Jangeol – WvW Warrior
Jangeol – WvW Warrior
The issue with necros isn’t their 1v1 ability, it’s their ability to nuke a point into oblivion imo.
Jangeol – WvW Warrior
First of all, someone with your vocabulary should understand that large bodies of text should have paragraphs involved. Secondly I hope you realize the brilliance of your q.q thread about q.q.
From what I understand NA is lacking much competition in tPvP, one of the main reasons I have not transferred despite having recently moved back to the states. On EU though, if playing a warrior you cannot compete with the capabilities of a competent necro or mesmer without significantly more effort. On that note you will still lack the utility of a mesmer even if you perform the damage role better. There’s a reason you don’t see warriors on competitive teams anymore.
That being said, I think this is an issue with necro being currently pretty broken and mesmer always having been. This is due to the level of team utility a mesmer can bring, not them being massively overpowered in 1v1 ability or teamfight damage. I am also not suggesting a mesmer nerf, only that other classes should be able to bring this type of utility while still maintaining a sensible method to setup and execute their burst. Necro on the other hand… I’m of the opinion you should not literally be able to play a class with your face, but maybe that’s just me. In short, once the necro is brought back in line with mortal classes I think warrior will see some more play.
Lastly, don’t insult my generation. My generation fought two wars and is currently navigating through the worst economical situation since the great depression which was largely brought about by the mistakes of our predecessors. Identifying a problem is not entitlement, it’s the first step to finding a solution.
Jangeol – WvW Warrior
The situation with warriors isn’t as bad as people make it out to be. It’s not good either.
Warriors suffer from a couple things, one being a skill cliff where anybody can kill a really bad player with a warrior but a competent player is a thousand times more difficult to beat with a warrior than any other class.
The trouble with warrior 1v1 wise isn’t so much that the warrior can’t win 1v1. It’s the amount of mistakes that you can make vs the amount of mistakes that your opponent can make. You are more limited in your ability to disengage and your skills are on a much higher cooldown. This leads to a sort of “all or nothing” type situation for warriors. You can, despite what people say, build pretty decently for 1v1’s with a warrior, but you will find yourself without a role in a team if you do that (fortunately you’ll find that most people in a premade team are also going to build for teamfights, don’t feel bad if you have to run back to your bunker from a 1v1 build as he’ll most likely contribute far less to the fight on a point than you will).
In teamfights you can bring damage and deny rez. The latter is probably the biggest one, downing something means nothing if they don’t stay down. The only problem here is that you are extremely dependent on your bunker once you’ve moved into melee.
Jangeol – WvW Warrior
It looks like it’d be fun as hell, though I can’t really see it being useful. Constructive criticism wise:
1) Not sure if this was fixed, but stronger bowstrings lowered auto attack damage, making it a poor choice if not running a condi setup. Also, the extended range is negligible in PvP tbh. Empower Allies/Desperate Power are better choices here imo. Empowered may work here as well with boon conversion from warhorn (2% damage per boon, so it would push your personal dps further than empower allies given your high uptime of 4 boons plus what you’ll incidentally convert/pick up from allies).
2) Runes of the scholar, in my experience at least, don’t really pay dividends with retaliation/AoE spam. Hitting 3 people with your f1 will get you below 90% pretty fast if you’re taking a stray hit here and there. Personally prefer 5x scholar 1x divinity or hoelbrak if the other team has a necro (which is basically every team now). My playstyle is generally closer in with the longbow though, so I could be wrong here (drop f1, 3, blind if it seems necessary, hopefully hang onto 5 to shotgun 2 and HB then WW across the point, swapping back to longbow to spam more f1).
3) Maybe I’m wrong here but I don’t see this doing a lot of damage (I haven’t tested it, but I’m rolling numbers around in my head, which I’m generally pretty good with). You’re missing out on 20% crit damage given that longbow builds generally push 20 points into discipline (at least). Also without fast hands you lose out on a lot of dps if you get focused and have to disengage. Also losing out on DoTE, which will generally give your AoE spam at least a 12% boost at a mid fight given that there will be a guard there, and he will be pooping AoE boons every half second.
4) While I like the heal from mending better than surge, it’s still kitten. Since both heals are terrible I prefer the one that lets me use my f1 more often.
The mace/shield+GS build:
1) you’re kinda screwed by stability here, granted you have bolas but you won’t be doing a whole lot of damage without unsuspecting foe in this build.
