Showing Posts For Knote.2904:

October 15th balance/skills updates preview.

in Guild Wars 2 Discussion

Posted by: Knote.2904

Knote.2904

Devs, i beg you, read this:

1)Buff ele’s focus (i mean, weapon).
2)Do something with elementalists traits so it will be possible to NOT spend 30 points to arcana and still be useful. May be if player spends more points to attunes, they should become stronger. For example, change effect of minor grandmaster trait of each attune to something really strong, dunno, what exactly, but linked with attunes.
With that sort of change eles will get an option to focus on 1-2 attunes and become strong enough in aoe damage, single target damage, support, or tankiness&condition damage depending on their choice.

Thoughtless example:
Flame burst, Ring of Fire, and Flamewall skills also create Lava Font when casted with 20 seconds cd.
This example is bad, but i hope that you will understand what i’m trying to say.

The best bandaid fix they could do for Arcane trait and ridiculous Attunement cooldowns would be to go halfway with it.

Nerf cooldown reduction to 30% in Arcane, and include the other 30% reduction into the base attunement cooldowns, a step in the right direction to help reduce the REQUIREMENT of 20-30 Arcane.

Leaked patch notes real.

in Elementalist

Posted by: Knote.2904

Knote.2904

Really need to lower cast times on #2 staff skills for Water/Air/Earth, the least they could do.

240 Radius, too small for AoE buffs

in PvP

Posted by: Knote.2904

Knote.2904

If they did this to all skills it would really help skilled team play rather than everyone just spamming everything knows it will hit everyone of their teammates. What is the source for this info?

edit: ok I thought they were going to change things like shouts to this – but you are moaning about the current situation. Answer no. 240 is enough

If 240 is enough then nerf shouts to 240 range.

PvP development is Painfully Slow, Why...?

in PvP

Posted by: Knote.2904

Knote.2904

This forum loves analogies :P

PvP is not currently designed to have extensible content. There are maps, which we do make. There are runes and sigils, but there are already an overabundance of them. Finally there are skins, which are added usually with every other update, but how you obtain those skins stem from PvE.

There are no features we can just ‘throw people at’ to give you guys more content. We need more infrastructure and more extensible systems, but those are the hardest to design and take the most time to implement. An example would be a completely reworked reward system. Those are the things we’re working on. It’s taking a lot of time and hard work to get there, but the payoff will be worth it.

I would say you should really try to find a way to monetize spvp in a non-obtrusive way, it will really help get more resources for it assuming the higher ups are neglecting it.

Maybe include a way to shortcut your way to certain rewards/special skins through gems? Which can alternatively be grinded for with glory or w/e new pvp currency?

It’s a shoddy idea, but monetizing of spvp is going to be necessary eventually.

October 15th balance/skills updates preview.

in Guild Wars 2 Discussion

Posted by: Knote.2904

Knote.2904

I forgot to mention, Ele Staff Air Attunement needs some serious love in the dmg department, both #1 and #2 are very weak.

And personally I would like #1 to become single target and do the dmg Fireball does, and #2 to become a chain lightning effect with a little bit more kick to the dmg, like 10-15%. Or instead of the dmg buff reduce the cooldown to 8 seconds to bring it in line with the other #2 Staff skills that have much shorter spammable cooldowns.

I really hope you consider, at the very least just boost their dmg if there’s no time for the slight rework, even 10% would go a long way.

What Anet really thinks of eles

in Elementalist

Posted by: Knote.2904

Knote.2904

Well this patch was meant to buff support options for all the classes, I don’t think they’re saying Staff or Ele = support and nothing else.

They might get around to buffing some of the dmg options eventually, it’s still a step in the right direction.

I’m more curious as to why Focus buffs weren’t included in this as Focus seems like it should be the support/defensive offhand.

October 15th balance/skills updates preview.

in Guild Wars 2 Discussion

Posted by: Knote.2904

Knote.2904

This is seriously amazing, thanks for posting this and communicating, one step further to being like Riot.

That said.

Elementalist : We also increased the healing on Water Blast.”

