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PvP: Marauder reaper

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Posted by: KrHome.1920

KrHome.1920

Give Demolisher Amulet and Plague Signet instead of Spectral Walk a try!

Demolisher for more direct damage sustain and Plague Signet as a third condi cleanse to compensate the lower health pool when condi bombed. On top of that it is a 30 seconds stunbreak instead of 50 seconds.

Your traits are the defacto standard for power reaper, so I would use them too. You could think about Foot in the Grave instead of Death Perception for another stunbreak and Speed of Shadows instead of Soul Marks as you already have enough unblockable attacks and your life force generation through chills and boons is strong even without LF generating marks.

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Don't be that guy

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Posted by: KrHome.1920

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Playing GS in sPvP. Win Rate 68% atm. Gold T3.

Did perform the same way in previous seasons.

Thanks!

edit: But yes, due to peple like you OP, I hide the weapon at the start of the match. People tend to go afk or flame when they see it.

It is justified.

you can legit do your job playing a naked thief, where all your survival is tied to dmg avoidance rather than tanking.

Still, the fact you intentionally chose a widely subpar option is same as saying “pls carry my naked thief, team, ty”

everytime someone says a non insult to GS, a balance dev gets a day off from work.

I must be some really lucky guy if your carried over 5 seasons argument is valid. I tell you something: It’s not!

“Subpar” is bullkitten in Solo Q. I mained thief for 2 years (2500 matches) and Rev for 6 months (1000 matches). These classes are complete garbage, when not carried by a certain team comp. like you find in ESL. Rev. on its own dies to random condi spam and thief has zero team fight presence making you lose tons of midfights you would win on Power Reaper. This class is a great choice to adapt to your random team’s weaknesses.

I ended up playing axe/focus + dagger/warhorn.

It is situational. E.g. GS works better vs. Warriors than Dagger/Warhorn. That blind when he goes berserk is a lifesaver.

(edited by KrHome.1920)

Don't be that guy

in Necromancer

Posted by: KrHome.1920

KrHome.1920

Playing GS in sPvP. Win Rate 68% atm. Gold T3.

Did perform the same way in previous seasons.

Thanks!

edit: But yes, due to peple like you OP, I hide the weapon at the start of the match. People tend to go afk or flame when they see it.

(edited by KrHome.1920)

Necrotic Grasp

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Posted by: KrHome.1920

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The aftercast is horrible – like it was on GS pre buff.

Reduce aftercast and increase projectile speed the same amount… Then the skill is totally fine.

(Why buffing both things?!: Reducing the aftercast without increasing projectile speed would result in two flying projectiles at the same time. Guess ANet wants to avoid that.)

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The Problem with BRONZE MMR

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Posted by: KrHome.1920

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I believe in the system. I lost half of my 10 placement games due to facing players like kervv (Vermillion) and still was placed into Gold (MMR 1500) at the end. Now I am slowly creeping towards Platinum – on Power Reaper!

Just learn to carry your team!

A-Net Please enable Gliding in WvW

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Posted by: KrHome.1920

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Only if we get those Bloodstone Fen gliding skills for some air combat action in Stone Mist or the Desert Borderland. (just kidding!)

https://wiki.guildwars2.com/wiki/Bloodstone_Fen

Power PvP/Someone competent enough pls answer

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This is a pretty impressive WvW video on how to run a power reaper:

Not viable! And the video shows just cherrypicked scenes against bad players.

I ran this build with D/Wh + Staff and YAAW! instead of Flesh Worm before Rise! nerf and it was pretty good with the 50% damage reduction – even though totally relied on that skill. Players that did know how to negate Rise! could wreck you easily.

Meanwhile it is super squishy and super slow – a bad combination. Faceroll matchup for every Teef, Warrior, Power Druid with Immobs, Dragonhunter, Revenant and so on…

Btw:
I played some ranked matches yesterday and I switched back to Dagger/Warhorn+Axe/Focus and Curses/Soul Reaping/Reaper on Demolisher Amulet. Your massive and unblockable CC and corrupt capabilities are a lot more helpful to your team than the Spite build I posted here 6 days ago. GS is just lackluster and gimmicky in sPvP (It’s still okay in WvW in a bruiser build due to higher damage potencial).

