^ bit you are missing the point.
Anet said they wanted to change endgame and that they wanted to change the perception of grind. In reality they have changed one thing, the gear treadmill.
I will continue to state that there is nothing but grinding after you cap out, and I thought they wanted to change the whole idea of grind.
I might add leveling to 80 was the most enjoyable thing I have done in this mmo. The grind I am now faced with is so disappointing because it is so typical.
We have to grind for exotics because there is nothing more to do after you have maxed out yoyo character.
Grinding for exotics is not optional. What is there to do after spy cap you map completion, get two exotic sets and are level 80? We are then left with grinding for better looking gear or perhaps we a blessed with a server being smashed in wvw.
Arena net have designed it in a way that extreme grind is evident. Its the only thing they can do to keep players thoguh. Its sad after they said they were going to redesign what aneendgame was when it is essentially the same.
Not everyone played wow.
It might be a shock but some individuals complaining have actually never touched wow.
^ uhhh, more than just the DE bothers him.
Sorry, you dont agree with his own personal oppinion though.
smfh.
Apparently they are working on a fix for this. But yes, the game has its problem, dont give up on it jsut yet..
I would imagine that anet would listen to worthy feedback, and ignore the scrub-rage.
Example of something that would be ignored. – Dungeons are too hard! I just tried to do one for the first time, and I died! OMG ITS BROKEN FIX NAO.
Example of something that might not be ignored. – While I enjoy the dungeons, I would love to see bosses go through various phases as you dps them down. Possibly with branching skills and tactics that will fire off during one fight, and may be entirely different the next time you encounter that fight. Also, I don’t have a huge problem with graveyard zerging in story mode, but maybe you could lock the spawn point during explore modes? Or put them further away? Lock the boss room door entirely? Or greatly increase the length of the debuff.
But you realise that alot of people complaining about dungeon difficulty are citing that of the story modes which should ease users into the whole concept of dungeoning? The saddest thing is that this feature could essentially lock off a portion of the endgame to the casual crowd because it is designed, essentially, as a gold and time sink.
While I dont think dungeon difficulty is an issue, I feel that trash mobs have been poorly thought out and that the rewards for the amount of time needed to complete these endeavors are supremely underwhelming. And rewards are also what most people are complaining about. If you believe hard gameplay is rewarding? Good for you, it doesnt mean that every other player feels completing hard content is reward in itself. It does not help, also, that individuals spew out the term l2p without offering any insight.
Anet should look suggestions, but their problem now is their lack of forum presence. People will continue to make threads about what they think are issues until anet comes out to say, ‘no, that is working as intended’ or ‘we are looking into this.’ But their only statement on dungeons was that they are approaching difficulty like they did when DoA was realeased. DoA resulted in particular builds being essential and particular classes being rejected because of their uselessness.
Are we heading into a future where only particular builds are viable? Are we headed for a future where you MUST play a certain way just to clear content?
Yeah, I agree about the trash mobs too. Either fr0zen or I could both solo mobs 12 levels above us in pve with relative ease. We go into a dungeon, and it takes forever to kill just the trash mobs in some instances. During that time whatever boss exists is trying to ruin our day.
At least most games are honest and put an appopriate level next to the mobs names that reflects their actual difficulty whether its your level or not. The dungeon mobs aren’t even close to your level half the time. It took an entire team of people above the dungeon level to kill one mob half the time.. like 30 seconds of every player beating on them. The mobs aren’t even veteran.
The sad thing is that you spend more time killing trash than you do killing the bosses. Its even more saddenning that Anets definition of ‘hardmode’ is to give the said trash mobs 1-hit KO power and bottomless pools of health.
As someone has stated about DoA, soon we will probebly have specific builds that classes are requested to be used. Think along the lines of Banner/Shout – heal warrior which makes surviving a dungeon much easier. Does this mean we only have a few viable builds if we want to complete dungeons?
Many people have accepted the gear grind now, its the anti-bot code that screws over genuine players.
Uh? Let’s kill all money-making methods, they’re all exploits.
This.
Arenanet have already limited our ability to make money by grinding.
Anet chooses tto reply in this thread and it is the most disappointing thing I have heard them say so far.
But rrather than Nerof dungeons… nerf the health of the dam trash mobs.
