Showing Posts For Knighthonor.4061:

Will there be more legend utility/weapons?

in Revenant

Posted by: Knighthonor.4061

Knighthonor.4061

Elite Spec will add a shield and new Legend (heal, 3 utility and Elite) Signets.

:-/

(Idea)F2 skill "Become the Legend"

in Revenant

Posted by: Knighthonor.4061

Knighthonor.4061

http://imgur.com/9ZPHPUN
This my Guild Wars 2, idea for improving the Revenant class mechanics.
The Red Bar which I call “Commune”
F2 skill is called “Become the Legend”.
It fuels up by attacking enemies similar to Warrior’s Adrenaline mechanics. Once you reach 50% capacity, “Become the Legend” can be activated.

When activated, it will drain the Commune.

Your Weapon Skills 1-5, change to a set of Skills themed after each Revenant Legend, for that period of time. the more Commune you have pass 50%, the longer you can use the “Become the Legend” skills.

Attachments:

why Shiro?

in Guild Wars 2 Discussion

Posted by: Knighthonor.4061

Knighthonor.4061

So… how the heck does shiro not corrupt the PC… how the heck would they get shiro to help the player… how lorewise does that make sense?

Legends from the Revenant, are not the actual legends themselves. you are just invoking the powered of them out of memories from the Mist.

in reality you only channeling the Mist, not the actual legends themselves.

What To Do With The Tablet

in Revenant

Posted by: Knighthonor.4061

Knighthonor.4061

Yes it should work like shouts and not interrupt dps. It should also have more passive effects radiate from the Revenant along with the current effects.

auto summon on invoke. And auto follow out of combat or until Ven Will is used.

I like the concept of Ven Will. But this skill need to self heal a small bit each use for it wont see any use in SPvP.

How does Shiro help?

in Revenant

Posted by: Knighthonor.4061

Knighthonor.4061

Correct, I know they can fix it, but while things stay the course, Shiro is just gonna pigeon hole kids into one build.

That’s not a profession-specific thing. Every class has a “Pidgeon-holed” build for PvE. It’s called the meta. The solution will be from content that can’t be just burned through with Zerker builds.

Also, this isn’t a given for PvP. Plenty of PvP builds aren’t centered around power-based DPS.

Problem is other classes have options besides meta. May not be as good, but still an additional option.

Revenant doesn’t have that. Why would a person be using Staff in SPvP on revenant without Shiro/Glint? Thats the ultimate question. Thats a whole weapon alone that is pretty much useless besides tanking in PvE.

How does Shiro help?

in Revenant

Posted by: Knighthonor.4061

Knighthonor.4061

That is a terrifying point actually. Other than adding more legends how can they fix?

By adding more Skills to legends to pick from.

Revenant will not get underwater combat?

in Revenant

Posted by: Knighthonor.4061

Knighthonor.4061

There is one last piece of the puzzle for the revenant in the expansion—the elite specialization for the revenant hasn’t been announced yet, but that will have to wait a bit longer.

While I’m sure an elite specialization may seem important while still being optional, the underwater combat still need to be adressed before saying this.

I know that talking about underwater combat may seem boring for people that focus on PvP (since the only PvP map with underwater combat have been removed) but this particular aspect of the base profession is still needed in the new player experience, for fractals and dungeon. So please do not wait until we reach Xpac “Y” where we will have to fight the water dragon for releasing an underwater focused elite specialization for the revenant which would add 1 weapon.

you didnt hear?

Underwater combat is being removed from the game..

JK

How does Shiro help?

in Revenant

Posted by: Knighthonor.4061

Knighthonor.4061

Correct, I know they can fix it, but while things stay the course, Shiro is just gonna pigeon hole kids into one build.

but then again… how many working builds are we supposed to make with 4 most likely set in stone legends, a handfull of weapons that are extremely tied to the legends and no weapon swap to begin with?

Well you have a point…

No mention of a POI for Shiro?

in Revenant

Posted by: Knighthonor.4061

Knighthonor.4061

I’m assuming we’re still going to be getting one soon, but i just want to get some clarification so i know I’ll get to see this legend in action.

http://www.tentonhammer.com/news/guild-wars-2/guild-wars-2-shiro-legend-revealed-revenant

If you want to see the new revenant legend in action, you can watch it this Friday when Roy Cronacher joins host Rubi Bayer on Points of Interest at 12 p.m. PDT on the official Guild Wars 2 Twitch channel (http://www.twitch.tv/guildwars2)

Thank you for Shiro/Dual Swords!

in Revenant

Posted by: Knighthonor.4061

Knighthonor.4061

YES NO DAGGERS!!!! woot woot woot woot!!

Cheer!!!

Shiro Revealed !!

in Revenant

Posted by: Knighthonor.4061

Knighthonor.4061

Some reason that Heal remind me of Necro’s Heal Minion…

Maybe the Necro forum were right. the Revenant was modeled after Necro community suggestions and complaints… just saying.

