Well, it goes back and forth but at least slowly AWAY from Divinity’s Reach/queensdale.
But yeah, wasn’t that the point of them leaving? They figured humanity would stand better by themselves instead of having the gods interfere with everything? Only reason they stuck around as long as they did actively was because Abbadon was around and possibly could cause trouble.
And why now, when the humans are relying LESS on the gods, they are starting to slowly push the Centaurs back.
Actually… IIRC, the warband which tried killing Adelbern, but then escaped with knowledge of the foefire he planned to unleash, they were flame legion. And flame legion lead the assault against Ascalon.
Unless you mean “Officially take Ascalon” as in, the Iron legion setting up towns and such. But really Ascalon fell while the Flame Legion was still in charge.
Though I’ll note the Charr armies DID utterly stomp the militaries of both Kryta and Orr. Kryta’s military was somewhat broken because of the King fleeing, but Orr’s army was intact.
However, both forces got wiped out, Kryta’s by the mursaat (and white mantle), and Orr’s by the cataclysm. IMO, it’s likely that those two defeats sapped the charr strength majorly, but slowly they regained it, eventually to the point of being able to finally take Ascalon city and wipe out the remaining storngholds (besides Ebonhawke).
For your information, the 300 movie doesn’t show actual Spartan armor. Spartans in real life wore full armor sets, not bare chests with shield and helm only :P
There are a LOT of hints toward them stopping at Cantha.
Where Copperhammer should be is (a ways) off the map, but nonetheless that dredge mine is Copperhammer now. The PoI even says so.
Could be an underground part of the mines? Since the outpost we went into in GW1 was purely aboveground.
According to this, http://zoom.it/TWLx#full we can’t actually reach either location ingame right now.
War camp being ontop of the mountain/hill makes sense though, as it was fairly high up in GW1.
It’s been around since day 1 as far as I know.
If you want some more white mantle themed stuff check Aurora’s Rest in Brisban. The area has a slightly different joungle flora then the nearby zones, or so I belive and there are ghosts of shining blade and white mantles fighting.
One of the white mantle warriors has an unique helm too. There’s also a champion that you’ll find chanting in front of a wall of thorns. I -suppose- it’s guarding a secondary entrance to the bandit fort just north of that location.
But it’s just personal speculation, mind you.
The chanting one is part of an event, he’s the ghost of a major white mantle foe from Gw1. Really he’s guarding nothing, it’s just a wall atm.
And let’s not even get started on the projectiles favored by mesmers…I file the whole thing under “suspension of disbelief”.
I wouldn’t say it’s impossible once you realize that Mesmers clearly have telekinetic abilities. That would explain how they can levitate a greatsword between their hands while shooting energy beams from it and how simply slashing the air in front of enemies can push them back.
In the book “Sea of Sorrows” they explicitly state that Macha fires magic bullets from her pistol. I think that’s how most Mesmers do it.
That’s basically what I figured mesmers would do anyway. Instant reloads, infinitii ammo… and a much smaller pack size due to not carrying ammo or powder (depending on type of pistol)
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I can’t speak for power armor as I’ve no asura past 11… but overall the general theme I’ve heard is racials are okayish… but usually a class elite will do better.
There are MANY factors in deploying an army. Logistics, numbers, current deployments, threats in the area at home and elsewhere.
another edit: I don’t demand blind acceptance of the status quo. I’m all for what ifs and discussions of the like. I’m against people who only take a single viewpoint and refuse to think of any other as being possible (Like you’ve been). People who refuse to think about the many aspects involved in such a situation, how other people may react, their mindsets, etc.
You have obvious not followed(/read in any great detail), nor have read not only my current series of posts. But also a previous series which details How Devona as the leader of the guild Ascalon’s Chosen should have started a new Dynasty in Human Ascalon with its capital being Ascalon City – with the Foefire never having occurred as a result of a formal alliance agreement between Human Ascalon and Kryta – negotiations made possible by the mutual friendship and trust between the heroes and heroines of both Human nations.
