|Daredevil|Ranger|Guardian|Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist
|Deadeye|Warrior|Herald|Daredevil|Reaper|Spellbreaker
DPS is only “king” because it determines how fast a party gets through a dungeon or boss, because every dungeon has a set amount of HP (And regen) that needs to be chewed through, regardless of game or system. DPS by definition gets through them faster. Of course, a different approach to encounter design could allow the game to re-emphasize control and support to keep the DPS flowing, by having enemies effectively be able to keep pressure on players if they aren’t controlled, and have players be unable to take on the enemies without Support.
I think the healing power stat needs to be re-examined, and possibly be changed to “Healing/Boon Power”, to allow it to be useful for all types of support players, and scale with actual Healing Power better. As it is, Healing Power would almost be useful for tougher characters that rely on maintaining healing over time, such as Healing Signet warriors and Vampire Signet necros if it weren’t for the terrible return on investment in the ability compared to the strong starting ability. By extending it to include the power of all types of boons, it makes it appealing to everyone who uses boons, whether they apply them to themselves or others.
Then again, part of the Guild Wars 2 manifesto wanted to discourage emphasis on builds entirely, and instead emphasize the abilities of the player and style. Maybe other attributes need their impact and extent reeled back to be in line with Healing Power’s instead?
This is a nice summary of the situation.
Tip 1) Do map completion for all the cities before you do anything at all. This will get you to around level 10 before you’ve even started.
Tip 2) Do the events as much as possible. If you can complete a heart by doing a nearby event, all the better.
Tip 3) Don’t restrict yourself to one starting zone. There are five of them, do them all.
Thanks guys You should all go work at Anet customer service. even after 4 tickets they couldn’t tell this to me ^^ happy to see that there are still people on these forums willing to help others with problems
Probably because your question didn’t make sense and they were trying to figure out what was going wrong.
here another way I could be more clear for you dps junky do understand my point
I would like it where they could be 2 option to run a dungeon
Option A
lets get 5 dps and run the dungeon fastOption B
Lets get 4 dps and 1 healer to run the dungeon smootherwell gets what! Option B is not available b/c the healing support is to weak to do its job
No offense meant, but people might understand your point better if you wrote with a bit more clarity. (e.g. spelling, grammar…..not asking you to be perfect, but come on…at least get it close so that most have a chance to decipher it) The above post and the post before it(2 of many examples) are muddy and confusing, at best.
Yes I am extremely sorry English is my second language, I try to use spell check all the time but the grammar is kind of hard even the programs I use on the net don’t do a good job
But I wouldn’t go as far as say that my grammar or spelling is the issue here. The ppl who are debating the issue is b/c to them is insignificant , is not in there play style so it matter not that healing works or not.
As long option A is available there are content with the game itself but there a few of us that would like to be playing option B
And as demonstrated in the videos I posted it’s very easy to do any dungeon with 5 healer characters and do it without even dodging, while only using auto attacks. Why do you say 4 dps and 1 healer isn’t “doable”, because it certainly is. And it is a lot smoother indeed.
Yes a video of 5 cleric gear equip not 4 dps and 1 healer. 5 ppl using cleric will make any group barely get a scratch on there HP just with Regeneration tick and auto attack healing effect from weapon and food effect with out the need of using any healing spells
1 healer does not work b/c the healing alone is gimpy, alone you heal about 20% of ppl HP every 10 sec that is to low to keep any person half alive when mobs are able to take down 60% of your HP under 5 sec
If 5 players can do a dungeon very very easily with their healing gear (to the point of being afk while doing it) and you want to buff healing? I don’t get it, how much of an easy mode do you want the game to be?
New dungeon meta: LFG Healers only!
He wants to have 4 people who don’t have to heal themselves at all, and are dedicated to DPS and a 5th who isn’t dedicated to healing, but is still able to keep the whole group up the entire time all by himself.
That seems to be the gist of his argument, which is why everyone has been telling him no.
If you delete it not only can you get 3 more tonics by making a new character and speaking to the NPC again but you can also buy it from the trading post if you don’t have a free character slot. Current price is 60 copper. http://www.gw2spidy.com/item/36179
I don’t think this is correct. New characters will not have town clothes, nor will they get a tonic from the armorsmith. I just made a new character a few days ago and tried it myself.
Whatever you have, that’s all you’re getting.
Oh really? Good to know. I didn’t realize they had removed them from new characters like that.
I think that’s why they are not bound and tradable, so it’s possible to give them to new characters/players
Right now
I know that the fortune scraps are still a viable resource, I don’t know about the jade ticket.
I dont understand how I come across as that. I am a person who is willing to tell a person that they should use a different skill/build/whatever for any encounter for its strengths rather than You play how you want, let others play how they want.
as for the group shouldnt be more important than individual choices “Dungeons are optional party-based PvE instances, each with their own story… an explorable mode, a more difficult mode which requires more co-ordination to play through and is unlocked after completing story mode”
See screenshot- clearly I was an kitten for suggesting that said mesmer should atleast wear some clothing. Silly me.
Water in sorrows embrace? Maybe CoE you mean?