So Disappointed After The First Beta

in Revenant

Posted by: Knighthonor.4061

Knighthonor.4061

Other classes where available in the Beta Portal event. Even in my EGX experience other professions where available and played by other people, for what it is worth. Arena Net calculate their boss stats using software, this has been stated on the forums previously. This should be no different for our new class, and probably isn’t.

Lets get one thing straight. I am not trying to kittenbag Arena Net. I appreciate the work they are doing as I love the franchise. I have been here since GW1 Prophecies. I am also reading between the unspoken lines.

As I have already stated, I have experience in development and marketing. What we have been presented with isn’t worthy of a beta. Both on Arena Nets side and the players side.

To me this feels like PR from the beta backlash and the lack of information for quite some time.

Unless you can give me genuine reasons backed up with genuine facts other than ‘Useful Data’ .

I would appreciate you not white knitting my forum post. Prior to this I was the biggest of them all nearly

I feel you. Honestly I believe the build in last weekend beta isn’t in the same league as the build their insiders are using for testing.

We got a kitten Revenant for marketing. Getting a kitten DPS class in beta, would make for a great hype jump for its DPS answer to get revealed. (Shiro ) while also limiting people’s perception of the class being OP.

Let's talk about Maniacal Persistence

in Revenant

Posted by: Knighthonor.4061

Knighthonor.4061

I believe its meant to allow Revenant to stack non percision on gear to still get added dps options from other conversions.

How to fix Mallyx in 5 easy steps!

in Revenant

Posted by: Knighthonor.4061

Knighthonor.4061

UA is pretty much the best utility skill across all legends. I would hate to see that nerfed period!!

Its great for tanking as well as capturing. Also good for throwing off zergs in WvW.

by far the best Revenant skill. Right now i say Demon is perfect in its current form besides numbers. But also need more skills to pick from.

Shiro Elite for Revenant

in Revenant

Posted by: Knighthonor.4061

Knighthonor.4061

Something like that would pretty much be used to justify having weak baseline damage on weapons, which practically makes any non-Shiro build Obsolete, because your weapons will be super weak without having Shiro Elite…

that would be very poor game design if that was the case.

Staff Weapon Feedback

in Revenant

Posted by: Knighthonor.4061

Knighthonor.4061

There is a 5% flat damage increase just from the weapon damage itself, in addition to the stats. It is like having an extra 5% damage trait (which would be a welcome addition on the rev).

In SPvP tho? Stats are balanced. Yet weak damage there as well.
only ok weapons were mace/axe for condition build… no point in Ret or Sal in Guild Wars 2 in its current form of DPS> All design. .

If you could choose 2 additional legends?

in Revenant

Posted by: Knighthonor.4061

Knighthonor.4061

I would like a knight legend that has greatsword and lots of defense/Support hybrid role skills for melee damage and defending allies and healing them.

a mage legend that deals ranged dps with scepter as a fast ranged dps weapon.

I know 2 but have to add.

2hander Axe Shadow Knight with Soul minions and melee dps.

(edited by Knighthonor.4061)

My [big] Revenant Rework

in Revenant

Posted by: Knighthonor.4061

Knighthonor.4061

No more ideas till you dont show up Shiro and Glint (signets? why?..)

Revenant’s energy is a call back to GW1’s energy, and in GW1 signets uniqueness were on the fact that they didn’t cost any energy to use. My guess is that their decision to add signets to glint might be so they can play with that idea.

But gw1 we started at full energy not half.

The problem with unyeilding anguish

in Revenant

Posted by: Knighthonor.4061

Knighthonor.4061

I love this skill. Great for tanking compared to other legend skills, because it makes it harder for enemies to attack you, especially when outnumbered.

Being able to use this on defiance NPC, allow Revenant’s to tank these kind of NPC by displacing theme during big attacks.

Before realese - Shiro

in Revenant

Posted by: Knighthonor.4061

Knighthonor.4061

Likely a AoE jade stun.

Riposting Shadow- shadowstep to enemy and damage them, and shadowstep to the next enemy that hit you, and damage them. If the hit lands, this is renewed.

Some kind of parry move that blocks and damage.

His heal damages nearby enemies. And self revives if taking a critical hit while used under 10% health.

Some kind of floating sword spins around him and damage enemies when they attack you while providing damage reduction.

A AoE Super spin Melee attack.

Soul Drain

Weapon Enchantment- your weapons change and become powered by dark energy. Each attack steals life. Upkeep skill.

Transform into Envoy soul shepherds for a certain duration gaining new powerful skills.

Summon Shiro’ken as a minion to attack enemies.

Soul Banishment – turn the target enemy into a Shrio’ken that will attack its own allies. Upkeep skill.

Meditation of the Reaper- heals a small amount, and absorbs all damage taken for 4 seconds, and heal that at the end while also damaging nearby enemies. (Heal skill)

Staff Weapon Feedback

in Revenant

Posted by: Knighthonor.4061

Knighthonor.4061

Currently, Staff cost 45-55% Energy
which is way too much for a weapon like this. It doesnt provide good damage nor does it heal well in bursty environments such as SPvP.

