Thief – Raiden Hayabusa
Thief – Gouki Kurokawa
I had one my posts flagged and removed and got awarded two “infraction points” .
SO THEY DO READ OUR STUFF. ALL OF IT.
Could you explain to me what you mean by Balancing stat? You want the balancing stats of pistol to be Rampager. what happens if I get a Valkyrie pistol ?
Traps are RARELY USED anymore. I hope the Daredevil let’s use use those more often, cause that knockdown is gold.
lol oh wow it’s locked…
I can feel them breathing right behind us. It’s safe to say they read everything now even Thief Forums despite our almost riot-like attitude It’s a matter of time now.
I will definitely try this out. Hoping Trapper runes is not expensive…. probably is.
S/D #3 has the ability to steal boons and so does the Trickery core specialiation trait line.
I am pretty sure this is it.
The most important isn’t to steal their boons, it’s to watch for them. Don’t make moves when you see them with Aegis or a high level of Might, at the very least try to steal the Might.
The rest of time you have to deal with them:
- inflict Weakness for -50% damage (Shortbow #5+ #2)
- Blind, so that their extremely powerful attacks don’t even hit you.
- Daze them, they won’t even have the chance of using skills.
- Poison ,so that regeneration doen’t even heal properly.
- Dodge.
Again, watch for the boons and be prepared to their negate their effects.
Did you try it with Some Valk armor? The added HP might be worth it in WvW.
I know hitting those autos is alot, but would the survival vs the 10% extra crit chance be worth it to you?
I’m in the process of saving some gold up to get some valk and Mats for more trapper runes. I do take the 100% crit from stealth so it could work. I’m just worried that I might miss out on a bit of dps from the lower crit chance and I don’t really feel like I’m having that much trouble surviving. For the outnumbered roaming the valk might be necessary. I’ll get back to you with results once I got the money for it
I am also in the process of starting a full valk armor with ascended quality. it would leave me at about 15.5k HP. Which is reasonable for a thief. I suggest NOT to get crafting until they announce Thief’s Elite Spec is shown.
lel dat title doe
I always appreciate Thief skill videos cause we are facing dire moments. So I thank you for you putting it some diversity into the Thief’s Forum.
the build sounds promising. I like how one the thief’s wielding a P/P is also using Black Smoke, so we can also use it as a combo.
I wouldn’t say it’s original, but it’s lot less uncommon than normal D/P, and since people are expecting a complete Trap build it also plays in your favor. I think.
With all those incoming incoming anti-stealth build, this Trapper build won’t hold long
Well done. The music in the beginning is fire.
Don’t your hopes up. I loved the name " Rook takes Knight" and i do agree with the idea that we need a precide shadowstep like that. but again don’ t get your hopes you.
I am affraid you took it the wrong way. I did spell out everything that is wrong with it. I believe not talking about it is in fact " letting the disease fester further". I was pointing out that the fact that, skill, being our only true line of defense, makes this balancing scheme quite unreasonable and totally unfair. An unskilled Mesmer/engi/necro (anyone really) could easily take out a skilled Thief with well placed AoE.
THAT IS WHY, it needs to change. I hope it’s clearer nowYup, looks like I did. Sorry about that.
Gigitty.
If we don’t appreciate Acrobatics now, we won’t even consider it with Daredevil elite specs. That is the real source of the problem. Some players here believe that the reveal of the Daredevil will justify the nerf we succumbed to, other believe the new elite spec will FIX the broken core specialization lines. No way. It won’t happen.
Not everybody will rock Daredevil specs, so will this mean that Acro will completely suck for them? It is still not a fair assessment of things. Just like Sagat said, it’s all about synergy.
A lot of dialog going on right now seems to ignore the fact that thief has zero durability altering traits outside of the Shadow Arts line (excepting Invigorating Precision, which must contest with the obscene No Quarter).
Our suggestions regarding altering the mechanics and usage of stealth aren’t just a “let’s kitten the poor Thief further” suggestion, as some seem to believe, but a fundamental change of the paradigm itself; change Thief and stealth, not just one.
Because that’s the problem we face. Stealth is proving less and less an assurance and more of a huge, gaping flaw. Thief has no real defenses outside of a few evasions, and as many have pointed out time and again, stealth remains our only real go-to.
What needs to be done is to remove Thief’s dependency on stealth for survival, and that’s precisely what we’re asking for.
