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What is the barrier to entry for this game?

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Kal Spiro.9745

Meh, just hit troll’s unguent, it’s hard to kill a ranger, even when they’re killing themselves.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
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What is the barrier to entry for this game?

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Posted by: Kal Spiro.9745

Kal Spiro.9745

Thanks everyone for the replies. It’s definitely helped ease some of my concerns. I guess I should just jump in and try an enjoy the single-player and levelling experience before worrying about the other stuff.

I suppose my worry was that because some of the professions play styles can differ quite drastically based on which weapon you use, I didn’t want to say, make a Ranger with the intent to play an archer archetype only to find that I have to go melee to be taken seriously. (‘Cause there seems to be a lot of hate towards something referred to as ’bearbow’ to be honest.)

When I last played there was something called a ‘signet warrior’ which was pretty hated too, and shamefully that’s what I played ‘cause I’m a sucker for passives and it seemed really effective.

That used to be the case, but it seems bow might have gotten some buffs and now Power Rangers aren’t laughed at like they were. As for bears, whatever, haters gonna hate. They have their uses. If you prove an ability to use the 2 key and occasionally 5 key you’ll be fine.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
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What is the barrier to entry for this game?

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Posted by: Kal Spiro.9745

Kal Spiro.9745

The barrier for entry is minimal. Equipment is easy to come by. Leveling is extremely simple. Builds are easily altered on the fly.

The biggest barrier is the trait system since you will have to unlock traits. That will involve either making the money to buy the traits you want which may not be straight forward for a new player. Or actually following the unforgiving system that will almost certainly put you up against level inappropriate challenges for most of the traits.

Other than that, though, the game is very easy to pick up and play.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
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Hall of Monuments rewards

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Posted by: Kal Spiro.9745

Kal Spiro.9745

Why? The idea was a reward for basically transferring from GW into GW2. Since they’re entirely based on playing GW it doesn’t make sense to add more.

They definitely have better things to do.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
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Expansion Thread [merged]

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Posted by: Kal Spiro.9745

Kal Spiro.9745

My thoughts.

There are a lot of new things that an expansion can deliver to the core game
-Player housing
This is not a thing that needs to exist in the game. It serves no purpose
-GvG
Yes, doesn’t need an expansion to happen
-New races
Yes please
-New classes
Maybe, I dunno. What classes actually need to exist that would be sufficiently unique to a current class with possibly updated skills? I’m not discounting it, it makes sense, just what?
-New weapons for each class
Yes please
-New utility and elite skills
Maybe, I don’t know. Maybe an added skill group
-New crafting disciplines
What exactly do you want to craft that doesn’t fit into one of the crafts we already have?
-Raids
No thank you
-Massively expand WvW, new structures,siege weapons,etc.
Eh, I suppose if you’re adding a whole continent then why not, but what new things actually need to exist that don’t?
-New continent
This is minimum for a new expansion, so obviously
-Expand the personal story
This stands to reason, but it really doesn’t inspire me
-Guild halls
Yes please
-Level cap increase
This doesn’t need to happen at all
-Player ships and sailing, sea based zones
There is nothing even remotely exciting, inspiring or interesting about this. I would not like to see this, and if done I’m afraid of how ANet would implement it.
-New dungeons
Yeah, alright

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
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Winterday Feedback [merged]

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Posted by: Kal Spiro.9745

Kal Spiro.9745

How about some tips. I’m shocked that it’s gotten to 3 pages and no one has actually tried to help. So here is some actual help.

If you’re not good a JP you won’t suddenly become good. But you can become good at the choir. The first important key to the choir is to reorient your camera to look straight down. If you’re looking over your shoulder it is very difficult to figure out when the tone needs to be played. But if you’re looking straight down it’s obvious. Play the tone when the light passes the line. Depending on your lag you might have to do it sooner, but once you know the sweet spot you’ll be good.

The next thing to learn is left hand on 1,2,3,4, right hand on 5,6,7,8. Separate them half and half and it’s more likely you’ll get through.

Lastly, go for upper registry. It’s almost entirely 1,2,3,4. There are a few songs with a small amount of left hand use, and one song with a lot. But for the most part it’s easy. Also, go for lower registry, it is probably the easiest one of the lot since it’s primarily the beat. Middle registry is the most complicated.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
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(edited by Kal Spiro.9745)

Old player coming back; what's new?