While this is nice and all, it’s still useless with 90 radius, I would actually prefer NOT getting a heal boost and instead boosting the radius to 240 at the very least so you don’t have to literally be hugging the mob to get healed, even 240 would be really small. I would personally want 360 radius.

Also I hoped Lava Font would get the same treatment as Geyser for the very same reasons, it’s hard to aim and hit things with because it’s so small and is way too reliant on a trait to make it decent, Necro marks finally got some love in this department.

Finally :

Thief
Venomous Aura was very difficult to use, as the radius was fairly tight. We’ve now increased that radius a bit, so that it’s easier to share venoms with allies without huddling closely together.”

This same logic needs to be applied to other buffs such as Ele Staff Air aoe swiftness, the radius is also currently 240 and should at the very least be 360, for the exact same reasons. (Along with other aoe buffs with insanely small radii.)

That is all I really needed to input, thanks so much for this thread again.

I’ll plug my Ele staff suggestions thread anyway even though you probably wouldn’t have time to skim it anyway. https://forum-en.gw2archive.eu/forum/professions/elementalist/What-I-d-Change-Staff-and-Arcana/first#post2830288

(edited by Knote.2904)

sPvP, balance, a little philosophy, and life.

in PvP

Posted by: Knote.2904

Knote.2904

Woah, you’re asking for feedback on upcoming changes..

This is mind blowing, thank you.

And as said above if this is all the changes Ele is getting I’m really really sad. =/

That said, thanks a ton for everything this is really great.

(edited by Knote.2904)

240 Radius, too small for AoE buffs

in PvP

Posted by: Knote.2904

Knote.2904

Dude those are big enough. My bomb kit engi will be stoked when the patch comes out and it is no longer necessary to take forceful explosives just to help your teammates out with healing bombs.

That is A LOT different to AoEs that are centred on the player.

Considering the bombkit puts bombs on the centre of your character, its actually pretty much the same thing.

Bombs and aoe buffs for allies are 2 completely different things.

Except there’s this thing called elixir infused bombs which heals allies within the bomb radius. Hence bombs are now AOE buffs…

Heals and Buffs are still different. Ele Water Staff Auto still needs to be boosted to like 240-300 radius, because 90 is a joke just like the heal bombs.

But aoe buffs should be no smaller than 360.

Imagine if they made shouts that mainly apply boons 240 range, to use it on anyone other than yourself you would have to literally run up and touch someone to hit them with it, and if you want multiple people to be hit by it, you’d all have to stack on top of each other, it’s just silly.

Anet doesn't see we need a buff because...

in Elementalist

Posted by: Knote.2904

Knote.2904

They need to balance it so it’s more like League of Legends, considering how much they want to follow it.

Compare Anivia to Ryze.

Anivia is more complex and takes a lot more skill, but is also very effective and has a lot of weaknesses as well.

Ryze has some weakness in being shorter ranged and slightly weak early game, but becomes a friggin tanky massive dps monster mid-late, but is VERY simple and faceroll to play. Easy yet stupidly effective.

Harder champs like Anivia however are actually rewarded for their weaknesses and skill requirement, unlike Elementalist.

More Ele nerfs?

in Elementalist

Posted by: Knote.2904

Knote.2904

You people praising the Staff Water Auto heal buff realize the splash is still 90 radius right?

You literally have to be very close in melee of the target for it to heal you, the only place I can see that being useful is some warrior zerg dungeon speed run where everyone is hugging mobs, even then why would you sit there in water spamming some piddly heal in that situation?

It needs to be 360-600 range and the healing left alone.

Thank you very much Anet

in PvP

Posted by: Knote.2904

Knote.2904

I’m sure if my class just got a bunch of buffs again I would post something like this too.

I guess I’ll wait my turn, in the mean time I’ll continue being cynical. =p

240 Radius, too small for AoE buffs

in PvP

Posted by: Knote.2904

Knote.2904

Dude those are big enough. My bomb kit engi will be stoked when the patch comes out and it is no longer necessary to take forceful explosives just to help your teammates out with healing bombs.

That is A LOT different to AoEs that are centred on the player.

Considering the bombkit puts bombs on the centre of your character, its actually pretty much the same thing.