To say die less is no more then a troll statement. Maybe people would die less if dungeon mechanics weren’t one big cluster kitten. I’ve said it before and will say it again, dungeons in their current state are about as balanced as someone with cerebral palsy trying to ride a unicycle.
The op is right….. the game at the moment has the replay value of a Justin Bierber or Rebecca Black song…… none what so ever, which is the complete opposite of what a mmo is meant to be.
To say ‘die less’ is also one step up from the l2p/go play another game crew. Individuals who think the game is perfect smh.
better then the group of individuals who think a games broken because they personally can’t beat it easily…
Rather the game has questionable ideas like trash mobs having insane amounts of health and enough power to one hit anyone.
Is this REALLY how difficulty is represented in gw2?
It’s not like they have caved yet too. That wonderful interaction we had with them during the bwe’s now seem a dream of the past. They have barely commented on the problems the forum crowed have bought up so it is inevitable that these issues will constantly be bought up.
An example, which annoys me the most and I will nit stop going back to it, was the ninja addition of the ‘antibot’ code which basically screws legit players because they can’t deal with botters in another way.
Here is another prime situation where an arenanet fanboy looks past the glaring flaws in this game because they cannot see anet ever doing anything wrong. The game is a great experience but it is by no means close to perfect. At this moment it is lacking in some very specific areas.
And lets face facts, anet didn’t keep to their word in terms of antigrind. What is there to do at lol 80 but grind legrndaries, grind cosmetic dungeon skins and wvw?
To say die less is no more then a troll statement. Maybe people would die less if dungeon mechanics weren’t one big cluster kitten. I’ve said it before and will say it again, dungeons in their current state are about as balanced as someone with cerebral palsy trying to ride a unicycle.
The op is right….. the game at the moment has the replay value of a Justin Bierber or Rebecca Black song…… none what so ever, which is the complete opposite of what a mmo is meant to be.
To say ‘die less’ is also one step up from the l2p/go play another game crew. Individuals who think the game is perfect smh.
Anyone saying the elementalist is UP, clearly haven’t seen elementalist PvP videos.
Yea cos pve = pvp.
Yea cos 1 individual whose skill level is in the upper echelon can do something incredible, the rest of the proffesion base should be able to too.
Also, been hearing reports of ele’s not ebing taken in major tourny teams.
Oh no! You can’t get ectos easily! Anet is clearly making you buy gems in order to make money now!! Because you know selling orricalchum anything or any of the super fancy lv 400 crafting matts wont make you ANY money at all!!
Seriously, stop screaming that the skys falling because they fixed the drops on Ectos, the fact they were dropping so awesome just screamed “Not working as intended” especially if you take the first games ectos into consideration…
So you are assuming that it was not working as intended before? On what base? I tend to fall on the side that experianced the content (ectos) from the start to this very point where it seems evident a nerf has occured.
I mean, they ninja’s us with their ‘anti-bot’ mechanism that screws over normal players who want to farm.
They do have an antifarm code which is punishing legit players from playing the game. From reading guru/reddit it was memtioned in one of the previous patch notes I believe, and it has also been tested.
In summery, it is a fact that there is an anti-farm code, and it is also quite annoying. We are essentially being punished for the actions of bots.
I felt the same way and as a result rolled a warrior. Life got a lot more ready for me after that. I can’t wait till all the class are a lot more balanced however. To the person that said ele is a support class. I’m sorry that I choose to not be blocked into that role, but that’s sad if that is the only role you can see an ele do..
Ele is 80 and warrior is 71, the difference is night and day between the two, though I will admit that ele in wvw is super fun.
(edited by Kimhyuna.1035)
Rather than wait on news of new things coming, I would rather they fix and work on the issues already present which, by the amount of angst on the forums, seem to be exponetially high.
Rather than new content I hope they make 80+ as fan as getting to 80 was. It seems like after I hit 80 I didnt have as much fun. There are so many good things going for this game, but then there are so many things that make it a frustrating experiance.
I totally agree. WE are spending more time killing mobs than we are killing the bosses, that in itself seems wrong.
As I have stated, these mob healthpools are prolonging a dungeon run from being time effective to being a drag. More time spent does not necessarily mean the dungeon is truly harder. Given the large token cost to the cosmetics set, this starts to feel like an extreme grind.
