|Daredevil|Ranger|Guardian|Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist
|Deadeye|Warrior|Herald|Daredevil|Reaper|Spellbreaker
/wiki Dragon Ball Arena
http://wiki.guildwars2.com/wiki/Dragon_Ball_Arena
It is also quite easy to simply test what the skill does if one does not have the time to read what they say.
You shouldn’t have to leave the game and investigate the rules and structure in order to participate in a limited time event.
Sounded to me we got master points by leveling and not skill points anymore we got those some other way after expansion hits dont that mean infinite mastery points?
This is fully wrong.
You get Master Points from doing things like completing a Jumping Puzzle for the first time, or finishing a Story section. Basically things you get Achievements for.
You spend those Mastery Points to buy Mastery Tracks, like PvP Tracks. You then slot those Tracks into your character somehow.
From here when you gain XP it fills in the Track. When the Track is full you have that Mastery and you need to spend points on a new Track to slot.
So there is finite points you can get with potentially infinite Master Tracks.
It’s an expansion. You don’t get anything from the expansion in the base game without the expansion.
You don’t get the precursor collections for current, nor new legendaries, cause they’re gated behind masteries which are exclusive to the expansion. You don’t get the story nor the zone. You don’t get any specialties, not the ones introduces with HoT nor the ones that will come in the future. You don’t get the new class.
That’s how expansions work. It’s not a reasonable question.
so basically to fill a bar of mastery track I just need to gain exp like I used to? like kill trash mobs or do events in any area?
I’m not sure how that works. But base on what the dev post, to acquire mastery point, you need to do a variety of things, which is not what the OP suggested.
IT seems you will need to do specific things for that particular track.
Untrue.
There is only one limiter in this system and that is region. There are two regions, Old and New. Points you get in the Old region can only be spent on tracks for the Old region. Points you get in the New region can only be spent on tracks in the New region. Any points from the appropriate region can be spent on any track in that region. Once you’ve unlocked a track by spending points on it you fill it up by gaining xp as normal, within that region. You can’t fill up HoT tracks in Orr.
They covered themselves on that one anyway, because you can’t link tracks from the region you’re not in. It automatically reverts to the appropriate region track.
I hope that the Graphical User Interface (GUI) for the masteries is something that is full of eye candy like in Skyrim.
With that said, I am concerned that the new mastery system is basically a reward track like sPvP for PvE. I really hope there is much more than just world bosses and dynamic events to do in order to grind experience to earn mastery points.
For example, the precursor mastery. I really want to see a long and indepth quest change with difficult content to overcome which proves a player’s skill…not the amount of time grinding xp.
Thoughts?
They pretty much spelled it out. sPvP and WvW have their unique tracks, PvE will get Mastery. So yeah, it’s the same thing.
As for precursors, it unlocks a collection. That’s the entirety of it. It’s a scavenger hunt, not a quest.
There isn’t really any room for speculation on these points.
There are only two regions. Old and New. Old is the entirety of GW2 as we currently know it. New is every single thing that will be introduced with HoT. So, no, it’s not like doing a Raid at all. You play in the New areas and you earn XP. You will probably get your first Mastery Point by doing the very first story in the new area, which you will absolutely be able to do without Masteries. So you play the content, and just do what you want and you level up your track.
Play the way you want is their goal, and they are still accomplishing it. This is not a Gear Grind.
If that is true, then I stand corrected, that’s a much more flexible system. Less of a grind.
ps – thanks for editing that to include an accusation though, loved it
I misunderstood something, realized the mistake and took it back out, so… I do stand by, if you’re confused about something go reread the blog. It is very comprehensive.
Each Mastery track is tied to a region of Tyria—they must be unlocked with Mastery points gained in that region and can only be trained in that region."
from their blog post… so if you want to raise a specific mastery you’ll have to be in a specific region, doing again and again and again stuff that grant you experience in that region, otherwise no cigar. Not much different from running a raid, only you can possibly solo it (we don’t know yet) and you’ll get the desired result in the end, but we don’t have a time estimate on how long that will be, not with higher tier masteries requiring more and more experience gained.