2) Most mace/shield+GS builds depend on rotation to constantly pressure the other guy until he just can’t dodge/stunbreak anymore. Without fast hands you lose a lot of this pressure (the other guy has 9 seconds to right himself after you swap to mace/shield as opposed to 5).
3) While I like these builds a lot, until the condi spam meta dies down a lot I find it pretty difficult to get anything done with it. HBing all the time means standing still a lot, which means eating a lot of conditions.
4) I’d generally recommend reflect missiles with this setup, as it gives you a second block instead of just a reduced cooldown on 1.
5) A lack of your own stability means you’ll generally get CC’d off of people a lot.
Overall probably a pretty good 1v1 setup though.
Like I said, just constructive criticism. If nothing else the builds look fun, I just don’t see them contributing enough to warrant bringing a warrior over something else. To me the only thing we can really do better is raw damage, which while taking a great deal more thought and patience than other classes, can make up for glaring deficiencies in a teams overall dps if played right.
Jangeol – WvW Warrior
I’d vote for either defektive or k-pop, not just because of their ability to play warrior but because both seem to have quite a bit of understanding in terms of what exactly is wrong with the warrior. Not that it’s all that ridiculously complicated, but a lot of people don’t seem to entirely understand.
I don’t think there are any high ranked EU warriors…
Jangeol – WvW Warrior
From my experience running the 49% crit chance GS build, when I shield bash and then use 100lbs, 8of9 of the hits are criticals
I appreciate feedback, but the stun from shield bash is only 1 second long. By the time your into HB I don’t think you’d be getting 9 hits off during the stun. It’s a bit hard to test.
100lbs with frenzy is fully executable after a shield bash, if your shield has the +15% stun duration sigil attached.
My point was though that the number of crits could only be justified by a near 100% crit chance.
I… don’t believe that’s the case. 2s generally isn’t enough for me to get a full cast anyways off of bulls (frenzied). Still a perfectly good combo with WW at the end though.
Jangeol – WvW Warrior
To maintain, to prolong, normal dictionary definitions actually suffice here I think.
Sustain ultimately comes down to a simple numbers game, if both players make zero mistakes the warrior will ultimately lose as the other class has better defensive sustain (which comes in the form of defensive skills, heals, boons and traits that allow for more dodges) and will deal more damage outside of their burst.
Jangeol – WvW Warrior
but it does so much dermages!
Eh, still don’t know how to feel about it. I can time it alright depending on the target, but generally try to use it on something that’s stunned/immobilized. Personally think halving the cast time and maybe giving it a small leap (shield bash range or so) and this would be a really solid skill… and why oh why does this list a 3/4s cast time, at least get the tooltip right as it’s pretty clearly longer than that.
Jangeol – WvW Warrior
Explain how the trait choices are bad. To me they all seem almost common sense.
Unsuspecting foe pays dividends with this build, blademaster is also a sensible choice with sword being your main source of burst (22+10+20+50) and allows for more bleeds to proc so that you can take full advantage of the +10% damage from 25. Furious is also an obvious choice as this build is extremely dependant on using your burst skills as often as possible.
Dogged march is a necessity as this build would otherwise be very easily kited (53% reduction on movement impairing conditions). Sundering mace is a necessity to me at this point as you will be hard pressed to keep your opponent locked down without it (a more coordinated team may be able to take better advantage of the lockdown faster, making cleansing ire a better choice here).
Destruction of the empowered, despite what people say, is quite a good +damage trait and with berserker’s power now not really worth the investment (basically every other trait in this line is now useless minus 15 minor if you’re not running GS).
Signet mastery is the only one that I’d replace with anything tbh.
Still running this here and there, though hammer/sword+horn seems to be better for teamfights involving necros (this build can take one out of the fight, but most teams are running at least 2 these days). Depends on my own team comp (if we’re lacking on AoE dps I’ll go zerk hammer with a modified version of defektive’s build).
Still have yet to lose 1vs1 with this against anything other than staff shatter mesmers though. Not that they’re than incredibly powerful, just that they are a very good hard counter with this build (strong burst and the ability to pack full stunbreaks and phase retreat).
Jangeol – WvW Warrior
(edited by Jonwar.9205)
kinda disappointing, people continue to take the time to QQ on forums but don’t take the time to actually play the class and come up with a build on their own…..
