|Daredevil|Ranger|Guardian|Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist
|Deadeye|Warrior|Herald|Daredevil|Reaper|Spellbreaker
Video game companies always do this stuff now. That’s why I wait a good long while before I pick up games. NEVER EVER buy a game when it comes out.
If you wait, you get the game and all the extra goodies, dlc, etc for cheap
I have no idea why so few gamers have figured this out yet.
Maybe because, especially for an MMO, we want to play it when it’s new?
Is that per character? Cause I could go for a free 18 slot box for all my characters, yeah.
Nope. Only one. Same with the armor. Well with that you get two. You get one to use now, and then a skin of the same for later.
Eh, that’s not as interesting, though I could still go for one extra 18 slot box for one of my characters.
Is that per character? Cause I could go for a free 18 slot box for all my characters, yeah.
PLEASE DON’T LET THIS COMMENT GO IGNORED:
Please…we don’t need more stat combinations for build diversity, there are tonnes of different builds to utilize with stat combinations.
Please give our classes new weapons!
Maybe there are, but yes we do need some more combinations.
Toughness/vitality/Healingpower.
Toughness as major
Now that’s a bunker.
Vitality, Power, Healing Power
I suppose I’m a bunker power ranger. I’m all about regen so I need a high Healing Power, but in order to get power an healing my only other stat option is Toughness. If I go into anything that gives me Vitality I start wasting space on Precision or Condition Damage which I really can’t put enough into make them worthwhile, not that CD of any amount is useful to me. I would like an option with Vitality, instead of Toughness and I would really like Vitality to be the major stat.
(edited by Kal Spiro.9745)
I have to say I’m not a big fan of this, like so many others. I run the Ulgoth chain all the time. It runs about every hour and takes less than half an hour, most times. Now instead of just logging in and waiting a little bit for it to inevitably start again I’ll have to hope I can play at the precise time it’s scheduled to start. I might be able to do 8:30, but there’s no guarantee.
I think this system would be much improved if there was a fourth category between the lowbie and normal events. I would call it frequent events and these events would overlap many, or even most of the other events, just not themselves. So rather than happening four times a day, an event like the Ulgoth could happen twelve times in conjuncture with other major events.
You can only go to one event at a time anyway, this would just let you choose which event that is.
Another guild did the same thing.
https://www.youtube.com/watch?v=LO6K7ppRqWgRetweeted by Dragon Season
Marcus // Rediche ?@TheGeil 23hLet’s have some fun here on Aprils Fools Day ;-) http://youtu.be/LO6K7ppRqWg @DragonSeasonCom
Bleh, that one was lame.
This one was a proper Harlem Shake.
^^ I Posted about it first, yet i was merged, such madness! ^^
Merges place posts in chronological order. Therefore yours was not first or you would have taken lead post.
Bug, Feature, whatever.
So, I have to say, big heads is pretty good.
I wish there was some SAB, but I can wait until Back to School for World 3.
I hope there won’t be any more sab, it just doesn’t fit gw2’s universe and gameplay…
How in the world doesn’t it fit? I’m sure that Asura would be able to create a VR game… Just because we human’s can’t yet (granted we have oculus rift) doesn’t mean Asura can’t.
Wait, SAB is turning into Facebook?
I haven’t seen any indication that transmutation will still work the same way. I have seen nothing to indicate to me that when I use a skin it will still open a transmutation window and allow me to apply it to an item, as opposed to just being consumed and added to my wardrobe.
Not when the skin is in your inventory. If it’s in your inventory, you can apply it for free to an item, once. (Then the skin is gone from your inventory.)
Applying a skin out of the wardrobe onto a piece of armor costs a charge. If you double click a skin from your inventory, it gets added to your wardrobe, but that’s a not very smart thing to do, since you just gave away an opportunity to use it for free. Once it’s in your wardrobe, you’re gonna have to pay charge to apply it to anything.
edit: I can’t say this with 100% certainty of course, but this is what I got from the blog & video.
My hope is that in the new system items will have a charge value that is built into the item rather than the system. That would allow them to make certain items that don’t have charge values and can be applied infinitely without cost. It’s also possible that they could build the system to allow it to auto apply the first transmute of the skin without charge while charging for any subsequent transmute.
Personally I prefer the version that includes infinite free transmutes for certain items.
Yeah, but taking them out of your wardrobe and applying them to an item will cost you a charge. It’d be smarter to keep on hoarding the skins in your bank / bags until you really want to use it on a specific character. That way, you’ll be able to transmute it for free, and it will still be saved in the wardrobe once you apply it.
