Showing Posts For Jugglemonkey.8741:

thief pull is broken

in Thief

Posted by: Jugglemonkey.8741

Jugglemonkey.8741

It works for me, but most of the time I land it it’s against horrible players who sit there spamming 1. And yeah, you have to stand still to get good odds of hitting.

Critical Kit, Thief.
Don’t follow me, unless you enjoy being chased by angry men with sticks.
Power Build Condi Build

Perma-Stealth is Legalized Griefing

in Thief

Posted by: Jugglemonkey.8741

Jugglemonkey.8741

What happened to Burnfall anyways? That guy always made me laugh.

Tbh when people don’t accept that perma stealth is no longer a thing (if you doubt that, roll a thief and try it), and then call playing a class to it’s strengths griefing, we’re never gonna persuade them otherwise.

Critical Kit, Thief.
Don’t follow me, unless you enjoy being chased by angry men with sticks.
Power Build Condi Build

Moa doesn't really fit Engi

in Engineer

Posted by: Jugglemonkey.8741

Jugglemonkey.8741

I’m happy with moa. I’d be more happy with random furniture though.

Sylvari necro: ’i’ve won this, i’m a lich!’
Engi: ‘and now you’re a chair, flamethrower PFFFFFFT

Please make this happen. For the children.

Critical Kit, Thief.
Don’t follow me, unless you enjoy being chased by angry men with sticks.
Power Build Condi Build

Yup! turret nerf inc!

in Engineer

Posted by: Jugglemonkey.8741

Jugglemonkey.8741

yea you like that dont you…needing 2+ players to get rid of a turret engie….nice and easy, l2p for the non turret player right…dont attack the turret engie when you’re alone…and the turret engie is still being able to get help while alrdy 2+ is required to get rid of the engi is alone….when it gets help…the whole opposing team needs to go there…so the rest is unprotected….exactly that is where the problem is with the engi….its broken OP and it needs the nerf thats inc…enjoy, no longer replying…..engie on turret spec atm….= broken overpowered….this is exactly what is needed. by this, i mean the nerf…..lmfao…dont contest the point when an engie is there….so a team of 2+ engies….dont contest anything…get over yourself…bollox you talk alot m8, you just exposed yourself…funny thing is, even tho you can reread your own post a million times…you won’t even see it. you did expose yourself tho…dont contest a turret when youre alone lololol… yea you loved that didnt you…nice and easy grind. next

You also need 2+ people to get rid of a single bunker guardian…
Unless you bring a trapper ranger or a condi engi… Oh wait, the same builds instantly melt away the turreteer, too, but were driven out of the meta by shoutbows… What a shame.

Let me get this straight. If you sit on point as a turret engineer and see a trapper ranger walking onto your cap circle, you are dead.
You can’t overcharged shot him, because that would put your only way to break entangle on cooldown, your thumper will knock him out once and then he will start loading conditions on you, which melt you away within 10-15 seconds.

^ This. It’s a bunker build, the entire point was to be hard to kill. Imo the main problem with it was that because turrets don’t scale on stats, they have pretty good damage due to rocket turret despite the engi himself hitting like a wet noodle. That, and as Naphack said, the obvious Engi counters have largely been dropped from the meta which makes them all the more difficult to kill.

Something needed to be done about it, sure. Making turrets scale their damage off your stats would have been the best way to do it imo, this seems like overkill. I’m not even a turret engi, I just like seeing more than 2 viable builds on a class.

Critical Kit, Thief.
Don’t follow me, unless you enjoy being chased by angry men with sticks.
Power Build Condi Build

Help me be not useless in pvp

in Thief

Posted by: Jugglemonkey.8741

Jugglemonkey.8741

I’m assuming you run a build with 6 in trickery Nero? If that’s the case, make sure you land steal against thieves and try to dodge their steal & CnD, that extra stealth from the stolen item puts you in a very good position and leaves them with half ini. Using D/P too, you can chain blinding powder with a port to put pressure on that way, and alternate between 3 spam and auto attacks, works against most squishies as long as you blind/dodge their big hits.

Just be aware with the blinding field that you can be hit from outside of it, the range of thief’s sword auto is greater than the radius of the field so if you’re sat in the centre I can still hit you. Make sure to move to the opposite side of the field to them and you’re golden.

And Sadrien, we are obviously kindred spirits, if a group of hacked off enemies don’t chase me halfway round the map for killing their doly and running away whooping then where’s the fun? xD

Critical Kit, Thief.
Don’t follow me, unless you enjoy being chased by angry men with sticks.
Power Build Condi Build

Class survey and trends

in Thief

Posted by: Jugglemonkey.8741

Jugglemonkey.8741

Questions answered, good luck with your project dude

Critical Kit, Thief.
Don’t follow me, unless you enjoy being chased by angry men with sticks.
Power Build Condi Build

Help me be not useless in pvp

in Thief

Posted by: Jugglemonkey.8741

Jugglemonkey.8741

Ps: if you’re worried about your ability to 1v1, arrange some duels with a friend on the classes you struggle with. Remember though, you’re a thief – fighting dirty and stabbing someone in the back as they fight your friend and running away after is what we’re supposed to do, leave the ‘honorable duel’ idea to the warriors & guards.

Critical Kit, Thief.
Don’t follow me, unless you enjoy being chased by angry men with sticks.
Power Build Condi Build

Help me be not useless in pvp

in Thief

Posted by: Jugglemonkey.8741

Jugglemonkey.8741

Thief is in a tough spot for PvP, in my opinion. Some general tips:

1) learn to read the minimap well, and use your mobility to keep their home uncapped anytime they leave it unguarded. Don’t try to 1v1 on far though – even if you win, odds are that’s 2 mins you could have used to win the teamfight at mid and have 90s of points ticking, for example.

2) learn to love your shortbow. You should be spending 70% of your time poisoning & pressuring squishies, ready to swap to D/P and guarantee a down. Poison the downed wherever possible too, to prevent banner.

3) take out the enemy thief/mesmer. They are your priority targets, keep them downed and off your tanks.