(edited by KrHome.1920)

it's so... easy...

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Posted by: KrHome.1920

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I can flip a t3 camp with allied mobs in under 10s in wvw from my burn guard.

Flipping takes at least 30 seconds plus the time you need to kill the mobs.

But yes, a necro can’t kill the mobs in under 10 seconds. Interesting to hear that a one trick pony burn guard can do it.

it's so... easy...

in Necromancer

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PvE…

In WvW Reaper is probably the only class that can flip a T3 camp in less than 1 Minute standing still in melee range – doesn’t matter if he runs condi or power.

And 2 minutes later you’re getting killed in 20 seconds by a random Berserk-Thief/Berserk-Revenant/Berserk-Warrior.

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Mercenary's Amulet in WvW [Video]

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I don’t say you copied Procmancer (how should I know?!). I also did not copy it.

I ran Spite/Curses/Soul Reaping Signet Power Necro before HoT Release so a logical step was to try Spite/Curses/Reaper. But it only works on condition builds as it is much easier to keep up pressure. Running power stats you need shroud for sustain. Until tody I found not a single non-Soul Reaping power build that’s viable when you are on your own – not one!.

I really like running Spite+Curses. All these procs… everything is cool, the visual effects, the condi overload, the proc sounds. But not on power. Either Spite for raw damage or Curses for debuff and corrupt. SR and Reaper are mandatory.

If the next specialisation will give significant sustain that’s not just building Life Force like Reaper, then a solo play power necro can maybe swap Soul Reaping for sth. else.

Desert Borderlands neds an update

in WvW

Posted by: KrHome.1920

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Add a boss to the center to solve the maps main issue being a donut.

The event should take place randomly once every skirmish and give 500 or 1000 points.

Mercenary's Amulet in WvW [Video]

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Posted by: KrHome.1920

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Nothing more embarrassing than losing an outnumbered to a single necro.

Well, he’s basically playing Procmancer with Mercenary Stats. That’s pretty cheesy…

I tried the same build with Demolisher Stats (= power build) a few months ago… unfortunatyly it did just work against bad opponents (but these got totally wrecked).

They buffed base guardian...

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Posted by: KrHome.1920

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No. No it wouldn’t. Having access to both would turn it into a skill spam class.
Weapon skills -> reaper shoud 1-5 ->utility/wep skills -> death shroud 1-5 when cd is off.
Having 5 entire skills is much greater than a single skill.

DS and RS skills could share cooldowns. Problem solved.

Power PvP/Someone competent enough pls answer

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Posted by: KrHome.1920

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Facts about Power Reaper:

It was good enough to reach Legend in past seasons.

All Reaper builds on metabattle.com suck in Solo Q. There were some pathetic attempts on this site to create some Power builds in the past. Just ignore them!

Metabattle knows kitten about what Power Reaper is capable of.

ESL Teams won’t pick Power Reaper as there are better options for “the perfect team comp.” (Note: This is completely irrelevant for Solo Q. If you listen to Sindrenerr, Warrior will be the worst pick in season 5 as it is countered by everything. And still I can tell you that there will be thousands of Warriors doing fine in Solo Q.)

Suggestion for a team fight oriented build (AOE condi clears, AOE chill, AOE vulnerablility, unblockable AOE burst and a bit of AOE weakness):
http://gw2skills.net/editor/?vRAQNBHhF6kZTocTsdTwaTgeTsgLYUdh2wXIuK2FDjQXtAQLA-TJBIAB1XGAgTBQAPBgc2fAA
(Paladin Amulet also does work)

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Which professions should I play in season 5?