I’m give you a clue…. there are traits such as “Cleansing Ire” which along “Signet of stamina”, “mending” and runes of lyssa with “signet of rage” can keep yourself condi free…
try mace/shield + GS….. the mace burst skill is a 3s+ stun long enough to let you do a full HB without frenzy… every 10s and removes x3 condis…. u also get x2 stuns, daze block and the godly mobility from gs.
take “Unsuspecting Foe” and use soilders while keeping high dmg.
use those tips, come up with a build and enjoy being god among most meta builds, including the buffed necro terror spam, the only one that should be of any trouble is phantasm/shatter mesmers, but just because Anet spoiled them with those brainless cheesy builds, other than that you should be able to handle any situation…
This is bad advice from someone who, afaik, plays thief. The only thing you’ll be successful with this build against is other warriors. Mace/Shield+GS isn’t a bad solution, but it’s still screwed by the typical problem of the warrior being a 1 trick pony.
Mace/Shield+GS runs into the problem of your gap closers being all tied into the GS, while your setup for the GS’s damage are all on the mace (into one ability I might add). Skull crack is difficult to land without something to set it up (shield bash) which is on a fairly long cooldown. Not to mention every class with more than one stunbreak will laugh at you (and the stability at a mid fight will make you pretty much useless here other than hundred blading downed).
Lyssa is like a suicide button at the moment. Corrupt boon then gg.
Try defektive’s longbow+sword/shield build:
https://forum-en.gw2archive.eu/forum/professions/warrior/Defektive-s-New-Meta-New-Patch-New-Build/page/4#post2318097
I’ve been having a great deal of success with this:
https://forum-en.gw2archive.eu/forum/professions/warrior/PvP-Build-Feedback-Please/first#post2316097
And this, though thieves will utterly destroy you with blinds if they’re decent:
http://gw2skills.net/editor/?fIAQNBMhJakzJFOGS4hJOggeohcRVoUYHbYSxYwGA-TsAg0CnICSFkLITQygsBN+YZxECA
Currently bersker’s stance, cleansing ire and signet of stamina are our strongest counter-condi options. This kindof kills greatsword as an option as it loses a lot of efficacy without its traits and frenzy. You can still run the greatsword zerker setup, but it’s about 10x harder with the condi spam meta that’s gotten more prevalent since the necro buff. The warrior is about 10 steps behind every other class in the game, but you can make it work… sortof…
Jangeol – WvW Warrior
Favorite? Easily hammer. I just love the look and feel of the weapon.
Most useful? Probably either greatsword or longbow, as these are our only really ‘complete’ feeling weapons… hammer is pretty complete too, but the cooldowns don’t really feel justified for what the skills do and it’s just so friggen telegraphed.
Really liking double mace at the moment as well… unlike the hammer I can actually interrupt things when I see them instead of randomly doing so.
Jangeol – WvW Warrior
I miss chasing ele’s around chop chopping as they desperately tried to heal up and stay on a point…
I don’t understand why it was moved at all, this is clearly a PvP nerf as I don’t see how it effects the PvE issues with warriors. They already nerfed the overall sustained damage with it via moving berserker’s power… I really hope they see that this was a silly decision and revert it.
Jangeol – WvW Warrior
even if the sure footed trait simply reduced cooldowns by 20% instead of a 25% bonus it’d be an improvement I think… especially considering:
1) there are some stances you don’t want to last longer (yes, I’m looking at you frenzy).
2) it doesn’t effect balanced stance (unless they changed this in the last patch, not sure as I haven’t even looked at this trait in ages).
Jangeol – WvW Warrior
1) I’d put rifle out of your mind, while it’s funny to kill bad players with you’ll notice a pretty significant failure rate against decent ones.
2) I’d recommend taking furious in arms if running longbow (more combustive shots) and traiting at least 15 into strength OR 20 in defense, this is for getting either an extra dodge from your burst skill (this is huge, I didn’t notice how much I liked this until I started utilizing builds without it). 20 in defense is for cleansing ire, which actually works brilliantly with the longbow (as it’s the only weapon it works half decently with).
3) Discipline I like both DoTE and mobile strikes. Mobile strikes if not running a melandru/hoelbrak+food+dogged march combo.
EDIT: Also, I really like fast hands… wouldn’t take that 15 out if it were me.
