In my case, it was like this.
-damage modifier traits
-might stacking
-both players zerker
It was a duel, rev vs scrapper/daredevil/chrono.
Also we wanted to confirm it so we tested it and it works. Definitely 10-15k
can’t decide whether to stop maining engi or simply play without scrapper
Facepalm was so hard got a mark on my face
What if gyros had passive effects ?
Discuss
In pve, function gyro is definitely good. Got so many challenges because of this tiny thing….. Also you will probably need it in raids, reviving at a pretty long range is good.
I guess it is around 400 hours per elite spec you want to fully unlock. So basically most of us will only ever have 1 elite spec probably our main characters
Our little man liked his rev so he wants some buffs eh ? No. Revenant is in a very good place..
Elite Specializations & Hero Point Feedback [Merged]
in Guild Wars 2: Heart of Thorns
Posted by: Kaizoku.1298
#Anet. Hurrah !!!!!
I’m ready to beg, pay, kill, steal.. Just let me get my elite specs without that much grinding ! Lots of players don’t want to spend their time getting 400 on every profession for their elite specs.
Revenant’s Phase Traversal skill doesn’t work unless I am in range. Without combat camera you can still use this skill even out of range
I smell a L2P issue
this one is correct
EDIT: copypaste the link, the forum breaks it!
http://www.timeanddate.com/countdown/generic?iso=20151023T0001&p0=234&font=cursive&swk=1
That’s also incorrect, HoT still has 29.5 hours to launch
lol celes ele asking “are engineers broken?”.. good one
Function Gyro is very good for raids.. you can revive your teammates without stopping, etc
Yeah so am i a noob/cry baby for saying this? (ofc people will say this..) just me finding engi hammer 2 be insane compared to warrior?
+ removed some aftercast on AA(Anet you ever looked at mace/hammer AA on war?)
+ Might / vuln on AA (dmg is also pretty high/same as war)
+ reflecting proj + high dmg!
+ evade and leap + Stability (trait) + high dmg!
+ block + 10 vuln + high dmg!
+ stun.. + more vuln + high dmg!Wuuuh?? thats pretty much 3-4 warrior weapons build into 1 weapon!
+ removed some aftercast on AA(Anet you ever looked at mace/hammer AA on war?)
warrior: hammer
+ Might / vuln on AA (dmg is also pretty high/same as war)
warrior: GS + trait for might
+ reflecting proj + high dmg!
warrior: shield + trait needed
+ evade and leap + Stability (trait) + high dmg!
warrior: GS evade skill
+ block + 10 vuln + high dmg!
warrior: shield
warrior: rifle brutal shot
+ stun.. + more vuln + combofield +high dmg!
warrior: we dont even have something like thisHow is this balanced? sure 2 different classes blabla.. this kitten really makes me sad.
Elite berserker is kitten also, maby fun for some condi trolling but thats pretty much it.
I will give engie a try maby i like it more then warrior, else Revenant..
Anet just made elite spec insane compared to core stuff.. takes 2-3 years before they find out.
You dare whine about something like that as a warrior ? gimme a break man
Not every utility skill/trait is meant to be used in any gamemode man…
I really hope they keep dealing high damage. Or maybe it was a bug and only blast gyro was supposed to deal that much ? I hope not !
In the last beta weekend event, gyros dealt around 3k damage when they were destroyed (berserker). I hope this was intended to be like that as is shows 393 base damage.
(edited by Kaizoku.1298)
Definitely top tier.
So instead of as kill we might instantly leave 50% of the time we should have a skill that essentially kills us and loses the fight?
Should rename this post title to [Massive Unwarranted Nerf] Elixir X
Moa doesn’t kill you and this is why I gave 2 possible suggestions. The second version can be made a rather safe cast if you include stealth or stability into your build or time it correctly in 1vs1s.
This is an elite skill, not some 3rd party clown skill that you just laugh it off..
So… you think that is ever going to happen ?
Lots of fun, very easy to learn and strong. I would’ve bought HoT just for this.