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Posted by: KrHome.1920

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To the Rev will carry, Necro will be a liability argument:

I played Rev and Necro in previous seasons where I 100% solo Q’d and Necro performed a lot better. Its mobilty weakness is easy to compensate in Solo Q just by knowing the jumping puzzles in the maps. Your chill an cripple spam will make it hard if not impossible to follow you.

Rev might shine when facing a power based team or when having an Ele babysitting 24/7. When I played Rev I was too often condi focused while not having someone to support me and died as fast as a Necro would do when standing still on midpoint. So no way, that I generally recommend the class for Solo Q.

Rev+Ele Duo Q is great and can carry the rest of the team.

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DD vs Dragonhunter What did I do wrong?

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Posted by: KrHome.1920

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Guardians are a heavy armour class with the least mobility in the game.

DH can spec for tons of leaps and ports. It is way more mobile than a Revenant (esp. since Phase Traversal was nerfed to 35 energy cost). Greatsword Warrior is more mobile than both of them.

I once fought a pretty tanky Sword/Focus + GS + Medi Port + Virtue Leap DH who could disengage like there’s no tomorrow using ambient creatures in WvW. That dude was uncatchable while repositioning himself in a 1v1 for most classes.

WvW Tonic Update

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Posted by: KrHome.1920

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So you can still fight as a kodan if you activate it before the fight.

Thanks for that! I love this kind of tonic and I hope you will add a lot more of them in future releases.

Spectral armor in DS.

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Posted by: KrHome.1920

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Also when the change was made, there was no ICD on the LF gain from the hits. The ICD have been made to tune down the survivability gained from the change since for the 2 wonderfull week without ICD the necromancer had became totally unkillable.

Correct. This and the original version of Blighter’s Boon (not just self-applied but every boon applied to you will heal you in shroud – now think about Herald’s pulsing boons!) show that Necromancer’s low sustain has nothing to do with class mechanics or not having blocks. It is just about tweaking some numbers on already existing skills/traits.

Spectral Armor and Blighter’s Boon as they were introduced would make Reapers unkillable.

Blighter’s Boon was overtuned but removing the ICD of Spectral Armor would solve lots of sustain problems for Necros as this would mean 6 seconds of immunity in shroud every 40 seconds. It would be the Life Force equivalent to Infuse Light (Herald heal).

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SoloQ builds for necro

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Posted by: KrHome.1920

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The new build on metabattle works really well for me
http://metabattle.com/wiki/Build:Reaper_-_Procmancer

This one feels so much more solo friendly compared to previous meta builds.

Only in low level PvP. You will lose every 1v1 (which happen frequently in solo Q) against an opponent who knows how to dodge or block your 10 second cooldown proc burst. Between these bursts you are extremely vulnerable and super easy kiteable in shroud as it drains fast. It is a pure team fighting build.

It has easy-to-use and frequent AOE boon corruption and very good sustain as well.

This build has the lowest possible sustain necro can offer. Not one single defensive traitline.

If you think this build has good sustain you never fought competent opponents.

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PvE Minion Master - Condi or Power Gear

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Posted by: KrHome.1920

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I am a casual HoT PvE player focusing on Minions […] I’m currently equipped in exotic berserker gear

You are looking for more dps but you have the weakest possible weapon combo (Staff+Scepter/Dagger) for a berserker build.

Why would you do this?

If you want to keep your weapons, switch to condi gear. If you want to keep your gear, switch to GS, Dagger (Mainhand), Axe, Focus, Warhorn.

Your traitlines are also pretty defensive. Currently you are more support (your Bloodmagic traits) than dps.

And why Soul Eater (Reaper Trait)? You don’t even use a Greatsword!

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GS Necro In PvP

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Posted by: KrHome.1920

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GS is an AOE dps weapon with almost no utility. Compared to Dagger/X it deals more damage (the auto attack is weaker, but overall it’s 10 to 20% more powerful) and has a higher burst potential.

Dagger/X offers more utility (heal, reliable (!) CC, boon corrupt …).