There are only two regions. Old and New. Old is the entirety of GW2 as we currently know it. New is every single thing that will be introduced with HoT. So, no, it’s not like doing a Raid at all. You play in the New areas and you earn XP. You will probably get your first Mastery Point by doing the very first story in the new area, which you will absolutely be able to do without Masteries. So you play the content, and just do what you want and you level up your track.
Play the way you want is their goal, and they are still accomplishing it. This is not a Gear Grind.
(edited by Kal Spiro.9745)
Couple of important points they’ve made-
1. There will be a finite number of mastery points.
2. They can always – pretty easily I assume – add new mastery paths.
Given the first point, I doubt we will ever have a surplus of mastery points that just sit there. They can just match the number of points available to the number of things they offer.
And, when it looks like people are maxing them out, all they have to do is add new paths.
This
Why is Gear Grind a bad thing? Because of the mechanism by which it is done. How do you grind gear? You run an event, typically a raid, over and over. Why do you run it over and over? Because you are not guaranteed the item you need to improve your gear just by running the event. So you have to keep running it until you finally get the item you need. Then you need to run another event over and over until you get that item.
That’s why it’s a grind, because it’s doing the same thing ad nauseam with only a chance to progress. That, and only that, is what a Gear Grind actually is.
This is not that. In this you do any special task to get your point. Then you choose which item you want to progress. Finally you gain that item simply by playing the game. You are guaranteed the item you want. You don’t have to do the same thing over and over. You cannot fail to get the item you’re working for. There is just a delay of time in how long it takes to earn it.
This is not a Gear Grind. It is a gate, but it is not much more of a gate than leveling in general is a gate.
I am not against gating. I would just rather the gating be about cosmetics. Gated glider skins that we earn through the mastery system versus the gem shop because the gliders are a system of the x-pac which we already paid for. Gating armor skins, weapons skins that we earn and for the very same reasons I just mentioned.
Gating certain enemies is not my cup of tea. I want my enemies to be based on my skill as a player, not based on my gear or in GW2’s case how many mastery points I have earned and which places I have placed them. Same goes for exploring.
did you complain at launch that you didn’t have a fully geared character with all skills unlocked because you already paid for arah and those utilities?
We are tlaking end game here not the levelling experience. When I hit lvl 80 I wasnt gated behind anything. I was able to do all exp dungeons and all content available in the game.
Actually, that’s exactly what we’re talking about. New expansion should mean new leveling experience. Masteries is the new leveling experience. You call it end game, but how can it really be end game if you’re just starting it? It’s all new. I’m going to throw the card, you shouldn’t be entitled to the end just because you bought it. You need to work up to it, and that means leveling up your new levels to play the content at the higher levels.
Levelling doesnt make a expansion. What makes a expansion is new meaningful re playable content. Like I said so many times already, certain things should be gated like learning a new language and the glider. When it comes to combat though, a fight shouldnt be impossible because you dont have the Mastery for it. The fight should be harder without it but not impossible.
They disagree, and so do I.
You don’t play that way, so you will progress on new content tracks slower, while also progressing on old content tracks. You will both have the same potential amount of total progress, just with different focus. You’re not at a disadvantage, per se.
That would really depend on how much value there is to the old world progression verses the new. So far we’ve only heard about the Jungle tracks and how vital they are towards accomplishing pretty much anything in the new maps. I kind of doubt that the old world tracks will be as useful.
Why? You’re still going to be playing the old world stuff. You progress on the new world stuff when you play that. It makes no difference. If it’s so important to you, then you should dramatically alter your play style to accommodate this phantom fear of yours.
The thief specialization will likely replace initiative with another profession mechanic. Even if the new weapon is a rifle, the new profession mechanic will say more about the specialization’s playstyle than the weapon will.
Initiative isn’t the class mechanic. Steal is.
I beg to differ. Initiative dramatically changes the way the thief plays compared to other professions, so I think initiative is definitely one of the thief’s mechanics. We have steal, initiaitive and stealth skills as our 3 mechanics. Each one of these could change or be swapped for something else by the new specialization.
