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RIP Phantasm Mesmers

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Posted by: Jonwar.9205

Jonwar.9205

Phantasm mesmers were already useless to a team. They were however (along with BM rangers) totally broken 1v1. This is a good thing.

Hurr Durr Blades – PvP Warrior
Jangeol – WvW Warrior

Condition-Control Warrior Archetype (PvP)

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Posted by: Jonwar.9205

Jonwar.9205

Oh, we are being serious now? Confusion can be cleansed, interrupts are much less common than people are making them out to be (Shield bash is a reliable interrupt, everything else is pretty situational). Mace requires you to be in melee range, meaning one weapon set has to have a good gap closer, taking longbow out of the picture unless the person you’re fighting is bad.

Confusion is so weak at this point I generally don’t give it a second thought. If you do manage to interrupt me and stack all these conditions I’ll just cleanse them anyways.

Most importantly it’s useless at a midfight with the amount of stability and cleanses you’ll see from a decent bunker guard. You can take the windows between this to apply a measly 8 stacks of confusion that the guard is just going to remove from everybody there anyways, or to try to get a solid burst in and knock somebody out of the fight.

Hurr Durr Blades – PvP Warrior
Jangeol – WvW Warrior

Seeking advice vs Mesmer

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Posted by: Jonwar.9205

Jonwar.9205

I actually seem to get moad a lot… not sure why, I play a warrior, seems like I should be a low priority moa target.

Kind of depends on when I get moad. I have killed a lot of mesmers in moa form but it was generally because they were already hurting. If it happens at the start of the fight then generally I’ll just evade away, and enjoy killing an eliteless mesmer. In a teamfight I generally try to gtfo, as focus fire is not fun while chickened.

In short I’d say make a decision on the spot as to run or fight and stick to it. Indecision will kill you more often with getting moad than anything else.

Hurr Durr Blades – PvP Warrior
Jangeol – WvW Warrior

Condition-Control Warrior Archetype (PvP)

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Posted by: Jonwar.9205

Jonwar.9205

Not sure if serious…

In short, no, not even close to overpowered. Still won’t even be close to worth picking up.

Hurr Durr Blades – PvP Warrior
Jangeol – WvW Warrior

Supposed upcoming changes to the warrior

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Posted by: Jonwar.9205

Jonwar.9205

To explain, this pretty much killed the competitive warrior (the only reason anybody ever brings one is they’re coming up short on damage).

The other (less common) was the control based warrior. This warrior depended on leg specialist and the adrenaline traits to keep its damage reasonable. This guy might still be sort of useful depending on how the new defense grandmaster trait works (if it removes conditions before hand, ie clears blinds for earthshaker, this might balance out). This guy will still be pretty screwed in anything other than highly organized teams due to the amount of AoE stability a guard can keep up.

Also, while weakness is getting a buff, all the durations are getting a nerf. Meaning the primary previous use for it (cutting down on how often the other guy could dodge) is less effective.

I see mace/shield+GS becoming very common. Perhaps hammer will see some play. Again, this is all assuming that these patch notes are real… which honestly, given the way that ANet has generally seemed to feel about whack-a-mole balance, I doubt it to be.

Hurr Durr Blades – PvP Warrior
Jangeol – WvW Warrior

Supposed upcoming changes to the warrior

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Posted by: Jonwar.9205

Jonwar.9205

It sounds like a buff until you think about it a little… then you realize it’s a nerf, at best it all just kindof evens out. On the other hand I’m fairly sure this has to be fake.

Hurr Durr Blades – PvP Warrior
Jangeol – WvW Warrior

Warrior Opinion Share Area

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Posted by: Jonwar.9205

Jonwar.9205

I’ve always found the synergy between GS and hammer to be rather poor… I think mostly because of the distance between useful traits for both weapons. Axe functions very well with no ‘axe’ traits as does longbow, sword, shield and the horn.

To me you have to build for either greatsword or hammer, and if you use them together one becomes relegated to a more narrow role than it is capable of. Then again if the new ‘leaked’ changes are true I’m not sure what will have synergy anymore.

Hurr Durr Blades – PvP Warrior
Jangeol – WvW Warrior

Finally deciding to share top tier WvW builds

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Posted by: Jonwar.9205

Jonwar.9205

Suggested using a rifle warr for solo roaming… I’ll be moving on now.

Hurr Durr Blades – PvP Warrior
Jangeol – WvW Warrior

Why good S/D is not #3 spam

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Posted by: Jonwar.9205

Jonwar.9205

Sub-optimal would be a better characterization. S/D is just superior in so many ways that it is difficult to justify going D/P now. If they reverted the changes on Sword, then all thieves would be playing D/P again, and they would be marginalized to a very niche oriented, not always needed role for teams. The current iteration of S/D has enough flexibility/utility that it is just more useful to a team.

