|Daredevil|Ranger|Guardian|Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist
|Deadeye|Warrior|Herald|Daredevil|Reaper|Spellbreaker
Supply and demand doesn’t exist in MMO’s and I laugh then I see it used.
Mats are plentiful? Let’s charge as much as we can to make money.
Mats are scarce? Let’s charge as much as we can to make money.People need to learn how a real MMO economy works.
First rule is never undercut. Ever. When you undercut, you make the mats less valuable and you lose money. A piece of leather is a piece of leather. No matter if you salvage it from loot from a dungeon, fractal, world boss or random mob. If I spend an hour doing dungeons getting leather and a person spends 5 minutes doing a world boss, I want my leather to sell for a lot, so I’m going to list mine for a lot, because I think my time is valuable. So undercutting just shows that a seller is greedy and that stems from stupidity. Charge a little more and when the one under yours is sold, yours will be the next lowest to buy. The price will rise because everyone will overprice, but a price will be reached where players won’t spend that kind of money and they’ll farm it themselves. The prices will come back down and in the end everyone makes money. Never undercut. Ever.
Rule two. – Ignore hype. When people listen to hype and rush to make money, the market gets destroyed. The price of high end mats plummet because everyone thinks that an expansion will have new mats and the old mats won’t be worth anything. Never speculate on a market where price flux’s based on speculation. It’s like the blind leading the blind.
Follow this and watch your wallet get fat.
This is actually not how an MMO economy works at all and never has. Supply and Demand actually does work because everyone is constantly undercutting everyone else for no good reason. When supply is greater than demand the undercutting drops prices as seen in every MMO economy there has ever been. When demand is higher the undercutting doesn’t interfere with the price because people snatch up the lower price then still pay the higher price.
This request needs to be at least 20% cooler
You can get as many as one per hit or as little as none per node, though not getting at least one a node is rare
Is this thread going to get merged or what?
I’d rather have silk (and other clothes) stay useful and pricey instead of becoming another trash like mithril and leather.
That’s why my preferred solution is not to reduce the needed amounts of silk, but to increase the needed amounts of leather and mithral.
I wonder if the OP had been around during LS Season 1, he/she would have been part of the minority that actually stated they liked Season 1, or the majority that complained about how poor the story was. It seemed, according to the forums, players could not wait to get rid of the story of Scarlet and everything connected to her.
Not to mention all the complaints about too much content. Ah, well…it always looks better when it’s unobtainable.
You wouldn’t wonder so much had you actually read my OP that clearly states I am only 4 weeks in on my gameplay in Guild Wars 2…
No wonder you guys continue to argue with me because you read only what you want to read instead of everything I have said, that which leads to quick judgements and much misunderstanding.
You’re misunderstand the statement. He isn’t wonder if you were around. He’s wondering if you had been around if you would have actually liked it.
I really wish the 2 minute restriction of posting was able to recognize that I’m in a different thread.
I think that set, along with the color combination is unappealing.
If they lower the material cost now, it would be a slap to those who already made the items. Good things come to those who put in the effort.
bad argument. Should we all be driving cars like this
https://visitkokomo.files.wordpress.com/2010/10/elwood-first-car.jpgbecause it would be a slap in the face to improve the system?
maybe we should be trying to play gw2 on this:
http://upload.wikimedia.org/wikipedia/commons/4/4e/Eniac.jpgtheir can be no improvements if you must always maintain the same problems that other people suffered through
You aren’t asking for an improvement to the system, you are asking for things to be handed to you without the effort others put in for the same item.
its an improvement to the system because the system as is makes some people work harder to achieve the same result.
Why is it that heavy and medium users get things handed to them without the effort others put in for the same stats?
All players are heavy and medium users, so all players are putting in the same effort.
No players are light users? Light is not a thing? Cause I assume that’s the crux of the argument. Medium and Heavy only have to make a little damask compared to the light users who have to make everything damask.
I would love to see your giant image, except my monitor is not able to do that resolution, therefore I won’t see it the way you do. It’s like trying to show off special color options on a TV that you are watching through a different TV that doesn’t have those options. Or sending an email to tell everyone that email is down.
It appears that your norn is so ugly because norn males are ugly, and also you have terrible fashion sense.
Living story 1 took place in the open world and was advertised as “world changing events – miss them and you won’t see them again”. Many people were complaining about this, and that’s why Anet made Living Story Season 2 repeatable.