Jangeol – WvW Warrior
Risk/reward in general, how is AoE spam that’s as effective at dealing damage to a single target as purely single target skills considered OK?
Jangeol – WvW Warrior
Tried it in tourny, able to completely shut down necromancers. Can hold a point vs just about anything 1v2 reasonably well. Works best with a shatter mesmer traited for boon removal.
The thing I really love about this build is versatility. You’re not just a dps roamer. You can bring dps, you can fight 1v1, and you can hold a point solo (though this is not the intended use really).
The high health eats a lot of condi damage, and berserker’s stance will get you through the initial burst.
Jangeol – WvW Warrior
If you get stun-shattered you can stun-break and press your signet. But till you do this you eat the whole shatter-combo anyway. (reaction time + cast time of the signet). Against any competitive team with VOIP, they will spike you down in about 3 seconds. There is no way (especially without shield-stance or defy pain) to avoid this damage.
stunbreak->whirlwind is generally how I’d go about it actually…
Jangeol – WvW Warrior
Was messing about in hotjoin with different weapon sets, think I might have stumbled on something. Haven’t brought her to a tourny yet, but am planning on at least giving it a try. Did fairly well 1v1 against some decent leaderboard players in hotjoin, so think it might have some potential.
Discipline 20 is DoTE.
What’s it do? One, a fairly decent amount of damage. 22% base crit rate, 42% with fury, 52% when using a sword… and +50% on anything stunned. Secondly it can keep anything without stability locked down, with far less obvious animations than hammer. Much more reliable interrupts and far less vulnerable to blind. Combine it with anything on a team that removes boons and it’s a great team fighter as well.
Was looking for thoughts mostly on utilites and the traits in defense and discipline such as:
Cleansing Ire vs. Sundering Mace
Dogged March vs. Shield Mastery
Signet Mastery vs. Vigorous Focus vs Warriors Sprint
Signet of Stamina vs Berserker’s Stance vs Stomp vs Endure Pain
Damage tests on heavy target golem:
Auto attacks from mace chain crit for 1.1-1.4k (2.2-2.6k on the 3rd hit)
Final Thrust for 4-5k
Sword Auto 900-1k
Jangeol – WvW Warrior
GS/LB is a good weapon set… what I typically run in tournies, and yes it does work. The problem more lies in compared to other classes your AoE is subpar. Your melee damage is off the chain, but GL staying there long enough to actually get it off to significant effect. Running away=Losing, this is conquest, there are objectives.
Anyways… personally running 20/30/0/0/20 now for GS/LB, I find a 10% bonus to bleeding targets to be better than a 15% bonus that I don’t get that often anyways due to f1 use. Also, furious, for more f1. The old scholar/divinity combo on runes or hoelbrak depending on the team comp.
Jangeol – WvW Warrior
Used to be easy with hamstring, but now it seems I have to be inside them if they’re moving. If I have to setup a setup I’m generally not going to bother (The only exception before was the old leg specialist).
Jangeol – WvW Warrior
Hammer Sigil:
Fire if you’re looking to increase damage output. Hydromancy can be used to stay on an opponent. Energy is always good. Nullification may be handy to strip stability, but haven’t tried it.
Accessories:
Knights would be the way to go if you have enough crit damage. Personally run knights/soldiers armor with beserker’s trinkets and weapons.
Food:
-condi duration unless you enjoy losing to anyone with conditions/blind.
Jangeol – WvW Warrior
Tried it, thought it was good, sword/shield still not up to par with GS though IMO, my reasoning as follows:
1) Evade every 8s, the important part about this vs. “just dodge” is the ability to do it while immobilized. All in all I find this superior to a block every 24s (during which time I don’t do anything else).
2) Final thrust is great and all, does a lot of damage… but requires a setup most of the time while whirlwind does not. If I do set something up, it might as well be HB as it will equal final thrust in a couple of hits.
3) Rez stopping power of HB. This is one of the biggest things, when something goes down I like it to stay that way.
4) Just clunky, final thrust and flurry are both kitten near impossible to land against a good player.
EDIT: Dolyak signet also seemed wasted to me, might as well just slot balanced stance IMO.