I say reduce the Energy cost of Staff by half. 25-to-35 energy max like mace/Axe.
———————————————————————————————

Also this was an idea from somebody else, but since Staff 1 auto attack 3 drops healing orbs, I been seeing this as a argument against this weapon getting a damage boost.

realistically 280ish heals arent a good compensation for the limited damage, but for sake of this argument lets say that is the case.

What was suggested was to make Staff 2 our primary damage skill on Staff.
Instead of how it currently works, make the skill reset cooldown if enemy is using a skill, and add a self protection to the skill. Increase its current damage numbers. Can leave the cast time to keep its counter.

the trade off, is that while using Staff 2, the Staff 1 auto attack chain would be broken, meaning we trade Healing Orbs for added damage.

Seems fair right?
———————————————————————————-

Staff 4 need to be changed to allow use to move. I also suggest adding a field or blast finisher to it.

Maybe even add bonus heals for each condition removed. Or bonus Protection for each condition removed.


Adding these changes, will make the Staff more useable around all legends and roles.

Rev Staff Animations

in Revenant

Posted by: Knighthonor.4061

Knighthonor.4061

I liked the animations. I only dislike it on Charr and Asura, because Staff 3 is too far away from the body, and Staff 5 doesnt look as smooth as humans do.

Hope Norn look as good. plan to role Norn Revenant. if not, I may go Human.

Black Skin Human/norn pale in char selc

in Bugs: Game, Forum, Website

Posted by: Knighthonor.4061

Knighthonor.4061

Black Skin Humans and Norn, are pale in the character select screen.

Aggro and Defenses

in Guild Wars 2 Discussion

Posted by: Knighthonor.4061

Knighthonor.4061

I recently heard that high armor values (and possibly other defensive scores) aggro mobs. Is this true? If so, isn’t it yet another benefit of Zerker gear?

Also, wouldn’t you be able to give people a reason to wear something other than Zerker gear if the opposite were true — mobs aggro by characters with weak armor / defenses? It makes sense that they would attack the squishiest characters first.

Some skills cause more aggro than others.

Tremor Turret for Engineer for example cause a lot of aggro.

Also Bear pet for Ranger cause a lot of Aggro.

Taunt effects place you at top of aggro.

Tempest & Warhorn confirmed – Feedback [merged]

in Elementalist

Posted by: Knighthonor.4061

Knighthonor.4061

Any plan changes to Tomes of Knowledge

in Guild Wars 2: Heart of Thorns

Posted by: Knighthonor.4061

Knighthonor.4061

Any plan changes to Tomes of Knowledge Arena Net?

Please let us know ahead of time.

I want to craft, but havnt been using my mats, in fear that Anet may just pull a “skill scroll revamp” on Tomes of Knowledges at the last minute like they did Skill Scrolls which I was also stacking at the time.

I want to have a back up plan for leveling my Revenant, if Anet adds a last minute nerf to the number of Tome of Knowledge we can use for leveling up. So I had crafting leveling as a back up plan.

But I want to craft, and hope Anet doesnt change ToKs.

I really dont like the leveling gates in this game. its not much fun. Revenant Beta Weekend, which started Revenants at level 80, was fun although underpowered. I couldnt bare doing that while level gated from skills and builds. Thats what ruined another MMO I use to play, for me. Level Gates. Please dont nerf ToK so we can skip the level gating.

Big Ventari/Staff Concern

in Guild Wars 2: Heart of Thorns

Posted by: Knighthonor.4061

Knighthonor.4061

Who will be the final boss of Guild Wars 2?

in Guild Wars 2 Discussion

Posted by: Knighthonor.4061

Knighthonor.4061

The Death of the Final boss should collapses the universe merging it with DC Comics and Marvels.

Need to make Support give credit

in Guild Wars 2: Heart of Thorns

Posted by: Knighthonor.4061

Knighthonor.4061

Support roles get rewarded the same as DPS roles, Condition Damage Roles etc but all roles are required to do some sort of damage to at least one enemy in order to get a reward. This is for both Dynamic events & PvP.

Perhaps more context is needed in your post for me to fully understand what you mean precisely, but as a general rule, you only need one or two hits per mob or enemy player, and you get credit on their death, which equals reward whatever your role is.

He’s going under the assumption that since Revenant apparently have defined roles based on the legend used, the entire system in the game that tracks participation should be overhauled to give players who want to heal the zerg the entire fight credit for the event.

And to add onto what I said, the OP doesn’t understand the impact his suggestion would have. It would require an overhaul in the participation tracking like I mentioned but also require an overhaul in how scaling is done.

Can you actually do that? Can the revenant actually spend 100% uptime purely putting out heals without damaging anything? Or is there downtime where they have no choice but to wait and attack. Legitimately asking I didn’t play the rev more than a few minutes this weekend. Because if they can’t, then they’re going to get credit by attacking during downtime.