Bombs and aoe buffs for allies are 2 completely different things.

Would kill to have this for my charr

in Suggestions

Posted by: Knote.2904

Knote.2904

-1

Less humanoid things in games everywhere thanks

They’re already humanoid.

Fur, massive neck, claws and a tail makes them… non human…

Imagine how much it hurts their back standing up like a human for a long time…

Considering they’re humanoid and stand on two legs, imagine how much it hurts their back to hunch over like it hurts us to hunch over for a long time….

The upright posture actually looks more natural and comfortable on charr. It follows a really nice S curve that is also shared with actual Great Cats.

Server Pride - Unique Server Hub Areas?

in WvW

Posted by: Knote.2904

Knote.2904

Something that’s sort of like Lions Arch, but each zone could have it’s own sort of little mini city hub that’s in a unique place in the world based on their server. Like Isle of Janthir would have a hub that’s… in the Isles of Janthir, etc.

Would be pretty sweet.

All Legendary Items should be Account Bound

in Suggestions

Posted by: Knote.2904

Knote.2904

Gear is always soulbound on use or not bound at all, cannot remember of any examples from other MMORPG proving otherwise.

Nice try though I understand your idea of having 5 legendaries for the price of one

Minus the fact that you’d be having to swap it every single time you want to use it on a new char.

Can’t you transmute to transfer it anyway?

Should put an item in the store that lets you make something account bound (SbOU) again.

More Ele nerfs?

in Elementalist

Posted by: Knote.2904

Knote.2904

From a tPvP perspective:
If these patch notes are legit, then a bunker-ish ele can stack 25 might + Fury permanently on anyone at a node without much effort.

Staff bunkering is getting tuned up as well and may very well become a real bear to deal with for a number of the meta builds.

I can’t speak to other portions of the game, but in tPvP I think these changes would make Ele a legitimately viable option. The builds that would work would be high skill-floor, but I am willing to bet that if these notes go live, then you will see ele’s in tPvP again.

And then thief happens.

All Legendary Items should be Account Bound

in Suggestions

Posted by: Knote.2904

Knote.2904

Everything in the game should be account bound.

Unless there’s something I’m missing where this would be a bad idea.

Maybe armor and non-legendary weapons, but other than that..

Patch notes / duration stacking boons

in PvP

Posted by: Knote.2904

Knote.2904

This is a terrible change IMO, I’m not sure if they’re actually thinking about the consequences.

There are tons of small applications of duration stacking boons.

Just take mesmer for instant using PU.

Go stealth for 3 seconds and you gain one of aegis/regen/prot about every half second or so.

Then another trait to apply more protection when you get regen.

Then another trait to apply regen when you hit 75% health.

Regen applied every 3-4 seconds from Phantasms.

Prot/Regen/Swiftness once a second from Chaos Armor.

Boons from shattering.

That’s just one example, there are TONS of small boon applications, like Ele gaining 2 seconds of Fury every time they swap atunements.

If you get 5 pulses of very small boon applications and then get hit with a large application of the same boon, does that large application just go poof?

If they wanted to tone down boons, then they should just adjust the hard duration cap for each boon, and make boons more clutch and not spammed, but hell that goes for conditions/evades and dmg in general…. so ya.

Downstate should be removed from SPvP.

in PvP

Posted by: Knote.2904

Knote.2904

no the downstate is so awesome!!! here u can see how well a team coordinates to rezz smbdy or to stomp also you can see some sick trickstomps…when its the perfect time for it

I want to fight people not play down state wars half of the time, that’s the problem.

If dmg wasn’t so insane and there was no downed state all the emphasis would be on ACTUAL fighting, not who gibbed each other first then this struggle over who can get them off their butt.

I’d rather see how well a team coordinates burst, or protection to counter a coordinated spike, and see some sick trick plays, that’s 1000x better than the same thing with crappy down state stuff.

(edited by Knote.2904)

More Ele nerfs?

in Elementalist

Posted by: Knote.2904

Knote.2904

I can’t believe people are whining about the leaked notes. Outside of a slight radius nerf to the two weakest elemental attunement’s effects (i.e. its protection-on-earth is still as incredibly strong as ever), the changes coming to elementalists are tasty.