Your role is basically to +1 fights so you win/keep nodes, and to decap nodes when the enemy leaves them open. Other than that, you should be on the edges of team fights looking for opportunities to down something.

Good luck

Critical Kit, Thief.
Don’t follow me, unless you enjoy being chased by angry men with sticks.
Power Build Condi Build

Turrets will get nerfed

in Engineer

Posted by: Jugglemonkey.8741

Jugglemonkey.8741

Agreed, I don’t want them to be unplayable, as they make a nice change imo, and I personally don’t have many issues with them. I play pretty tanky though, I haven’t played against one on my thief and I imagine I wouldn’t enjoy that.

As a bunker they do exactly what they’re supposed to do, but every premade team i’ve seen running more than one turret engi in tourneys wins the first game but then loses the match, which is interesting.

Critical Kit, Thief.
Don’t follow me, unless you enjoy being chased by angry men with sticks.
Power Build Condi Build

Turrets will get nerfed

in Engineer

Posted by: Jugglemonkey.8741

Jugglemonkey.8741

I’d rather they didn’t touch elixer infused bombs any, as swapping that with experimental turrets would mean I wouldn’t need to go into inventions for my healing bomb build, possibly making that a bit too strong. I play healing bombs with rifle and cele ammy, it’s already good enough in a co-ordinated team as it is, i’d rather not see it buffed then nerfed because we tried to fix another build.

Making turrets auto detonate if you move out of a certain range would be best imo, as the least intrusive change. Say 1500 or something like that. That way, they would be unable to keep dps on a point without actually being there, which is plain silly atm.

Turret engi is mainly strong for the large amount of CC and the rocket turret doing a ton of damage. The CC is fine, it’s what engi is supposed to do, so i’d say rocket turret is what should be looked at if the range thing doesn’t help.

Turret engi is still very vulnerable to CC and condi tho, I normally kill them 1v1 by just CC’ing them before they can do it to me, and by keeping them on fire.

Critical Kit, Thief.
Don’t follow me, unless you enjoy being chased by angry men with sticks.
Power Build Condi Build

4s revealed in sPVP - a balance idea

in Thief

Posted by: Jugglemonkey.8741

Jugglemonkey.8741

Tbh, having an increased revealed only if you trait for increased stealth is probably the most elegant solution i’ve seen to this problem. +1 for you sir.

It still wouldn’t deal with the issue of SA being used to gloss over issues with thief design, but it would be a definite step in the right direction imo.

Actually it doesn’t make sense specing into a debuff, it’s a way different comcept than an a corruption necro/rev where specing would remove that debuff or add a buff, resistance for rev, so that idea just makes no sense. It’s very similar to previous ideas of having zerker amulet reduce vit/tough while increasing power stats who would chose that??

It depends what the payoff is really. Taking a negative in exchange for a positive is a pretty common mechanic, and when done right it works well.

Tbh both SA and Acro could use a rework, as the first is very strong for what it is and the second is kinda meh after the first 3 points. Changing revealed like this wouldn’t make sense on it’s own maybe, but generally having an opportunity cost with stealth so the more you benefit from it the less frequently you get it would make sense to me.

I don’t trust the devs for such decisions making based on history, the mystery around rework of classes,traits and their system,specializations etc. is way too frustrating and suspicious for such a move.

The dev’s track record is definitely something we can agree on. I’ve said this before about other changes tbh, it’ll either happen with HoT or it will never happen.

Critical Kit, Thief.
Don’t follow me, unless you enjoy being chased by angry men with sticks.
Power Build Condi Build

4s revealed in sPVP - a balance idea

in Thief

Posted by: Jugglemonkey.8741

Jugglemonkey.8741

Tbh, having an increased revealed only if you trait for increased stealth is probably the most elegant solution i’ve seen to this problem. +1 for you sir.

It still wouldn’t deal with the issue of SA being used to gloss over issues with thief design, but it would be a definite step in the right direction imo.

Actually it doesn’t make sense specing into a debuff, it’s a way different comcept than an a corruption necro/rev where specing would remove that debuff or add a buff, resistance for rev, so that idea just makes no sense. It’s very similar to previous ideas of having zerker amulet reduce vit/tough while increasing power stats who would chose that??

It depends what the payoff is really. Taking a negative in exchange for a positive is a pretty common mechanic, and when done right it works well.

Tbh both SA and Acro could use a rework, as the first is very strong for what it is and the second is kinda meh after the first 3 points. Changing revealed like this wouldn’t make sense on it’s own maybe, but generally having an opportunity cost with stealth so the more you benefit from it the less frequently you get it would make sense to me.

Critical Kit, Thief.
Don’t follow me, unless you enjoy being chased by angry men with sticks.
Power Build Condi Build

Are engineers a hard to use class?

in Engineer

Posted by: Jugglemonkey.8741

Jugglemonkey.8741

It depends how good you are at keeping track of cooldowns really, so you know what sort of things you can do when. What other’s have said is very true, there’s a difference between knowing a combo, using it in a fight against an enemy that’s trying to disrupt you, and for me, remembering that you can do it in the first place! Remembering to use fire, water and smoke fields efficiently in a fight is something I need to work on & I personally think that’s what separates a great engi from the rest.

I played thief for 2 years, played engi for around 300 hours, playing Rifle 3 kit with E-Gun, Toolkit and Bombs/Nades depending on setting (I mostly play PvP/WvW). Just for context.

Critical Kit, Thief.
Don’t follow me, unless you enjoy being chased by angry men with sticks.
Power Build Condi Build

wrench engineer

in Engineer

Posted by: Jugglemonkey.8741

Jugglemonkey.8741

Try the XIII explosive trait for quickness on interrupt, with intelligence and rage for the sigils, pull them in and go ham. You’d need to take speedy kits & invigorating speed to make up for the loss of the energy sigil, and I’d rethink skipping backpack regen (personal choice). I’d go with rifle personally, so you have a decent spike to finish them after going whack a mole on them. May work, may not, but would be funny either way (i’m fully gonna try this when I finish work) ^^

Critical Kit, Thief.
Don’t follow me, unless you enjoy being chased by angry men with sticks.
Power Build Condi Build

(edited by Jugglemonkey.8741)

4s revealed in sPVP - a balance idea

in Thief

Posted by: Jugglemonkey.8741

Jugglemonkey.8741

Tbh, having an increased revealed only if you trait for increased stealth is probably the most elegant solution i’ve seen to this problem. +1 for you sir.