Meanwhile revenant without herald line feels weak as f. So much about being op ;o
Glint heal/prot and extra stab on dodge is what carry rev, without it he lack sustain and yet people asking to nerf it damage, trashing rev completely. Once people learn how to counter glint heal he wont be that scary anymore.
I only want to see SotM tweaked. Doesn’t have to be necessarily damage reduction.
Thing is surge generally is a defensive skill. Take a look at whirlwind, in many cases you still take hit if you do it in the last moment due to 0.25sec casttime. Adding casttime to surge would ruin it. Landing surge is actually harder than people think – play against decent opponent who dance around you rather than sitting like ducks in front of you and tell me how often you landed full surge.
Same goes for hammer 2 which people complained about yet it can be completely strafed at mid-long range while doing pewpew yourself. Rev is too new to ask for nerfs just yet.
I’m not speaking without actually trying anything. Surge of the Mists is definitely not that hard to land, I have played revenant/herald many times and I may main it.
You say SotM is a defensive skill, warding rift is also a defensive skill, say you have sword on weapon swap, that’s another defensive skill (UA).
I can land SotM. I’ve seen people land it. And they weren’t just flukes they were actually planned to hit. Unlike Whirlwind, SotM is also CC and it rips stability off easily.
EDIT-
Also SotM can go through blocks if traited. Say engi or warrior pop their shield blocks, SotM could go through their block, CC-ing them and putting their blocks on CD
(edited by Kaizoku.1298)
Meanwhile revenant without herald line feels weak as f. So much about being op ;o
Glint heal/prot and extra stab on dodge is what carry rev, without it he lack sustain and yet people asking to nerf it damage, trashing rev completely. Once people learn how to counter glint heal he wont be that scary anymore.
I only want to see SotM tweaked. Doesn’t have to be necessarily damage reduction.
Let’s put it this way (1v1 scenario and no condis).
Dodging isn’t really a good option since it is an instant cast skill and you never know when your opponent will use it. And no, it isn’t easy to “predict” when they’ll use it since they also know how strong their skill is and will try to bait you.
Staff autoattack is strong, warding rift has little CD + it blinds so basically if I “predict” they’ll use SotM and waste my endurance, I eat SotM and it is an insta death. And yes, it is easy to land… I’ve tried it myself, sure you can miss sometimes but honestly, IMO burning speed is harder to land as it at least has a startup animation.
Sure the revenant has lots of weaknesses but toning SotM down a bit wouldn’t be bad at all. Any decent player would know how to land SotM and people will eventually complain about how strong it is.
Context is everything. E.G. I landed a 42k with SotM. However:
- It was against an Ice Brood (PvE)
- 25 might, 25 vuln
- Salad, Slaying potion, and all that jazz
- I got the perfect angle the I could probably never land again
- Warrior banners
- To add insult to injury, I evaded the wolves that were trying to knock me down mid attack.
Is it an OP weapon that needs a nerf? Not at all. Did I get the world’s perfect setup for that attack? Probably as I never could recreate it.
Rev is just the new kid on the block. So, it’s easy to understand why there’s an influx of complaints since few people new how to fight against it.
Staff is not an overpowered weapon, only SotM needs some tweaking.
I love the staff..
You all must be joking to defend the Revenant’s strength right now.
1. Perma 15 stacks of might out of combat while AFK
2. Instant 25 stacks of might while in Shiro
3. 0 cooldown stunbreak on Shiro
4. Way too many blocks: Staff, offhand sword, and shield + GM trait in Glint.
5. Glint heal is basically an invuln. You either get fully healed or someone has to run away from you while it’s up. So add this to the list of blocks on #4 and the damage mitigation is insane.
6. The teleport’s in shiro are ridiculously OP. You can travel from point to point in about 3 seconds.
7. I’m sure there’s way more things I haven’t listed above.
Thank god someone who actually tested these unlike the others..(8k on SotM 25 mights and vuln, pls). I was actually afraid to posts those since so many people would complain and bombard my thread
The stun and lightning field are all good but 1k damage on full berserker ? Sure it ticks 1ks but that’s the only stun we have, stun break and get out of the field and you basically take no damage
I’d like to say, when gyros are destroyed, they deal 4k damage
I can see reason in both viewpoints. On one hand, UA is very difficult to counter. It gives evasion, high damage (when against a single target), and has a relatively short cooldown. Many professions or builds do not have a reliable counter against this.
