|Daredevil|Ranger|Guardian|Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist
|Deadeye|Warrior|Herald|Daredevil|Reaper|Spellbreaker
I just do dailies and spend the laurens on T6 bags. You get 3 per. Then I sell the ones I don’t need and guy the ones I do with whatever I make. Unfortunately for you Blood is one of the most expensive ones, but Scales are pretty cheap.
Other than that I’ve got no advice.
Pets are just a skill that Necros have, not a mechanic. Pets are a mechanic for the Ranger, which is why they have all the controls you’re talking about, and a few more.
Necros have never had that kind of control, not even in GW, why would they now? They’re not CoV MasterMinds here.
The only class that is supposed to have such control over their pets is the Ranger, and wouldn’t you know it, that class does have a significant amount of control.
They shouldn’t waste time on people that can’t follow simple rules. They have more important things to do.
But it’s not simple. Could you explain to me how a name like “Do It To It” is offensive and bannable?
I’d ban it on principal. It’s a stupid name and shouldn’t exist in a fantasy setting. I could care less if you agree or are even interested in such sensabilities. It’s a bad name that needs to go.
BUT, what are you “doing” and what is “it.” The reason it’s offensive and bannable is because it implies sex.
As I understand it master’s bond is supposed to reset when you swap pets. This is a basic problem with game mechanics, then, because even though your pet is amphious, it is also technically a different pet once you’re in the water. So as far as the system is concerned you swapped.
I’m sure spamming bots will love this idea.
Don’t let them use /m, solved.
Was totally ready to bash this, but that’s actually not a bad idea.
There probably needs to be a few other things determined for restriction, whatnot, like acheivements and PvP, but yeah, this is something that could be good.
1 a)You would have to make special Hard-mode Instances of each zone
b)Would leave all the lower zones with even less people than they have now
Once upon a time all hardmode meant was changing the rules. Making it so armor was less useful and attacks less effective.
There is absolutely no need for a new instance, just make a toggle allowing you to step up the difficulty.
I like this. It’s nice to see someone who has stuck with the game but whose issues are still rather understated. I can definately support all of these. I don’t know that some of them are needed, but there is certainly no harm in any of them.
I support both of these. I don’t even WvW but this sounds like a good idea and a reasonable one.
Maybe not a small army, though. It would still be cool if having certain assets changed how other assets worked.
Armor with stats should never, and most likely never will, in the gemstore, since that is more or less the definition of Pay to Win.
Never said that armor with stats should be sold in gem store, I said that armor that already exist, those with stats, should be able to go into the costume slots, to give you the look of it.
Transmutation stones destroy the armor you transmute over, and you have to buy the armor over again.
As an example, I want all my different sets to look like Tier 3, but I can’t, since then I have to buy Tier 3 over, and over again for each set.
That means you’re using them wrong. Transmutation stones allow you to choose which appearance vs which stats you want of two items. If you’re destroying the appearance of an item you want then you shouldn’t be transmuting it in the first place.
The fact that you have multiple sets, though, is your problem. Personally I don’t understand how or why people would play this way. Find the build that works best and stick to it.
Agreed, there is nothing legendary about buying it, even if it’s for an exporbitant amount of gold the actual methods used to earn that gold are more often than not simple market manipulation. That’s not legendary.
Of course I also can’t stand any of the legendaries anyway and want nothing to do with them.
Failure to participate in temporary content is not a punishment. It is simply what happens when you are a very casual player. Getting to participate in temporary content is a reward for those that partake.
My suggestion is, get over yourself. Stop being so entitled. If you can’t participate then you can’t, but it’s not the end of the world. You didn’t miss much. If it is the end of the world, and it is so important to you, than you need to readjust your priorities, either by realizing it’s not that important, or by making sure you don’t miss it by pushing out the things that are holding you back.