Personally I think the issue is that d/p is much more difficult to play. When I ran into a s/d thief I immediately jumped on my own thief and ran around hotjoin with it for a bit looking for ways that I could counter it. After hitting max individual score never having played the build or even using the weapon set before I realized something wasn’t quite right.

Hurr Durr Blades – PvP Warrior
Jangeol – WvW Warrior

Why good S/D is not #3 spam

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Posted by: Jonwar.9205

Jonwar.9205

I agree that d/p is a balanced set but every thief here seems to think that it’s underpowered.

Hurr Durr Blades – PvP Warrior
Jangeol – WvW Warrior

Why good S/D is not #3 spam

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Posted by: Jonwar.9205

Jonwar.9205

pressing 2x SAME spell give double pointz (3x triple and so on)

While this sounds extreme it actually seems like a half decent idea to me in principle (repeatedly using the same skill would increase its initiative cost). Maybe if each time a skill was used it’s initiative cost would increase by 1 for 3s or something of the sort? Just throwing out random numbers, but you get the idea.

Indeed. After 28th June you will say Poor trap Thieves and again Poor venom condi Thieves = never ending story.

Result of a poorly designed system (initiative). Balancing a class with no cooldowns is next to impossible leaving thieves in a constant state of too strong or too weak (though frankly, thieves have enjoyed far more too strong time in comparison to too weak time).

Hurr Durr Blades – PvP Warrior
Jangeol – WvW Warrior

Why good S/D is not #3 spam

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Posted by: Jonwar.9205

Jonwar.9205

I am aware of counters in a team setting. That was not the question.

Hurr Durr Blades – PvP Warrior
Jangeol – WvW Warrior

Dealing with Thief in 1v1 Arena

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Posted by: Jonwar.9205

Jonwar.9205

s/d thief I generally run away and hit him with whirlwind and eviscerate (I time it off of his sound fx) and hope that he kittens off. CC is the worst suggestion you could offer, seeing as s/d is immune to pretty much all types of crowd control. Longbow can also work here, partly due to the WTF factor and a lot of thieves not understanding longbow. Rifle isn’t an option I’ve tested a lot here, but I think it would actually also work… though bringing an otherwise pretty useless weapon set for one class seems like a poor choice to me.

d/p a hammer is a terrrible choice due to the blinds unless maybe if packing an axe (hammer+axe/x=you will be kited to death by anything ranged however). Generally I find longbow/gs to be the most effective choice here, AoE him down low enough then whirlwind him.

As to this “have you ever heard of dodge” crap, as a warrior you don’t get a lot of these. Use them wisely.

Hurr Durr Blades – PvP Warrior
Jangeol – WvW Warrior

Why good S/D is not #3 spam

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Posted by: Jonwar.9205

Jonwar.9205

Explain it to me then. I’ve beaten this build, plenty of times really and have a way that I deal with them with each build that I play. These methods however all require them to play poorly however as at any point they can 2 their way out.

Hurr Durr Blades – PvP Warrior
Jangeol – WvW Warrior

survey: will this make warrior viable in PvP?

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Posted by: Jonwar.9205

Jonwar.9205

While this doesn’t really address the whole issue, downed state is one of the things that could really use improvement on warriors. If a warrior goes down, chances are he’s going to get stomped.

Now, if you made downed state 2 knockdown all enemies around him… we’d have a fighting chance there.

Another idea (not to be used in conjunction with the other idea, because I think it’d be a bit much) is for vengeance not procing to simply return you to down state instead of full death like illusion of life.

One of the funniest vengeance experiences I think I had was a couple days ago, where both teams went down at mid (3v3, everyone down) and I was able to vengeance stomp someone to rally my team and ultimately win the fight… of course, despite saving the day, I still died.

Hurr Durr Blades – PvP Warrior
Jangeol – WvW Warrior

Why good S/D is not #3 spam

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Posted by: Jonwar.9205

Jonwar.9205

shhh, don’t tell them not to spam 3… it’s bad enough with just this.

Seriously though, immune to immobilize, immune to stuns, can pretty much avoid all damage due to always having some sort of evade up…

I get a half second window when they’re using their unblockable boon stealing attack, the question is what do I even do with this half second? Lets go over the list…

1) I stun him, he hits 2

2) I immobilize him, he hits 2

3) I use some sort of high damage ability in the middle of the first stage of flanking strike and hope that he is legitimately spamming 3 and doesn’t dodge. This works occasionally, but he can just teleport and reset the fight immediately after the big hit.

4) I spam AoE and hope he’s too dumb to avoid the big red circles.

If somebody could give me a legitimate way to actually kill a s/d thief that isn’t just spamming 3 I’m all ears. All the role questions of this builds viability aside, having a build that’s just unkillable that can also kill you is ridiculous to me (I realize some other classes also have builds of this nature, they shouldn’t exist either).