It still wouldn’t deal with the issue of SA being used to gloss over issues with thief design, but it would be a definite step in the right direction imo.

Critical Kit, Thief.
Don’t follow me, unless you enjoy being chased by angry men with sticks.
Power Build Condi Build

HOT weapon ?

in Thief

Posted by: Jugglemonkey.8741

Jugglemonkey.8741

I just finished my legendary rifle for my engi so thief getting rifle would be awesome for me. A monk themed staff would also be amazing, so tbh i’m gonna be happy either way.

We’re going to get a focus now aren’t we…

Critical Kit, Thief.
Don’t follow me, unless you enjoy being chased by angry men with sticks.
Power Build Condi Build

Show me your charr

in Thief

Posted by: Jugglemonkey.8741

Jugglemonkey.8741

My Charr is also an engineer, but I think he looks awesome so here he is.

Magitech helm
Aetherblade Shoulders
T3 Cultural Chest
Fused Gauntlets
Krytan Pants
Glorious Greaves

Not the cheapest armor set, but I like it.

Attachments:

Critical Kit, Thief.
Don’t follow me, unless you enjoy being chased by angry men with sticks.
Power Build Condi Build

NEW ELITE(SUGGESTION)

in Thief

Posted by: Jugglemonkey.8741

Jugglemonkey.8741

The second skill would be spammy, since it’s a gap closer that does more damage the closer it is. The stealth skill would also be extremely strong but there’s no sources of stealth on there, so as long as it’s a transform that removes utilities like lich so you can’t potentially stunlock someone with the 3s revealed timer it’ll be ok. It would need very precise balancing but overall a nice idea

Critical Kit, Thief.
Don’t follow me, unless you enjoy being chased by angry men with sticks.
Power Build Condi Build

Medic Healing bombs could use a buff

in Engineer

Posted by: Jugglemonkey.8741

Jugglemonkey.8741

Well, depends how you use it. As others have stated, it works nicely with backpack regenerator, regen boon and super elixer, and the bombs still do good damage on a tanky healy sorta build as long as either power or condi is reasonable. On it’s own it might be weak, but in conjunction with other traits and abilities it would be too strong if it were buffed.

On it’s own on my cele build it heals for around 250 per bomb, and the auto has a cast time of half a second. That’s 500 hp per second by spamming an autoattack, and you get that regardless of whether or not it hits something. My invigorating precision thief is jelly.

Critical Kit, Thief.
Don’t follow me, unless you enjoy being chased by angry men with sticks.
Power Build Condi Build

The new engineer meta build for sPvP

in Engineer

Posted by: Jugglemonkey.8741

Jugglemonkey.8741

I’ve been running shikamaru x from the thief forum’s healing bombs build to reasonable success in PvP (search his name in youtube to find his roaming/pvp vids). Hoelbrak runes, energy and battle/intelligence/doom sigils, 4/0/6/4/0 with rifle and cele amulet, elixer gun/S, bomb kit, toolkit for utilities, you can prob guess the traits (I can’t post build links on my phone).

Incendiary powder, protection injection and backpack regen are a must for me. On point with regen, super elixer, spamming bombs you can get 1k heal per sec, 80% of which is AoE, and you can do this whilst making it fairly unpleasant for enemies on point too.

It’s probably not the most effective/efficient build, but I can defend my point and decap vs cele ele/warrior and turret engi and i’ll generally kill them, albeit slowly. Main issues are with shatter mesmers and power rangers that know how to use range effectively.

Advice to the OP: your build would work better with power runes, rifle and cele ammy, as the extra CC and damage from rifle means you’re more of a threat damage wise.

Critical Kit, Thief.
Don’t follow me, unless you enjoy being chased by angry men with sticks.
Power Build Condi Build

Pact Rune or Strenght Rune

in Thief

Posted by: Jugglemonkey.8741

Jugglemonkey.8741

I have strength runes and I like them, they give quite a bit of might with the right build. I did start using them before the might nerf though, so bear that in mind.

I run this build most of the time;

http://gw2skills.net/editor/?fZUQNAsYVl0Mp0pdPxwJ0PRBNhwVNvD/tsWB68YQA-T1SEABIcCAQZ/RPgTKRA4IAMwDAARVV0SJ4SKvSUtC20E4whAIAACQIxJGYoTcoTcoTsJOxJOxJOxyAQNBA-w

It may not be optimal, but it gets the job done, and it gave me more damage than with pack before the might nerf. You can get 12-16 might stacks which is 300+ power (plus the extra 5% modifier) when in S/D depending on how much you roll around like a nut while attacking, and the perception sigil gives 11% crit chance when fully stacked. Comparatively, taking pack and bloodlust would give me 250 power and an extra 6% crit chance with potentially 100% fury uptime instead of the 55(ish)% from thrill of the crime. Secondly, I have to get hit for the extra fury to proc, which doesn’t really sit well with me.

That being said, when I run 5/6/0/0/3 D/D strength is good but definitely not optimal. I haven’t changed as I still get 5k backstabs on warriors in WvW and my current gear gives me 83% crit with fury so taking pack would be kinda redundant, and scholar I’ve yet to test. If you took bloodlust instead of perception, pack would probably be better.

TLDR: It depends on your build and what you want to achieve. Pack is a much more versatile rune at half the price, but strength can give you more damage with the right traits/food.

Critical Kit, Thief.
Don’t follow me, unless you enjoy being chased by angry men with sticks.
Power Build Condi Build

Let us cancel Dagger Storm without dodge

in Thief

Posted by: Jugglemonkey.8741

Jugglemonkey.8741

Weapon swap works too

Critical Kit, Thief.
Don’t follow me, unless you enjoy being chased by angry men with sticks.
Power Build Condi Build

Drop the Supply Kit for 10k3 & Even Stunlock

in Engineer

Posted by: Jugglemonkey.8741

Jugglemonkey.8741

Supply crate can’t hit for 10k by itself, but it is a very good elite. It AoE stuns for 2s and does single target immob and burn, which I normally capitalise on by using a second immob then starting a burst/CC chain. THAT can deal serious damage but the skill in and of itself is just an AoE CC bomb, and a good one at that.

