Also want to note that it seem like a lot of classes seem to be getting the same Elite Spec weapons.
Not sure this the right thread for this. But
Revenant and Mesmer getting Elite Spec Shields.
Rangers and Thief getting Elite Spec Staffs.
Well that leaves Ele and Warrior… Could that leave these two to also get elite spec weapons that others already got?
Sword datamined skills were removed.
The way they originally designed Staff made it seem like a better fit for Dwarf legend than the Hammer did. But that was revamped to make Ranged Hammer the Dwarf weapon.
That seem very weird to me, unless they plan to make the Revenant trait Specializations adjust ALL WEAPONS to fit the compliment Legend.
That would make the most sense, due to the way the legend system works.
So Mallyx for example and its corresponding specialization should provide ALL WEAPONs with conditions to be applied to enemies.
Same for Staff and Centari specialization and legend. It should provide support to ALL WEAPONS and not just STAFF.
that’s the only way this legend-to-weapon thing will actually work. Otherwise players will be stuck with in many cases, a weapon that doesn’t fit the legends equipped for it.
Like a Staff Rev, with Mallyx/Shiro as their legend. Now what?
ON TOPIC:
If Glint really is Rev’s Elite spec, and they getting Shield (WHICH MESMER ALSO GOT FOR ELITE SPEC WEAPOM),
Than that means they didn’t even give Revenant a RANGED DAMAGE DEALING LEGEND to fit in with Revy Hammer ranged DPS…….
Something wrong there, when Hammer’s specialization is the DEFENSIVE SPECIALIZATION and not a RANGED SPECIALIZATION/LEGEND …..
http://dulfy.net/2013/09/21/gw2-tequatl-the-sunless-strategy-guide/
I won’t complain right now about the recent change, even though I don’t agree with it.
I want to be able to beat this fight, and help others learn the fight.
I am wondering if the above guide still works for the fight.
Also what’s some organizations tips and advice for pug servers?
Give us any tips on keeping pugs organized if we only have one tag.
Another question, I am not very experienced with the turrets so I am reading up on that role. I was wondering, if Turret users are supposes to get off the turrets during the battery phase or not?
(edited by Knighthonor.4061)
What happens to pets when we’re gliding off a cliff in HoT? Does it teleport? Or have a little parachute/balloon of its own?… What about bird pets?
They vanish until you land.
Looking forward to in order from more excited to least excited (based on datamined info as well)
1) Warrior
2)Engineer
3)Thief
4)Revenant
5) Ranger
6)Elementalist
Okay now I get how taunt actually works right now – which is actually exactly like I expected it to work, simply like a directional fear that makes you spam autoattacks.
The whole point of taunt is that it forces you to move closer to who- or what-ever taunted you. Maybe they don’t have the technology to make your character do that unless the game actually targets the thing you should move towards?
No it’s working as intended. We been telling you “but but Taunt is only reverse fear” folks that that’s not true. Taunt makes the target attack you, and by attacking you, they also forced to target you. That was always the intention, just like it is in every game with taunt.
You will target the taunter (common sense) and attack them (common sense).
IMHO SWTOR did taunts (and tanks) in pvp best: If I taunt you, you will do 50% (or was it 30%?) less damage to everyone but me for a few seconds.
Does this mean that for example Elementalists can’t even swap attunements while taunted?
Obviously not. I’m talking about instant skill that require a target(Blinding Flash, Arcane Blast, Signet of Air, Infiltrator’s signet, necro death shroud 3, targeted shouts etc.)
Oh okay, but you should be able to use targeted instant skills on the pet then, right? Seeing as the pet is the one that actually taunts you.
Yes but you don’t want to use them on the pet 99% of the time.
we have that. It’s called Weakness!
I think they should have picked a different name, it’s not meant to function in anyway similar to “taunt” in trinity games and it just confuses people who have a poor grasp on game mechanic/design. It’s meant to be the opposite of Fear instead of of pushing away it pulls in, it was never meant as PVE aggro control.
That said I can see how it could be interesting in PVP/WVW however it’s not accessible enough to really matter at the moment.
I disagree. Because it forces enemy to also auto attack the source of taunt.
Also it controls AI for NPC. Far different from Fear.
I believe they have something in the Achievement panel for their locations.
How you like the new Taunt effect?