The new system does not at all help with the problem of hoarding skins, or carrying around extra sets of armor for the looks. It does help with removing the destruction of skins though, and it helps by making everything account bound. (So you might for example use the Fervid Censer on more than one character, which is nice.)
I haven’t seen any indication that transmutation will still work the same way. I have seen nothing to indicate to me that when I use a skin it will still open a transmutation window and allow me to apply it to an item, as opposed to just being consumed and added to my wardrobe.
My preference is to sit my characters in Hirathi Hinterlands at the beginning of the Ulgoth chain. From level 43 – 80, I run it once a day. Especially if you have a birthday buff it’s good for one level a day, and often completes dailies, or nearly so. It’s a pretty fun chain in general. Yes it’s doing the same thing, but at least it’s doing events and not map clearing, which can get pretty tedious at times.
One level a day? Ouch.
Even on my main character, where I didn’t explore at all, I hit 80 in less than a week and a half.
Exploring is probably the easiest way to level, even though I hate it.
Well it happens constantly, if you really wanted to it wouldn’t be an issue to do more. It’s a level per run, effectively, but there is only one Daily chest so I only run once a day. I’ve got other things and other games to play too. I’m a casual so that’s how I do it.
My preference is to sit my characters in Hirathi Hinterlands at the beginning of the Ulgoth chain. From level 43 – 80, I run it once a day. Especially if you have a birthday buff it’s good for one level a day, and often completes dailies, or nearly so. It’s a pretty fun chain in general. Yes it’s doing the same thing, but at least it’s doing events and not map clearing, which can get pretty tedious at times.
in Battle for Lion’s Arch - Aftermath
Posted by: Kal Spiro.9745
I don’t see why they don’t just unbind them so they can be traded on TP.
That way people that want them can buy them, and those and don’t can sell them.
problem solved
This would be the best option, to me as well.
Current stats at Cursed Shore, no WWW buff.
Armor: All zerker except a valkyre leggings, +Divinity runes.
Weapon: Asc Zerker bow
Trinkets: All zerker except one, and one has minor vitality share.
Traits: 20/25/10/15/0So why the crit chance /prec is so low?
That’s weird. I made a build out of Knight, Cavalier, Assassin and some Soldier and a Celestial, with Eagle Runes and it comes to the same value, before buffs.
With full Accuracy, Maintenance Oil and Curry Butternut Squash Soup it bumps to 72%.
Actually I just ran that build and it comes out basically the same. If you want more Precision you should invest in Assassins, I guess.
(edited by Kal Spiro.9745)
This just makes me happy.
Can i ask why? Just curious.
Because I’ve been saying, for since they became a thing, that you didn’t NEED Ascended to do anything and be competative. It’s nice to see someone who can legitimately back that up doing so.
Regardless of the intent of the suggestion, I suspect Anet simply see’s this as another way to force PvE players into the other parts of the game. I just wish they would check to see if they move to another part or another game.
Someone said there’s 3 groups of Devs working separately, but you can bet the other 2 are saying “We want the PvE players here too”, whether they want to or not.
Having reached the acclaimed tag, I have a fair amount of AP but I have never looked at any leader board and never will. Leader boards are very counter productive, except at the top, and simply drive a lot of players away.
With this change it now means that when I reach that 10k goal, it’s the final goal, and I then find a new game. Yes Anet, a very interesting business plan…
I didn’t know there was a leader board until I read this thread. Where does one go to see this?
Also, am I misunderstanding that all AP combined will be capped at 15K? So no more AP or rewards for AP after that? I.e. at that point we can stop doing dailies, monthlies or anything that previously awarded AP?
Scroll up. Hover over Community.
I thought they were capping the amount of AP you can get, in total, from dailies and monthlies. So you can get an accumulated value of 10k AP from doing dailies. Once you reach 10k from dailies you won’t get anymore AP from dailies. 5K for monthlies.
Regardless of the intent of the suggestion, I suspect Anet simply see’s this as another way to force PvE players into the other parts of the game. I just wish they would check to see if they move to another part or another game.
Someone said there’s 3 groups of Devs working separately, but you can bet the other 2 are saying “We want the PvE players here too”, whether they want to or not.
Having reached the acclaimed tag, I have a fair amount of AP but I have never looked at any leader board and never will. Leader boards are very counter productive, except at the top, and simply drive a lot of players away.