Honestly, though, you had two weeks, plus, to do the dungeon, and you only needed to do it once. You then also had two months before that to do all the rest of the content. If you missed it that’s you’re own fault, and no one elses.
Lol learn what entitlement is first, then get back to me. Secondly, I ran the dungeon four times (never got credit, even when turning the notes). Just because I participated in it doesn’t mean I don’t want to participate in it in the future. That head of yours is more than a hat rack, I suggest you start treating it as so.
en·ti·tle·ment
/en?t?tlm?nt/Noun
1.The fact of having a right to something.
2.The amount to which a person has a right.
But what I said was entitled:
entitled past participle, past tense of en·ti·tle (Verb)
Verb
1.Give (someone) a legal right or a just claim to receive or do something.
2.Give (something, esp. a text or work of art) a particular title.
In context, you seem to believe that because you bought the game that regardless of how much you play you automatically owed all content regardless of any restrictions impossed on it. You think you have a just claim to this and therefore it needs to be available to you, no matter what. You are mistaken.
I’ll accept you having entitlement to it. You have the right to play it while it is in existance and that is the extent of your entitlement to it. But you are not entitled to play it whenever you please if it has gone beyond its intended duration just because you happened to miss it in that time.
You do realize that you had to go back to the Black Citidel and Hoelbrak to talk to the main characters one last time, right? Until that happened you hadn’t finished the quest line. You got a mail about it after finishing the dungeon. If you didn’t actually complete the dungeon for four runs then that’s unfortunate, but really too bad.
Unfortunately, I’m really not sure why I’m even bothering to participate in this thread. You’re incapable of being reasonable, or even caring to. You won’t change your view or even accept that there could be other views and you’re intentionally abusive of anyone who disagrees with you. You’re little more than a troll, really.
Failure to participate in temporary content is not a punishment. It is simply what happens when you are a very casual player. Getting to participate in temporary content is a reward for those that partake.
My suggestion is, get over yourself. Stop being so entitled. If you can’t participate then you can’t, but it’s not the end of the world. You didn’t miss much. If it is the end of the world, and it is so important to you, than you need to readjust your priorities, either by realizing it’s not that important, or by making sure you don’t miss it by pushing out the things that are holding you back.
Honestly, though, you had two weeks, plus, to do the dungeon, and you only needed to do it once. You then also had two months before that to do all the rest of the content. If you missed it that’s you’re own fault, and no one elses.
in Suggestions
Posted by: Kal Spiro.9745
All of the “punishments” you’re talking about are design decisions made by the Devs. It’s up to you to regulate how you use dodge. If you waste a dodge that’s on you. If you’re casting power and you’re about to get hit it’s up to you to either choose to finish and pull off the power, but get hit, or dodge out of the way and interrupt the power. It’s almost always an issue of timing. Happens to me all the time with rapid shot. The NPC AI isn’t smart enough to know when to hit you, it’s just doing its cycle.
I do like the self marking though for healing and protection as well as a universal ability to taunt. Taunting might be tricky and potentially exploitable, though.
are we still whining about a single achievement point? The daily system is fine the way it is.
Daily Achievement doesn’t mean breathe some air and get rewarded for it.
I would like to assume that no one is concerned with the acheivement point. Anyone complaining about Dailies is usually complaining because of the real reward, like Laurels.
Incidentally the title of the thread should really be changed to mention this is about PvP Dailies, not normal Dailies.
you can get the laurel by doing 5 of the daily achievements……. how do you not know that?? that means you don’t have to do them all.
Yes? What’s your point?
Two-handed axes and spears are totally no brainers. I would have loved to have a spear for my ranger. Rangers are natural pikemen, of course.
My only problem with Crossbows comes from the Wintersday shortbow skin. The slingshot. My problem is, if a slingshot is just a shortbow to ANet, then how is a crossbow different from a long/shortbow?
Capes may never happen, unfortunately. ANet had serious issues with their implementation and scrapped them in early beta. It’s possible they’re still trying to fix it, but honestly, if they haven’t figured it out by now it’s probably not coming.