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Posted by: Kal Spiro.9745

Kal Spiro.9745

Well you missed all of Season One of the Living Story, so you don’t know anything about Scarlet, but that’s ok because it wasn’t a very good story. Living Story season two is go, but I’m pretty sure you’d have to buy it to unlock it or something since you weren’t around when they were released. It’s a pretty good story, and there is some interesting stuff in it.

Other than that, the game is basically the same game it was two years ago.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
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Question for those still doing dailies

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Posted by: Kal Spiro.9745

Kal Spiro.9745

I’m doing them for the XP that I can give to my alts instead of playing them. Granted it’s a very small amount, but a weeks worth is still about a level.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
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Texas Ranger armour: here's how it happened

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Posted by: Kal Spiro.9745

Kal Spiro.9745

The problem with the ranger in the second game is that it ended up being a mash-up of different ideas from other classes, and then simply called the ranger for the sake of the original game. I think Anet have a pretty good idea on what the ranger should be like thematically, simply because it’s one of the classes that carried on from the first game. However, mechanically it hasn’t worked out as well as it should have been.

Just this. You say it specifically, as I said it. They had no actual direction when they made this. It’s not the ranger from the first game in anything but name and cosmetic appearance of some of the powers. I know it’s certainly not my ranger.

I’m not down with pistols, I really don’t see how a gun slinger fits into any theme, but a rifle has no trouble at all. It’s actually more work to try to explain away a rifle than to accept it. Why don’t ranger’s use rifles? “Oh because no thematic representation of a ranger used a rifle.” Why not? “Oh because it’s not naturey… also because they’re not a thing that existed for any of those rangers.” Any real life representation of a ranger, though, has immediately accepted and incorporated rifles as something they would choose over a bow because they are automatically superior.

Shooting something with a bullet and shooting it with an arrow is still killing something. Bullets are just more powerful, more accurate and more efficient. Mechanically speaking that’s not true, but thematically speaking it is. As such, of course Rangers would have adopted them as a tool as soon as they became available to use. Especially Charr and Asura rangers who care about that sort of thing, with humans right behind them.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
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ArenaNet, what have you done now? ._.

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Posted by: Kal Spiro.9745

Kal Spiro.9745

Looks like an ugly Asura with a pinkish fro. There will always be unfortunate combinations available. It’s just up to you to use them or avoid them.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
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Best Established MMO of 2014 - Guild Wars 2

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Posted by: Kal Spiro.9745

Kal Spiro.9745

Who’s Ten Ton Hammer again? Literally never heard of them.

Umm, they’ve been around for a long time and do these Best Of MMO reviews every year.

That’s cool.

I still have never heard of them before. And considering the number of video game forums I frequent, that’s a significant achievement.

I first heard of them when I was playing City of Heroes, but I only recently discovered it was an organization and not just a random fanboy. So it’s not that significant of an achievement. They’re not terribly relevant.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
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Best Established MMO of 2014 - Guild Wars 2

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Posted by: Kal Spiro.9745

Kal Spiro.9745

Cracks me up when I see people suggesting kickstarters to a company that has a revenue of several tens of millions of US dollars. What you gonna do with the kickstarter? Raise enough money to buy the air freshener in the company’s restrooms? Because I doubt it will be enough to buy tp for a month.

You are quite oblivious to the size of things kickstarter has funded/help fund so far, do you think a game like Star Citizen is something to scoff at?

but I agree with you somewhat, I doubt the reason we are not seeing an expansion is lack of funds or something like that.

Ok, no, that’s funny. Kickstarter was a tiny infinitesimal fraction of Star Citizen’s success. It wasn’t even the original campaign. They added it to give funders a better way to access them.

There is no other crowd funded project in the history of crowd funding that has done as well as Star Citizen, and Star Citizen’s success cannot even come close to guaranteeing even the slightest level of success to any other company or project. They only got a couple million of there 60+ million out of kickstarter anyway.

It’s possible that ANet could have similar results. A couple million at best. But a couple million is a drop in the bucket for what they would actually need to do anything. All that couple million can do for a game company is prove to a producer that there are people willing to pay for it.

In this case they already have a producer, and a couple million isn’t going to impress them when they already have all the rights to the game anyway and can do what they want with it.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
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Dumb reasons why you can't play a class/race

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Posted by: Kal Spiro.9745

Kal Spiro.9745

I have all of the classes, I don’t much like elementalist because I’m forcing it to use staff and I’m not fond of staff, but whatever.