With this change it now means that when I reach that 10k goal, it’s the final goal, and I then find a new game. Yes Anet, a very interesting business plan…
So what you’re saying is that when you reach 10k AP from Dailies you’ll be done with the game, regardless of how far in the future that might be. Because there will be nothing else to do? I don’t get it.
Thanks for the answers.
That’s a shame.
I realise the grind is small compared to a real grindy game, but one of the draws to gw2 for a lot of people was the promise of no grind. I don’t have time to grind either a different playstyle set of ascended gear or a set of ascended gear for another character, and the thought of returning to the same playstyle and same class I played before isn’t too inviting. This is true for a lot of people.
I always had a hard time figure out, why people want so much that ascended cost almost nothing so they can put any stats they want and on all their alts. I’m an hardcore player. I have 8 toons at level 80, 3 legendary, i do dungeon speed clear with my guild where we push our selves and our build to the max, i do WvW where we actively search for ennemy zerg that outmanned us and we feel ashamed of ourselves when we lost a 15vs30. And still i use exotic armor and weapons on all that. My ascended armor is on my guardian pve that i use only in some casual run or when i do guild missions.
This just makes me happy.
I still hope in vain for a real quest like event that leads to a Precursor. Something that involves defeating all the major world bosses (maybe not the newer ones, or maybe the newer ones specifically cause it’s that much harder. As long as actually completing the event guaranteed an account bound item relevant to the quest.) Then bringing them somewhere, to make another account bound item which is needed to enter a mini dungeon, and then used to open a chest that has another item. And so on until you’ve done enough sufficiently hard things that you get items to dump in the forge and the result is the Precursor of your choice.
Even better would be a different series of events per precursor, but I think just one is hard enough.
Oh for the days when Abyssal wasn’t even a gold yet. How I wish I’d understood how to actually make money fast back then.
If those players feel it’s a “grind” I really wonder at what game they left GW2 to play. Call of Duty perhaps?
Heck, WoW has less grind than GW2 does. Most “AAA” MMOs I have played have less grind than GW2 does.
Most AAA MMOs are also Theme Park and highly regimented in flow, until you reach max level, in which case I can’t think of more of a grind than dailies. Doing the same quests over and over adnosium is the worse. And this is coming from someone who levels my characters from 43ish to 80 by doing the Ulgoth chain every day.
I’ve A) Is there still a grind for the gear with the highest stats? (Ascended).
In order to get the Ascended as quickly as you can, then yes. There is also time gating because you can only make some of the materials once per day.
B) Do I still need to perform this grind for every alt?
I will pick out the key word here as Need. No, you don’t. You don’t even need to do it for your main. You can buy/make Elite and be good enough for anything you currently want to do in the game. Unless your need is self driven it doesn’t exist. If you feel the only way to play is with max possible stats, then you would want to have Ascended on whatever character you are playing, and they’ve made it easier to do that by account bounding that gear.
C) Do I still need to perform this grind for every playstyle? (eg – grind for zerker, then grind for tanky, then grind for healing, then grind for conditions?)
In order to have different stats you have to make different gear. But the same answer applies. You don’t mechanically need Ascended gear, your need is entirely self imposed.
Nobody really looks at legendaries or high priced dyes as exclusive things… I mean just WP into LA and there’s tons of legendaries and celestial and abyss people.
‘Exclusivity’ does not really exist in MMO’s/hasn’t existed for a long time.
All the truly exclusive things in GW2 are backpacks. The Blue SAB backpack, the White Flower, the Sclerite, those are all one chance never to be seen again looks, that can now be put on as many characters as you want, if you have them.
Hmm… Have zerker gear, trinkets, weapon, 25 on precision, still my chance is 48%
What the hell?
Runes and Food?
The ability to use the level 1-79 stones for level 80 gear is a positive improvement. Yes it does suck that we will burn through them faster during the low levels but honestly, how long is your average character not at level 80. I am normally very critical of arenanet but this is an over all positive change, even if the end goal is to get more sells in the gemstore.
Well I dont rush content I play my 4 alts atm and yes I transmute alot every 20 lvls or so i will change my armor look.
Yes people might not care if they just rush to 80 to do endgame stuff but there are actually some of us that like the journey and we like looking good doing so. The main thing here is why should low level folks be screwed like this while the rich lvl80s with all their gold wont have any issues. I can tell you one thing if this stays like this Ill probably never use the wardrobe at all. Heck i wont even bother making new caracters.
