Perfect !! Muhahahahaha
What happens when I do the staff skill #5 and steal mid skill ? Since it is a ground targeting skill and all…
So we won’t be able to play Daredevil on the next beta event ?
They didn’t change Dragonhunter, Daredevil won’t be changed either.
Besides, it’s just a name
wat ? u hez to b kitting me meng
I would be satisfied with just 1 change : Energy staying above 50 ( If I had 50+) even after I swap legends.
Shiro’s heal wouldn’t be so bad if they removed the interval, instead it’ll be very good !
I had a very hard time against mesmers and thieves who tend to stealth a lot. I was using shiro/jalis and SS/staff, so I don’t really have any ground targeting skills that will allow me to strike my opponent without having to see them, I hope there is a solution for this.
Seriously, that’s stupid….
These Veteran Stoneheads just charge their way out of combat lol it’s so annoying to fight them
What happened to me was that I was on Jalis and had like 80 energy, then I needed to change to shiro in order to deal lots of burst damage with staff 5 and sword 3 with quickness however my energy went back to 50 :/
It’s simple, just change it so it won’t get back to 50 after I switch legends when I was at 75. However if I have less than 50, I’ll get back to 50 (Same as how it is)
It’s not extra damage, it lowers your dps compared to just AA. And you also spend energy.
Turns out it does hit stealthed foes, tells their location. And it’s good damage, it’s not like you are always close to your opponent.
The stealth thing is interesting (but maybe a bug).
The good damage is simply not true. Do the math, AA is much stronger and free.
I’d definitely AA if they are close enough, however I doubt #2 is a bug, it may be like guardian gs #5
But kitten , staff autoattack + Impossible Odds or Vengeful Hammers is more than enough to kill haha
It’s not extra damage, it lowers your dps compared to just AA. And you also spend energy.
Turns out it does hit stealthed foes, tells their location. And it’s good damage, it’s not like you are always close to your opponent.
It annoys me that Vengeful Hammers don’t hit enemies close to you, the hammers have to directly hit them :/
Sword#2 is an obstacle and a waste of energy. Aside from that it’s good. A little buff to #3 to make it worth the energy would be fine. Atm it’s weaker then AA
I thought I’d hate sword #2 but I actually like it so much. almost 2k extra damage every 5 seconds, still couldn’t find out if it hits stealthed units :p
A small base initial heal on skill use would be perfect
That may be too much, removing the siphon CD would make it perfect. Very useful for bursting foes and you can heal yourself easier if you get low.
The delay between life siphons are ruining this, why not make it proc on every hit instead of adding 1 sec delay ? It’ll make it easier to heal yourself.
Okay, thank you so much.
Anyone knows approximately how much time remains ?
You better get used to Ctrl+5 instead of F5, I use c+1-5.
That’s why they give you 2 legends to channel, you can choose Jalis and Shiro and you will be fine. Other classes don’t have this, they need to waste a utility slot for a condi cleanse or play without condi cleanse for more DPS. People should stop saying “it forces us to use Jalis”…
Where are ours, and the engineer’s weapon swaps? Yes, we get elemental attunements but we’re still missing out -regardless of weapon choice- on things such as sigil swaps during combat- whether for new damage sigils or on swap sigil activations.
Just saying…
What do you mean where is the weapon swap? Eles were made without, Revenant is still being made. Besides, you seriously want to get 20 additional skills ? No man, just no. That doesn’t make sense.
It’s just that…… No!
It’s okay, I still got the gems. I’ll try contacting them
If I bought the ultimate, can I refund and get the standard version ?
Jade Wind has its’ own pros and cons… Kidel, even if JW costs 50 energy, Revenants can still manage to burst their foes. For example, if I was the Revenant, I’d probably fight a bit before casting JW of course, my opponent might be left without endurance, etc etc. Then I’d pop my JW if I have 50+ energy. now that I’m low on energy, and my weapon skills are probably on CD, I swap legends and weapon, let’s say Jalis and staff. I’ll use my staff #5 (pretty strong) or autoattack then do skill 5. Of course you won’t always miss JW. You won’t always land BV either.
BV is very good as it is, JW doesn’t look OP/UP, you just have to know how to play with your skills or how to evade theirs.
You know that when you select a Thief, you can see if he has Basilisk Venom applied to his weapon right?
Yes, and that makes you waste your dodge or a block skill because you don’t know when they will use their steal to land the skill. Though you can blind them if you can.
You guys do know that when you target a Revenant it shows which legend he channels, right ? You can always be ready for Jade Wind, unlike Basilisk Venom which is a strong skill that gives you a free Back Stab ( potentially dealing 10k+) and can be used while under stealth.
Einlazer, 1s on a Thief is actually worth, compared to 2s on a Revenant, that is way slower.
Warrior has shouts, signets, greatsword and heavy armor, but 10k more HP, does it mean that Guardian is useless or replaced? Nope.
I’m also hearing no complains by Rangers, even if Guardian is getting longbow and traps.Thief and Revenant are nowhere alike.
It’s like complaining about Reaper because it has a better Basilisk Venom. Actually that shout is WAY better than both BV and JW. Does it make thief BV builds less viable? No.
Necro and Reaper are extremely slow classes and have no stealth, burst or surprise effects.Thiefs and assassins share similar traits, but are 2 very different things.
You should also wait for thief elite spec however.
JW is 3 seconds and hits 5 targets while dealing damage. It also has no cooldown.
BV is a 1 second stun that hits 1 target. It deals the damage of whatever attack it’s used with, which is its only advantage. But it has a 40 second cooldown and has to be precast to be useful. Most importantly, it is every bit as avoidable as JW is.
CttB has a 2 minute cooldown and only stuns for 2 seconds. I don’t think it’s significantly stronger than JW. Both, however, are significantly stronger than BV.