On the other hand, if it is nerfed heavily, sword will have nothing left for damage other than auto-attack, and I hope no one wants that. I don’t have a good suggestion at the moment that would be able to simultaneously address these conflicting issues.
SotM, however, I do not believe needs any adjustment. It does hit hard and strips stability well, but the cooldown is long-ish, the evasion is short, and it’s on a weapon that doesn’t have much else for hard hitting attacks.
UA can be countered by stealth, you can reveal them to land UA.
But the problem with SotM is that it is an insta-kill if you land it. Minor tweaking should be fine with SotM but UA can make it without looking at it.I found it pretty difficult to land all or most of the hits from SotM against enemy players. Often the knockback on the first few hits would push them out of range of the rest. But I do agree that it is devastating if you get most of the hits in.
Landing SotM isn’t that hard against melee opponents but yeah, against ranged ones it is pretty hard
I can see reason in both viewpoints. On one hand, UA is very difficult to counter. It gives evasion, high damage (when against a single target), and has a relatively short cooldown. Many professions or builds do not have a reliable counter against this.
On the other hand, if it is nerfed heavily, sword will have nothing left for damage other than auto-attack, and I hope no one wants that. I don’t have a good suggestion at the moment that would be able to simultaneously address these conflicting issues.
SotM, however, I do not believe needs any adjustment. It does hit hard and strips stability well, but the cooldown is long-ish, the evasion is short, and it’s on a weapon that doesn’t have much else for hard hitting attacks.
UA can be countered by stealth, you can reveal them to land it though.
But the problem with SotM is that it is an insta-kill if you land it. Minor tweaking should be fine with SotM but UA can make it without looking at it.
(edited by Kaizoku.1298)
Having 100% crit chance, 14k damage is possible with devastation traitline.
I have dealt 13k damage to a medium armour class with SotM
Honestly, it was very easy for me.
Even made it easier to play when glint was added.
It’s so easy to ignore UA. I can’t tell you how many times my UA has just been shaken off like it was nothing by literally every profession.
I’d appreciate if everyone stopped telling me UA doesn’t need a nerf, I said I don’t mind it being the same. However UA is definitely strong, I don’t know what you mean by easy to ignore as it can deal 14k+ damage without the need to be full berserker.
My problem is SotM.
SotM is not that hard to land. As for UA, I really don’t mind it being the same. But SotM definitely needs some tweaking. It can kill you in a second. You guys say just stun-break it however breaking out of stun wouldn’t be that easy since it all happens in 1 second. Even after you stun break, you can get caught in it again. Same goes for teleporting, it happens so fast that you take around 8k damage before teleporting or stun breaking.
I’m not asking for destruction of the revenants, I too love the revenant and wanted to main it in the past. I simply ask for that specific skill to be looked at.
Roy your team ruins the revenant/herald while you are on a vacation ! We became a no risk/high reward class you have got to change Unrelenting Assault or Surge of the Mists.
They are both currently way too powerful.
Low CD
High damage
Evade
SotM needs some tweaking, stun breaking from it won’t help a lot of the times since it still knocks you back even after you stun break, dealing MASSIVE damage. I suggest you either lowering its’ damage, increase cooldown or make it not evade. May I add it becomes unblockable with devastation traitline making it even more powerful. Just a minor tweaking would be sufficient otherwise there would be too much whining obviously.
As for Unrelenting Assault, it currently has a low CD. However that’s not the real problem, sure it cannot deal much damage in group fights but it wrecks in a 1v1 or 1v2. Decreasing its’ duration would help since your opponent has to waste both dodges (1v1 scenario) to actually evade it.
Also Retribution traitline. That stability on dodge duration is too long.
(edited by Kaizoku.1298)
To be honest with you, I don’t want it to be instant. However I also don’t want it to be 5secs, that is way too long.
I’ll work through all these tonight and see if I find what I’m looking for.
The reason people say they feel tanky is because of super speed HP regeneration.