Hurr Durr Blades – PvP Warrior
Jangeol – WvW Warrior

Calling all mathy people

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Posted by: Jonwar.9205

Jonwar.9205

I’ve been drinking but… 200 armor should be roughly a 10% damage reduction with your current numbers. We can simplify this a lot for my drunken mind by just getting rid of the coefficient as we’re using 1 anyways.

So 2,000,000/2,000=1,000
2,000,000/2,200=909.09… something something

909.1/1,000=0.9091
1,000/909.1=1.09989…

What are you confused about again? Simple rule of thumb within the numbers we’ve been given:
armor added/your armor=%damage decrease

Unless I’m drunker than I think.

Hurr Durr Blades – PvP Warrior
Jangeol – WvW Warrior

Asuras need a disadvantage.

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Posted by: Jonwar.9205

Jonwar.9205

You react faster to larger objects. It’s just how your brain works. You can look up any number of studies on it.

It’s not a hard concept to understand though, you are more likely to get out of the way of a bus heading for you than a rock thrown at you. Yes, I am aware this is an extreme example, you do not need to point this fact out to me.

It is clearly advantageous for numerous reasons. As for the complaints of variety I’m tired of seeing 9 asura every time I play a tournament. I want to see some kitten norns.

Hurr Durr Blades – PvP Warrior
Jangeol – WvW Warrior

Bladetrail hitting 3times

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Posted by: Jonwar.9205

Jonwar.9205

I believe bladetrail works the same way as whirlwind or the mesmer phantasm. If you’re running the same direction as it is moving it can likely hit you twice. Look on the bright side, if you’re moving sideways it probably won’t hit you at all.

Hurr Durr Blades – PvP Warrior
Jangeol – WvW Warrior

1vs1 or even 1vs2 ?

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Posted by: Jonwar.9205

Jonwar.9205

Greatsword+axe/shield is probably the best 1v1 build imo with 10/20/0/10/20 (the last 10 points are kindof debatable). 1vX though this build fails unless they stand close together in your hundred blades. You can kite and take them one at a time when one gets ahead of the other etc with this however. It is also the only way that you’re going to kill a bunker build unless they’re terrible. Also, one mistake generally means a repair bill.

Hammer+Sword/x generally shines 1vX, but there are a number of builds that hard counter it. Blinds and to a lesser extent weapon evades severely reduce the hammers ability to lay hate (stability isn’t really an issue despite what people say imo).

Hammer+GS plays in a similar manner to the first option, but it provides CC in place of the ability to insta-kill things. This becomes laughably ineffective when cripple/chilled though.

Hurr Durr Blades – PvP Warrior
Jangeol – WvW Warrior

Combustive Shot Question

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Posted by: Jonwar.9205

Jonwar.9205

The pulse damage is like any direct damage attack (it can crit as well). Glass cannon generally looking a 1k per tick as I recall, could be remembering incorrectly though.

Hurr Durr Blades – PvP Warrior
Jangeol – WvW Warrior

Balanced Suggestions

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Posted by: Jonwar.9205

Jonwar.9205

So I’ve been playing warrior for a bit now, I’m not a pro PvPer whatever that even means, but I think I’ve got pretty thorough knowledge of the class right now. I do believe warriors are actually fine in their role of cleave dps, but we’re lacking just about everywhere else. So with the talk of upcoming buffs I thought I’d throw my 2 cents in.

Weapon Skills:
Sword
- Combine 2 and 3 skills into a two staged ability
- 3 skill replaced by flinging dust from the ground with your sword, blinding enemies in a cone in front of you

OH Sword
- Rip now pulls your target to you

OH Axe
- Axe 4 is now a 600 range gap closer, effected by movement impairing conditions (imo we could really use an offhand gap closer to make non-mobile mainhands more viable).

Shield
- Reduce CD on both abilities by 5s, 30s for a block comparatively to what other classes can do is rediculous.

Mace
- Skull crack is now ranged, throw your mace at your opponents head (300 range or so)

Hammer
- Staggering Blow no longer roots and knocks back 300 (so it can actually be used to clear a point)
- Skill 5 is now a 2 stage ability, by pressing the skill again you instead lunge towards your opponent inflicting a 1s daze (300 range or so) and CD is reduced by 50% (as in when you use the second stage it is reduced).