Sorrow’s Embrace is the Dredge, isn’kitten I was thinking of the Kodan one. I don’t actually remember a single thing about that dungeon… even a little bit.
We get it, you’re a terrible person, you don’t care about community and you only care about getting the prize at the end as fast as possible. I don’t think you need to explain, I followed along the first time. Good for you. You are one thing, I am another.
I will answer your final question though. I don’t see any overall problem with his skill choices.
2 parts that make me lol..
1st I dont care about my community? What are you talking about? Complete fastest? Where did I indicate i want anything completed at ANY speed?
2nd Sorrows Embrace Story mode- AKA Projectile blind immune rat people heaven The Lowbies we are running with are being slaughtered. He is a GUARDIAN with access to Wall of Reflection Shield of the Avenger.
Also judges intervention- teleport to target and burn for x seconds.
I am at a loss for words at the most basic of things. Retaliation? The boon that you have to get hit for it to be “effective” unless traited?
Why am I here? Youre here what other reason do I need?
I’m not interested in carrying anyone, any more than I expect anyone to carry me.
to quote myself “Staff ele camping water making it rain but no one needs healing… you can be sure I will belittle” A party that does not need healing but someone is healing. Im sorry wouldnt you call that being carried. The presence there contributes nothing and they still get a reward afterwards but did nothing… well they did something.. press buttons.
K, I only did the story modes once, on a ranger, without a guardian as far as I know. What I recall about it is that we had some difficulty after the water because one guy wanted to do some trick that didn’t work and I had to keep ressing people because I could survive where they couldn’t.
Ultimately I still don’t care. If you are looking for reflection then it should be stated up front. If it wasn’t and he’s running a different build, then that is how it is. As for retaliation, yeah, that wasn’t really relevant, and I doubt that’s why he used that skill, he just wanted the buffs. I feel dumb about Judges Intervention, I couldn’t find it in the list because it was the skill slotted for that guardian in the builder I was looking at. His build is all over the place but I can see the synergy, now, in why he might have chosen those powers, though. If he’s built for meditations he can buff the party, teleport to a mob inflicting a condition and then do the most damage with smite condition. It’s not a build I would use, but whatever.
If his intent, though, was to be a healer, I don’t get it, cause he’s got nothing to support that here. I’m also curious what his weapons were. It seems, that regardless he wasn’t good in general. But it doesn’t bother me that he’s not spamming reflect, even though he could.
As for the rest of it, true or not, that’s how you come across, and I stand by it.
(edited by Kal Spiro.9745)
Gonna have to 2 part quote this
I will never belittle anyone for using healing stats in their builds. Not my business how they should play their characters, nor does it gives me any right to guess/rate their GW2 PVE skills.
Never is an absolute. I hope you realise that. I personally will belittle when needed.
Staff ele camping water making it rain but no one needs healing… you can be sure I will belittle. 3 words 10 seconds to comply " Fire or kick"
Surely. I never belittle at all. It’s not needed. You play how you want, let others play how they want. I don’t kick others for doing things differently-the only way it’s justified is when the person signed up for one thing and ended up doing another just to annoy (if you take for granted that “no one should use healing rain” but it was never stated anywhere, then yes you are being a jerk for kicking him/her-what if he/she activated water by mistake and just went ahead and used the skill?)
The group’s needs don’t undermine individual choice. No reason both can’t coexist in a healthy balance. Everybody has something to contribute in a group-though I would say if someone likes healing power, he/she shouldn’t group with players that only care for the fastest speedrun, nor complain about it.
I will never belittle anyone for using healing stats in their builds. Not my business how they should play their characters, nor does it gives me any right to guess/rate their GW2 PVE skills.
Never is an absolute. I hope you realise that. I personally will belittle when needed.
Staff ele camping water making it rain but no one needs healing… you can be sure I will belittle. 3 words 10 seconds to comply " Fire or kick"
You’re also not Star Ace, therefore your reactions are completely irrelevant to what S/he would or would not do, nor the likelihood of those reactions.
I also would never belittle someone for running a healing build. Who am I to comment on someone else’s build? I will belittle someone for not running the encounter correctly, and not being able to deal with the mechanics, but not for what their build is.
This doesn’t change the fact that I understand DPS is king, I just don’t care and refuse to regiment myself or anyone else to that fact. I’m not worried about speed, only success.
LoL wut. I will belittle anything if it isnt useful at said time. What I am hearing 2 people say is they are more than willing to carry people through activities no matter the cost as long as they finish.
e.g I belittled a guardian last night for this. Lvl 80 6kap not that means anything. Running a few lowbies through Sorrows embrace story mode.
After watching the lowbies getting slaughtered by projectiles I asked his build and he pinged “smite condition, save yourselves, and judges intervention”
I cant understand how you two would just idly stand by and let said guardian think he is doing ANYTHING useful for the party. Much less himself as he typically died after said lowbies died.
We get it, you’re a terrible person, you don’t care about community and you only care about getting the prize at the end as fast as possible. I don’t think you need to explain, I followed along the first time. Good for you. You are one thing, I am another. We should never interact, and most likely never will. All is good with the world.
But really, no one asked, so why are you relating your life story here?