Jangeol – WvW Warrior
(edited by Jonwar.9205)
Tier S
I think this is actually empty for once
Tier A
- Mesmer
- Guardian
- Ranger
- Thief (borderline between A and B)
- Elementalist
Tier B
- Engineer
Tier C
- Warrior… almost in tier B
I main a warrior, also play ranger and guard here and there, this is based on what I’m most confident engaging 1vs1 and overall utility they bring to a team.
Jangeol – WvW Warrior
Dogged March
Incoming immobilize, chill, Blind and cripple durations are reduced by 40%. Gain regeneration for 3 seconds when you are affected by one of these conditions (this regeneration can only be gained once every 10 seconds).
Not a huge change, but could be the answer imo.
THIS
Jangeol – WvW Warrior
Will definitely be giving it a try. Had previously settled on a GS/LB build, given how that kindof locks up your utilities I think this might be the way to go.
Jangeol – WvW Warrior
Some things I’d note that you may or may not have considered:
Stomp is a friggen awesome skill now. I’ve been slotting it in tPvP. Great for getting thieves and other warriors off you without expending your precious stability. Also can be used to interrupt a res even if the resser has stability. I’ll generally slot this unless against an extremely condi heavy team.
Hoelbrak over Melandru runes, sacrifice toughness for higher damage output. The might isn’t forceful greatsword levels, but it does add a lot. All this with only a 5% increase in condi duration.
http://gw2skills.net/editor/?fIAQNAseSjcO1uxQCPMxBA0jquiL1D7qLuUhxA-TsAg0CnICSFkLITQygsBNiYZxEBA
I jumped on 0/0/30/10/30 as soon as I saw the changes as well, slightly different solutions.
Jangeol – WvW Warrior
I actually like this skill… kindof… still hit it on accident occasionally expecting hamstring to set up the flurry immobilize. I wish they’d make savage leap a two stage ability, would make slotting leg specialist a decent idea again, or just remove the root from flurry. The ‘setup’ for warriors is getting ridiculous… I have to set up my burst with long duration CC, my long duration CC with short duration CC… I mean, come on.
The chain dps of sword is definitely higher now though the animation looks god awful. The damage of final thrust is enough to make 50% into 10% pretty quickly on glassy targets.
Jangeol – WvW Warrior
Welp, the new patch kindof… sucked… but after a bit of thought decided butterflies weren’t for me. So, what’s everybody running/planning now? I’ve been theory crafting and testing a bit, wondering what everyone else is coming up with.
http://gw2skills.net/editor/?fIAQJATRjcOxuxQ2QMxBkzDAkJIPlC7oOSKIDzA-ToAg0CnIqRxljLDXSuscNsYZB
Is my current best PvP idea for teamfight dps. Seems to have lost only a little damage in comparison to my old build, a little harder to get combustive shot off every time it’s up now but not too bad. Arcing arrow every 8s also kindof makes up for this.
Is what I’m rolling with in WvW, mostly smaller group play/solo roaming. Might jump on the melandru train, but it’s hard to say goodbye to that 12g I spent on Lyssa runes. Still trying to decide whether empowered, empower allies or desperate power is going to show the most benefit.
Edit: Also, does anybody else kinda like the new stomp? Not sure how useful it is, but it sure is fun.
Jangeol – WvW Warrior
(edited by Jonwar.9205)
Blinds already a strong condition? I know, lets buff it! Logic, it does not exist here.
Jangeol – WvW Warrior
The nerf to Axe chop chain is so silly, warriors were so close to being viable.
Other than that pretty good patch. Will have to keep an eye on necros and weakness access now.
They nerfed the damage to make up for the fact that Warriors are now better able to stay on their target using the buffed Warrior’s Sprint, Swiftness on crit and Berserker Stance’s condition immunity for 4 secs.
I think it was a logical step.
Mobility was never really an issue for warriors outside of movement impairing conditions. Our ability to stay on target is actually, if I had to guess now, worse with the leg specialist and cripple duration nerfs, not to mention how clunky sword is now.
Jangeol – WvW Warrior
Congrats necros. So, who will be our new bottom tier class to commiserate with as warriors?
I may, at this point, finally give up trying to play warrior. It was one thing being the underdog, but now… I mean seriously, how can you possibly justify nerfing the worst PvP profession? Don’t give me the PvE argument, PvE warriors are basically unaffected as they didn’t have to slot any type of utility (mobile strikes, leg specialist) anyways.