It’s not about counter-play to Revealed, which my prior posts may not have gone into enough depth to truly spell out the errors in such logic (and the sweeping changes that would leave the class exactly where it is now); it’s about bringing Thief up to the same base-line as other classes which don’t fall apart when their singular form of physical burst damage and only defensive mechanism is denied them for a minimum of 4 seconds.
as mentioned above, some tankiness/defence would help with this. the idea being if we weren’t insta-gibbed on reveal, it’d only impact our damage and strategy – it would be more skill-based – counter play to stealth as an offensive strategy without crippling our defences.
As Gray mentioned above, Reveal is our bane right now. If we can turn Revealed status into a mere denial or debuff (think of it like a Champ’s Defiance but as its effect on the player), then Thief would need to have its survival boosted to compensate.
Thus our worries are resolved: Revealed would no longer kill us outright in many cases; Thief could finally take some hits; and Stealth would no longer be a necessity to do so while still allowing us to dish out burst damage, break LoS, escape, and overall harass our foes.
Edit:
Our safest defense line is skill. In other words we are not supposed to get hit. period simple AOE or AA can wreck us, we have to dodge this even while hiding in the shadows.
You do realize that you’ve literally spelled out everything wrong with our dependency on stealth, right? All you’re asking for is more assurance against a symptom, and in so doing letting the disease fester further.
If we can’t even survive hits, it doesn’t matter how “skilled” we (or our opponents) may or may not be, it’s just a matter of time.
And besides, how many times have we accidentally dodged into an AoE from a foe and gotten smeared across the floor? Retaining the broken Stealth/Revealed system won’t fix that.
I am affraid you took it the wrong way. I did spell out everything that is wrong with it. I believe not talking about it is in fact " letting the disease fester further". I was pointing out that the fact that, skill, being our only true line of defense, makes this balancing scheme quite unreasonable and totally unfair. An unskilled Mesmer/engi/necro (anyone really) could easily take out a skilled Thief with well placed AoE.
THAT IS WHY, it needs to change. I hope it’s clearer now
I finally caught up with all those posts. I truly believe the QQ we are doing is reasonable. As a matter of fact, I did not intend it to sound like a complaint at all and made sure of it.
I started this thread, trying to be a polite as possible, letting them know that we thieves, at the other end of the gun just want a little bit of transparency.
I am glad a lot of you somewhat support this thread. We need to understand that these guys have seriously tough jobs and intense deadlines to meet. For example, in one week they have to get ready for another Expo called PACX. It’s really burning their seats too.
All I wanted from this thread is a simple clear answer like “no worries we got your back.”
I don’t want this thread to be delete, that’s why I made it as supportive and understanding as I can.
Moreover, I know what we asked is not much simply because they were extremely transparent with the Revenants & The Necros.
The same goes for you ladies and gents, keep it clean and positive when you can please. They truly are under a lot of pressure. I don’t want another blaming game in here please.
Your professional career isn’t at stake like theirs does.
I didn’t even get a message when they deleted my thread… And I pretty much offered to sacrifice a goat in exchange for as little as a “Hello” from literally anyone with Anet next to their name.
So that means 1 OP ouf ot the 2 got a message. If you are curious about what they said Warhawk it’s at the beginning of the thread. I think 3rd post.
Just roll a godmode condi PU mesmer and watch the tears flow…
.
I would rather play Runescape than reach to this dishonorable state.
@Sagat…. what is a thief without Steal? He becomes Aladdin.
Are you trying to make this worse ? Don’t say this, stop giving me bad thoughts. I want to sleep well tonight and have good dreams. hahaha #Imtoooldforthis.
@Amante… I could not have said it better. " Anything less would be a waste" .
WE GOTTA HAVE FAITH BOYS. THE THIEVES WILL PREVAIL. All I know it this : two other players wrote an open letter just like mine, but it got deleted and Arenanet Staff sent them messages.
So it is safe to assume, they READ this thread. We can only hope one of them answers the message.
What’s crazy for me are the words “Interesting” , “fight” and “PvE” in the same sentence. lol
On a serious note:
I see Thief PvE is a lot of dodging, condition damage such as bleed and poison. Pistol/Pistol , Dagger / Dagger for major poisoning, Dagger/ Pistol to stay safe.
There is a lot of poison sharing to help spread the damage to all your party members.
Most importantly, Thief is essential to skip certain aspect of the dungeon or for positioning properly. Helping everybody be invisible and safely get from A to B is important. Us Thieves take care of the dirty jobs. Positioning in PvE is extremely important for the group and Thief is the best key for this.