I will answer your final question though. I don’t see any overall problem with his skill choices. I wouldn’t take smite condition, because that seems not useful, but whatever. I use save yourself on my retaliation build. I don’t know what Judges Intervention is, but if it was Merciful intervention I can see the use in that too. Again, if he’s unable to fill his roll, then that’s a problem, as it obviously was here. I’m not interested in carrying anyone, any more than I expect anyone to carry me. If someone can’t take care of themselves while also getting through the mechanics of the encounter, they’re a problem. If they can, and the encounter is completed then I don’t have a problem with it.
I will never belittle anyone for using healing stats in their builds. Not my business how they should play their characters, nor does it gives me any right to guess/rate their GW2 PVE skills.
Never is an absolute. I hope you realise that. I personally will belittle when needed.
Staff ele camping water making it rain but no one needs healing… you can be sure I will belittle. 3 words 10 seconds to comply " Fire or kick"
You’re also not Star Ace, therefore your reactions are completely irrelevant to what S/he would or would not do, nor the likelihood of those reactions.
I also would never belittle someone for running a healing build. Who am I to comment on someone else’s build? I will belittle someone for not running the encounter correctly, and not being able to deal with the mechanics, but not for what their build is.
This doesn’t change the fact that I understand DPS is king, I just don’t care and refuse to regiment myself or anyone else to that fact. I’m not worried about speed, only success.
(edited by Kal Spiro.9745)
My point with my post, is that just because there was “longer grind” doesn’t mean gw2 doesn’t have grind. It doesn’t mean one should enjoy and stop complaining about gw2 grind.
because there is grind here, whther or not other games have more/less or better implemented grind.EVERY MMO has a grind, else you would play through the content and after 50-100 hours or whatever you have seen all and need to buy a new game, just like in Singleplayer games.
MMOs need grind, since nobody can create content so fast how players can consume them.
If you can’t get used to that, stop playing MMOs, or at least stop playing them as soon as you can’t stand the grind anymore and start another game.
Ok let me rephrase;
the main problem isn;t the grind, it’s that it’s the SAME grind for everything ingame.
So you want the grind more spread out, so it’s a different grind for each individual thing? That’s the point us old timey gamers are making. This is an easy grind cause you only have to do one thing to cover everything. Rather than everything you do is a different grind for a specific result.
But ultimately there is a grind everywhere, no matter what you do, if you want to play an MMO. This one, though, has the least grind I’ve experienced in a long time.
Well pretty much you got 2 group of ppl the one that don’t care about healing and the one that feel that healing isn’t strong enough.
The group that doesn’t care about healing all they been talking about is plain and simple ( healing is fine where it is because we don’t really need it ) But just b/c is not need it doesn’t mean that some of us shouldn’t use it.
Is not like I am asking anet to create a new play style b/c all the tool are all rdy in the game to be a suppor dps/healer the problem is healing tool aren’t as effective as other buffing tools. For example Regeneration is a joke b/c it effect by the person own healing stats instead of the 1 that casted
I’m actually pretty sure that the groups are.
People who understand how the game is currently built and that without a complete redesign and rebalance of the entire game, which won’t happen, healing will never be at the level you seem to think it should, regardless of who wants it.
And those who seem to think wishing and hope will change the world.
The thing is, from the way many " Modern Gamers" use the term " grind", it seems to me that what you now consider grind… we who have been around since UO, EQ1, CoH, SWG…DAoC… yes, the “pre-World of Warcraft” era, before MMO’s were so simplified, that players can expect and demand… level cap in a week… etc… We called " Playing the Game."
Playing the game, meant you did not reach level cap for at least 6 months to maybe 9 months.
Playing the game meant that the Item you wanted…The EverQuest Epic for your class, took many different quests, some you could do alone, some you needed a couple of people to help…some you needed a whole guild to take down some world Boss… and back then World Bosses made grenth and Lyssa Look… weak.
Back then… an Epic… was so much More difficult to get than a legendary, and was Not something you could Buy off anyone else. It was soulbound on acquire.
Back then the best rewards were things you had to work for… fact is…whoever got their Epic probably worked on it for 6 to 9 months….after reaching level cap….. if they were lucky.
Today’s gamers toss the word " Grind" around as if they knew what a grind was. If they were ever to try a “real” MMO, and Not these " MMO-lites." That have become common since WoW simplified, and … eliminated most of what playing an MMO was, they would rage quit and whine about " This is just boring grinding!"
Back then… buying In game Gold with cash was anathema. People that did it were not " the average gamer." but seen as lazy. back then people that griefed others, trolls, were ostracized In games where being ostracized meant you could not get content accompliahed. You needed help from others. and that led to a feeling of community.
I have to laugh when I see threads like this… " grind" .. today’s players simply have no conception of what a true grind is, since Not many games since WoW revolutionized the MMO Genre, By simplifying it to " level cap in a week, because…. The game begins at level cap." has any grind in it. Anything that might extend the longevity or even make the game more entertaining, by making it more challenging is shouted down as " Boring grind..I’ll rage quit and take my money with me."
Back then the game began at level 1. And what many of us enjoyed from level 1. you guys would consider “grinding”.
And WoW, being a multi-billion company says that everything you’ve wrote here is not what the majority wants.