Said heroes would have to kill or get Adelbern off the throne for that to ever happen. Now TRUE, IF Adelbern was removed (killed by a charr?) and replaced by one of Barridan’s line who is reasonable and accepted Kryta’s aid (during the War in Kryta events), I could see Ascalon lasting much longer, but with Adelbern on the throne that is IMPOSSIBLE.
You have also obviously ignored in both series how I at length and in detail cover the mechanics of the machinery of nations – how commerce, logistics, supply, military might, coverage and many other factors work together to produce outcomes not just in terms of how much land a nation can hold, but how an efficient, wealthy and militarily powerful nation/race can as a whole use this massive pool of prestige – to negotiate favourable terms with other nations and of course the Orders of Tyria.
I don’t see how that relates to Kryta trying to retake Ascalon and HOLDING it from the counter-attack.
I could see how it relates to taking back LA, but not to the effect you seem to wish it to do though.
And that’s the issue I have with how your claims are shaped, aside from moving from “according to how the lore could have gone” into “but that’s not what the writers want” . . . an argument which basically starts inside the game world and then moves to inside the writer’s heads, where once more . . . there’s no room to counter-argue at all.
My issues with him are how he’ll do what if situations and then throw in things that completely are not fitting with Lore. Such as Gwen, Vekk, and Odgen encountering nightfall firsthand. Or the Asura having an army they can deploy in strong force. Or the Norn having a nation.
What if’s are great… until you start twisting the lore into something unrecognizable.
Actuallly, the Asura don’t really have a military, and the Charr like humanity, have enough issues at home that they can’t deploy a huge army on a whim.
There are MANY factors in deploying an army. Logistics, numbers, current deployments, threats in the area at home and elsewhere.
Simply because humanity can’t deploy an army large enough to retake and HOLD Ascalon doesn’t mean it’s weak. Like the Charr can’t take Kryta because the logistics would kill the invasion swiftly. Retaking Ascalon isn’t just forcing the charr out. It’s forcing them out, holding the counter-attack at bay, and securing the region and outposts against natural threats… Ogres, branded, ghosts, etc.
As it stands, humanity can’t do that while also holding back the threats toward Kryta. That isn’t weakness. There is a difference between “SUCH A WEAK NATION!” and “Yeah, right now they can’t conquer another nation and hold the land.”
How would having a SINGLE city, one not even know for it’s land military, suddenly make Kryta equal to the Charr? Sure, they’d have a boosted navy, but that doesn’t help them against the Charr (if this situation).
edit: Oh, and the airships? They got working from human, asura, and charr engineering. Humanity is making meaningful contributions to Tyria’s efforts. You just can’t see them because of this “ANET HATES HUMANITY!” mindset. Seriously, try to look at other options and explanations, instead of clinging to one and refusing to consider anything else.
edit: Also do note in gw1, the charr armies STOMPED Kryta and Orr forces. Ascalon merely held because of the wall and the fact the major armies swept past them instead of staying there.
another edit: I don’t demand blind acceptance of the status quo. I’m all for what ifs and discussions of the like. I’m against people who only take a single viewpoint and refuse to think of any other as being possible (Like you’ve been). People who refuse to think about the many aspects involved in such a situation, how other people may react, their mindsets, etc.
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Faolain didn’t see Zhaitan. Caithe is clear that only herself and trahearne have seen Zhaitain and lived.
However, I wonder if it’s tied into what Scarlet saw/the secret of Caithe Scarlet claimed to know.
They say Caithe and Faolain found something, a darkness. Caithe turned away while Faolain embraced it. That likely affected the nightmare court a bit
Why do we need to be a middleman for DE2 at all? Why bother? What do those five people offer that isn’t accomplished by the wider organisation of the Pact? Honestly, the last time we did anything with them they were a liability (one broke a leg, one almost died, one abandoned their mission to play nurse and the third went into a reckless and emotional rage, that’s the kitten that gets people killed) and even if they weren’t, we know Scarlet was defeated by an army, not by five.