I see people complaining here about how the elementalist’s healing power gets nerfed every patch, when the notes we’re discussing mentions buffs to staff’s and frost bow’s healing skills and heal scaling.

Really, some of you just want to complain for the sake of complaining. Lightning hammer elementalists are currently being used for dungeon runs. Staff elementalists are used in wvw. Bunker elementalists and air burst elementalists have been king in pvp for months, with two viable variations of air bursting (fresh air, or 20/20/30) and the only reason they’re currently not there is because of the current meta (s/d thief can steal all the boons of a bunker ele, and an air burst has a hard time dealing with condition-defensive builds and protection/ weakness spam).

This is all facts. But when somebody visits the elementalist boards, they would think otherwise. “Our profession is the worst thing ever! We’re the only ones that get nerfed while everyone else gets buffed! Mommy, we can’t take it anymore! It’s horrible!”

The leaked patch notes, which are probably incomplete (J. Sharp hinted at changes to conjure shield as well) are going to make bunker staff builds slightly more viable in pvp, greatly buff the utility and movement-advantage of lightning hammer (especially relevant for pvp/ wvw), and they will transform conjure flame axe into a might stacking machine. An elementalist will be able to get, from conjure flame axe alone, between 6 and 12 stacks of AOE might per ring of fire (assuming you have arcane wave and evasive arcana), plus anything else you can give to yourself through auto-attacking or the fire aura.

Leaked patch notes in the past have been legit.

The 2 nerfs are straight up nerfs. The range for aoe buffs should NEVER be that small, 300-360 radius is the smallest they should ever be. Nerfing aoe on EA makes no sense either.

Conjures are gimmicky terrible versions of engy kits, and there’s no room to use them because Ele are too squishy NOT to have 2-3 cantrips.

The heal buff on frostbow/water staff auto are worthless, they need to buff the radius on it, you literally have to be on top of the target to be healed by it.

The fact that they’re prioritizing buffing gimmicky conjures over other things Ele needs more is disheartening.

The geyser change was good, it was desperately needed, no aoe’s should be that small, not even lava font. However if this is the “big” October 1 patch then I’m giving up (again), because of this is the “ele staff love” they were talking about then…. just wow.

(edited by Knote.2904)

Edited: Thank you, so much.

in Guild Wars 2 Discussion

Posted by: Knote.2904

Knote.2904

Just one day I would like to see ANet’s PR guys take the day off. Their whole entire staff
come on the forums and say whatever was on their minds.

As a huge critic of the game nothing would make me happier than to see one of their staff members come on these forums and tell me along with all the other critics to just kitten off. It would be nice to know that there are people at ArenaNet outside of Josh Foreman that still care about making a great game and not just about chasing after financial profit.

I would love to get their honest opinion on time gating, I bet they hate it as much as we do.

Why do you think Riot Games is so friggin successful, THEY TALK TO US PLAYERS, a lot.

Anet needs to just…… ugh, just stop being silly.

Fractal Bags Won't Allow Compacting

in Guild Wars 2 Discussion

Posted by: Knote.2904

Knote.2904

As the title says, I just bought these bags but now I can’t compact anything, it seems really buggy, I’d figure maybe it would be the for greens, but I literally cannot compact ANYTHING in these bags, this is just awful.

Tired of Condition Spam

in PvP

Posted by: Knote.2904

Knote.2904

The spam is prevalent for everything, not just conditions.

Even power builds there’s just tons of high dmg spam that takes no thought to put out or even possible to avoid which clutch dodges.

There needs to be less sustained dmg/auto’s overall and more emphasis on bigger more telegraphed attacks in order to actually get kills on people.

WHY dont you Spvp ?

in PvP

Posted by: Knote.2904

Knote.2904

Bored of conquest, no skill or thought in the pvp atm.

I just kitten around in hotjoin deathmatch once in a while with a cheese build.

Would kill to have this for my charr

in Suggestions

Posted by: Knote.2904

Knote.2904

This posture.