Personally, I hope initiaitive is not touched, as it is the main reason I main a thief and it makes them unique.
That’s true, it’s still not the class mechanic. There is a very easy way to determine the class mechanic. It’s the thing the fifth trait effects. The fifth Thief trait effects Steal, not initiative.
I am not against gating. I would just rather the gating be about cosmetics. Gated glider skins that we earn through the mastery system versus the gem shop because the gliders are a system of the x-pac which we already paid for. Gating armor skins, weapons skins that we earn and for the very same reasons I just mentioned.
Gating certain enemies is not my cup of tea. I want my enemies to be based on my skill as a player, not based on my gear or in GW2’s case how many mastery points I have earned and which places I have placed them. Same goes for exploring.
did you complain at launch that you didn’t have a fully geared character with all skills unlocked because you already paid for arah and those utilities?
We are tlaking end game here not the levelling experience. When I hit lvl 80 I wasnt gated behind anything. I was able to do all exp dungeons and all content available in the game.
Actually, that’s exactly what we’re talking about. New expansion should mean new leveling experience. Masteries is the new leveling experience. You call it end game, but how can it really be end game if you’re just starting it? It’s all new. I’m going to throw the card, you shouldn’t be entitled to the end just because you bought it. You need to work up to it, and that means leveling up your new levels to play the content at the higher levels.
Mastery points acquired from Old zones can only be used for Old zone Mastery Tracks. New Zone Mastery Tracks require New Zone Mastery Points, so no your concern is unfounded.
Even if it wasn’t your concern is still unfounded. You play the way you play, not the way someone else plays. It doesn’t matter how someone else plays. If someone else is only going to play the new content through, then yes, they would level up the new content faster than you while only using their points on new content.
You don’t play that way, so you will progress on new content tracks slower, while also progressing on old content tracks. You will both have the same potential amount of total progress, just with different focus. You’re not at a disadvantage, per se.
Ok, but at the same time, it seems like everyone who has an 80, and especially has been playing for a long while will be starting the game with a nice big chunk of Master Points. On the same note, new players will potentially be earning Mastery Points long before they ever reach the point where they can start using them.
Once you have Mastery Points you’re just leveling up your Mastery Track like you were leveling up your level before. It’s only a grind if you make it a grind. It’s as casual or hard core as you want it to be, without requiring you to do a raid every Wednesday with your entire guild to have a chance at maybe getting that one piece of gear you need to increase your gear score by 5.
Well the problem I’m seeing is that combat will be gated. That is a huge turn off for me. Like I said I could be 100% wrong but from the looks of it its seems like I would have to grind out a Mastery to be able to fight a certain boss/mob.
In the current game you can make your way to Frostgorge or Orr without being a high enough character level to fight efficiently. You can get there, but the mobs will one shot you. That’s what it sounds like here. The lower your (Mastery) level, the harder, to impossible, it will be to fight certain mobs. It’s leveling without leveling.
In other words the game already has combat gating.
We are talking about gating end game content here. Not lvling content.
I’m making a comparison. The mastery system is ANet’s answer to MMOs raising the level cap by 10 with each new expansion and wiping out your gear that you worked so hard for.
Why is it acceptable to gate combat by raising the level cap and invalidating all your gear in other MMOs but not acceptable to have a gate through this Mastery system which allows you to keep all your gear?
This way you get to progress your character and make it stronger without wiping out old progress.
Content doesnt have to get gated behind Masteries to make the valuable. If a Mastery makes you take less dmg from mobs or you do more dmg to mobs then its going to be very valuable. I for one would work towards that Mastery tree without the feeling of being forced.
Wait, is this not what you assume it’s going to be? Cause that’s pretty much how I assumed it would work because it’s the only thing that makes sense.
Ok, but at the same time, it seems like everyone who has an 80, and especially has been playing for a long while will be starting the game with a nice big chunk of Master Points. On the same note, new players will potentially be earning Mastery Points long before they ever reach the point where they can start using them.