Things like Scarlets Invasions, The Tower of Nightmares, the Marionette fight, Escape from LA and Battle for LA were large scale events and it would be hard to fit them into 1-5 person instances.
Btw, Kessex Hills was also changed like LA. The ruins of the tower are a reminder of the “Tower of Nightmares” Chapter of Living Story 1.
*Scratches head * It baffles me greatly how they thought it such a great idea to undo months or years of content (however long it took them to develop what they removed from Living World Season 1) knowing the community would get infuriated about it.
That is like me creating a masterpiece work of art that cannot be reproduced exactly the same, and then burning it and not looking back.
“Undo”?
I see it more like this: new players buying a season pass to a stadium and then wondering why they’re seeing a 2015 game and not a 2013 game.
“But games are recorded, so you can see them on TV later!”
Yes, and living story season 1 is on youtube.
It sucks to have missed some of the stuff but – as in life – it happened at a specific point in time, and now it’s in the past. I don’t understand why some people feel they are somehow entitled to reliving it.
Players are the ones paying into Guild Wars 2 to help Anet’s employees pay their bills and keep the game itself afloat for all to enjoy soooo why should players not be entitled to relive such an awesome experience in some way, shape, or form?
You know, it is SO easy for most of you veteran players to say, “O’ the Living Story Season 1 has already come and passed, so too bad for you!” whereas if you were in the shoes of players like me who were never there to experience the events, perhaps you would understand our frustration more than you think you currently understand our frustration and makes a stand with us about it instead of forcing yourselves into an otherwise unwanted comfort zone by accepting the seemingly harsh fact, believed by many players, that Anet is not going to do a thing. That is not always true!
There is power in numbers; make a stand!
A great many people say a great many other people are not understanding for a reason, and it obviously rings true. Most of you guys think you’re understanding people, yet you’re not (in my honest opinion).
As a veteran who was there for some of the major one off events, not even the events that replayed for a couple weeks, I can say that I missed some stuff and I can live with it. I went into it with the knowledge and expectation that if I missed it I would never get the chance to experience it again. I missed the entire second half of the Tower of Nightmares. I never got inside and I never got to blow it up, or whatever happened. I missed the entire section with Mia Trin, didn’t do it at all. I didn’t even check out the Aetherblade Jumping Puzzle until after that event was done and gone.
And my stand is to say, too bad for me as well. I missed it. I regretted missing the Tower of Nightmare, and having played the Aether parts in Fractals I really regret, now, skipping it then. But I missed it, and so that’s how it goes.
I will definitely replay the whole thing if they ever figure out how to do it, but until then I’m not sympathetic. Not because I saw it all, but because I didn’t see it all but it doesn’t frustrate me.
These are just the nature of the game when it started. You will never experience the first attack on Lion’s Arch when the Karka rampaged through it, nor the quest to learn about Southsun and the Consortium. They don’t have anything to do with Season 1, just like those other two things, and so they will not be seen again. The only thing you can do to have any semblance of the experience is to find the petrified Karka Queen on the edge of the lava pool in the Karka nest.
That belongs to veterans alone.
Ancient Karka. The Queen is what is the world boss spawning on a timer every now and then. The Ancient Karka is the big ol’ ugly beast that destroyed our precious lighthouse, got chased back to Southsun, chased across the southwest isle section, and finally dropped into lava after a very epic several-hour fight against the beasty and his friends.
It’s not just the statue that I recall there, either. We -players- built the bridges, opened the steam vents, and even caused the rock slide. Those things are landmarks that can be seen today on that island.
You are correct, I knew it wasn’t also a queen, but I didn’t care enough to refresh my memory.
If only culling hadn’t been a thing. Or it hadn’t been stupidly designed to show players over mobs, when mobs were the things killing us that we couldn’t even see.
The real problem is how do you introduce the story. The beginning of Season 1 wasn’t that hard, not a lot happened. But should it include the molten facility, especially since that is two fractals now? Do you make it possible to complete solo? That would be pretty bad.
Dragon bash could easily be condensed into story instances, but then you are culminating with two fractals again. How do you deal with that?
They could probably make tower of nightmares work since it wasn’t so much an event as it was a maze. Make the maze an instance and make the events easier. I never completed the event, though, so I don’t know how it ends, but I was under the impression that could also be soloed.