Traits:
Strength
- 25 Stick and Move: From what I understand this is a 3% bonus. This is a joke. Buffed to 5% minimum.
- V Powerful Banners: knocks back foes when banners are summoned
- VIII Distracting Strikes: now adds 1s to disables when you interrupt

Arms
- V Unsuspecting Foe: +25% critical chance against disabled foes (stun, daze, knockdown)

Defence
- 5 Thick Skin: Reduces incoming damage by 5-10% when struck from the side or behind.
- 15 Adrenal Health: now heals for 150*adrenaline+hp*0.5 on burst in addition to current effects (numbers can be tweaked, this seems balanced to me)
- Reflect missiles and Shield Mastery merged
- III Sure Footed: Reduces stance CD’s by 20% (to include passive traits)
- XII Spiked Armor: gain 4s of retaliation and regeneration when struck by a critical hit (15s CD maintained).

Tactics
- 5 Determined Revival: Gain protection while reviving (pulses 1s at a time)
- 25 Reviver’s Might: Knocks back nearby foes when you are struck while reviving an ally (60s CD)

Discipline
- III Warrior’s Sprint: Buffed to 20%
- X Mobile Strikes: Removes 1 movement impairing condition, prioritizing immob->chill->cripple

Utilities:
Endure Pain: Reduced to 60s CD, reduces outgoing damage by 50% while active.
Fear Me: Reduced to 60s CD
Bulls Charge: Improve the pathing already
Bolas: 30% increased speed
Shake it Off: Breaks stuns for allies

Hurr Durr Blades – PvP Warrior
Jangeol – WvW Warrior

Is dodge rolling too accessible?

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Posted by: Jonwar.9205

Jonwar.9205

My honest opinion is that some weapon evades do too much. Blurred frenzy is what I see as the borderline (I do believe a 2s invuln should have a longer CD though, 15s to me seems fair), ranger will probably be less of an issue when they can’t just spam evades until their pet kills you.

s/d thief evade to me is just over the top though, especially when combined with the #2 skill. I can handle having to time my big hit for when they’re between evades. I can’t handle the fact that even if I land that big hit he can stunbreak/teleport away, reset the fight and do it all over again. Basically the only way to win this fight is if your opponent is really, really bad.

EDIT: to clarify, I don’t think thieves having a weapon evade is overpowered, I think having a weapon evade that also deals good damage and steals boons leads to gimicky skill less play that is far harder to counter than it is to play. Nerf the damage and I think this skill would be fine, so thieves would have to auto attack or press a button other than 2 and 3 to be successful. I also do not think 2 should break stuns, to me a stunbreak should be something with a cooldown.

Hurr Durr Blades – PvP Warrior
Jangeol – WvW Warrior

(edited by Jonwar.9205)

What Can You Do With A LB?

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Posted by: Jonwar.9205

Jonwar.9205

You can definitely kill someone with a longbow (and another weapon set obviously). Pin down+arcing arrow is nasty damage.

You can solo camps very easily with a longbow as well (my main weapon sets are sword/shield+hammer, so I swap the hammer with a longbow and pull the scouts before I take the camp).

From what I understand longbow much like the sword scales better with direct damage based gear than condition based gear.

Hurr Durr Blades – PvP Warrior
Jangeol – WvW Warrior

Warhorn or Shield?

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Posted by: Jonwar.9205

Jonwar.9205

Warhorn to me is more defensive while shield is more offensive (kinda strange, but yeah).

As far as cripple/chill go I generally find this to be less of an issue as I can keep my opponent in the same state with my build. I don’t care if I’m crippled if they’re crippled to generally. There are classes with teleport, but generally these classes don’t have the ability to really keep movement impairing conditions up.

I also run a somewhat tanky crit hammer build in WvW, and I find that more often than not I use shield to absorb hits on my way to the opponent (avoiding burst is more about sword leaping out of an immobilize if you get caught in one in the first place).

Shield bash also combos very well with backbreaker.

Hurr Durr Blades – PvP Warrior
Jangeol – WvW Warrior

Warhorn or Shield?

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Posted by: Jonwar.9205

Jonwar.9205

I think it kindof depends on your other weapon set. Also I find the best method (against most, not all enemies) to land eviscerate is to throw it down when they’re mid dodge so that it connects as soon as they finish dodging. Setting it up with a shield bash, unless you know they’ve burned all their stunbreaks usually results in a stunbreak→dodge causing eviscerate to miss.

I like shield over warhorn for a few reasons.
1) damage mitigation beyond just dodge, which warriors are severely lacking.
2) a reliable interrupt, we have others but this is the only truly reliable one really.
3) it’s a really good way to get into a tower through a zerg (block+stability).
4) food buffs make condi’s less of an issue, and even if you don’t run the food less people build around them in WvW because so many people pack this food.
5) when focus fired a lot of players will switch targets when they see block block block, making them have to reacquire you if they want to try again.

The advantages of warhorn
1) AoE, making it very good support for your teammates if you’re not solo roaming.
2) Escaping is much easier with warhorn if combined with a sword.
3) Blast finisher, you can never have enough blast finishers.
4) Much much shorter CD’s than the shield.