And with good reason.Most people work 8 hours a day, with a 2 hour commute, they have families to raise, dinners to cook, houses to clean.
They do not have time to spend 4-6 hours per day playing a “game”. If you want that kind of grind, go play a korean mmo.People who have lives and also want to get a good nights sleep, shouldn’t be pushed to solo games because they’re “whining about grind” that you seem to think makes an mmo.
Last I checked mmo means mass multi-player, not “forget about living life, just work, I mean ‘play’ the game”.
Just because this game has less grind than your “golden era”, doesn’t mean there isn’t grind. It also doesn’t mean it’s fun.
GW2 is a game, it’s not work, it’s not a work or life simulator, it’s a game.
People want to do whats fun. And spending days and days repeating the same dungeon over and over again, because it’s the only real way to get gold, which is the ONLY way to get your legendary.Well that is a grind.
It’s a grind because it’s overly repetitive. you need to do a 1000 dungeon paths to get your pre. That becomes boring no matter what way you look at it.
I love when people jump into a discussion and start arguing vehemently just for the sake of argument.
Could you point to where he said this is the way it should be? Could you point to where he said people wanted to play that way, or want to play that way now?
The entire point of his post was to explain how it was before. He even specifically cited, multiple times, that WoW changed it. He isn’t saying that it was better then, just that it was so different that kids today can’t even comprehend what an actual grind is. When absolutely every little thing you do is such a grind that you don’t even realize it’s a grind because it’s simply how the game is it makes any complaint now of grinds to pale in comparison.
Also, back them MMOs were marketed for kids, not adults. Adults with all these responsibilities weren’t the main MMO gamers. They have become so now because they were kids back then.
So maybe you should take a step back next time before you start spitting venom and self-righteousness at a simple description of the way it used to be, and will probably never be again.
(edited by Kal Spiro.9745)
Most of what you name I don’t consider grind. Like I said, it’s the fact that you have to grind gold to get anything in the game in stead of working for it.
I can’t say I do belong to the “back then we played real MMO’s” because back then I did not play MMO’s I did play other games. However I don’t mind if leveling takes long.
How do you know you wouldn’t consider it all a grind, if you never played any of the older mmos?
Yours’ and other’s complaints about the ‘grind for gold’ in this game pretty much proves to me, imo, that you and others would absolutely detest the grind for everything in the older mmos…….one didn’t just grind for levels, or gold, or elite items…..there was a grind for nearly everything in the game.
Not trying to state the “when I was your age had to walk through 6 feet of snow for 10 miles bare naked to get to school” sort of nonsense. It’s just that the mmos back in the pre Wow days just thought that everyone wanted to play an mmorpg that required the players to mindlessly grind for absurd amounts of time. The definition of ‘grind’ has changed so, so much over the years…….it’s just difficult for me to call much of anything in this game a grind, in the true sense of the word, imo.
Maybe it would help if you define grind in stead of saying everything was a grind in those games. Anyway, I am talking about the current or even my definition of grind. And then there is to much gold gold gold.. grind.
I like to play for the items, not get gold to buy them. It is that simple.
Spending a week, 4-8 hours a day at a single spawn point in order to get a chance at a single drop for a single quest. That’s the kind of thing we’re talking about when we say a grind. You have absolutely no way of interpreting these experiences in what is currently available.
(edited by Kal Spiro.9745)
This game revolves around mainly pure DPS. Run anything but that and you’ll have broken traits, builds sets, individual skills, and whatever else can be broken.
That’s all there is to it. There’s nothing anyone can do but the Devs and they can fix it; a small chance though, since, as you yourself said in the title, it’s been over a year and it’s still broken.
Eh no this game is not revolve around pure dps that’s your mentality of the game
this game came be play with 5 healers build or 5 tank build it will still do the job, just b/c 5 dps does it faster it doesn’t make the game to be revolve around dps
Um, no. Ok, the IDEA of the game is absolutely what you’ve been talking about. Support was INTENDED to be a thing and important. The REALITY of the game is that they never designed it properly, and broke the mob mechanics that would have made it functional, resulting in a game where DPS is king and all other methods of play do nothing more than slow down how fast everything dies.
This is not an opinion. This is not my way of playing. This is how the game actually physically works.
Lmao you have no clue what you are talking about
as you can see maddoctor.2738 has link videos of none dps build facetanking dungeon with no problem. There are videos of youtube of 5 cleric build group vs 12 zerg group , that’s to show you how insignificant dps can be with the proper group set up
Just b/c 5 dps group can down a dungeon much faster then any group set up on the game doesn’t make it the king!!!! that’s just Opinion not a fact So I would suggest for you to learn the difference before you try to shub your garbage of a thought on ppl throat
I’m sorry I fed the troll. Believe whatever you want. Watch whatever you want. It doesn’t change the fact that healing is as worthless a stat as all the stats that don’t do damage in this game. Can you build for them? Yes. Am I built for them? Yes. Does this change the fact that DPS is king and that the only stats that matter in PvE are damage stats? No, no it doesn’t.
Do whatever you want, but you, sir, are the one with no clue. All that matters is damage. Kill the boss in as short a time as possible, avoid getting hit. You don’t need healing. Done.