Anything you notice about it?
From what I have seen, there is a chance for Taunt to fail, and the NPC will continue to attack whatever it was attacking beforehand, while the Taunt effect icon is on the NPC. (normal NPC by the way, not boss/defiance NPC)
So I had purchased the a 2nd account in anticipation of HoT. Will I need two copies of HoT to get the content on my 2nd account? I don’t really want to refund it because I had made some progress on two toons already.
What exactly happens, depends on where you bought the account, and when.
source: https://www.guildwars2.com/en/news/pre-purchase-community-address/
For all players who purchased the Guild Wars 2 core game from our website and registered it between January 23, 2015 and June 16, 2015 in anticipation of Guild Wars 2: Heart of Thorns, we will automatically refund what you paid for the core game should you decide to pre-purchase Guild Wars 2: Heart of Thorns from our website or in-game store any time through July 31, 2015. If you take advantage of this refund and pre-purchase Guild Wars 2: Heart of Thorns, all of your current account progress will be kept intact.
also:
If you purchased the core game from a third party, we are unable to provide a refund. However, if you registered the core game between January 23, 2015 and June 16, 2015 and upgrade it by prepurchasing any Guild Wars 2: Heart of Thorns edition before Guild Wars 2: Heart of Thorns‘ launch, we will add one additional character slot to your Guild Wars 2 account.
So – yes, you need two copies of HoT if you want HoT on two accounts. However, assuming you bought the second account between Jan 23 and Jun 16 this year, and you prepurchase HoT expansion for it, you will either get automatically your money back from the GW2 purchase (if you bought it from GW2 website) OR you get free character slot (if you bought it from third party retailer). Also notice that if you bought your GW2 from the web site, you must buy HoT from website or in-game store also, to get the automatic refund.
If you purchase HoT from third party retailer, make sure it’s pre-purchase and not pre-order. There’s difference between those two. Pre-order will not give you any bonuses or refunds.
If you bought the account before Jan 23 this year, it counts as veteran account, and you get character slot if you pre-purchase, regardless of where you bought GW2 or HoT. If you bought the account after Jun 16, there’s no bonuses.
Hopefully this helps.
I want to know how I make sure my account is getting that upgrade.
How do I contact Customer service?
Also, the newest problem… people are leaving halfway through. Failure’s become a self-fulfilling prophesy just like Triple trouble.
If people aren’t confident they’ll win, there’s no reason to waste 15 minutes. This ensures it’ll fail.
Thiss so this…
Welcome to the family with TT, where nobody does them anymore.
Teq will become another TT…
GG Anet.
Because WE GETTING GREATAXE WITH ELITE SPECIALIZATIONS
yay say it with me family! !!
Greataxe Greataxe. How i love my Greataxe. ..
Greataxe Greataxe, how i love my Greataxe!!!
So I had purchased the a 2nd account in anticipation of HoT. Will I need two copies of HoT to get the content on my 2nd account? I don’t really want to refund it because I had made some progress on two toons already.
If you bought it after jan 25 I believe you can’t get a upgrade to HoT.
Speculation: Don't let ele spec be warhorn!
in Guild Wars 2: Heart of Thorns
Posted by: Knighthonor.4061
Sword mage already exists it’s called mesmer
I don’t actually think that much ppl see mesmer as sword mage tbh, mesmers are illusionists. But I got your point. Still, elementalist is the real mage within gw universe, or the most close to it.
Scholars are the Mages of GW universe. Mesmer happens to be a Scholar class. Making them a Mage as well as the Ele and Necro.
This is a bit old since it’s from Pre-PAX, if anyone has some more recent comments from anet about it, feel free to point at them:
http://www.zam.com/story.html?story=35785&storypage=3Our final question for Peters involved the Revenant’s heal, utility and elite skills. Channeling legends will change these skills, but each legend in the demo only had the specific five skills with no additional skill options. Peters said that for now this is how it works, but that he can’t rule anything out. He explained that it depends on playing it more and getting a feel for the class now that they have a couple of legends in a really good place. When you start to play more, you can get a sense of whether it needs more customization there or not. Peters said that it is their responsibility now to really dive in and play it to see if enough customization is there or not, and to address it either way.