Hurr Durr Blades – PvP Warrior
Jangeol – WvW Warrior

Asuras need a disadvantage.

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Posted by: Jonwar.9205

Jonwar.9205

I love how people cling to their little advantages. Whether it’s class balance, or tiny minuscule advantages such as this.

There should be an option, there isn’t really a reason not to. It’s been discussed. Be nice if we could get a dev response of “we’ll look into it” or something, but I doubt it’ll happen.

Hurr Durr Blades – PvP Warrior
Jangeol – WvW Warrior

Phantasm Mesmers

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Posted by: Jonwar.9205

Jonwar.9205

I think the problem most people have with phantasm mesmers, BM Rangers and to a lesser extent S/D thieves is it doesn’t really take very much player skill to operate these builds. On the other hand it takes a fairly competent player to go up against them.

The “But it’s not viable” argument doesn’t really fly with me. If it’s not viable then why do you even care if it’s nerfed? I also want builds like this nerfed as I don’t like getting stuck with a team of 1v1 builds in solo queue.

Hurr Durr Blades – PvP Warrior
Jangeol – WvW Warrior

The Greatsword Enigma

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Posted by: Jonwar.9205

Jonwar.9205

3 boons = 9% only when the target has 4 boons is it better than 10% and thats only if the 4th boon isnt protection as well. then your actually doing less damage even with 4 boons. Plus your crit chance is much higher so your criting more often which equates to more damage than base damage. If the target has no boons or 1-2 boons its worst all of the time. . Not every class runs around with 3 boons. Thiefs for example have very very limited access to boons. 10% to bleeding foes is better than berserkers power as well. As with sigil of earth its a 93% chance to cause bleeding so your doing 10% damage no matter how much adrenaline u have. you can Have no adrenaline at all and do 10%.

Berserkers power isnt even better till you are at full adrenaline and once you use a burst skill it becomes worst. But i would take 25 and arms and 10 in streth for a total of 35 points which would give me theoretical 22% damage at full adrenaline over 9% with 3 boons anyday. Thats why Boon hate sucks. 30 point investment for 9% vs a 35 point investment for 22%. And if I decided to do 20 in str and 25 in arms thats going to be 32% plus might stacking on a GS. In order to even pretend do do that much damage which you never will with boon hate it would need to have 11boons on the target. And if the target has that many boons its garanteed that one of those is protection and boon hate becomes from worst to terribad.

The other thing it does is a lot of times it casues people to blow their cleases to clear the bleeding. So you can follow up with a immobilize and they got nothing to clear that than bam 100 blades on them.

Sigil of earth could be replaced by fire, even force would make it so 2 boons and it’s more effective as a flat damage increase and fire supposedly provides more dps.

I’ve already explained why the protection argument is flat out silly.

Have you met the s/d thief yet?

Also, I do not believe that the result of earth and precise strikes is additive as they are different effects.

You’re also comparing an entire traitline to one trait. The choice most people are faced with is 20/25/0/0/25, 20/20/0/10/20, 20/25/0/10/15, or 20/20/0/0/30 (I’m sure there are other minor variations out there). As you can see, all have at least 20 points in arms, so the crit chance is a very marginal difference.

Lastly, a GS Axe combo can spike down just about any non-bunker anyways. Bunkers have boons. Bunkers have lots of boons.

Hurr Durr Blades – PvP Warrior
Jangeol – WvW Warrior

Defektive's Warrior Build Compendium:

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Posted by: Jonwar.9205

Jonwar.9205

Burst I can generally avoid, it’s more spam that I feel I need the shield for. IE HS spam in a prolonged fight when my health is starting to dwindle, or ranger SB spam while I’m trying to take care of another target. It also doubles as a way to eat blurred frenzy shatters (HB, BS, etc) when my movement skills are on CD… and I also find shield bash as the only truly reliable way to interrupt skills.

I’ve actually tried that very combination, I think it might just be the people I play with. I feel our groups are always short on damage with people traiting towards personal survivability for 1v1 capability. Basically a common situation for me is it being just me and a guard on a point, the other guys bring a guard and a couple of damage dealers (with our other roamers being occupied) one of the damage dealers has to die quickly if we’re going to hold out, and it falls on me to pop balanced stance and make sure nobody gets him back up. Their guard is gonna pop stability if he can, and he’s gonna throw a shield bubble or sanctuary down, making this rather hard to handle with a hammer.

Hurr Durr Blades – PvP Warrior
Jangeol – WvW Warrior

The Greatsword Enigma

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Posted by: Jonwar.9205

Jonwar.9205

Sigil of earth? Really? You mean to tell me that a 10% bonus, and gimping your weapon on crit sigil is better than a trait that gives you +3% damage per boon in a game where almost every class keeps at least 3 boons up (with most keeping significantly more up)?

