Thief – Raiden Hayabusa
Thief – Gouki Kurokawa
Is there any? If not too bad. I am kind of hyped with this tbh. As a major MMO fan,I must say that GuildWars2 is truly the best MMO ever made. I really hope, this marketing strategy works for you Anet.
So about that Referral System?
It’s crazy how we manage to find discrimination in literally every aspect of human society. It truly is outstanding. People will also find a away to blame things on “second class citizen”.
It’s just a video game man. WvW maps will always be full from now on and I as a pvp player I welcome this with open arms.
Mentioning people with two computers/ accounts who will spy on both sides is not exclusive to F2P players, and I am pretty sure people already do this. I know for fact, they infiltrate TeamSpeak Channels to eavesdrop convos, but that’s called “warfare”.
If they want to use cheap tricks, let them use it. It’s not gonna prevent me from enjoying the game and killing mesmers.
Now for you to stay F2P will ruin the game, that’s cheap af because you are acting like F2P aren’t players just like us. Like somehow, not spending $60 makes you a terrible, disgusting, dirty minded saboteur whose goal is to ruin your gamelife.
seriously man just chill and stop with this ridiculousness.
I like the honesty of that title lol.
I think you already found the solution. If you want to a full on Daredevil-Pediatrician Build you could probably run SA/DA/ACRO with Unhindered combatant.
You certainly will never hurt anyone, but certainly won’t die either. Condition cleansing and movement speed to the max. lol Have fun.
^^ He has a point. That’s why I like DareD line so much. It not only makes bad setups very viable, but it also empowered the current meta. The dev truly outdone himself I think. With this line, almost everybody wins.
I am getting sick of D/P tbh. I have been running this for a few months now and i am sick and tired of seeing only D/P thieves friend or foe in WvW. So I will definitely train my S/P skill, and really get into the revealed combat the Daredevil is supposed to be.
For utilities, i’ ll be using 2 Physical skills but still hesitating on the last one.
That would have been really bad. Good thing it’s a bug.
This thing is ridiculously overpowered from a mechanics standpoint.
I remember the nightmarish days of S/D thieves going through entire matches with perma-dodge and never getting hit while demolishing fights. I was so happy when feline grace and that troll build died.
Now they are coming back with a vengeance to bring Ragnarok to this game. This will usher in a new generation of troll players abusing the mechanics of this class. 1v1s will be completely dominated by zerker DDs with instakill combos that don’t even require a stomp.
I regret preordering.
hatersgonhate.
Without Reaper’s Shroud, the necromancer is extremely squishy. Even squishier than a necro without Deathshroud.
But we cannot say for sure if they counter us, let alone hard counter. I would say that we have on equal footing. What I can say for sure is that against them, you either trait Escapist’s Absolution or Impacting Disruption.
Driven Fortitude and Escapist’s Absolution both mitigate damage. One by recovering a small amount of health and one by removing the source of damage. They both trigger on evade and both have a 1 sec ICD.
My question: If by making Escapist’s Absolution a minor would increase the ICD, then shouldn’t Driven Fortitude have a longer ICD?
I would argue that cleansing a high stack of burn or torment is a bit more valuable than a 450 heal :/
^^^^^^^^^^^^^^^^^ like i keep saying, there is no competition here.
Liked Finishing Blow a lot. I did not like Uppercut. It should be more violent and abrupt. The target also needs to truly go up in the air.
I am sure you will find plenty of mordrem and Mordrem-influenced Silvaris who have to be finished.
Tomorrow they will be talking about Challenging Content. So you will get your answer there for sure.
You ll end up smashing that staff on your target’s face.
man streams are playing so badly, I was waiting for you put it up. THANK YOU
When Karl McLain around 29 minutes said " The Feline Grace Stuff" .
“BRUH”
I saw the Red logo and I just stopped everything.
THANK YOU SIR!!! * applause *
Weakness reduces your target’s damage, and your target’s endurance regeneration rate. It drops both by 50%.
They won’t hurt as much, and they won’t be able to dodge as much.
I do not think it applies to Steal. If you are afflicted by Weakness and you steal, you get 50 endurance. period. If it mentioned endurance regeneration, it would have have had a an impact, but not in this case.
Great, then it becomes a Minor and gets a hugely increased ICD to compensate, and we have more whining posts about how we’re back to needing SA to reliably remove conditions.
