You can easily pull off normal clothes looking cool on Sylvari. I’ve seen several that do so.
You don’t NEED to have plant armor for Sylvari, but most of the time it can match, especially if you find a dye that’s nearly your skintone.
most of the Nord-Human hybrid speculation seemed based on one quest dialog, Prenuptial Disagreement.
Olaf Olafson
It is Norn custom that marriage can only happen between those of equal reputation. All your hard work has paid off! Now we can be wed, raise a dozen half-Norn children, and live in the mountains. I have a strong cottage in the hills. Actually, it isn’t much of a cottage…more of a cave. But it is a good cave! A good cave in dire need of cleaning. You’re not afraid of spiders, are you? Dire spiders?However, at one point, and I cannot recall where, an Anet source said “NO”. Out of game tho, so Olaf wins.
ONE Norn collector implies she had ‘elonian ancestors’ because she hated the cold.
However, in the interviews leading up to GW2, Anet officially said no half-breeds among the player races. As of GW2, Norn-human hybrids aren’t possible. (One could, for RP, say it was possible back then but not now).
We do not know if it was Mordi. People keep moaning this with zero evidance to back it up. It’s best guess work. As I said in an earlier post, the voices could be anything. From her just being nuts. To it acutely being Mordi. We do not know. So just saying yeah it’s because he can read her mind is not an answer it’s a guess.
How likely is it that two completely unrelated Sylvari would turn up with more or less the exact same symptoms just from “being nuts”?
And what else could be causing “Jungle corruption” meaning widespread, dangerous vines and ‘overgrown’ plant creatures. CERTAINLY NOT THE JUNGLE DRAGON I suppose.
At this point, the MOST LIKELY source is Mordi. What else could be causing widespread vines? Aerin’s fights involve plant creatures and vines popping up to hinder the players as he flees.
The problem is in comparing ME trailers to GW2 trailers for living story is that… ME has a preset, default Shepard they can use.
GW2 doesn’t have a preset, default hero they can use. And more then likely, a huge chunk of people would see the trailer, note the unknown person walking with DE (Let’s say they used one of their unnamed characters in previous trailers that never appeared ingame or such), and instantly go “Wait, who is that?” Or, when the release comes about and said person isn’t anywhere to be found around the biconics, go “Wait, who is that and why didn’t they appear at all ingame?”
At this point, shoving a generic character in to ‘represent the player’ isn’t really a good idea.
Since when did the npcs take credit from you? I don’t recall seeing that.
Also, We’ve met the master of peace before.
The problem is that he didn’t just talk about interviews. He said all out-of-game content is malleable. But the problem with that, is that almost all our GW lore is based on out-of-game sources. And Anet is directly contradicting something they stated, -not in an interview, but in an officially released lore article. If lore articles released by Anet can be thrown out the window that easily, do we have any lore left? We can’t even trust the source of all lore any more? We can’t trust what the developers release directly on their own website as a trustworthy source?
Bobby should have just come out and said, yep, we messed up, lets try and correct it so it makes sense again.
In some cases that means what one member of staff says in an interview can change when it comes time to building a release. It’s part of our iterative process.
His only example pretty much is interviews.
I always wanted to ask the Devs about something. In GW1 we had already two Elder Dragons in lore (Kralkatorrik and Primordus) and they were even shown in the game as actual models and yet they decided to present one completely unknown. My question is… why didn’t they use the old lore (which in my humble opinion was better than the new one)? Sometimes I feel that every aspect they touch is completely new. It looks like they don’t want to hear about the GW1 lore anymore…
What do you mean “Didn’t use the old lore”?
Are you saying because they had Zhaitan as the first ‘big bad’ they didn’t use the lore of EotN?
Who’s to say how long undead last? They might just rot away and fall to pieces.
If the magic bringing them back isn’t maintained, I’d wager that. If the Orrian undead were kept active by the Lich, Lich dies and that’s gone <_<.
Or, likely, they were linked to the Lich. Once the lich died, they stopped making more and over the 250 years, were slowly wiped out.