Hurr Durr Blades – PvP Warrior
Jangeol – WvW Warrior

Defektive's Warrior Build Compendium:

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Posted by: Jonwar.9205

Jonwar.9205

I’ve been trying to like the horn, I really have. On glassy builds though I just don’t see how you do without a shield though. I mean, I play warrior quite a bit, and I don’t recall a teamfight where I wasn’t focused at some point.

I’ve also been playing with the hammer a lot again, it just feels like I’m without a role with it half the time. Stability? Welp, sorry guys but I’m useless now. I mean, I definitely like it better 1v1 where I can disengage and wait out stability, but the dps just can’t even touch on gs+axe/shield.

http://gw2skills.net/editor/?fIAQNAS8ejcO1wxQCPMRCAkiq4yUoI1D7qLuUBxA-TsAg0CtIMSVjrGjRyas1MsYJyGCA

I’ve been running a variation of your original hammer build, was wondering if you had some advice for increasing how much damage I pump out with it? I’ve also run it with the same rune set that you’ve currently got on your builds, but it still seems like just not quite enough to down and finish someone (usually enough to down someone, but I have no way of really stopping them from getting back up again when a guard comes along to get them up).

Would really like to run something other than the standard build (well, I guess my GS build isn’t really 100% standard, but still the weapon set is), I just feel rather trapped in it.

Hurr Durr Blades – PvP Warrior
Jangeol – WvW Warrior

The Greatsword Enigma

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Posted by: Jonwar.9205

Jonwar.9205

some disinformation I see in this thread…

For everyone posting bunker warrior builds, a guardian can do it better. Your condi removal is inferior, your heals are inferior, you do not provide as many boons and your personal survivability is inferior.

Warlord.9074

@SharadSun.3089 Theres nothing special about burst mastery. It isnt that good. Its -2secs off of cool down and just doenst use as much adrenaline. Its too deep of an investment. Everyone will tell you this. Ive tried using it with axes to refil the adrinaline faster, ive tried it with shouts to regen the adrinaline faster Ive tried it with furious Ive tried it with no adrinaline gain traits. It ends up being a little faster chance to use your busts at a cost. It actually worst than boon hate in that regard. Big investment no good gains.

I have to disagree with you there, burst mastery is handy on any weapon set that you use burst skills often on as it allows you to use both burst skills for one, and also for maintaining the passive effects you get from adrenaline.

Also, what’s all this hate for DotE? 4 boons and it’s better than arms 25. Mid fight you often see 6-8 boons on targets. Yes, protection still reduces more damage than it creates, but protection would mitigate damage anyways. dmg+DotE-prot > dmg-prot.

Dempsey.8760

It comes down to play style differences, really you’re probably playing warriors who haven’t reached rank 30+ and haven’t realized that 100b should almost never be touched, especially on an enemy that can move.

Erm, should almost never be touched? It’s on a low CD, use it any time somebodies in any way disabled. Eviscerate and HB should be used any time you have the opportunity. The frenzied bulls HB is still an excellent way to burst someone down on low stunbreak classes.

Hurr Durr Blades – PvP Warrior
Jangeol – WvW Warrior

The Greatsword Enigma

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Posted by: Jonwar.9205

Jonwar.9205

GS is used so often because it’s one of our only weapon sets that really does more than one thing well. Damage obviously, defense and mobility.

Glass warriors are common because the only role we really fill is damage. Anything and everything else somebody else can do better, but as far as pure firepower in a teamfight the warrior generally reigns supreme.

The problem is simply it’s much easier to shut us down than it is for us to counter it. You can say “Oh, but I still do damage with my soldiers amulet”. No, you do not, you do some damage but hardly enough to outdamage heals in a teamfight. Yes, you may outlive people, you may be better at 1v1, but you will preform your role in an inferior manner to a glass warr.

In short, extra toughness and vitality may keep you alive longer, but it makes your team dead faster to not have the other guys damage dealers dead quickly. It costs your team points the longer a bunker survives on a point.

Hurr Durr Blades – PvP Warrior
Jangeol – WvW Warrior

GW1 vs GW2 skill interruptions [Warrior]

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Posted by: Jonwar.9205

Jonwar.9205

bulls charge can be dodgy as an interrupt… one could say especially up close as a lot of the time I find myself running in place cartoon style with it right in front of my enemy. Not to mention it just randomly carries you off places sometimes. The bad bugs are sometimes offset by the good ones though, it always makes me laugh when the other guy dodges and my char turns around and runs in place until the evade is over xD

Hurr Durr Blades – PvP Warrior
Jangeol – WvW Warrior

GW1 vs GW2 skill interruptions [Warrior]

in Warrior

Posted by: Jonwar.9205

Jonwar.9205

I can interrupt pretty consistently with shield. Mace as well, though I rarely use it. Earthshaker as well if I’m close to them. But yeah, cast times on most skills that interrupt are longer than the skills I’d really like to interrupt, so kinda pointless. Fun to knock people around ressing/stomping though.