Yes there is.
I wrote a guide here
https://www.reddit.com/r/Guildwars2/comments/3cy6yl/revenant_guide_to_healing_and_tanking/

You can heal and give stability with Dwarf/Centaur combo to group. During Jormag this is great, and for other bosses. Most energy is spent on healing skills and moving tablet for more heals to group. Current Centaur has no damage skills if you notice.

Solution: Give Legends more Skills

in Revenant

Posted by: Knighthonor.4061

Knighthonor.4061

Hey I thought it would be fun to make some skill ideas for the Revenant’s Legends like I did in the OP.
Just for fun of discussion.


Dwarf (Legend)

Conjure Mountain StormAxe (Utility)- conjure a Great Axe of Lighting and Rock(Hammer modeled into Great axe thats all) with 5 Weapon Skills of its own. Cost Upkeep for use.

Call of the Dolyak Rider (Utility) – summon a Dolyak Dwarf Rider minion to fight to protect you while providing support and damage. Upkeep cost. Dolyak Rider transfers part of the damage taken by the Revenant,to itself using Shielding Hands. Also Heals nearby allies when it deals melee damage.

Thunder Fury (Utility) – Summon The Great Dwarven Hammer, and Spin with lighting speed for 4 seconds, dealing AoE damage to enemies. While Spinning, you are a Mobile Lighting Field.


Demon (Legend)

Souls of the Fallen(Utility) – Rez a targeted down ally to fight as a tormented soul of themselves. Cost Energy initially and Cost upkeep.

Demon Shear (Utility) – Strike target with melee punch, that increase duration of all conditions on the target a certain amount (based on condition), and heals nearby allies for each condition on the enemy.

Abaddon’s Possession(Utility)- Lose control and transform into a Demonic Oni, with new Weapon skills. Cost Upkeep.
———————————————————————————————-

Centaur(Legend)

Force of Nature(Utility) – Tablet Roots 3 nearby enemies for 4 seconds and pulses Damage every second. 30% chance to knock down enemies on pulse.

Pale Tree(Utility – chain) – Tablet plants seed that grows into a Tree.
Seed Volley(Chain) – Rain Seeds down from the Tree, that bombard the enemy location with Seeds that explode on contact. Converts 1 Boon into condition.

Thorn Bush(Utility) – place torment and bleeding on nearby enemies and retaliation on nearby allies.


Whats your thoughts on my Revenant skills? lol :-)

I sure would play it…

Please let Impossible Odds be Shiro Ult!

in Revenant

Posted by: Knighthonor.4061

Knighthonor.4061

I don’t know how many of you are gw1 nutz or how many of you remember fighting shiro in gw1 but he had an AWESOME skill that he would activate only under 25% health, that turned him into a kitten!

Impossible Odds(10 seconds.)
All Shiro’s attacks are double strikes and hit nearby foes. Shiro transfers conditions from himself to foes he hits. Initial effect: removes all hexes from Shiro.

The ult would make you double strike, each strike does AoE damage, transfers all conditions on you to ur target, all lasting for 10 seconds.

The part about hexes couldn’t happen because they don’t exist in gw2.

What do you guys think? I personally think it sounds like an awesome Ult.

Bro, compare legacy of the current Non-Shiro/Glint Legends to their beta Legend.

Thats should answer your questions.

Revenant trait rework suggestions

in Revenant

Posted by: Knighthonor.4061

Knighthonor.4061


Invocation

Swirling Mists- Increase number of swirls.

Honestly I didn’t even see this trait working on the weekend.

Another weak heal effect that wont make Revenant’s less glassy.
———————————————————————————————-

Fierce Infusion- add Protection to this.

As stated earlier I’m guessing there is limited protection for a reason hence why there is not much in my trait revamp either.

As I stated above, we are testing the class for a reason. Good chance their are unblanced elements that Developers miss, which is why they ask us to test these things out. I will quote @Neeja.4579 again. “At the moment it’s pretty much a glass cannon with no cannon. Almost squishy as a thief, but without peak damage and all the mobility/escape/blindness/invisibility”.
The class in its current form needs more damage reduction. Its a primary Melee class like Guardians and Warriors, but without the Damage reduction and self defense those classes get to counter large burst damage. With anything but Sword/Sword, you are a walking “ATTACK ME” sign. Because you have no serious SPvP DPS counter.
——————————————————————————————————
Equilibrium- along with currently works, should always heal the Revenant a fraction of their max health.

Healing more when under the 50% energy threshold and Damage with a small heal above the threshold would be a nice QoL improvement.

Agreed. Especially if a Revenant decides to use Centaur legend. They will need added self healing. But over all, the class need this.
————————————————————————————————————————
Incensed Response merge with Empty Vessel.

I really think fury should go in the corruption line; Shiro’s specilization may prove me wrong though.