Um, what? How is a BATTLEFIELD injury a liability? It’s not like they tripped alarms or stumbled and broke their legs. They got injured from an explosion. A pact team would’ve encountered the SAME EXACT THING.
Broke leg, nearly died. Those are battlefield things, it’s only a liability if they had a long mission ahead and needed to move fast. They did not. “Abandoned the mission to play nurse” Oh, so Rox shouldn’t have tried to save Marjorys life and get braham and Marjory both ready to move? She should’ve went “Lulfail. die now.” No. A Pact team would’ve had their medical trained person do the same thing.
“Flying into a rage.” That one you kinda half have a point, but that was because Kasmeer wasn’t as experienced. In the lore, six people were in that room killing Scarlet. not a thousand people.
What place did DE2 have in that story at all? Why wouldn’t we have NPCs (biconics included) that do what they did in the Personal Story – they have a role in the world, they deliver exposition, give context to the story and the players do the heavy lifting. Have the story recognise that accomplishments aren’t the work of Kiel or the Biconics, nor are they the work of a “leader”. Scarlet was taken down by the heroes of Tyria – thousands of them. The Molten Facilities were raided by the Vigil and thousands of heroes (two of which happen to be Rox and Braham but they aren’t more special than anyone else).
I highly doubt they’ll say that thousands of heroes raided the molten facility, or killed scarlet.
Going forward (or even looking back) I don’t see why we should be spending time with the Biconics at all. What do they offer that the Pact doesn’t? The Pact has the knowledge of the Priory, the connections of the Order of Whispers and the military strategy and presence of the Vigil. As a high ranking Pact member, why would I bother talking to Braham when I can talk to Wynett, Doern or Laranthir? If I wanted to investigate corruption in the Ministry, absolutely Marjory is the perfect NPC to carry that story (I really hope they reserve her for stories like this, not use her as an “apply to all scenarios” hero). If I need a contact in the gladium quarters of the Black Citadel Rox makes sense. If I’m heading off to investigate the mysteries of the Maguuma jungle, the only biconic I’d be interested in seeing is maybe Taimi.
The pact is busy in Orr, rebuilding their forces, cleaning the place up, and planning their next move. They wouldn’t be out wandering and heading to anyplace that seems like it has trouble. Fitting if your living story is focused on the dragons, but something like scarlet? Makes no sense for Laranthir, Wyneet, Doern, or the other major Pact officers to be dealing with it.
I think it was at some stage explicitly stated that the Ascalonian Catacombs dungeon in GW2 was a different section to that explorable in GW1 – broadly speaking, it’s the section that was actually under the city, while the GW1 catacombs were off to the west.
It’s definitely been canon for a long time that the catacombs were always much larger than what we could find – it was the catacombs that Vatlaaw used to get past the Wall, after all, and there were no explorable entrance north of the Wall unless you count the underground area in Gwen’s Story.
Wouldn’t surprise me at all. Because while two rooms ARE similar, the geographical location is completely off (and Anet is good about that for other things, why would they change the catacombs?) and enough details are changed that it doesn’t exactly match.
Would be a neat thing though, if they busted the rockwall/cliff in the abbey ruins and opened the original catacombs section
.
edit: Weirdly enough, it looks as if there is a statue of kormir within the catacombs, in the lovers crypt.
edit:
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The tooth itself might be invulnerable, but the base is not?
He didn’t flee ascalon. He simply didn’t take a lead role in the revolution and instead stayed in the background.
He started it, but didn’t become the hero of it/the face of it.
And having a SINGLE city more wouldn’t make them a military equal to the charr….
I think it’s a case of “It’s his tooth taken during combat” and thus not corrupting. Compared to say, jormag enchanted/corrupted magical artifacts.
That’s actually… path 2 I wanna say. Path 1 is engineer/the searing effigy.
