Since Leagues seem like it’s taking SPvP into the realm of Arena PvP, which I never been a fan of in MMOs,
Can we finally get some new type of Instanced PvP mode that is different from 5v5 3 capture point model, and into some new fancy instance PvP mode like transitional MMOs have for Instanced PvP?
Capture the flag type modes could be fun for example. Or death ball mode. So many more traditional Instanced PvP gameplay models to work with.
Can we finally expand beyond what we currently have and leave the 5v5 SPvP league to the hardcore Arena loving part of the PvP community?
lol. @OP: Nice try. Nothing is even close to D/D ele right now.
Yeah I noticed that. Very clever OP.
I say Ele, Mesmer, and Engineer are all up there.
Please, please, please if we queue solo and win with our random team let us keep that team and just auto chain us into another match. Love the league idea, but let’s add some good old fashion GW1 action too.
That would basically make the already bad solo queue, longer!!!!
I feel so lost now. This beta made me not want to play my Necro now. Can’t escape the monster…
Similar concept to Zerg vs Zerg in WvW, what if something like that existed in PvE. No not Starcraft, but in the GW2 PvE maps, in which a army of hard hitting, tanky, support, control oriented, and commander champions that empower nearby npc,
were to march down on a city to destroy it, and its up to the players on the map to counter this army with equal numbers.
Yeah I know AI may not be perfect, but I believe it could at least simulate the concept pretty well.
I like the new types of NPC we saw. some very hard to fight. They remind me of PvP characters. its rare to have large scale zerg vs zerg fights, but this could be pretty fun in PvE on a timer event.
kind of a break away from the 1 giant boss meta events, to a 1 giant zerg meta event.
I enjoy the Teq world boss. My favourite. I always do it in random maps. It’s challenging until you know what you’re doing, relatively rewarding for the 15-20 mins it takes and there’s always a possibility you will fail if you arrive on an inexperienced or disorganised map.
However, over the course of the week I have been unlucky enough to twice be on a map where a particular guild has posted in Map-chat that -our guild is managing this event, we have arranged defences etc etc (I’m sure everyone has seen this stuff before). They then depart en mass a minute before the event. Sometimes the random map can cope with the loss of a large% of players who were covering defensive positions, and sometimes they don’t realise until TEQ builds the bonewall that it’s all over.
So, is there a Troll guild dedicated to destroying the fun us PUG maps have in trying to kill TEQ? Is it rogue members actually trying to bring this guild into disrepute (they activated a guild specific hero banner) or is there a Troll Guild trying to mess everything up for everyone, starting with TEQ?
And I suppose my final question is would A-net actually care if I reported that an entire guild was “Spoiling my fun” when there are clearly more of them than me laughing at us PUGs and random maps?And in case anyone is interested – I believe it’s a big multi-server guild but I reckon I can’t name names in forum.
Regards,
Regs
I seen this at TT as well when (Edit out) or some guild was there at the start point and all ported away at last moment, and the world was left under populated and failed due to not enough players for a single wurm.
Basic build save feature would be something that saves Traits and Skills to easily switch between them.
Whats holding this feature back?
In the game already, the PvE, WvW, and SPvP already save builds. Why cant we be allowed to switch between builds anywhere?
is there a limitation to doing so?
is it OP is some way to be able to switch traits and skills around when out of combat quickly?
The problem with that idea, is just about every spot in Eotm you could glide in from, walls/doors would be pointless, you could easily glide from OBS right into OG keep, or jump from Bell into FR keep if you managed it correctly.
Eotm is not designed for gliding.
thats why I said to disable most of the capture points, to make it pretty much into a giant arena match. during the event, the mode will be more about PvP rather than PvD elements of normal.
Gliding over walls, will lead to more large scale fights against each other.
I say, still have a few capture points, mainly keeps. to keep a central location for each side as their form of a base of operations.
Hey Arena Net, my Beta character is still active with all his gear!
this a major bug.
If your main premise is that utilities cannot be used in RS, thereby making my argument invalid, why are you proposing that adding an initial LF gain of 15% + 1% LF per enemy struck to “YAAW!” will help Reaper?
Because this change, makes “You Are All Weaklings” useful in SPvP, where most of the time you will be in 1v1 situations, while not making it vastly different on the scaled element. Again PvE and SPvP are to different environments. Best to make skills that fit both play styles since not all players play PvE, or vice verse, PvP.