The thing about the sand river that drives me nuts, is that you have to use the sun crystals to get across… If the Zephyrites just crashed there how did the people who’d been living in the area for years get back and forth?! Bah!
Quite obviously a bridge, as the one side of the town has two wooden platforms on either end (I forget if both ends have that).
Destroyed in the crash likely by wreckage.
Yeah, I was told recently that it’s not possible. Which really screws with the idea behind my norn, she’s suppose to be a descendent of my Paragon (they even have the same woad). But I suppose I could say a norn in Elona was so impressed with me saving the world multiple times that, after the furious love-making we (her and two other norn, naturally) engaged in, she decided my surname made for a good family name.
For RP purposes, you can go with “For some reason, back then interbreeding was possible, but it’s not in the modern day.” A friend does that. Not officially true, but it’s not a horrible twist :P.
Sadly the interview in question isn’t around anymore (tried wayback machine as well…) that dealt with it.
Again, source link/the actual interview or quotes?
IIRC, the lore of the origins of magic was simply tweaked, and added backstory BEFORE the gods first arrived. The wiki page on the six gods features one interview as a reference, and that’s for a single line on the entire page :P.
what this boils down to, is that Loreheads over in the Lore section are throwing a temper tantrum because during a discussion about Scarlet Briar’s age being changed, a ANet dev came by and said “What happens in the Game takes precedence over what was said in an Interview.” Which is standard procedure for any MMORPGs lore, and something that should have been understood by all.
Game > Books > Interviews. that is the lore Priority of pretty much ANY GAME EVER MADE WITH LORE. Things said in interviews are Canon, UNLESS the Game says it isn’t. If the Game does not say “no that’s wrong”, then it can be considered Canon.
so according to the Lore Forum, every single piece of out-of-game lore doesn’t exist anymore because Anet COULD decide to retcon it in the future. Basically they are discovering for the first time that Santa Claus doesn’t exist and a Video Game’s in-game lore takes precedence over Out Of Game interviews.
Wait, I constantly browse the lore sections and I’ve not seen this rage, or is it a specific topic?
Either way, um… I agree. Information in short stories, books, etc is solid. An Interview? That might change if they are talking about things NOT covered by any book or other source. They might decide to go into that area and while making it, the extra thought changes it slightly.
Then why didn’t Zhitan use the waypoints in the first place? He didn’t know how they worked? But yet he knew how the gates worked? Sorry. It’s bad story telling is suddenly they know how they work. I can swallow the vines traveling the laylines to suck up the magic the can after scarlet disrupted it. I mean it’s still crake long away at the drill bit on the breach maker as of last week. But Mordi knowing how way points work and sending his vines out to tap into them all the way over to timberland, I’m sorry it’s a bit too much. Undead showing up on most maps made sence dew to the placement of Orr.
Because part of the waypoints nature is the magic also automatically takes the money for the fees. Hence why Taimi’s first question after Logan starts dragging her off is “You are paying the waypoint fees right?”
So yeah, Zhaitan didn’t flood the place with risen through the waypoints because likely, there is some extra fee for cargo/extra large teleports (or groups at once), and likely his random undead didn’t have the money to cover it :P
I have my own theory about the vines and the waypoints. What if it’s not vines traveling by waypoint, but spores brought along by travelers, that sprout near sources of magic in order to consume it for Mordremoth?
Something I had thought of. What if they sent through a few seeds which burrowed, then grew into a ‘vine hub’ or something?
Then again, remember the three-headed great jungle wurm has the heads appear pretty far apart, and likely is related to mordi :P.
Such things wouldn’t be natural in ANY sense, and would basically be frankensteins or horrific monsters.
It’s kinda an official fact that naturally, you cannot have half-norn-half charr or humans or such.
Now people can RP as a halfbreed, but it’s not supported by the actual canon however. My personal acceptance of them would depend on how good the character is.
Travel via waypoints is the only possible way mordys vines are traving across tyria so quickly theres honestly no other way idk why people cant accept wp travel, if we remember zhaitans minions used asura gates in trinity during ps. why couldnt they also be able to use waypoints? Its not as far fetched as people keep making it seem
Another option is they are going out along the ley-lines or something.