Though weirdly enough, in that instance you can go to the back of the room and down a short hallway to a small chamber with a coffin on a pedestal, bound tightly in chains (with the chains secured to the floor). Gaheron’s coffin?
Fairly sure resurrection is still in the lore. We just don’t see it as widely practiced these days :P.
Of course, in some areas they wouldn’t be that easy to spot… if they remained intact that is.
The quaggan deity IS Melandru. (Or very much thought to be such). Quaggan simply are too polite to debate it in detail.
The one tribe of grawl worship a statue of balthazar, nothing more.
I think for spirits you mean Angvar’s Trove? That’s the norn one :P. Anyway, it’s said the spirits of the wild have varying levels. Bear, wolf, leopord, and raven are the top, but other exist. Wurm, Dolyak(also known as ox), Owl, Wolverine, Minotaur, Hare, Otter, griffon, eagle, even Gorilla(maybe). We know Owl is dead, it’s havroun confirmed it. The other three that fought Jormag have their fates unknown as they haven’t had a havroun to communicate with them in generations. The four represented are the biggest/more revered, and likely the most communicative of the spirits.
I think gods are at all bad defined. Where does it start where does it end? Are the six minor or major? Do they have copies? If yes, are they the copies?
If by copies you mean other versions of the same aspects? Than they 6 ARE the copies. We don’t know much, but we DO know that the gods can be defeated and replaced (See Abbadon and Dhuum), and that the 6 (as we know them) are the current “set”, if you will, of an older pantheon, from which existed before and from which Abbadon recieved his powers.
IIRC, Melandru actually has had no predecessor, and in some theories is thought to actually have come from another, completely different set of gods. She is the oldest of the six after all.
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I don’t think they’ve been shrunk that much. Probably just now there is a little bit of variety to their height, and humans are uniform height/build now (where in GW1, a necromancer would have a different max height, as well as overall body build then say, a warrior. Builds for sure were different, but height may not have been. unsure).
They are still crazy big though.
Nich, you’ve yet to acknowledge the fact that tyhe KRytan Crown had a chance to retake LA by force.. and they in the end granted it freedom.
You keep ranting about how the ONLY REASON LA is free is because at the time the Crown couldn’t reconquer it with force or otherwise due to being weakened, but that’s only true somewhat for Baede, not his successor.
You haven’t worked it out yet have you? The real reason why none of the holders of the Krytan Crown were allowed to work towards/and or retake Lion’s Arch is because Arenanet want to ensure that they are completely unable to seriously rival the Charr in military might. That is truth undeniable.
Since its clear that it would only be a matter of time before the Crown would have been alerted of the true source of the wealth of the pirate cartel from Shining Blade/Order of Whispers operatives. And this would likely have occurred well before HRH Jennah was born.
Why would the OoW tell the crown where the gold came from? BTW, the reason the Asura gates shut off during the great Krytan blockade was because Edair negotiated with the Arcane Council, and they held a grudge at that moment because the LA gates were basically funded by gold stolen from them.
Nich, I can’t take you seriously when you literally reply about the evidence supporting the side opposite of you with “WELL IT DON’T COUNT. CAUSE ANET WANTED STORY TO GO THAT WAY SO THAT’S WHY. OTHERWISE IT WOULDN’T GO THAT WAY CAUSE REASONS!”
Obviously exaggerating the tone/volume, but that’s the message you are giving. Guess what? When an author wants a story to go a certain way, they introduce things to make it happen. Anet, I’m pretty sure, wanted to have a neutral city where all the races interacted and mingled, and that’s why LA is the way it is, NOT some evil scheme to weaken humanity.
Maybe a battle dislodged the rubble. Or, what seems like it could be possible is that the new entrance is for a section of catacombs beneath Ascalon city, while Ashford’s doorway is to another set.
This is the Gw1 catacombs. http://wiki.guildwars.com/images/2/2d/The_Catacombs_map.jpg You can see Ashford Abbey from it.