You are all so smart.
why do people keep mentioning an ICD… It doesn’t need any compensation whatsoever.
Come on man. People will revert back to SA because that’s true. If thieves can’t keep the status quo with DD, then the only logical step is to revert back to that Trait line that offered that condition soap.
It’s going to be as effective as a typical D/P pulling to combo, to gain stealth and clean himself. It’ won’t be OP, even with 3 dodges.
1 sec CD on a trait that clean condi on evade. what’s outrageous about turning this into a minor?
How long is Withdraw? 3/4 sec of a sec. you’ ll be cleaning +1 condition
RFI? 3/4 of a sec. same thing for this skill.
We need this to be a minor. It’s not even an advantage tbh and it’s FAR from OP.
It just a reliable condi clean trait that is erroneously placed. I vote either Adept or Minor.
So It looks like most people think this trait fine and should be left as is. I still which it would move to the adept line at least, but it’s ok. @ Overworld, I guess you are right, I wanted to see where I stand, and understand other people’s opinion. I still find a little issue with it.
BWE will probably makes us understand the situation even more.
I’m totally with you.
I hate to sound rude but people saying escapist absolution shouldn’t be baseline have literally 0 clue about PvP.
There’s absolutely ZERO way a thief can stay melee without any condi removal or sustain, S/D vanished from meta for the exact same reason, or rather pain response being a controversial choice and bad condi removal overall when compared to buffed shadow arts ( even pre-nerf, vamp runes+ last response was enough to save thief 100% of times, making D/P even better).
People are so “blinded” ( pun pun pun) by the hype they don’t really understand anet is basically forcing choices in all our traitlines, we are even paying for our added mechanic !!!
If DD is our “alternative” to shadow arts sustain, then escapist absolution will be a MUST HAVE and there will be again 0 diversity, even worse since all traits are very good.
Thief doesn’t have condi removal options aside shadow arts and escapist absolution so there will be 0 choice.
Sigh, why am i even talkin, i’m prolly just wasting my time.
haha well there is one! and he is a little angrier than me.
There is counter intuitive aspect about DD.
If you take DD, then you shouldn’t take SA. IF you take SA, then you DD should be out of the way.SA= Condition cleaning through stealth.
DD= Condition cleaning through evades.There is no way Staff damage and Pulmonary Impact can compete with Escapist’s Absolution. It truly cannot. It COULD compete with Health on dodge though. Switching those two wouldn’t hurt any thieves, and would grant more versatility to the spec.
THIS is a reasonable point. It very much like the SE as an adept in the shadows art line making the other adepts rather pointless. I think here we need to get some playtesting in before arriving at that conclusion. I as example have a build I am eager to try that will use both SA and DD.
^^@babazhook. True. We need some testing before going to have hard evidence of things. It doesn’t change the fact we could accurately predict what will happen with a combination of traits X and Y. We have relative experience with the profession. It won’t be difficult predicting the outcomes to certain builds.
I am pretty sure we can agree that fact that SA & DD is going to be quite weak. MAJOR SUSTAIN though, but damage wise it will be horrible.
So much stealth abilities from SA, when DD offers so much evade.
Not saying SA & DD is a terrible idea, rather it is inefficient . Unless of course you are doing a tanking build.
I currently play dd with SA/Trickery/Acro. I assure you it has no issues with damage. As well as built he can get 4k healing using a single death blossom when things go right. Think condition. Nothing is really given up in such a build when DA and CS dropped.
With DD I will now be able to use ample dodges to lay down even more conditions which will also feed the heals off the SOM. DD means I can drop trickery without losing a whole lot IF i got that route.
Now if it were a power build using DD , I just do not see ACRO adding a lot to the build as you would still be stealth focused for the backstabs.
With the new condition cleanse on evade , using DB I will get plenty of extra cleanses as I attack. The SA would still be used for leeching venoms (I can get 3K healing just off spider venom) and SRejuv (or VA if in group) with the adept much more open . Dependent on just how much extra heal I get off the new heal on evade trait in the new DD line I might drop SA entirely and pickup DA for the posin traits or trickery and take pressure strike.
All needs testing.
Well not gonna lie I am very surprised. I couldn’t ever drop Trickery, I can’t play with 30 sec Steal anymore. I tried I failed. Trickery is too good. I guess it’all about testing. still hope the BWE makes them change the trait a little bit until release date.