100% support two weapon preview. They have main hand and off hand, why does preview not?
Repeating hearts doesn’t make sense. Hearts are filled by doing things that are doable in the area. You don’t get anything extra from doing the specific things. All you get is a one time bonus for having done enough of them, and which point you can continue to do them indefinately if you want. Hell, if you really wanted, and were willing to wait for it, you could level exclusively by killing worms in the first heart farm in Queensdale. There’s nothing stopping you, it would just be very boring and take forever.
Quests are a different matter entirely. Hearts aren’t quests. The only quests are personal story quests, and I think it should be possible to reenter personal story instances, just like you can with the living story.
I often wonder if people actually take any time, what so ever, to think about it before posting/complaining.
It isn’t and shouldn’t be account bound. It may be a hastle, but it would make it so that anyone who got it would never have to buy any picks ever again. That is an absurd expectation. That is a major gold sink gone for that account with no payoff for ANet. It isn’t hard at all to always log off next to a bank so you can deposite the pick then pick it up with the next character who also logged off next to a bank.
I put it on my main then transfered all my picks of various qualities to my other characters. That it more than sufficient for me. When they come out with a perminant axe and sickle I’ll do the same thing.
This is something I’ve been wanting for a long time. We really need to be able to see what conditions and buffs are on our pets at a glance.
That would actually slow down your ability to swap. Swap weapon includes a cooldown, but engineer kits don’t.
I don’t know if I would say this is the “most” awesome. But I don’t have a problem with the base concept for an even stat excluded one on one punchfest.
are we still whining about a single achievement point? The daily system is fine the way it is.
Daily Achievement doesn’t mean breathe some air and get rewarded for it.
I would like to assume that no one is concerned with the acheivement point. Anyone complaining about Dailies is usually complaining because of the real reward, like Laurels.
Incidentally the title of the thread should really be changed to mention this is about PvP Dailies, not normal Dailies.
Not me. I tend to cut my losses quickly. I bought GW2 on the fact that GW1 pre-Nightfall was one of the best games I have ever played. Unfortunately, GW2 went a different direction. And, in the search for why I didn’t like GW2, I found that there is a wealth of knowledge out there about game design – and particularly things that addressed what I felt. It’s funny how I didn’t know anything about games when I first started playing GW2, but I have had the enjoyment of learning a lot about myself and what it is I like in games. Funny enough, I found that I’m not alone. A lot of what I feel is lacking in GW2 is actually things that are important to making good games. So, now I just have fun posting on the forums since there isn’t much to divert my attention these days. I’m sure something will come along eventually. It most certainly won’t be an MMO however. I am convinced that MMO’s in general do not have the ability to be really good games for a number of reasons. Hence, why they pretty much all have been lackluster – even the king of them all – WoW.
This right here seems like the most pertinent thing you’ve posted yet, from what I’ve read. One thing is your love of GW1, which was never what they were intending to make with GW2. I for one can’t stand the game. I’m trying very hard, because I want the Hall of Monuments things, but it’s just so difficult to suffer through it. The game itself is increadibly easy, in my opinion, it’s just not very well made.
The other important thing is your apparent failing realization that you can’t judge a single player or even multiplayer game by the same standards as an MMO. They are wholey different genres and game designs. If your expectations for a “good game” are based on how a single player game is designed, then of course you’re not going to find it in an MMO. That’s why when I said GW2 was designed well I qualified it by saying a well designed MMO. That’s what it is and as such that is how it has to be judged. They certainly can, however, be good games, even if they fall short of your expectations.
In your opinion. Actually it’s quite the opposite, but I know you prefer the ad hominem approach. Anything other than blind fanboyism is hate mongering.