In the current form, I disagree. Revenant’s need more damage for those that dont spec into Shiro. Shiro is the DPS legend and likely have major DPS compared to the current 3 legends. The other 3 Legends and their Specializations need the DPS help. Because right now, they have very weak Self Defense and Self Healing overall. Especially if using Staff. But for this, merging both Stun Breaker traits together gives room for more useful needed elements to the Specialization.
————————————————————————————————————————-

Roiling Mists- along with current effect, add a On Crit effect to this trait.

Hrmm, what could we add and not make it overpowered? This trait is really good by itself I think, 50% critical chance with just fury on you.

Right now, I wouldnt be worried about them being OPed. Because right now they are very under powered. On crit elements could be lots of things that would be useful. Crits with Fury could apply a condition to enemy or extend current conditions on the enemy. Or it could heal self a fraction of damage on the fury crit. Right now, anything that deals with Self Protection and Increased Damage would be welcome.
————————————————————————————————-
Shrouding Mists – Damage reduction need to scale. Below 50% = 10% Damage Reduction, and 25% energy or below = 25% damage reduction. Along with the healing element.

This one I disagree with, you should be rewarded for managing energy well not using it all up.

Well with the current Energy system, its not hard to use it all up. Like I said before,
“Staff uses 45 to 55% energy max, and more Legends use way closer to 100% energy on their own. With the Lack of Weapon Damage, and lack of Damage reduction, the Revenant rely heavily on its heavy energy skills to stay alive.
Lets look at Numbers..
Demon Legend utilities alone = 90%Energy.
Centaur Legend utilities alone = 68ish% Energy.
Dwarf Legend utilities alone = 82ish%Energy.

Those are utilites alone. now add in the Elite, the Weapon skills, and Heal skills. in fast pace combat when you dont have forever to sit there and wait for Energy to fully recharge.
Swap adds 50% energy back. But again look up at the numbers… thats gone in no time with a few skills, leaving you pretty much defenseless and DPSless. GG with that. DPS rules GW2 currently. No Energy = No DPS.
No Energy = No Defense.
No DPS or Defense = elimination. point blank.
The Energy system is flawed designed as many people are pointing out. Weapons need their energy cost greatly reduced, or given more +Energy effects other than just Legend Swap.

Revenant trait rework suggestions

in Revenant

Posted by: Knighthonor.4061

Knighthonor.4061


Salvation

Tranquil Benediction – need to reduce Energy Cost of Staff by half while increasing toughness while wielding staff.

Rather than reduce energy costs, how about 20% reduced cooldowns on staff. Staff 5 has a horrendous 20 second cooldown (pretty much the best skill on the three weapon sets we could use imo). Increased toughness works well especially with melee fighting.

Right now, in its current form, the Cooldowns are not the problem. the problem is the energy cost. Staff in its current form, doesnt Heal well, and lacks damage. Only skills good on it is Staff 3 & 5. Healing orbs heal for around 280 health each. Thats nothing compared to the damage people can dish out against a Staff wielding Revenant. That and the Staff 4 heal wont save you from burst DPS in SPvP. Its Kill or be Killed, or Mitigate the damage longer than your DPS. right now, Staff does neither of those well.
Did you notice that Mace/Axe max energy consumption is 35 while Staff’s max energy consumption is 45 -to -55% Energy? Thats close to HALF the Revenant’s Energy would be taken from Staff skills. BUT WHY? Weak Heals, Weak Damage, Strong CC. thats not going to get you anywhere without a weapon swap of some kind. Again, the Cooldowns are not the problem. That 45% to 55% Max Energy cost for so little trade off is a big issue. Staff should have reduced energy cost so we have more energy for the more useful utility/Elite skills that would do most of our damage and self protection.
--————————————————————————————————————-
Invoking Harmony- need to be merged into Serene Rejuvenation. Or revamped to Root nearby enemies on Legend Swap and Increase Energy on Swap.

I’m on the boat of more healing abilities rather than more healing modifiers.

Problem with Invoking Harmony, is that its counter-logical for somebody playing Support Revenant. Switching Legends mean you locked from Tablet for outgoing heals. Leaving only the weak procs from Swirl, and staff heals, which 20% increase for 5 seconds for those small heals wont save anybody. That need to be merged with the other outgoing +Heal percentage. No need for two traits that do the same thing, with one of them being illogical. That could be replaced with something far more useful with our limited number of traits to pick from.
—————————————————————————————————————————————-
Nourishing Roots – removed and made baseline.

Would be awesome!

I believe we all can agree on this.

Revenant trait rework suggestions

in Revenant

Posted by: Knighthonor.4061

Knighthonor.4061

Retribution

Redeeming Protection and Improved Aggression need to be merged.

Why merge a taunt trait and a protection trait? It seems a bit weird to me. Yes they both give some damage reduction but Improved Aggression only works when you have a taunt on them. A foe will not disable you when they’re disabled themselves (except for on disable traits).

Because it makes the most sense to get a increase damage reduction if you forcing something to attack you. You prepare for the attack, when you taunt somebody. Added damage reduction from Protection makes the most sense when taunting, or CCed.


Reflexive Summon need to grant Protection.