When you keep that in mind you can build around and create several builds that might somehow work with GS. I use it in WvW roaming from time to time and it’s pretty great – but only after hours of practicing timing and because of the existence of buff food.

Personally I think: If ANet wants to keep the almost non existent and unreliable utility on GS they have to increase the damage drastically to make GS fit to bruiser builds that are sacrificing power for toughness. If you go Paladin on GS you end up with 4K crit. Gravediggers. That’s embarrassing for the effort to hit something with that skill.

Buffing Damage on GS would btw. also help Power Reapers in PvE that are low end damage dealers at the moment.

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1 v 1 game mode?

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1v1 matchups are rock paper scissors. Bad idea.

This!

Asking for a 1v1 arena just shows the lack of understanding how the game is balanced. Such a game mode would not be skill- but build-based.

Facing Power Rev? Switch to Condi Mes! Facing Scrapper? Switch to Reaper! …

(Btw.: I don’t like rock paper scissors and I would prefer balancing around 1v1.)

So by your logic every one should just play rock paper scissors and no one shoots they just keep switching around like musical chairs?
Can you be any more short-sighted?

This does not show a lack of understanding on how the game is balanced.
You literally just made that up.

The reason if there were one right now that would hinder 1v1 in anyway that I might imagine is for the exact reason we don’t have much build diversity. There is some but not as much as I would like.

You literally just accused someone of having sub par logic and then expressed that same type of logic.

There is nothing fundamentally wrong with 1v1.

Your comment does not make any sense. I don’t know if it is your (obvious) lack of understanding my previous comment or something else…

Winning a 1v1 a.t.m. would be just a matter of luck what build you face and not whether or not you are better than your opponent. Is that so hard to understand?

Best fighting EU server

in WvW

Posted by: KrHome.1920

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Fsp when i came never really went after the crappy PPT all they wanted was fights they would slam on ur doors on garri just to make you port so we had fights no1 had intention to take ur garri..

True. Everytime we face FSP they take our garri and then 30v10 spawncamp/-gank us for hours each night. Great fun I can tell you!

Casual stuck in Viper gear.

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Posted by: KrHome.1920

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Just craft a second set for power. I am currently in the process of crafting an ascended marauder’s set (you do about 6% less damage than Berserker’s but get more health out of it, plus more precision than Berserker’s)

Berserker: 2381 Power, 214% Critical Damage
Marauder: 2173 Power, 192% Critical Damage

That’s not 6% – even if you take the 60% critical hit chance of Marauder into consideration it should be something between 10 and 20% which is absolutely noticeable.

In PvE Marauder on Necro is a waste of potential. In WvW you better run Toughness instead of Vitality (like the Demolisher sPvP Amulet).

Sorry, got that 6% info from Reddit and they were talking about mixing armor with Berserker’s. According to this https://www.reddit.com/r/Guildwars2/comments/4kittenl/berserker_vs_marauder/ it’s about a 10% reduction. I think the fact that you crit much more often tends to balance out a bit. I plan to go marauder armor but with Berserker + Valkyrie trinkets (except backpack, which is Marauder). I am ok with the minute trade off in damage for extra health, cause it also means extra shroud iirc

OK, seems legit. But keep in mind, that higher vitality might not give you a higher shroud uptime as shroud degenerates in a fixed percentage (2 or 4%). It doesn’t matter if you have 15k or 25k Lifeforce. You’re done after 50/25 seconds.

Now if you have to tank damage it depends on the form of damage. Against direct Damage Toughness is the way to go. Against Condition Damage Vitality is more helpful as it ignores your armor. Since Necro has a very high base healthpool (plus the shroud!) the class is naturally pretty well prepared against condition damage.

So in most scenarios the direct and not the condi damage is the problem for a Necro.

Example: In WvW a Power Shatter will twoshot you (if you manage to tank the first burst with your shroud – if not it is a oneshot) regardless whether you have 20k or 25k health. But he will have a hard time against you if you spec for some toughness.

