Thief – Raiden Hayabusa
Thief – Gouki Kurokawa
If you post it on Reddit, people who hate thieves or don’t main Thieves will start sabotaging the results. It’s a good idea at first because you will get a guaranteed increase in responses but … it’s not the right population sample AT ALL.
i don’t give a kitten guys. As of now there are 173 views, THERE SHOULD BE AN EXTRA 173 RESPONSES The bigger the response, the bigger the attentions we should get.
Anybody who had a statistic class should know the benefits of responses.
Man I really hope that THIS TIME we get a Dev’s attention because he put in some work to quantify how people feel about this profession. Thank you so much mate.
You see this people? He is bringing hope to the community. God bless you my fellow Thief.
May your cunning reflexes be forever sharp, and may your magic find be forever effective.
PS: if you don’t know what a particular trait used to do prior to patch, you can look it up here.
I want people to answer accurately without a QQ mindset. Look up the old trait and compare. Don’t foil his efforts please.
1/4s isn’t fast. Instant is fast.
Also when fighting 2+ ppl having drawback for missing is insane.
With all this drawback elite skill should be kittene to hang ourselves.
Knockdown and knockbacks can’t be instant mate. That’s why 1/4 is needed to require the Daredevil to at least reach the target.
Instant would be something Steal also provides knockdowns and that would be ridiculous.
audible eyeroll
HAHAHA
^^^^^^
I loved everything, and you got the risk/reward theme on lock. some of the drawbacks are truly severe too lol.
I think we accidentally found our future Dev guys.
I don’t know what Sleight of Hand did to you my friend, but it must be PG-17 lol.
Glad I wasn’t just being paranoid. I am gonna go back and start playing with my Pack runes without Shadow Refuge. I pray to God they fix Acrobatics because it seems like this core trait line will be, once again, our new must-spec. After BWE.
Some of you pointed out that not everybody is going to spec reveal skills just to kitten us off. You are absolutely right, not everybody will. However, the option exists and I would rather be ready for it and have an adapted trait and skill set, than get in a fight and stumble on one of them. Again, outnumbered fights. The risk of not taking into account reveal utility skills, or a taunts is too great.
Welcome to the lower, sewege-class Thief community. Here, in the disgusting dens of crooks and rogues, you will find the harsh living conditions of the once feared Thieves. You have come to the right place, for you will soon discover the realities of a Thief’s daily struggle for recognition, minimum trait viability and simple equal balance mechanism.
The inhabitants are plagued and dying from constant condition pressure that are near impossible to cleanse. We implored the once benevolent devs, but they too, have succumbed to the tempting illusions of the Mesmers and Necromancers.
The screams and wails of the dying thief community is overshadow by the QQ media who is sharing misleading informations to the masses to benefit the top M%.
Will the agonizing community be cured of this easily treatable condition disease? Will the crippled Acrobatics trait allow the inhabitant of that filthy city to live again? Will the Reveal Curse ever stop?
Stay tuned for the next episode of “All aboard The Nerftrain”
Brought to you and paid for by “Prismatic Understanding” a Mesmer Corporation.
I was watching #TrapMasterFlex ReinF.‘s videos. You know, the Trapper build. Yes yes I know it’s not knew but still….
I couldn’t help but wonder about the huge gameplay shock that is gonna hit us on BWE and from that point on. I am thinking about Berserker’s taunts and burns, Revenant low CD Reveal, Dragon Hunter big CD Reveal, including the already existing anti-stealth moves.
Just looking at these skills makes D/P meta build barely viable. Especially in Outnumbered fights cause It will be GG 5 secs. So this clearly also applies to trapper builds, and any other build that requires the player to masterfully manage the Cloak & Dagger or Black Smoke+ HS combo. (Which is every fun build we ever had! )
No amount of preparation could help us get ready for that BWE. It’s gonna be a perilous ride aboard the nopetrain even with the Daredevil. S/D probably could prepare us a little…
I don’t know maybe I am just freaking out and I am just tired. This coming tide makes me feel like anything with Dagger offhand will die.