Jangeol – WvW Warrior
10/0/20/10/30 hammer build just got nerfed (but also recieved some buffs, not sure yet, the nerf was to sword)
10/30/0/0/30 Longbow build nerfed
20/20/0/10/20 Axe build nerfed
20/20/0/0/30 GS build nerfed
I’ll probably be looking into:
30/20/0/0/20 mace/shield+GS
0/0/30/10/30 sword/shield+hammer
Axe sounds like a hunk of kitten now. Sword will now truly have no use outside of savage leap.
Jangeol – WvW Warrior
Am I being trolled? That’s my only explanation at this point…
Jangeol – WvW Warrior
Alright, since you edited I’ll break it down for you.
dual weilding only benefits offhand mace because the alternative offhands are useless (shield and warhorn do NOT gain benefit from this trait).
Nobody does use berserker’s stance in PvP, signet of fury if you’re really that adrenaline starved does the same thing WITH a passive effect. Or you could just take furious and never worry about adrenaline again. With the new patch berserker’s stance will have a 60s CD, making it another long cooldown skill.
Jangeol – WvW Warrior
(edited by Jonwar.9205)
The BIG nerfs are that Berserker’s Power and Heightened Focus are being moved to Grandmaster traits while other more useless traits are being moved down.
tell me how are dual wielding and vigorous focus useless.
OK, dual weilding is useless because the only semi-useful offhand that benefits from it is mace. Vigorous focus is useless because of the nature of most stances that people actually use, and the fairly long cooldown that’s attached to them. For example if using endure pain, you do not need vigor. If using balanced stance, you are less likely to need vigor.
Also, just because you used berserker’s focus does not mean that you don’t use your burst skills. I use eviscerate, combustive shot, earthshaker, flurry all in builds that utilize this trait. What made it so great was that it was a low tier +damage trait that didn’t require you to spec too far into a traitline. Same goes for heightened focus.
Jangeol – WvW Warrior
(edited by Jonwar.9205)
/bow is not courteous now? I always use it after a good fight or when initiating a duel (if they bow back I don’t stomp them and hope they return the courtesy). I also use it to stop a fight that’s pointless (ie if fighting a bunker guard where neither of us is going to win in a reasonable amount of time).
Generally when an enemy invites me to a group, it’s to say nice fight or something of the sort… other times it’s too tell me I’m OP and a no skill n00b.
Jangeol – WvW Warrior
Only thing I’ve encountered is some sort of teleport hacking. Ran into a mesmer who would appear to use his downstate 2 and then I wouldn’t be able to find him until he was back up again. Took me killing him 3 times to realize he was teleporting way out of range (was about 2,000 range away or so) and ressing himself.
This is the only time I’ve ever run into someone legitimately hacking however, and I’m fairly certain he was reported by someone and banned.
Jangeol – WvW Warrior
Stealth to me is alright, but the attacker should be unstealthed regardless of whether the attack lands IMO. If I time my dodge right, or block and he’s dumb enough to attack, I should be afforded the opportunity to capitalize on it (I still kindof can, but it limits me to targetless skills, and some guesswork).
Jangeol – WvW Warrior
Its more about our utilities too Idefender is a 30s untraited CD blink/mirror images are both 40s… And unlike other classes that have their (x skill recharges 20% faster in a Adept or major trait line) this got moved all the way to GM without even the slightest thought of maybe you know “slightly” moving it up to maybe Major Adept/Major-Minor Master… No they went all the way near the tippy top….
I fail to see how this is any different than any other class. I’ll show you cooldowns, have a look at warrior.
You honestly can’t see how a minor adept trait affecting the cooldowns of so many skills is slightly broken? This could (I understand, not viable etc) 7 skills on a character. As you said, most players have to invest to a major-master to get a CD reduction on 4 skills on a single weapon. This is also a cooldown reduction on most of a mesmers strongest skills… Mesmers, not happy unless they can 2v1 and are considered mandatory for every team.
Jangeol – WvW Warrior
earthshaker: 3/4s cast time
combustive shot: 3/4s cast time
killshot: 1 3/4s cast time
flurry: 1/2s cast time (with a fairly long channel)
arcing slice: 3/4s cast time
eviscerate: no cast time listed, but apparent as there’s a leap involved causing the ‘cast time’ to be the duration of the leap.