GW2 falls victim to so many bad habits that I think many fail to realize how poorly developed and lazy these habits are. It is quite apparent that people like bad games, bad movies, bad books, etc. However, there is always a generally accepted view of things that make these things better than others. You don’t have to agree with me, but there is no hate mongering here, just pointing out that GW2 actually embraces many of the things that are associated with lazy and poor game design.
I know you won’t agree, but it is true. Just because you like it doesn’t mean it is good, just like if you like soap operas or nickel back doesn’t make them good either.
Who get’s to define what is and isn’t good game design? How do you determine the amount of effort put in to classify it as lazy? What is an example of good game design that GW2 is failing, and who put in the effort to not be lazy?
If a book, or movie, or game is wildly successful, sells millions of copies, but everyone says it’s trash, is it actually trash? I mean, if it’s so bad why is it successful? Is it meaningful to say people like bad things, or simply that your tastes run contrary to popular opinion? Just because you dislike something doesn’t make it bad.
I’ve been playing MMOs since UO. I can’t play the biggest most successful MMO of all time for more than a week before I’m completely bored with it. The best MMO I ever played recently closed down forever, but I can say that this game is a very compitent and well designed MMO. It accomplishes what the Devs intended to accomplish with it. What it may not accomplish is what you wanted it to, but since it wasn’t made by you, nor with any significant input by you, that’s really not their fault.
Ok, so, I thought I’d throw some up beat stuff into the mix.
I’m loving the game, I’m not bored with it at all, even though I really don’t have a lot of motivation to actively do stuff. I spend about half an hour to an hour in the game on any given day. All I do is play my Ranger at the end of Hirathi Hinterlands. I complete the last event chain for my dailies each day. It’s really amazing how many daily categories you can complete just by doing that chain. It’s also working me very effectively toward my monthly.
All I’m doing is working up laurels to “farm” teir 6 mats to get Vicious Fangs so I can eventually get the ascended quiver for my ranger. Once I have that maybe I’ll level my other 7 characters to 80, I don’t know. But it’s a goal. When new content comes out I play it. Otherwise I just bide my time, but I still really enjoy the game. I still actually want to come ingame to run the same event, I enjoy the event, it’s fun. I enjoy the game. My friends have almost unanimously left, which sucks. I don’t have a lot of insentive to play, but I still enjoy it, so whatever. That’s really all that matters.
Isn’t that in options?
I have never killed anyone with Barrage, not even standard NPCs. It is not overpowered. I can easily screw over a large number of people because in my experience you don’t hit the same five people every tick so the more targets there are the more the damage is spread out, and crippling, causing a choke point in itself, which is what it is actually designed for.
I personally find it hilarious that he almost got himself killed because the group happened to be buffed with retaliation. That’s awesome, but I guarantee that while he almost died those players were only minorly inconvenienced.
Anything that adds more Jumping puzzles to the game is a good thing in my book
Greatest? Not really. A handful of them are alright, many are very old and probably unlikely.
1) Yes, I’ve thought of that a couple times. This is expecially so for my Necro who is never without her skull face. This isn’t to say I don’t like her face, but she just looks wrong when she’s not wearing it.
2) This would definately be cool. It’ll never happen because of the resources it would take to accomplish, but it would be cool. Not unlike Dragon Age II where your final heroic speech was dictated by who you responded to everything throughout the whole game. (I was smarmy, it was a hilarious speech.)
3) Meh. Personally I would prefer to see personalized cutscene that always has you as the main participant regardless of who ever else is there.
4) No, I like the idea of content that can’t be soloed.
5) I would say why bother, but with the addition of this ability in the Flame and Frost story I can see how it might have appeal.
6) Yes, this is an obvious one and will always be a top list item for RPers.
1) I want rifle for Ranger, but neither it nor bows for Guardian are really all that important. I also want melee axe for Ranger. I want to make the guy from Last of the Mohicans with a rifle and axes in a Beetletun coat.
2) Yes, obviously. This is on their plate, but it’s still agrivating that it doesn’t exist.