I dare you to use Shadow Refuge in WvW after BWE lol, the amount of pain will make you immediately regret the decision.
Traveller or Trapper is the Question.^^
I am #traplord and I approve this message.
#TrapMasterFlex has spoken.
Grandmaster Trait: Endless Forms – Staff Skills have increased Range (60). You deal Increased Damage to enemies with Protection. Damage Increase: 25%
Grandmaster Trait: Inner Peace – Activating a Focus Converts Conditions into Boons. Conditions Converted: 2.
Those two grandmaster traits are amazing. Man those are some good ideas. :o Set Up is really neat mechanic too. Good job.
you forgot to post an Elite skill? you still have time! (Also i am curious lol)
Also i am starting to see a lot of “Physical skills break stun” trait. Looks like we have common vision.
Frankly, being outnumbered depends on your utility skills. and your overall skill.
Stunbreaks are a must if you want to survive 1v2-3-x
Elite skill like Dagger Storm could really reverse the tide in your favor.
Teleports for extra confusing.
But you asked weapon wise, so here is my answer:
S/D is great for dodging, and sustainability. Cloak & Dagger requires you to be close to your target. So you need to master that perfectly.
D/P is great for chasing and access to stealth is available without a target. You need to master that just as perfectly. I personally find D/P more initiative-costlier than S/D.
choose your weapon. test your might.
That Thief played really well I must say. Despite the inexperience of the two. He dodged eviscerate, he positioned the traps almost perfectly and kept pressure the whole time while remaining stealthed. Almost made me wanna try a condition build.
What also makes me cringe is seeing bad players with Legendary weapons … that guardian was bathing in caltrops while she was casting GS#5 lol.
Pack.
When you play as a thief, you should always keep an aggressive mentality. “Best defense, is good offense” kind of mentality. Holding back almost always gets you killed in this profession.
Rune of vampire does not hold this value whatsoever. Not only it’s about healing yourself, but the internal CDs are not satisfactory at all.
https://wiki.guildwars2.com/wiki/Rune_of_Vampirism Might.
The only good thing about this is turning into mist to save you a few precious seconds to for your next healing skill… or run to your allies.
When i see my target in Mist form, i count literally 3 seconds and press Shadowshot (D/P #3) . It will make you too predictable, so be careful.
Now Pack Runes truly hold this aggressive mindset behind.
https://wiki.guildwars2.com/wiki/Rune_of_the_Pack
It has Swiftness, Precision, and Might every 20 seconds in combat. Plus passive precision and swiftness duration. These are reasonable tools to help you kill and survive.
Again.Pack.
The typical QQ from people who do not understand anything about Thief.
Description reads: This is just ridiculous . Re-balance please! Basic Trapper runes with hidden thief trait and dagger pistol build . Blinding powder and Shadow refuge.
The guy and a Guardian gets rekt by P/D thief .
Thief plays as dirty as it gets. Enjoy
Also, “it’s two of them.”
oooooleeeeee. This is great. To be honest I thought it would take you a little longer than that.
- the fight at NWcamp vs mesmer, necro, guardian. it’s gold. that NPC Supervisor made me lol.
- that engi right after…. exemplify how annoying those guys can be.
this build is really nice, but the risk of being stunlocked is crazy haha. I guess that’s the risk I am willing to take. Good job mate!
Yeah Berserker has this trait man. I was always thinking about that too. traits to escape death. It is a lot more suitable for the Thief than the berserker in my opinion. but I guess the thrill of adrenaline could also help you completely negate pain.
They already have Endure Pain though.. That’s pretty solid death cheating mechanism to me.
OH WELL. We deal with things that’s what we do.
“daredevil” might be a name for a new armor with certain stat combination and not necessarily the name of the elite spec. Since we really don’t know much about it, speculating based on unconfirmed information makes the purpose of this thread a waste of time. Sorry.
Come on man. Cheer up
Elite:
Devil Ring – Teleport your target to yourself, and create a Devil Ring. The Devil ring teleports all targets out of the ring except for the marked target, who will be teleported back inside if they attempt to leave. Enemy projectiles may not pass through the ring.
