|Daredevil|Ranger|Guardian|Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist
|Deadeye|Warrior|Herald|Daredevil|Reaper|Spellbreaker
This kind of crap makes me want to find a new hobby.
I think cosmetic stuff and convenience stuff such as the mining pick and sickle are perfect cash shop items. This RNG stuff is garbage, and I bet a large portion of the player base that is actually spending significant amounts of money on them are too young to buy lottery tickets at a gas station.
WTB paid expansion for 60 dollars with real, significant upgrades and content.
So don’t buy them. No one is forcing you. I’ve been playing since the head start and I have yet to spend a single gem on one of these boxes.
You know what you bought, end this thread
The problem is we didn’t, the post on the website was seemingly purposefully misleading and wasn’t open as to the drop rate of tickets in the Rich Coffers.
That’s a joke, right? You’re joking. Purposefully misleading? It said you can buy them and get this stuff, or you can not buy them and do stuf in the world and get the exact same stuff. They effectively said, specifically, that there was no benefit from buying them.
You decided what you wanted it to mean and bought them on your own without being forced. It’s your own fault if you spend money and gamble it away and no one elses.
Only spend gems on something that you know exactly what you’re getting, like minis and permanent harvesting implements and you never go wrong.
Yeah, don’t nerf the Ranger, nerf the pet!
Funny you should say that, for two reasons. Since the Pet is the specific unique mechanic of the Ranger it sort of is the Ranger, therefore nerfing the pet is nerfing the Ranger, and because that does seem to be specifically what the OP is actually about.
RE: Kal Spiro
I like to have Barrage too. I was just about to ask op about how he/she thinks this “active”/“passive” auto attack would work as I can’t see it.
Now, I also agree that we need rapid fire (along with Barrage) and point blank shot.
Again, I was about to say that “some” of the op’s ideas are good and some need polishing. I can acknowledge that different people have different play styles, but I was talking about the “whole” of the longbow. I think that if each auto attack increases crit chance by 5% and caps at 60 or something, then that would be useful, as if you think about it, if that chance resets if any other skill is used, that would not be overpowered, but at the same time it will be useful.
I suppose my question is, does a power with a similar mechanic exist. If not, it’s possible they don’t have the game set up to accomodate such things. That’s why I propose just having a % change to gain Fury for X seconds. I get why he’s saying to 100% because that guarantees a crit on your next nonauto attack power before the reset. To do anything less than 100 means you might reset the power for nothing, making the reset a serious gamble and ultimately making the whole mechanic rather worthless. At the same time, bumping up your crit to 100% even for just the Auto Attack is a bit over the top.
A possible other way to do it would be for Auto Attack to grant a special Ranger Buff that gives X% crit (stacking) for 5 seconds. Meaning you could get it up to 5 stacks at any given time. Or even 100% change of Fury for 2 or 3 seconds So you only really have enough time to get 1 or 2 attacks in while the Fury is up.
I don’t really know that it matters. Ranger isn’t designed to be a burst damage class, it’s a sustained damage class. I’m more interested in Power and Might than Crit and Fury.
Because ranger pets at least have a form of control, while necro pets are just dumb. Engis are third on the scale of bad only because they have the option not to play with pets.
Pet professions in MMOs are a nightmare to balance, yet so fun to play
I don’t play a pet Necro anyway, they creep me out. I specialize in Death Shroud.
Alright, so right off power one doesn’t make sense. How do you have a passive autoattack? The idea of autoattack is that it is actually activating automatically so you don’t have to. The power, then, also doesn’t make sense. It bumps up your crit change to 100% until you use a power other than it? I don’t get it. I could accept a low% change of granting fury for a handful of seconds, that could make sense.
You’re then removing rapid fire for an immobilize. I’m not ok with that since rapid fire is our main attack, effectively. I would also prefer rapid fire to the “active” component of your (1) power and your immobilize bleed power. If I was actually going to give it up at all, though, it would have to be for the longer range big hitter power, not a CC.