Please give us charr users the option to have a little less hunched posture in the char creation screen, it would be amazing.

Attachments:

240 Radius, too small for AoE buffs

in PvP

Posted by: Knote.2904

Knote.2904

yea i agree with you 100%, if spirit rangers don’t have to deal with killing people on their own, why should we have to deal with making sure AoE hits, Anet just make it big enough so i can spam it on point and it hits everything reguardless

please and thank you

- A sincere PvP’er

240 Radius, too small for AoE buffs

240 Radius, too small for AoE buffs

in PvP

Posted by: Knote.2904

Knote.2904

240 is way too small of a radius for aoe buff abilities, atleast most of them. You have to practically run up and kiss someone to buff them. Venom sharing on Thieves might be ok to have at 240 just because it’s a very strong effect (and is thematically fitting I guess), but other buffs such as a simple AoE swiftness + mobility condi cleanse, or some aoe might, 240 is just way too small.

Here are some pics showing 240 radius and 360 radius. IMO almost every aoe buff should be no smaller than 360 or atleast 300. I’m not asking for 600+ crazy range, but unless the devs intend for people to have a game of grab kitten anytime they want to throw a buff out to people, it just doesn’t work.

Shouts and buff signets have 600 range and even that requires you to get really close.

(Pics : Keep in mind this a very small Charr)

Attachments:

Legendaries tradeable, Ascended are not

in Black Lion Trading Co

Posted by: Knote.2904

Knote.2904

It’s because Anet makes money off of legendaries from people that dump $600 bucks on the game and get an instantly Legendary.

They’re not prestigious at all.

We all want to save this game.

in PvP

Posted by: Knote.2904

Knote.2904

Anet is afraid of investing for some reason.

They don’t give pvp more resources because the population is small…… well no wonder it’s small geniuses. Give it some resources to fix it up, monetize somehow, boom you make more money and have a bigger pvp scene.

Same thing with charr crap, oh Charr population is too small for us a give a bleep about it and fix their armor issues, tough luck 13%. Such ridiculous logic from Anet.

So, raids?..

in Guild Wars 2 Discussion

Posted by: Knote.2904

Knote.2904

If you want hard content that takes teamwork/skill find another game.

However, if you like shallow open world faceroll zerg content with 80+ people, then you are in for a treat.

Fixed that for you lol..

Fractals took WAY too long

in Guild Wars 2 Discussion

Posted by: Knote.2904

Knote.2904

Will doing fractals ever be rewarding or 3 blues and 1 green is what i can expect in lev48 Maw’s daily for the years to come?

This, I want to actually make profit with a group of people by running really hard fractals or dungeons, we need alternatives to zerg farming.

Risk/Reward is probably the most borked thing in this game lol.

Strong Mobs vs Numerous Mobs.

in Guild Wars 2 Discussion

Posted by: Knote.2904

Knote.2904

This is fine for smaller scale content, like 5 man groups, throw them more fodder, for zerg content? No thank you, it was one of the biggest problem of zerging back in the day.

Perhaps you don’t remember Orr event farming?

Mob kill = Money.

Zerg = More Mobs.

More Mobs = AoE Tagging.

AoE Tagging = Mob Kills.

Mob Kills = Money.

It was incredibly flawed, if you want this to happen again, sure, but mob drops need to no longer be rewarding then, which is also something I’d like to see happen.

Aetherblade events were good because all the mobs were vets and didn’t die instantly, despite that, most of the time the vets died in 5 seconds, back during Zerg Event Farming, the 50 mobs that spawned died INSTANTLY, before they could even be seen via culling, it was a joke.

The OP reminds me of why the Diablo series was fun.

Makes me think of how fun Dragon Nest was. Only for solo or small groups though, a massive zerg of 50 people and 5000 mobs that die instantly? With ridiculous particle effects? No thank you, the game is too focused on zerg content to behind with.

Hi Knote. Since the 200 mobs will be attacking from 6 directions, what would happen is the players would used up too many AoE in some areas, and not enough in others. And since most players used up their most damaging attacks within the first 5 seconds, there would still be around 100 mobs for the players to deal with. That said they won’t post much of a threat until the 2 bosses arrives to reinforce them.