Frankly though, I wish all elites were as universally useful/game changing as this one (I’m looking at you, Thief elite skills).

Critical Kit, Thief.
Don’t follow me, unless you enjoy being chased by angry men with sticks.
Power Build Condi Build

So...this just happened.

in Thief

Posted by: Jugglemonkey.8741

Jugglemonkey.8741

You do realize that’s what L2P means, right?

L2P means you’re calling me a noob and hurting my ego. Q.Q


That’s the general interpretation of it… It is such because people have used and abused to to mock and/or insult others with.

We need to come up with a sugar coated term…

Just gonna leave this here.

Critical Kit, Thief.
Don’t follow me, unless you enjoy being chased by angry men with sticks.
Power Build Condi Build

(edited by Jugglemonkey.8741)

So...this just happened.

in Thief

Posted by: Jugglemonkey.8741

Jugglemonkey.8741

There isnt a single person in this thread that agrees with you Tempest.

Thieves are in a bad place right now, so I don’t know trolls from every corner of the earth feel the need to come out from under their rocks and rave about somebody stating simple truths. I knew this forum was petty and childish, but c’mon…

The reason people are arguing against his point is because Tempest seems unable to understand that the kill shot warrior only one-shot him because Tempest chooses to build extremely glassy and he did not dodge or otherwise avoid the kill shot. If you build for spike damage, you should expect to get spiked once in a while.

Then he tells us that the typical backstab build cannot one shot people because his opponents either have the sense to build for some defence, or from a perceived lack of damage on the thief’s part. Whether the damage comes from an individual hit or from a chain of actions is entirely irrelevant if the damage comes in a split second, especially with the latency he’s talking about, so I’m not sure why this is even a point of debate.

If he wasn’t running around on pure zerk, and his latency wasn’t that bad to the point where he can’t dodge effectively, then he would likely have survived. That’s not the warrior or the thief profession’s fault, it’s his own, and it’s the fact that he refuses to acknowledge this and ignores genuine advice that’s causing people to disregard his argument.

TLDR: He’s entitled to his opinion, we however are not forced to take it seriously.

Critical Kit, Thief.
Don’t follow me, unless you enjoy being chased by angry men with sticks.
Power Build Condi Build

Stop complaining about Last Refuge already

in Thief

Posted by: Jugglemonkey.8741

Jugglemonkey.8741

Fair enough.

I support changing LR to “Invisibility” (stealth without SA benefits or Stealth attacks, with no revealed for landing an attack while invisible). However, if we’re assuming that Anet will never put the time in to fixing LR, I agree it can be useful for running away, and swapping it to 2 point adept would be the best course of action.

Edit: Considering that 6/0/2/0/6 is a fairly popular meta choice at the moment, I do see some value from Anet’s side in swapping LR into the adept tier.

Before they’ve added the Revealed debuff, LR was working as intended. If they ever change it to “invisibility”, you’ll still face the same problem since stealth, cloaked, camouflage, and invisibility are one and the same in GW2. If ArenaNet choose to put stealth and invis into separate categories, then you’ll have two event that you cannot visually distinguish.

I believe that ArenaNet is going for simplification of functions by using one set of rules, so when you see someone disappears while in combat, they are more than likely to be in stealth and if they attack, they will be revealed. Having two sets of rules to govern the same visual function only adds unnecessary complexity to an already complicated mechanic.

It is my opinion that we are better off if ArenaNet choose to swap the traits — and I’m leaning more towards Slowed Pulse because the trait slot is meant to save the Thief from dying and bleeding is the most common condition regardless of the meta.

See, I don’t understand how it was different before the revealed debuff was introduced. So before revealed was introduced, say you’re midway through an attack and last refuge triggers. You stealth, then come out of stealth immediately. You still have to CnD again to re-enter stealth, and if people are that low as to be one hit then surely you’re screwed revealed or not?

That’s not how it works. LR interrupts your attack to prevent you from revealing yourself — the problem is the timing.

Most of the time this is the case for me. I see my target casting a heal and I try to interrupt it with Headshot but LR triggers and it interrupts my HS. Now my target has a 2/3 of their health back so I’m screwed because most of the time I’m already at low health and that interrupt would have finished him off. It was not a mistake like the OP wants to illustrate, it’s a bad trait match to my play style.

Now before revealed, I can continue with my attacks that even if it triggers it didn’t matter because it never interrupts my skill.

I never played the beta so revealed was always there for me, and personally I don’t mind the trait, but I run S/D 90% of the time so it’s generally helpful for me. Tbh I think the issue is more that we pretty much have to put 2 points in SA for condi clean, if we had more condi removal outside of stealth I think last refgue would thus be less of a problem for the more aggressive of us.

Revealed is really not the problem, that issue is that LR triggers when we don’t want it to and when it does, it breaks our timing and momentum. Sometimes it even wastes our initiatives. One instance is when I know that I need to go in stealth so I use CnD, but LR triggers before my CnD hits and it cause me to be revealed when CnD connects. This is a main cause of the aggravation.

LR is bad trait making bad choice in a bad situation.

That’s fair enough. I tend to run less stealth on S/D and I generally swap to shortbow to kite when I’m low, since I personally feel mobility is a better defence than stealth, so it’s probably a difference in playstyles as you say. I can see why it would be frustrating from those examples.

I wouldn’t have a problem with it becoming an adept trait so people could choose whether to have it or not, even though I often benefit from it myself. Frankly though, if it doesn’t happen in the expansion, it’s never gonna happen.

Critical Kit, Thief.
Don’t follow me, unless you enjoy being chased by angry men with sticks.
Power Build Condi Build

Stop complaining about Last Refuge already

in Thief

Posted by: Jugglemonkey.8741

Jugglemonkey.8741

Fair enough.