Now this is where it gets confused. Point Blank Shot is your skill 4, not 3. Hunter’s Shot is still 3. So we’ll operate under the impression the you’re keeping Point Blank Shot in skill 4, that leaves us with the immoblize bleed from skill 2, or the proposed skill 4 where Point Blank Shot is staying. Lowering cooldowns isn’t that worthwhile to me, and cripple is nothing compaired to immobilize, but 10 stacks of vulnerability is nothing to shake a stick at. I think I would be happy to replace Hunter’s Shot with Pinning shot though, it’s a really good match to Point Blank Shot. Knock them back, or down, then immobilize while you move, yeah, I can live with that. I would much rather see this, though as not doing immobilize, nor bleed, but imposing a single debuff that has both of these effects, as well as increasing the damage of pets. It could easily be traited too to give pets more bonuses while this debuff is inplace. It would allow for more coordination amongst Rangers to keep this debuff on a target so everyones pets do more damage to it.
This is where I have a serious problem. You’re proposing to replace a wide area placed AoE with cripple for a single target one shot variably high damage attack? No, that’s not something I’m ok with. You have one view of Rangers, but I have an entirely different one. I’m not in this for sniping one shot kills, I’m in this for area suppression, and that is what Barrage is. You stop an entire group in one shot, then you have their way with them.
I’m not entirely against your ideas, but I really think you need to play the class longer. Does Longbow need more damage? Yeah, it could do. Does it need to be completely redesigned? Not necessarily. I’ve been playing my Ranger since early access, I got a Longbow immediately and I’ve stuck with it because I like how it works. The only other weapon I like is the Greatsword, which works out, so I would not be happy to see the Longbow turned into something else entirely, as you are proposing.
What I would LOVE to see, however, is a fairly old suggestion, lost in the depths of the threads. The proposal was for weapons to have alternate powers, just like skills. So while out of combat you could change what power was in each of the slots. Then you could have your Right Between the Eye and I could have Barrage, while we both had Point Blank Shot.
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To be fair, necromancers are by far the weakest of all the classes, with almost all traits being broken on release, and hardly any synergies working at all.
But since rangers simply do not function without a pet, the problems with pets severely handicap this class as well (at least we can swap out our minions skills due to the problems with the ai, even if it means abandoning an entire trait line). I’ve seen the issues that rangers run into in dungeons. Several guildies play a ranger, and they did not have a fun time in places like Molten Facility, where the boss clearly shows the problems with being so reliant on pets.
Are you kidding me? The only reason my group even completed Molten Facility was because I’m a ranger. I sicked my bear on the Berserker and eventually he stole all agro. Once the Berserker wasn’t jumping around he couldn’t actually kill the bear and we were able to burn him down no problem. Thankfully the dredge guy was more interested in me so his AoEs didn’t burn down my pet before I could heal him.
I’ll admit it was probably a bug, but too bad.
What I don’t get is, if Necros and Rangers are so bad, why is my Necro second only to my Ranger out of my eight characters?
On Tarnished Coast the Seraph have taken control of all centaur camps, including the last one. It appears the chain is failing at the second to last event, where we need to protect the four Seraph captains just before the Overlord shows up. The captains are in place, but the centaurs are not coming down from the mountains to kill them.
It’s not a bug, it’s just the way things go down sometimes. I don’t know why anyone would WP to Southsun anyway when you can go to Lion’s Arch instead and just port to Southsun for free. Then it’s a quick jog to the action, and in such a way that you can easily see if anythign nasty is waiting for you.
I think some of them could use a second look regardless, though. Steampipe especially, as already mentioned. Place gets overrun in the blink of an eye, and the fact that the enemies spawn inside the settlement means that actually defending the settlement is very difficult or impossible depending on luck (if the enemies decide to attack the defense target right off the bat, there’s little you can do). They should all spawn outside, maybe have them come from all 4 directions if it needs some extra challenge (the 2 gates to Driftglass, the bridge, and the gate that opens up in the direction of Kiel’s), but having them spawn inside is just cheap, and makes for some major problems of people getting insta-ganked by a swarm of karka and dying in a second.
Yeah, it’s pretty absurd. If you get a Veteran, or a Champion Karka, they oneshot the defense.
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That seems kind of dumb. Also with Canthar begin effectly removed from existence, due to some issue with asia, it seems unlikely they’ll implement a holiday unique to it.
So explain why we’re still the least desirable in dungeons?
Because people are stupid? I’ve always been the most capable person in my group in any dungeon I’ve done, even if it was the first time I’d been in that dungeon. I’m extremely hard to kill, and more often than not only go down if I make the mistake of trying to res an ally while a boss is rampaging. I have defeated bosses after it had killed all my allies, or tanked it while the only other surviver ressed the fallen.