Don’t get me wrong anet might come out with a system that makes getting these charges not super hard and everything might just turn out ok. If Anet would just be a tad more forthcoming with info on this but ye nothing at all.
Ok… I don’t now you at all, and since I’m the one that started the complaint am obviously on your side, but I just have to call BS.
Of course you’ll use the Wardrobe. For one thing you won’t have a choice, but also it’s a really good system with a single niggling down side. To make the grand claim, “I won’t use this if it’s not changed the way I like,” helps no one.
Wow, ok, I did read that wrong. That is massively lame. It makes it that much harder to maintain a look for a low level character as you’re leveling them up since you need to blow 3 stones for every transmutation instead of one.
I have to pool my stones together to have enough for some of my characters as it is, and now I’m going to be down by a third of them? It’s like they want people to start farming them ahead of time.
Going to answer here because your thread was locked.
They’re bleeding stones out of the economy this way. You answered your own question in the other thread when you said crystals were harder to get. There are many many more stones than crystals in circulation, if they were to give one charge per stone, people would literally have 500+ charges.
BUT, only for sub 80 equipment. As I said, increase the charge cost to 3 for level 80 equipment and nothing changes for those transmuting things at level 80. The conversion remains the same, while not impacting those bellow 80 who might want to transmute more often.
I suppose it’s possible that it might be 3 transmutes for 1 charge with equipment below level 80.
That seems like it would be unnecessarily complicated to track and to implement when they could just do the reverse instead.
The ability to use the level 1-79 stones for level 80 gear is a positive improvement. Yes it does suck that we will burn through them faster during the low levels but honestly, how long is your average character not at level 80. I am normally very critical of arenanet but this is an over all positive change, even if the end goal is to get more sells in the gemstore.
I suppose my only alternative is map completion. I’ve only completed it once, but have plenty of others with barely 50%. Finishing the map on the rest of them before playing my lower level characters should keep them sufficiently supplied. I just don’t like having to do that when I can get them from the lower level characters themselves.
Yes, the conversion is a positive, and I don’t want to take away from that in my griping. It’s something that people have been asking for, probably, since the first person got to 80. I just wish it didn’t have to come with a drawback at all, and in all honesty it doesn’t have to.
Ok, but how long ago did he purchase those dyes? How long has he been reaping the benefit of having those on multiple characters? Days, Months, a Year? If he had been told 6 months ago that IN 6 months this would be a thing, would he have waited, or said, tough, I’ll have this for that 6 months anyway? Knowing about this now I will wait for two weeks to delete my most recent character because I applied some skins to her that I can’t get back without burning transmutations. Not knowing about this I would have just kept her, even though I’m not really feeling her, because I don’t want to have wasted those skins and I don’t want to waste Transmutations just to keep them.
I could see being a little miffed if I have just done that, burned the transmutations and deleted her, but until it was announced it wasn’t a thing that would exist and it would have been worth it. It’s no different than buying thing online and then finding out a week later, after you got it, that it’s on sale for a lot. Happens to me all the time, but nothing you can do about it but shrug and move on. (which you apparently pointed out too, I see after going back and reading)
Personally, I’m very happy to give up cheap access to sub 80 transmutes in exchange for being able to convert my giant stockpile of useless stones into transmute charges. If the new system rewards a charge for map completion I’ll be even happier.
Sub 80 is a temporary status. It sucks a bit that it will cost more to transmute while leveling, but the benefits more than make up for it, IMO.
So the ability to convert Charges to make use of the more extensive and easier library outweighs the reduced rate of charges and therefore the lesser supply overall and thus ability to actually make use of that simpler system?
Wow, ok, I did read that wrong. That is massively lame. It makes it that much harder to maintain a look for a low level character as you’re leveling them up since you need to blow 3 stones for every transmutation instead of one.
I have to pool my stones together to have enough for some of my characters as it is, and now I’m going to be down by a third of them? It’s like they want people to start farming them ahead of time.
Going to answer here because your thread was locked.
They’re bleeding stones out of the economy this way. You answered your own question in the other thread when you said crystals were harder to get. There are many many more stones than crystals in circulation, if they were to give one charge per stone, people would literally have 500+ charges.
BUT, only for sub 80 equipment. As I said, increase the charge cost to 3 for level 80 equipment and nothing changes for those transmuting things at level 80. The conversion remains the same, while not impacting those bellow 80 who might want to transmute more often.
“Gipping” is a bad word. An ethnic slur against Romani.
Cause knowing is half the battle.
The other half is Red and Blue lasers. But I really had no idea. I’m not even entirely sure what a Romani even is.