I support changing LR to “Invisibility” (stealth without SA benefits or Stealth attacks, with no revealed for landing an attack while invisible). However, if we’re assuming that Anet will never put the time in to fixing LR, I agree it can be useful for running away, and swapping it to 2 point adept would be the best course of action.

Edit: Considering that 6/0/2/0/6 is a fairly popular meta choice at the moment, I do see some value from Anet’s side in swapping LR into the adept tier.

Before they’ve added the Revealed debuff, LR was working as intended. If they ever change it to “invisibility”, you’ll still face the same problem since stealth, cloaked, camouflage, and invisibility are one and the same in GW2. If ArenaNet choose to put stealth and invis into separate categories, then you’ll have two event that you cannot visually distinguish.

I believe that ArenaNet is going for simplification of functions by using one set of rules, so when you see someone disappears while in combat, they are more than likely to be in stealth and if they attack, they will be revealed. Having two sets of rules to govern the same visual function only adds unnecessary complexity to an already complicated mechanic.

It is my opinion that we are better off if ArenaNet choose to swap the traits — and I’m leaning more towards Slowed Pulse because the trait slot is meant to save the Thief from dying and bleeding is the most common condition regardless of the meta.

See, I don’t understand how it was different before the revealed debuff was introduced. So before revealed was introduced, say you’re midway through an attack and last refuge triggers. You stealth, then come out of stealth immediately. You still have to CnD again to re-enter stealth, and if people are that low as to be one hit then surely you’re screwed revealed or not?

I never played the beta so revealed was always there for me, and personally I don’t mind the trait, but I run S/D 90% of the time so it’s generally helpful for me. Tbh I think the issue is more that we pretty much have to put 2 points in SA for condi clean, if we had more condi removal outside of stealth I think last refgue would thus be less of a problem for the more aggressive of us.

Critical Kit, Thief.
Don’t follow me, unless you enjoy being chased by angry men with sticks.
Power Build Condi Build

Thieves are toxic to this community [pvp]

in Thief

Posted by: Jugglemonkey.8741

Jugglemonkey.8741

So here i am, in the lair, the hornets nest of thieves on their very own forum. What should i expect? The typical ignorance of the players who can’t seem to get better no matter what or the try hard overly committed players who treat the profession like it’s their lifestyle?

It’s readily apparent that a HUGE population of theives have no idea that they are contributing very little to the team, and in many cases actually think their far tactics or lord rushing (into death) are actually helping the team.

On the flipside, when thieves are actually good. They are too good, and incite confusion among the general playerbase. “How can he dodge that many times?” “Is it really fair that he can bypass the down mechanic by going invisible?”

Short answer is, yes its fair, but the profession, when played well is in need of a nerf. Lets step back for a second and look at a class with an even higher skill ceiling, the Mesmer.

Now a mesmer, when played well, finds itself in weaker position than a well played theif, yet is harder to play to its full potential. Can you respect a mesmer who plays well? I know i sure can. On the other hand, a theif who play’s well almost seems to be abusing several rotations that allow it to be nearly unkillable. It feels cheesy to fight a well played theif, not like the mesmer who just tricked the hell outa me.

So on both end of the spectrum, bad and good theives are toxic to this community, the profession should have never been added to the game, but since it’s here it really needs to be reworked.

So you think that the average thief player is bad and causes you to lose games, but you also think that the few good thief players cause the class to deserve a nerf because they’re too effective/cheesy, and you justify this by making an argument about mesmer having a higher skill ceiling/being less cheesy? The logic is not strong with this one.

Bad players making bad strategic decisions in game is completely irrelevant to a discussion about a particular class, there are just as many warriors, mesmers, rangers etc that rush far/lord solo and die hilariously as there are thieves because the player behind the keyboard doesn’t see how pointless that is. Bad players don’t make the class bad, so we will consider that point moot.

There are good players on both classes and the defences for thief and mesmer being active instead of passive means there’s a very high skill ceiling for both, I’ve been roflstomped by every class because the particular player behind the keyboard outplayed me. That’s still not a reason to nerf anything, unless you’re advocating lobotomies for skilled players. Try learning their counters instead.

Thieves are actually as effective at the roamer/+1 role as mesmers I feel, the main difference is that thief mechanics give mesmers a hard time. Mesmers on the other hand struggle far less with classes like warrior when played properly due to their range keeping them out of dodge whilst still being able to keep up the damage, which seems fair. You can’t expect all classes to be capable of the same things because that’s not how they were designed.

If anything, your elitist attitude that a profession should never have been included in the game because players either aren’t doing everything you expect them to or are too good for you is what’s toxic to the community.

Critical Kit, Thief.
Don’t follow me, unless you enjoy being chased by angry men with sticks.
Power Build Condi Build

Charr or Asura?

in Engineer

Posted by: Jugglemonkey.8741

Jugglemonkey.8741

I have a lv80 Asura engi, now I’m considering levelling a Charr after playing it in PvP. I kinda like the hobosacks (I know I’m in a minority here), and while it’s an advantage in PvP for Asura to have hard to see animations/kit swaps I kinda prefer being able to see them myself. Charr has more armor options imo too, and mine has bits of pipe sticking out of his head which is very engi like. so I’m doing the opposite of the guys above lol.

Best advice would be to play both races in PvP for a while and see which one feels better.

Critical Kit, Thief.
Don’t follow me, unless you enjoy being chased by angry men with sticks.
Power Build Condi Build

Rocket boots....

in Engineer

Posted by: Jugglemonkey.8741

Jugglemonkey.8741

I tried the kit swapping trick, it works great so thanks very much for that tip Yams ^^

Critical Kit, Thief.
Don’t follow me, unless you enjoy being chased by angry men with sticks.
Power Build Condi Build

Is battle sigil worth it now?

in Engineer

Posted by: Jugglemonkey.8741

Jugglemonkey.8741

So, been playing around with hoelbrak runes etc in WvW and come to the conclusion that I don’t much like might stacking on engi unless you’re playing bombs. With that in mind, would you guys run battle sigil, or would you use an alternative sigil?