I agree, do not “Kessex” Timerline, I am sick of nice locations constantly getting spoiled for the sake of a plot line I do not even enjoy.
Who says huge chunks of it will be changed and not just Concordia? As we see in the trailer, ONLY the fort is ruined, the area wound it is actually untouched by the vines.
I logged in today to get some pictures, and I’m sorry happy the medic tent got fixed and now the zephyrites are laying down or sitting instead of standing there awkwardly.
It’s a little detail, but really helps the area IMO.
Attached is how they were before/after
Why wouldn’t the dragons be able to use magic?
Because you know, there is literally (IIRC that is) a form of magic called “dragon magic”, like necro magic, elemental, chaos, etc.
Also the fact that anybody can use the waypoints, provided they got the coin. So why would it be impossible for the dragon to use it? Out of the box for sure, but I could see it happening.
Though I’d imagine the same money restrictions would apply, hence why we don’t see Zhaitan overloading the waypoints by sending armies through :P.
Oh, good call on pointing out the undamaged zephyr ship!
Was the ship that had the cargo included in the wreckage of the ships? Or is it unaccounted for and this may be the one housing the strange glow inside the door during that one teaser video?
Just looked at it enlarged, and I might be wrong (unless its a perspective thing and the ship is farther back), because it looks like just a jumble of bamboo things at/on the cliff edge.
It’s either another part of the sanctum (or one of the smaller ships crashed), or the zephyrites are trying to get airborne again or build themselves shelter(permanent or unlike master of peace gets back to them). Depends if that area is in the drytop we can explore right now, or if it’s another section that is being opened.
Are those pistols new? I don’t recognize them at all in the giant picture.
Oh, good call on pointing out the undamaged zephyr ship!
Was the ship that had the cargo included in the wreckage of the ships? Or is it unaccounted for and this may be the one housing the strange glow inside the door during that one teaser video?
The sails are damaged and the lower section appears to purely be sacffloding, no structure at all (even the smaller zephyrite ships had a house thing on them).
As for the one that was newly added in the cliffs? It had unique red sails and IIRC, was show exploding in the trailer. You can find the red sails near the top part of the cliffs, at the level of the vista and skill-point. The bulk of it IIRC is at the very, very top which we can’t reach.
Oooooh, new pictures on the tumbler: http://guildwars2.tumblr.com/post/91269491739
So something more with the Steam creatures, and more jumping/height stuff (and what looks like a whole/undamaged zephyr ship).
Nah. The Zephryite thing is definitely a work in progress. It’s all bamboo poles/scaffolding and no structure yet.
It’s either they are trying to rebuild to get flying again, or simply creating shelter for themselves. I’d probably go toward shelter until the Master of Peace comes back, unless his task is something specific and he told them to move on.
One thing is though, before CoE storymode, the TRULY evil stuff the inquest was doing was hidden.
Before it’s more of “Ugh, THOSE kittens again.” stealing work and research, sabotaging others, evil but not super evil.
But then Zojja got hold of the data from CoE, and if she actually DID show that to the council, that’d ruin a lot of the inquest ‘power’ :P.
Long before GW2 actually got released, Anet officially said there is no such thing as a half-breed between the playable races.
The closest thing to one we’ve seen is the toxic hybrid which was Krait with plant parts.
In GW1 there were hints Norn and humans could interbreed, but never officially touched on. So in general, one COULD imply GW1 humans and norn could interbreed, but as of Gw2 that isn’t possible anymore.
Like when Zojja comments on the Iron Forgeman being a dredge creation. I wanna punt her, but I know that she truly doesn’t know better because the original forgeman was destroyed 250+ years ago.
I don’t think it was destroyed. You didn’t fight it in Sorrow’s Furnace, it was just a set peace where you oogled at it and went, “Wonder what it would be like to fight that.” That being said, the Asura then weren’t really breaching the surface so they had no idea what the Stone Summit and Dredge were doing then. If anything the Stone Summit would have fought them out, tried to enslave any Asura who entered, and/or killed them. So yes, they really didn’t know much about it.