You have easy access to lots of superspeed = lots of heal
Bounding Dodger was better off a leap finisher, why change it to a blast finisher ?
Currently if you want to overload an attunement you have to stay on that attunement for 5 seconds which takes away the fast playstyle the ele needs.
How about 2 seconds ? if not instant.
I had some duels as a druid against a herald, the druid is indeed overpowered it is like D/D cele elementalist. However the scrapper is very tanky and yet deals so much damage.
The other buffs, what were they ?
https://www.youtube.com/watch?v=PQD022fvhUs&feature=youtu.be&t=1035
kek. run X. use moa. stunlock. evade. stealth. blind. block.
if you cant land rifle 4 & use cc on stab that’s you playing badly. i have no issues vs warrior on any engineer build i play, provided im playing well. practice landing cc & damage chains.
Honestly, in my build I only had rifle #4 and turret detonation as CC.
Honestly, in my warrior build, i have no endure pain, engi kills me all the time, thanks who ever made engi dev.
why you are not running endure pain at 25% is beyond me. double endure pain for stances, & single for shouts is the norm. defense doesn’t have a better trait in that slot, & builds without defense are rarely successful.
beating engi on warrior is easy. they have ~1 stunbreak & you have a lot of CC, it’s not hard to figure what to do; land CC to secure damage & disable the engineer.
Everyone seems to think that every engineer is now running a condi spec so they should be able to easily kill warriors
kek. run X. use moa. stunlock. evade. stealth. blind. block.
if you cant land rifle 4 & use cc on stab that’s you playing badly. i have no issues vs warrior on any engineer build i play, provided im playing well. practice landing cc & damage chains.
Honestly, in my build I only had rifle #4 and turret detonation as CC.
engi lossing to a warrior?
l2p issue…
That’s not how it goes..
You seem a bit bitter, if you could rather tell us what problem you have when you fight with a warrior, your class/build, then maybe we could provide some guidance and tactics so that you emerge victorious in your duels… As a matter of fact, there’s a lot of misinformation in your post, a warrior can hit hard for sure, but has lots of serious weaknesses you can exploit.
But I don’t think you’ll receive any constructive post after so much QQ, whether you’re serious or simply trolling, so you’ve basically just wasted an opportunity to get acquainted with a class community, and ultimately become better at the game.
I can win against warriors, everyone just seems keep saying condi burst them, bait your condis, condi condi condi just how this game is Condition Wars 2 aka CW2.
anyway enough trolling. I don’t mean to say warriors are overpowered n all. I simply hate that as an engineer (berserker) I cannot do anything without CC/soft CC.
There is no chance to immobilize a warrior of that kind. Not because of adrenaline stance only, it seems like it is a meta or something. If they are immobilized, movement skills cleanses them. If I try to CC, of course with my rifle #4 that also knocks me back, they get stability proc and I get knocked back.
I simply want Anet to deal with those kinds of traits (stability,endure pain,etc etc).
thanks you anet for making me experience such a wonderful profession !
i get stability on when someone tries to cc me, and after it wears off i get another stability from a utility skill ! i got 2 endure pains, adrenaline stance (aint no scare from condis baby) my greatsword is so kittening cool no one can kite me i got my skill #5, also skill #3 baby it deals at least 10k INSTANTLY and it evades all attacks woohoo!#!
also got axe and shield and my shield reflects projectiles ofc then ohhhh yeaa then when my opponents are left without endurance BAM eviscerate them all UP (tens of thousands of damage bhabhy) i am immortal in 1v1s and am in the center of all !
also now it seems like i get mah stability trait proc BUFFED hell yeh 40s ICD boohaby !
people say warriors’ skills are easy to dodge lol them scrubs use all their dodges and blocks thinking i’ll get them with gs #3 and then ooooh and then i b dealing 10k damage and they try to put some gap between us lol pls won’t work bby.
i believe it is all because of lord hugh <3 since he loves our warrior and won’t let people stand on their head ! i doubt we will only see “last stand” buffed. endure pain will also get buffed guys ! i believe in hugh ! i think 15s CD on endure pain and 25s on adrenaline stance is a pretty decent buff. you know, balance. or should i say anetalance?