Stick to the words you used against me. You do realize that you can’t use YAAW in Reaper Shroud right? Oh the irony and contradiction.
I am sticking to my words. You and I are arguing two completely different things. I dont know your preferred play style in SPvP, But I always play Point Tank on my Vanilla Necromancer. And as I said before, LT from DS is a life saver when defending a capture point. It adds increased time to Shroud in a short period of time. yes Reaper Shroud third Auto Attack may generate more over time, but this isnt PvE, where you can simple wait 25 Auto Attack swings in Reaper Shroud against 5 targets. Like I said, in SPvP more often than not, you will be fighting 1v1 or 2v1. Means less Life Force from Third Auto. Third Auto also means you are not using the other Reaper Damage attacks.
So nothing Reaper has can compare to the fast life force regen of LT. Out of Shroud stuff dont matter in this discussion, because Stock Necromancer can also use out of Shroud skills there as well. thats never the point of discussion. In the other thread I was purely talking about Reaper Shroud, not Necromancer itself in SPvP environment.
BTW, DS is hardly “safe.” It is predictable (you can only use 5 skills in it) and lacks the ability to handle any form of CC or focus fire. You act as if leaving Shroud is such a sin when the truth of the matter is a good necromancer knows to rotate in and out of his shroud frequently. In this way, DS is actually more prone to focus fire than non-DS necro.
DS is very safe. Again I dont know what kind of builds you play, but I play Point Tank Necromancer. and DS is a secondary health bar. Very Safe within it. I have survived 3v1 fights thanks to my stock tools. So again, not sure where you are coming from with that narrative that DS isnt a safety tool. Yes DS can get Interrupted, but thats part of the game. Risk vs Reward. Right now, Reaper Shroud has a AoE auto attack which is better than DS’s Auto attack, but the rest isnt all that better or worst than the stock. DS has Life Transfer which extends the health of DS.
https://wiki.guildwars2.com/wiki/Soul_Spiral has better damage
But
Life Transfer has a +Heal to the Shroud, which we call “Life Force”
https://wiki.guildwars2.com/wiki/Life_Transfer
meaning while in it, you real health bar is not being damaged. If thats not safety, I dont know what is…
Now anybody else have feedback on some of my changes?
I really would like to try out Gliders in the EoTM map.
How about this for an event.
Disable some of the capture points to center the fights in less locations for more large fights.
Allow Gliders.
Perhaps all bridges destroyed.
could be fun
Reaper Shroud Auto Attack 3 doesnt display how many targets
I just don’t see the point in putting in so much effort to make this condi build function.
I love my Condi necro, but it has always felt like it was missing something. I used shroud mostly for defense and utility. I get almost nothing out of shroud offensively. Reaper shroud is an entirely different animal in that regard.
I am going to love having Reaper in WvW. I was already tough to kill because of my high health pool, but I had to turn and run at the drop of a hat. Reaper Shroud will let me deal some serious damage if somebody wants to get in my face and has some mobility too. Same goes for PvE: there are many situations where you have to fight in something’s face, even if you would prefer to be at a distance.
Is it the best build/method/whatever? Probably not, but it is fun as hell and that is what matters most to me.
Check out my changes to Shouts..
https://forum-en.gw2archive.eu/forum/professions/necromancer/Knighthonor-s-Reaper-Skill-Changes/first#post5366644
added lot more damage conditions to them to mix will with Conditionmancers.
So this proves that two elite specs (of different professions) can very well get the same weapon.
Which we already knew about anyway. Glint datamine and shield art has been known for quite some time at this point and artwork is a greater indicator of reality than mere skill tooltips.
Very true, but datamines are speculation until we have something official like this pic. The only reason I point this out is to put those " NO? This profession is already getting this weapon, so this other profession won’t be getting it." claims to rest.
bull crap.. Datamine unfinished skills, is different from a Datamined art work which isnt something people can just code together. Artist take time to make those. Which is why they are more reliable than the skills.
Thief Staff has art work. Not just skills.
Ele sword had only skills.
Rev Shield had models made.
How many of you all tried out some non-bow Dragon Hunter builds?
How did you enjoy it?