I have a male and female of every race, except Norn.

I don’t like Norn culture, or more specifically the Norn tutorial zone. All the other races are being attacked by one of their personal enemies, while the Norn are just having a party.

Despite that I managed to make a female, as small as I could. But I’ll never make a male Norn. They’re just too big, with absurd shoulders and chests. Even as small as they can be they just look like meat head bodybuilders.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
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To All The Naysayers

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Kal Spiro.9745

I just knew this would be a mounts thread. That’s hilarious. NAY! I say nay to mounts, and probably whatever else this was about. Nay, cause it’s a horse joke.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
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Ok, what is wrong with you anet?

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Posted by: Kal Spiro.9745

Kal Spiro.9745

Since waypoints already exist to get you from one place to another quickly, Mounts serve no purpose in that regard. Almost every class has access to +25% speed boost, and also access to swiftness to some extent. Having a permanent 30% speed boost mount, therefore, also serves no necessary purpose in that regard either.

With these things being true why exactly is this so important to anyone?

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
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New Dailies don't count toward Monthly?

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Posted by: Kal Spiro.9745

Kal Spiro.9745

That’s always the first one I do, with 13 characters parked on JPs

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
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Almost There

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Posted by: Kal Spiro.9745

Kal Spiro.9745

I wouldent say you should be able to swap out some of those skills, rather have a diffrent set of 5 you can chose bettwen have the ranged gs or the melee one for example not mix and match what ever you want.

That way the balance would still be there and all that anet would have to do was add 5/3 or less new skills to said weapon (depending on 1her or 2her or thief class for example)…. I for one would love the same thing on ranger sword to get rid of the nasty stick to enemy attack

That’s a reasonable compromise. While I would like to mix and match, having one or the other wouldn’t be unacceptable, as long as the new set was well done.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
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Why makes you keep on coming back?

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Kal Spiro.9745

I’ve been playing since early access, but I don’t even have one Legendary and probably won’t ever bother… so maybe I am still the target audience, or maybe I’m not, but I keep coming back because I just enjoy playing the game. I enjoy experiencing the new content as well as the old content from a new perspective because I’m running a different character with a different class or build. I don’t care about the special rare extra garbage. I play the game for the game. I also like the fact that I can take a month off, a year off, whatever, and I’ll still be able to come back whenever I want and play my characters just because.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
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Almost There

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Posted by: Kal Spiro.9745

Kal Spiro.9745

Are new weapon skills for preexisting weapons not still something new? I also have at least one of every class, and aside from elementalist I enjoy them all and for each have found a combination of weapon sets, even multiple combinations that I’m comfortable with and enjoy the skills for. But having the option to swap out some of those skills would still be a good thing.

On your other point, ANet also have multiple teams of development groups each working on different things at the same time. So having one of those teams working on extra skills wouldn’t interfere with their ability to also have other teams working on other new things for us. It isn’t all or nothing.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
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Almost There

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Posted by: Kal Spiro.9745

Kal Spiro.9745

Too much chance for power creep.

That’s not really a productive answer. In what way is your assertion the case? What part of the suggestion is specifically at fault?

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
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Almost There

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Posted by: Kal Spiro.9745

Kal Spiro.9745

Many of us have wanted to be able to have at least one alternate skill per slot for each weapon. It’s a difficult thing to make happen, it’s a very difficult thing to balance. I for one think it would be an incredibly worthwhile thing for them to do.

I don’t know if I’m a fan of requiring traits, or even points in trait lines, as the key to unlocking those extra skills. I also would want to be sure that at all times the use of one or the other available skill/s is entirely user directed and never forced because of some build specification.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
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Game Updates: Traits

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Posted by: Kal Spiro.9745

Kal Spiro.9745

But it’s still a good system, because I might not have sought out the event, or location otherwise. So it’s doing its job and inspiring exploration.

How about inspiring exploration by actually having good content worth exploring to find? Using the trait unlocks to artificially push players shows lack of confidence. I find that especially jarring since Anet is supposed to be the, “we do it differently because we know it’s better this way,” MMO studio.

The next step in the path of following what the other MMO devs are doing is to remove most of the choice from traits entirely: pick two primary lines and one secondary line, all your points go into those three automatically as you level. Maybe allow picking one primary and two secondaries for diversity!

Yeah, that’s not an argument that’s worth a kitten because good is an objectively undefinable term. What is good to me, may not be good to you, or at least not good enough. I love most of GW2s content, as is. I enjoy doing it, all over the place. This trait system just gives me directionality for each new character.