This is the build I’m using atm;

http://gw2skills.net/editor/?fdQQFAUlUUpdr9dxkLseRCbBFqMCqKIyOWlPHhAsUA-T1xHwADuAAhU/58+DLV+5WHwclgAeAABAQA25ODAazhezhezCBoYCA-w

I know it’s a little odd (no nades or bombs), I’ve traited rather defensively, to try to cover the engi’s weakness to CC (read: to have a chance of escaping a gank), but I’m open to suggestions. Thinking of using doom, geomancy or intelligence here instead of battle.

This is what I was thinking if using bombs;

http://gw2skills.net/editor/?fdQQFAUlUUpdr9ZxkLseNiaBF6OuxAIyQmlPWhCA-T1xHwADuAAhU/ZpyP36AUt/wclgAeAABAQA25ODAazhezhezCBoYCA-w

Battle seems to make sense here what with the fire bomb, but is it worth it without running strength runes?

Sorry about long post, any and all advice is appreciated ^^

Critical Kit, Thief.
Don’t follow me, unless you enjoy being chased by angry men with sticks.
Power Build Condi Build

Rocket boots....

in Engineer

Posted by: Jugglemonkey.8741

Jugglemonkey.8741

I will try that tip with swapping the kit as you land, thanks for that ^^

When I think of it, it seems to happen more in WvW than PvP. That may just be because I’ve been playing more of that recently though. All I know is that leap has landed me in the middle of a zerg I was trying to avoid more than once lol :P

Critical Kit, Thief.
Don’t follow me, unless you enjoy being chased by angry men with sticks.
Power Build Condi Build

(edited by Jugglemonkey.8741)

New stability change = Dagger Storm useless?

in Thief

Posted by: Jugglemonkey.8741

Jugglemonkey.8741

Dagger storm is already worth it for the projectile reflect alone.

^ This. I was also unaware of the fear-breaking-daggerstorm-stability-bug, that’s just amazing in the worst way lol.

Critical Kit, Thief.
Don’t follow me, unless you enjoy being chased by angry men with sticks.
Power Build Condi Build

Rocket boots....

in Engineer

Posted by: Jugglemonkey.8741

Jugglemonkey.8741

Soooo, I’m still fairly new to the class, just wanted to ask if rocket boots is really badly affected by terrain? I do lag quite often, but the second half of the jump moves me the complete opposite way to the way I was facing often enough to make me think it’s not just lag. Is it just me?

Critical Kit, Thief.
Don’t follow me, unless you enjoy being chased by angry men with sticks.
Power Build Condi Build

developers couldnt make a choice?

in Engineer

Posted by: Jugglemonkey.8741

Jugglemonkey.8741

Engi is a jack of all trades that works, they can do almost anything effectively if built for it and that’s what makes them fun. They get far, far better at level 80 though, keep going ^^

Critical Kit, Thief.
Don’t follow me, unless you enjoy being chased by angry men with sticks.
Power Build Condi Build

do power rangers out dmg thieves?

in Thief

Posted by: Jugglemonkey.8741

Jugglemonkey.8741

Thieves don’t have an access to perma slows and perma swiftness, so no, Thieves don’t stick to targets all that well. It’s hard to apply pressure to a target that is simply running away with Swiftness, even HS will often miss a moving target.
Only the ranged classes have insane CC and escapes. Part of why meta is so bad.

Actually, that’s only true of dagger mainhand builds. An S/D thief running 2/0/2/4/6 with trickery V has perma swiftness ooc without making any build sacrifices whatsoever, add hard to catch, signet of agility or pack runes and you get even more. Sure, you have to dodge around like a lunatic, but with this meta you pretty much have to do that anyways. That with shadowstep, cripple on sword auto, sword 2 and steal is more than enough to stick on a target.

On topic, ranger can put out some nasty damage but so can thief. They get to be a bit more tanky and have range, but they have to split damage with the pet to be most effective and have less disengage. We get to be kings of the disengage, but we go down much easier if caught out. Ranger may do more damage atm when played perfectly, but a mobile thief is probably more useful in the end, at least from a PvP/WvW perspective.

Critical Kit, Thief.
Don’t follow me, unless you enjoy being chased by angry men with sticks.
Power Build Condi Build

Might stacking question

in Engineer

Posted by: Jugglemonkey.8741

Jugglemonkey.8741

I normally roam alone as I’m guildless atm, was looking for a little more range than bombs to catch chasers so flamethrower wouldn’t be too useful to me I think.

the build you linked has nades in it not bombs
nades with grenadier trait has the longest range in the game, 1500.
tool kits #5 is useful as well but easily dodged

flamethrower is very useful in the juggernaut build.

and what do you mean by “catch chasers”? do you mean to catch runners or to kill chasers?

Yeah, I didn’t link my bomb build as that has no issues stacking might, and it would be pointless asking about stacking might outside of bombs if I’m using bombs to stack might :P The build I linked is the one I’m working on.

I meant catching runners, sorry, words.

Critical Kit, Thief.
Don’t follow me, unless you enjoy being chased by angry men with sticks.
Power Build Condi Build

Might stacking question

in Engineer

Posted by: Jugglemonkey.8741

Jugglemonkey.8741

I normally roam alone as I’m guildless atm, was looking for a little more range than bombs to catch chasers so flamethrower wouldn’t be too useful to me I think.

I hadn’t thought about intelligence with strength: I’ll test that combo in PvP and see what I get (energy sigils are too expensive to swap out on a whim lol :P ). I’m guessing I’d need speedy kits for that, so prob looking at 6/0/2/4/2 or 6/0/0/4/4, I’ll see if I can live without the toughness.

Thanks for the reply! ^^

Edit: I’m also considering corruption with energy to round out my char’s condi damage, would that be a good option? Sorry about the questions ^^

Critical Kit, Thief.
Don’t follow me, unless you enjoy being chased by angry men with sticks.
Power Build Condi Build

(edited by Jugglemonkey.8741)

Might stacking question

in Engineer

Posted by: Jugglemonkey.8741

Jugglemonkey.8741

I’ve not been playing Engi for long, so forgive me if this is a nub question.