People have misconceptions, and also there are probably a lot of players that don’t actually understand how to play a Ranger. I know I read a lot of their posts here all the time.
Explain why we’ve had hardly any fixes since release that we need above anything?
Dunno, the only fix I’ve ever “needed” for my ranger is the ability to name all my pets without the system losing them if I swap.
How many here have genuinely played Ranger thoroughly and explored both PvE and WvW, rather than just recounting their personal experiences when they’ve died to a skilled Ranger?
Ranger was my first class during early access. My First to 80. My first to world complete. My first to do all of the dungeons. It is my main and I play it every day. I use longbow, and I’ve never had a problem with my class, my build or my pet. Compared to all my other classes my Ranger is the one I play if I don’t want the game to be hard, because it’s very hard to hurt, let alone kill a Ranger. My Ranger is the only class I have that could run through an entire enemy zerg while they’re seiging a keep I needed to get into without getting hurt in any way.
There’s a REASON we’re one of the least-played professions.
If we’re so little played, why do I see pets everywhere I look no matter where I am?
I have no idea what this is, but ways of increading MF seem good, only as long as they intend to keep the mechanic.
So I’m not sure if I should bring it up here or in bugs, but on Tarnished Coast the Seraph have taken control of all centaur camps, including the last one. It appears the chain is failing at the second to last event, where we need to protect the four Seraph captains just before the Overlord shows up.
lich transcends gender
Yeah, I didn’t realize giant skeletons could be male or female. How can you tell?
Because this would increase the number of locations that T6 is available, making them more readily prevelant and therefore lowering their value? They’re intended to be hard to get and rare. That’s the same reason there are few Oricalcum and Ancient Wood nodes.
They have been actively reducing our ability to acquire them, why would they suddenly turn around and make it possible to get them anywhere?
Tarnished Coast and the Overflow I was on yesterday both worked fine.
Actual Answer: You have to use the provided flamethrowers. Is this not common knowledge yet?
Clearly some people did not follow the story. It was mentioned where to go and also in a memo that I stated earlier. Either re-do the Canach story instance or read the dialogue in the following article
Thank you.
That is the important line:Inspector Ellen Kiel: I’m going to fix this. All I need are reinforcements…and as much black powder as I can get.
This should hint everyone that they have to go to Kiel if they want to help with the contracts.
Except it still doesn’t. Keil has always had a yellow star and has always been interactable with important information. But she was never an actual key person for starting anything, despite being a main character even in the previous instances. There is no indication that she starts the instance until you happen to talk to her. Having something that specifically said she was the one would have been appreciated.
This is not true. The star went away for a while. She has it again now as of June 4th.
Besides, she is and always has been your main contact in the story. She’s the one who is sending you all the letters, and she was the first person you were supposed to talk to in the area. She’s going to fix this, she’s going to supply the ship to Lion’s Arch, she wants the contracts off Southsun Cove. She just sent you a letter. How many tells that you need to talk to Kiel before we just put a massive sign over her that says “click here”.
Maybe they could have made her wave or put a line somewhere, but it’s not like she’s nothing to point you to her. I doubt that would resolve it anyway, based on the complaints I see on other things where you’re pointed there anyway. Just go talk to her.
As I’ve said before, the fact that she’s a major player in this whole thing is completely irrelevant where instances are concerned. I will admit that maybe I have not been paying 100% attention to her this whole time since I’ve been running around since the event started in Southsun enjoying Southsun. All I know is that when I arrived she had a star and I talked to her. She wandered around and wasn’t alway at Pearl for some period of time. The new event came on and I wasn’t anywhere near Pearl and didn’t concider Pearl because nothing happens there. So it never occured to go there, and her star being there didn’t phase me because there had always been a star there and there had been a star on her previously as well. I was looking for a new star, like occured when Canach’s instance appeared, but there was none. With one line this would have been all cleared up nicely.
Again, as I said before, whether people would still complain or not, if they did you would at least have more to support your way of thinking than, “I thought of it, why didn’t you?”
There was nothing that specifically indicated that Kiel was the point of entry for the instance. That’s not how this game typically works. I honestly find it strange why you would think it would be. It’s only happened one other time that I know of and that was for Canach a week earlier. Hardly enough to concider it a trend or the norm. This is why I argue that those of you who got it right didn’t know any more than anyone else. You went to Kiel expecting her to give you new information and she happened to end up being the entrance, so you got lucky. I, on the other hand, have been following the story, but not talking to every NPC to get every last bit of it. As a result I didn’t, and I didn’t.