Why don’t you get that using Jade Wind takes 50 energy meaning you can’t even use your weapon skills… In all honesty, I can’t find myself getting hit with Jade Wind without being immobilized. Don’t compare Thieves and Revenants, Basilisk Venom is not meant to be used against multiple foes, learn how the profession works man, jesus..
What’s the point of this thread?
What I’m trying to say is that Revenants have a similar playstyle to S/D Thieves. Which is pretty interesting for me
If you say so.
Unfortunately Revenant can’t become invisible and spam 6 times the same weaponskill, so I personally don’t see too much similarities.
I’ve seen S/D players (or even without off-hand weapon) that don’t stealth, and it’s pretty cool how they can kill you with just autoattacks ( of course they dodge a lot but still). However as a Revenant you have have more than autoattack, Shiro #7 and #8 cost low energy meaning you can stay on your opponent like the Thief.
I really want to try it out, can’t wait for the next beta !
I’d like to know why this skill is about 8 times more powerful than the Thief elite Basilisk Venom, which is very obviously under-tuned/poorly designed.
I get the synergy with Backstab, I do, but that doesn’t mean it’s okay to leave it in its current state with options like this available.
I mean, do you guys even have protocols and conventions in place when it comes to balancing skills, or is it just all spontaneous and feel-it-out?
Basilisk Venom is harder to evade, thieves can use that skill while stealthed. Jade Wind looks easy to dodge and drains 50 energy. Do not compare them both..
Besides, we won’t know which is stronger without playing Revenant first.
What’s the point of this thread?
What I’m trying to say is that Revenants have a similar playstyle to S/D Thieves. Which is pretty interesting for me
In case any of you didn’t try this yet, staff is very strong. I had some duels with the staff on zerker amulet, it turned out pretty well. I obviously lost since revs weren’t really great then, but staff deals lots of damage, autoattack is strong, skill 5 is super strong but tricky to use.
From what I’ve seen, Revenants have Shiro skill #7 and #8, one is like Withdraw and one is like Infiltrator’s Signet without CD. Also there is a trait that gives might when you use Shiro’s skills. Sword autoattack seems okay too, I’ve got to try this out !
Also Impossible Odds ! Then you can change to Staff when your opponent uses up most of his/her dodges and use skill 5
(edited by Kaizoku.1298)
So yeah, if I use Shiro’s heal skill and change to let’s say Jalis, will Shiro’s heal still work ?
It would be great if so
So far, condi removal isn’t a problem… We don’t want Revenants to become god-like, the only problem was DPS and now they gave us Shiro, Sword and Devastation. Like Kusa said every class has its’ weakness.
Plz remove that pointless super speed and give it condition removal instead. Or actually condi transfer as it fits aggressive playstyle+adds some decent synergy with Mallyx.
http://wiki.guildwars.com/wiki/Impossible_Odds
“All Shiro’s attacks are double strikes and hit nearby foes. Shiro transfers conditions from himself to foes he hits”
Impossible Odds is perfect as it is, Revenants got more than enough condi removals. There are even some traits that give condi removals, such as changing your legend.
Sword 2 looks a bit weak, does it at least function like guardian greatsword 5?
Does it hit invisible foes displaying their position ?
Lol.[/quote]
I’m well aware. I’m just disagreeing with you.
No other class gets access to two separate healing skills. If the cooldown of the one is too bad, thats ok, if you like the effect, because you still have your second healing skill.
So really, I’m not sure what point you are trying to make. [/quote]
In all honesty I don’t disagree with you, I would simply like to have a CD reduction, also might give the devs some ideas to improve the profession
It actually will have a 1/2s cast time in the iteration you all get to play, the video didn’t have the latest version.
You have to hit so there is play to it, but the reward is high as it’s good added spike as well as healing.
I like the idea of it, deal damage as you siphon life. But I think the cooldown is a bit high, for a skill with such a high risk to it, I think 30 seconds CD isn’t that good.
If someone bursts you, you will have to change your legend to truly heal yourself, unless of course you have ventari which is even worse in a situation like that.
(edited by Kaizoku.1298)
This heal skills is going to be painful to use as it heals you when you attack and has 30 CD + 1 sec cast time.
When you use it while left with low hp, unlike other heals, this only heals you for 1.6k which is nothing, sure you can siphon life if you hit your target, but…. can you ? Guardians got blocking skills, eles got invulnerability and block, mesmers got their F4 which will prevent you from attacking them. Is there a way to actually use this skill in an efficient way ?
As far as I can see, revenants die pretty fast, sure we got the elite skill from jalis but it has a very long cast time, what if we get invulnerability skills or blocks ? Or even a decent CC
For now, I really like the idea of the revenant. It’s very cool and I’m looking forward to seeing the full release of it
From what I’ve seen, anet did not give us any dps type legend. They gave us jalis which is a tankish one and mallyx, a condi one. I won’t talk about ventari. Anyway, incase of a 1v1 or 2v2, revenants don’t have any survivability. For example I tried 1v1 against a ranger to see how it works, I chose staff and tried fighting the ranger, I only have 2 dodges, 1 projectile destroyer and that’s it. So I have to watch out for the pet, which can deal up to 6k damage, and pet CC, then the rangers longbow barrage, I have staff #3 for that, at that time though I mostly remain without endurance to dodge the other incoming attacks. How about anet adds a block skill or something ? Jalis might need one, I don’t know about the other remaining legends
I smell a l2p issue, even if you got hit by the shield, you could’ve dodge his combo
Well said, man…..
Hahaha 1k heal ? Are you serious ? That would be so overpowered man, Like Pier said the only problem elixirs have is the cast time, not sure if that is even a problem lol