This is GW2 catacombs, the center of the map is roughly directly below the heart of the foefire, at ascalon city. http://wiki.guildwars2.com/images/e/ef/Ascalonian_Catacombs_map.png
Certain rooms do end up being similar, but they are actually in separate underground regions. It wouldn’t shock me to hear this was another section of the catacombs we simply didn’t get to explore in pre-searing.
edit: I dont think the one side goes too far. But it does end in a cliff. Could’ve been cave in/damage blocked that side off. As for the other one, the building isn’t built into the wall. It just has two pillars on the front which make it look that way. If you go inside you can see remnants of the building walls which are separate from the walls of the room there.
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Note most Gw1 res shrines weren’t a fancy god statue. Time, wear and tear, and different factions moving around could account for many missing.
If you can dye the glass, maybe something a bit more golden to match the tunic/rose?
Surmia would’ve been where Bria’s Manor is, and Drascir would be just east of the explorable Iron Marches. Neither of them have any sign remaining in GW2, though is suppose hypothetically it’d be possible to add Drascir in as a new area in IM, like they did with the guild puzzles.
http://zoom.it/TWLx#full This map is what I’m going off of. The historical moment of Surmia is in the brand, as is Drascir’s ruins. Course, I don’t recall seeing much of ruins for Surmia anyway in gw1…
Ashford Abbey was pretty destroyed in GW1 post searing. Not shocking that some places would get cleared out mostly by time or other factors.
Catacombs, well they were an expansive set of caves in the first game. Maybe the Ashford entrance collapsed, and they built another way into them.
There were two entrances. The one in Ashford Abbey and one north-east of the Barradin Estate. The one in Ashford was blocked in post-searing and the Barradin’s Estate entrance was inaccessible in post-searing.
In GW2 Ashford Abbey, the blocked doorway to the catacombs in open, but both the left and right entrances are missing. The area which should have the Barradin Estate entrance is instead a cave filled with flame legion, with no sign of a giant bridge or any gargoyles at all, like in pre-searing.
The only entrance that exists currently is located just east of the hill that was always full of bandits in pre-searing. There was never anything there in either pre- or post-searing, yet there are old ascalonian ruins there now. Why would the game designers put the entrance to the catacombs here, when there are two perfectly usable entrances already?
Unless the cave that held the bridge collasped?
Also, I’ll check it out next time I’m in Ashford, but fairly sure the one entrance is collapsed/blocked. The other side is holed up as well.
As I said, maybe they built a new entrance to the Catacombs from there during the years past GW1, maybe in response to damage from the original entrances.
I love my joke that flesh golems used to be unicorns… until necromancers came about!
But yeah, bar flesh fiend (the devourer) and flesh wurm, the others don’t really seem to be anything more then combined parts.
That and in general, it’s probably more acceptable to see a bone fiend then a full human undead following a necromancer. Gw2 minions seem more tied to their master, while GW1 minions were far more numerous, but when the master died they swarmed anything around (and overall degenerated quickly, control or not). Led to fun times in Vizunah square where the minion armies would attack the envoys, then the players in the cutscene :P
I was a little disappointed to find that they didn’t explore the ruins more. Ruins like Grendich Courthouse and Serentiy Temple were clearly recognizable and were nostalgic even, but many locations like Piken Square were just vaguely similar ruins filled with ghosts. Worst of all, some were just missing or plain wrong. There’s hardly any ruins for Ashford Abbey, King’s Watch just doesn’t exist anymore apparently, and the entrance to the catacombs isn’t even one of the two that existed in GW1, not to mention that the inside of the catacombs is completely different and much less impressive than in GW1.
Ashford Abbey was pretty destroyed in GW1 post searing. Not shocking that some places would get cleared out mostly by time or other factors.
Catacombs, well they were an expansive set of caves in the first game. Maybe the Ashford entrance collapsed, and they built another way into them.
King’s Watch is off the explorable map, but yeah, I’m really disappointed they didn’t put in Surmia or Drascir.