As I said before, it’s not important to me. If the letter said that we should talk to Kiel at Pearl, that would be fine for me. What I’m trying to explain is that it wouldn’t help. Maybe you would have found it then right away, but others wouldn’t. Maybe you would be on our side now, saying here in the forum that it was perfectly clear where it was, but there would still be two sides.
It’s completely ok to say ‘maybe the letter from Kiel should have been a bit clearer’. Maybe it should have. But the reason I’m wrighting in this topic is that people are saying ‘we had no way of knowing this’. This is obviously not true. We did know it, so you could have, too. No big deal that you didn’t, but you could have.
Ah, but you didn’t know it. You suspected it, and it turned out to be true. That’s not the same thing as knowing. I didn’t suspect, I didn’t even concider it. It never occured to me and as a result I was lost. But, with one line I wouldn’t have. You are completely correct that some people still would have been lost, but those are generally the people who wouldn’t have even read the letter regardless of what it said, would have asked regardless of what it said, and probably would not have come here complaining about it because they always knew they were just going to ask anyway.
I really wish people would stop using GW1 as a template for how they want things to work in GW2. There is nothing in GW2 that is designed from GW1. They’re whole and completely different games, they’re not intended to be alike. Just assume that if it’s a thing you liked from GW1 it’s probably not going to be in GW2 and move on.
Okay guys going to throw my 2 cents in here. Those of you defending the lack of Audio and Visual tells in GW2 are just defending shoddy game design. You want an example of shoddy game design?
The first video linked by the Queen (OP) at 00:52-00:59.
The camera buggs out and you can no longer see the boss.
You can argue until the cows come home that “You don’t need to see the boss because you know what he’s doing.” Or “Manually rotate the camera!” But at the end of the day it’s poor design, plain and simple.
And that’s what all of the posters here calling queen a bad player are defending. Bad game design.
A Player should not have to squint at a boss to pick up subtle changes in animation to determin atatcks that are ment to be avoided. A player should not have to try and see past particle effects to work out what is coming next.
As well as making a fight easier to read and react too Audio and Visual cues also personalise and breath more life into an encounter.
When the animation for that one attack you absolultly dread is mixed in with a cool audio effect it can sent shivers up your spine.
All the posters here defending the current state of boss tells in the game are just encouraging Anet to continue doing things half arsed.
I’ve never had to squint to figure out when a boss was about to do a major attack. They are extremely obvious, and highly telegraphed. There are, as has been mentioned only a handful of attack, not even whole bosses, in which this is not completely true.
You learn to read the mob, because they all do it differently, but primarily the situation is rediculous Power Ranger poses and occationally sparkly glowing around their weapon of choice. I’ll admit that the glow could easily be blocked by even minor effects from powers, but the poses are obvious. That is for the player sized bosses. For the big ones it’s generally more obvious.
The only thing those videos had was the boss litterally saying, “I’m about to use this bomb, you better move to the safe area and get ready for it.” It isn’t shoddy design to not announce your big moves when you’re doing an extravigant dance move to point it out.
The camera thing, though, was shoddy design work. I noticed that too, but I assumed that was a failing of the whole game not just that fight and ignored it.
I am, however, encouraging ANet to continue to do what they’re doing. It isn’t kitten, it simple isn’t as over the top obvious as you seem to think is fun. It is exactly as intricate, though, as I think is fun.
(edited by Kal Spiro.9745)
It is a punishing puzzle with very definite timing constraints. I can do it with no problem on my home PC which has a good processor and no latency, but I have almost no chance on my work laptop which has barely adequate graphics capability and a much more constrained bandwidth. I equate it to the holiday event jumping puzzles where you have to be perfect and consistently moving forward or you’ll run out of time and have to start over.
So anyway, this has nothing to do with the Living Story.
If all a boss has is hard to read attacks… then that’s a bad boss encounter. That’s not difficulty. It’s the equivalent of waiting behind a door every day and hitting everyone who enters in the face with a golf club. They won’t see it coming, they won’t hear it coming, but eventually they’ll know what to look out for. But it’s not skill, and it’s not a fair fight.