Um, you explicitly destroy it. It’s a quest. You kill the rage-binders (that’s their name IIRC), then kill the three djinn/elementals powering the forgeman, and he exploded after that.
The dredge/inquest simply gathered the wreckage and started rebuilding it.
(edited by Kalavier.1097)
Fort Salma is said to have a vine at the waypoint as well.
Simple, there was a bridge there, likely at both ends. Probably destroyed by falling wreckage or they took it down wanting to be left alone.
Just like how at the cliffs, it’s likely the upper levels had normal bridges/passages because why the heck would a fully open bazaar require merchants and buyers to use the aspects just to reach the top areas AND the one bar? :P
it just breaks the tension of the game, we are hunting down a deadly murderer and these two are just going on about how much they love each other. Anet sure know how to turn two potentially interesting characters into two obnoxious characters.
Except what you are saying simply isn’t true.
If you look at the dialogue from Cornered, the story instance where we are chasing the murderer you will see not a single piece of their dialogue is directed towards each other. http://wiki.guildwars2.com/wiki/Cornered#Dialogues
And from the other story instances we are looking at one brief conversation in Fallen Hopes which amounts to Marjory saying “I’m okay now so no need to worry about me” and a couple of lines of dialogue in the first instance where Kasmeer is being overly protective and offering to take Marjory’s watch. The word Love isn’t mentioned once that I can recall.
This is why a lot of people criticizing the Marjory/Kasmeer relationship are called homophobic because they rely on blatant misrepresentations of the storyline to prove their points, which is usually the tactics of those with ulterior motives.
Yep. I wouldn’t say “homophobic” personally, but EXACTLY like Traehearne, Destiny’s edge, or even scarlet to an extent, the bulk of the hate doesn’t actually become reasonable. It becomes lies that are able to be disproven.
“OMG TRAEHEARNE TALKS ALL CREDIT!” Nope. etc
You mean like the liberties ESO took with the lore of it’s franchise. Lore always takes a backseat to game play. It doesn’t mean there’s no lore. Indeed Jeff Grubb and Ree Sosebee are Lore Masters and everything in the game storywise is run by them. That would seem to suggest some lore.
Lore that apparently can be blown away by a single statement by a single writer on a french fansite, which becomes the “source” of the new “lore”.
You mean the statues comment(About Malchor making Kormir’s statue)? Which was never supported anywhere else and thus ignored? If not that, do say the statement and how it’s 100% fact canon now.
Also, there is lots of lore in the game. You just have to remember that when talking about events hundreds of years back, details are lost, especially depending on the npc. Is it a scholar of the priory or a priest? (More likely to know their stuff), or a random civilian on the street? (Less likely).
Like when Zojja comments on the Iron Forgeman being a dredge creation. I wanna punt her, but I know that she truly doesn’t know better because the original forgeman was destroyed 250+ years ago.
I hope she does come back. Scarlet isn’t a bad character at all.
I’m still amazed that there are people that actually think she’s a well written character. People like the Power Rangers, and I did so too for a while back when I was little. But let’s not get into that.
My main issue is that, out of nowhere, there’s a character that can literally do everything, and although the story keeps insisting we thwarted her, the voice acting never made me feel like we did anything to her at all. At best it felt like the ‘good guys’ were trying to convince themselves.
The only thing at this point that would make her more ‘mary sue’ is if she took over an elder dragon, or the pale tree, or some variation on that.
She might not be epicly written, but she isn’t as bad as many say.
For example, some like to exaggerate her backstory.
I hope she does come back. Scarlet isn’t a bad character at all. She was just delivered very poorly, which setup a bunch of amateur analysts to post their favorite TVtropes against her and call that criticism. It was revealing and embarrassing.
Anyway, instead of Scarlet, we’re stuck with the biconics, any of which I could do without other than Taimi. Because she, like Scarlet, is actually interesting and entertaining.
Yeah, I was half tempted one time to make a TVTROPES account just to fix the GW2 page blaming Traehearne for stealing all the credit from personal story.