- Okay, Guarded Initiation. If you really can keep >= 90% HP every second, then this is arguably the most powerful build. Except a base-line Thief has only about 1,200 HP to spare to maintain that margin. That’s a single hit from most powerful foes, or a general attack chain. Every second.
- Lastly, Trickster is a joke. Even if it’s “remove 1 condition on-use” with a -20% cool-down, there’s still:
- Withdraw: 1 condition per 14.4 seconds + remove Chilled, Crippled, and
#2: I hope you are joking about Guarded Initiation. Sarcasm isn’t really a thing in my culture but i really hope that was indeed sarcasm.
So in other words….? You Escapist Absolution should be a minor?
haha it’s true… very hard to compare Shadowstep to a nything else really. But I can see a surge of Daredevils not putting in in their utility bars.
But can we stay on topic please? Escapist’s Absolution….. into a minor.
PLIZ
http://wiki.guildwars2.com/wiki/Finisher
I don’t think you should worry. Finishers take 3 seconds, our new elite is faster.
Impact Strike- 1/2 sec
Uppercut – 3/4 sec
Finishing Blow- 1 & 1/2 sec.
so 2 seconds 3/4.
But the small moments of invulnerability? I don’t think so. If it counts as a Finisher, it should be ignoring any of those invuls. Once again , Thief profession is tested on the mastery of timing.
So It looks like most people think this trait fine and should be left as is. I still which it would move to the adept line at least, but it’s ok. @ Overworld, I guess you are right, I wanted to see where I stand, and understand other people’s opinion. I still find a little issue with it.
BWE will probably makes us understand the situation even more.
I’m totally with you.
I hate to sound rude but people saying escapist absolution shouldn’t be baseline have literally 0 clue about PvP.
There’s absolutely ZERO way a thief can stay melee without any condi removal or sustain, S/D vanished from meta for the exact same reason, or rather pain response being a controversial choice and bad condi removal overall when compared to buffed shadow arts ( even pre-nerf, vamp runes+ last response was enough to save thief 100% of times, making D/P even better).
People are so “blinded” ( pun pun pun) by the hype they don’t really understand anet is basically forcing choices in all our traitlines, we are even paying for our added mechanic !!!
If DD is our “alternative” to shadow arts sustain, then escapist absolution will be a MUST HAVE and there will be again 0 diversity, even worse since all traits are very good.
Thief doesn’t have condi removal options aside shadow arts and escapist absolution so there will be 0 choice.
Sigh, why am i even talkin, i’m prolly just wasting my time.
haha well there is one! and he is a little angrier than me.
There is counter intuitive aspect about DD.
If you take DD, then you shouldn’t take SA. IF you take SA, then you DD should be out of the way.SA= Condition cleaning through stealth.
DD= Condition cleaning through evades.There is no way Staff damage and Pulmonary Impact can compete with Escapist’s Absolution. It truly cannot. It COULD compete with Health on dodge though. Switching those two wouldn’t hurt any thieves, and would grant more versatility to the spec.
THIS is a reasonable point. It very much like the SE as an adept in the shadows art line making the other adepts rather pointless. I think here we need to get some playtesting in before arriving at that conclusion. I as example have a build I am eager to try that will use both SA and DD.
^^@babazhook. True. We need some testing before going to have hard evidence of things. It doesn’t change the fact we could accurately predict what will happen with a combination of traits X and Y. We have relative experience with the profession. It won’t be difficult predicting the outcomes to certain builds.
I am pretty sure we can agree that fact that SA & DD is going to be quite weak. MAJOR SUSTAIN though, but damage wise it will be horrible.
So much stealth abilities from SA, when DD offers so much evade.
Not saying SA & DD is a terrible idea, rather it is inefficient . Unless of course you are doing a tanking build.
I don’t see why people are assuming your dodge will reveal you if it hit someone, heartseeker does the same thing and doesn’t reveal you if it hits.
I only bring the question of s/p being meta because it has problems with survivability. It doesn’t have built in evades, so it needs shadow arts or acrobatics to survive. But with the nerf acrobatics and no inherent stealth on the set, you die really fast and makes the set really gimmicky.
Now, with daredevil, we have the ability to stealth and have a third endurance bar, which could solve the survivability problems with s/p. If it can survive, it can offer potentially more than d/p. It has an engager, just like d/p 3, as well as a condi clear. It cleaves and does weakness on auto. Pistolwhip does about as much as backstab, only is more spammable, hits 3 people, and interrupts often (which triggers pulminary impact for more damage).