Peters commented that there is a lot of merit to both; having no customization has allowed them to create a lot of synergy between the skills, something that they wouldn’t have been able to do otherwise. So if they do go in and change it, they need to be careful as Peters said that the synergy currently feels really good. On the other hand, having options helps make you feel more in control of your character and its customization. This is another area where they will be looking at player feedback to help determine which course of action they take.
I’m one of those people who wants to ‘feel more in control of your character’, and so if it stays like this, it’ll simply kill the class for me. But, that’s just me. I’ve always liked all kinds of customizing options, and fiddling with them to fine-tune the ‘experience’.
Since this is really the ‘make it or break it’ for me, would be great if anyone can link into more recent official word about this – if such exists.
The ‘fifth’ traitline is not unknown (as I said above).
Mallyx = Corruption
Jalis = Retribution
Ventari = Salvation
Shiro = the unrevealed traitline
The energy/legend swapping line = InvocationWe already know that Revenants are able to move around their utility skills. In fact I think remember Anet saying Revenants can use racial skills but don’t quote me on that.
About fifth trait line – that’s good then, I had missed it – thanks for pointing it out. What comes to skills, I didn’t really mean ‘moving the three existing skills around the bar’, but rather actually having a larger pool of skills that you can swap into the bar instead of the ‘standard’ skills – e.g. the way other classes do it. Racial skills would create at least a bit of variety, but not enough in my opinion, and they aren’t really part of the class itself.
I assume they will make the Revenant, more trait heavy vs skill heavy in terms of customization. Because if not, it will be an disaster in the long run.
Seems some of you still don’t get it after all these months : no new weapon types. So no two-handed axes and no land spear.
And are you really going to cry happy tears for some 3D game? wow..
Yes happy tears for a game. Also nobody said anything about new weapon types. I said conjurations, which arent bound by that rule since they not real weapons. Nobody calls Bombs on Engineer a new weapon type, or mortar. Its just a skill that has a weapon graphics.
Wait rangers have taunt?
Wait Healing Spring is a Trap now? Haven’t tried Ranger much since patch.
Speculation: Don't let ele spec be warhorn!
in Guild Wars 2: Heart of Thorns
Posted by: Knighthonor.4061
Warhorn looks like a Misty cloud.
could be a Revenant Mist Walker elite spec weapon instead of Ele elite spec weapon
I am going to cry (happy tears) if we get Conjurations for elite spec berserker skills.
i just hope the Conjure skill weapons look flashy a bit.
with conjures we would be a true weapon master.
what 5 weapons you all would want for a Conjurations ?
Something tells me the datamined image might have just been an option for the Acrobatics trait line. Concept art has never been canon to lore or game mechanics (see: capes and polearms), and the supposed Druid specialization datamined image is actually just the Beastmastery trait line concept art.
But the images aren’t concept art, nearly all of them are currently in-game as specialization/skill training background images. The staff artwork is the only thief image not currently used in-game. Additionally, despite the druid art being used for beastmastery and the dragonhunter art for honor, they are still weapons that the class will use. The guardian isn’t pictured with pistols, the ranger isn’t pictured with a shield.
The thief is pictured with a staff, the exact model of which has also been datamined.
[&C6EXAAA=] / [&AgFgEQEAAA==]
(normal & ascended versions)
I would argue that Warrior Shout window art isnt a weapon currently in the game nor playable unless they plan to get conjures or kits.(great axe)
Why do some of you assume Revenant is only getting 4 baseline legends instead of 5?
Each legend provides 3 utility skills.
3*4= 12 utility skills,
Vs
3*5= 15 utility skills.Also elite spec could likely add an additional legend on top of the baseline legends.
Your point is what with those numbers? keep in mind each legend will have its own elite as well, where other classes currently have only 3 , the rev will thus have 4, not to mention you can use those utilities, elites and heals a LOT more often due to almost nonexistent cd, only limiter being the energy system, but still does allow for quite a lot of skill use compared to normal classes
Compared to what? Engineer also no weapon switch. They have kit elite that they can use multiple times.
Revenant, unfortunately, is going to be a class that doesn’t see significant variety until additional elite specializations are added.
Four baseline is enough to establish some basic roles (one support with Ventari, one tank/bruiser with Jalis, one condi with Mallyx, and one dps with Shiro), but Glint will only be able to truly complement certain ones (and certainly one or two better than the other two or three). They’ll need the future elite specialization legends to round them out. As is, Mallyx and Jalis really don’t have meaningful synergy, while Ventari is a sort of laughable half-complement to both of them.