As long as they’re still rewards for map completion i’ll be fine with it. I personally like that you don’t need the crystals to transmute level 80 armor now. We get less charges for our free stones as opposed to our payed stone but we gain the ability to transmute level 80 armor for free. It’s a good tradeoff IMO.
How is getting less a good trade off? The system I’m proposing here would give you everything you currently have, AND allow you to use the stones for level 80 gear in the exact same conversion rate ANet’s system will use. Why is that not a better system?
Personally I like the change. I rarely transmuted anything from level 1-70 since we out-level our gear so quickly. And now all those stones I didn’t use will be available for my level 80 characters. I’m fairly confident I’m not the only one loving this change.
I still don’t know enough about it to be concerned. No word on how exactly we can earn the charges in game. And knowing anet, they’ll be rewards from multiple sources.. from map completion to daily completion to monthly completion and from BLTC chests (and we still get keys from story instances and random drops).
So, would it be fair to say that your feelings are, “Anet’s way is good because it lets me use Stones to Transmute for level 80s, and My idea is bad even though it does exactly the same thing while also not changing the amount of under 80 Transmutations you would have if you chose to use them. That the fact that you don’t choose to use them means it obviously doesn’t hurt anyone else who might want to?”
It’s not an equivalent exchange if your character isn’t 80.
The Transmutation Stones are for gear that is 1-79. Not players.
You should just count your lucky stars they convert at all. It’s an option for players to participate in the system without having to spend gemstones. Instead, you can make a new character and do map completion in the cities.
I have no idea why you would complain about this considering you’re a self-admitting level 80.
If your character isn’t level 80, none of its gear is either. I thought that was apparent.
I’m a self admitting 5 level 80s. And another 7 below 80, all of which having fully realized gear appearances with an expensive need for Transmutations. So why exactly should I not be upset that the Transmutations I currently have available to me will be divided by 3 as of the new system?
And you’re assuming you’d get only one charge per map in the new system.
I’m not making any assumptions, it’s why I didn’t mention it. I’m concerned right now with the Transmutations I currently have in my inventories.
So Transmutation Crystals aren’t a reward for map completion?
Transmutation Stones, the yellow ones for 1-79, are for zone map completion. You get 3, the equivalent of one Charge in the new system. Except that in the new system 1 Charge is 1 Transmutation from 1-80, while 3 Stones is 3 Transmutations now, as long as it’s 1-79. It’s not an equivalent exchange if your character isn’t 80.
I’ve only gotten world map completion once, and I don’t recall if Crystals were involved, but if they were they didn’t last long.
(edited by Kal Spiro.9745)
Alright, I know someone is going to call me on this, since I’m already posted it in other threads, but tough, I’m making a thread just about this. I’ll also call myself on it, since I don’t expect a response from ANet, but I’d like one.
Under the current system one Transmutation Stone is used to transmute anything from level 1-79. Every time we get map completion we get 3 Stones. So if someone is so inclined they can complete all the cities and get 18 free Transmutations. Most people have way more than they need, but some, especially if they have a look they want and can get it right away, will go through those in only a handful of levels as their gear improves and they burn Transmutations to keep it.
Transmutations Crystals are few and far between, unless you buy them directly, and can be used to Transmute level 80 gear. It’s an expensive necessity, especially if you want to put level 80 gear on a lower level character because it involves using a Crystal to lower it’s level and then eventually using another Crystal to make it 80 again when they’re leveled up.
In the new system Transmutation Crystals will be worth 1 charge, while it will take 3 Stones to make one charge. Meaning when your lower level character clears the cities, rather than having 18 Transmutations they’ll only have 6. This is just fine for the people with all 80s and Stones they don’t know what to do with, but hurts the lower level and newer players, potentially severely so.
Why, instead of this conversion, are Stones not converting to 1 Charge and Crystals to 3 Charges with the exception that it takes 3 Charges to put a skin on level 80 gear? This would put the guy with all 80s in exactly the same situation without hurting the low level characters or new players.
(edited by Kal Spiro.9745)
The world will be full of footprints and things like jormags breath, vision of the mists, BLC skins will crowd up the tp. No point buying on multi chars now – just 1 purchase…ever. Bit worried about that “3 crystals = 1 charge” part though, thats a lot of crystals.
1 Crystal = 1 Charge. 3 Stones (The yellow ones you get for free during map complete) = 1 Charge. So you can only transmute one thing, regardless of level, for one map completion under the new system, unless they’re going to beef it up and give us 3 charges instead of 3 stones, but I doubt it.