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1 v 1 game mode?

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Posted by: KrHome.1920

KrHome.1920

1v1 matchups are rock paper scissors. Bad idea.

This!

Asking for a 1v1 arena just shows the lack of understanding how the game is balanced. Such a game mode would not be skill- but build-based.

Facing Power Rev? Switch to Condi Mes! Facing Scrapper? Switch to Reaper! …

(Btw.: I don’t like rock paper scissors and I would prefer balancing around 1v1.)

Casual stuck in Viper gear.

in Necromancer

Posted by: KrHome.1920

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Just craft a second set for power. I am currently in the process of crafting an ascended marauder’s set (you do about 6% less damage than Berserker’s but get more health out of it, plus more precision than Berserker’s)

Berserker: 2381 Power, 214% Critical Damage
Marauder: 2173 Power, 192% Critical Damage

That’s not 6% – even if you take the 60% critical hit chance of Marauder into consideration it should be something between 10 and 20% which is absolutely noticeable.

In PvE Marauder on Necro is a waste of potential. In WvW you better run Toughness instead of Vitality (like the Demolisher sPvP Amulet).

(edited by KrHome.1920)

Returning player Boosted Necro

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Posted by: KrHome.1920

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The GS/dagger+warhorn build […] I miss the range a bit but overall I like it.

Run GS / Axe+Warhorn if you need or want range.

We Need a True Condition Shroud/Elite

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Posted by: KrHome.1920

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Torch will not be mainhand. Why should it? That’s not how ANet works. Torch is an offhand weapon and will ever be.

Necro does NOT need a condi burst skill. Did you ever fight a condi reaper who does not just spam skills? You are overloaded with soft CC (chill, cripple and all your corrupted boons)… you can barely move while he puts condi after condi on you. Now give this mechanic a ranged condi burst… blatantly OP.

The class is designed this way. Do you remember ANets philosophy for reaper? It is slow but if it reaches you it is deadly. That’s why RS5+4 is the condi damage combo! It’s working as intended. If you play reaper your mechanic is to slow down your enemy and burst him with shroud combo when you come close. If you don’t like that, play another class.

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sPvP Necro Wells/Crit [Video w/ Gameplay]

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Posted by: KrHome.1920

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Rampager is one of the useless amulets for necro (due to class mechanics). It is pretty much impossible to create a viable build around that amulet.

On a side note, I used to play Rampager when the specialization system was introduced until we got Mercenary amulets.

Ah the good old times when Wellomancer, Marauder Power Signet and so on was still viable… of course I am talking about the present, when I say non-viable.

Also, you should take what we say as constructive criticism rather than insults.

I highlight that!

@Zinthos:
I might sound a little too offensive in my postings. That is not my intention. See it more like some hints to save you a lot of time testing things that just don’t work. :-)

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sPvP Necro Wells/Crit [Video w/ Gameplay]

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Posted by: KrHome.1920

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The reason for rampager is for the Precision & Conditions damage. Basically the more conditions you have with this build, the more precision you get. Also you heal based on your condition damage as well as siphoning. In my personal experience it gives me just enough sustain to manage a team fight and pick off squishy targets, this include me poping shroud.

Theorycrafting… it just does not work. You are talking to people who play necro for 4 years and over a thousand hours now. We ’ve been there a long time ago where you are now. And we tell you, that it does not work.

Rampager is one of the useless amulets for necro (due to class mechanics). It is pretty much impossible to create a viable build around that amulet. Your power attacks hit like a wet noodle since you ’ve low power and no ferocity.

Your condi damage is also low. The insane condi pressure a reaper deals comes from RS 5+4 combo which you don’t have. The few bleeds you can apply are laughable.

Your shroud melts like hot butter, since you don’t run Soulreaping.

The entire point is to stack blind, chill, and vulnerability to increase your damage. This also boosts your healing slightly, and gives a big help to your teammates.

You are dead before you can help anyone.