My question is: can Engi reliably stack might outside of bomb kit? While running bombs I have enough might stacks due to the fire fields, but when running grenades instead I only seem to have a few from battle sigil, which makes me think I may be better off with my Melandru set with another sigil. Is there something I’m missing?

This is my current build:

http://gw2skills.net/editor/?fdQQFAUlUUpdrlYxkLseNCbBFyMeRR2xq85IEgkC-T1xHwADuAAhU/Zpyvy6AmrEEwDAQ0+DECQxEA-w

Thanks for any and all replies ^^

Edit: I’m asking mainly for WvW, in PvP I seem to be ok.

Critical Kit, Thief.
Don’t follow me, unless you enjoy being chased by angry men with sticks.
Power Build Condi Build

Celestial Armor+Weapon

in Engineer

Posted by: Jugglemonkey.8741

Jugglemonkey.8741

I’ve been running ascended celestial trinkets (as these are much easier to get than the armor etc) with exotic knights armor and melandru runes with an ascended carrion weapon. It’s got less healing and more toughness than full celestial but it’s pretty close to the right stats and works fairly well for WvW. I’d try the celestial amulet in PvP first though, see what you think.

Critical Kit, Thief.
Don’t follow me, unless you enjoy being chased by angry men with sticks.
Power Build Condi Build

Hastened replenishment. Let's improvise.

in Thief

Posted by: Jugglemonkey.8741

Jugglemonkey.8741

Yes people have experimented with other builds, but that does not mean that there are no setups that have become (more) viable over time with updates.

Also apparently you have not experimented with builds much since you confuse Hastened Replenishment with Quick Pockets

Also the trait you say is trash was in a meta build some 17 months ago in spvp where you would use two s/d sets with sigils of energy and weapon swap every 10 sec to the same weapons to gain 3 ini and 50% endurance (this was jumper’s build and this was back when Larcenous Strike stole 2 boons)

Sorry I confused the two horrible Acrobatics traits that no one uses – even the new one is complete trash as well so that is three useless grandmasters!

Yeah it was “meta” 17!!!!! months ago – at that time Sword #2 was instant and had unlimited range making it a “pseudo stun breaker” thus justifying double S/D which no one would do these days especially in this meta where S/D can not jump into a mid fight and escape with no consequences the AoE and condition spam of today is insane – Keep in mind Lyssa runes were a big part of this build which was also nerfed

A lot has changed since then but one thing has not changed and that is the inferiority of acrobatics grand master traits

Trickery is so much better it’s not even close

If it wasn’t for feline grace no one would even use acro

Hastened replenishment is in trickery. Did you actually look at the build?

Critical Kit, Thief.
Don’t follow me, unless you enjoy being chased by angry men with sticks.
Power Build Condi Build

Just for fun: P/P

in Thief

Posted by: Jugglemonkey.8741

Jugglemonkey.8741

So, I got bored in WvW and made a P/P build:

http://gw2skills.net/editor/?fZAQRAqa6al0Mp0pdPxsJ0PNBNB5dY6yW0KAdfk+OEA-TlSGABAcSAAZ/h40KAoqKSpEcIlXJpEJQ1KITXgBPBgAAIATMSMghOxhOxhOxm4En4En4ELDA1EA-w

It was surprisingly fun fighting other thieves with this setup, more so when I just slapped on a pair of pistols with my normal S/D gear. It’s obviously not meta, nor is it great for 1vX, but it was a nice break from the usual.

Anyone else messing around with P/P atm? What kind of builds are you using?

Critical Kit, Thief.
Don’t follow me, unless you enjoy being chased by angry men with sticks.
Power Build Condi Build

[Few video]Thief burst is too low vs. others

in Thief

Posted by: Jugglemonkey.8741

Jugglemonkey.8741

What a touching statement, but hummm… every one has a keyboard can type these kitten. Show some proof or don’t BS here, you can take multiple players at the same time with no SA setup. this is the biggest word I read so far on this forum.

Winning fights vs multiple players is more than doable without SA, it’s just harder and involves a lot more kiting. Just because you personally can’t do it, doesn’t mean it’s not possible.

You obviously are a new player – You are using shadows rejuv in pvp

You have no basis to make any claims about the balance of this game

well, 26600 build is one of the major build in pvp, same as 20606, you are probably a new player here, look around this forum, you will find a lot people talking about 26600 build.

Actually, those are major builds for WvW as stealth is stupidly good for that game mode and because damage is higher in WvW due to equipment choices not being as limited. These two things make these builds viable where they may not be otherwise.

PvP has its own meta based on the fact that stealth actually hurts your teams’ performance in a point capture based game. Try 2/6/0/0/6, 6/0/2/0/6 or 5/6/0/0/3 for D/P, depending on what works better for you and for your team.

This guy breaks it down for you

Again, probably lots of you here make your statement while your thief is level 20.

I saw a lot thieves play those build, trust me, they spent more time lay down on the ground than in a fight.

I don’t think any one of you here can show me or play with me your 26006 build in the game, please, don’t simply open your big mouth and bla bla here. or we can even duel, you 26006, me 26600, see who is the last stand. what a joke.

I play 2/0/2/4/6 S/D, have done for the best part of a year. Go through my post history if you want proof of this. I played 3 solo que tourney games yesterday, died once because I was in the wrong place, won all 3 games. Not running full SA in sPvP is more than doable with good results, so please try not to insult people who are trying to give you good advice.

Since you’re still talking about duelling, you clearly don’t get the point of sPvP. You’re not there to duel in sPvP, as the thief you’re the roamer. That means you use your mobility to keep unguarded enemy points uncapped and to make team fights swing in your favour by bursting down something to make that 2v2 on mid a 3v1.

Sure, you’re a better duellist with SA if you’re not as experienced with other builds, but by duelling a hambow on point you waste time that could have been better spent decapping far point and ensuring we win the fight at mid, and you won’t even contest your point as you’re in stealth 75% of the time. You’ll live, but you’ll lose the point and potentially the game. That’s why SA is a bad idea for sPvP.