Super Adventure Box is in Rata Sum, just up the stairs from the portal to the portal hub. (formerly LA, now VK.)
Oh, that’s not the question?
SAB hasn’t gone anywhere. It will be back in September for Back to School. The original world was an experiment. It was turned out for April Fools because they didn’t know how it would be taken. It was adored so they put a real team behind Josh Foreman to make it a reality. They built World 2 and worked it into the schedule for return, giving it the Back to School time slot. While some of us hoped it would return for April Fools again, that’s not how it worked out. Expect it once a year in September, just like Wintersday is in December and Mad King Thorne is in October.
This game revolves around mainly pure DPS. Run anything but that and you’ll have broken traits, builds sets, individual skills, and whatever else can be broken.
That’s all there is to it. There’s nothing anyone can do but the Devs and they can fix it; a small chance though, since, as you yourself said in the title, it’s been over a year and it’s still broken.
Eh no this game is not revolve around pure dps that’s your mentality of the game
this game came be play with 5 healers build or 5 tank build it will still do the job, just b/c 5 dps does it faster it doesn’t make the game to be revolve around dps
Um, no. Ok, the IDEA of the game is absolutely what you’ve been talking about. Support was INTENDED to be a thing and important. The REALITY of the game is that they never designed it properly, and broke the mob mechanics that would have made it functional, resulting in a game where DPS is king and all other methods of play do nothing more than slow down how fast everything dies.
This is not an opinion. This is not my way of playing. This is how the game actually physically works.
ESO?
Allow me to leave this here. This is Angry Joes finally finished review (months of playing it).
In short ESO is utter garbage. I suggest watching his entire review.
I recommend not watching Angry Joe for reviews if you are over 21. You can go check Metacritic for legit reviewers from reputable reviewers and from legit players who played the game and not bandwagoning trolls who give games 0 ratings.
Nothing wrong with Angry Joe’s review. He plays the games quite a bit before he puts out a review so he goes through the nuts and bolts of the game thoroughly.
Tom’s Hardware also panned ESO as did PC Gamer.
Metacritic – meh. I trust the above sites over metacritic (which is written by players).
Really why would you give a buggy as hell game a 10 rating which was Skyrim btw? And by panned is this what you mean – “A few well-designed systems struggle to overcome lifeless presentation. Capable, but ultimately hard to recommend. 68 PC Gamer” – hardly “utter garbage”. You can go read the full review on PC Gamer but then again why bother when a Youtuber can play dress up and act like a kitten? Only Youtuber I trust with game reviews is Totalbiscuit.
However I dont agree with PC Gamer’s assessment on the voice acting – how is it “lamentable”? As for the rest of the article, I am not going to rebut it in a GW2 forum.
Off topic anyway.
Um, that’s the exact same basic review Angry Joe gave it. It’s got some stuff, but not worth the sub. With an average rating. 68 from PC Gamer is effective 5 out of 10 really, for how they rate things.
So you’re griping about his reviews then displaying a review that complete agrees with him and yet saying he doesn’t know his stuff?
Lol the game is nearly 2 years old and people think it’s going to die. lol
Whithout something new being added, yes it will..
Are you planning to do the same stuff over and over and over again for the next few years? Yeah, well, neither are other people..Lets just hope that LS #2 will add some new maps/activities we can chew on for the next 2 years.
I can’t believe how the same company of the original series could screw up their sequel so badly, I actually feel like going back again.
But… isn’t that how every other MMO on the market works? Isn’t that the actual expansion model? You get the game and you play it for a couple years then you get more game to play for another couple years?
Have we already gotten so used to the Living Story twice a month sort of content updates that the idea of not having any extra anything is anathema?
Sorry, but in GW2 I have never reached the end of a zone and realized that if I have any hope of surviving in the next zone I’m going to have to hang out here and just kill random stuff for a while to level up. That to me is the grind of MMOs. Grindiest game ever? Not even remotely.
Back then the game began at level 1. And what many of us enjoyed from level 1. you guys would consider “grinding”.
Interesting. I have played multiplayer rpg games since a very long time ago (though they weren’t called MMOs then, but MUDs, and weren’t graphical but telnet-based). The effort needed to gain levels and acquire gear/gold in those was indeed incomparable to what we have today (and was approached only by the early generation of first MMOs). The thing is, nobody actually liked that. The “real” game (getting top tier gear, and what was the then equivalent of raids) started only after you levelled up to the top, and acquired “passable” (meaning – ridiculously strong, and already hard to get) gear. Getting to that point was a phase that everyone wanted to skip as fast as possible. It was, even then, a grind.
This! 100% this. You can’t even begin to compare a game like GW2 to what an actual grind in MMOs is like. Kids today are coddled and hand fed every little thing. Once upon a time the entirety of the game was just a grind to get to the actual game at the end of it all, where things started to solidify into a story with real content. In GW2 you get that from the beginning at the loss of having it in any major quantity after the end.
(edited by Kal Spiro.9745)
I think ArenaNet is under development meltdown as they try to fix the core systems of the game to ready the game itself for new content, likely one expansion.