The job of killing lies with the boss. I doubt the cannon folder mobs can kill anyone. But that’s the point. Their job is to annoy the players, and the occasional snare from them might prove fatal.

“Oh fire wave! Let’s dodge.”
Trash mob immobilized you. You have no condition removal.
“Oh boy…”

Again this is fine as long as rewards get moved away from mobs drops, right now that’s where 90%+ of the loot comes from, and you get situations were the fodder gets farmed for it’s loot.

And I never said the fodder mobs kill anyone, hell no one actually dies in a zerg, zergs trivialize content that way.

And no lol, people don’t run out of aoe’s. Axe warriors spam massive aoe dmg non stop, Staff Guardians do too, lots of aoe’s have small cooldowns.

Again I don’t have a problem with this as long as they remove loot from mobs and put all of it in victory of said event.

Strong Mobs vs Numerous Mobs.

in Guild Wars 2 Discussion

Posted by: Knote.2904

Knote.2904

This is fine for smaller scale content, like 5 man groups, throw them more fodder, for zerg content? No thank you, it was one of the biggest problem of zerging back in the day.

Perhaps you don’t remember Orr event farming?

Mob kill = Money.

Zerg = More Mobs.

More Mobs = AoE Tagging.

AoE Tagging = Mob Kills.

Mob Kills = Money.

It was incredibly flawed, if you want this to happen again, sure, but mob drops need to no longer be rewarding then, which is also something I’d like to see happen.

Aetherblade events were good because all the mobs were vets and didn’t die instantly, despite that, most of the time the vets died in 5 seconds, back during Zerg Event Farming, the 50 mobs that spawned died INSTANTLY, before they could even be seen via culling, it was a joke.

The OP reminds me of why the Diablo series was fun.

Makes me think of how fun Dragon Nest was. Only for solo or small groups though, a massive zerg of 50 people and 5000 mobs that die instantly? With ridiculous particle effects? No thank you, the game is too focused on zerg content to begin with.

(edited by Knote.2904)

More Ele nerfs?

in Elementalist

Posted by: Knote.2904

Knote.2904

I really hope all the good changes are in the october patch, since that’s supposed to be the big one.

Reasons you did not choose a Charr

in Guild Wars 2 Discussion

Posted by: Knote.2904

Knote.2904

when they jump, their posture look kitten ridiculious which nullifies “tough scary” beastmen race and their 4 legs running speed is tooooooo slow making them less threatening (imagine a lion tat runs like a turtle; would u run asap instead of laughing first then run)

This is why the running on fours thing should be the animation when you’re moving at fast speeds, out of combat with swiftness.

Bomb + Wallet + Candle + Torch???

in Super Adventure Box: Back to School

Posted by: Knote.2904

Knote.2904

Old games are old.

Where is our Everquest mana resource for this game?

We should have to meditate for 15 minutes after every mob kill.

That’s fun right? Just like having to grind pointless crap in SAB instead of just focusing on pure puzzle solving and jumping puzzles.

But the dig sites ARE puzzles, you just read a guide so you find them to be mindlessly walking to point X instead of looking at the area and thinking where they would stick one. If you had to meditate for 15 minutes, you were doing it wrong. Autoattack off, sit on a mount.

Dig sites are NOT puzzles lmao.

It’s finding a needle in a hay stack.

Chaos Armor Swiftness Idea?

in Mesmer

Posted by: Knote.2904

Knote.2904

Chaos armor should apply the boons without getting hit, 1 per sec, like chaos storm, but just for you love me

That would work pretty well too.

What Runes to Remove

in PvP

Posted by: Knote.2904

Knote.2904

Lyssa runes are really not that powerful they have a 60 second ICD and conditions in this game are just re-applied over and over again in seconds. I don’t know why people think they are so great. Dont get me wrong I run them but only because of how lamely powerful conditions are. If conditions were nerfed I would drop them.

Probably more to do with the fact that it basically turns your elite skill into the Guardian’s shout utility.