Well i made a more traditional Tank paladin build as i call it, using melee Dragon Hunter and traps.
some traps are more useful at this than others.
but one thing i would love is if Dragon Hunters were given a forth virtue skill. I like all the new virtue skills. I believe the Wings of Resolve trait should be baseline, and should have its heal increased.
also would be nice if Justice was a chain skill that pulled the target to me and taunted them.
ideas i had for a F4 is something like a temporary winged angel minion spawned that attacked the enemy for a short duration like Jagged Horrors for Necromancer.
Could heal group with each attack until they despawn.
but i dont want to get carried away. So how did you all play your Melee Dragon Hunter?
These are some changes I made to the Reaper skills as a suggestion for improvement.
“You are all weaklings!”
http://tinypic.com/view.php?pic=wkmuf4&s=8#.VchoRPl2WJE
This recharges Reaper Shroud and adds burst Life Force, which is something Reaper Shroud is lacking in SPvP.How come you created a thread praising Life Transfer for being such a good burst LF regenerator and yet you claim Reaper lacks burst Life Force?
You Are All Weaklings! as it is now actually grants the same amount of LF as Life Transfer does using Blighter’s Boon and Gluttony. All this on a shorter cooldown, shorter cast time, and being a stunbreak.
I question whether or not you thoroughly investigated the Reaper’s potential in sPvP, especially considering the many contradictions you made in your previous thread: https://forum-en.gw2archive.eu/forum/professions/necromancer/Reason-Reaper-Shroud-feels-Squishy .
Utilities cant be used in Shroud, you know that right? Also Reaper Shroud can easily be burst down. Its regen comes from the third auto attack skill, which as i have tested against the dummies in the AoE part of the Mist, it doesnt hold up against a traited life degeneration. Meaning it wont hold up at all against enemies actually trying to attack back unlike golems.
Leaving Reaper form to regen has a cooldown and puts you at risk for being bursted down outside of the form. Which in most cases, defeats the purpose of Shrouds.
Life Transfer unlike Reaper Shroud Auto attack does generate a good fast source of Life Force while still inside the safety of the Shroud. Meaning a necromancer can tank a location much longer in SPvP.
If you cant see that, then there is nothing more i can say to you on that subject.
the links do not seem to work. or is it just me
its not just you. not working now either. Need to find new image hosting. Imgur doesnt work.
Edit:
You have to copy paste the links. some reason the direct click doesnt take you to the image.
These are some changes I made to the Reaper skills as a suggestion for improvement.
=Greatsword=
1) Dusk Strike
http://tinypic.com/view.php?pic=106n03o&s=8#.VchiXfl2WJE
1) Fading Twilight
http://tinypic.com/view.php?pic=rlhtgy&s=8#.VchjgPl2WJE
1) Chilling Scythe
http://tinypic.com/view.php?pic=2mouwra&s=8#.Vchj4vl2WJE
This change to the Auto Attacks, makes it start off slow, but gain speed as life force reaches a certain point. This gives it a risk vs reward element as well, because now Reapers have to decide which is more important. The Greatsword speed, or Reaper Shroud.
2) Gravedigger
http://tinypic.com/view.php?pic=244botl&s=8#.Vchkg_l2WJE
2) Burial Blade
http://tinypic.com/view.php?pic=2vn2hdw&s=8#.Vchk6Pl2WJE
this is a change. the Activation time on Grave Digger is faster, with a chain skill to go with it. At the trade off of the full recharge element. The Chain Skill still has the slower cast time for balance, but still makes for great burst on low hp targets.
3) Death Spiral
http://tinypic.com/view.php?pic=9k1jwk&s=8#.Vchlbvl2WJE
Made the Activation on this a bit faster.
4) Nightfall
http://tinypic.com/view.php?pic=29e6c83&s=8#.Vchlyfl2WJE
this now a distance closer as well as defensive field skill.
5) Grasping Darkness
http://tinypic.com/view.php?pic=10shfz8&s=8#.VchmHvl2WJE
This is now target based, but also pulls nearby enemies. Also has a 1second root at end of pull. Range the same, to go well with the new Nightfall change.
————————————————————————————————————-
=Shouts=
“Your soul is mine!”
http://tinypic.com/view.php?pic=vzv7o0&s=8#.VchnIPl2WJE
heal more when you attack low hp targets.
“Nothing can save you!”
http://tinypic.com/view.php?pic=33w4a3k&s=8#.VchnW_l2WJE
Added a Daze to this to make it more attractive in PvE.