At any rate, I’m still going to main it for the simple reason that I like the design of its lore, its animations, its weapons, its specializations, and its legends (except for the rather one-note Ventari and his dull specialization line).
The thing about this 4 legend theory, is that if Glint== Shield, that inply that this legend is one hander based.
which basically leaves Revenant with no Ranged Damage focused legend for Hammer, which cant be wielded with Shield at same time.
No ranged damage legend. Thats shocking to me. Hammer to me doesn’t seem to fit Dwarf other than in lore. But Hammer for Revenant is ranged, not Melee. So its only connection is the lore to dwarf.
Koden combat tonic would be nice. People been asking fot this race. Well this is how it can be made a reality.
flying mounts in gw2 in the future question?
in Guild Wars 2: Heart of Thorns
Posted by: Knighthonor.4061
I would assume its not.
Speculation: Don't let ele spec be warhorn!
in Guild Wars 2: Heart of Thorns
Posted by: Knighthonor.4061
Any weapon can turn out good or bad as elite. Before chronomancer reveal, if someone had said mesmers get shield… well I wouldn’t have been very excited. But the way it was done, I think mesmer elite will be great.
So regardless of what elite weapon elementalists get, I’ll refrain from judging it good or bad until I see the tempest revealed.
So far chronomancer looks great, dragonhunter not so much. I believe DH can be effective, and guardians could use some more ranged options so technically it’s good. Just not something I’d personally be interested in. Then again I play ranger as a main, and use longbow a lot, so maybe I just want something different.
I assume many people honestly don’t want Warhorn, due to how poorly designed they are in the game, model wise.
They have some of the worst models out of all weapon types. At least shields have cool models.
Warhorn, not so much.
OK…we have a new LA…there’s a thread for liking it or not. That’s not what this is about.
The new Lighthouse is HUGE…way up HIGH…very TALL!!!
Will we be able, after the HoT pack drops…to use our Gliders in this new LA and take off from the Lighthouse?
Gaile, Jon, Colin, anyone…Buehler?
Even a “Maybe.” would be nice to hear.
It could be very cool…I’m just sayin’…gonna just leave this here.
Lion arch has jumping puzzles. So most likely they will NOT allow it there.
Speculation: Don't let ele spec be warhorn!
in Guild Wars 2: Heart of Thorns
Posted by: Knighthonor.4061
This is going to be good!!!! Lol can’t wait for the forum to light up!! Lol
I can then pour these tears into the Warhorn to blow bubbles… Lol
Why do some of you assume Revenant is only getting 4 baseline legends instead of 5?
Each legend provides 3 utility skills.
3*4= 12 utility skills,
Vs
3*5= 15 utility skills.
Also elite spec could likely add an additional legend on top of the baseline legends.
Anet, being the nice people you are, would you mind giving us another cool Combat Tonic for those that preordered the expansion?
Hi Mesmer community. I have a quit question for some of the more experienced Mesmers.
I was curious if Mantras work well in Melee combat?
Like if you build for Melee fighting Mesmer instead of ranged, would mantras still be useful for you?
Weapon == Staff
Skill Type == Physicals
Staff Skills:
1 is Channel skill that heals nearby allies nearby and damage enemies.
2 channels skills that converts 1 condition per sec into boons.
3 fungus mushrooms spread out, healing allies that pick it up, and granting them precision, power and vatility for a few seconds
4Vine Wall, the immobilize enemies that pass through it and slowing them while transfer enemy boons to nearby allies.
5 Seed of Doom- gets planted in enemy that grows over a certain time, and explodes dealing massive AoE damage if enemy takes 10% of their max health! or after effect ends.
Physicals:
6 Spirit Form- transform into spirit that roots you, but grants 5 support skills.
7 Naga Form- transform into a Naga with daggers that deal Melee burst damage.
8 Wolf Form- transform into a wolf that deals with stealth attacks.
9 Bear Form- transform into massive bear that deals with defense and Melee damage/control.
0 Oakheart form- transform into a Oakheart that has 5 powerful CC abilities .
Any feedback?