While I feel Anet are really not caring and are not really browsing the forums seriously like they did during beta (sad and disspointing), here are my ideas for change:
- The difficulties are quite questionable, but my main hate for dungeons right now is how trash mobs have so so soooo much health. Why should a trash mob take so long to kill and at times be harder than a sub-boss/boss? After a while it feels like a rag pulling a mob one at a time for a 3 minute span in which you are just beating down on the one mob so you can move on to the next. This idea carries on to my two next ideas.
- Time length. The vast amount of healthpools available to trashmobs seem to extend these dungeons from a respectable completion time of 1ish-hours, to upwards of 3’s. Anet need to remember that casual players might find this fact discouraging and that, above all, the time consumed is not worth the reward from the dungeons.
- This concept of difficulty. I am just going to say it straight out that I believe your concept of increasing mob damage towards the ‘1-hit KO’ echelon and giving them incredible healthpools seems like a lazy design action in terms of difficulty. I am sick of these repair costs, just because playing an ele means i will almost always be one shot by mobs or bosses, no I dont play a glass cannon.
I think you can get alot of people interested in dungeons again just be decreasing the mob health. This would allow dungeons to be cleared faster (hence being more efficient for time) and it would also make them a much more enjoyable experiance. Right now, I can only only speak for all the groups I have been involved in, we are spending a ton more time killing trash mobs than we are on the bosses. That should really not be the case.
Dungeons and grinding for mats are, no offense to fanboys who dont agree, esentially the endgame of this game. Sure we could WvW, we could go make a new character, but grinding for cosmetics and our legendaries are what is really keeping the majority of your fanbase here, so I can see why you would want dungeons to be hard and time consuming. But people ARE being discouraged from dungeoning. It is not time efficient. It is not cash efficient. It is not even rewarding (if you think the experiance is rewarding, good for you, I and many others beg to differ). It is, above all, dissapointing. It is a feature with so much potential, but so far, has really not been fun or an enjoyable experiance.
+1
Why the hell should I be punished if I want to grind? Anet might say that they want to change the whole aspect of grinding, but this is a silly way to limit your fanbase.
Why should we be punished for the actions of bots? You must think of a better way to limit the damage of botting while not screwing over your fanbase who are actually doing things legitly(which would far outnumber those botting.)
I find it stupid that this mob-cap kicks in well before the end of any magic find boost I use. Frankly, this is an issue that should be looked at in more detial. We all play MMO’s our own way, I choose to want to grind out mobs while others may want to explore. Good for them, but why should I, and others, be punished for how I want to play?
I feel the same.
Got my ele to 80, got bored of how much work I had to do to get a kill while my friend was plowing away on his warrior.
Got naturally curios, so rolled a warrior to test it.
Result? Elementalist has been shelved for WvW only while I play my new faceroll warrior in every other format.
Not only do I do more damage with less attention, I can potentially facetank 2-3 mobs surviving alone on the Signet regen. I love that warriors are pretty much completed and the place where all classes may reach one day. But I honestly hope that day is soon for the ele who seems to be lacking in everything apart from utility.
inb4 l2p noob from anet fanboys who think this is a perfect game.
The biggest design problem is that trash mobs have a stupid amount of health. Should we really be spending an extended period of time killing trash which eventually results hours upon hours of time spent running the dungeon? It just starts to feel like a drag after a white
You know why there aren’t many posts from people saying how much they love the dungeons? Because those people are too busy playing and enjoying the game to come here.
Just because all the whiners make the most noise, doesn’t make them right.
There are tons of people in my guild that are dissapointed with dungeons to a point where they are too dissapointed to post on the forums. Im sure there are many more cases like this out there.
As it stands, ANET’s dungeon design and philosophy deserves a long hard look.
if you dont like how hard the dungeons are… why are you doing them.
I think there is a solution here.Ah, so you are telling me to stop playing and go away ?
Nice solution.
Maybe you should tell more of ArenaNet’s customers to go away. I bet ArenaNet will love it if only players like yourself will buy the next expansionpack.
Precisely what I think as well. This type of approach is no solution to the glaring problems of anets dungeon design atm.