3) I will never understand their decision not to have this. Obviously they want transactions to occur through the market for the gold sink, and it prevents chat spam of WTS and WTB since it’s too risky to use the mail. It’s still just a normal thing that is weird to not have available.
Anet barely reads suggestions and when they do they rarely take them seriously at all.
They didn’t have the drive to slap an “RP Server” tag on Tarnished Coast and Piken Square in a different colored lettering. What makes you think they’ll bother with this?
No one who understands anything about RP servers actually wants that, so it’s a good thing they didn’t.
If you think it’s so useless why even come around? How exactly do you expect them to handle suggestions? To drop everything they’re doing every time one comes up? To convert all their staff to fulfilling that suggestion?
They’re suggestions, they’re not directives.
I think it would be a nice idea to just have them added to your currency somewhere and not take up bag space. That way too you can’t accidentally sell or destroy them.
This one.
Obviously all the armorers are Wolfborn, and they only like making armor to honor Wolf.
I’m really failing to see how you’re at a disadvantage by trying to do something you don’t have to do.
You don’t have to have every craft skill. You don’t have to keep swapping them out in order to make everything yourself. You choose to play that way and that choice comes with a monetary cost. That is your choice to make if you think it is worth it or not. Since no one but yourself is making this choice it is not the responsibility of anyone else to fix.
You are also making the choice to limit yourself to one character. This is not a position imposed on you by anyone. Any limitations associated with this choice are also your responsibility for subjecting yourself to it. Since no one is forcing you to play this way any “disadvantage” you might feel is self inflicted and not the responsibility of anyone else to fix.
Yes that’s right, this is the current situation. My suggestion (which I perhaps shouldn’t have labelled so strongly as a disadvantage) is only meant to make things equal between people who have loads of characters and for those who enjoy playing with just one.
I keep saying this, but I am truly not trying to interfere with anyone elses playstyles. My suggestion wouldn’t affect you seeing as you play with many characters, which is great, and this suggestion would really only affect those who play with just one, like me.
Also allow me to say that I appreciate that my playstyle may seem very odd and different to what may be considered ‘normal’. I don’t feel like I am limiting myself by playing like this, but I really appreciate your guys concern that it may limit my enjoyment.
Oh, I understand that you can enjoy yourself just fine with just one character. Lots of people do. You can say you don’t feel limited, but in fact you absolutely do. If you didn’t feel limited you wouldn’t have brought up this thread.
You are at a Chinese Buffet, you have already paid and are free to eat whatever you want, but you are choosing to only have Egg Rolls. They are delicious Egg Rolls, but there are still other things there to eat. That’s fine, no one says you have to, you can do whatever you want, it fine. Unfortunately the restaurant has a policy about sauces and that you can only have one per entree you partake of, otherwise there is an extra charge. Then, even though you don’t actually need any sauces for your Egg Rolls you’re getting mad at them for only giving you one since you refuse to eat anything else.
It is a limit. It isn’t a disadvantage, and it doesn’t inhibit you from playing however you like, nor doing whatever you like, but it is still an arbitrarily and voluntarily imposed limit. You chose to do this to yourself, therefore no one else is to blame and it isn’t anyone elses responsibility to fix it for you. Nothing is actually broken.
It’s the new thing, it would be silly not to use it.
Which bauble-related achievements do you have? Do you have the Associate of Baubles, World 1? (1-1) Do you have the Bachelor of Baubles, World 1? (1-2) Do you have the Master of Baubles, World 1? (1-3) It would be helpful to know how many baubles you are actually getting. If you start each zone with zero, and don’t pick up any digs or creature baubles, maybe that would illuminate the problem. We’ve looked it over and there does not appear to be a bug related to any of the achievements, so we’ll need more precise data from you in order to discover whether it is a bug or not.