I could see staff if thieves got a big ole blade sprouting out the end and used it as a pole arm. That, or bring in a new weapon or use spears. Staff skins match thief worse than Dreamer. A thief’s not gonna bonk someone over the head with the big showy piece of architecture on a stick. He’s gonna punch the wizard unconscious and turn the artwork into something more practical, cash.
Thief lacks Support, this could be Anet’s way of giving the class Support.
Melee Staff feels very Monk like. Monks been known for their support role in GW universe.
So Monk Thief could dish out some major support. I would so play that.
Melee attacks with staff could have some healing bonus to them to heal nearby allies with each attack.Also utility type that fits this is Meditation skills. More AoE support all over the place. The Steal skill can be changed to Prayer skill that grants the Monk a new Weapon Spirit like Ritualist spirit weapons in GW1.
If this was some kind of counter argument, you’re missing the point. I’m looking at this entirely from an appearance angle. Sure, give thieves a support stick. Just do something to it to make it look less wizardly and more roguish.
From appearance point of view, this staff is more monk like. Which fits. Monks fight with just this same weapon as well as the other weapons Thief can already use.
The look and style fits.
the old monk is pretty much the staff on revenant ( healing and crowd control), i believe thief whit melee staff will be dps whit Crowd control, delivered in a new and fresh way: a master of kungkitten
about skins, dont forget that will come whit hot so it isnt like there wont be any new skins for staff lol
edit: typo
Nobody said anything about new Monk has to be like Old Monk in every single way.
Warriors in GW2 can use Ranged Weapons. GW1 Warrior had no ranged options like that.
Rangers in GW2 are much different from GW1 Rangers which didnt need a pet.
Necromancers are much different in GW2 than in GW1.
so on so on.
Monks can still be major support, like GW1, but still be radically different in terms of being more melee damage heavy rather than purely touch/range damage lite.
man I hope its not a lot (40+)
Because I want to play Staff Thief, but dont find current weapons fun to explore the world with.
Yes I was really looking forward to playing Med Kit support in WvW. But far too weak to be of any use.
What Skill types you want for Elite Spec?
in Guild Wars 2: Heart of Thorns
Posted by: Knighthonor.4061
Is it likely 2 profs will get staff?
http://i.imgur.com/xA8qvVk.png Thief with this staff in hand for Elite Spec[&AgFgEQEAAA==] Ascended Staff
Looks likely now…
What Skill types you want for Elite Spec?
in Guild Wars 2: Heart of Thorns
Posted by: Knighthonor.4061
What Skill types you want for Elite Spec?
The way I predict it is as follows:
*Warrior (Berserker) Torch
I want:
-Conjures
-Kits
-Minions
But most likely getting:
-Venons
————————————————-
*Guardian (Dragon Hunter) Long Bow
-Traps
———————————————————
*Revenant (Unknown) Focus
I want:
-Ranged Legend
*Engineer (Forge) Hammer
I want:
-Physicals
-Minions
But most likely getting:
-Signet
———————————————————-
*Ranger(Druid) Staff
I want:
-Physicals
But most likely getting:
-Mantras
———————————————————————————-
*Thief (unknown) Staff
I want:
-Meditations
-Spirit Weapons
But most likely getting:
-Stances
——————————————————
*Mesmer (Chronomancer) Shield
-Wells
————————————————
*Necromancer(Reaper) Greatsword
-Shouts
——————————————————
*Elementalist (Tempest) Sword
I want:
-Turret
-Spirit Weapons
-Spirits
But most likely getting:
-GlamoursMy guess is that Thief will probably get Rifle, though a melee staff Thief would be cool. That being said, I think that Mantras are a possibility with Thief.
Not sure how well Mantras in melee work. I dont play Mesmer much.
What Skill types you want for Elite Spec?
in Guild Wars 2: Heart of Thorns
Posted by: Knighthonor.4061
What Skill types you want for Elite Spec?