What i know is, one expansion with the game systems like this without new major improvements on it, would be a move risking failure.
One thing ASAP comes to mind when we speak about things that need to be done right, is the STORY MODE, on a new future expansion, they simply can’t do the same, GW2 story was a sad story itself.
It’s things like that they need to fix and get done right before anything DAT BIG.
You get that we’re probably not getting an expansion, right? That’s what the Living Story is supposed to fulfill. Expansion level content over an extended period of time, instead of one lump of content all at once with nothing in between.
I mean they’ve said no expansion enough times, you’d think people would actually catch on.
China, that’s what there was. China is pretty big, just not for us.
Just getting map complete on all the cities, including LA should get you to level 10 without even fighting anything. I find this claim to be very hard to believe.
They need to add more solo content and small team content. Things like liadri were great. Give us skill based small group fights and solo stuff. This zerg auto attack stuff is boring and pointless.
Really? The whole entirety of the rest of the game isn’t enough solo content and small team content? Yes, adding the occasional new dungeon would be good, but some people also want HUGE group content, of which there is an insignificant amount when compared to the entire rest of the game.
Ok, it’s great for farming and completing your monthly but, it’s not much fun, you just showing up and spam the 1 key, it get’s old fast.
The game went from no one doing an Event to everyone doing Events!
I just want some way to do temple events, they now seem to be open 24/7. I miss doing temple events with some pug groups!
Sorry, but doing the minimum necessary effort to complete a task is your bad, not theirs. If you find spamming the 1 key to be boring, don’t DO that. Use all your powers, treat the fight like you are the only one there and maybe it will be more fun?
I do actually. It makes it feel more massive in my massively multiplayer game. As long as I get credit for what I do that’s all that matters. When I don’t get credit is when the problem arises.
Why were you depositing gold anyway? That’s not how gold works anymore. Are you a returning player from before the wallet? Did you seriously come back to the game after that long ago and not even approach trying to find out the Major changes to the game that have occurred in that time?
Sorry, I’m not sympathetic at all. It takes very little time to determine things like that. And you should really be able to tell the difference between a guild bank and a normal bank because they’re labeled differently. If you were actually new, that would be one thing, but that’s not the case here, so tough.
Yeah sorry, if you’re playing this game for the loot you really are doing it wrong. That is not to say there is something wrong with loot mongering, it’s just that this game has never been good for providing quality loot for the work. Expecting otherwise is just an exercise in futility. Thus why, unless you’re keen on exercising futility, you’re doing it wrong.
If you don’t play the content because you enjoy the content, then there is really no point in playing this game. That’s why I’ve been playing the game significantly less since they changed how some of the bosses spawn. I enjoyed being able to log in whenever and be within half an hour of the Ulgoth chain starting, if it wasn’t already in process. That’s how I leveled my characters and it worked really well. Now that I can’t do that I’m less inclined to log in at all except to farm JP chests.
Yeah, if it costs you a dollar to make a dollar you’re doing it wrong. So it’s perfectly legitimate to cost coppers to make a gold.
I don’t think Anet did this intentionally, it’s just that you can’t jury-rig a solution to the unsalvageable gear thing (which has existed for a very long time, presumably as a reaction to some early exploit by players) with transmutation any more.
Better solution, let us use transmutation charges to move runes and sigils to like equipment. Don’t make us purchase an item just to recover something that we used to be able to keep for free.
It wasn’t “free” before, at least if the item was level 80: transmutation crystals were required.
The problem is that the wardrobe was 100% designed for level 80 characters without any consideration for the changes nor implications of low level characters. Think about it. We used to get 3 transmutes per map 1-79, so we could easily keep our gear the same as we leveled. Now those 3 transmutes = 1 charge, the same as a transmutation crystal. Level 80s need to use transmutation crystals so this benefits them as they had no use for stones.
While transmuting we could continually transfer our upgrades to the new gear from 1-79. Level 80s don’t generally need to move an upgrade because they’re already using the gear and upgrade they want. So the lose of this again only seriously impacts 1-79. They made an easy way for level 80s to change their appearance without messing with their gear, while simultaneously making it harder for 1-79 to do what they used to do as a matter of course for free.
How has TC RP changed since Megaservers, if at all?
I would like to see this over 400, and the crafted item would be for forging. So you take an item, the forged item, maybe some number of skill point items and dust, why not, and you get back the original item with the crafted effect on it.
Crafted effects should be pretty generic, like fire, lightning, cold, poison. And try to avoid mimicking Legendaries or other special weapons that already have effect.
The effect should be on the weapon, too, not the skin. So if you change the skin it maintains the effect.
(edited by Kal Spiro.9745)
A system that we were told in July 2013 would be changed, and yet hasn’t. Being lied to about something like that sucks to people less fortunate then you.
Um, no? They never said, even once, they were in the process of changing anything. They only said it’s something they plan to do. No deadlines were given. They specifically said it would not happen before 2014. No one lied to you, you simply hear what you want to hear.
Oh? Please, let me know what part of this I’m read incorrectly. https://www.guildwars2.com/en/news/looking-ahead-guild-wars-2-in-2013/
…what I can say is you will see a specific way to build precursor items on your way to a legendary. On top of this, you will also see new legendary weapons and new types of legendary gear in 2013.