I would have much preferred it if 1 Stone was worth 1 Charge and 1 Crystal was worth 3 Charges but it took 3 Charges to transmute a skin on level 80 gear. Then we would have the same functionality we currently have.
Today I’m sorry to say but crafting one ascended weapon is no-big-deal. It’s only 1 week worth of effort to make one. Slap a legend skin to it and bam best in game.
But you had to have gotten that Legendary in the first place. IT takes a week to make an Ascended, ok, but everyone who makes an ascended can’t just tack a Legendary on it unless they already put in the effort to get one before hand. It’s not actually changing anything. The people who have Legendaries are the people who went out and got them, otherwise they don’t get to have one or display one.
I was talking in the case of owners of 2 same legendaries and owners of 1 legendary with wardrobe skin feature.
i.e.: 2 real Bolts mesmer/war vs 1 real Bolt + 1 Asc Bolt skinned
So? Yes, the second Bolt is easier to get, but he still put in the effort to get the first, and if he want’s to change his build he has to make a new sword, while the dual Legendary can just do it. It’s still a benefit, and not that big of a detriment.
Wow, ok, I did read that wrong. That is massively lame. It makes it that much harder to maintain a look for a low level character as you’re leveling them up since you need to blow 3 stones for every transmutation instead of one.
I have to pool my stones together to have enough for some of my characters as it is, and now I’m going to be down by a third of them? It’s like they want people to start farming them ahead of time.
Today I’m sorry to say but crafting one ascended weapon is no-big-deal. It’s only 1 week worth of effort to make one. Slap a legend skin to it and bam best in game.
But you had to have gotten that Legendary in the first place. IT takes a week to make an Ascended, ok, but everyone who makes an ascended can’t just tack a Legendary on it unless they already put in the effort to get one before hand. It’s not actually changing anything. The people who have Legendaries are the people who went out and got them, otherwise they don’t get to have one or display one.
in Battle for Lion’s Arch - Aftermath
Posted by: Kal Spiro.9745
It’s been 1 week+. Aftermath started on the 18th, it is the 28th, 10 days does not equal 3 weeks.
Topics like this sounds like this “I worked very hard to own a ferrari, and now they announced that they found a way to build them at low cost, I spend hundreds of thousands and now anyone can have it, it is terrible, TERRIBLE I say …”
Which isn’t an accurate statement. It will still take just as much work for every single person who wants a Legendary to get one, but once they do they can put it on whatever character they like.
This is like saying, “I worked very hard to own a Ferrari, and now they announced that they can put a Ferrari chassis on any car I own because I have one already. It won’t run like a Ferrari and it won’t handle like a Ferrari, but it’ll look great.”
Ok, so all questions about Transmutations have apparently been funneled into this thread. I’m not going to read through it to try and see if this has come up because it’s already many pages and I don’t know when the merging/funneling occurred.
So my question is: Transmutation Crystals are necessary to transmute level 80 gear. Transmutation Crystals are going to be converted into 3 Transmutation Charges. Will it take 3 charges to transmute skins onto level 80 gear? This goes two ways, one, no it doesn’t so if you bought Crystals you’re getting 3 times the transmutation out of them. Two, yes it does so after the conversion 3 Transmutation Stones will effectively work as 1 Crystal would have, giving us a free/built in upgrade design for them.
Actually this page has the conversion rate for transmutation items into charges. As for the cost per charges to change your armor appearence, it’s one charge per skin. For more info, go here. https://help.guildwars2.com/entries/46419166-Wardrobe
That directly contradicts what was said in the Blog that Transmutation Crystals would be worth 3 charges, while Stones would be worth 1 charge. This implies we’re being gipped excessively for our stones. Zone completion would only be good for one transmutation instead of 3. I have to wonder now which is accurate.
Unfortunately an overwhelming population of rangers supports permastow.
Where do you make up your statistics, I’d like to work with those people.
Which is a non-argument, so whatever. You don’t like it, I get it. I knew most wouldn’t, for a variety of reasons.
But no, my interest in this idea has nothing to do with the current state of the ranger. If the ranger was working as intended and well balanced I might still have bought this out. It adds different functionality than current exists with the ranger, which could be fun to work with.
Unless you plan to bring something different than the last three posts, which all say the same thing, though, I think this has run its course.
(edited by Kal Spiro.9745)
The second one would work on initial activation of Spirits and for teleporting your spirit?
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