Once you have Mastery Points you’re just leveling up your Mastery Track like you were leveling up your level before. It’s only a grind if you make it a grind. It’s as casual or hard core as you want it to be, without requiring you to do a raid every Wednesday with your entire guild to have a chance at maybe getting that one piece of gear you need to increase your gear score by 5.
Well the problem I’m seeing is that combat will be gated. That is a huge turn off for me. Like I said I could be 100% wrong but from the looks of it its seems like I would have to grind out a Mastery to be able to fight a certain boss/mob.
You mean like Orr was gated to you when you started the game? You couldn’t just go there, you had to grind levels and get gear. How is this different?
You cant compare end game to the levelling experience. I was never once gated at lvl 80 in gw2. Once i hit 80 i had the gold to get rare gear just from lvling, that was enough to do all exp dungeons. I was never gated once. Even in green gear you can do Arah exp.
That’s ok, because this isn’t GW2, this is GW2:HoT. And yes, I can definitely compare leveling up to leveling up, because that’s what you’ll be doing. You will no longer be a level 80 when you load up HoT, you will be whatever your Mastery Level is.
Instead of a continent with four separate regions we’re only getting one region. If you can just enter it and do it all right off the bat you’ll run out of game in nothing flat, no matter how dense it is. By making you level up with horizontal leveling in order to access and use the content they’re drawing it out. It isn’t a gear grind, you’re just leveling up your new parallel levels.
Ok, but at the same time, it seems like everyone who has an 80, and especially has been playing for a long while will be starting the game with a nice big chunk of Master Points. On the same note, new players will potentially be earning Mastery Points long before they ever reach the point where they can start using them.
Once you have Mastery Points you’re just leveling up your Mastery Track like you were leveling up your level before. It’s only a grind if you make it a grind. It’s as casual or hard core as you want it to be, without requiring you to do a raid every Wednesday with your entire guild to have a chance at maybe getting that one piece of gear you need to increase your gear score by 5.
Well the problem I’m seeing is that combat will be gated. That is a huge turn off for me. Like I said I could be 100% wrong but from the looks of it its seems like I would have to grind out a Mastery to be able to fight a certain boss/mob.
You mean like Orr was gated to you when you started the game? You couldn’t just go there, you had to grind levels and get gear. How is this different?
in Guild Wars 2: Heart of Thorns
Posted by: Kal Spiro.9745
skullmount, your comparison with the PvP reward-track makes a lot of sense, especially when looking at this statement:
Higher tiers in Mastery tracks require progressively more Mastery points and more experience to fully train.
So you
- complete maps
- find secrets
- complete story steps
- get good results in adventures
- …
in order to unlock a new reward track AND/OR a new tier of a reward track, then you…
- simply get experience to fill the bar by
- doing events
- killing mobs
- crafting
once the bar is filled, you can spend your mastery points to open up the next tier
am I right?
I read it more along the lines that you can do the first part to get points in order to unlock tracks.
And then level up the track by getting XP.Just getting XP does not seem to award Mastery Points. Especially not considering that they are talking about having to specifically select a Mastery to “train” and that you can only train specific masteries and specific areas (Old/HoT).
That’s exactly what he just described. Do specific task to get points, spend points to get tracks, gain xp to fill tracks.
Ok, but at the same time, it seems like everyone who has an 80, and especially has been playing for a long while will be starting the game with a nice big chunk of Master Points. On the same note, new players will potentially be earning Mastery Points long before they ever reach the point where they can start using them.
Once you have Mastery Points you’re just leveling up your Mastery Track like you were leveling up your level before. It’s only a grind if you make it a grind. It’s as casual or hard core as you want it to be, without requiring you to do a raid every Wednesday with your entire guild to have a chance at maybe getting that one piece of gear you need to increase your gear score by 5.
The thief specialization will likely replace initiative with another profession mechanic. Even if the new weapon is a rifle, the new profession mechanic will say more about the specialization’s playstyle than the weapon will.