The way I predict it is as follows:
*Warrior (Berserker) Torch
I want:
-Conjures
-Kits
-Minions
But most likely getting:
-Venons
————————————————-
*Guardian (Dragon Hunter) Long Bow
-Traps
———————————————————
*Revenant (Unknown) Focus
I want:
-Ranged Legend
*Engineer (Forge) Hammer
I want:
-Physicals
-Minions
But most likely getting:
-Signet
———————————————————-
*Ranger(Druid) Staff
I want:
-Physicals
But most likely getting:
-Mantras
———————————————————————————-
*Thief (unknown) Staff
I want:
-Meditations
-Spirit Weapons
But most likely getting:
-Stances
——————————————————
*Mesmer (Chronomancer) Shield
-Wells
————————————————
*Necromancer(Reaper) Greatsword
-Shouts
——————————————————
*Elementalist (Tempest) Sword
I want:
-Turret
-Spirit Weapons
-Spirits
But most likely getting:
-Glamours
I been curious about ArenaNet Art Team, and some of their decisions lately.
Example:
The Warrior with Great Axe picture in the Shout window of skills panel.
The Revenant reveal, using Polearm/Spear like skin for showing off melee staff.
Thief with Staff picture.
Characters in S2 ending trailer with land Polearms/Spears.
More Warrior art with Land Polearms.
Whats going on I wonder? Are they trying to intentionally deceive us?
If so, why?
They are the elite specialization weapons we assume. So you have to unlock them that way.
I have nothing but the utmost respect for the way Anet implements minorities in GW2. Usually what I would expect a gaming company to do would be one of two things:
1.) Play it for laughs with a punchline basically saying “haha, that guy is different”.
2.) Put large neon pointers on it for maximum PR effect (sometimes combined with method 1).Anet chose neither route. They just put some more or less unobtrusive NPCs in the game and let them live their lives as if they were normal people. Which they are.
For me the mere existence of a transgender NPC in a game world is nothing too special, certainly not as special as some would make it out to be, but the way how that NPC is presented is really extraordinary. It is a message of “Life is deadly, so live it like you really want to live.” delivered in the least intrusive way possible.Big thumbs up!
What is your definition of “Minorities”?
Honestly this thread need to be closed since both sides cant reach common ground and its infractions if you disagree. So lets just close this down Anet.
old people are almost always vastly ignorant to social change. which is where the racist grandparents stereotypes come from.
“social change”
So, you admit it’s a social agenda, and not a real issue? If society says it’s normal, then doctors need to swallow their knowledge and research and go with the flow?
Human anatomy and physiology didn’t change for thousands of years.social change as in ending transphobia, not whatever words you put in my mouth
Homophobia and Transphobia doesnt exist in the DSM5
so I dont know what that is.. because its not a diagnosis. …
I could see staff if thieves got a big ole blade sprouting out the end and used it as a pole arm. That, or bring in a new weapon or use spears. Staff skins match thief worse than Dreamer. A thief’s not gonna bonk someone over the head with the big showy piece of architecture on a stick. He’s gonna punch the wizard unconscious and turn the artwork into something more practical, cash.
Thief lacks Support, this could be Anet’s way of giving the class Support.
Melee Staff feels very Monk like. Monks been known for their support role in GW universe.
So Monk Thief could dish out some major support. I would so play that.
Melee attacks with staff could have some healing bonus to them to heal nearby allies with each attack.
Also utility type that fits this is Meditation skills. More AoE support all over the place. The Steal skill can be changed to Prayer skill that grants the Monk a new Weapon Spirit like Ritualist spirit weapons in GW1.
possibility of skill types not stereotype
in Guild Wars 2: Heart of Thorns
Posted by: Knighthonor.4061
I was curious,
Since elite specs suppose to add new skill types to existing classes, that are already in the game,
I was wondering the possibility of these skill types still functioning uniquely from other skill mechanics of similar skill types.
One of the few examples of what I mean is Ranger’s shouts. All shouts in the game are some kind of AoE effect applier, except the Ranger gets a Shout skill type, that has a unique mechanic in that its shouts target enemy and make pet go to the location.
Doesn’t function like a stereotypical shout skill type does in the game.
I was wondering if other remaining skill types could also venture off into their own unique mechanic like that.
Is it possible for Signets to have a form of uniqueness?
What about Stances?
Conjurations?
Spirits?
Turrets?
Minions?
Kits?
If an Elementalist got Turrets for example, would it mean it has to be mechanical in nature like Engineer’s turrets, or could it possibly be something totally different, but still stationary like turrets, such as a shaman totem, or Ritualist’s Spirit, while still being classified as Turret skill type?
(edited by Knighthonor.4061)