Both are in the brand, just north of the shatterer fight.
“Raising the dead” meaning “Hey, I got a brainlesss hunk of meat wandering in my backyard!”? Yes.
As far as I know, there is that (making a corpse into undead) or “raising a corpse back to life.” One for sure is possible for GW necromancers, the other maybe. (IIRC, necromancers did had a res skill in GW1. At least a temp one).
Yes, if a necromancer wanted to have an army of minions just like zombies, they could. It’s probably considered disrespectful or bad form to do so though.
It’s like… 90 meters for the drill. And we could see even in the evacuation phase a chunk was inside. It’s driven by magic. Also the fact that post battle there was enough gold left in the bank to warrent guards to keep ANYBODY from the vaults. A battle taking months, even weeks would be enough time for the aetherblades to empty it.
The thing is, we know for a fact they deployed miasma, and as soon as it cleared the lionguard, orders, and adventurers charged back in. Yes, Scarlet had a decent army, but at the same time the reason they took the city was the defenders COULDN’T stay.
Dialogue placed the invasion and evacuation as taking place during a single night. then Scarlet held the city until the wind blew the miasma clear. With natural defenses or built defenses out of the question, it’s unreasonable to hold the city for a month. Many medieval sieges lasted until the wall/gates broke, and then were over within a few hours. I looked it up, and even field battles were “Days of positioning, 45 minutes of battle, and 6 hours to a day of hunting down the fleeing enemy.”
The ghostly jaws probably fits a Leviathan’s size :P.
I had a post similar to that but I didn’t post it.
Basically that GW2 style are “Orrian style” statues, while GW1 are of another sculptor, based off the Orrian ones. Or simpler to make and thus slightly more widespread.
I believe the wiki calls them by those names as well. “Orrian” for Gw2 and no name for gw1.
True, I’m sure the invasion of Lion’s Arch didn’t involve desperately evacuating citizens for a full month. Though the Marionette was a weapons test, and it does make sense that Scarlet would test it more than once, and it could simply be that Lion’s Arch was taken and then held by the Miasma and Scarlet’s forces for weeks, and the dynamic events simply focused on the more interesting playable parts of that. But yes, the timeline almost certainly doesn’t go 1-1 for every event.
Still, at the same time it is silly to assume that the events happened in anything resembling a short time frame. At the very least, Wintersday and Halloween both happened in the meantime, and we didn’t jump from Molten Alliance to Toxic Alliance to Tower of Nightmares to the Invasion all in the space of a week or a month. If we assume that some events went faster and others went slower, then we could reasonable average it out to say that the real-world timeframe of 18 months is pretty close to the in-game timeframe. And I’d still argue that if it’s not an exact comparison, it’s much more likely to have been longer in-game than it was real-world.
Actually, Anet outright said Marionette event happened only oce in canon.
Also, the actual length of the battle of LA is more likely to be 2-4 days at the most. Invasion first day, miasma clearing the second (because it’s a coastal town. it wouldn’t take weeks for the Miasma to clear because of the wind changing), and then a day or two of fighting to reclaim the city. We know the Lionguard at the traders forum fought for an entire day and night once the miasma cleared, and were waiting for Scarlet to die toward the end of the night/the next morning. Whether she died on the first night (and they simply hadn’t heard it yet because of the battle), or died on the second day is unknown.
Also, the mail for Tequatl rising can be taken MANY ways. One is that the invasion of Orr was happening at that moment. Another is that it was a response to the Pact Offensive in Orr being successful, and the Risen were trying to gain an edge to push back.
I never took it as being during personal story myself. And honestly, while that statement can work for single people, as a whole it doesn’t work for the timeline AT ALL. Like how in GW1 you could jump into nightfall at LA with a proph character, but it really happened two years later.