The queens jubilee was already a solo mission, they could do that without even letting anyone into the gauntlet.
Scarlet’s rampage, though, that’s a tough one to deal with. And the marionette would be terrible to simplify for one person. I could totally see it as a fractal, it would make an awesome fractal. Rather than a coordinated effort it’s just one group. One lane at a time and one boss at a time. They just need to reduce the lane mobs to be handled by a fifth as many people, the bosses are already designed for five. But reducing that even further would be pretty terrible.
I could see a couple options for Escape from LA, but the Battle for LA doesn’t break down easily until the final part. Fighting the holograms solo would be rough. Fighting the giant scarlet bots would be rough too
You will never experience the first Halloween, nor the first Wintersday. In the first Halloween King Thorne blew up the lion statue and terrorized the land. When it was over he was stabilized and now he just shows up each year. That happened one time and will never happen again. If you weren’t actually standing in Lion’s Arch at that moment you missed it. I was at work, so I didn’t even get to see it.
On the first Wintersday Tixx went to each of the main cities introducing his toys one after the other such that each city got its own unique event for one day. We all got parts to make our own toys at the end of the event. I was able to make two toys, but there weren’t enough parts to make the other three. They have never brought those back so the parts are just wasting space in my bank. Each year since I’ve simply had the opportunity to acquire one of the toys I’m missing. You can play the “dungeon” on Tixx’s ship, but you’ll never experience those first five missions.
These are just the nature of the game when it started. You will never experience the first attack on Lion’s Arch when the Karka rampaged through it, nor the quest to learn about Southsun and the Consortium. They don’t have anything to do with Season 1, just like those other two things, and so they will not be seen again. The only thing you can do to have any semblance of the experience is to find the petrified Karka Queen on the edge of the lava pool in the Karka nest.
That belongs to veterans alone.
(edited by Kal Spiro.9745)
Alright, so I’m going to start buy saying that when you bought GW2 you got everything you paid for. You, like everyone before you, paid for the world of Tyria minus Southsun Cove, Drytop and Silverwastes, 8 character classes, 5 character races, something to the effect of 8 dungeons and the personal story.
What you got was all that, plus the three added zones, a handful of extra traits, skills, several added events and fractals.
You’re missing some of the lore and the events that happened between the personal story which you got for the purchase price, and season two which is extra. They didn’t design it that way, it’s a thing, it happened, and there is absolutely nothing anyone in the community can do about it. Bringing it up again and again, complaining, suggesting, none of these things can impact how Season 1 was handled, nor change anything about it.
You missed it. It’s too bad. Hopefully they’ll come up with some way to make it work so we can experience it again. If/when they do, though, we’ll probably still have to pay for it. Even those of us who actually did experience it the first time around. Feeling entitled to it for a box price is not going to change it, because they don’t actually owe it to you, you already got more than you paid for before that point.
Correct me if I am wrong, but if Living Story Season 1 did not have to be paid for like Living Story Season 2 (with Gems), does that not mean that the Living Story Season 1 was not something ‘extra’ as you make it out to be in your argument? Because if the Living Story Season 1 content was included in the box price for the game itself (even though some of the points you made are true to an extent) then that is why me, and as you say, many other players are complaining about its removal so as to not be repeatable.
You are wrong, because Season 2 also didn’t have to be paid for if you experienced it when it happened. You are paying for the opportunity of experiencing it after the fact. It didn’t come with the game, it’s something extra they threw in for those of us that were playing the game. If anyone else wants to experience it, they have to pay.
It was unlocked by logging in while it was active. That is a feature they included with Season 2. It didn’t exist in Season 1 so if they figure out how to make zone wide events reduce to short personal missions they may not be unlocked for those of us who did them. Though there were achievements associated with them that they could probably use.
I should point out, I’m not condoning this, and if they had opted to just let anyone have everything for free, then I wouldn’t care. They did not, however, and it’s totally their right because they’re not part of the box price. The game that existed when the game was released is all that the was promised when you purchased it. You’ve already gotten significantly more than that at no extra cost. If some story is going to cost more, so be it.
Silk is “difficult” to come by. It’s not actually all that difficult, it’s the main cloth you generally acquire when salvaging level 70-80 junk gear. If you salvage everything you get, like I do, you get a pretty fair amount of silk over time.