Honestly, it does everything d/p does only with less blinds and more weakness, condi clear, and interrupts.
You will probably be able to stealth via P#5 then dodge even if you hit someone as long as you’re not in stealth. The problem is, what the hell are you going to do while in stealth when you need to dodge? Very clunky.
It is a little clunky, but we can see stealth as a Daredevil stealth gives you access to precious Knock down. Clunky but still worth it imo.
And how are you going to stealth with Staff w/o SA or utilties? He’s talking about x/P which doesnt have a KD.
well you use x/P #5, dodge a few times, switch to staff . Did I miss something here?
LOL ok…..
Could of just used d/p then switch to staff but w/e.
I really don’t see your point mate. I was just saying to the OP that this method is clunky but it still works. What you are saying doesn’t really lead anywhere.
So It looks like most people think this trait fine and should be left as is. I still which it would move to the adept line at least, but it’s ok. @ Overworld, I guess you are right, I wanted to see where I stand, and understand other people’s opinion. I still find a little issue with it.
BWE will probably makes us understand the situation even more.
I’m totally with you.
I hate to sound rude but people saying escapist absolution shouldn’t be baseline have literally 0 clue about PvP.
There’s absolutely ZERO way a thief can stay melee without any condi removal or sustain, S/D vanished from meta for the exact same reason, or rather pain response being a controversial choice and bad condi removal overall when compared to buffed shadow arts ( even pre-nerf, vamp runes+ last response was enough to save thief 100% of times, making D/P even better).
People are so “blinded” ( pun pun pun) by the hype they don’t really understand anet is basically forcing choices in all our traitlines, we are even paying for our added mechanic !!!
If DD is our “alternative” to shadow arts sustain, then escapist absolution will be a MUST HAVE and there will be again 0 diversity, even worse since all traits are very good.
Thief doesn’t have condi removal options aside shadow arts and escapist absolution so there will be 0 choice.
Sigh, why am i even talkin, i’m prolly just wasting my time.
haha well there is one! and he is a little angrier than me.
There is counter intuitive aspect about DD.
If you take DD, then you shouldn’t take SA. IF you take SA, then you DD should be out of the way.
SA= Condition cleaning through stealth.
DD= Condition cleaning through evades.
There is no way Staff damage and Pulmonary Impact can compete with Escapist’s Absolution. It truly cannot. It COULD compete with Health on dodge though. Switching those two wouldn’t hurt any thieves, and would grant more versatility to the spec.
I don’t see why people are assuming your dodge will reveal you if it hit someone, heartseeker does the same thing and doesn’t reveal you if it hits.
I only bring the question of s/p being meta because it has problems with survivability. It doesn’t have built in evades, so it needs shadow arts or acrobatics to survive. But with the nerf acrobatics and no inherent stealth on the set, you die really fast and makes the set really gimmicky.
Now, with daredevil, we have the ability to stealth and have a third endurance bar, which could solve the survivability problems with s/p. If it can survive, it can offer potentially more than d/p. It has an engager, just like d/p 3, as well as a condi clear. It cleaves and does weakness on auto. Pistolwhip does about as much as backstab, only is more spammable, hits 3 people, and interrupts often (which triggers pulminary impact for more damage).
Honestly, it does everything d/p does only with less blinds and more weakness, condi clear, and interrupts.
You will probably be able to stealth via P#5 then dodge even if you hit someone as long as you’re not in stealth. The problem is, what the hell are you going to do while in stealth when you need to dodge? Very clunky.
It is a little clunky, but we can see stealth as a Daredevil stealth gives you access to precious Knock down. Clunky but still worth it imo.
And how are you going to stealth with Staff w/o SA or utilties? He’s talking about x/P which doesnt have a KD.
well you use x/P #5, dodge a few times, switch to staff . Did I miss something here?
The True Fappenning.
I don’t see why people are assuming your dodge will reveal you if it hit someone, heartseeker does the same thing and doesn’t reveal you if it hits.
I only bring the question of s/p being meta because it has problems with survivability. It doesn’t have built in evades, so it needs shadow arts or acrobatics to survive. But with the nerf acrobatics and no inherent stealth on the set, you die really fast and makes the set really gimmicky.