“Rise!”
http://tinypic.com/view.php?pic=jq18qb&s=8#.Vchnmvl2WJE
This now adds a new minion type when certain number of targets is reached.
“Suffer!”
http://tinypic.com/view.php?pic=24pw09x&s=8#.Vchn4fl2WJE
Added more damage conditions to this. Makes it more appealing compared to other skills Necromancer already has.
“You are all weaklings!”
http://tinypic.com/view.php?pic=wkmuf4&s=8#.VchoRPl2WJE
This recharges Reaper Shroud and adds burst Life Force, which is something Reaper Shroud is lacking in SPvP.
“Chilled to the bone!”
http://tinypic.com/view.php?pic=wro1g6&s=8#.Vchok_l2WJE
Added some other elements to this elite. Also provides Frost Aura to allies.
Edit: direct clicking on Links dont seem to be working. have to copy paste the URL of the links above to get to the picture for some reason.
(edited by Knighthonor.4061)
Also if you take Spite, along with Blighter’s Boon trait, RS 1 auto will stack might. Might stacking = boon stacking, which triggers more healthregen via Blighter’s Boon trait. I had taken Spite off during beta weekend but tried Spite tonight with Reaper, it was pretty glorious.
Spite also offers more might stacking outside of Reaper Shrouds, and it = more lifeforce pretty easily provided you can get people under 50%.
That does not work while in Reaper Shroud… thats the whole point..
like I said, DS has a large burst Life Force regenerator. Reaper Shroud does not…
the Auto Attack is too weak for Life Force Regen in compared to incoming damage.
In PvE it may be perfect because NPC are stupid and can be controlled. In SPvP thats a no go. the focused incoming damage will burst down Reaper Shroud far faster than Death Shroud, because Death Shroud has a 27% Life Force burst to keep it up as long as possible.
Reaper Shroud only has 1% auto attack,,,,, which doesnt always hit. That needs 27 hits to be equal to Death Shroud’s 3 second 27% Life Force Regenerator…
Cant compare. in SPvP that is not going to save you!!!
Life Transfer definitely does not regenerate 27% LF. Even against 5 people, it shouldn’t regenerate that much. Not to mention, against most matchups in sPvP, your Life Transfer often gets interrupted easily while DS has no access to stability. This further shortens the amount of LF you get.
You get 5% LF on one target with Life Transfer. It takes 3.5 seconds to channel it. In that time, you degenerate a total of 14% LF (7% if you take Vital Persistence). Against anything other than 2-4 targets, the LF regeneration will do almost nothing. This is especially true considering you’ll lose all that regenerated LF almost instantly when facing 2-4 targets since DS has no stability to fight in outnumbered situations.
Life Transfer is NOT going to be the reason why DS “feels” more tanky than Reaper Shroud.
If you try using a more defensive oriented RS and change your playstyle accordingly, you’ll notice that RS has much higher defensive capabilities than you imply. Seriously, I’ve never been able to regenerate LF with such ease (Blighter’s Boon + YAAW/Spectral Armor/Well of Power).
Plague alone with Blighter’s Boon will give you almost 50% LF.
again, try it out on the Dummies in the Mist. AoE attack them with Auto Attack. It doesnt generate Life Force as well as Life Transfer does. You can test this yourself. Remember as well, LT is 3 seconds,,,,
3 SECONDS….
Well that is not surprising considering the fact that Lifetransfer is more like burst LF, while the LF gain from RS auto is slower and more sustained due the fact that you cant spam lifetransfer. Infact spamming RS auto will give you more LF overtime then lifetransfer does.
Problem is the over time generation doesnt out pace the traited decay even while attacking AoE, and definitely not in SPvP setting where burst damage is everywhere, meaning less RS uptime.
this is why LT is so important. RS has nothing like it.
like I said, DS has a large burst Life Force regenerator. Reaper Shroud does not…
the Auto Attack is too weak for Life Force Regen in compared to incoming damage.
In PvE it may be perfect because NPC are stupid and can be controlled. In SPvP thats a no go. the focused incoming damage will burst down Reaper Shroud far faster than Death Shroud, because Death Shroud has a 27% Life Force burst to keep it up as long as possible.
