We are forgetting that Mallyx stance also inflicts many conditions on himself and some like confusion stacks and the weakness from the heal can be pretty bad. He needs resistance or else he would get very weak (so boon strips would work great against him). There is also energy cost, it doesn’t seem that he can maintain a skill (like the hammer rings) and use other skills for long. He also doesn’t have weapon swap so he is predictable, especially with themed legends and in terms of attacks that he can spam (weapon skills) not versatile.
Its a CC like the opposite of fear or really slow pull.
Didn’t they say shortly after they made trait respecs free that they’ll work on it?
We know so far that there will be:
Modrem, same ones we have now probably (Vines types, trolls, husks types, thrasher types, Terragriff types, Wolves, Menders) and The huge Modrem Vines tunneler things, and probably lots of types of Modrem Court Sylvari (Nightmare Court or maybe Malyck’s Tree) and Also Modrem Wyverns.
Dinosaurs: we saw three types and also some type of Mushroom things (mandragoras?). There was also some sort of large rolling reptile not sure if modrem.
Insects: Purple Glowing insects (Scarabs maybe) and some sort of Six legged Caterpillar/beetle type of thing
Other Likely additions:
More Sun Worshiping Hylek
More Inquest
White Mantle and Mursaat maybe
The Frog People
More Skrit maybe
More Elementals and Dust Motes
Fringe aggressive Pact members and Corrupting Sylvari (not quite Modrem Court yet)
Druid/Mossheart Modrem?
Also the Wastes area from the beginning of Hot Trailer (where Rytlock enters before the golden city) can have new types of enemies too.
(edited by KngGilgamesh.3481)
Blocks and Aegis etc. works very well incase of mistakes. Guardian gives quite a bit of room for error in that fight.
Didn’t they add party member names in chat precisely to aid in reporting these sort of things? The only evidence they require I think is the time.
First question I have is: Is this actually accurate?
The ability to train Masteries is unlocked at level 80 for all players that own Heart of Thorns.
They’ve stated that the upcoming trait system revamp will be linked to the Mastery system. This suggests that the new system is A) Only for those with HoT, and
Only works once you’re level 80, meaning no trait unlocking before then. That can’t be right, though. Right?
Second question: Will the Tomes and Scripts of EXP still work for a level 80 once this system is in place? As far as that goes, will EXP boosters? Food?
They say that you can unlock the masteries before lvl80 but not spend them till lvl80 later. Keep in mind that this also acountbound.
I also wonder how they will handle the tomes.
I think it would have been a lot better if they would have shown us screenshots of the UI. I guess we’ll have to wait for in-game footage for that..
Its been reported that Anet will show us some gameplay tomorrow.
They have said that we can get masteries from the whole game. Their application in terms of hang gliders and the mushrooms is limited to Magumma though.
The new race was shown at Pax when they showed new civilizations text. They are the frog like race like a more upright and bipedal hylek.
Necromancers are getting a GS specialization and I think that the Marjory and Belinda affair was foreshadowing of this. Marjory’s GS is imbued with the ghost of her sister (which apparently didn’t go to the mists). It seems likely that the new necro specialization would also feature GS with ghostly powers this may blur the lines between the two further. They still are very unique though.
I just want build and/or gear templates and more skills and traits.
There are roles in combat numerous ones that change depending on the fight. These roles are just not based on gear. Gear can be used to facilitate these roles but they can be accomplished without any gear at all (except weapons sometimes). I don’t think that this is a bad thing. It is a great thing, no waiting for trinity role classes or certain gear to complete content) and it values skill of the player and knowledge of the fight much more that gear stats.
This point was brought up numerous times in the Raiding CDI; it is really worth a read. In the CDI the devs have stated that they want the difficulty of content come from tiers. To complete an objective the thing most needed should be Knowledge of the mechanics involved; after this it should be based on player skill (stuff like timing, judgement, dexterity etc.); after this it should come gear to either facilitate or hinder player; after this is amount of players and scaling (content should be completable with lower than the number required).
The only reason gear is focused so much is that it enables those who know the content to do the content more quickly (using berserker or assassin’s gear) that is working as intended.
We can make the game hard enough that berzerker gear is impossible to use but then the next best dps gear would be meta and we would have lost most of the playerbase.
We can make roles dependent on our stats and that would mean that either everyone would have to carry multiple sets to change roles on the fly or be focused only on roles that they can do with the gear that they have (same issues as trinity). The fights would also be less diverse unless we want to spend as much time changing gear as we spend in combat.
Didn’t they give an update during the second feature pack? something about incorporating collections into precursor scavenging.
Also wvw features in pve. I remember a lot of people asking for things like this to make the conflict feel more like a real war.
Don’t Phantasmal Mesmers count?