I gotta say… this Elite is just plain amazing. just wow. It would be like a public execution.
7 Fighting dirty
When you blind someone, gain a stack ofawesomenessUnfairness.
Unfairness: Increases your damage by 2% per stack and decreases incoming damage by 2% per stack. (max 10 stacks)(as english is not my native language, coming up with names ended up being a problem)
I like this this system a lot :o very dirty fighting indeed.
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Man those are some nice ideas. I hope we get to see more before Monday.
I am thinking winner get a minimum of 5 gold. Now depending how accurate he/she was i ll give up to 10g. I think that’s reasonable for a mini game.
Daredevil fits perfectly. It’s a well thought out name, and frankly, I don’t see the fuss with name they are better than typical name such as “Berserker” , “Druid”. “Forge” is very original, So is “Tempest”, but let’s get down to the dictionary. the New Oxford Dictionary:
Thief : a person who steals another person’s property, especially by stealth and without using force or violence.
The Thief in GW2 does exactly what the dictionary says. Not using excessing force or violence, but rather excessing stealth.
Daredevil : a reckless person who enjoys doing dangerous things.
If we follow the same logic, the Daredevil is only the natural succession of the Thief. Except this time, the Thief turns increasingly reckless and actually enjoys doing crazy things.
Now what those crazy things are, we leave it to Arenanet to decide. Nevertheless the wording is undeniably accurate and well thought out.
Better than Assassin, or Rogue. Also stop talking about a American superhero character who shares the same name… Not everybody is into superheros and it doesn’t mean anything if they share the name…
Well put! I completely agree with you. Sometimes I am surprised by logical thinking on these forums. YOU HAVE NO PLACE HERE FOOL!
lol somebody has to do it. We forget sometimes that dictionaries exist and we start drifting for no reason about a name.
We’re just preping for when there is solid info or a beta weekend and we’re called upon for solid feedback, we can quite well and concisely list out the “issues” we’ve found with the profession, and since the devs are already changing one thing, why not try out some of the other changes. We like to pretend to be optimistic here on the thief sub-forum, one laughs to keep from crying.
To be honest, we pretty much overdid ourselves because they already have 90% of feedback weeks before Betaweekend. The other 10% will be about DareD.
So let me set an example.
I want the Daredevil’s playstyle and mechanic to be excessively agitated / risky as the combat lasts. The longer the fight, the crazier and energetic the guy gets.
with a gamble, High risk High reward philosophy.
However i don’t want the Thief to end up looking like psycopath, Joker style. He still needs to remain the sneaky thief we love.
My calls -
Weapon: Staff. containing a decent amount of burst, but mostly for CCs.
I am seeing three main focus in that spec: One specialized with staff skill obviously. One specialized in Physical skills and the last one on the new steal / initiative but it will mostly be for sustain.
Let’s start with an alternative to Executioner on DA trait line.
Recklessness – intiative costs reduced if your target heatlh goes below the threshold. Lasts 10 seconds.
Below health threshold: 50%
-1 initiative cost
Below health threshold: 25 %
-2 initiative cost
Reflexes of the Cunning – Steal is improved, teleporting you directly behind your target and chilling them.
- 2 seconds Chill.
(OBVIOUSLY you face his back… lol it would suck if both of you were back to back lol #ThanksDrake)
Determined Assassin – Being revealed summons a shadowy self that upon contact immobilizes your target. Also grants toughness. (only one attack then vanishes.)
#noobsaibot
Cheap Tricks – Physical skills lasts longer and causes bleeds. (knockdown/back)
Heightened Perception – Staff skill #x (I bet one staff skill will block/absorb incoming project damages) also reflects projectiles and grants resistance.
Deafening Strikes -Critical hits with staff have a chance to daze… (Really not sure about this one, but let’s go… I feel like it could be an AA :/ )
Preparations -Entering stealth grants resistance.
Overzealous Bully -Attacking Knocked down targets grants might.
Ardent concoctions -hitting a blinded target, also causes them to burn.
Finally I think I would add this one
Elite Skill: Insidious demon – Your CDs are refreshed. Your Initiatives and Endurance bar does not deplete for 7 seconds.
