About the patch(my opinion highlighted):
- Vital Shot: Reduced the aftercast delay of this skill by 0.6 seconds. Great!
- Body Shot: Reduced the aftercast delay of this skill by 0.16 seconds. doesn’t matter, it is terrible either way
- Unload: This skill now grants 1 stack of might for 8 seconds when striking an enemy. yes, this skill needed more powercreep… nope. It remains a spam skill.
- Heartseeker: This skill is now able to be affected by quickness and slow. good
- Weakening Charge: This skill is now able to be affected by quickness and slow. good
- Dust Strike: This skill now applies 5 stacks of vulnerability per hit. Fixed a bug that caused this skill to strike more than once. Fixed a bug that caused this skill to blind for only 3 seconds instead of the full 5 seconds. bugfix, vuln good. blind should have stayed 3s
- Larcenous Strike: The number of boons stolen by this skill has been increased from 1 to 2. The initiative cost has been increased from 1 to 2. Great, albeit initiative cost could have stayed 1 and S/D would be still way underpowered.
- Withdraw: This skill now removes torment in addition to its other removals. ok
- Hide in Shadows: This skill now removes confusion in addition to its other removals. Increased the duration of regeneration from 4 seconds to 6 seconds. ok
- Skelk Venom: The base healing modifier for venom strikes has been increased by 40%. The healing contribution for both the initial heal and venom strikes has been increased by 50%. ok
- Expeditious Dodger: Increased the swiftness duration from 4 seconds to 6 seconds. Time could have been spent better but better than nothing. If changed, IMO, it should have been swapped for “1.5s superspeed on shadowstep” to better differentiate the acro and daredeveil traitlines and to make it fun.
- Pain Response: The internal cooldown of this ability has been reduced from 20 seconds to 16 seconds. It was ok at 20s but any help is good for acro.. The variety of cleansed condis could have been improved and it should only proc if you have a condi. The most passive traits are the closest to viable in acro and there is too many of them.
- Vigorous Recovery: Increased the vigor duration of this trait from 7 seconds to 10 seconds. This trait wouldn’t be any better if it was 9999s vigor, and should be removed, there is already infinite vigor from the minor.
- Swindler’s Equilibrium: Damage while wielding a sword has been increased from 5% to 7%. Shouldn’t make this profession any more steal-centered than it already is. Whether u can land it or not, already decides the outcome of most duels.
7% dmg that you don’t get on your shortbow is too low and situational. BTW, adding 2% dmg won’t help a traitline that is so far behind the others. - Lead Attacks: This trait has been reworked and now grants 1% damage and condition damage per initiative spent for 15 seconds. This effect has a maximum of 15%. * Should reduce duration to 7s. Adding condi dmg to it is a great idea and generally a lot more traits should give condi dmg as well. Lead attacks is now also more potent but it should have been left as powerful as it was.*
- Bountiful Theft: The number of boons stolen has been increased from 2 to 3 in addition to applying vigor. Unnecessary buff of a meta trait.
- Consume Plasma: This stolen ability now grants resistance for 2.5 seconds, but it will not apply quickness. Updated the skill facts. ok
- Throw Gunk: This skill is now ground targeted. Added the radius to this skill’s description. Added an allied combo-field effect and enemy ring effect to this skill. “ground targeted” would only be a good thing if the skill actually dealt any damage
A lot more could have been done and instead of focusing on the meta Trickery traits, weak Acro traits could have been buffed. The main problem with these changes are not the things have been changed but the ones that haven’t been.
If condi mes, rev and druid descended to the balanced level, thief(D/P, Staff) could be in a good spot. My post is more about thief diversity for the most part which isn’t in a good spot.
Thief balance thread here.
6k+ PvP games
6k+ PvP games
(edited by Kicker.8203)