So what you’re saying is that a fight that is difficult because you have the chance to misinterpret an attack is NOT difficult. It would therefore be more difficult if you always knew exactly what the boss was going to do before he did it and could therefore always react before it happened?
Well, I’m out. The OP clearly has no concept of what skill nor difficulty actually means. There is no discussion, nor even argument here. There is just complaint and unreasonable expectations about a concept that is entirely misunderstood.
Have fun.
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But your comparison is irrelevant, because this instance isn’t a dungeon. It’s not permanent. And even if it were the same, it has to be started somewhere. So all you had to do was think about “where could the instance in which we help Inspector Kiel destroy the contracts possibly be started?”. Tell me just how the idea “at Inspector Kiel’s place” can not come up? This is what I don’t understand.
My rediculous brain farts aside, there was no indication that this even actually involved an instance. Again, it could have been anything and anywhere. Kiel was already marked and no indication was given that she might have new information. The last time I talked to her nothing had changed, so why should I think that would have this time? So I was looking somewhere else. I tried Kiel’s settlement, since it is actually involved in the situation pointed out in the letter, while Pearl is in no way involved.
I will also qualify this by say, again, that I was already in the zone. It never even occured to me to look at Pearl, let alone go there. If I had not been it is possible I would have thought to look at Kiel, but I have no way of knowing that for sure. Simple fact is, there was nothing directly pointing at her as the “entrance,” especially concidering people are usually NOT entrances, even if one was for Canach, that is a unique situation. So again, I had no reason to believe I was looking for a person rather than a place.
I will ask again, therefore, why it is apparently so important to you that this not be the case? Why it should be the case is obvious, so it’s not ambiguous and no one has to actually ask in chat what’s going on or go out of game to seek information. So why is it that this should not be the case? What exactly is gained by it being the way it currently is, rather than having made it explicite that she needed to be talked to in order to continue?
Yes, I’m for real. Yes, I understood your comparison between dungeons and this instance. I even actually know that you mean Destiny’s Edge when you say Divinity’s Edge
Holy crap… I seriously did that, twice even… that is terribly embarrasing.
So can I do the Canach dungeon still?
Or can I only try to help with the Karka queen?
Yes, everything involved with this story is currently active all at once. You can do all the acheivements.
A little more broad, but relevant…
Maybe people should expect a little less hand holding. It seems anytime there is something in the game that is done through story leads, contextual clues or environment items then a wave of people gets upset they didn’t get some kind of indicator or announcement shoved in their faces.
I like having to figure things out or take the intuitive path (like porting to the location of the person that just mentioned getting contracts off the island and needing help) without being explicitly told.
This is not much different than people spamming chat asking where the Karka queen spawns. If they were to look at their radar or their map and take one moment to make one intelligent guess…it would probably lead them to the giant kitten treasure chest and correct location.
Doesn’t matter how much context there is or how obvious the clues are. Some people would just rather be guided step by step. If they have to deduce anything for themselves then they are just totally lost.
And that’s ok. There are folks in the game that like helping those people out and will answer every question or offer to run people around. But the game shouldn’t make design concessions to those that want to be led because it ends up trivializing the content for those that want to play.
I am totally ok with this where appropriate. Where appropriate would be like the refugee item recovery. There was almost nothing involved in that except a line saying, “There might be someone in Lion’s Arch who wants this.” You then had to find the refugees, without any real guidance, and then figure out who it belonged to. That was fine and I enjoyed it.
Where it’s not really appropriate is for a mission instance, which is why every mission that has ever existed has been marked in some way. The problem, in this case, remains that the instance marker had already been marked previously, meaning there was no indication it had become such. So I maintain, why is it such an imposition to people that they add some minor insignificant method to specify the change ingame?
Would it really detract somehow from the whole experience? Would it seriously dumb down the game? Would it effect you or anyone else in any real way, except to remove most, if not all, of the ambiguity assotiated with this specific situation? Does this really need to be argued against, really?
Alright, maybe there are people who enjoy the story and need a colored marker on the map. But tell me, if you care and undertand so much of the story, why do you fail every single time to wright the name of the NPC we’re talking about here correctly and invent things like “Divinity’s Edge”? Mistakes happen, of course, but the impression that leaves isn’t of someone who follows the story with much concentration.
And no, it’s no trouble to accept that a little more information may be usefull. No one would have a problem with it if the letter said “come talk to me”. But I assure you, there would still be people here in the forum who would complain that it’s not clear and they need better directions.
