused on specific siege your statement might hold more weight.”
in relation to my post…
Is it because I mentionned the class?
Did I gave the impressions I wanted my ranger to have special abilities my other classes / characters wouldn’t have?
That was not what I meant… I meant I feel I am obligated to play with my main because of all the points it has, even if I would sometimes enjoy some change, the enjoyment is greatly lessened by the fact I cannot have a “useful” role in the group…
I want WXP to be account bound, so that I can enjoy all my characters – so that I do not have to wonder every time I play an alt “oh, right, what did this toon have, as mastery? Oh, only a few points in supply and AC… (sight)”.
Because I am playing off hours, when we are very few people, all improvements and ups count… thus, the other players know I have points in rams, AC, catapults, we leave the sieges to the players who have the most points in it – logic… Then, when I play an alt, I do not have any of those useful points – I feel useless to the team…
“Thanks, I’ll try to mute my mic while playing and say what the commander does etc. "
Say what you do instead… In some situations, you are not necessarily doing exactly like the commander…
When I started commanding, in fights, I would only announce my water zones :/, but it comes with time, and practice… So keep on!
And do remember, if you lead pugs, that they don’t necessarily know that casters won’t tank the zones as war and guards can. Try to give them some indications also (eg: Heavy, we go right through, casters, pass right – instead of “all with me, we go slightly to the right” – and ask zones before they are needed – want water field at the top of the hill – get the fufu wall ready – CC ready for the cell by the tree — helps players get ready for what you’ll ask of them; helps ensure you get what you ask
)
Some people on my server are playing somewhat 12 hours and more daily. They didn’t get the achievements and likely will never get them, because they are playing defense.
There is almost nothing for those players, though the greatly help the server…
If the point of the devs was to “measure” participation, they should have considered yak escort, defense of an objective, the countless AC/defensive treb/catapults and ballistaes, built and reset… (still don’t understand why there is no xpm for siege reset – not much is needed, but at least something, so that defense players are not left in the dark…)
“Best advice I can give as a roamer/skirmisher: record yourself and play it back. Watching back footage gives you are better perspective which allows you to slow the fight down so you can break it all down.”
+!
When in the heat of a fight, it’s obvious there’s going to be mistakes – also obvious we don’t see them… analysing my own recordings allowed me to improve greatly :p
Someone else mentionned how you play with the mouse and keyboard – It definitively is a must to have a good key binding strategy, or multi-key mouse. Having all comps readily accessible, and be able to know exactly the best time to use them :p .
I would add – all classes have escape mechanism… escape might not be “honorable”, but part of wining 1v1 is about picking your fights… Sometimes, it’s just to get some air, so you can go back, sometimes it’s really just about going away
Some escape chains are more complicated than others… Just practicing them might make for faster reactions in combat. (ex. the Ranger’s most “standard” escape (sword) chain demands a pretty fast turn of the camera – mastering it might make it easier for a player to use camera angles)
As for sticking to one class, I’d say it depends on the player… yes, it is good to get some mastery of one class, but sometimes it is easier to learn how a class works to know how to counter it by playing it…
With the amount of points needed to get it… I hope it is strong, and I hope it gives some sort of advantages…
As for the “one needs to zerg to get it” thing… Yep, one gets more ranks faster on a “full” server, PvDooring, but ranks can be got without… Yesterday, I decided to get some levels/rank with my uplevels… Got a group of 5, went around doing camps / sentries, somewhat 6 world levels in less than two hours… with pretty much everyone laughing at my mistakes – cause i’m not an “alt” person, and didn’t have a clue about however i’m supposed to play these classes… But we had fun, and all got a few levels… It’s not the end of the world, to get a few ranks, even without zerging (unless you only play scout/defense) it is not that hard to get ranks… but, I repeat, for me, since it is so costly and demands dedication to get, of course, it should be a great advantage – and it is – as it should…
Working as intended
When I command (not at prime times – usually at night EU, so not many people), I take in consideration the state of my troops (number, and how they follow), the number of people on the other server (how fast they cap structrures / camps gives indication on their numbers / strategy).
I do not care at all who is the other server; I try to make it so that people following me will have a great time.
So, depending on my assessment of the situation, if we are less / people don’t really follow, I will go on the map where there is no ennemies. If we are a decent amount of players, and I see server A is attacking sever B, I will go and attack server B also, because I know they are busy elsewhere.
It is part of the strategy that a 3v3 war allows. It is absolutely not an “agreement”, all commanders (I hope) take decisions based on who is there, and who isn’t – where they are, and how many they are, how they fight, and how we can fight.