It costs one extra silk scrap to make a bolt of silk than it does for leather. Metal and wood being harvestable automatically makes them easier to make. It then costs twice as many silks to make damask than any other mat for T7.
Finally you need more Damask than anything since you need Damask for everything.
So, silk is hard to get so it’s expensive. You need more of it, so demand is higher making it more expensive. You then need more of it again increasing demand more, making it more expensive. Finally you again need more of it, further increasing demand, further increasing the price.
It is the single most in demand material because you need to most of it, as a result the things you make from it are expensive. The more of it you need to make them, the more expensive they are.
That’s how economics works.
Alright, so I’m going to start buy saying that when you bought GW2 you got everything you paid for. You, like everyone before you, paid for the world of Tyria minus Southsun Cove, Drytop and Silverwastes, 8 character classes, 5 character races, something to the effect of 8 dungeons and the personal story.
What you got was all that, plus the three added zones, a handful of extra traits, skills, several added events and fractals.
You’re missing some of the lore and the events that happened between the personal story which you got for the purchase price, and season two which is extra. They didn’t design it that way, it’s a thing, it happened, and there is absolutely nothing anyone in the community can do about it. Bringing it up again and again, complaining, suggesting, none of these things can impact how Season 1 was handled, nor change anything about it.
You missed it. It’s too bad. Hopefully they’ll come up with some way to make it work so we can experience it again. If/when they do, though, we’ll probably still have to pay for it. Even those of us who actually did experience it the first time around. Feeling entitled to it for a box price is not going to change it, because they don’t actually owe it to you, you already got more than you paid for before that point.
I want it, but I really can’t blame HoT for it.
•Distinction in Applied Jumping, because this was the original SAB title and while World 2 was fun the introduction was the best.
•One of the nontournament based PvP titles like Gladiator, Mercenary, Reaper, because I will never earn those .
•God Walking Amongst Meer Mortals because I can’t stand GW enough to get the fourth point in Hall of Monuments, let alone 30 to get all the gear, let alone the 50 needed for that title.
•Hero of Lion’s Arch kind of rubs me the wrong way because it’s silly. Everyone that was there, and that is a lot of people, is the hero, and at the same time no one is.
•My favorite title which often seems to show up in games is Sniper. I would like to see a game in Lion’s Arch associated with the targets set up in the bay and if you can get top score in the game you get the title Sniper.
Last I checked Outfits are all or nothing, that’s the point. Since they only have one slot how are you supposed to target the specific piece you want turned off. Not to mention that the outfits aren’t designed that way.
If you want to pick and choose your outfit then jump on the down with outfits bandwagon. Make outfits just slot skins and you can do as you please.
You can hide the gloves and helmet slots of Outfits.
I’ve heard helmet in this thread, but others believe gloves are a no go. I’ve never bought an outfit and never will, so I really can’t say for certain, but the question remains, how exactly do you target the slot you want turned off?
Last I checked Outfits are all or nothing, that’s the point. Since they only have one slot how are you supposed to target the specific piece you want turned off. Not to mention that the outfits aren’t designed that way.
If you want to pick and choose your outfit then jump on the down with outfits bandwagon. Make outfits just slot skins and you can do as you please.
Sorry to disappoint you guys but Anet has answered in a french topic about the SAB (https://forum-fr.gw2archive.eu/forum/game/game/Super-adventure-box-3) and we’ll probably not have the SAB back till a long time…
For those who don’t understand french, Anet just tell that “their efforts are concentrated on the first expansion for Guild Wars 2: Heart of Thorns.”
Yes, this was mentioned a couple times throughout the forums. They’re not doing anything at all till HoT is done.
Oh no, someone spent money on RNG and didn’t win the jackpot. This is intolerable.
I only recently learned about Tribal Armor. I created a wardrobe concept for a Charr Elementalist that worked great with it, but not very well with anything else. I had to settle for Vigil armor since it at least kept the arms bare.
I would love to see this return in some way, even if it was a gem store item. At least in this case they wouldn’t have to make it because it already exists.
I’m curious what your search parameters are, when I put in chest I get stuff about exercise, which is interesting since I rarely do and don’t do searches about it.
I just hope when World 3 is released the TM weapons actually look (deepish) red and not like a pinkish color.
Who said that W3 weapons will be red?