As for just doing the same old tree shtick that so many other MMOs do. No thank you. You may think that’s good. I do not. Again, not objectively definable.

The system has flaws, very glaring and obvious flaws. But the objective behind the system is sound. They just need to make the acquisition method more level appropriate, so that any trait of a given tier can be easily acquired when that tier becomes available.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
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Game Updates: Traits

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Posted by: Kal Spiro.9745

Kal Spiro.9745

The issue there soon becomes that instead of inspiring exploration (always and admirable aim), it soon becomes a question of how much you can be bothered.

The issues with traits I have are as follows

1) So many traits are found in zones well above the level that tier is unlocked at.
2) Some of the requirements to unlock a trait can be excessive (zone completion)
3) Some traits are behind event chains that have a strong tendency to bug out.
4) Even the less taxing of the traits become a chore the second, third, or twentieth time you do it.

The basic idea behind the system is sound in my opinion. It needs some work in places, and costs need to be adjusted, particularly in the lower tiers so new players can ease into it better. Also there needs to be some consideration for altoholics. And of course some changing of the requirements so a fair few more are available at the appropriate level.

The idea behind it I do, for the most part, like. I do believe the execution is woeful though.

Agreed on all counts.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
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Game Updates: Traits

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Posted by: Kal Spiro.9745

Kal Spiro.9745

I recently got a new character to 36 and I’m now eligible to select a trait. Since I am leveling the character primarily to test the trait acquisition system, I decided not to buy the trait I want. All of the Adept traits I’d be interested in, across all lines, are locked behind content that is too high-level. Do a Mini-Dungeon (in an L55 area) in Sparkfly Fen? Complete exploration of Blazeridge Steppes (40-50)? Defeat the L52 Champion Ooze in Bloodtide Coast? Kill the L60 Krait Witch in Timberline Falls? While I could just buy a trait, that should not be the preferred option. So, I am exercising a choice that would never have occurred to me under the old trait system — I’m leaving the darned slot empty.

Worst trait (or similar) acquisition system I’ve seen in a game, ever.

This is the main problem I see as well. They’re gating traits behind cap level content, instead of primarily low level to mid level content. Level cap in this context is 60s because after that you’re moving into Tier 2 traits. Adept traits should be 30-45 to pick up, not 45-60. I’m ok clearing Gendarran Fields to get a trait I want. Not doing content in Sparkfly Fens for first Tier traits.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
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Game Updates: Traits

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Posted by: Kal Spiro.9745

Kal Spiro.9745

I have 7 level 80 older toons, i made recently a new elementalist, and leveled it to 80 .
to bring it to 80 i did all towns , starter maps and the maps where the PS led me. after level 70 I just did mapexplore and worldbosses.
I think I played as it should, and ending up with only 2 or 3 unlocked traits is stuppid.
A’net please bring back the old trait system or do a better overhaul.

Played as you should doesn’t mean anything. The point of the “new” trait system is to get you to go beyond all that. To go off and try to accomplish some extra stuff that maybe you wouldn’t have bothered before.

I think some of the traits are problematically located. Like a tier 1 trait in a level 55-65 level zone. I shouldn’t have to get all the way to level 50 or 55 before I can even hope to access a trait that might be integral to my early build. But it’s still a good system, because I might not have sought out the event, or location otherwise. So it’s doing its job and inspiring exploration.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
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Texas Ranger armour: here's how it happened

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Posted by: Kal Spiro.9745

Kal Spiro.9745

The ranger on the other hand has the dog. And the mustache, of course. Giving us a rifle is the only way to properly fulfill the Hunter archetype in a civilised society.

I have images of british fox hunters with huge mustaches popping up in my mind every time I read comments about adding a rifle for the ranger.

Then you sir, have the correct idea in mind.

As for the RP origin, seriously ANet doesn’t actually understand what they want the Ranger to be at all. That’s why it’s taken them two years to even get the Ranger half way decent as just a general class, short of a handful of effective bits and one or two builds at a time. Making it so that I can play a man who chooses to ally with the ways of a primitive nature loving people while continuing to use the implements of a more technologically advanced culture doesn’t take away from those origins.