Now, with daredevil, we have the ability to stealth and have a third endurance bar, which could solve the survivability problems with s/p. If it can survive, it can offer potentially more than d/p. It has an engager, just like d/p 3, as well as a condi clear. It cleaves and does weakness on auto. Pistolwhip does about as much as backstab, only is more spammable, hits 3 people, and interrupts often (which triggers pulminary impact for more damage).
Honestly, it does everything d/p does only with less blinds and more weakness, condi clear, and interrupts.
You will probably be able to stealth via P#5 then dodge even if you hit someone as long as you’re not in stealth. The problem is, what the hell are you going to do while in stealth when you need to dodge? Very clunky.
It is a little clunky, but we can see stealth as a Daredevil stealth gives you access to precious Knock down. Clunky but still worth it imo.
Impacting Disruption trait is in the same category with Escapist’s Absolution.
While S/P offers interruptions along with Sleigh of Hand, I can’t seem do push away the skepticism that we will be kittened without Escapists Absolution.
I need more arguments in favor of Impacting Disruption and why a condi cleanse trait is not that important in WvW.
Thank you Mr. McLain. The Thieves’ Den is definitely indebted to you for this spec. GG.
In French, Daredevil has bee translated as “Destroyer” or “Breaker” which is pretty corny I think.
So It looks like most people think this trait fine and should be left as is. I still which it would move to the adept line at least, but it’s ok. @ Overworld, I guess you are right, I wanted to see where I stand, and understand other people’s opinion. I still find a little issue with it.
BWE will probably makes us understand the situation even more.
The thing is though, why would Daredevils revert to SA when they could just…choose the trait? I mean, sure, if you want one of the others and still want reliable condi cleansing you’ll have to pick that up elsewhere. I personally run Trickery in my current build with Trickster, and while I can still die to conditions, it’s pretty rare unless I get condi burst locked. In which case it doesn’t matter whether it was conditions or direct damage. Also don’t forget that one of your heal skills is also a condition cleanse even without Trickster, if you’re particularly worried about it.
Edit: I feel I should also note that Withdraw will actually condi cleanse with this trait more often than not, as you’ll be evading an attack with it. xD
I just feel like being stealthed allowed you to condi cleanse, and recuperate your inits, and breath out a little (sometimes literraly). Being constantly visible as a squishy thief (I know you don’t have to but again DareD has this playstyle), leaves the need to condition cleaning more necessary. It’s true Hide in Shadow helps, a lot. It is also true that getting condi locked to like 5-6 conditions is a consequence of bad play.
I disagree however that the only way to avoid condis is to not get condis… and the arguments I have read so far revolve around “well mate, don’t get hit.” There should be more counters available to conditions and the most effcient one should be this one, especially on an adept line. Apart from regens and heals.
note it’s on evasion meaning once again, that getting condi locks leads to the same sad death.
Heavy power build damage are countered with Weakness.It is only logical that Heavy condition build damage are countered with condition soap.
Yes? No?
or should I just give up lol.
my WvW ready-to-wreck build
S/P & Staff
Bandit’s Defense
1st option Infiltrator’s Signet / 2nd Shadow Refuge / or even 3rd RFI
Imparing Daggers
Elite: Impact Strike
DA/ Trickery/ DareD
Sigil of Air and Energy
Sigil of Air and Rage
Runes of Evasion
with Bound.
Again boys, I must disagree.
Trickery line removes 1 condition as long you are using 1 trick. If Trickster truly worked, being a line we are all used to, we would not be having this discussion. All of us Thieves are probably using Trickery line right now, and I don’t think it’s valid enough to argue Trickery should be enough, because it is not.
If condition cleansing doesn’t change lines or become a minor, then we’ ll start seeing a lot of Daredevil having to revert back to SA for sustainable condition cleansing. Low damage is gonna go even lower. It will be a lot less enjoyable.
Trickery doesn’t help and SA will make no sense whatsoever simply because it’s focus on stealth.
I want it to be either a Minor or at the very least be a adept move. OR even get rid of Driven Fortitude cause when it comes to healing, us Thieves can manage.
For all purposes, DD gets more like 4 dodges than 3 since F1 will give you one dodge instantly.
Also, you make the same mistake many players do about conditions and direct damage. You can dodge direct damage. You can also dodge condition applying skills.
Condition removal is the equivalent of toughness for direct damage. Dodge is dodge and works the same for both like Vitality.