Game mechanics and balance answer much of the “Why can’t my mesmer do that!?!?!” complaints.
Proper game design would limit NPCs to the same mechanics as players and then build storylines, quests, dungeons and other confrontations around those limitations.
If they wanted to properly do the npcs, I’d say have the friendly ones have the same mechanics as enemy ones. Aka, a level 10 seraph vs a level 10 centaur = a draw or whoever hit first wins, instead of the typical “friendly gets downed, bad guy wins.”
I’m still confused as to how she can have this awesome version of a portal skill, but can’t Rez a downed Zeph before they die.
Because she’s a MESMER, not a monk.
I’d honestly be very surprised if the Pact WASN’T involved in either this next update or ones following it.
Magic and weight aren’t the same.
Also the fact the bulk of Zhaitan’s body isn’t even solid, most of his length is just spines basically flowing behind him. :P
I guess since all he does is follow the PC around and get all the credit
Only, he doesn’t. Trust me, I’ve done personal story twice and he really doesn’t take credit at all.
Yes, he does, at one distinct point where “Fort Trinity” is named. And that is all.
Well, he takes credit for things he does, like forging of the pact where he leads the mission/directs the player where to go, and another time IIRC.
But he doesn’t take 100% of the credit :P.
@Xukavi There are actually six giants in-game right now- the friendly one you mentioned in Kessex, another friendly one in Lornar’s (part of an explorer achieve), and another in south-west Harathi (that one is another event), then hostile event champs in eastern Harathi and southern Diessa, and a single normal hostile during an event in south-west Brisban (though that can scale to be more, which is the only semi-sane way to get Giant Slayer). But yeah, I’m hyped for more giants.
As to the attacks, I’m not convinced that they are being targeted. The tendrils so far seem to just be spreading haphazardly. Concordia might be proof to the contrary, but then again, it might just be the trailer’s choice of several more random targets that will get attacked next patch.
An attack on Concordia, a pact base which has a waypoint at it (and we see the vines are explicitly attacking the soldiers there), AND Propserity (also shown with kills)…
I’m convinced we are seeing Mordi doing the dragon thing of surging forward/outward before settling back for a little, similar to how Kralk, Jormag, Zhaitan, and Primordus all have done. Either it’s the opening surge, or thanks to the ley line surge and Scarlet we are seeing a coordinated, planned strike outward. Though IIRC Zhaitan did a similar thing toward coastal towns after the raising of Orr.
At about 0:18, that an incomplete tendril at the top or just some kind of conduit? Cause it definitely runs in a (possibly straight) line.
Okay we can take a dreadful map that everyone hates…Snowden Drifts or Mount Maelstrom
…….I like those maps 3;
I vote Dredgehaunt.
Nooo .. i love Dredgehaunt .. and Timberline
Vote for Mount Maelstrom .. or Fireheart Rise
Lornar’s Pass then?
Anyways, is the person thats being hung in the trailer at Prosperity one of Prosperity’s citizens? (Looks like a blonde character with ragged pants)
The foreman of the mine is the only blonde male in the town I recall.
The centaur blowing the warhorn doesn’t have a helm, while the mysterious figure did.
Note how there is vines entangling around a vigil/pact outpost in a green, grassy area.
An area like that isn’t that close to drytop at all…
Could be an oasis area (haven’t watched trailer yet, so not sure of the area you’re talking about).
But we do have proof already that the vines spread out
Just thought I’d let you all know I found this in Skrittsburgh in Brisban, Tunnels Waypoint a few minutes ago. I think the vines have started spreading out of Dry Top
EDIT: Just found the Ulta Metamagicals WP is flickering the same way as the one in Prosperity
Yeah, and the Priory camp waypoint near the ruined hedge also flickers. The tunnels waypoint vine does poke it in the same way.
And also yes. That is DEFINITELY the concordia camp in Timberline falls.
I guess since all he does is follow the PC around and get all the credit
Only, he doesn’t. Trust me, I’ve done personal story twice and he really doesn’t take credit at all.