Are you for real? Did you seriously not understand the connection to the how the Dungeons and Divinity’s Edge are handled compared to how this story mission is handled? And then you belittle other people for not grasping what you concider to be obvious? Really?
At least if they actually put in a specific direction if anyone came here complaining about it all you would have to say is, as I already pointed out, “Did you read the letter? It said specifically, go talk to Kiel. So maybe follow direction?” At least when you’re being rude to other people that didn’t get it you would have more to back you than, “Well I figured it out, why didn’t you?”
I’m not clear how this made any sense… also, is it even possible to get a mouse without a wheel anymore?
In your castlevania fights the only way to fail is to not be paying attention at all. Everything was absurdly telegraphed and announced and I can’t imagine anyone failing unless they themselves were already dead.
Again, no, GW2 telegraphs attacks perfectly. They’re not so obvious a braindead weasle could avoid them, while also being clear enough to spot if you’re actually looking for them.
So what you are saying is, a player would have to be blind not to see an attack coming in Castlevania… which is exactly my point. It is all about skill, and responding to what you see. Not about trying to memorize the boss fights through trial and error. If you get hit in Castlevania, you deserved it! The difference between a fair fight, and an unfair fight.
This is what you are failing to understand. Observing something that is shouted at you and burned into your retina with absurdly obvious foreshadowing is not skill. Skill is noticing the difference between a normal attack and a major attack that has a specific and special posture. Skill is acquired, not from having the boss tell you how to beat it, but from having to learn, through trial and error, exactly when you need to react and how you need to do it.
I work in a trade skill. It’s something I had to learn by doing. You can’t teach a skill by saying go here do this. You have to actually experience it, and get it wrong in order to know how to get it right. That is what a skill is. It takes skill, currently, to fight bosses. What you want is to remove the skill by making it absurdly easy and obvious.
I honestly don’t understand how it is you can make the arguments you’re making and not actually understand that.
I literally cannot begin to say how much I hate, hate HATE this suggestion.
If this suggestion were a person I would punch, kick, and bite it with every fibre of my being until it was dead, then I would drag its bloody entrails into a pit of lava and toss it inside, incinerating it just to be sure.
The whole game is designed aroudn you NOT having to do this stupid behaviour which is a hangover from WoW and other lesser MMOs. You only want to “farm” because you have been programmed to by other MMOs.
Do. Not. Farm.
It’s a horrific waste of time, life and energy.
I wish Legendary weapons did not require this “farming” or, more accurately, “killing the same stuff over and over and over until you do it on autopilot, doing it so much that the hours slip by into days, you lose all sense of reality and don’t even know what day it is.”
I wish there were no items in the game that required people to “farm”, but there are. The best we can do is simply pretend they don’t exsist.
Um, no?
I don’t play WoW. I have attempted on no less than three occations. The longest I managed was one week. The MMO I stuck with longest was CoH and UO. Now that we have some background I think you can understand that I’m not into farming. It just isn’t something that has come up for me.
So when was the first time I feel that I really farmed something? In GW2 because I wanted a quiver. The only way to get a quiver was to acquire teir 6 mats. I could buy them, but I didn’t have much gold at the time, so that left farming.
It’s simple as that, if you want to craft high end equipment you HAVE to farm, period. You can spout all the rightous indignation you want, but it is a thing, and there is currently no way to get around it. Either farm the mats, or farm the gold to buy the mats someone else farmed, or farm the gold to buy the end product builts with the mats someone else farmed or bought from someone who ultimately farmed them.
No, go to Southsun and do stuff, I’m pretty sure you can complete everything at this point. The only thing you’ll miss are the Consortium vs Settlers events that happened last week, and while they were interesting they weren’t necessary for the story.
Again, none of us has said that it was impossible to find Kiel and/or the contract mission, because if it was, we wouldn’t be here talking about it. The criticism is that the whole experience could have been a lot more seemless.
Of course if you’re just busy hunting trophies and farming gold, that’s none of your concern, but please respect that there are people who are actually enjoying the story and the plot and who are trying to make this a better experience for everyone to enjoy.I think those who are really enjoying the story don’t need a colored marker on the map to point them in the right direction. The guide is there for people who want concise information without investing too much time ingame. I think it’s entirely ok when a guide (that you don’t need when you follow the story closely) is not in the game itself but on the official website. That’s actually better for immersion.