Hello Josh. I have every achievement except Master of Baubles, which is preventing me from gaining my title. As I mentioned before, and repeatedly throughout my posts (and my support ticket.) I did not miss a bauble. Let me repeat. I didn’t miss a bauble . I had a friend shadow me through the entire zone and saw him/her get the title. We did the exact same thing. Same number of baubles. No disconnects. No Rata Sum port.
One more time. No bauble was missed in my numerous attempts at this. I followed guides. Watched 25 minute long videos and paused when they got a bauble. Compared to screenshots.
What other proof do i need? Its the last achievement I need for my title Josh. I love the game. I spend money in the cash shop. I just want to be rewarded for my work. It’s really that simple.
I have 5 level 80s, one of each race, and all have completed the story beginning to end. 4 of them have 100% map completion and the 5th is at 96%. I like Guild Wars. I love playing. This is the only problem I’ve ever had with the game.
You’re missing something, obviously. The acheivement works just fine. There are 54 individualy baubles in zone 3. Somehow you are missing at least one of them.
You can claim you’re doing it right all you want, but spell it out. Specify each bauble you get, how many and where it was. Then, those of us who have gone through it multiple times to finally actually complete the run might be able to tell you what you’re missing because the only legitimate explaination right now is that you are, in fact, missing one.
Nevermind, looks like it’s closed now.
(edited by Kal Spiro.9745)
In a world of infinite ammo, if a slingshot is just a skin for a shortbow, how is a crossbow differant from either a shortbow or longbow?
Yes please, thank you
1) I competely agree, it would be awesome if things got out of hand and increasingly bad. If not dealing with the event caused it to expand, not unlike how Rift was supposed to work. (I only played for a short time in beta, so I don’t know if the end result actually did.) But like my experience with Rift it wouldn’t even matter if that was a thing because big events are completed immediately upon arrival.
Maybe, if the timing wasn’t so reliable, it’s plausible that people could fail to notice, but ultimately I doubt even that is true. It takes very little time for people to respond and start cleaning house.
2) Invisible walls are an unfortunate necessity of a virtual world to prevent industrious players from getting into places they’re not supposed to.
3) I’ve never noticed a problem here, but I also always turn the music down so it doesn’t distract me from everything else in the world.
4) Having a cut scene for every major thing in the game could almost be cool, the first time, then it would just get increasingly more tedious. Better to just not have them at all, as is the case.
5) Like Invisible Walls, arbitrary distance restrictions are a necessity for game as it is designed. It also has to do with draw distances and bandwidth.
6) I like my necromancer just the way it is. I don’t summon, and I don’t want random dark swirls just because.
7) I feel plenty epic enough in my level 14 Beetletun Coat that I’ve gradually upgraded to an 80 exotic.
8) No thanks.
9) I’m of the opinion that GW2 already fulfilled it’s hype. I also don’t see how any of these suggestions have anything to do with its hype, saving #1.
Wait, there is a fast and cheap way to get a quiver now? I don’t need to keep farming Vicious Fangs? Glad someone mentioned it…
I’m really failing to see how you’re at a disadvantage by trying to do something you don’t have to do.
You don’t have to have every craft skill. You don’t have to keep swapping them out in order to make everything yourself. You choose to play that way and that choice comes with a monetary cost. That is your choice to make if you think it is worth it or not. Since no one but yourself is making this choice it is not the responsibility of anyone else to fix.
You are also making the choice to limit yourself to one character. This is not a position imposed on you by anyone. Any limitations associated with this choice are also your responsibility for subjecting yourself to it. Since no one is forcing you to play this way any “disadvantage” you might feel is self inflicted and not the responsibility of anyone else to fix.
The portal from Divinity’s Reach to Ebonhawk is for lore reasons. They are both human cities and are connected to lend aid. The portals from Lion’s Arch to the other cities are in place to ensure trade between the free city and the five other cultures. The portals in Fort Trinity are to the three orders because the Pact is made up of the three orders. Therefore the logical connection point is the headquarters of those orders, not a free trade city.