Initiative isn’t the class mechanic. Steal is.
in Guild Wars 2: Heart of Thorns
Posted by: Kal Spiro.9745
This assumes we’re even going to Cantha. Considering that this is an expansion, and what we’re getting out of this expansion, you really should give up on the idea of EVER getting to another continent. They’re putting all this effort into exploring one new region of a continent we already have yet to fully explored.
It’s not going to happen.
@Kal Spiro I don’t believe for a second that even people with like…30k achievement points, will be able to get everything in the masteries. There should be plenty of room for everyone to progress in masteries. Also, I don’t think it will be based on all achievement points but certain achievements. Like, I don’t think we’d get mastery points for WvW, PvP, and a number of other things.
That’s not what I meant. Though it’s likely that someone with 30k has already covered all of the current achievements, and as such will get most of the achievement based Master Points right off. There will be new achievements directly linked to the expansion. There may also be ways to get Master Points that have nothing to do with Achievements.
(edited by Kal Spiro.9745)
I would buy a home instance SAB Entrance Portal “gift”, even if access was limited to entrance tickets (obviously gained inside SAB).
OMG! ANet take my money! Where is my home game? I need this in my instance, I will never leave my home inside my home ever again.
in Guild Wars 2: Heart of Thorns
Posted by: Kal Spiro.9745
Yeah, that was a bit much for me. I skipped to the end of the first one, for Guildville, but once I realized the next two were more of this, I tuned out. I don’t see any reason why HoT should bring you back. The problems of GW2 at this stage will still be the same. The things HoT is bringing don’t seem to address your issues with the base game.
I don’t understand the subject. It seems to imply we don’t get a lot of head pieces, when arguably head pieces are the most common skin we get, next to backpieces.
If they’re connected to achievements in any way, which seems to be the case, then yes. If you have the achievement relevant to a Master Point then you just get that point because you got the game and logged in. It will be kind of a bummer, in a way, because there won’t be progression for a lot of us, but at the same time, good for us.
in Guild Wars 2: Heart of Thorns
Posted by: Kal Spiro.9745
OH. Also some very important information, before the wardrobe system, there had been, in the database, an order of whispers spear, that was labeled polearm, and it’s weapon type was also polearm. I don’t think we’re getting land spears yet.
That was probably it, then. Changes were made, as they often are.
in Guild Wars 2: Heart of Thorns
Posted by: Kal Spiro.9745
When we do
in Guild Wars 2: Heart of Thorns
Posted by: Kal Spiro.9745
So, my entire argument about spears and polearms seems to be faulty. It has been based on a misconception, or something, of an item linked in chat labeled with the weapon type polearm. I assumed that somewhere along the line they changed the type because why not. But now that I actively go through everything, I can’t for the life of me find it, or evidence of a polearm type. So really have no idea what this was, or where it falls into the grand scheme of things.
You still have no evidence to support your claim, because no, random art is not evidence. It is entirely circumstantial, and it doesn’t matter how much circumstance you pile on, it doesn’t become legitimate evidence because there’s more of it. But, since my one point tying polearms and spears together has evaporated, I can no longer argue that they’re not playing a fast one.
You can only accept the letter of what Devs say. You can’t interpret or assume. They give you Fey level truth, meaning only specifically what they said is definitely true. As such, failing to specifically note Spears, which are actually weapons in the game, means that they could be available, though it does not mean they will.
in Guild Wars 2: Heart of Thorns
Posted by: Kal Spiro.9745
For everyone linking Concept art and other Art assets, its not a sign of Spears to come…
http://gw2.gameguyz.com/sites/default/files/tumblr_m2cf4uPIWa1rtdsh3o1_1280_0.jpg
http://gw2.gameguyz.com/sites/default/files/pictures/_original%20(4).jpg
http://2.bp.blogspot.com/-BlOcXID3Fdw/UPWotuaUfMI/AAAAAAAAADs/yRVuCZrpnuU/s1600/guildwars2-25.jpg
http://gw2.gameguyz.com/sites/default/files/images/20130806023820_0.jpg
You been trolled bro.