What I see there is a statement that we would see a way to build precursors in 2013. I’m not sure there’s much room for misinterpreting that. And unless the meaning of the word lie has changed in the last year, not delivering that change would constitute just that.
That’s what you’re reading wrong. There is a period. They are two separate statements, and a thing that ANet should be notorious for. They make a statement, and then they follow that statement with another one that seems to imply they’re linked contextually. They’re not. They have to be taken separately.
There will be craftable precursors. Period. End of statement. No timeline, nothing.
I don’t recall any new legendaries by the end of 2013, though, so that one does still seem like a lie.
4.4k hours still no precursor drop in open play.
(52 from forge though)
Mmm. Yes, I see. http://i.imgur.com/CgrMo.gif
That seems about right.
A system that we were told in July 2013 would be changed, and yet hasn’t. Being lied to about something like that sucks to people less fortunate then you.
Um, no? They never said, even once, they were in the process of changing anything. They only said it’s something they plan to do. No deadlines were given. They specifically said it would not happen before 2014. No one lied to you, you simply hear what you want to hear.
Q.Q?
I don’t understand. I’ve been playing since early access and until they added preview to BLTC I had never even seen a Precursor. I have still never owned one, and I really could not care less.
If you’re playing the game for a Legendary I feel you have very odd priorities, but seriously, you probably could have just bought a precursor for how much you spent trying to win one through RNG.
8 chars
8 lvl 80
8 map clears (though now they’re not 100% since the last couple updates)I found that movies/series/anime help a lot going through the areas, I sure cleared all my backlogged stuff like this.
You win
7 -Characters
4 -Asura 80’s (Guard, Mes, Eng, and Thief)
0-Map CompletionNot a fan of PvP/WvW…
Difficult to even get myself to play after patch.
Map completion does not require PvP in any way. It just requires you to be able to get into keeps in WvW over a period of time. You don’t actually have to participate in any way.
Well, that’s not necessarily true.
“Hark! What are these foul harpies I see investing our lands! I shall dispatch thee, surely my Queen will reward me!”
(sees 10-15 others approaching)
“Hail fellow travellers! Would thoust careth to help me dispatch thy foulest harpies from thine lands?! Surely, we could shareth in thy…”
[pew pew lolz kek kek rofl newb rar /dance /laugh /rude]
:(
Not PvPing doesn’t mean being an idiot in a PvP enabled area. It just means being wary and running away when you see red names. That’s how I did it.
But that is, by definition, part of PvP.
Clearly, my story was not to be taken literally. But the fact that you have to run away and hide, lest you be killed by other players – that is part of what defines PvP (or WvW, at any rate, whatever you want to call it: where other people, i.e., non-computer controlled opponents, are your enemy).
I don’t remember ever shooing rabbits away from water melons at the farm in Queensdale, and saw others approaching and though, “Holy smokes, I better run and hide!”
Being in a zone and having to be aware of the rules that apply to that zone isn’t the same as participating. Participation involves interaction. Running away is not interacting, it is quite the opposite of interacting. It is avoiding interaction.
Symantecs.
It’s an environment where other people can actively and directly (vs some ‘indirect’ methods which crop up from time to time in this game and others that are then exploited indefinitely, or until they are corrected) impede you trying to accomplish a task. That is PvP, whether you ‘actively’ engage them in return is irrelevant.
In PvE, no play can actively impede your progress on a task, and it’s generally discouraged.
None of this changes the fact that it is possible to get 100% world completion without participating in PvP. It isn’t guaranteed, but it is possible. Those who don’t like to PvP, like me, can still go into WvW and get all the objectives without PvPing. It may take longer and is harder, but it’s possible.
You can throw your own semantics (a technicality, rather than a company) at me, but it doesn’t change the truth of what I’m saying, nor the point of why I first brought it up.
7 -Characters
4 -Asura 80’s (Guard, Mes, Eng, and Thief)
0-Map CompletionNot a fan of PvP/WvW…
Difficult to even get myself to play after patch.
Map completion does not require PvP in any way. It just requires you to be able to get into keeps in WvW over a period of time. You don’t actually have to participate in any way.
Well, that’s not necessarily true.
“Hark! What are these foul harpies I see investing our lands! I shall dispatch thee, surely my Queen will reward me!”
(sees 10-15 others approaching)
“Hail fellow travellers! Would thoust careth to help me dispatch thy foulest harpies from thine lands?! Surely, we could shareth in thy…”
[pew pew lolz kek kek rofl newb rar /dance /laugh /rude]
:(
Not PvPing doesn’t mean being an idiot in a PvP enabled area. It just means being wary and running away when you see red names. That’s how I did it.
But that is, by definition, part of PvP.
Clearly, my story was not to be taken literally. But the fact that you have to run away and hide, lest you be killed by other players – that is part of what defines PvP (or WvW, at any rate, whatever you want to call it: where other people, i.e., non-computer controlled opponents, are your enemy).
I don’t remember ever shooing rabbits away from water melons at the farm in Queensdale, and saw others approaching and though, “Holy smokes, I better run and hide!”