I have to disagree with the dodging conditions. The consequences are completely different.
I agree dodge rolling on a Necro’s mark allows me to dodge the conditions and there a many examples like that and I am with you on that one.
But there is no way, the consequences are the same. I mean there is a reason why conditions are the #1 killers and becoming the most popular builds overtime.
For the condi player’s perspective, Dodged conditions has less of an impacts than dodged physical moves. If you miss your moves as a powerbuild you are in kitten you wasted your moves and you left your opponent at an advantage.
Not so much with conditions, because 1 small mistake from your ennemy guarantees a huge amount of damage no matter what. The moment it is applied the job is done…
The only way to make condition build a real challenge, or even counter, it is to add condition cleaning capabilities. This is a direct correlation. (It’s either this or completely obliteraing them in a race against time.)
You can fight perfectly against a Perplexity P/D thieves, but you miss the timing even once and that’s it. All you need is 5 stacks of bleed, 3 torments and maybe 4 confusion and my HP is halved. Applied maybe twice, and i am dead. Condition Builds are more powerful than Power builds and will remain so for a long while. Dodge needs a condi clean to make up for this discrepancy.
(edited by Kocoff.7582)
I strongly disagree. STRONGLY. Considering how many dodges Daredevil will get, having it as a minor trait would mean that you’d never have a condition on you for more than a second or two. It would be like facing an ele with diamond skin except for their entire health pool for condition focused builds.
It’s a strong trait and well in line with the other choices it’s paired with.
It’s not in line with the other traits at all. The competition is not even a question here.
This whole spec line relies on dodge and the not the dependency on stealth like the other specs.
This means if you roll DareD, you probably won’t be choosing SA. Simply because if you can dodge that much why stealth? trait SA with DareD would be a waste.
SA is the main defense/ survival trait. It is the main and ONLY condition soap we have.
If the Daredevil is not expect to stealth at all, then it should be logical that condition cleaning be attributed to dodging. Not only that, but it should be a minor, available to any Daredevil.
DareD replaces SA, having DareD and SA for a minimum of sustain is borderline stupid.
and 3 dodges? ok… so? 3 dodges doesn’t change a thing when it comes to condition. If it’s applied it stays end of story. Dodges are for physical, direct damage.
we need this. We really do.
Tomorrow is going to be a great day. I might do some extra PvE to start working on my ascended gear crafting.
I dropped a Ascended weapon chest with Assassin stats last week. I already got my staff game on lock lol.
All that matters right now for me during PoI:
If they are considering moving the dodge traits.
If they are considering moving the Escapist’s Absolution and Impacing Disruption with Driven Fortitude. (Condi removal on dodge vs Heal on dodge). In my opinion, Escapist’s Absolution is the most essential trait of this line. This spec becomes kitten if not only we have a hard stealth, but we also cannot condi clean.
Lastly, how they dodging looks. They probably got on lock too, but still needs approval from a Thief fanboy
ALSO for those who, like me, are seriously considering using this spec as main spec….
May I suggest this appetizer: https://wiki.guildwars2.com/wiki/Superior_Rune_of_Evasion
What do you think? or is it too underwhelming?
I’m too obsessed with Traveler runes.
gottagofast
If you pick up Runes of Evasion+Dash dodge, you will get 11 seconds of swiftness on a dodge roll, plus Fury plus cripple an enemy every 10 seconds AND 175 Ferocity.
So that’s practically permanent swiftness if you’re using Thrill of the Crime.
You also have other swiftness rune options like Rune of the Pack and Centaur that increase your damage and also give you lots of swiftness. Save those Traveler runes for Necromancer or Mesmer, dude!
That’s a good a point. I would use Runes of Evasion to replace Impairing Daggers, in case i need to chase. Bound is too good to pass mate. especially WvW. The choices really compete against each other and they made good job.
I just wish, Escapist’s Absolution would change tiers or just simply be a minor.
Bound is good if you’re running off hand Pistol or Staff. I really don’t see it doing much for off hand dagger other than some nice dodge damage but it could potentially reveal you if you’re in stealth and you dodge to avoid an incoming hit. Plus you have to dodge into an enemy if you wanna hit them and you usually wanna evade away from an enemy.
That’s right. It could completely mess you up.
ALSO for those who, like me, are seriously considering using this spec as main spec….