Reaper Shroud only has 1% auto attack,,,,, which doesnt always hit. That needs 27 hits to be equal to Death Shroud’s 3 second 27% Life Force Regenerator…
Cant compare. in SPvP that is not going to save you!!!
Life Transfer definitely does not regenerate 27% LF. Even against 5 people, it shouldn’t regenerate that much. Not to mention, against most matchups in sPvP, your Life Transfer often gets interrupted easily while DS has no access to stability. This further shortens the amount of LF you get.
You get 5% LF on one target with Life Transfer. It takes 3.5 seconds to channel it. In that time, you degenerate a total of 14% LF (7% if you take Vital Persistence). Against anything other than 2-4 targets, the LF regeneration will do almost nothing. This is especially true considering you’ll lose all that regenerated LF almost instantly when facing 2-4 targets since DS has no stability to fight in outnumbered situations.
Life Transfer is NOT going to be the reason why DS “feels” more tanky than Reaper Shroud.
If you try using a more defensive oriented RS and change your playstyle accordingly, you’ll notice that RS has much higher defensive capabilities than you imply. Seriously, I’ve never been able to regenerate LF with such ease (Blighter’s Boon + YAAW/Spectral Armor/Well of Power).
Plague alone with Blighter’s Boon will give you almost 50% LF.
again, try it out on the Dummies in the Mist. AoE attack them with Auto Attack. It doesnt generate Life Force as well as Life Transfer does. You can test this yourself. Remember as well, LT is 3 seconds,,,,
3 SECONDS….
like I said, DS has a large burst Life Force regenerator. Reaper Shroud does not…
the Auto Attack is too weak for Life Force Regen in compared to incoming damage.
In PvE it may be perfect because NPC are stupid and can be controlled. In SPvP thats a no go. the focused incoming damage will burst down Reaper Shroud far faster than Death Shroud, because Death Shroud has a 27% Life Force burst to keep it up as long as possible.
Reaper Shroud only has 1% auto attack,,,,, which doesnt always hit. That needs 27 hits to be equal to Death Shroud’s 3 second 27% Life Force Regenerator…
Cant compare. in SPvP that is not going to save you!!!
friday when I tried Reaper Knight build they were more stupid than ever!
Wait a damage reduction on shouts? They weak as is…
also their effects are weaker than stock skills…
Only the cast time on Dagger 2&3.
Dagger is our Life Force generator.
GS "supposed"to be our AoE dps weapon.
Lifestransfer doesn’t make death shroud tanky at all, it’s just an illusion, it buys you an extra few seconds at best when being pressured. This is with necros playing Death Shroud like a ranged caster.
Reaper Shroud feels squishy because we’re playing them like a frontline melee. But Reaper offers no invulns, reflects, blocks, knockdowns, knockbacks, reliable immob, etc.. By all rights we should feel squishy, that’s because we are. Playing frontline and being in middle of all the crap will cut through your shroud faster than playing death shroud like a ranged caster.
Death Shroud doesn’t even have access to Blighter’s Boon. Realistically Reaper Shroud actually gains lifeforce much better and faster than any other necro builds. Even if you run out of lifeforce, I’ve gone from 1-100% lifeforce within 5 seconds due to Blighter’s Boon.
I have to totally disagree.
i been playing inside RS for a bit in SPvP. And have experience in same close range SPvP fights using DS. No time have i been this badly bursted down.
Again no way does Auto Attack(even in AoE cleave situations) did my RS auto-attack generate as much life force as Life Transfusion.
I challenge anybody to test that. LT burst life force is serious business that wasnt well replaced.
If Reaper 2 work like Rev Staff5 it could be cool. But if not, it need a damage boost and add higher life force regen to this skill or something. I usually use it to run down enemies. Problem is its throws me all over the place. Like i said it needs life force regen. Because Auto-attack sucks for that.
Grasping Darkeness need direction controls like Warrior GS Whirl attack.
same thing for Death Spiral. Need to either Prioritize Target, or allow us to target aim. The delay in this animation is a killer as well.
Lol i am saying creepy stuff in the SPvP map chat.
Some of the traps are ok. but the rest need a revamp in my opinion.
1) Purification – this skill is far too risky for use. no real pay off especially in action combat game where range combat is mobile. Also think about increasing damage and add a self defense boon like protection to the initial effect and aegis.