Polearm or Spear as both are very versatile (so more classes can have them). A spear can be ranged or melee so thats nice but a polearm appears to be cooler, especially for light armor classes. Polearm can be aoe (spins, smashes, cones etc.), mobility (pole vaults, jumps, charges, etc.), damage (skewer, pike, slashes, stabs etc.), condition (bleeds, vulnerability, cripple etc.), support (rally, fury, retaliation, banner like, protection (bracing)) etc. A spear is more of a single target weapon or point blank aoe (cone attacks, spins etc.), it can be a nice ranged weapon (javelins), condition weapon (bleeds, vulnerabilities, cripple, burning, poison etc.), support weapon, maybe mobility (like a harpoon gun). It would also work better with medium and light designs (rangers, thieves, mesmers, guardians etc.).
I don’t have much faith in the behaviour of the forum crowd (Reddit is bit better). They could offer, and deliver, the moon to us and people would still complain by saying that they should have done it sooner. They may also focus on some small part and use it to define all of it (Second feature pack being a port from China or newbie only). They’ll claim that the story is rubbish and that they don’t play it.
In terms of mechanics there would be people claiming that content is too easy and ridiculing those who find it hard (and people who find stuff too difficult but would insult people trying to help them). Also unfair comparisons with GW1 (number of skills mainly).
Also a repeat of SAB fiasco where simple comments from devs unrelated to the subject about SAB not being in this living story season were blown so so much out of proportions.
Compulsory quotes from before the games launch and all comments of the future from devs that were taken as promises and whose follow ups were ignored (mainly precursor crafting).
Allegations of grinding and high RNG with requests for unique content related rewards with apparent comprehension (and then complains of too many currencies also timegates). Add in complains of how gem store releases are holding back wvw releases.
At most a month after release complains of no new permanent content (I don’t like Living Story/Expac was rubbish), Complains that it was too short. Game is stagnant and is dying. I am quiting. We need expacs now or else (just like last 2 years).
I wonder who he is to be calmly looking on the massacre of Pact forces by Modrem.
It would have made sense if it was a new story but since this is a continuation of the living world it would be very unwise to make it paid for everyone (expansion with game included to new people is fine, they can even throw in all of season 2) since it would risk people becoming adverse to the living story (since they would have had to skip the main conflict). It would also set a bad precedent for future living world stories.
People use the active in pve to set up three phantasms fast.
I think that Modremoth targetted the pact sylvari when the shadow’s attack on the Pale Tree was unsuccessful. Having failed to kill the tree and corrupt all sylvari he target specific sylvari and was successful. This means that there shouldn’t really much of an increase in corruption as it was a one time thing unless the pale tree’s health deteriorates.
The pact was preparing to fight against Karalkatorrik at the time. They are also probably helping other races defend against encroachment of primordius and Jormag (not to mention still killing the undead).
I tried every class (except for necromancer, still leveling that) to make me switch from mesmer but I always end up playing a mesmer. Thief is a second and ele would be higher but I can’t press that many buttons well on a laptop.
Warrior is my least favorite class. It was my first to 80 but shortly after gearing it I got bored and made my mesmer. It is strong; it is easy; and I like to have warriors with me but playing as one does not sound appealing to me.
Why don’t mesmers have swiftness though? We have one skill on our focus that gives 10 secs of swiftness that can’t stack (very annoying). We also have a signet that may randomly give us 10 secs of swiftness. Both of these are very unreliable.
We have one trait that increases our movement speed depending on how many illusions we have available, granted this can make us very mobile in-combat but it is also easy to lose it. So what does lack of movement speed out-of-combat accomplish for mesmers? It can’t be balance since the weakness becomes lessened in combat.
Why do elementalists and thieves who both have great mobility and active defenses in combat get out-of-combat speed boost but mesmers do not?
To be fair most of that break was probably because of christmas…
People seem to be forgetting that the reward for completing 3 achievements is more than the rewards for completing all of the daily achievements. Making these achievements not be able to be completed passively seems justifiable to me.
The Eternal Alchemy perhaps and no one created the Eternal Alchemy since well it is eternal.
Oh good to know. I have been waiting.
Weren’t engineers supposed to be a heavy armor class?
Nice but lots of work. 8 classes times 5 races if there aren’t any differences in gender.
Race might be more viable.
Anyway it would be cool though. Some classes have skills that revive you, from down state at least, like War Banner etc.
when u say a bad word but all that comes out is kitten
Guilty of that, at least in my head.
New weapons is unlikely; weapons being used by more classes are more likely but probably not a priority.
I would love to get some more weapons for my mesmer and a longbow for a guardian…
I think it is in the works.
We should probably get it with next feature pack.
I would also like a gear loadout with it too to make us more flexible.
Number from China classify under royalties.
There is also the personal golem used by the Halloween asura for communication.
but then again in a world where the letter carrying birds are this fast…
In this case I believe Occam’s Razor is the best policy. Stats are the simplest explanation. If he meant something else, he should have said so.