I’m guessing there is limited protection for a reason hence why there is not much in my trait revamp either.

Well this is beta, so likely their is limited protection because its a design flaw that Developers missed. Thats why we testing the class balance in beta after all.
https://forum-en.gw2archive.eu/forum/professions/revenant/Lets-Talk-Self-Defense/first#post5279111
As we discussed there. I will quote @Neeja.4579 here. “At the moment it’s pretty much a glass cannon with no cannon.”
Overall, the class doesnt have good damage other than Sword/Sword, and lacks Defense all around, regardless of sacrificing DPS for Defense or not.


Retaliatory Evasion- need to be removed. We need less reasons to be hit by damage, not more.

You will get hit though, you’ll dodge most of the high damage stuff and get hit by the small damage right? this trait is pretty good not because it encourages you to get hit, it’s just a bit of extra damage for the follow up attacks after you dodge and have run out of endurance.

The Extra damage is small, and not worth the damage taken in the class’ current form due to how glassy the class is. This isnt a Guardian or Warrior, this is glass cannon with no cannon. The class isnt build for taken damage in its current form. Maybe later down the road when the class is better balanced for defense, than I would agree. But as of now, no. Not in the slightest.
————————————————————————————————-

Determined Resolution – need to be increased to 25% damage reduction.

25% or 33% when under 50% health both numbers are solid. Testing will figure out if one is better than the other in terms of balance.

Agreed. but 5% is far too low for a primary melee class with little avoidance and damage reduction. That doesnt flow well in SPvP.

Will Shiro Bring Us Stealth?

in Revenant

Posted by: Knighthonor.4061

Knighthonor.4061

Bleep no! Hate stealth. Hate thief. Hope Monk Thief dont rely on stealth.

funky idea: increase weapon skill cost

in Revenant

Posted by: Knighthonor.4061

Knighthonor.4061

Here is a funky idea i want to hear your thoughts on.

what if the weapon skills had their energy cost increased, but all cooldowns removed?

So it would be like having 12 utilities instead of 6.

Would that be an interesting play style?

Revenant trait rework suggestions

in Revenant

Posted by: Knighthonor.4061

Knighthonor.4061

Retribution

Redeeming Protection and Improved Aggression need to be merged.

Reflexive Summon need to grant Protection.

Retaliatory Evasion- need to be removed. We need less reasons to be hit by damage, not more..

Determined Resolution – need to be increased to 25% damage reduction.


Salvation

Tranquil Benediction – need to reduce Energy Cost of Staff by half while increasing toughness while wielding staff.

Invoking Harmony- need to be merged into Serene Rejuvenation. Or revamped to Root nearby enemies on Legend Swap and Increase Energy on Swap.

Nourishing Roots – removed and made baseline.


Invocation

Swirling Mists- Increase number of swirls.

Fierce Infusion- add Protection to this.

Equilibrium- along with currently works, should always heal the Revenant a fraction of their max health.

Incensed Response merge with Empty Vessel.

Roiling Mists- along with current effect, add a On Crit effect to this trait.

Shrouding Mists – Damage reduction need to scale. Below 50% = 10% Damage Reduction, and 25% energy or below = 25% damage reduction. Along with the healing element.

Remove energy cost from weaponskills

in Revenant

Posted by: Knighthonor.4061

Knighthonor.4061

If they plan to keep energy on Weapons, Staff need to come down to 35 Energy max.

I say 25 Energy Max on Weapons would be best honestly.

The current cost of energy to weapon skills hits a max of 15, but with upkeep skills and the need to use energy to heal makes this pretty noticable.

I say just remove the energy cost from weapons.
The energy cost of some utilities is already high and it seems like you are punished severely for your decision to use any type of skill with an upkeep cost, making those a lot less desirable to even consider.
What’s the point of having set utilities if you are set with the ones that are horrible

No the max energy of all skills combined on Staff is kitten energy.

Thats near half of the whole energy bar from that alone.

leaving 50% for heal+utility+elite. Which many of them run for 50% alone. thats not well balanced resource cost.

I too agree that Energy need to be removed from weapons, or greatly lowered by close to half in total energy cost of the staff.

Lets Talk: Self Defense

in Revenant

Posted by: Knighthonor.4061

Knighthonor.4061

Lets talk about Revenant’s self defense elements.
By Self Defense, I mean anything other than killing the enemy, that may help keep the Revenant themselves alive to fight another day.

Staff:

Staff has Skill 3 (Warding Rift) which is a 2 second Block.

Staff skill 4 (Renewing Wave) is a self heal around 1,575+ and removes conditions.

Staff 5 (Surge of the Mists) is a three hit knock back.

oh almost forgot, Auto Attack on Staff provides a healing orb on 3 chain. Each heals for around 280.
———————————————————————

Hammer

Skill 4 (Field of the Mists) Blocks projectiles.


Axe skill 5 (Temporal Rift) Pull skill for interrupting enemies.
———————————————

Corruption (Specialization) Mind helping if you have the numbers?