Rule: Accurately forecast Daredevil traits for fun.
How: Post 10 traits you think would be part of Daredevil and explain them.Also include an Elite Skill.
The one with most accurate traits will be decided on Thief PoI.
Winner gets some Gold
hint: Find them on Reddit.
1. You cannot change your submission.
2. If you post after another reddit leak your post will be voided.
(edited by Kocoff.7582)
Daredevil : a reckless person who enjoys doing dangerous things.
More accurately.
Daredevil : a Thief who was feared off a cliff.
LOL come on man be positive.! you actually gave me an idea.
… but managed to hung onto to the edge of the cliff, as the curious necromancer got close to see the Daredevil’s smashed body at the bottom, the cunning trickster, with imaginable speed, latched onto his garment and pulled him down the abyss. “lel” says the Daredevil, “oh he must be mad” he adds. As the Thief brushes the dusts off his shoulder, h he notices a herd of necro minions and demons also blindly and mindlessly jumping off, after their doomed master.
Daredevil carelessly shrugs. vanishes towards his next victim.
THE END.
I was actually comparing the daredevils who jumps off great heights as part of a thrilling experience, either from high cliffs towards a body of water below, or from top of tall buildings gliding down like flying squirrels or with parachute — meaning they jump off by choice.
Meanwhile, Thieves…you get the picture — nothing in Thief that catches what a daredevil is supposed to be.
You are right. The sense of risk in the Thief is inexistent. The Thief we play now is almost too comfortable in the shadows. I really hope the Daredevil is exactly what you and I talked about, a cunning rogue who genuinely enjoys doing life-threatening stunts for an end. I don’t want him to be like the Joker character, you know, psychopath looking. But I want the playstyle to be a excessively dangerous almost like gamble.
Daredevil : a reckless person who enjoys doing dangerous things.
More accurately.
Daredevil : a Thief who was feared off a cliff.
LOL come on man be positive.! you actually gave me an idea.
… but managed to hung onto to the edge of the cliff, as the curious necromancer got close to see the Daredevil’s smashed body at the bottom, the cunning trickster, with imaginable speed, latched onto his garment and pulled him down the abyss. “lel” says the Daredevil, “oh he must be mad” he adds. As the Thief brushes the dusts off his shoulder, h he notices a herd of necro minions and demons also blindly and mindlessly jumping off, after their doomed master.
Daredevil carelessly shrugs. vanishes towards his next victim.
THE END.
That’s an interesting topic. Daredevil do extremely reckless things. Steal is pretty reckless but not Daredevil Reckless. I am going to say our new F#3 skill will be disarming the opponent. That would take Stealing to another level. At that point, not amount of reveal could make them more dangerous, it should be like 5 seconds.
I would like to see slide tackles that causes knockdowns, or very dirty tricks like throw sand or Quicksand trap.
oh btw from what i understand the guy responsible for thief spec was also responsible for tempest and dragonhunter…. you can imagine how crappy thief spec will be
Tbh Cynz, Dragonhunter is well done. I just wanna thank you for putting such a reasonble big CD to this devastating skill to Light’s Judgement.(https://wiki.guildwars2.com/wiki/Light%27s_Judgement)
Daredevil will be a fine, it will fun. I just don’t want the Thief community to expect it be the Messiah. I expect most thieves to run DareD build in the 1st month, and after that, it will be another option.
Oveworld is right. The concept of 1v1 specialist makes little sense. WvW is a team effort, so is PvP and PvE. There is high chance in WvW even, when roaming, you will end up fighting 2 and up to 3 opponents.
That is why people keep posting things about balancing and specialization core trait line issues. It’s the same thing about this post. No need to make anyone OP (as a matter of fact, pretty sure most thieves wouldn’t want to reach that state) just asking the dev to say there are indeed alive.
#1: It’s Staff.
Elementalist : warhorn
Revenant: doesn’t count. It’ new
#2: It’s new is rather weak argument don’t you think.
#3: It’s Staff.