They did have npcs (and still do) which mention personal story steps (if you completed or not). IE flame and frost ones mentioning you as “Commander” if you had forged the pact. Laranthir, IIRC, would have more neutral/generic pact dialogue if you hadn’t completed the personal story, but if you did he calls you commander and mentions defeating Zhaitan. The flip flops I can believe happened, but they were solved and the current setup made… a good while back (weeks or so).
Leviathan is completely different from the whales. You can see skeletons of it in many places, including sharkmaw caverns (LA jumping puzzle, a small one), ALL over Orr, and one huge one near Claw Island during those missions.
edit: Noticed it’s the whale with bobble head thing on :P.
If the attack of the Molten Alliance happened the day after Zhaitan’s fall, and time in-game moves at the same pace as real-world time, then the last time we as players interacted with Trahearne and the Pact in any plot-relevant way will have been a year and a half before the start of Chapter Two. That’s absolute minimum. If time in Tyria moves faster for the sake of plot, or if there was a gap between Zhaitan’s fall and the Molten Alliance forming – both of which are almost certainly true – then we can easily say it’s been two years or more.
Considering this, we have no idea what the Pact has been doing for all this time, where they’ve been fighting, or what the current leadership looks like. Hell, we’re even making assumptions by saying that Trahearne is still the Marshal. At best we’re making educated guesses about everything. But if Living World Chapter Two is going to involve the rise of Mordremoth, or any other dragon, we have to assume the Pact is going to show up, and that we’re going to see Trahearne again.
Absolutely everything else is uncertain at this point. That’s why making theories are fun!
Well, event time doesn’t match real time. For example, the marionette fight happened ONCE. not the hourly event every day for two weeks. Likewise the battle of LA (escape and battle parts) only took place ONCE…Which is why the idea of LA being sieged for “weeks” (as wiki says) is very, very silly.
So we can assume some events take place over certain timeframes, but others are much shorter.
Also, I believe on these forums, but somewhere Anet confirmed post personal story (and during the living story) the Pact has been focused on rebuilding and resupplying it’s forces, and planning the next dragon campaign (alongside working to continue clearing Orr of course). Also I think Laranthir of the Wild mentions Trahearne being in charge when he was at LA.
ArenaNet has flip-flopped on the timeline of LS1 and the Personal Story a couple of times. Sometime during LS1, they shifted tack and came up with a concept of the two being chronologically accurate regardless of where in the PS the character is at
It’s great that they’ve reconsidered and reverted to LS1 being post-Zhaitan, but there were certainly points during LS1 where ArenaNet was saying the chronology was a little… fuzzier.
IIRC the devpost here correctly, they never flip flopped on the timeline. They simply made the biconics (Braham, Marjory, etc) and events of living story be seperate from personal story, so you wouldn’t run into the issue of say, somebody working with Logan (new human character), then doing a personal story instance with Logan mentioning how they had killed zhaitan.
As somebody else said, they just made the two stay apart.
Unless actions they perform go into the dream regardless, and it’s not just the victim who effects the dream, but also the person performing the torture.
It think that’s the real reason. The memories of the nightmare court enter the dream, and some of what newborn Sylvari experience will be memories of torturing innocent creatures.
That only works for a while, though. After a certain point, the courtiers just become too jaded from their work for their experiences to be likely to be taken into the Dream. It would make for a good initiation, but it’s not something that is very efficient in the mid-to-long run.
Unless they go from “small scale” to “wide scale”. IE, instead of torturing a single person, they help poison an entire city, killing thousands easily. (Lion’s Arch)
As for hypnosis, yes, skritt likely wouldn’t be as able to form a military/heavy response… but skritt at also the easiest to do that style thing toward. It’s nothing like a Sylvari, human, or other being. It’s why I question it if their memories don’t effect the dream at all. Why bother testing a form of magic out on a being who is easily confused/misdirected anyway?
Why test hypnosis on skritt? They’d likely be the EASIEST to do it to, regardless of style.
Looking back, I suppose I can see it. But it’s hard to tell age.