Josh, the lead creator of SAB, because the worlds follow rarity, kind of. So blue is base, then green for world 1, yellow for world 2, red for world 3 and purple for world 4.
Because Charr tails, that is why
That’s racist against Charr and Asura who have no breast to motion.
I feel like they should treat necro minions like elementalist summons. Give them an extra power that they use on your target. Then you could force them to act even if they weren’t.
They have, you can force the cast and after the cast the minion still does nothing.
Oh, well then that is obviously a bug and not working as intended.
I feel like they should treat necro minions like elementalist summons. Give them an extra power that they use on your target. Then you could force them to act even if they weren’t.
I just hope when World 3 is released the TM weapons actually look (deepish) red and not like a pinkish color.
I hadn’t thought of that, I just assumed they would be a dark red, but the effect of making them transparent might mess it up. Whatever, I want that too. I could definitely go for a red focus for my necro, and maybe red daggers for my eventual elementalist.
I’m just going to throw this out there. Did it occur to you to ask the group where they went and explain that this is your first time so you don’t know where to go? They probably would have come back to get you. You could also have explained that since it’s your first time you wanted to watch the cutscene. As long as they know it’s happening and why the group should probably have agreed, or else they’d decline and you could start over or just not watch them this time around.
JS already said the the superior rune/sigil market has to be greatly overhauled (because of the glut of cheap unused runes/sigils) before they make any significant changes to it.
So unless you provide an alternative sink for unwanted runes/sigils, your suggestion wont be implemented.
Let them be salvaged for rare mats?
When you say “per slot”, do you mean:
A. You unlock the rune for, say, the head slot on character X. And then that rune is accessible for any armour piece that character X has in his head slot; or
B. You unlock the rune for character X’s Zojja’s Masque. It will continue to be accessible on that piece of gear, but if X changes to an Ahamid’s Masque, it would need to be unlocked again for that.I definitely support B.
No, definitely A. The idea is to provide a reasonable translation to how transmutation worked before wardrobes without destroying the economy.
One disagrees, one agrees, but I don’t think this suggestion would destroy anything, and would be more akin to quality of life.
Ah. Well then. My B suggestion would provide a lot of convenience to anyone who likes to change around the runes/sigils on builds, but without having to destroy anything or have multiple gear sets with stats. But would not create a situation where players can unlock everything and then they’re done forever, like in A. It would also probably be more stable, creating a modest and continuing increase in demand.
A would obviously be a lot more convenient to everyone, though would encourage people to buy a lot of stuff they’ll never use.
That’s true, I wasn’t even thinking about the completionist angle. They come on here complaining all the time, so it’s almost guaranteed they’d be going nuts buying every rune set there is just so they can have them all unlocked on all their gear.
This concept of unlocking everything and be done forever really doesn’t make sense to me. Who is not already doing that, but with only a single set per armor? Who, also, is carrying around multiple armor sets with same runes in them? Wouldn’t you be using a different set of runes if you have armor designed to emphasis different stats? I know that’s what I do, such that having the first rune available to the second set does me no good because it’s not for that set.
When you say “per slot”, do you mean:
A. You unlock the rune for, say, the head slot on character X. And then that rune is accessible for any armour piece that character X has in his head slot; or
B. You unlock the rune for character X’s Zojja’s Masque. It will continue to be accessible on that piece of gear, but if X changes to an Ahamid’s Masque, it would need to be unlocked again for that.I definitely support B.
No, definitely A. The idea is to provide a reasonable translation to how transmutation worked before wardrobes without destroying the economy.
One disagrees, one agrees, but I don’t think this suggestion would destroy anything, and would be more akin to quality of life.
Initial demand would spike, followed by a permanent END of demand as the unlocks were completed. We’ve already got a glut of low demand Runes/Sigils occupying a large swath of the market, as we progress, that would become 0 demand (even for the currently demanded runes/sigils), but would not limit supply leading to a huge oversupply of items with 0 function (and thus 0 value).
This is already the state of things, though. Once you have your sets you’re done. There is no reason to buy more.
Since this has not actually impacted demand, because people keep making new characters and need to get the runes and sigils all over again, which they would still need to do in this system.
This is also how it was when we have transmutations, and it hasn’t changed significantly, short of inflation in general. So, status quo.
1. The price of runes/sigils is based on the demand. The demand would go up thus the prices would go up. Problem solved.
I’m confused, why would this make demand go up? I understand you would need to buy the rune ONCE to try something new, then you could switch back for free… Wouldn’t that make the demand on the rune you already have go down?
