Man some of these comments are hilarious.
But anyway, what the “skill” thing was trying to say is that everyone has the same access to the same gear – so the person who wins in a fight is theoretically more skilled.
This is opposed to other MMOs – where having ‘epic’ or ‘legendary’ gear will make you do 3 x more damage and no matter how skilled someone is, you can insta-kill them if you are more geared.
You forgot that composition is a thing. Composition isn’t skill.
Better games exist for pvp.
I remember a friend and I started Frostgorge Sound at 65ish, capitalizing on being the first ones into that zone, we managed crap ton of exp per kill, however if you were to be caught with chill off the mob pack you would likely die.
However back then Guardians were truly god status. Not having an internal cooldown on vigorous precision was key.
- Spoilers New gear tier.
I " loved " snakes, RIP SNAKES 2013 #NEVERFORGET
Legal, in fact if the dungeons required any sort of skill, and the rewards reflected this, I bet players could even score a bit of RMT action if their guild was good enough.
The best part is when it boils over into RMT, literally nothing can be done to enforce any rules that prevent against such situations.
Shields don’t passively block melee attacks
Shields don’t passively block
don’t passively block
passively block
PASSIVELY!
Maybe horses were bred out of existence due to centaurs? MAGIC!
Ascended gear also drops, most probably by a rate which is comparable to the time and effort needed to craft it all.
So. . . 24 hours for a full set of armor + weapon?
Then again you never know.
My biggest problem is the way that they portray the Iconic Heroes as if they were children that needed to have their hands held, the only characters of note are Warmaster Frogal, Tybalt Leftpaw, and that sylvari that could fly for no reason. The worst part is that the only reason anyone remembers them is because they copy-pasta’d Ruriks martyr moment, and have yet to finish copying it.
I’ve yet to see it.
Endgame = Crafting, Dailies, and pretending like WvW will ever matter, or ever be interesting for that matter.
Is NCsoft still in charge of making extremely poor decisions? Welcome to the year of Dejavu. Oh well, maybe BDO will see a less restricted region localization.
“Compete with ESO” well. . . that’s something I’d never thought I’d hear.
On my server, I see a lot of people playing Rangers. Not everyone plays a warrior.
“We wanted the Reddit crowd.”
Let me know when you see a dev thief!
you won’t know, they’re in stealth
(edited by Judge Banks.9018)
You were careful not to name the beast, but in WoW most PvE minded players have always done their leveling up in dungeons, so much so that they run the same instance over and over and over again until they’ve leveled up enough to gain access to the next dungeon in line.
I’d be willing to bet that the lack of “easy and simple”, WoW style linear corridor run type dungeons at both low and mid level is keeping quite a few players away from the game.
Those who’ve played WoW know that ‘Deadmines’ or ‘Ragefire Chasm’ are quite different from ‘Ascalonian Catacombs’.
Back when 4 days played time was considered fast, no one who was considered a power leveler would ever do dungeons. Well. . . except ZF during BC, soloing ZF after many of the class revamps was unreal if you had the AoE, even after they added so many quest to the unpopulated areas.
I don’t mind monsters having unique skills, however I liked that in Guild Wars unique monster abilities were few and far between, and usually reserved for boss-type monsters. I also liked to some extent that when skills were changed it affected the enemy monsters as well.
top tier necro!
I could go for some Shortbow Guardians, or Greatsword Necro. Both are solid weapons that anyone would use given the chance.
- Maybe your friends prefer rift’s “endgame” to GW2’s “endgame”.
- Maybe your friends did their research on GW2 and prefer to not to waste their time as many of us did.
Only a few of the possibilities as to why they don’t want to play GW2.
It depends on how you look at it. Personally if this is all the west has to show for. . . well it’s all a bit depressing.
The original Planet Side had better large scale 3 way pvp.
It doesn’t matter what Scarlet does at this point, she’s a kitten character who was forced down the players throats with very little back story.
I still quite haven’t figured out what they’re shooting for with her character development, one person suggested that they were try for insanity, much like the Joker from batman. It seems terribly lazy and poorly thought out whatever it is.
- Level Cap increase.
- New gear tier.
- New legendaries to grind.
- Crafting level increased.
- Free level 80 scrolls as second birthday rewards and recruited players.
- A whole new tier of story with an astonishingly bad climax!
Calling it.
It’d be a miracle if they ever reworked condition damage like promised.
(didn’t mean for the topic title to rhyme in my head lol)
Hey all!
I currently have the GW2 client installing, and I’m looking forward very much to playing! I’m coming over from WoW after years of exclusively playing that. It just feels SO cookie cutter, and the game and classes are constantly changing, and it never seems for the better.
So, I’m posting because obviously I’m totally new to this game and was seeing if you guys have any general tips? A good world to choose, or perhaps know if this game frequently has any guilds that sort of take in inexperienced players and show them the ropes? (common in WoW)
Anyways thanks guys. Peace!
Do you like Farmville? If yes, pass go and collect laurels.