Whether it’s infiltration From A to B or activating a switch for everyone’s safety through lasers beams or Healing downed players during troubling boss fight in stealth.
Anything thing that other professions hate to do, we excel at it. I hope I satisfied your imagination.
To summarize
Infiltration jobs for lazy people.
Infiltration jobs for positioning.
Sharing poisons for increasing control and damage over the fight.
Pure simple damage
good AoE poison field. ( Blast combo = Weakness. to reduce the pressure)
Emergency Medic and Stealth Medic when not in combat
Amazing Scout
11/10- IGN “Thief is amazing. Giggity”
Old news about Thief staff is old.
ohhh maaan
. So it is safe to assume they did read mine, but somehow still did not delete it. I loled a little for link you sent and the irony behind it.
another bad news.
BTW it’s not gonna be us this week: Straight in from Twitter
That’s exactly why I asked them to prove us wrong at the end. Last intervention was on page 21 you say? lol. At this point boys, It does not hurt to try. We cannot be MORE disappointed than the way we are now.
Also, There were two other threads this morning asking for answer from the Devs. Both of them a little sarcastic and impolite to my eyes, I cannot find them anymore. Did the OPs erase them or is Anet behind it? If they are behind it, then we can hope they can answer this one.
(edited by Kocoff.7582)
Dear Devs Teams, Mr. Robert Gee, Karl McLain, and Roy Cronacher,
Guildwars2 is great game. By far the best MMORPG I ever played and even though I seldom take breaks from it, I am always in awe when I come back. This time however, the changes were so drastic, I am afraid Thieves cannot cope with it anymore.
The situation
Weeks after months, all we read in the Thief’s forum is about how broken and frustrated we all are. I am sure you noticed how few S/D thieves there are, and how most of us had to painfully adapt to D/P gameplay. 90% of thieves I see are D/P, making us extremely predictable and mundane. P/P players nowadays are like myths, so are P/D and S/P
Please read our forum. Just the titles will suffice. We stopped making videos of how crazy our skills are in Outnumbered situations. All you will find nowadays is a huge amount of feedback of how unreliable the Acrobatics trait is, how other professions completely took over our roles or how stolen skills or weapons skill are truly out of sync at the PvE, PvP or WvW level. We LOVE the Thief so much, that there is an entire guild [TEEF] dedicated to helping new Thief/players and pointing out the core issues with traits, helping with constructive feedbacks.
I know that no matter what you do, I will adapt and play my Thief. I personally deleted 4 of my characters just to focus on this one. Not to mention the increasing number of threads about people switching professions for good. You do not want that, and neither do we.
What we do have in common however, is have all professions strengthened and balanced long before HoT release.
Conclusion
We saw how transparent you were with the Necromancer and Revenants forums. We also see increasingly menacing skills that obliterate Stealth Mechanic. So, I ask that once again, you explain what it is you want from this profession and where it is heading because we feel doomed and ignored. Even a simple « hello » would be fine with me to be honest.
I am sure you can explain what it is you are doing without revealing major secrets things like elite specs, etc. Please, I do not want all my fellows thieves and myself to have all their efforts undermined just because of synergy and communication problems.
I refuse to sit idle any longer and calmly wait for a Thief Elite Spec simply because the issues we are facing now will NOT be solved by having a new weapon, I also refuse to believe that Anet just decided to nerf Thieves "to the ground » for no reason.
With all due respect, please let us know the current situation or problems you are facing and proves us wrong.
(edited by Kocoff.7582)
if there is nothing announced tomorrow, I am going to make an open letter. This cannot go on in silence like this.
You have my support 100% We need to strike hard and fast.
Thanks mate. I finished the letter. I made it as polite and professional as possible. Just waiting for monday lol.
if there is nothing announced tomorrow, I am going to make an open letter. This cannot go on in silence like this.
They better reveal our stuff this week. This is getting ridiculous. With so many people complaining and suggesting so many things everyday. Almost every thread we see nowadays asks for improvement, repair, answers, understanding, suggestions, etc.
We have yet to see the devs say anything. Zero signs of life whatsoever. If by the end of this week we don’t get anything, I will start another thing.
Non-thief player chiming in.
I actually think they should increase the revealed time, and buff other forms of thief survivability to compensate.No no no. Increase reveal time? 4 seconds is long enough to get us killed. Not only that but our most efficient skills namely, Backstab, require stealth.