Hmm – that would call for OP to be realy familiar with game. If You wrote such thing – I would agree with Your interpretation. But we are talking about someone who doesn’t recall correct name for Fractals. So You want me to belive he follows correct path of knowledge right for a hardcore gamer?
I don’t say You are wrong – I say You are missinterpreting his words. At least with that much data we have.And above that all – it’s OP opinion. Even if Your interpretation is right, he have right to his opinion. You can take it or leave it – Your choice.
So your interpretation is based on a single word? Not very substantial. He told us that he has been playing since beta on and off so i doubt that he doesn’t know what runes and sigils are.
These aren’t things that only a hardcore player would know. You are grasping at straws it seems.
Anyway would a new player not be able to ask for gear abilities in a straightforward way rather than in a way that makes the simplest explanation be that he wants more stats?
Why can’t we oppose an opinion and must accept or avoid it? This especially if it trying to have an effect on the game and trying to spread.
I made them for fun. The benefit was that I got to experience some different play styles.
Also much more versatility on how I want to do stuff. Easily with a warrior? Take some risks with thief?
But really I don’t get to use them a lot nowadays because I don’t get to play a lot but still many uses remain.
What makes you believe that he meant special gear abilities rather than stats? Don’t we have runes and sigils for that?
You seem to be stretching his words a lot.
It sounds like colorful Mesmers to me since Zephyrite use aspects of Glint and Glint’s major power is that of mine.
That said. Colorful Mesmers would look absolutely great. Give Mesmers a new zephyrite like weapon with maybe a utility skill or two and it’s basically done.
I thought that this thread would be about the monumental decision asked from us in choosing the rewards for the first mission of this episode.
A bag of Minor Runes or a bag of Minor Sigils? How can one choose between an arm and a leg? Has Anet no mercy?
Oh I forgot, I think this belongs here too.
The Char!
I don’t know…
But I think that Lightning should be down two places or more. Swiftness isn’t that important usually in combat.
Norn — Ranger and Guardian
Human — Guardian, Thief and Mesmer. Ele too.
Sylvari — Ranger, Mesmer, and Necromancer
Char — Engineer, Thief, Warrior
Asura — Engineer, Mesmer
To stop the event fail champion scaling fiascoes probably.
Absolutely agreed. I’ve been helping some guildies go through it for the first time; we just had to stop due to the hour but we are about to go to the priory and I am eager to hear their first impression reactions.
I also would not change anything except one tiny detail (which might have been addressed somewhere in all the dialogue): why isn’t anyone going omg Pale Tree, she’s hurting. Sylvari RPers want to know how the Dream is feeling right now
There is actually pretty good dialogue with Traehern if you are Sylvari. I read it on the wiki, haven’t gotten the chance to play it on my own yet.
Also some random sylvari at pact base say how they feel wrong being here since its one less body between the mother tree and the dragon.
Hey guys, I’m not seeing much rhyme or reason in this discussion. so can you tell me as concisely as you can:
What is the Problem?
Why/How is it a Problem? and
What is your suggestion?“The Problem” is that the most efficient team to run any dungeon is always pure glass cannon setups. Given the game’s focus on build variety and teamwork, this seems out of place. The most efficient group should be a mix of gear stats and builds.
My suggestion is to make mobs more like players. Faster attack speeds, kiting, evasion, boon use (Might, Stability, Retaliation Protection), boon stripping, condition use, condition removal, healing, etc. Newer mob types are already incorporating these elements, but aside from Aetherblades, none of them are in any dungeons.
I agree that those changes are nice and will bring more fun/engaging game-play and this should be the behavior of newer enemies (it’s good to see Anet slowly making it so too).
What should be the most efficient team? Regardless of whether or not the changes would accomplish this. I think that the most efficient team should be the team that is the most adaptable. I think that you may agree with me (unless your problem is with dps alone being supreme rather than the existence of there being a most efficient team setup). To this end I think that gear should not be very important and that traits and utilities should be most important since they are what allows us to adapt most easily (otherwise the most versatile gear setup would be the most efficient). I don’t know how this is possible unless all encounters, including trash mobs, are very hard because of an extreme version of one characteristic (one where CC is absolutely needed, another where dps is needed, another where survivability is needed etc.). This would make the most efficient setup change from fight to fight (it would be annoying unless they add templates and load-outs). It would also require knowledge to chose the correct build and skill to execute what is needed. It also goes against play how you want to play but i guess we can make an exemption for challenging content (like higher level dungeons).
Mesmer: MH pistol and dagger/dagger or shortbow
Guardian: Longbow and Warhorn
Elementalist: Sword would be nice but I don’t see how it would work.
Engineer: Hammer and Mace
Thief: Rifle and OH Sword
Necro: No idea my necro is lvl15… GS I guess oh and torch
Ranger: Druidic Staff
Warrior: Torch
Hey guys, I’m not seeing much rhyme or reason in this discussion. so can you tell me as concisely as you can:
What is the Problem?
Why/How is it a Problem? and
What is your suggestion?