We do want it for the looks, though I would like to see a similar but different skill set to Longbow. I like Longbow for what it is, but I could go for option B on all accounts, whatever option B would be. Truth be told, though, if there was a way they could make a rifle skin for longbow that had the animation style of a rifle, that would be good enough for me. I know that’s as unlikely, but it would be good enough. I don’t even care that barrage would make no sense.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
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(edited by Kal Spiro.9745)

New Dailies don't count toward Monthly?

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Posted by: Kal Spiro.9745

Kal Spiro.9745

I want to get the last monthly. If it had worked, I would have it. Because it doesn’t work, I don’t know if I’ll make it.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
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Texas Ranger armour: here's how it happened

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Posted by: Kal Spiro.9745

Kal Spiro.9745

Oh it’s not all bad, some trenchcoats are alright!

On a side note, yeah, I would love to see pistols or rifles

Doesn’t fit the class, doesn’t fit its’ theme, doesn’t do anything that the bows already do, or anything the thief or engie already do. Why certain rangers want pistols and/or rifles for anything other than aesthetics is beyond me. And if that’s the main reason, you might aswell roll an engie.

If Anet hasn’t abadoned this class’ origins completely, they should actually add something that is needed and in theme of the ranger in the future.

If I want a rifle for asthetics that means I like how the Ranger plays. If I like how the ranger plays why would I want to play an Engineer just to get a look I desire.

I want a rifle, I also want a melee axe with a dagger. I want my Ranger to be the guy from Last of the Mohicans. I could play a warrior for Rifle and melee axe, but not the dagger, and it would be heavy armor.

The problem with Rifle is the question, “what could it do that the ranger can’t already do?” That’s a tough question. But if that question can be answers satisfactorily it should be, because that is really the only relevant question that should be holding us back.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
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New Dailies don't count toward Monthly?

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Posted by: Kal Spiro.9745

Kal Spiro.9745

I have to seriously question how much developer time it would have taken to do that. Especially considering I’ve only been doing the new dailies as far as I’m aware, and it got to 75%

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
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New Dailies don't count toward Monthly?

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Posted by: Kal Spiro.9745

Kal Spiro.9745

I’ve been doing the dailies every day since they came out, but I’m also pretty sure I’ve only been doing the new dailies. But my Monthly Completionist percent hasn’t gone past 75%. Is this something I’m doing wrong, that they set up wrong, or something else entirely?

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
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Wintersday tree

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Posted by: Kal Spiro.9745

Kal Spiro.9745

Rata Sum is pretty great for placing them right near the entrance

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
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Wintersday daily doesn't count for meta?

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Posted by: Kal Spiro.9745

Kal Spiro.9745

Apparently I can’t math, nor read. I was hoping to avoid the dungeon this year.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
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Winter JP goes against the GW2 Mani

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Posted by: Kal Spiro.9745

Kal Spiro.9745

I don’t know if it makes you feel better or worse. But technically speaking, the Wintersday JP is not PvE. You don’t get a score in PvE. Just like Toypocalypse, the Choir, and the Halloween JP, the Wintersday JP is PvE.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
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Wintersday daily doesn't count for meta?

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Posted by: Kal Spiro.9745

Kal Spiro.9745

The Bells of Wintersday don’t count toward the meta. I already did it once. Based on this I would guess that Snowball Mayhem Participant, Toypocalypse Survivor and the JP Mastery don’t count either.

We’ll have to grind out all the rest of them. Oh joy! Grinding! My fav….

Yes it does, it just only counts once and can be done indefinitely. There are more than enough options, outside of dailies to get the meta without doing a couple things you have no interest in.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
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Forum Profile signature length problems

in Bugs: Game, Forum, Website

Posted by: Kal Spiro.9745

Kal Spiro.9745

According to the error I’m getting each line in your signature can only have 100 letters (presumably this means characters, possibly including spaces)

The second line in my signature contains 60 characters including spaces. As such there should have been no trouble at all adding " – Warrior" which is only another 9 characters long. But adding that line incurred the wrath of the 100 letter limit error.

There is obviously something wrong with this setting.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
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Cannot delete / destroy Limited Finisher

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Posted by: Kal Spiro.9745

Kal Spiro.9745

Just double click it and add it to your available finishers, if you’re just going to delete it anyway, what does it matter?

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
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Berserker's or Assassin's for casual PvE?

in Ranger

Posted by: Kal Spiro.9745

Kal Spiro.9745

Meh, for Casual solo PvE you can do whatever you want, who cares? I’m running around in Clerics with Vampire and I’ve never even approached a problem. What exactly does “optimal” do for you when you’re soloing anyway? Do you honestly kill trash so much faster that it matters?