Hurr Durr Blades – PvP Warrior
Jangeol – WvW Warrior

Defektive's PvP Hammer Build-SkillCap Edition

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Posted by: Jonwar.9205

Jonwar.9205

space bar is my preferred spot, took a bit to get used to as I swapped jump out to alt… I was dodging a lot when I wanted to jump over low ledges for a while, but my thumb’s always there anyways, might as well be doing something.

Hurr Durr Blades – PvP Warrior
Jangeol – WvW Warrior

Something to lol about

in Warrior

Posted by: Jonwar.9205

Jonwar.9205

Still doesn’t count :P

Come now, I want to see a true 2v1.

Second Edit: Use instant aoe’s based on your mouse cursor (game options), makes playing hammer much smoother and it tends to bug out less.

I actually don’t like fast cast either, even though sometimes when clicking fast it decides to just not cast. The reason being is placement, landing an earthsaker outside of some sort of AoE effect is quite often handy, but really hard to do without the circle to tell you if it’s even possible. It’s also not like it takes long to double tap.

Hurr Durr Blades – PvP Warrior
Jangeol – WvW Warrior

Something to lol about

in Warrior

Posted by: Jonwar.9205

Jonwar.9205

One was upleveled, so no, not really.

Hurr Durr Blades – PvP Warrior
Jangeol – WvW Warrior

How to kill a thief as a Hammer warrior

in Warrior

Posted by: Jonwar.9205

Jonwar.9205

Against a halfway competent D/P thief you cannot win with a hammer warrior. Swap you hammer out for something else, as otherwise it’s just a useless weapon set.

On the other hand most D/P thieves roll it because it’s easy to insta-gib people with, so most aren’t that good. Before somebody goes “OMFG, thief harderest class to play evah” I am not saying that all are bad, or that thief is an easy class to play well, just that it’s easy to insta-gib the average WvWer as a D/P thief.

Hurr Durr Blades – PvP Warrior
Jangeol – WvW Warrior

[PvP] Clerics Might Stacker

in Warrior

Posted by: Jonwar.9205

Jonwar.9205

http://gw2skills.net/editor/?fIAQNBMhNakzJ5NGS7hJSggPUFnCAo+AckeEGsxaA-TsAgzCnICSFkLITQygsBNEZJyMCA

Been messing around with build ideas lately, and found this to be reasonably useful. It’s a bit less “all or nothing” as our typical glass damage dealer builds while providing good team support and damage. It seems to me to have a lot of potential anyways, though I’d classify myself as an average player and it’s a very difficult build to properly utilize.

So, thought I’d post it here and see if anyone had any suggestions for improvement or if somebody would be interested in providing some gameplay footage of it (I get laggy recording at any decent quality).

Advantages:
- Ability to keep 25 might stacks up on yourself at fairly high up-time (in teamfights pretty much permanently). Also keeps 9-12 stacks up on allies fairly consistently.
- Permanent regen provided by your banner.
- Reasonably high crit chance (40-54%) with permanent fury.
- High vigor uptime

Weaknesses:
- Only mediocre condition removal
- Susceptible to focus fire without endure pain or a shield.
- Extremely dependent on adrenaline and the combustive shot burst skill
- Woe unto you should a s/d thief hit you.

Intended Use:
Sidepoint bunker or midpoint dps and support.

Basic Gameplay:
FGJ should be spammed to keep permanent fury and 8 might stacks up at all times. This build is highly dependent on combustive shot for both damage and might stacking. You should drop combustive shot well within the point where the majority of enemies are present, along with arcing arrow (preferably on a pinned down opponent).

Your warhorn is your only source of condi removal, but it’s AoE and converts instead of just removing.

Don’t forget about your banner, its blast finisher is important as is its stat boost/regen.

Things that can be subbed:
- Valkyries amulet with a clerics jewel is another stat set I’ve used, you sacrifice some regen effectiveness for increased damage basically.
- Mainhand can be swapped to axe to up your adren gain at the cost of mobility, haven’t tried mace yet.
- Discipline trait can be changed out
- Balanced stance can be subbed with shake it off, though I really didn’t like running it that way.

Hurr Durr Blades – PvP Warrior
Jangeol – WvW Warrior

A sick 2v1 clip. Please check.

in Warrior

Posted by: Jonwar.9205

Jonwar.9205

I’m trying to introduce the sword board and hammer combo. There’s so many annoying GS videos i’m sick of it. So compared to those players I am a demigod. I think you’ll be happy to hear that there’s more boasting to come.