Being in a zone and having to be aware of the rules that apply to that zone isn’t the same as participating. Participation involves interaction. Running away is not interacting, it is quite the opposite of interacting. It is avoiding interaction.
I noticed the same the other day when I was making some outfit changes.
We used to be able to do this, now we’re not. Is it an oversight, unfortunate side effect, or by design? What are the alternatives and how costly are they? Valid questions that I wish ANet would answer.
The only alternative is to buy over priced extractors and extract them.
7 -Characters
4 -Asura 80’s (Guard, Mes, Eng, and Thief)
0-Map CompletionNot a fan of PvP/WvW…
Difficult to even get myself to play after patch.
Map completion does not require PvP in any way. It just requires you to be able to get into keeps in WvW over a period of time. You don’t actually have to participate in any way.
Well, that’s not necessarily true.
“Hark! What are these foul harpies I see investing our lands! I shall dispatch thee, surely my Queen will reward me!”
(sees 10-15 others approaching)
“Hail fellow travellers! Would thoust careth to help me dispatch thy foulest harpies from thine lands?! Surely, we could shareth in thy…”
[pew pew lolz kek kek rofl newb rar /dance /laugh /rude]
:(
Not PvPing doesn’t mean being an idiot in a PvP enabled area. It just means being wary and running away when you see red names. That’s how I did it.
20 Characters
13 Level 80s
1 with 100% Map Completion
9 with 100% PvE Map Completion. No force could compel me to map WvW again, and I deeply regret the time I wasted on the first one. Since I didn’t buy the Gift of Battle before they added a mandatory WvW rank to it, my Gifts of Exploration are worthless.
I regretted wasting my ill gotten gains on the gift of battle at the time, I bought two before I realized I could have purchased some skins, but now I’m glad cause I would also never have earned them otherwise.
IT could be done in the character screen – pretty easily and then give them an RP chat channel.
A.Net does not hate RP’ers – your statement belies the fact they said that RP guilds will be on the same mega server to help with this.
Kal – you do not know what you are talking about.
Wow? They said that? Based on what? RP guilds will be on the same instance because the algorithm puts you together with your guild and your server as priorities. If you’re in an RP guild on one of the few UNOFFICIAL RP servers then you will, be default, find yourself with more RPers than not, as long as there is room for you in the zone.
Don’t mistake this for ANet caring even a little bit for RPers. Yes, I was exaggerating when I said they hate us. That’s absurd. But to believe they care enough to add anything to the game that will directly benefit RPers over anyone else is just silly. In the roughly year and a half the game has been out they have done not a single thing to indicate that the needs of RPers are even remotely on their radar. On top of that they have actively made changes and implemented features that 100% interfere with RPers doing their thing.
So don’t come in here and try to tell me I don’t know what I’m talking about. Name one thing they have actually done, not said, to improve conditions specifically for RPers and I might consider anything you have to say on the topic.
7 -Characters
4 -Asura 80’s (Guard, Mes, Eng, and Thief)
0-Map CompletionNot a fan of PvP/WvW…
Difficult to even get myself to play after patch.
Map completion does not require PvP in any way. It just requires you to be able to get into keeps in WvW over a period of time. You don’t actually have to participate in any way.
12 Characters
6 level 80s, almost 7
1 map completion 100%
My motivation is 1 transmutation charge per zone completion. In order to get enough charges to accommodate my alts wardrobes I need to get map completion on each of my alts.
(edited by Kal Spiro.9745)
A sigil and rune unlock feature.
Some ability to transfer runes and sigils to new gear without having to purchase the extremely over priced extractor.
Ah, so there was a thread about this when I started mine.
I’ve said this before and I will say it again. Solution: make karma items salvageble again with only the account bound rune as result of the salvage.
Nobody gets gold profit, and those who want the rune for karma get it. It’s a win-win.
Better solution, let us use transmutation charges to move runes and sigils to like equipment. Don’t make us purchase an item just to recover something that we used to be able to keep for free.
It would be a great idea if not for the unavoidable fact that ANet hates RPers. That’s why they go out of their way to destroy anything relevant to RPers and have never done even one thing to support RPers in any meaningful way.
However if you ask ANY random player what they think a ranger can do. 70% say “waterfield + entangle/root thingy”, 20% will list one or two more things, like traps and muddy terrain. The remaining 10% are probably long time rangers or just know the class really well. They know what we can do, and what we cant. Ironically the remaining 10% is usually only found in heart of the mists. Wonder why that is.
Now when I ask any commander iv’e ever known. Out of 40+ people asked only 6 of them had a remote idea of wgat a ranger could do or how to build a non GC ranger.
Out of all the guild leaders/officers ive spoken to, only 12 out of 70 people knew how to build a ranger to such a degree that the rangers could be used in guild raids or in gvg. Reason they did not use ranger were because they did not have any members skilled enough to play ranger to their standards.
So what you’re saying here is that a greater percent of Commanders, 15-17%, understand how a Ranger works than that of the general populous at 10%? That seems alright to me.
all the other npc’s ate the ranger and took his power that’s why they are all hitting insane damage now.
Is that also why they can all stomp you while they are already in the downed state?
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.