Daredevil fits perfectly. It’s a well thought out name, and frankly, I don’t see the fuss with name they are better than typical name such as “Berserker” , “Druid”. “Forge” is very original, So is “Tempest”, but let’s get down to the dictionary. the New Oxford Dictionary:
Thief : a person who steals another person’s property, especially by stealth and without using force or violence.
The Thief in GW2 does exactly what the dictionary says. Not using excessing force or violence, but rather excessing stealth.
Daredevil : a reckless person who enjoys doing dangerous things.
If we follow the same logic, the Daredevil is only the natural succession of the Thief. Except this time, the Thief turns increasingly reckless and actually enjoys doing crazy things.
Now what those crazy things are, we leave it to Arenanet to decide. Nevertheless the wording is undeniably accurate and well thought out.
Better than Assassin, or Rogue. Also stop talking about a American superhero character who shares the same name… Not everybody is into superheros and it doesn’t mean anything if they share the name…
fair enough, though I’d personally prefer a more collected thief – the kind who thinks everything through, rather than the reckless kind.
Me too haha. Let’s just say we’ll get reckless kind who happens to think everything through :P
LOL. Let me give you a hint: I pulled a 11k Backstab in WvW the other day I had 15 stacks of Might.
If you got hit by 19k Backstab, the thief had at least 20 stacks, you must have had a few stacks (maybe 5 or 10) of vulnerability.
but kitten . my condolences. lel
Daredevil fits perfectly. It’s a well thought out name, and frankly, I don’t see the fuss with name they are better than typical name such as “Berserker” , “Druid”. “Forge” is very original, So is “Tempest”, but let’s get down to the dictionary. the New Oxford Dictionary:
Thief : a person who steals another person’s property, especially by stealth and without using force or violence.
The Thief in GW2 does exactly what the dictionary says. Not using excessing force or violence, but rather excessing stealth.
Daredevil : a reckless person who enjoys doing dangerous things.
If we follow the same logic, the Daredevil is only the natural succession of the Thief. Except this time, the Thief turns increasingly reckless and actually enjoys doing crazy things.
Now what those crazy things are, we leave it to Arenanet to decide. Nevertheless the wording is undeniably accurate and well thought out.
Better than Assassin, or Rogue. Also stop talking about a American superhero character who shares the same name… Not everybody is into superheros and it doesn’t mean anything if they share the name…
Daendur my fellow thief…
Y U DO DIS???
oleeee.
You need to instill faith back into the poor, frustrated, ignored Thief Community.
I want to see a lof of mesmer blood, D/D ele blood, Guardian blood. Maybe a Coop session with another cunning Thief, kind of an Army of Two theme maybe even just have a Squad of 5 thieves (I am already asking too much) Specs Ops theme.
Just a lot of blood and crits, sexy dodges, good epic music and outnumbered sexyness.
Epic inspiring army music playing in your mind
We all have this duty to instill fear and QQ to other professions. You have done it once with this post, you will surely do it again.
Just a good amount of blood will suffice. Sorry I am excited.
GLHF
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Man I am truly hoping this build will be viable with DareDevil & HoT. Really hoping.
I am sure you don’t want it to turn it into that other game, but I believe clarity gives out more information than blatant, raw messages. It’s actually what made me appreciate the game so much more.
I definitely don’t want to ruin the interface. I’ve actually never even played the other game. I would like to have the option to move things around and customize the interface, though. Completely optional, of course.
I’m still pretty new, so I’m still always focused on either myself or the target. Everything else is seen in the corner of my eyes. Then again, I’m playing it on a 50+ inch screen, so my eyes have to move around a lot.
I do love subtle touches, but I do feel there is a lot missing….or being missed most likely. I don’t remember the game ever telling me that a purple haze means you’re dazed or things like that. I can only imagine what all is happening that I have no clue about.
I guess I would just like some “training wheels” for my eyes. Being able to put clear, bold signs and messages in or near the center of the screen if I choose to do so. It actually reminds me of trying to learn how to drive….keeping my eyes on the road while also watching my speedometer, mirrors, and tuning the radio station! :-P
I guess people should be given the option to move the UI to better suit their needs. It’s a reasonable request for sure.. I know you are playing Thief, but you should probably repost is in a more appropriate section of the forum. You’ ll get more support that way. Mesmers will even join you on that lol. nice driving analogy.