Anyone who understand the system isn’t buying runes until 80, even though they’re level 60 and could be applied much earlier. The reason being that the current system punishes you for doing that by forcing you to either recover the runes or buy new ones. People aren’t doing that when it’s easily to simply not use runes until you can put them into something worth having.
Can’t people still use BL salvage kits to get their runes back (as long as it’s not karma or wvwvw gear)?
This is a tough one to decide, and would come up to how ANet wanted to play it. One way to do it would be to say that if it was already in the gear before it became soulbound that you could salvage it out. Another would be to say that once it’s unlocked the only way to pull it out is with the recovery tool, but still only if it was physically applied to that item, not applied through wardrobe.
Either seem reasonable to me, it just might be easier to implement the second one.
(edited by Kal Spiro.9745)
How would it break the economy? How would anything at all change. This would not be account wide, so the ones that exist would still have to be used regardless. They can’t just be unlocked by virtue of existing. So anything you have applied would be unlocked to the slot it was applied to, on the character that had it, and nothing more.
They don’t need to be more expensive and they certainly don’t need to be craftable, that would actually lower their value because they could all be potentially mass produced.
It isn’t irrelevant. For the most part once a person is likely to buy a single set of runes or sigils, for a character at most twice. Once for exotics, and once for ascended. So the most this would do would be to make it once. It would also allow them to return to the state before wardrobe where it was reasonable to apply runes to sub exotic gear then transmute them into the level 80 equipment.
This is the most reasonable situation that I can think of to just return things to the way they were. It won’t break the economy, it will simply allow people to upgrade their gear more often without having to worry about what is applied into it.
Anyone who understand the system isn’t buying runes until 80, even though they’re level 60 and could be applied much earlier. The reason being that the current system punishes you for doing that by forcing you to either recover the runes or buy new ones. People aren’t doing that when it’s easily to simply not use runes until you can put them into something worth having.
This could actually stimulate the economy because people would be more willing to purchase more than a single rune set for their armor since they would know that once it’s unlocked they won’t lose it. Letting them mix and match or apply as needed. People, again, don’t buy multiple sets, since they know in the current system it would overwrite the old one, unless they have multiple sets of armor.
Your complaints and argument really aren’t reasonable.
For this suggestion to work, the following must happen:
1. Crafting Recipes for all Runes/Sigils would need to be introduced.
2. All Crafting Recipes would need to be redone so that the material requirement are many TIMES higher (we’re talking full stacks of refined materials and multiple tens of rare crafting materials).
3. Only Runes/Sigils created after the change would unlock the Rune/Sigil for your account. Runes/Sigils that are available now would still be able to be socketed and used, but would not unlock the Rune/Sigil for your account.
4. Runes/Sigils would unlock for each SLOT (so you will need 6 runes to unlock it for all armor slots and 2 Sigils to unlock it for first and second Sigils).
5. Activating an unlocked Rune/Sigil will REPLACE the existing Rune/Sigil (meaning if you bought an old Rune off the TP and were using it, then used an unlocked Rune over it you would have to buy the Rune again if you wanted to go back to it).
1) No they wouldn’t, why would that have to be?
2) Again, no, what does this have to do with this in any way?
3) I was very clear, this isn’t about account unlocking. It is literally the first thing I said. Try reading, even the tiniest amount before spamming a canned response why not?
4) This is specifically my suggestion. I read the last suggestion asking to unlock them for ascended, said this is stupid, and posted this in what I think is a more reasonable suggestion, and because I don’t want it to just be one in a glut of useless responses. I rather it be one in a glut of useless suggestions.
5) No again to this, because there is no reason to have old and new. That’s just silly. It also ensures that this would never happen because it is always all or nothing on this type of implementation.
Title or Surname, that’s all there is to it.
Not Account Wide. Not even character wide. My suggestions is to allow us to unlock runes and sigils per slot. This ensures that runes and sigils continue to have value since you still have to get a bunch of them. It also ensures that the recovery tool continues to have some, though less, value, because rather than getting six of an expensive rune you could get one and five recovery tools to unlock it across your set. Or apply it, recover it, then sell it again.
But once you have it unlocked if something happens, or you want to try something else, you don’t have to worry about it because you can quickly and easily swap back.