Thief and stealth is inherently bounded. Anet cannot expect to add a Reveal skill to half the professions AND expect Thieves to casually cope with this. Something has to be done, the more powerful the reveal, the weaker the Thief. This is a direct correlation.
Maybe they do need to rework on the Stealth mechanism like some of us are suggesting, but anyone who played thief just a few times would understand how deadly Reveal is most combats. For the Mesmer, Invisibility is optional, Trapper Ranger, Invisibility is clearly optional, I am pretty sure Stealth is not optional for the thief.
All those reveal mechanics makes me think Thief Elite spec with Staff will not have any invisibility skills.
I dunno. if we could take hits, then reveal would be less of an issue. the issue with reveal at the moment is that we’re squishy enough that we can die due to a single reveal quite easily. if we got to a point where we could tank hits enough to survive a reveal or two, then it’d have more to do with damage/positioning, and less with health.
if we got to a point where we could tank hits enough to survive a reveal or two, then it’d have more to do with damage/positioning, and less with health.
Which is precisely the matter at hand and why we’re so up in arms over Reveal, everyone. Thank you, Gray, for spelling it out so nicely.
I am not sure I can agree with you two gentlemen and I hope you have more convincing arguments. I see where you are going, but fixing damage/ positioning still won’t change anything to my eyes.
I know these are two differents games, but if you get caught (aka Revealed) in MGS or Splinter Cell you are pretty much kittened. In GW2, you are almost instantly dead.
I do not see what kind of damage or positioning mechanism could help me deal with this reveal.
Talking about positioning or damage does not fix the reveal issue, it feels like disposing a body with a trash bag : It’s clumsy, smells bad, and it’s visible, and it will get you arrested.
One of you mentioned being able to take enough hits to bypass the consequences of a reveal. Taking hits is one thing, but what is the point If we are not even allowed to land a backstab?! Please remember that the Herald’s Facet of Darkness/ Gaze of Darkness has 20 seconds CD. No matter how much reveal you can take with a good pool of HP, it is insane to fight them.
Let us imagine a fight with those kittens:
- Gaze of Darkeness is used. (20 secs of CD activated)
- you are revealed. 5 seconds. full defensive. (15 secs left)
- Black Smoke + Heartseeker Combo take about 2 seconds or so. ( 13 seconds left)
- Positioning and chasing time take about 2 secs let’s say. (11 seconds before skill reset)
- 11 seconds left until next Gaze of Darkness.
I want to be very reasonable here, but it doesn’t take 11 seconds to kill a smart Herald. We all know how the longer the fight as thief the less chance we have at winning.
Facet of Darkness/ Gaze of Darkness is a deadly combination of CONSTANT Fury (20% crit chance) and a 5 sec reveal applicable to 5 targets. If this isn’t OP gentlemen, idk what is.
So you can be sure while roaming in WvW to find every Revenant to rock this
Shiro Tagachi/Glint Build* ALL THE TIME. We will learn the real definition of " Hard Counter"
I thought the intention of the Thief was the typical quick, get in & get out, clean kill kind of profession. Our safest defense line is skill. In other words we are not supposed to get hit. period simple AOE or AA can wreck us, we have to dodge this even while hiding in the shadows.
A -To non-Thief players, Stealth is Disney-Land trick some of us abuse to for the sake of lols.( notice the Thief cannot attack you while invisible so you are just as safe.)
B -To Thief players, Stealth is absolutely crucial. We don’t really have an alternative. I pretty much only stay revealed when my enemy is in Black Powder. Other than that, I am in real danger of being 1-shoted.
If we were absolutely fine being revealed, most of us would have had a build with Revealed Training.
I hope you reconsider how useless this is going to make us.
*Edit Note : Shiro Tagachi/Glint Build is the perfect combination of offense and defense that could easily pull off 80% crit chance with that Utility skill… We can’t even reach 70% with a decent health pool.
(edited by Kocoff.7582)
Non-thief player chiming in.
I actually think they should increase the revealed time, and buff other forms of thief survivability to compensate.
No no no. Increase reveal time? 4 seconds is long enough to get us killed. Not only that but our most efficient skills namely, Backstab, require stealth.
Thief and stealth is inherently bounded. Anet cannot expect to add a Reveal skill to half the professions AND expect Thieves to casually cope with this. Something has to be done, the more powerful the reveal, the weaker the Thief. This is a direct correlation.