Jangeol – WvW Warrior
Just about anybody who plays a warrior knows of this issue… I think it was based on the idea that burst skills were going to be incredibly powerful, game changing things… which they’re not.
Jangeol – WvW Warrior
Edit: Look at weapons like the GS/Sword/Torch mesmers have the longest cooldown of any class that uses these weapons. The only other class that is plagued with wayy to long of CDs is Eles but they have the advantage of using 20 diff weapons skills.
Oh yes, poor mesmers with their cooldowns. Not even traited:
-25s on a 2s stun->daze->blind (bouncing, ranged)
-10s CD on a 2s evade (that also deals pretty good damage)
-12s on an immobilize/teleport
You’re so crippled by terrible cooldowns.
Jangeol – WvW Warrior
Assuming the leaked notes are true:
Lose – Heightened Focus
Gain – Warrior’s Sprint @ 25%My build will change to 30/20/0/0/20 with
Strength
Restorative Strength
Slashing Power
Berserker’s Power
Arms
Furious Speed (definite 10s of swiftness on 15s cooldown)
Forceful Greatsword
Discipline
Warrior’s Sprint (25% speed w/ melee weapon)
Mobile StrikesThe extra mobility will definitely make up for loss of +9% crit at full adrenaline (not even permanent +9%). I may even go to sword main hand with all the extra cripples and damage it gets.
According to these “leaked” notes.
is this for pve/wvw/pvp?
i assume pve since it’s silly to go glass in wvw and pvp.
what’s the use of mobile strikes in pve in terms of dps?
should trait 25 in arms since it gives you 10% more damage instead and ditch mobile strikesCan’t ditch Mobile Strikes for PvP. Its not ‘silly’ to build zerk in PvP and WvW, its hard. I enjoy the challenge personally. Can’t stand the bunker-and-win playstyle, it puts me to sleep.
mobile strike in pvp is senisble, but in any high level tpvp glass warrior is…garbage.
bunker is only for holding points. most people find a balance, there’s no fighter in any pro ring that has no speed technique or power; they have all, some just excel in few other aspects.
I think you got that backwards. If a warriors not glass, he contributes next to nothing in any team fight. A tanky warrior in tPvP is just a punching bag.
Jangeol – WvW Warrior
Firstly, it would have to remove the condition either on use, or before hit. Either has a counter condition wise as well. If it removed before hit then chill/cripple could be used to kite. If it removed on use blinds could still be used on the 10 minute windup attached to all warrior burst skills. Not to mention they’re pretty much the easiest skills to dodge in the game.
Jangeol – WvW Warrior
The Cleansing Ire trait is really going to shine with Longbow and Sword Burst skills especially. It’s difficult to land Bursts and activate Cleansing Ire if all you’re going to run is melee weapons. Having no ranged capability, Or at least one mobility weapon gimps you really hard, it will not matter how much sustain or healing you have.
If Cleansing Ire removed conditions before the Burst skill landed There would be no counter play against the trait at all Earthshaker would land no matter how good a necro places their wells. That isn’t balanced at all. Flurry and Combustive Shot are excellent burst skills for this trait because of the multiple chances to get a hit off, and Combustive Shot will cleanse no matter what. Perhaps if the other bursts we have available were spread out onto multiple hits it would be better in general for this trait, but I don’t want to see these forums after Eviscerate is changed to multiple, lower damage hits.
Warhorn daze. Fear. There would still be plenty of counters. I know this and I don’t even play necro.
Jangeol – WvW Warrior
Personally I would have liked to see something like a 20% damage nerf to all ‘pets’. I’d even nerf the rock dog. This works too though I guess.
Haven’t heard of any mesmer builds beyond shatter, phantasm or condi (which doesn’t really work anyways).
Jangeol – WvW Warrior
They all go on full CD if interrupted. Why? Because warriors were a class designed with balance in mind while the rest… weren’t.
Jangeol – WvW Warrior
You should not balance the game around 1v1, but when a spec is totally broken 1v1 (where the only real way to beat it is with another broken 1v1 spec, or if the other player is absolutely horrible) there’s an issue.
Jangeol – WvW Warrior
They wanted to make it as counter-intuitive as possible, just like all our other traits and skills. We got buffs to skills that nobody uses and nerfs to staple warrior builds, making the skills nobody uses sub-par instead of terrible and the good skills below average instead of average.
Jangeol – WvW Warrior