If the answer is no. . . well enjoy the ride that never ends!
I would say Defiance is rather alt friendly when you think about it. At the same time having an alt in that game is rather useless if you’re still bothering to think.
I feel that GW1 was a lot more alt friendly, but that is just me.
I didn’t play GW1, did they do account bound only items instead of soulbound?
They had soulbound only for armor and for weapons at the players discretion, I believe it was called personalizing, it would put a small damage boost on the weapon damage of an item, and add your name to it, often times considered useless. So essentially all weapons that ever existed in the game were continually circulated, and yet the market seemed so much less inflated than what we’ve experienced here today.
The difference is the grind, how much a person had to work in order to get his or her character optimally functional to participate in all content.
In Guild Wars it was more so about your skills than it was your armor/weapons. Luckily once a skill was unlocked you could learn it on any of your characters through the use of tomes.
I don’t think it ever took me more than a day to level and properly gear out a new character.
Caring about the market economy in a video game more than caring about having fun.
GUILD WARS 2! Your number one source for market society simulation.
I didn’t till I asked, and even then it sounds very kittening dumb.
“It all gets back to our basic design philosophy. Our games aren’t about preparing to have fun, or about grinding for a future fun reward. Our games are designed to be fun from moment to moment.”
-Paul Barnett 2.0
“Feel Grenth’s spicy embrace!”
Guys, guys,
Why are you turning to Killshot, when thief backstab is so much more OP?
Backstab has 1200 range and the ability to hit an infinite amount of targets?
What I think of the armor itself is irrelevant to this topic.
The biggest problem I have
I can not support designers
what I expect a game should present to you
Yeah. . . requesting lock.
In quality of life terms, YES.
In what you’re probably looking for, IE substance, never gonna happen.
Forums, not at home.
The one in northeast Metrica, I couldn’t tell you why either. Statistically it’s far from the fastest, but for some reason I like it.
19.2 Vanquishes for max skill rank across your entire account, TOO HARD!
Fun fact: Castlevania 2 Simon’s Quest invented grinding in videogames.
Has anyone actually figured out a way to make more gold in game than you would with a $10.00(58.24g) an hour minimum wage job?
In two days maximum you have earned your pre-cursors worth in gold.
The “Grind Wars 2” God demands it.
You forget that they’re essentially re-feeding the same information to you that they probably just said to their internal group. After-all they likely have to communicate to them as well.
Because self imposed difficulty is the only difficulty left in this game.
Although I heard people had a bit of trouble in the aetherblade dungeon when it was released, as was with the new Teq. Unfortunately I never got to experience them, as such they’ll never be difficult for me.
How about a Mageknight ?
I’ve always loved the idea of having a fire based tanky character. Feeding off burning foes to sustain him/herself.
My first argument is that gw2 is ultimately a game focused on self-progression, like most MMOs. Part of this progression is being able to identify your dps going up, either from getting better gear or becoming better at your rotation / choosing a more optimal trait setup and such.
I do not agree with this, because fundamentally GW2 is NOT focused on gear progression, which makes it unlike most MMOs.
Except it’s nothing more than a gear treadmill. They didn’t need to add Ascended gear to the game, but they did it anyways. Because the player base is nothing more than that of people that look for a distraction in the form of grinding and farming, instead of actual good gameplay.
Guild Wars, that is all.
I’ve know myriads of people that often explain why they simply cannot play “X” race. It’s pretty common.
The root of the problem is that Achievement Points are literally the worst thing to have ever happened to the entire gaming industry.
- Blade & Soul Never going to happen, least not till I get an east asian language install.
- Echo of Soul It’s WORLD OF WARCRAFT! I thought we were done with this as an industry. . .
- Bless seems to have a weak animation system. Other than that I haven’t seen anything real exciting about the game at all. I read about how people harp on about the “graphics”, but in terms of overall graphical fidelity, the game looks worse than Black Desert Online. Aesthetically I’d say it’s much more boring than Guild Wars 2.
- Icarus Online I hear a lot of familiar sound bytes, some from WoW, some from B&S. Combat and animations look boring, and overworld seems to reek themepark grind.
- Black Desert Online Actually looks like a game I could adventure in, man it’s been a long time since I’ve had an adventure of my own. The lighting during dark thunderstorms actually excites me, as well as the caster gameplay. I’m just going to save everyone time and simply go with Black Desert Online is the only game in this thread that actually excites me.
It would be a start to fix the mess they made 1 year ago.
The best way Ascended should be treated
-same stat of exotics (just with infusion slots for fractal)
-can swap stats (you grinded for it, you deserve to retain a “reward” cause stats are taken away, and this would be far better than +stat)This way you have ascended being exotic-level of power with a trade of some versatility in building (can’t make Ruby ring with emerald jewel, you’re forced to go ruby/ruby as stats) for a infusion slot (and forementioned stat swap), and at same time being a utility/build diversity helper with stat swap (like current legendaries, which are ascended in fact).
I would enjoy this.