You just lost the famous last words. Get some real arguments next time, providing more spear concepts doesn’t put the topic off the table.
You mean like the evidence that HAS been provided where they specifically stated it wasn’t happening? That evidence? That irrefutable evidence? It doesn’t apparently work, because you keep arguing with insubstantial dust to back you up. How about, since you’re the one arguing the thing that’s not true, YOU try some actual evidence. You back up your belief with something substantial?
in Guild Wars 2: Heart of Thorns
Posted by: Kal Spiro.9745
I didn’t want to jump into this topic… The trailer shows Rytlock wielding a staff in melee combat, watch it frame by frame and that is obvious. However, I found something very important… Rytlock has a Lionguard Polearm in his office in the black Citidel
If you interact with that polearm, you will notice the following, also found @ this wiki link:
http://wiki.guildwars2.com/wiki/Lionguard_Polearm
“The polearm has seen a lot of action, but there’s a thick layer of dust on it.
—> Examine the weapon more closely.
Beneath the dust, there is a small inscription: “To the Winners of the 1320 Wintersday Tournament: Destiny’s Edge. Last contestants standing: Rytlock Brimstone & Garm the wolf.”"So what we can see here is a polearm won by Rytlock, and frequently used by Rytlock. Now Rytlock comes back into action with a new profession, and would it surprise you if I said that dust is soon to be blown away? Guys this is proof Rytlock is proficient with that exact weapon and has been for a very long time. Wouldn’t now be the right time to put that experience into good use?
This has ALWAYS been here. It’s not new. It’s not something they recently added in anticipation of HoT. Always. Just like that shirt is from the original GW, this is from the origin of GW2.
in Guild Wars 2: Heart of Thorns
Posted by: Kal Spiro.9745
It was confirmed that there would be NO SPEARS ABOVE LAND. I repeat, NO SPEARS.
No, it was confirmed that there would be no polearms… which is the same thing granted, but the wording was more broad than specifically no land spears.
Polearms and Spears are the same weapon. The weapon type you are calling Spear is labeled Polearm in the game.
Lol, this thread is basically what I was kittening about earlier today. I read a few posts about people claiming with complete determination that each class was getting one specialization and no new weapons and I just thought to myself…these things were casually mentioned over at PAX? How on earth could anyone actually know without any official statements, oh right – they don’t.
I’ll wait until the official announcements, but I’m 100% certain I won’t be disappointed. Even if it is smaller than expected, they’re delivering what I’ve been asking for a year now.
Ironically, those two things you just mentioned are objective facts that were already stated by ANet themselves.
https://www.guildwars2.com/en/news/
Where? It was casually mentioned at PAX and they’ve made no official announcements. You’re a bullkitten artist.
Um, are you unaware of things called interviews? They made their announcement, then they had interviews with MANY different groups. You are incapable of learning all there is to know from the “News” section. They have officially stated both of those things. These forums are inundated with links and quotes directly from them.
For that matter, what does casually mentioned mean? If a Dev says it, it’s a fact. It doesn’t matter where or when they say it. A quote is a quote.
well, that, or maybe, I don´t know, well… mechanical engineers use tools… like, errm, hammers…
And hammer has been the weapon that most people speculating on what other weapon would be thematically appropriate to port to an Engi have come up with.
Lol, this thread is basically what I was kittening about earlier today. I read a few posts about people claiming with complete determination that each class was getting one specialization and no new weapons and I just thought to myself…these things were casually mentioned over at PAX? How on earth could anyone actually know without any official statements, oh right – they don’t.
I’ll wait until the official announcements, but I’m 100% certain I won’t be disappointed. Even if it is smaller than expected, they’re delivering what I’ve been asking for a year now.
There has been official mention. There WILL be one specialization per class and no new weapons will be introduced to the game.
they likely keep the traits and utilities they get as a druid but they switch to water weapons which are …. you know their water weapons and yes if a druids class utility is different than a rangers you will keep the druid class utility while in water
So do you believe Druid will get unique under water weapons
Or will specializations only use the new weapon given to the parent class?(in this case, staffs)
Why would it get unique underwater weapons? There are only three of them and ANet has basically given up hope on water anything. They’re not going to put any effort into it. Therefore, just like a Ranger a Druid will be sporting a speargun and shooting piranha at everything.