I agree on a power variation for the runes though, very much needed Anet!
It’d be great if we could just choose the stat/set bonuses we want in SPvP ala carte, but that’s an expansion or two away I’m sure
I actually prefer it the way it is. Everybody is on the same page very little tweaking opportunity (Amulet, Runes, and Sigil tweaking is very valuable nonetheless). It reminds me of this terrible game where you get into pvp, not only it’s not balanced but you even have people of different levels stuck in a bracket. Oh man what I nightmare.
I do agree with adding more avalaible runes however.
Well thought out indeed. I agree with 1,2, and 6 completely . Although the other suggestions are just as reasonable, I want to add that simplicity of things is what make it nice. I also believe Anet did that on purpose.
WoW is clogged of nasty UI schemes, with BIG letters and numbers. Terrible Addons everywhere, left ,right , top and down. It’s frustrating and annoying giving out too much information and making us not enjoy the scenery or moments.
I am sure you don’t want it to turn it into that other game, but I believe clarity gives out more information than blatant, raw messages. It’s actually what made me appreciate the game so much more.
Btw when you are stunned or dazed, the surrounding of your screen turns purple. I like clean, non-invasive signs like that.
For #6. I believe it should have a simple “Finish fail” message pass by just like field+Finisher combos.
Interesting suggestions for sure.
Well I tried it for about an hour or so. It messes with the dmg rotation a little bit and stealth rotation unless you can get them to hit the trap, then it ends up working. The stun break is on such a long cast time unless they walk into the trap that it’s not worth using it as a stunbreak. When they do walk into the trap you have 10 seconds to shadowstep to them (and to use the insta stunbreak) Which I was disappointed by, I thought I would be able to shadowstep to them whenever I wanted after they walk through it. This wouldn’t be so bad either if it gave you a timer to use the skill in. Like a buff timer just like shadowstep has. All in all, I won’t personally use the trap, but If you find yourself preferring it over the npc thief then by all means take it as it could be viable in the right hands.
I finally managed to log in. I had tried your build for about two hours. Man i loved it. I was so skeptical of trapper builds. I also tried it with Shadow Trap : Althought it is pretty OP, it does kind of mess up the whole flow of the fight. So you were right, the lower CD of the other traps are much more suitable for the build.
I replaced The Critical Strike Line with Trickery simply because I couldn’t cope with 30sec CD on Steal. I lost a good amount of crits though (I am at 40% crit without food or buff).
Instead I had Flanking Strikes From the Trickery line, which gives 6 seconds of Fury & Quickness. 15-20 sec Steal was more reliable gap closer to my taste.
Super Speed is also an excellent gap closer. This build is great. Thanks #TrapMasterFlex lol
I haven’t one-shoted anybody in a LONG kitten WHILE but this is what happens when they trigger all your traps:
wat? This guy has 25 stacks of confusion, in real life.
Yes. It’s a Screen of Smoke mate…
I know I am being a little too geeky and keen on the detail here but bare with me because I am sure you will appreciate it too:
@ 2minutes 7 seconds, OP chased the downed Ele near the ennemy gate. At that point he proceeds to stomp. But the sexy things is, his assassin aid is behind, he uses Unload on the Ele.
The thing I wanted to point out was the as OP is Finishing the enemy, it looks like he is also dodging all of his aid’s bullets WHILE performing the move. That was awesome, and it goes by so smoothly.
No Friendly Fire just pure professional synergy.
I was pretty much just browsing the Trap skills cause it got me curious and made me realize How I NEVER used this Shadow trap. He is actually right. 10 stacks of might naturally and an 5 extra from the trait. kitten that could be a real killer. I take back all i said about how useless this skill is..
15 stakcs of might + 10 stacks of vulneralibility+ Fury+ Teleport RIGHT next to the guy for a BS+BREAK STUN +10,000 range …
dang. I take everything back. Anet forgive me. This can actually compete with Shadowstep.