May I suggest this appetizer: https://wiki.guildwars2.com/wiki/Superior_Rune_of_Evasion
What do you think? or is it too underwhelming?
I’m too obsessed with Traveler runes.
gottagofast
If you pick up Runes of Evasion+Dash dodge, you will get 11 seconds of swiftness on a dodge roll, plus Fury plus cripple an enemy every 10 seconds AND 175 Ferocity.
So that’s practically permanent swiftness if you’re using Thrill of the Crime.
You also have other swiftness rune options like Rune of the Pack and Centaur that increase your damage and also give you lots of swiftness. Save those Traveler runes for Necromancer or Mesmer, dude!
That’s a good a point. I would use Runes of Evasion to replace Impairing Daggers, in case i need to chase. Bound is too good to pass mate. especially WvW. The choices really compete against each other and they made good job.
I just wish, Escapist’s Absolution would change tiers or just simply be a minor.
With Daredevil line, get the Bound trait it’s gonna be GG. rolling into that Black smoke, and save the Initiave to stealth. D/P will be greatly profiting from this Line.
hey Pulmonary Impact cannot crit already. This is the other damaging trait line we have leave it alone.
Let them dodge our dodge.
Dodgeception.
I agree with you it should be a minor. Or else we are stuck with Shadow Arts for condi cleansing again. SA & DareD don’t match well.
There at that point there is no way we can survive being VISIBILE, with no condition cleansing. We won’t have much choice but take Escapist absolution.
They should replace Driven Fortitude with Escapist’s Absolution. Healing on dodge is alright, I am willing to forgoe heals to get EA.
ALSO for those who, like me, are seriously considering using this spec as main spec….
May I suggest this appetizer: https://wiki.guildwars2.com/wiki/Superior_Rune_of_Evasion
What do you think? or is it too underwhelming?
aawww maan. But all the dodges on the same category :/ Man I was sooo imagining some stuffs.
Imparing Lotus, Torment and slow are a major blessing. Good for chasing, and running away. But I think it’s mostly a PvE thing. I want to know if this trait can shoot three daggers to 1 target.
Bound can wreck kitten, especially if it can crit, this being a leap combo
Dash, the ultimate escape trait. So powerful, it makes stealth almost unnecessary.
I might choose Bound just because Black Smoke & Bound litterally leaves me Rolling in that smoke for dayz.
Bound clearly solves the problem of stealthing with Daredevil.
WE HAVE A WINNER * we have a winner * WE HAVE A WINNER * we have a winner *
(Requiem For a Dream)
https://www.guildwars2.com/en/news/meet-the-daredevil-thiefs-elite-specialization/
After careful analysis I am proud to say that:
wins the forecasting contest by having a forecast closest to the revealed Daredevil spec. Congratulations.
Serious Thoughts
-2) “Rapid attack series” . pretty much Staff #2
-2) Knockdown that propels us backwards . similar to Bandit’s Defense
- 3) A stun whack with high damage. – Fist Flurry.
Major 1) Phys skills have cooldown lowered by 20% – exactly like reveal.
3 points
Tarkan.5609
4 Getting physical
Physical Skills recharge 20% faster and steal a boon from each affected opponent, sharing it with your allies.
1 point for getting recharge 20% right.
Ravoku.1852
“Razor Reflexes – Evading an attack causes your next attack to double-strike”
Very similar to Evasive Empowerement. http://imgur.com/a/Ee6t8#3
“Unyielding – Physical skills are now stun breakers and have cooldowns reduced 20%”
Physical skills with CD forecast correct.
“Follow-Up – Critical hits send out a Dancing Dagger to your opponents "
mentions throwing dagger upon activations of things.
3points
————————————————————————————————————————————————————
TheSwede.9512
- “Grandmaster Trait: Fearless – Physical Skills Break Stun and Restores Endurance (50).”
Accurate on endurance recovery
-" Heal Skill: Inner Energy"- mentions the idea pulses.
-“Utility Skill: Rain of Steel” – mentions throwing daggers
-“Utility Skill: Focus Blow” – mentions blocking attacks and countering
- “Utility Skill: Somersault Kick” – Similar to Staff #3
5Points
————————————————————————————————————————————————————
After careful analysis I am proud to say that:
TheSwede.9512 wins the forecasting contest by having a predictions closest to the revealed Daredevil spec. Congratulations.
With the most points, you win a minimum of 5 gold + 2 gold for precision + 0 for secretly working for the dev.