Maybe they do need to rework on the Stealth mechanism like some of us are suggesting, but anyone who played thief just a few times would understand how deadly Reveal is most combats. For the Mesmer, Invisibility is optional, Trapper Ranger, Invisibility is clearly optional, I am pretty sure Stealth is not optional for the thief.
All those reveal mechanics makes me think Thief Elite spec with Staff will not have any invisibility skills.
We are getting cornered so badly right now guys and OP is on point addressing this concern.
By the time Heart of Thorns comes out, playing thief will feel like playing Metal Gear Solid or Splinter Cell. Reveal is an extremely dangerous debuff and even 3 seconds is enough to get us killed.
Dragonhunter’s reveal trap is the latest innovation in Thief hunting. This trap and a sucessful Longbow 5 and we are dead.
Face of Darkness (Revenant reveal skill) has a 20 seconds CD.. I am not sure I can keep up with that with 5 secs of reveal, giving me another 15 seconds to end the fight in my favor.
We really need to wait for the change they will make to our core traits, including the elite spec.
With the tremendous condition damage we can barely clean, the incoming list of seriously game changing reveals, and the broken traits , I have no clue where Anet is going with the Thief.
As a Dagger/ Pistol Thief, this is my list.
Profession – Difficult level- Survival rate
1. Condition Mesmer -9/10- 30%-40%.
2. Condition Engineer -8/10- 50%
3. Typical GS Mesmer – 8/10 – 60%
4. Necromancers – 7/10 – 65%
5. Guardians- 8/10 – 50%
6. Ranger – 6/10 – 70%
7. Thief – 7/10 -50%
8. Warrior GS and Rifle 8/10 -45%
9. Warrior Axe Shield 7/10 -65%
10. Elementalist 8/10 -50%
Conditions nowadays are not even funny. It’s gotten to the point where, using Withdraw with 5 stacks of confusion will kill you. Might as well just retreat and pick a better fight.
I use the same spec but with improv instead of executioner. Works fine for me.
Just one question… does Merciful Ambush work for you guys?! If yes, how?! It never stealthes me nor the person I’m reviving….
On some computers it doesn’t show that you are stealth. It works, but sometimes it doesn’t show.
New changes made to the Rev were just released.
This is just the changes made to the Sword .
Preparation Thrust: Increased the damage by 6%.
Brutal Blade: Increased the damage by 5%.
Rift Slash: Increased the initial strike damage by 11%.
Precision Strike: Increased the chill from 1 second to 2 seconds and increased the damage by 34%.
Unrelenting Assault: Increased the damage by 30%. This skill will now evade while your character is preforming this attack.
Duelist’s Preparation: Fixed an issue causing this skill to not block for the intended duration. Decreased the recharge from 15 seconds to 12 seconds.
Grasping Shadow: Decreased the recharge from 20 seconds to 15 seconds and increased the damage by 75%.
Next Beta weekend is gonna be intense.
The dedication on this thief is real. He pulled a GTA on that Alpha Siege Golem to reset his CDs just to ress that poor soul.
respect.
Thief Elite Spec confirmed – Nurse
There are some rather original pictures of thieves on this link https://forum-en.gw2archive.eu/forum/professions/thief/Let-s-see-some-thief-pics
You will definitely find inspiration here
1. You need to think of the Shortbow as a tool and not as a weapon. As you may have noticed 900 range is the maximum we get with this profession. That is because our main role is the quick “get in and get out” kind of gameplay. Shortbow is good to force a target to behave a certain way or have some control over the fight.
ex: you are fighting a thief who just used Shadow Refuge, you may want to bombard his zone to force him out of it. or do put a nice Choking gas, to reduce his healing.
Other than that, you use your melee weapons to do the dirty job.
Shortbow is a particular situations, and isn’t here to save the day. It MAY, but that’s not the purpose.
2. I ALMOST never open with Basilik as it is the most common epectation of a thief. I Suggest you leave this Elite for the middle of the fight as the target is a lot more likely to think about healing. A few seconds of a Basilik in the middle of fight is more damaging than a few secs at the very begining. You’ ll probably waste it on an Aegis (block) anyway.
3. RIP S/D. RIP Acrobatics. It used to be such a sexy thing, with a rather solid condition cleaning build. But it’s too frustrating for me to use espcially that Condition builds on other professions are just beast. Do not bother fighting a condition Mesmer.