(edited by Kocoff.7582)
a scapegoat for all qq, that what we are
The QQ’s ceased… I’m kind of starving actually…
It’s probably Free-Loot bag, that’s the role. But it’s not really, because, you know, it’s just hard to master. Yup. Legit.
If we thieves really want a response, why not flood the other professions sub forums that ACTUALLY get noticed.
I’m willing to risk infraction for that, hell im risking infraction condoning it xD
I did try to organize something like that once, no one really followed through.
dude you are not looking good enough, check pvp and wvw forums, people still cry that thieves dare to have spot in tourneys
:/ I guess I’m used to having the QQ’s to come our forums…
i found this gem lately https://forum-en.gw2archive.eu/forum/professions/mesmer/Thieves-1/first#post5387274
enjoy
Oh man hahahaha. Someone said Rune of Vampirism is the worst thing on Thief? wat?
Enjoy it, but don’t start a flame war with these kids. I really urge you not to. Us thieves are probably on a Anet’s blacklist already don’t start the lol.
They sounds like the top 1% one of them said " Best advice I can give you is don’t panick" lol.
Anet Silverspoon is strong in this thread.
I think that’s the high risk high reward thing the Thief is all about. It is afterall, what improvisation means : You deal with what you get. If you didn’t get kitten, well… deal with it.
Improv does save lives against condition ennemies though.
I will definitely try this out. Hoping Trapper runes is not expensive…. probably is.
I’m excited to hear what your personal experience with them is.
yeah well… I have been trying to log in for the last 5 hours so… it’s gonna take a while lol.
IN THE MEANTIME I noticed this terrible terrible skill while checking your build:
https://wiki.guildwars2.com/wiki/Shadow_Trap
It could be useful and even compete with Signet of Infiltration but 45 seconds CD? What were they thinking? Who is using this? Why?
If they added some condition cleansing or something but wow this is bad.
I understand you guys are passionate, as am I. Oh God. I am.
But lets turn this frustration that leads to infractions, and potential bans, into something useful for the dev’s to read.
We want them to look at our posts, and communicate, acting like barbarians, and doing irrational things, will only make them shy away from us even more, lessening the chance of us even getting any sort of savings grace.
Umbasa
I just watched it. I am assuming you are completely new to the profession. So first of all. Welcome to the wonderful Thief community. and grats on making your video.
On a serious note, there is a serious room for practice.
Coloxeus put up his videos, I can confirm, this guy plays well.
There is also Yishis, who I think is a fantastic, he explains everything he does to the letter. He is great.
rule #1: never spam any skill. especially Heartseeker. It will get you killed in 5 seconds or less.
I am glad you started D/D probably the simplest of all. Good luck and have fun.
welcome again! 
What I want to know is why Warriors has better dual-wielding skills than Thieves, which a profession with Dual-wield ability?
Thieves should have 5 skills dual-wield regardless of weapon choice. Instead of main-main-dw-off-off, it should be dw-dw-dw-dw-dw — 5 skills in our weapon bar all dual-wield. Each skills uses both weapons 24/7.
Not sure it’s better Vincent, and to be honest. They are warrior, they are supposed to master any weapons. I think it’s only natural that they master weapons better than us Thieves.
I had one my posts flagged and removed and got awarded two “infraction points” .
SO THEY DO READ OUR STUFF. ALL OF IT.
Yup. Same! That’s partly why I’ve been banned 5 times. That and I’m past the being civil part. I’ve lost all patience and now am as blunt as I can be. Thief has been on a steady downhill path ever since launch. Never once has it leveled, or went uphill.
The question is : how did you get banned 5 times mate? hahaha i mean once wasn’t enough for you or something?
@Reinforever- I was thinking of making a video as well, which recording device do you use?
Also nice =D I tried this in spvp, but condi pu mesmers were brutal. I’m using full signet might over trap might.You need the trap runes, and they arnt in pvp, I hope they will be when HoT comes out.
It won’t be viable in HoT. Look at all those reveals waiting for us. Anet doesn’t want us to stealth anymore.
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