Your convenience is not necessary, the assumptiuon is that you have waypoints down there, spend a couple silver and port over if it’s so important that you get there quickly.
It probably does have something to do with representation anyway. The idea being that you’re not actually representing until you get into the game itself so it doesn’t populate the chat or something. I don’t know, but I really want to be able to swap and still see all the chat, as well.
This is from the Wiki
For a neutral (yellow outlined) NPC the player must attack first to gain its attention. The aggro table of a hostile NPC changes dynamically depending on a number of factors, in order of importance [citation needed] :
1. closest target to them
2. who is dealing damage
3. top damage dealers
4. who is using a shield / has more toughness and overall armor
5. others (see Tanking tactics below)I think that is should be the people with the least toughness get targeted instead of the people with the most. It makes sense that way. Enemies should not be so dumb as to not kill the squishy player and instead go for the more tanky player. If players played like that everyone would die all the time.
In a game that doesn’t have trinity, and technically every character is capable of making themselves tanky that isn’t actually a completely unreasonable suggestion. You want to be a glass canon? Prepare to be tested, you’re going to get every mobs attention with your lack of protection and over the top damage. Giving yourself toughness and protection is even better because it also makes the mobs want to both fighting you less when there are easier targets to work on.
At the same time, though, it removes the point of making yourself tanky. Why should I build my fighter to take hits when it means he’s less likely to even be hit, and more likely that someone else will be hit instead?
I only have three bank slots of which I have a tenuous grasp on space, but I probably won’t need more than that for my 8 characters.
Despite that I agree completely, there is no value in having a cap on bank space. Even if I really can’t understand how someone could use up that much space.
My one concession against this request, though, is that all currency should be in the currency section of your inventory, not taking up space in the bank. If they were not in Fror’s bank slots there wouldn’t be nearly as much trouble with the system as there currently is.
I don’t think it’s actually necessary to ask. This is a thing already. When Southsun Shore was introduced so was a new pet for rangers. It seems pretty clear that they intend to expand our menagerie as they also expand the game.
I would appreciate new categories, though, like Leo. G suggested.
What tactic do you guys suggest? The W1-M2 digging speedrun?
I did the math, and for me, the most profitable run is all 3 zones, and hitting the most convenient dig spots in zone 2. I usually end with about 275 baubles. A few tips:
1) Watch a video. You’d be surprised how many jumps and shortcuts you don’t know about.
You mean like this video?
2) Use the slingshot to take down King Toad. You can do it in 2 jewel shards solo, and only costs you about 30 baubles.
I can go one better. I found this out after the video posted above.
Use bombs. Like right away as soon as you jump down to the King Toad boss.
You defeat him in 30 seconds, use only 10 baubles and can literally destroy him before he uses his first tongue attack at times.
Ok, I love the idea of using the first key to open the second chest, that never occurred to me and I will definately incorporate that into my runs now. I also never knew there were bauble at the end of the worm.
I thought that was what was happening, but that would seem to indicate that it’s not working as intended because there are always 15 baubles in each chest when I collect them.
I seem to recall that running a pet in GW1 only really worked for gimmick builds. I’m not sure I want to go back there. The profession still needs some work, but I have more confidence that it will ever get there…
How is spending one skill slot to have an entire extra party member a gimmick?
Well, that explains why the end boss on Hirathi Hinterlands seems to be so interested in me all the time lately. I run Cleric everything which boosts my toughness as a secondary stat. I never noticed this being an issue before and I haven’t actually gotten new gear in a long time, so this kind of tells me something changed recently.
i actually agree. One of the redeeming features for GW1 was fan-based forums.
I can see the value of fan based forums, but I much prefer the forums being in the direct control of the people who are also controlling the game. Having special guest star, “The guy making the game you like,” isn’t nearly as effective or helpful.
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