I linked this on a friend’s wall (as we have a guildie named Spec). Someone posted the best answer:
“They get wet.”
Only possible answer
in Guild Wars 2: Heart of Thorns
Posted by: Kal Spiro.9745
All right, I got hold of the pictures of the shirt. It’s spread out on a towel on my bed, I cropped it down to just the image. The back side has the left sleeve folded over to show the text on the sleeve hem.
Thank you. That is a spear
(see his picture above)
That is clearly a sword…
EDIT: that line looks like it has more to do with the shield, or armor or something, it doesn’t line up with the blade.
Thank you, at least someone else can actually follow the lines
in Guild Wars 2: Heart of Thorns
Posted by: Kal Spiro.9745
I didn’t say it was accidental, I just said it was arbitrary. It is not indicative of anything, and it is not for anything. ANet concept art is full of them.
what bothers me about warriors using pistols is, why? and what does it do? The warrior is this non magic heavily armored fighter with weapons centered around the theme of power/strength. The pistol just doesn’t quite fit in, which also leads me to wonder completely, what kind of specialization is warrior going to have.
I actually don’t think torch is a bad option, considering many barbarians in fantasy novels, which is still just stab with it, and throw it.
Pistol, could fit in very well with swords. Swords isn’t about power, it’s fineness, since it’s primary point is conditions.
in Guild Wars 2: Heart of Thorns
Posted by: Kal Spiro.9745
All right, I got hold of the pictures of the shirt. It’s spread out on a towel on my bed, I cropped it down to just the image. The back side has the left sleeve folded over to show the text on the sleeve hem.
That’s a much better image since you can actually see the pommel of the sword right behind his hand.
In this image the line of the sword actually points to below the arbitrary line behind him. It’s still not a spear.
(edited by Kal Spiro.9745)
in Guild Wars 2: Heart of Thorns
Posted by: Kal Spiro.9745
I did. It’s a spear, not a random line.
maybe this will help:
I especially like how you force the thing to fall in line so you can “prove” your point. But no. your box doesn’t follow the center of the sword. The line, if followed through would go toward the Charr’s feet. The sword if followed through point well above the line.
On top of that, no one, and I mean no one, would ever hold a spear like that. Especially not if they’re also using a shield. They gain no benefit from the half, especially not if it’s as long as you’re trying to claim. He’s holding it directly below the blade, you know, like you would with a sword, which is what it is.
in Guild Wars 2: Heart of Thorns
Posted by: Kal Spiro.9745
That isn’t a haft, it’s just a line. Not only is it coming out at a different angle it’s curved. It is not representative of anything except the art style that ANet artists have always used. The sword handle does not go beyond the hand holding it. It’s not a long shafted sword, it’s not a spear, it’s just an ordinary sword.
Don’t watch it in the tiny embedded video. Open it in YouTube, expand it to full screen and look at it objectively. It’s not a spear.
This is why I don’t bother, because I know someone will get around to it for me eventually.
It is painfully obvious how the druid profession will work in HoT.
The marksmanship traitline will be locked out if you pick the druid profession. It will be replaced by the druidism traitline.
A consequence of this will be that druids won’t be able to use longbows but instead get a staff specialization.
The new trait line will include 13+x new traits (depending if and how many new traits the old traitlines will get).Druids will lose the ability to use traps but get four new utility skills in a new category which will be buffed in the new traitline.
That’s pretty much what is going to happen, and I am OK with that. I never liked bows anyway.
i’d like to see where people got the idea that entire trait lines will be removed and replaced with something new, instead of current trait lines getting sprinkled with druid-only traits?
It’s come up in a couple of the immediately post announcement interviews from what I understand.
in Guild Wars 2: Heart of Thorns
Posted by: Kal Spiro.9745
and water weapons aren’t being converted. No spears.