After you answer this post, I will mail you 7g. if you could take a screenshot of that as proof, it could be nice.
GG and thank you all for playing!
The mysterious 12th trait has been found – and I was right. It’s a 3rd type of dodge skill with power damage. Potential DPS increase for PvE use and just monstrous in general for anything else. This hits about as hard as a frontstab!
man 1,147 damage for target 5 every 3/4 of a second…. WTF
A true incentive to evade aggressively. But I don’t think it’s better than an Impaling Lotus, let’s hope, with the way the traits are organized, we don’t get to choose between those those two.
Impaling Lotus: http://imgur.com/a/Ee6t8#8are we ready for this or na?
my gut tells me the dodge traits are all 3 GM options and will be balanced accordingly. One power offensive, one pure defensive, and one condi offense/defense mixed. That lets them make the effects for each much more powerful and unique, and balance them in a bubble because they can’t interact with one another.
I think they are gonna be in the same tier, but not necessarily GM’s.
Why? When Anet first announced Elite Specs, they talked about a GM that would remove a condition on dodge. I immediately thought about how Thief could use that and it happened.
It may have moved down (as it doesn’t seem like a good GM, useful yes due to condition cleanse lack but not good enough for a GM) but it may have stayed a GM.Honestly, now that trait lines are all maxed all the time it doesn’t really matter what rank traits are in as much as it matters what else is on the same tier. They could do away with the entire nomenclature of ‘adept, master, grandmaster" or swap all the GM traits in every line for the adept traits and it wouldn’t change anything at all.
Them being all adepts or all GMs is functionally the same exact thing. You can only choose one.
^^ It doesn’t matter if they are in the same category. What matters is if they are NOT in the same column. Meaning, we could at least choose two.
Thanks Yolo. This will be essential during BWE.
There has to be a challenge when interrupting people mate. Making it unblockable makes turns Headshot very noobish and boring.
The mysterious 12th trait has been found – and I was right. It’s a 3rd type of dodge skill with power damage. Potential DPS increase for PvE use and just monstrous in general for anything else. This hits about as hard as a frontstab!
man 1,147 damage for target 5 every 3/4 of a second…. WTF
A true incentive to evade aggressively. But I don’t think it’s better than an Impaling Lotus, let’s hope, with the way the traits are organized, we don’t get to choose between those those two.
Impaling Lotus: http://imgur.com/a/Ee6t8#8are we ready for this or na?
my gut tells me the dodge traits are all 3 GM options and will be balanced accordingly. One power offensive, one pure defensive, and one condi offense/defense mixed. That lets them make the effects for each much more powerful and unique, and balance them in a bubble because they can’t interact with one another.
Yeah it does seem like it. I wish it would be that way:
everybody chooses Dash and for the next tier, we choose between Bound or Imparing Lotus.
The mysterious 12th trait has been found – and I was right. It’s a 3rd type of dodge skill with power damage. Potential DPS increase for PvE use and just monstrous in general for anything else. This hits about as hard as a frontstab!
man 1,147 damage for target 5 every 3/4 of a second…. WTF
A true incentive to evade aggressively. But I don’t think it’s better than an Impaling Lotus, let’s hope, with the way the traits are organized, we don’t get to choose between those those two.
Impaling Lotus: http://imgur.com/a/Ee6t8#8
———-
oh wow it’s a leap?? This has so much potential.
I hope it looks good because I don’t want to look like a monkey while causing damage.
Are we ready for this or na?
(edited by Kocoff.7582)
HEY OP I’m gonna joke all over you with my staff lockdown wombo combos.
Im then i’m gonna joke so many condis with my d/d DD evasive condi build LOL
Preach
KILL BILL IS OVERRATED. It’s another terrible American action movie with a woman pretending to be a real bad kitten but still manages to fix her make up while facing Bill at the end. Terrible movie, great for 6 year old girls. This movie is another insult to Asian martial arts, but I guess it’s hard to understand if you are a 6 year old girl.
Real action fighting movies: Ong Bak 1 2 and 3, Ip man, The Raid1 & 2( these ones are Golden) : serious fighting moves with serious damage that doesn’t rely on a childish “let me touch you five around nipple real quick”.
Tarantino made it that way to get the feel of old american action movies with a modern flavor.
Pretty sure we can agree that this isn’t Tarantino’s best. lol.
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