Reasons you did not choose a Charr

in Guild Wars 2 Discussion

Posted by: Knote.2904

Knote.2904

Anet needs to get their **** together and fix the charr issues, it’s ridiculous.

They pass off ~13% of their playerbase as not worth the effort?

my opinion on legendary's

in Guild Wars 2 Discussion

Posted by: Knote.2904

Knote.2904

It’s not about whether a legendary looks cooler than a exotic, that’s just a matter of opinion. Legendaries are all about having “more”, more particles, more extreme models, foot steps, the works.

That is why when people invest in a legendary, they ask for it to be brought up to par, because it’s a legendary, it’s not alright for a legendary to be lacking all the extra particles and fluff, that’s what makes it a legendary and not a unique exotic weapon skin.

“brought up to par” is subjective.

FSP was the best looking legendary before legendary overhauls. Now people hate it for not being updated. What can you not like about FSP?

My opinion is that if you made it before the patch, you were obviously satisfied as is. Asking for anymore changes may or may not be met, and you shouldn’t have those expectations.

Furthermore, legendaries that got updated STILL have complains, like Meteor. You can never satisfy everyone.

It’s as if Anet should have just left everything as is.

No, it’s not subjective.

Brought up to par, as in bringing a legendary to legendary weapon status. I’m not saying brought up to par in terms of how “super cool” it looks, but production value.

If all a legendary has is some light particles on the weapon model, and it’s missing foot falls, aura, projectile changes, maybe even sounds, then it’s not a legendary, it’s just an EXTREMELY expensive exotic mystic forge skin….

(edited by Knote.2904)

Charr In-Game Model Hunched Over?

in Charr

Posted by: Knote.2904

Knote.2904

Man I wish I could choose between standing upright and being hunched.

As an Elementalist standing upright would look so much better, especially with certain armor.

That first picture of a charr standing up, I just love the posture, it looks pretty natural too, but still bestial and badarse.

Overpriced Gem store?

in Black Lion Trading Co

Posted by: Knote.2904

Knote.2904

Personally, as long as stuff is account bound I’m alright with it, soulbound? Yeah… no, not cool.

Chaos Armor Swiftness Idea?

in Mesmer

Posted by: Knote.2904

Knote.2904

Current Chaos Armor with a 35sec CD is literally useless especially when you take into acc that you can spam chaos armors with phase retreat on significantly shorter CD. If possible, i’d kick this skill from my staff skill bar and replace it by something that actually does something. This is a very easy fix tho, you don’t even need to tweak the skill much. All they need to do is double or even triple the duration of given conditions, remove confusion from its rng or make it apply 3 stacks instead of 1, give it stability for the duration of the skill (stability would only trigger on Chaos Armor skill and not the comboed chaos armors, plus we have no stability from anywhere than stupid and useless mantra so that seems fair to me). I would also be happy if the boons given were only aegis (5sec) and protection (5sec) instead of crappy short lasting swiftness and regen. Then it would be a truly defensive skill ppl would think twice before spamming their autos on and the 35sec it has (could even be increased to 40 if needed) would be soooo worth it.

It just needs to be better against slower attacks, the ICD already nerfed it for rapid attacks which is fine, but it needs to be balanced in terms of slow vs fast attacks.

3 second boon/conditions is bleh.

SAB difficulty in future

in Super Adventure Box: Back to School

Posted by: Knote.2904

Knote.2904

I really hope it just comes to pure jumping puzzles, and zones that aren’t the size of China.

I absolutely HATE everything else, having to grind baubles/lives/items, invisible traps, getting killed by touching mobs with buggy hit boxes.

I actually like W2 Z1 pre-nerf, it was mainly just jumping puzzles. Needless to say I didn’t bother with the rest of SAB, takes too long and just annoys you. Maybe if we had infinite lives instead of having to pay gems for it, I wouldn’t mind, but nope, grind grind grind.

Clocktower during halloween was awesome, I just want that.

Bomb + Wallet + Candle + Torch???

in Super Adventure Box: Back to School

Posted by: Knote.2904

Knote.2904

Old games are old.

Where is our Everquest mana resource for this game?

We should have to meditate for 15 minutes after every mob kill.