That weapon combination is nothing new. I’ve been running it since I bought the game, and so have many many others. I don’t claim to have invented anything and neither should you. I believe the first person to run it successfully was Golradaer.

Secondly, I agree that this is not 2v1, it is 1v1.

Hurr Durr Blades – PvP Warrior
Jangeol – WvW Warrior

Warrior and enemy reviving

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Posted by: Jonwar.9205

Jonwar.9205

Until they pop stability and laugh at your silly CC. Yes, hammer can be used to interrupt resses though (you’ll also want to be providing steady dps over the guy so that when they do pop stability they don’t want to hang out there to res).

Yes, HB can be used to stop ressing. It will outdamage the guy ressing, but more often than not it will simply make the resser not want to stand in your channeled HB allowing you to cut down the downed’s health significantly. I also seem to kill a lot of people doing this during teamfights with all the screen clutter they don’t realize what’s happening until it’s too late.

Stomping or ressing depends on the situation. I’ve made the wrong decision before and made the right decision. Generally ressing is the safe option.

Hurr Durr Blades – PvP Warrior
Jangeol – WvW Warrior

Is it true? About HB and Frenzy?

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Posted by: Jonwar.9205

Jonwar.9205

well sledgehammer is more destructive to limbs with the same force if you used a knife. Just ask the people who go fetal position after I hit them with an Earth shaker.

Actually, you could kill someone by striking a limb with a steak knife. You might also be able to do it with a sledgehammer, but far less likely really.

I’ve run both hammer and GS builds, in PvP hammer doesn’t have near the burst it does in WvW. In WvW I can run 80% crit damage and 2.7k armor and hit with 5k backbreakers while still being relatively tanky. Also, people in PvP have actually learned to use their dodge key more often than not, which is rather detrimental to hammer burst.

Hurr Durr Blades – PvP Warrior
Jangeol – WvW Warrior

(edited by Jonwar.9205)

Jon: "once the shield is down...."

in PvP

Posted by: Jonwar.9205

Jonwar.9205

Do staff ele’s need a buff? Sure.

Do warriors and necros in general need a buff? Also yes.

Warriors and necros receive priority because they are lacking 1 build that can’t be outdone in its role by another class.

Oh, and lastly scepter is just fine quiet frankly, it sounds like it just doesn’t fill the role you want it to.

Hurr Durr Blades – PvP Warrior
Jangeol – WvW Warrior

Is it true? About HB and Frenzy?

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Posted by: Jonwar.9205

Jonwar.9205

I fail to see the difference… do you cut your food with a sledgehammer? They are different weapons with different purposes.

Hurr Durr Blades – PvP Warrior
Jangeol – WvW Warrior

Is it true? About HB and Frenzy?

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Posted by: Jonwar.9205

Jonwar.9205

That’s like apples>oranges…

Hurr Durr Blades – PvP Warrior
Jangeol – WvW Warrior

Normalized Character Models in sPvP

in PvP

Posted by: Jonwar.9205

Jonwar.9205

Playing as an Asura in PvP is like playing as Oddjob in multiplayer Goldeneye.
Cheap.
…although I did laugh last night playing sPvP when I saw a tiny Asura Engineer called “Net Turret”.
Quite an effective ruse, haha!

That fella’s in my guild xD.

Stealth

What did I misunderstand you?? And I know how to read..You suggest they have options to make all character models human.. And most likely in case this being implemented, there will be no options.So far,how many options you see we have out of thousands and thousands opts we NEED??And No, I don’t want to see more Human.. Please use your brain to comprehend what other people said bf accusing them for illiterate..

lol… am I being trolled?

Hurr Durr Blades – PvP Warrior
Jangeol – WvW Warrior

Is it true? About HB and Frenzy?

in Warrior

Posted by: Jonwar.9205

Jonwar.9205

no, you can’t really land the full channel usually… but you can still WW and eviscerate to spike someone down easily…

Am I the only one who likes the new frenzy? It’s no longer a suicide button in team fights, and the longer duration gives you more time if that perfect opportunity becomes less perfect.

Hurr Durr Blades – PvP Warrior
Jangeol – WvW Warrior

Warrior Viability Suggestion Thread

in Suggestions

Posted by: Jonwar.9205

Jonwar.9205

Simple suggestion, weapon evades are currently present on many strong builds. BM Rangers in particular, with S/D thieves coming in at a close second.

What I’d like to see is warriors receive certain attacks that cannot be evaded (dodges will still work, just weapon evades specifically). I think good candidates for this buff would be earthshaker and combustive shot. Of course I mostly just want to see anything throw a wrench into the current pet madness currently taking place.

Also, brawn, really… how has this not been fixed yet.

Hurr Durr Blades – PvP Warrior
Jangeol – WvW Warrior