I feel like this is the fairest system to maintain something of the status quo, while also bringing the wardrobe functionality finally up in line with how transmutation used to work.
Also, since it would be unlocked to the slot specifically, the only way to unlock the rune or sigil would be to apply it to the slot.
I need a weeks notice, so I can book that month off for SAB time. xD
And1. This thread shall not be on the second page
Which is why we need more to talk about. Devs probably avoid this page because there’s hardly anything but us complaining, but very little of constructive info towards the future of SAB and what we want to see.
I saw the centipede creature in the data mining picture, and with my earlier post/picture, it’d be good to discuss world 3.In fact, I only saw 4 new levels in the picture, meaning, that either the world 3 is the last one before the last boss fight , or that they haven’t a full idea of what to add to world 4 in the future.
There is only three, the last world is where the black knight lives and where Princess Miya is held. It is definitely the last area of World 4.
The first area we can expect to be caverns with weird miners who steal baubles, because that is how the bonus area from World 2 worked. That is also what the area looked like when we met the genie.
I particularly interested in how Area 2 will work because it appears to be an underwater level, which is not something ANet has been keen to work on. I wonder if they’re trying to do that and it’s giving them trouble, or if they’re working on something else, assuming they’re actually doing anything. After that we have a standard lava level, but it might have the added bonus of mining cart rides.
You can always have pet names, it just requires not changing your pets. As long as you only run with two pets ever you can name them and the names will stick.
$600? If that’s all the cash you have to throw around you’re pretty much sunk. Assuming your laptop was your only available computer.
I’m operating under the expectation that you’re looking to get a desktop since that is something you would actually get parts for. I am also assuming you need a monitor since you were using a laptop. Even getting a fairly crap monitor it’s going to drop you 100-150, that will not leave you with enough to get anything great, unless you go for a refurb. Refurbs can be fine, they can also be questionable with quirky warrantees. If you do find a good refurb just put whatever you have left into a video card.
Did you seriously just come in here and define yourself as a 1% minority, then demand anyone care what happens to you in the new system?
You do not impact the community in a significant enough way to be considered.
Gene, nobody owns you an explanation of anything. Not ANet, not Lordkrall, not anyone else here.
You have gone way overboard. You’re not making a lot of sense, and you’re just making a scene. You need to calm down and take a step back.
If you haven’t already you’re going to start incurring infractions for this.
Sorry, but when you attempted to apply the rune it gave you a popup that specifically told you that adding the rune would soulbind it to the character. That was your chance to say, “Oh, I should transfer these first and apply them after.”
Instead you said fine, then got upset because you didn’t read the warning that popped up. It’s not ANet’s fault that you didn’t read the warning. You can only blame yourself for that.
i wonder what you guys would say if you were involved in this event
If I were involved in this event I assume I would be dead, and as such I would not care what happened in a video game. I would no longer care about anything at all.
Also you can craft them for free if you found the mats rather than bought them.
If you consider those mats FREE, don’t ever open a business….
This is a game, not a business. If you find something on the ground it is free. If you had to spend money on it to get it in the first place it is not free. I don’t buy mats, I use what I find. I also horde my mats in case I might ever want to use them to craft something. I also try to unlock every recipe I can, regardless of how useless it is because reasons.
Your argument is invalid.
Also you can craft them for free if you found the mats rather than bought them.
Why would you craft something when you could sell the mats and get more money? Mats sell way faster than most things.
The same answers. Also I’m not in some big rush to get “rich.” It’s a game, there aren’t a lot of things I can do with the gold in the first place. Fun things that aren’t trying to run a business in a game for some reason. Or for some reason trying to define my worth, or whether or not I “won” based on how much gold I’ve accumulated.
(edited by Kal Spiro.9745)
The best joke is going to explain to the shareholders why the game lost so much money on 4/1….love to be a fly on the wall during that board meeting…
Lost money how? From all the subs cancelled? Oh wait, those aren’t a thing. From… no, there’s no way for them to specifically show a loss of revenue associated with this day, even if that were actually happening, which it’s not.
When cash shoppers don’t log in they don’t spend money which is where the real profits are made in gw2….
You’re really over estimating the impact this will and is having. Also, even if this is making an impact, no one looks at a single day and care. They look at the week, the month, the quarter, or the year. The day is fairly arbitrary.
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.