That’s fun right? Just like having to grind pointless crap in SAB instead of just focusing on pure puzzle solving and jumping puzzles.

Fun vs Farm

in Guild Wars 2 Discussion

Posted by: Knote.2904

Knote.2904

Strange as it may seem, I find champ farming in frostgorge a lot of fun. Might have something to do with the scenery. When I just wanna kick back and relax, I join the zerg train for an hour or so. Very soothing, with lots of banter and jokes. And I get rich too!

This is how all the activities in GW2 should be : “It’s fun, and I get to make money too!”

Then people can do w/e they want and there is no “farming”.

In theory, this is true. However, as long as something is faster (at ALL) in regards to making profit, a certain set of extrinsic-reward-oriented people will clump there and do only that.

Unless you’re farming for a legendary, you can do quite almost anything in this game and over time you will find yourself really not in need of much of anything.

I don’t understand all this talk of “grinding.” There is really no content that you are gated from besides dungeons on your way to 80 and high-end Fractals because of AR.

That’s not true unless the reward is better by a large enough margin, if activity A makes you 1% more money than activity B per hour, sure A might get a bit more attention, but if you want to do activity B atleast you’re only 1% behind….. who cares if people want to do A for that extra 1%?

It’s better than being behind like 50% because I decided to do activity C for fun.

How is having more fun by doing C (which makes you less money, oh no) a bad thing? People couple their gaming happiness to acquiring metal pieces of currency too much if you ask me.

I’m not saying the only reason it’s fun is because it’s making me money.

If 1 player has fun doing activity A, and another likes doing Activity B, but Activity A can produce money and Activity B doesn’t, then one player gets to get loot doing something they enjoy and the other doesn’t, said loot is for attaining any loot related goals/carrots like skins you want.

There’s nothing wrong with wanting rewards…. honestly.

If every activity is profitable then everyone wins, do w/e you find fun and you don’t have to worry about making money if you need it for something you want. How anyone would be against this is beyond me lmao.

Ventari's State Of The Game (PVP and Classes)

in PvP

Posted by: Knote.2904

Knote.2904

The thing with Torment is it becomes soft-cc like Confusion.

Confusion also conflicts with CC since it prevents people from attacking thus prevents Confusion from doing dmg.

And you’re already punished for standing still in this game, which is why Immobilize can mean death.

Although it’s not ideal to have immobilize and torment together the deathshroud 5 skill does it’s job of punishing people for running and helps keep them from running.

What Runes to Remove

in PvP

Posted by: Knote.2904

Knote.2904

Woah, why are they removing them?

Why not rework them to be useful and have more options?

What I'd Change : Staff and Arcana

in Elementalist

Posted by: Knote.2904

Knote.2904

I like most of these changes, specifically the changes to Air, and Ice Spike.

What about adding a knockdown to Unsteady Ground, as well as applying cripple, though? Thematically it fits (if the ground is unsteady, wouldn’t it be likely to make one fall over if they run over it), it would add offensive and defensive capabilities, but the cripple would stop it being completed negated by Stability.

Gust definitely needs some love. I’m most in favour of changing it to a cone attack. As mentioned previoulys, having it work like Temporal Curtain would cause way too much trouble with people being able to stack Eruption and Ice Spike that basically becomes unavoidable.

I thought about knockdown for Unsteady Ground, but then it becomes redundant when you already have Static Field that essentially does the same CC aoe denial, and Air is supposed to be about control and Earth about defense/conditions.

I also thought about making Unsteady Ground act like Staff Guardians #5 skill, the wall. What’s funny is waaay back in early early beta, when I first saw the skill, I actually thought that’s what it did, maybe I watched a video that had it, and it seemed like that’s how it functioned.

And I don’t think Vortex would be overpowered combo’d with our aoe’s, not if it’s well telegraphed, say a 1 – 1.5 second cast time, and during it there was an obvious swirling animation, just like Curtain is now telegraphed 1 second in advance. People would also have to be NEAR the aoe before it detonates and could easily avoid the combo altogether, just like people can avoid Churning Earth/Lightning Flash combo.