4. There are only 4 way to complete a Finisher as a thief with D/P:
-You don’t do anything and just Finish
- You go in stealth, obviously this is the safest.
- You drop Black Powder on them, a constant blind should be enough for a Finisher.
- You could use teleportation skills such as Shadowstep/ Shadow return or Infiltrator’s Signet you instantly teleport to target who moved away, or get away from heated situations. Discrete kills are sexy kills.
5.
You see D/P #3+#5 is good, but it is very costly. It’s all about managing your initiatives. Only use #3+#5, IF (AND ONLY IF) you have enough for a Heartseeker. You don’t want to stay there in your Black Smoke waiting for your ini to get back up. You’ ll die.
There is a good amount of simple tricks or combos you can pull off. Here are a few that could also be used an opener:
a. Black Smoke+ Heartseeker +Steal = let’s you bypass all the damages, including the heartseeker witout breaking stealth. It also closes the gap… ready for a backstab.
-b-. Black Smoke +Steal = a safe opener. Your target will clearly miss his next atatck and as long as he stays in that aoe, he will miss. It leaves you ready for a nice heartseeker and Stealth.
c. Black Smoke+ Heartseeker+ ShadowShot + Backstab= if timed properly, Both backstab and shadowshot will hit. It is very costly, but sometimes, 4 seconds of stealth is not enough time to reach your target by foot.
d. Headshot+ Shadowshot = Good for the retreating target but costly. The target is low on HP, trying to heal and showing his back. Daze him/her and catch up.
e. Black Smoke+ Heartseeker x3= Manipulate your camera to stay near the Black Smoke AoE. It requires some training, but it saves lives. It should give you free 6-8 seconds of stealth. Stay cloaked, especially against other thieves, because sometimes the first one who gets spotted is the one who dies. if you do Black Smoke + Heartseeker x3 but mess up one of them, it is serious waste of initiave, and stealth time. practice.
I wrote enough.
You need to realize that the more stealthed you are, the more chance you are giving your target to mentally wake up to take you on. Be quick, save your Shadowstep for a condition cleaning, unless your kill is certain. Do not rush to Shadow Refuge to retreat and recover. Instead use your initiative to Black Smoke+ heartseeker like I told you on e.
Honor Amongst Thieves. Good luck.
(edited by Kocoff.7582)
bump. because some of us are still waiting on that WvW adjusted build.
Please.
I believe it negates the effects of combat running speed. So basically, you in stealth and chasing a target, you will be running at normal movement speed. It will help you catch your target, assuming of course, that same target is not on Swiftness anything.
I’m not going to continue arguing in that thread because it’s become a waste of time. Enjoy your staff.
ty for changing mate. No hard feelings I hope.
To be honest with you yoloswag, I am glad to see from time to times individuals who are unwilling to catch the drift. You are entitled to your opinion, event though I disagree with you 150%, I still think debate like this are very important, and you held your own well.
You love your thief and do not want to see it anymore broken than we do. Don’t let this hard talk get to you. Keep your head up mate, and don’t stop posting.
Yeah you didn’t have to create a another thread. Funny thing about all of this is you are going to get a staff and you will love it lol. Then we can all hold hands.
It seems you also didn’t realize that 1. you can’t convince everybody 2. all those threads about who is getting what doesn’t matter. So no need to get worked up over it mate.
I warned you once man. it’s written " LIAISON" PLEASE CHANGE YOUR SIGNATURE.
we all love thief as much as you do, don’t worry about it. when the spec is released, it will filter those you really love the profession. Those who don’t love the profession as much as we do, will switch to mesmer or w.e tickles their fancy.
It’s going to be a great filter.
ONE LOVE FOR THE THIEF. NO MATTER WHAT HAPPENS. HONOR AMONGST THIEVES.
srly correct that mistake.
The problem is not the fact that Mug caused damage (it’s not entirely Mug) , it’s the fact when traited, your Steal automatically applies Stealth.
So what is happening is actually this:
Black Smoke – Heartseeker -(smoke combo, at this point your are in stealth) – Steal – (Mug+ addional stealth = reveal)
This BS+HS+steal combo seems to allow damage to bypass stealth, because when you are in use Heartseeker animation, you also get locked the animation & stealth. It seems like at that point, the system doesn’t change any behavior. Pressing Steal is simply the system following the order of teleportation to the target. However, since YOU ARE LOCKED in the previous animation leap+ stealth, reveal doesn’t trigger.