Honestly, visiting Kiel was the first thing I thought about when I finished downloading the patch.@Elbegast
We know that you have a reading disability that interferes with following the story closely since it has too few cutscenes. You can complain that ArenaNet doesn’t do enough for people with reading disabilities, but please spare us the the trope that there was no story. It’s getting boring.
I’m enjoying the story very much. I understand what’s going on and who the players are. Therefore as the exact person you’re talking about I can say truthfully that you are wrong. Having something obvious about the next direction to take would, in fact, have been appreciated.
Why is it so KITTEN much trouble for people to accept that a little TINY bit more information would be a good thing. As most people said, including me, one line in the letter of, “Come talk to me,” would not have ruined anything and would have been a very obvious thing to point to. “You don’t know where to go? Read the letter, it tells you.”
When I got the last letter I read it and then instantly ported to Southsun. First I have done when I came through the asura-gate was to go to Kiel and see if there’s anything she can tell me about how the story moves on. I did that instinctively. So I can’t understand the problem.
Good for you. I was in Southsun already. I read the letter and clicked the show me and it showed me all settler camps. I then scanned the map looking for new stars, like the two that appears when Canach entered the story last update. There were none and I found no other information about it. It did NOT occur to me to talk to Kiel for new information because that was not instinct. My instinct was to follow the path, but there was none. So again, good for you, but your report of your obvious brilliance and skill does nothing to further the discussion nor help those that apparently lack it.
Are Mermaids actually a thing in Tyria? I tend to assume all we get are the Hylek, Quaggans and Krait for acquatic life.
I dont believe so but it would be very interesting to play a mermaid as a character
Why? Exactly what about mermaids is interesting, or more interesting than anything else? Why not one of the already aquatic races that, as it turns out, don’t need to morph into something else in order to come on land?
@Coopziana:
If this is how it had been implemented in the first place I don’t think anyone would have a problem with it. The problem now however is that it would cause quite a lot of negative response if it was changed to work like this now. People are used to having a free LA travel option and wouldn’t react well to having it taken away.
I have a simple answer to this. Too bad.
Just like everything else they change and people whine and complain about, they’ll get over it and move on.
When is the last time you saw a “Change Dailies back to the way they were,” thread? People hated the change, for some reason, then got over it and shut up. The same would happen here.
Are Mermaids actually a thing in Tyria? I tend to assume all we get are the Hylek, Quaggans and Krait for acquatic life.
How would people know where the ZotW is? Should they be informed? Possibly the Heralds could let them know?
It’s not actually a terrible idea. I tend to doubt it’s one they’ll go for, but I could actually see this working.
I like this idea, but not as depicted. I really like the idea of use the Hall of Monuments for something, and being able to replay missions would be a great thing. I would like to see personal story missions and living story missions replayed through the hall of monuments somehow. Replayed, mind you, meaning you would have to have already completed the missions yourself in order to play them again. But it would still be cool, no rewards, because that would be silly.
It is currently the only difficulty we have though… Outside of artificial difficulty in the form of bloated health bars and more damage… Oh wait, that’s not difficult, that’s just tedious…
Here’s what I don’t understand. You seem to realize that better telegraphed attacks would make many of GW2’s boss fights much easier. So at some level, you understand that they are poorly telegraphed. Sure, you can memorize them, but without the poor communication, most of these boss fights would hardly be any challenge at all.
And you’re willing to defend that position?
I’ve played Demons Souls, and that game is brutally hard…. but not due to badly telegraphed attacks. In Demons Souls every move is as clear as day, but it is the battles themselves that are challenging. The reason I’m saying this is, I don’t want everything made easier. So the L2p argument really doesn’t fly.
Making the attacks more clear would improve any boss battle surely?
Kal Spiro earlier missed the point entirely when watching the Castlevania video, but let me tell you, that boss battle is better than any boss battle in GW2 in so many ways:
- You can clearly see what is going on.
- You can SEE and HEAR every attack coming
- You have enough time to dodge or block every attack.
- The difficulty of the fight comes from the fight alone, and not from bad game play mechanics.
I didn’t miss the point at all. Those were TERRIBLE fights. There was no skill at all. There is actually some level of skill in the GW2 fights because you can get it wrong. If you’re paying attention to the fight in GW2 you could easily flinch at the wrong move in anticipation of the tell you’re expecting. In your castlevania fights the only way to fail is to not be paying attention at all. Everything was absurdly telegraphed and announced and I can’t imagine anyone failing unless they themselves were already dead.