Any kind of complaints about 2v1 are kind of pointless, in my view… WvWvW was made so that there can be 2v1s… break the 2v1 againts you, and let another one be created against one of your foes…
Not knowing the servers or overall points is by no way going to stop 2v1s…
“Meh, on another side it makes sense progress is character bound – look at PvP, everything there is character bound so you don’t start from a high level with a new class and get your kitten handed to you. Oh… wait…”
This is exactly how I feel… Many of us feel…
I’m mostly playing one character in WvW – a ranger.
When I take another char, I feel I’m punished – and that i’m punishing my team.
We are not many to play at my hours, so all up are welcome. When They say – someone with the ups to take the ram / the treb / the ac? Oh, Sayella’s there, here, take it. I feel bad to say – Sorry no ups on this character – Go get your ranger!
So I come back with my ranger that has most of the needed ups… (Would you believe a ranger is wanted in WvW?)
Anyway. I do understand about progression, about people who wants to put their points according to the class…
But I find it bad that the more I play my ranger, the stronger it becomes, the less attractive my other char become.
It is already bad enough that laurels are needed for pretty much all elevated items, which makes it hard to stuff all characters – If I feel useless on top of that when I play an alt, yes, it does takes most of the fun away…
On a side note, I never understood why was sPvP points account bound. If I gain 14 levels with a class, that level 14 that shows on another class is absolutely not meaningful, imho… but that’s another topic…
“BALANCE, BUG-FIXING, POLISH
General
Introduced further server-side optimizations, with significant improvements during heavy combat scenarios.”
Copy/paste from: https://forum-en.gw2archive.eu/forum/info/updates/Game-Update-Notes-November-12-2013
:p
Good to know it seems to work, though
All comes down to skill and build.
A bus build will be more team-centered (buff, debuff, heal, mass control)
A roamer build will be more self-centered/self sufficient.
As for the choice classes : War, Guard, Ele, Mesmer, Necros
The ranger’s problem in bus/zerg is it’s pet. It dies in seconds. And since part of the ranger’s DPS is in the pet, it’s base DPS is lower than that of other classes…
The buffs it can give are based on spirits – that are also dying in seconds in large-scale fights…
The combo zone it can create on-demand are few – Water field, with it’s heal; fire field with the torch. With pets and traps, he has more, but they are too “uncontrolled” to be useful in somewhat organised battles.
It doesn’t have many explosions (only one is controlled – with the horn)
The CC it has – 1 sec with entangle (an elite), 2 sec with muddy terrain, one sec with spike trap – isn’t much. He cannot throw the traps far ahead. Usually, with cast time, he’s on the zone of the trap when it finally casts.
He doesn’t have access to much stability – an elite (20 secs per 2 minutes), and a signet that demands a 30 points investment to work (8 secs per 60 sec). The signet that is supposed to make it so we do not take damage isn’t half working – we do take damage.
And our base vitality is lower that that of many classes – so rangers tend to die faster – and a player that dies might raise ennemies, so not welcome in zergs.
Despite its flaws, I love the ranger. I do play it in bus, in roaming, etc. But I also reckon that it is not the most loved/usefull class – All Anet seems to do is kitten it… Always less burst, less dps, less cc (muddy terrain, for instance touched 3 targets, instead of the more usual 5, and with the “evade” update, it touches even less players…)
But, since most of it’s CC also gives cripple – which stability doesn’t allow to evade – it is, I guess, somewhat not too bad.
As for the thief, it has a hell lot of explosion, with the bow. It can be a great finisher in bus vs bus, and depending on it’s specs, have other usefulness for the bus. It it often shunned out of a bus, though, because it is fragile – tends to die fast in bus vs bus, thus raises ennemies.
The Engi is also not often considered a must – despite it’s DPS/survivability – because 1- it’s been worst that the ranger for too long; 2- Nothing it does is specific to it (other classes do what it can do)
All the other classes have much to bring to a bus vs bus setting.
So, in brief, in BvB:
War: DPS/banner/cc,
Guard: buffs/support,
Ele: DPS; (with staff:) lots of combo field and some finishers, lots of cc,
Mesmer: veils, debuffs, portals,
Necros: buff/debuffs/protections,
Engi: Support/Heal/DPS
Thief: Combo finisher, revive allies, kill ennemies
Ranger: Water/fire combos – limited (but possible): support, cc, dps
(edited by Jocksy.3415)
Since the bags are dropping right where the player is when the ennemy is killed (it does not appear where the ennemy died), regularly pushing whatever button was assigned to AOE loot isn’t the end of the world…
The only “lost” bags are the ones a player got while in downed state – if the player respawn right after it’s death, that is, instead of waiting there…
I agree, it would be nice to have an automated loot- pick-up option, but the AOE loot is not a bad option, and if it can get some people to respawn faster, in order to lose as few bags as possible, all the better…