2) Test of Faith – this need a revamp. the concept is nice, but it needs more to it. Right now its just basically a giant fire ring in concept. It should have some kind of effect going on in the center of the ring.
3) Some of the other traps should be considered for a Cast time reduction from traits.
Bug, but cripple can effect Wings of Resolve’s leap distance.
Iam going to say this again….
there was a natural reason Traps wasnt popular before Dragon Hunter.
I would like a larger display for Energy more towards the center of screen so I can look at combat and still manage energy and upkeeps.
the small current UI kind of blends in when in the middle of battle.
RS is so getting nerfed…
GG
thats why I posted it here
I cant find these.
Blighters Boon not working with Infuse Terror stability boon stacks..
Reason Reaper Shroud feels Squishy is because unlike Death Shroud, the Reapers equivalent of Life Transfer, which is called Soul Spiral,
doesnt regenerate Life Force from its attack.
The Auto Attack Life Force regen in Reaper Shroud is far too weak in comparison.
So a quick focus fire will burst down reaper shroud.
If Mordremoth can attack the Mother Tree in the Grove,it can attack anywhere!
Then why didn’t it attacked the Black Citadel instead of some Iron Marches?\
Then why didn’t it attacked Divinity’s Reach instead of attacking Concordia and Fort Salma, which makes no bloody sense.Why didn’t Mordremoth attack the important location instead of…. oh nvm…
I know, because the script demanded it…..
sorrry for wasting your time…..
maybe he toying with us. like a kitten does.
Wait, why are you looking for the board members? Is there a reason for this?
OP is a consumer. thats reason enough in a capitalist society.
All i can imagine right now about the movie monster quote is a little asura reaper running forward shouting “Raaagh i’m godzilla!”
Nah… Asura Reaper = Leprechaun
Healing Minion does this…
Two different playstyles my friend. I don’t give a kitten about catching anyone, seeing as stealth allows many classes to reset anytime they want to anyways. I would much prefer those that stick around pay the price; retreat becomes much harder when you are perma chilled. If i cannot keep you fixated upon me when in a fight what is the use of catching you?
That sounds like PvP talk. PvP is irrelevant. In PvE, it’s all about being able to get where you;‘re going with as little time wasted as possible. Once you’re fighting an enemy, chances are they aren’t going anywhere.
I say make GS4 Nightfall into a Ground Target blink ability that still does the AoE blind field but at the ground targeted blink location.
that way we can move around better but keep our only GS defense.
A ground targeted blink could work, so long as it didn’t require an enemy hit to teleport you. Have they ever put one of those on a weapon before though? Usually blinks are utilities with long CDs. I kind of suspect that if they gave us an ability that is GS4 PLUS a ground targeted blink, they’d give it a CD long enough to make it mostly useless.
Yup. Thief Short Bow 5 Infiltrator Arrow. No cooldown on it. So cant see a cooldown version of it being unbalanced.
The Shout “You’re All Weaklings” fits right with my Reaper, because thats exactly what i been yelling at my PC when looking at Reaper Shouts…..
edit nvm i see the problem.
(edited by Knighthonor.4061)
Does Frost Aura and Protection stack?
What? The reaper shouts are not terrible at all. NCSY offers up to nine seconds of unblockable, on top of turning boons into vuln, which means you get synergy with Decimate Defenses. YAAW is also a really solid skill, turns a fight from you being stunned to the enemy dealing significantly reduced damage while you deal much more.
All the shouts except Rise and Suffer are solid conceptually, just need balance hits.
What? Wells are superior in every way. Rise and Suffer sucks. Simple as that.
When i get home i am going to try to make GS work out in SPvP….
The
Yes, you have that chase scene, and _
In the movies, t next to the intended victim in an eyeblink, perhaps on GS #4, but this would be worthless outside of combat, which is when the Reaper currently needs faster travel speed the most.
My preferred solution would be to make one of the GS moves a solid long distance dash move, ideally GS #3, as it would be cool to have that as a long range drill-stab. I’m thinking something a bit similar to Ranger GS #3 or Warrior GS #5 in movement profile, but otherwise same animation. It wouldn’t even need the “leaving the ground” bit of it, just have them slide low along the ground, carried along by black flames.
I say make GS4 Nightfall into a Ground Target blink ability that still does the AoE blind field but at the ground targeted blink location.
that way we can move around better but keep our only GS defense.