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
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Where was the missing Heart?

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Posted by: Kal Spiro.9745

Kal Spiro.9745

I would have preferred the Panther heart, that one is annoying.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
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Key Farming (exploit) Y/N?

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Posted by: Kal Spiro.9745

Kal Spiro.9745

However, I resent GW2 giving us the frequent drop of chests in game without a reliable in game manner through normal game play to get keys to unlock the chests. I understand they need to make money and that some people will spend a boat load of money on keys gambling to get something cool. However, I’ve always felt that manipulative ways to get get money from people is sort of sleezy. Just my personal opinion not necessarily shared by others but is one of those things that has affected my opinion of gw2 business decisions.

I wasn’t going to say anything in this thread, cause it is what it is, but this one I feel needs to be commented on.

GW2 is AMAZINGLY generous in the fact that there is any way at all to get a key in game. RNG Chest drops with store bought keys are the most common place items in F2P games, but in no other one I’ve played is there any way to get the keys but through real money purchases. That ANet offers any free keys at all is above and beyond.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
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Super Adventure Box [merged]

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Posted by: Kal Spiro.9745

Kal Spiro.9745

Well, this is just one more reason for me to not return in the foreseeable future, just like SAB.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
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Guild Wars 2-The Two is for You!

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Posted by: Kal Spiro.9745

Kal Spiro.9745

I was actually really annoyed when they started calling me boss and acting like they needed my input, rather than doing what they were good at and coming to their own conclusions.

I should not be the boss of Destiny’s Redux. Marjory is the leader. I’m just the guy who shows up from time to time to help them out, and kill major characters for them.

In Guild Wars, not just Guild Wars 2, you are a participating spectator. But you’re still just one person who happens to be there while big things are happening. I really don’t understand this driving need to be the most important person in an MMO. It’s an MMO, it’s not supposed to be about you any more than it should be about any other player. You’re all participating in the same thing, so how can you be the linchpin. That’s why I really like ArenaNet taking us a step back and saying, “No, these guys are the ones whose story this is, you’re just there too.”

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
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Solution mount problem

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Posted by: Kal Spiro.9745

Kal Spiro.9745

It’s a zone and if u don’t want mounts just don’t go in there. Some like mounts they can go there chilling playing doin screenshots. Some hate mounts just don’t go there.

I don’t like craptoss so my solution is I don’t join that activity.

Having a single zone with mounts is rather useless. The main reason for mounts would be to use them across the world, not sit with them in a single zone. That said, I’d like to know what valid counterargument there is to having mounts in this game. Excuse my ignorance in this regard, but all I’ve ever seen said is “there are waypoints, so we don’t need mounts” and “this game doesn’t have mounts, so deal with it”, neither of which are strong arguments. Either way, the final decision of this game’s development will be decided by the creators, not us, so I’ll let it be what it is, but my stance will countinue to be in support of mounts for this game.

I think the single best counter argument, therefore, is the consistent and unanimous consideration of the Devs that there will not be mounts as a thing. All Mount related threads are deleted because there will be no mounts. All Mount related threads are dead horse sticked because there will be no mounts.

How about one valid argument for why mounts should exist. All I’ve seen are, “Cause Mounts,” and “Cause other games Mounts.” Both obviously poor arguments.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
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When Marjory/Kasmeer are talking to eachother

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Posted by: Kal Spiro.9745

Kal Spiro.9745

Yeah, I don’t understand the complaint. It’s all fluff, and I don’t care, but it’s not being shoved down my throat, or forcing me to think things, or whatever.

I actually misread this thread and thought it was about something else entirely, like how Marjory and her sister sound nothing alike, not even having the same accent. Or how Marjory is apparently a worse detective than I am, because I am personally solving everything and she is not contributing at all in any way.

Then again, maybe that’s the problem. Her entire contribution to this story so far is she has relationships with people. She has a girlfriend, and she has a sister. But her contribution SHOULD be, she’s a detective and I’m bringing her information so she can tell me what the hell is going on, not the other way around.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
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Quicksand does not appear in dry areas!

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Posted by: Kal Spiro.9745

Kal Spiro.9745

Rock floats above water in the presence of a strong magical field. That’s Tyrian physics. So it seems entirely plausible that the Quicksand in Dry Top could be an extension of that principle. An Ley Lines could actually be the source of the magical field. That would also explain why it occurs in lines.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
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What exactly does "added skill fact" mean?