Of course, the avatar of grenth has a clearly defined skull mask, and some of the murals also clearly show a skull mask on grenth.
http://wiki.guildwars.com/images/1/16/Avatar_of_Grenth_model.jpg
According to wiki, the description of the statue changed sometimes between Tequatl rising and dragon bash.
The Nightmare Court were totally chill with the toxic offshoot, from what we’ve heard-
I doubt that there’d be any edicts or even any consensus from the court one way for another. The court has it’s factions and seems to have internal rivalries, so I’d say that the toxic courtiers are probably another faction.
Exactly. And as we’ve seen… some are semi-noble. Some are focused. Some just go and do kitten for whatever reason.
Why else would the nightmare court try to spellbind and enslave skritt (we see them doing just that in brisbane)? That’s not affecting Sylvari, so it wouldn’t affect the dream.
Unless actions they perform go into the dream regardless, and it’s not just the victim who effects the dream, but also the person performing the torture.
Besides the fact they explicitly state it as such?
Chronologically, the Season 2 story will take place after Season 1, which in turn occurs after your character’s personal story and the story of Zhaitan in Guild Wars 2.
Directly from the blog post. Aka, exactly what we’ve been stating.
1325 AE, start of personal story.
1326 AE, start of living story season 1
1327 AE, end of living story season 1.
Eh.. that’s actually what the court is completely about. Sure, the upper levels (at times) may spew about “Freeing the tree!” but in reality 90% of the court simply does terrible things to darken the dream. The toxic offshoots and toxic alliance simply added a drastically terrible thing to the dream.
But yes, the Krait view the toxic krait as kill on sight.
Living story EXPLICITLY starts after personal story. Anet has said this, timeline says this. Hell, they’ve explicitly said that in the lore forums before.
The thing is, a chunk of the players wouldn’t have touched GW1.
Another chunk (huge chunk) wouldn’t be playing humans, and thus are unlikely to be related to GW1 heroes. Some have their humans be related to Gw1 chars, some don’t.
So he really wouldn’t have as much to talk about concerning the GW1 heroes, because even if the human is related, I doubt he’d know it.
The Pact being destroyed at the beginning of a new arc because of a new BIG BAD (Morde, not saying he’s a cliche but using him in this way would make him more cliche) is a terrible cliche. Please don’t listen to this, Anet.
Well ANet would be skirting with the worf effect. Still a strong introduction is still in my mind a must.
The problem is how it can easily, VERY EASILY turn into a “We face a new dragon, entire Pact is destroyed/disbanded from defeat and scattering. Then we regroup, come back stronger and defeat the dragon!” happening for EACH elder dragon. That’s very bad. Also the fact Pact being utterly defeated or scattered would be a huge morale blow in universe and possibly to players, which would be bad.
A strong introduction is fine. IMO, if they say had the commander lead a GROUP of the Pact to the new dragon’s awakening, hoping to kill it before it rises fully, and that group gets destroyed and the commander (aka player) sees a dragon rising firsthand, and escapes with the survivors.
That’s fine. The entire Pact being defeated? nope.
Now that they’ve announced that Living Story 2 will continue from after the end of the Personal Story, Trahearne has to make some appearance surely? I’m guessing it will take us longer than we expect to prove that a new dragon has arrived, so the Pact will not turn up immediately, and Trahearne will want to stay in Orr anyway.
Living story season 1 took place after personal story… Pact/Trahearne will show up when we deal with dragons
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Erm… when could we see his face without a skull? I forget if we did or not.
I think the wiki or someplace else calls the GW2 style “Orrian” and the GW1 style a different name (if named at all), as if you had two artists, Malchor’s statues, and then another set created by other sculptors (likely based off Malchor’s statues).
Nich, you’ve yet to acknowledge the fact that tyhe KRytan Crown had a chance to retake LA by force.. and they in the end granted it freedom.
You keep ranting about how the ONLY REASON LA is free is because at the time the Crown couldn’t reconquer it with force or otherwise due to being weakened, but that’s only true somewhat for Baede, not his successor.