Again, no, GW2 telegraphs attacks perfectly. They’re not so obvious a braindead weasle could avoid them, while also being clear enough to spot if you’re actually looking for them.
(edited by Kal Spiro.9745)
I have never once had an issue identifying any mods tell when it was about to do something massive, boss or otherwise.
The only time this is an issue is in open world against normal sized bosses because you can’t actually see them, let alone their tells. But in a dungeon with a limit of four other people it’s very difficult to put enough particle effects on them to block their tells.
As far as I’m concerned anyone who complains about this subject just isn’t observant enough and is simply complaining about their own shortcomings, not any lack in the actual game.
Ok, I watched the videos after replying and all I can say is, those were both TERRIBLE fights. Please tell me you’re not trying to claim that GW2 should actually be like that.
(edited by Kal Spiro.9745)
There are leaderboards? I didn’t realize they were actually a thing you could look at. Where are they?
Here you go.
Yup, I found them. Totally useless. The PvP boards make no sense. The Acheivement boards serve no purpose accept to show me I have more points than my friends, but I already knew that.
The only interesting one is the WvW board, which is only interesting because of the fact that the two RP servers are actually in third and fourth place, which is pretty cool concidering.
Clearly some people did not follow the story. It was mentioned where to go and also in a memo that I stated earlier. Either re-do the Canach story instance or read the dialogue in the following article
Thank you.
That is the important line:Inspector Ellen Kiel: I’m going to fix this. All I need are reinforcements…and as much black powder as I can get.
This should hint everyone that they have to go to Kiel if they want to help with the contracts.
Except it still doesn’t. Keil has always had a yellow star and has always been interactable with important information. But she was never an actual key person for starting anything, despite being a main character even in the previous instances. There is no indication that she starts the instance until you happen to talk to her. Having something that specifically said she was the one would have been appreciated.
Just for you a second time:
Inspector Ellen Kiel: I’m going to fix this. All I need are reinforcements…and as much black powder as I can get.
What do you need more?
If people aren’t interested in the story it could stand there in shining red letters and still there would be people whining about that they couldn’t have known this.
In what way does that say, “And so come and talk to me later to start the next instance”? It doesn’t. Litterally anyone and anything could have been to entrance to the next instance and she would just be there.
I get letters all the time from the members of Divinity’s Edge saying they’re going to do stuff and I should come help, but not one of the dungeons starts by talking to the member of the guild. You just find them inside. That’s what I was expecting, not that she was the actual contact to start the instance, or even that there would BE a contact to start it.
Clearly some people did not follow the story. It was mentioned where to go and also in a memo that I stated earlier. Either re-do the Canach story instance or read the dialogue in the following article
Thank you.
That is the important line:Inspector Ellen Kiel: I’m going to fix this. All I need are reinforcements…and as much black powder as I can get.
This should hint everyone that they have to go to Kiel if they want to help with the contracts.
Except it still doesn’t. Keil has always had a yellow star and has always been interactable with important information. But she was never an actual key person for starting anything, despite being a main character even in the previous instances. There is no indication that she starts the instance until you happen to talk to her. Having something that specifically said she was the one would have been appreciated.
It kind of sounds like you’re describing a bug I experienced with the gift bag back item on my Guardian. When I have my shield on my back my backpack won’t display. When I then wield my shield the backpack appears attached to the shield, then slides over to where it’s supposed to be. I have no idea why this happens, but I suspect it’s not intended.
Oh how ever will I go on playing this game if I can’t be on the leaderboards!
You do know no one looks at those things right? Nobody cares so I don’t know why you do.
There are leaderboards? I didn’t realize they were actually a thing you could look at. Where are they?
I’m not in game but what does the tooltip say when you hover the cursor over the achievement?
Just that you helped out
I get it. There was no indication that I actually had to talk to Keil. Just because Keil was the person of interest doesn’t mean she was the contact. Keil was in the cave with Canach, but she wasn’t the contact. The contact was just some guy. It also could have been taking place from anywhere, not necessarily on Pearl. A little heads up, like, “come talk to me about the contracts,” at the end of the letter would have been appreciated.
I would love this but only if we can dis/able it over the optionmenu.
This.
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