I am pretty sure this could work with Black Smoke+Heartseeker+ Shadowstep. Same concept.I am really uncertain if this is a bug or not.
I didn’t program this but that would be my logical explanation to this stupid thing.
But I think he is right to point it out, the damage order dealing and programming seems quite flawed. Shows even more how broken thief core specs are. Two traits on different cores can’t even work together when you try to push the profession a little bit.
I would at least expect the stealth to stack in duration if you traited Hidden Thief instead of causing reveal.
Man this thread won’t stop. It’s almost as if you want Colin to come to everybody’s home and personally tells them “Yes it is a staff…” Forget about the rifle guys this 1200 range rifle hype is dead. let it go boys. Embrace the staff wether you hate anime or anything ninja related, just hug it out with it. Staves don’t bite back.
@YOLOSWAGGINS, as native French speaker, just wanted to let you know you made a mistake in your signature. It’s written “Liaison”. Even though in English it’s pronounced the way you wrote it. It’s been bugging me since yesterday, and I am not sure if you can send private messages in forums. In any case it would be too late. Not trying to push you or anything.
Came here for the comments…. no disappointed.
Oh man I was not expecting this thread to turn into so much. Yesssss let the hate flow through of all you. * hands plunging in a deep bag of caramel popcorn *
This hate will fuel our determination to own in PvE, PvP and WvW. The moment our elite spec will be released. I have tears of joy seeing all of you fight for the greatness of our profession. Caithe would be so proud of you.
btw #TeamStaff lel
(edited by Kocoff.7582)
Thank you for sharing the build and the video! :-)
If I may ask out of curiosity, though, what makes Deadly Arts better than Critical Strikes in this instance? I actually tried DA with SA and Trickery before, but I changed to CS/SA/T because I didn’t feel like I was doing enough damage. Maybe it was just a misleading feeling?
Deadly art gives you more control.
Steal poisons, so it prevent the guy from healing properly. You don’t want them to undermine all your efforts.
Steal also damages and heals, so every 20 secs, you can have a minimum sustain.
Panic Strike is a definitive way of bursting your target down with immobilize.
and Excutioner… just does its job.
HK is for the precise, quick and confident Thief.
NQ is for the thief who is aware of the possible mistakes and who is hoping his crit damag will make up for them.
It seems to me No Quarter is a better choice overall. +250 Ferocity is truly unbeatable espcially when we take into account the fact that alarmed and focus opponents will likely dodge your Backstabs. In a fight against such players, I think No Quarter is a better deal.
Hidden Killer take the " will my BS crit? " burden of your shoulder. It’s good for fast and quick fights, but the drawbacks are more severe than the ones you get from the alternative trait.
Hidden Killer is wonderful for medium/light armor ennemies. However against a those hardcounter Guardians, a good crit could save you, but how many would that require?
I watched it twice already, but I was not expecting that on forum (I stumbled on it looking for fresh vids). I have to say you played really well. You are making good use of the momentum whereas most thieves would have retreated (myself included) and rushed for an easy Shadow Refuge.
WELL DONE SIR.
What about WvW? Could you set up a build link for that? Truly interested in that section.
Are we doing new elite spec names?
I am thinking Specter, Infiltrator, Duelist, Specialist.
It’s option b) for me. and grats!
I also play an Asuran thief, and I feel the same way. The problem is, no matter how terribly they nerf us or give our bread and butter to other classes, I can’t give up on my thief.
Same Zodryn, I couldn’t play another class and enjoy it as much as the thief. We are already nerfed to our knees, but I would probably stick to the thief even elite spec sucks balls.
Can you stop it please? Seriously. There wasn’t even a druid reveal yet, and you already don’t like it.
RIFLE WON’T BE HAPPENING. Thieves don’t cope with long range combat, deal with it.
We were given plenty of teleportation to close gaps. I mean Steal is 1,200 range for f’s sake, and you could get that every 20 seconds if traited.
This range weapon argument doens’t hold anymore. stahp.
You want a stealth sniper with teleportation enabled? You don’t think that’s generic? I have played a few MMOs with characters with those abilities
1200 range doesn’t guarantee a nice synergy/usefulness as a thief and Staff weapon skin has been out for months now.
Now when it comes to kits? Idk. Neither excited nor annoyed by it.
There is still hope for Thief to get some kind of gun !
LOL!
hehehe nice one
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.