The reason as to why Trahearne is loathed by so many is written out at length by many players over in the Living World Discussion and Lore Discussion sub-forums. The short version was mentioned up above; we do all the work, he gets all the credit/glory/rewards/titles after having done nothing.
The players want their spotlight as the hero (we did the work of one), but all we got was barely a footnote as being “Random Person #2,319,575 that may or may not have done something to help Trahearne, the Real Hero, to save Tyria.” – Trahearne needs to cozy up to a wood chipper and not return to our story to steal our glory and trod all over our sense of accomplishment from our saving Tyria.
You know, if people would actually PAY ATTENTION to the personal story, they’d see the fact that Trahearne actually dumps credit onto the player acharacter more then he takes it for himself.
At one point in Orr my Norn ranger was hailed with “Sylvari, charr, and Norn are all singing songs in YOUR HONOR.” Not Traehearnes, but my characters. Eir sent my norn ranger a message talking about how people speak of her(my character) as if she took out plaguebringer (the dragon at claw island) BY HERSELF. Not “Traehearne did it.” but “The slayer of issomer? Yeah she wrestled that dragon to the ground and slew it!”
Note how there is vines entangling around a vigil/pact outpost in a green, grassy area.
An area like that isn’t that close to drytop at all…
Not the first time that happened to be honest.
- Trahearn summoning several Flesh Golems
- Priory Sylvari using air magic to fly over a giant gap
- multiple illusions by Kasmeer
- Teleportbattle by Logan at the queens pavillion
- Kasmeer teleporting over long gaps (we cannot. it is gamebreaking)
- kasmeer placing portals in the distance ( Iam sensing a theme here, Hail mesmer Master race)
You forget there is a human necromancer (well, might’ve missed her, at draethors lair) who summons several flesh golems as well.
In the end, it’s game mechanics and balance only.
Also, Mesmers are the spellcaster class we’ve seen mentioned several times in the lore to perform insane feats, sometimes with physical cost to the caster.
Erm….
Tequatl measures:
body width – 22m
wingspan – 188 m
height (when on 4 legs from ground to the top) – 35 m
length (head to tail) – 113 m
Zhaitan:
wingspan – 500 m
height – a bit unmeasureable, since he has no legs and each hand is different
lenght – 506 m
Their wings are pretty decent :P.
Also, it’s common knowledge norn muscles and bones are not even close to the same as humans. :P
Game mechanics and balance answer much of the “Why can’t my mesmer do that!?!?!” complaints.
Also the inquest directly around Rata sum tend to be a lot more tamer then the inquest farther out.
Such as Sorrow’s Embrace or Crucible of eternity. Those guys were worse then the inquest directly around the Rata rum portal from metrica, who typically just try to steal other krewe’s work and tech :P.
And races don’t affect stats so… it’s basically all visuals.
Okay, so I’m not the best at math but because a recent conversation with guildies about Kralk’s size, I started working on this.
Kralk’s size is “A thousand feet tall” and he is described as being 20 times larger then glint.
Taking these statements as factual, Thousand feet tall is roughly 300 meters, and both divided by 20 come out to around the same size. 49-50 feet taller, or 15 meters tall. That makes Glint taller then Tequatl the sunless.
Obviously it doesn’t match her GW1 appearance, but many scale factors have been tweaked since then. (I’ve heard something like the buildings are now properly sized with doors and all, but the actual world map is slightly smaller or something?) But overall, I’m curious if we have anything we can work on to figure out her rough size?
Well the flying ships are magic. But the quicksand supposedly is ordinary quicksand (or dry quicksand). Tyria is a mix of magical and none-magical things. When an environmental feature occurs in a none-magical way, I think it is fair to expect real-world equivalent rules. It’s kind of like finding a cactus in the snow, or an iceberg in a desert.
There is the fact that a water pipe ends just above where the ‘quicksand river’ starts, and it IS slowly pouring water down onto the sand <_<.
Unsure if the quicksand in the one cave ‘flows’ or just stands still.
I thought the trend towards “mature gaming content lulz” was finally receding and we can release games again which don’t just look mushy brown everywhere?
Nah, that wasn’t “mature content”
That was “realistic graphics” IIRC :P.