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Posted by: Kal Spiro.9745

Kal Spiro.9745

Yes, the text was messed up and they fixed it.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
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Pay with GEMS for new story??

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Posted by: Kal Spiro.9745

Kal Spiro.9745

Yes, and this is a good thing.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
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Who deserves to be rich?

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Posted by: Kal Spiro.9745

Kal Spiro.9745

Eh, it would probably cost more than that due to how much the gem:gold ratio would drop after so many gem purchases. However, yeah, it takes about $400-$500 to get a Legendary. Tbh, though, I would imagine if someone had that kind of money they aren’t playing Guild Wars 2…if I had $500 to spare, I sure as kitten wouldn’t.

What does your access to disposable income have to do with what games you play? I could drop $500 on a legendary if I really thought it was important enough. I just never would because of course it isn’t.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
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Who deserves to be rich?

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Posted by: Kal Spiro.9745

Kal Spiro.9745

Here’s a philosophical question for you all.

Who deserves to be rich? (in GW2)

Let’s accept that GW2 is a game with trading, money and scarce items (as opposed to say, an FPS where you build up points to unlock weapons on your account, and everyone has the same menu of unlocks.)

So what type of player, in your opinion, “deserves” lots of money? “Deserves” the precursor, the legendary?

In other words, what activities in the game should be well rewarded?

- Is it the person who spends a lot of time farming? (and bots)
- Is it the person who plays with the market?
- Is it the person who completes extremely difficult content? (ie. 1% of the population)
- Is it the person who got lucky on an RNG roll? (and spent 1000’s of gold rolling over and over…)


Personally, I feel that only two types of activities should be well rewarded:

  • Skillful activities.*
    Winning PvP tournaments. Being the first to reach a deeper level in Fractals than anyone else. Getting top score in some kind of dungeon Hard Mode speedrun ladder. Completing all jumping puzzles, etc.

Skillful activities are things that are difficult to do. Not everyone can do them, and in fact, some people may never be able to. But they can try, and maybe get some consolation prizes along the way.

  • Once-off activities.*
    These are things that you can only get once in a playthrough of the game. (whether you can do reset/loop and start from scratch is up to the designers.)
    Map completion, attempt all jumping puzzles, finish the storyline, complete all dungeon story paths, win your first PvP match, etc.

I like these because they give you something to work towards, without being abusable over and over. They also tend to spread out your gameplay – rather than farming a single area over and over, getting your Precursor via map completion (for example) will take you all over the world.

These are rewards that anyone can get, with a bit of time. Still, that does mean the items are not as rare anymore. If you could get a Legendary via map completion, then most people would have one. But would that be a terrible thing?


Who do you think deserve to be rich?

I like both your options. I would say the farmer should be able to get rich cause that is literally the only thing he’s doing. I think the market should only lead to monetary wealth. Market Management should be for making money, but I don’t feel that should be how you get those major achievements like Legendaries.

I feel that everyone should be capable of becoming “rich” just by playing the game for the game.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
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Llama as new ranger pet

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Posted by: Kal Spiro.9745

Kal Spiro.9745

Llamas don’t exist, as far as I know, in Tyria, so how would this work exactly? Are the absent human gods who brought humans to Tyria going to come out of exile just to do it again with llamas?

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
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We need on screen consumable bar

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Posted by: Kal Spiro.9745

Kal Spiro.9745

Pressing a button in order to bring up a window that entirely or partial obscures your view in order to then double click on another icon in a sea of icons, while in the middle of a fight is, in fact, hard.

Staying on top of consumable downtime to such an obsessive degree of precision is simply not necessary. If your food buff wears off mid-fight, it’s not going to make any noticeable difference if you simply wait until you’re out of combat to re-apply.

I agree that having an additional action bar for consumables would be convenient, but the topic title “We need on screen consumable bar” is quite an exaggeration. Maybe if there were something other than simple consumables we could put in those slots — like more skills or macros — I could see the point of it. But since those things aren’t possible in the game, I don’t see how an additional action bar is imperative right now.

I think I’m going to have to say you ware fully unaware of the number of consumables available in this game that have nothing at all to do with food buffs. There are many consumables that actually cause things to happen, like skill type effects, kits and summons. Most of which don’t get used on even an infrequent basis because of effort necessary to enact them.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
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(edited by Kal Spiro.9745)