Demonic Defiance- gain Resistance on Demon Elite.

Replenishing Despair – Heals when you get a condition on you.


Retribution (Specialization)

Enduring Recovery – 50% chance when hit to gain 15 endurance for dodging.

Close Quarters- 10% less damage taken from enemies attacking 600 units away or greater.

Improved Aggression- Enemies that are taunted deal 20% less damage to you.

Unwavering Avoidance – Stability on Dodge.

Redeeming Protection – Gain Protection(3 seconds) when CCed. on 5 second cooldown

Determined Resolution – take 5% less damage below 50% HP (lolret).

Steadfast Rejuvenation – Heals 569 hp when hit, on 4 second cooldown.


Salvation (Specialization)

Disarming Riposte- attacking a foe while they use a skill will blind them for 5 seconds. 20 second cooldown.

Blinding Truths – Blind enemies nearby on heal skill use for 5 seconds.

Nourishing Roots – Tablet gives Regeneration for 2 seconds every 3 seconds.

Hardened Foundation – converts 7% Healing Power into Toughness.

Eluding Nullification – Dodge removes a condition. on 10 second cooldown.

Invoking Harmony- heals increase by 20% for 5 seconds after switching legends.

Tranquil Benediction – Staff 1 chain 3 healing orbs grant swiftness and regeneration.

Momentary Pacification – Daze enemies nearby when using Elite Skill.

Natural Abundance – create healing fragments when using Tablet skill.
————————————————————————————-

Invocation (Specialization)

Swirling Mists – create healing mist that circles you when using a skill that cost energy. (will be destroyed when in contact with allies)

Cleansing Channel – switching legends remove a condition.

Revitalizing Breath – Pulls in the Swirling Mist when changing legends, and increase the effectiveness by 50% (452 healing baseline)

Equilibrium – Heals you when changing legends if your energy is below 50, or damage if above 50.

Invigorating Flow – Heals self for 392 health, when using a skill that cost energy. 5 second cooldown.(Currently doesnt work in beta)

Empty Vessel – Stun Break on legend swap.

Shrouding Mists – incoming damage reduced by 10% while below 50% energy.
————————————————————————————————————

Dwarf (Legend)

Heal (Soothing Stone) – heals 4600 and removes 3 conditions. 1 second cast and 30 second cooldown.

Inspiring Reinforcement – grants Stability to self and weakness to enemies on the path.

Forced Engagement – Taunt and Slow enemy. Can be used to interrupt enemies. 1 second cast, with 50% energy cost. 3 second cooldown.

Elite (Rite of the Great Dwarf) – increase damage reduction by 50%. 2 3/4 cast time, and 50% energy cost.
————————————————————————————

Demon (Legend)

Heal(Empowering Misery) – Heals 3300 and 980 per condition. Removes conditions in testing.

Pain Absorption – gives Resistance, and more resistance per condition on you. But this also pulls conditions to you from allies nearby.

Unyielding Anguish – CC displacement.


Centaur (Legend)

Heal (Project Tranquility & Ventari’s Will) – use Ventari Will to heal self as it pass through you. 10 energy each.

Protective Solace – Tablet destroy projectiles.

Natural Harmony – Heals around 2000 when near the tablet. Has 2 second delay, and 2 second cooldown. 240 Radius and 25% energy cost.

Purifying Essence – Removes 3 conditions nearby tablet. 3/4 cast time, and 35% energy cost. Heals around 400 each condition removed.

Elite (Energy Expulsion) – Sacrifice the Tablet to knock back nearby enemies, and create Healing Fragments that heal for around1300 . 50% energy cost, and 2 second cast time.


Now whats a good build for self survival? Any Theorycrafters here?

Satoru Iwata of Nintendo passed!

in Guild Wars 2 Discussion

Posted by: Knighthonor.4061

Knighthonor.4061

This is huge critical news to the gaming industry.

With some of the references in GW2 to the classic Nintendo, I feel this would also be a place to share this sad news with the gaming community here.

Remove energy cost from weaponskills

in Revenant

Posted by: Knighthonor.4061

Knighthonor.4061

If they plan to keep energy on Weapons, Staff need to come down to 35 Energy max.

I say 25 Energy Max on Weapons would be best honestly.

Shiro teaser This week

in Revenant

Posted by: Knighthonor.4061

Knighthonor.4061

Since everyone in Revenant forum already knew about Shiro, it makes sense they just reveal it. Why hide it any longer?
Amazing art.

Same reason they are hiding Glint Legend. To time the hype for marketing…

Is that dual daggers or dual swords? My hope is dual swords….

No its Sword. In the Reveal Trailer, the Developers had Rylock using Sword for a reason.

Shiro teaser This week

in Revenant

Posted by: Knighthonor.4061

Knighthonor.4061

No tank, No healer, No trinity

in Guild Wars 2 Discussion

Posted by: Knighthonor.4061

Knighthonor.4061

I’m sure many of us, me for example, missed the poi for this week. After hearing what the devs had to say I thought it would be worth putting into the forums .