I am really curious aswell, please provide a link that supports your argument.
no, YOU provide support to your claim. he’s claiming things won’t change. you’re the one theorizing, so the burden of evidence is on you.
That’s harsh, but I don’t have access to the link at the moment anyway, so I have no evidence. If that means you’ll cling to things that aren’t going to happen, and therefore be even more disappointed in the future, due to your faith, I’m not really all that broken up about it.
some are faithful the same way you are skeptical. if you want to be objective about it , you will see that there has been an effort to include spears in the artwork leading to HoT reLease. Unwittingly or not. its enough reason to speculate. and the very fact that they havent specifically denied it allows faith to grow even more! hence , my name , Lol
For which there has also been a statement that they were told not to but did anyway.
I’d rather this not get into an argument about accepting things based on pure speculation vs accepting things based on tangible facts, you know religion vs science.
It easier to accept a thing with clear evidence. Wanting a thing to be true isn’t good enough. I would love for it to be true. I’ve said so a bunch of times. I just have no reason to believe it will be true, and nothing provided has changed that. Especially when the biggest piece of evidence that spurred this thread into being is the OP’s inability to differentiate a sword from a spear.
in Guild Wars 2: Heart of Thorns
Posted by: Kal Spiro.9745
Yes, they have said no new weapons. Technically speaking, spears are not “new” weapons. They exist already. They just only exist for water. They could very well surprise us and make them land based weapons and still meet the criteria of ‘no new weapons.’
I’m not too worried about it either way. But it’d be really cool if I could wield a spear and a shield on my ranger again at some point.
The problem with that is that spears are two handed weapons. It would actually have to become a new weapon for them to make it one handed so you could maintain an offhand.
I don’t keep an organized list of locations and links for every piece of information I acquire. It’s not my responsibility to keep the community informed, it’s the communities responsibility to keep itself informed.
If that means you will continue clinging to a chance that doesn’t exist because you have faith, well that’s too bad for you. But when it comes together, don’t come back crying about it, because you were informed long before.
in Guild Wars 2: Heart of Thorns
Posted by: Kal Spiro.9745
and water weapons aren’t being converted. No spears.
I am really curious aswell, please provide a link that supports your argument.
no, YOU provide support to your claim. he’s claiming things won’t change. you’re the one theorizing, so the burden of evidence is on you.
That’s harsh, but I don’t have access to the link at the moment anyway, so I have no evidence. If that means you’ll cling to things that aren’t going to happen, and therefore be even more disappointed in the future, due to your faith, I’m not really all that broken up about it.
its not some random reddit post that has confirmed no spears or new weapons it was actual interviews that have said so.
It seems op already knows that. It seems more like the OP wants new weapons because new weapons types are always better, which they could be.
OP simply isn’t accepting the fact that Arenanet’s priorities are no in line with his.
I can refuse to accept the laws of gravity, doesn’t mean I’m any less bound by them.
But nobody knows how Gravity works which is why it’s still just a THEORY of gravity …..
You don’t know what theory means.
Actually I do
http://www.merriam-webster.com/dictionary/theory
Theory is an idea, of how something works.
Example is the “Moon causes the waves in the ocean”. That’s a theory not a fact.Sorry, let me rephrase, you don’t understand what a theory is. Something can be a theory and still be a fact. You don’t understand how science works well enough to actually be in this argument.
^
There is a difference. A ’’Thoery’’ in science means something that has, indeed, be proven and will remain a fact until it gets falsified. The ‘’Gravity theory’’ is a theory because it is a proven a fact.Hypothesis in science is the synonym for the everyday use of the word theory.
You are wrong, theories that are proven true become Laws. we will talk of the Law of Gravity when inferring about the proven THeory of Gravity. theories stay theories forever.
That’s not really how it works. Read above. Laws and theories are distinct from one another. A law typically refers something that is mathematically demonstrable. A theory is a scientific collection of facts, hypotheses and laws that holds predictive power and has not been falsified. Most theories never become laws because theories are more comprehensive in scope.
Like Relativity, Evolution, and the Even/Odd Theory of Star Trek
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