If you still can’t see that saying thief burst is too low when you’re using a build that gives up damage for survivability is a flawed argument, then that’s your problem. Have a nice day

Critical Kit, Thief.
Don’t follow me, unless you enjoy being chased by angry men with sticks.
Power Build Condi Build

[Few video]Thief burst is too low vs. others

in Thief

Posted by: Jugglemonkey.8741

Jugglemonkey.8741

What a touching statement, but hummm… every one has a keyboard can type these kitten. Show some proof or don’t BS here, you can take multiple players at the same time with no SA setup. this is the biggest word I read so far on this forum.

Winning fights vs multiple players is more than doable without SA, it’s just harder and involves a lot more kiting. Just because you personally can’t do it, doesn’t mean it’s not possible.

You obviously are a new player – You are using shadows rejuv in pvp

You have no basis to make any claims about the balance of this game

well, 26600 build is one of the major build in pvp, same as 20606, you are probably a new player here, look around this forum, you will find a lot people talking about 26600 build.

Actually, those are major builds for WvW as stealth is stupidly good for that game mode and because damage is higher in WvW due to equipment choices not being as limited. These two things make these builds viable where they may not be otherwise.

PvP has its own meta based on the fact that stealth actually hurts your teams’ performance in a point capture based game. Try 2/6/0/0/6, 6/0/2/0/6 or 5/6/0/0/3 for D/P, depending on what works better for you and for your team.

Critical Kit, Thief.
Don’t follow me, unless you enjoy being chased by angry men with sticks.
Power Build Condi Build

So, guys...

in Thief

Posted by: Jugglemonkey.8741

Jugglemonkey.8741

The argument I always hear for venom share is that it can hold someone down while your group trains them, but IMO if your group of 5+ trains 1 guy down and your group is reasonably competent, I’m pretty sure he will die regardless of whether that thief shared venoms. In that case, you’re sacrificing all your damage, utility and escapes for something your group could already do, which seems rather silly. Again, that’s just my 2 cents, if it works for you then by all means carry on.

Critical Kit, Thief.
Don’t follow me, unless you enjoy being chased by angry men with sticks.
Power Build Condi Build

Anyone have a Trapper Rune build?

in Ranger

Posted by: Jugglemonkey.8741

Jugglemonkey.8741

I slapped trapper runes on a balanced longbow build, results are fairly good:

http://gw2skills.net/editor/?fNAQJATRjEq0uaBLusQ1ag8gadAkArdragdHcCtQJjqC-T1SDwAzU/5wDA4pSoEXAgKHCguKfApJYhSQ46AGcEAAYCiMALjB-w

Between hunter’s shot and flame trap you get >50% stealth uptime, which really helps with positioning. I was using ranger runes before so the damage isn’t actually affected too much. If you use frost trap asw well, I’m fairly sure you have more stealth than a mesmer, which is just funny with the range you’ve got too.

Critical Kit, Thief.
Don’t follow me, unless you enjoy being chased by angry men with sticks.
Power Build Condi Build

Help me improve my build please!

in Ranger

Posted by: Jugglemonkey.8741

Jugglemonkey.8741

Hello Rangers! ^-^

I’m fairly new to the profession, having played thief mostly, and I wanted to make a hybrid build. This is what I’ve ended up with;

http://gw2skills.net/editor/?fNMQNAR8fjEq0xaBLusQ1aABhaVA0uGShWwd+2EfdJrIK-T1yCwAOOCAAOIA4U/JyFAIqSoLPAgvKfaoE03+Di0NIwEEhAUMHA-w

The pack runes were to buff up the power and precision stats, and for the extra fury source which combined with SotF means I have close to permanent uptime on it. I do have high precision already though, so would might stacking runes be a better choice?

I’ve also taken both Empathic Bond and SotF to deal with the common condi builds that roam these days; is this overkill? Would one of the other grandmasters be a better choice?

I’m sure someone has done this sort of thing before so I’m not claiming to be original in any way, I just want to know if there’s any way to improve the build. Thanks for any/all replies! ^-^

Critical Kit, Thief.
Don’t follow me, unless you enjoy being chased by angry men with sticks.
Power Build Condi Build

Feels like thief will be nerfed by relativity

in Thief

Posted by: Jugglemonkey.8741

Jugglemonkey.8741

They might be faster than us in a straight line, but we can then just sword port/shadowstep back to where we started, leaving poor bolt waaaaaaaay over there :P

The problem is the opposite: not fleeing from them, but catching up to them when they flee. It can be done, but it’s soooo kitten long to do it (and sometimes you can’t even catch up to them).

Yeah, fair point that. I was just playing devil’s advocate really :P

As for med guards, I haven’t seen the patch notes for them yet but the number of them that mindlessly chase you into your cluster bombs and die is remarkable. If the players keep being that aggressive, then there’s probably not too much to worry about. I probably don’t run into that many good medi guards though.

Critical Kit, Thief.
Don’t follow me, unless you enjoy being chased by angry men with sticks.
Power Build Condi Build

Assassin's Equilibrium- I'll be using it

in Thief

Posted by: Jugglemonkey.8741

Jugglemonkey.8741

I’ll definitely try it, although to do so on my S/D build would require me to drop the 2 points in SA for condi cleanse, so I might not gain all that much overall. I have a feeling a 2/6/0/6/0 D/P & S/D build could make good use of it though.

Critical Kit, Thief.
Don’t follow me, unless you enjoy being chased by angry men with sticks.
Power Build Condi Build

Feels like thief will be nerfed by relativity

in Thief

Posted by: Jugglemonkey.8741

Jugglemonkey.8741

On the plus side, at least we can run away better than any class still -.-

Depends on how you define running away. Land-speed-wise, gs/s warrior has superior mobility to the thief. Objectively, the only way to say they have the best running potential is if stealth is mentioned.

They might be faster than us in a straight line, but we can then just sword port/shadowstep back to where we started, leaving poor bolt waaaaaaaay over there :P

But seriously, I’m gonna be playing ranger for a little while since they have lots of new toys and my thief didn’t really get anything useful this patch. I wish they’d just give it up with venoms already -.-

Critical Kit, Thief.
Don’t follow me, unless you enjoy being chased by angry men with sticks.
Power Build Condi Build