Collin came out for the poi and specifically said that, guild wars 2 was never meant to emphasize damage while ignoring support/healing roles. There take on the trinity was to address the problem of professions only having one role, and to instead make it possible for every class to be able to preform any role they wished.

He then went on to say that they are pushing for an emphasis in those roles, and said that new content coming in heart of thrones will require some support and healing .

Idk I thought it was a pretty big deal to be hearing this, and haven’t seen nearly enough talk about it

If it’s true. I welcome it . What are your thoughts

I call BS.

in Rift, which is a Trinity game,

all support have to do dps in the dungeon group
&
Healers can do damage as well such as Mage Healer
&
DPS does just that
&
Tanks dish out either good damage or good heals

In that trinity game nobody is forced to play one single role.

here in GW2 DPS> All and basically only has DPS role. Their is no optional play style.

there is no option to play tank in group pve.
there is no option to play healer in group pve.

only DPS or gtfo.

Solution: Give Legends more Skills

in Revenant

Posted by: Knighthonor.4061

Knighthonor.4061

Guys, the ability to switch utility skills is there, there just are only 3 skills right now, cuz this is an unfinished class (beta remember?)

So far Anet said that was their to allow Revenant to move around skills on utility bar.

Revenant Feedbacks [merged]

in Revenant

Posted by: Knighthonor.4061

Knighthonor.4061

I was forced to go Dwarf in Spvp because centaur is useless in SPvP.

i really would like to replace Dwarf skills for SPvP.
the taunt skill is useless in SPvP.

the spinning hammers are useless as well because of the environment destroys them.

the brick road is some what useful but would replace that if i had more skills to pick from.

also the Elite is pretty much useless. Would trade that in a heartbeat.

Shiro teaser This week

in Revenant

Posted by: Knighthonor.4061

Knighthonor.4061

With the recent Revenant beta ending and the main concern being the Revenant’s DPS,

from a marketing standpoint, this would be an awesome time to reveal the DPS legend for Revenant and the weapons and traits that go with it.

could really pull back in major interest back into the Revenant class.

Staff/Ventari Revenant Feedback

in Revenant

Posted by: Knighthonor.4061

Knighthonor.4061

like somebody suggested in another thread, simply make Staff 2 into a skill that resets if enemy is using a skill.

This would give Staff Revs a way to output damage at the trade off of AA heals..

No tank, No healer, No trinity

in Guild Wars 2 Discussion

Posted by: Knighthonor.4061

Knighthonor.4061

No matter how much healing/toughness I might equip, I will still get one shot like I would in zerker gear and that to me is the problem…

You haven’t tried healing/toughness gear, it’s the most OP gear in the game.

OP in what regard?

Over Phailure

3 Days Revenant PvP + shiro stream review

in Revenant

Posted by: Knighthonor.4061

Knighthonor.4061

IMO, part of the problem with Rite of the Great Dwarf is not necessarily the casting time but the reward for using it. Damage reduction is fine, but especially in WvW / PvP, damage reduction alone is not enough to keep you alive. I think if the cast time is going to be long and the effect duration short (5 sec), it should really be rewarding – e.g. 50% damage reduction plus 50% reduced incoming condition duration and a few stacks of stability.

atm it’s just not an elite, it’s your.. way too pricey stunbreak generally invul skills are instacast but also have a cooldown.

one of the problems with this skill is that it’s aoe, not only for yourself. this results in a weaker effect for yourself because it needs to be balanced for more players than just you. lore wise it also makes sense, jalis turned all of the dwarfs into stone, not only himself.

the question is, what’s more important, lore or balance.

if this skill became an invul what needs to happen is:

instacast
cooldown
reduced energy cost
remove stunbreak and add it to a different skill (the stability one because it would make sense).

what needs to happen if it does not become an invul and stays the way it is:

first of all a better tooltip.. how much is the damage reduction?
shorter casting time or longer effect
reduced energy cost

I do like the theme that Rev utility skills are not balanced by cooldowns, and making it an instant stunbreak with cooldown would make the skill similar to other profession skills. Of course, I also understand that balance is important, and if the skill isn’t useful it doesn’t matter how unique it is.

What if, rather than a cooldown, it had a really high energy cost – e.g 75-100?
You make a good point that the cast time is probably too long for it to be useful regardless of the energy cost. Is it reasonable to have one effect for yourself and another effect for other allies? E.g. “Gain invulnerability for 1-2 seconds. Nearby allies (including yourself) gain the Rite of the Great Dwarf effect (50% damage reduction) for 5 seconds.” It can still have a cast time and stun break, it would just need to provide you with stability to cover the cast like all other non-instant stunbreaks do. This would reward you for keeping a high energy reserve while in Jalis, but it would the make the skill less useful as an emergency button.

with real high cost, it would never be used in SPvP.

Remember weapon skills cost Energy as well. so to be at 100% you are a sitting duck with no real damage reduction.