The siphoning from the attacks, plus your wells, and the healing from your well of blood actually end up giving a decent amount of sustain. It doesn’t look like it on paper, but in action it works out, given the good dodge timings and shroud.

No, it doesn’t.

The reason I use action cam is because I am playing with a controller. With that said, I don’t want comments about how controllers are bad as I have spent a LONG time configuring mine to work perfect for me.

You completely lost me here. Seriously? I am running in circles around you while killing you with auto attacks…

Again the build (and using a controller) is not for EVERYONE. I do have builds that are decently good for almost anyone to use, but some builds, such as this, require a higher skill level.

A Marauder Reaper requires a higher skill level, the Meta-Proc-Build requires a higher skill level. Your build is just non-viable. That’s a difference you should learn. And the best way would be to fight some players with viable builds facerolling you.

But of course I don’t need to mention, that everybody shall run the builds he likes. So just go and pvp with your creation if it means fun to you. But: MMR will hopefully prevent you from being in my team someday. ;-)

sPvP Necro Wells/Crit [Video w/ Gameplay]

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Posted by: KrHome.1920

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Sorry to upset you all, BUT I did say in the video that this is a team fight build, I said you can pick off soft targets. I even said that this is NOT a tank build and that you will not survive long unless you know what you are doing. If you have good mechanical skill and you know how the build works, you will do well. Again I said that this build is a TEAM FIGHT build. You goal is not to be the main dps, your goal is to Blind, Chill, & make your opponents Vulnerable. You damage will scale with conditions, BUT you are NOT the main dps. These are things I explained. Please watch the full 3 minutes.

The day you leave Amber behind, you will notice your foes will stun (hard CC) you from time to time. And everytime that happens you are dead.

Well not exactly everytime… you can survive a stun burst every 180 seconds. xD

Your build is really really bad! I mean base armor, base health pool, no stun breaks, the “I am a necro – target me first!” sign above your head. Did you ever faced some semi competent opponent? I guess not.

If I was in your team n Solo Q and would know you’re running this build, I would ragequit!

(edited by KrHome.1920)

Pvp state as bad as ever

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Posted by: KrHome.1920

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I have switched from a necromancer (meta) condition build to a (non meta) power build. My solo win rate went from 40% to 80% in a week. So not all is that bad g.

Thats is probably because you are getting solo hero maybe also video game egoist pug teammates that dont know what is teamplay or only a little bit, and burst necro works better in your situations. As you just zerg the crap out of 1 people with power instead of doing nice sustained damage to more enemies at once.

Funny that the new meta Procmancer is a pure no-sustain burst build (burst by autoprocs). It is literally the opposite of sustained damage and even more squishy than the former Signet Chillomancer.

You simply don’t run such a build in Solo Q or Roaming because it is not viable without massive support.

People now will even more complain about Reaper sustain for no reason.

Devs only allowed to play power Necro

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Posted by: KrHome.1920

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Too bad you can only use BB shroud heal against bad players or weak teams that not hard focusing you and your team have lot better pressure so you can free cast autos, so you cant rely on this trait as its easy to make it total waste if the enemy counter focus you or interrupt/cc you for days like they should.

DC is best trait but well its for condi necro.

If the enemy team… if the enemy team plays perfectly they win the WC. In 99% of ranked play your described situation just won’t happen. In addition this build has far more sustain than the meta build, which is nevertheless used in Pro League where your “hard focusings” occur. How does this make sense?

You don’t need any hardfocus to shut down the mandatory Meta Power Rev. in Solo Q. 2 condi classes are enough to completely take him out of the game when passing by. Would you say the Meta Rev is complete garbage because of that?

Btw.: Did you notice that this build farts AOE-(!)-Chills and Chills generate Might and Might generates Lifeforce and Heals? If you hit sth. in shroud you are healed and you have plenty of time to hit sth. if you run this build on Paladin Amulet. Marauder is a bit too squishy for my taste now where Rise! is nerfed to 33%.

(edited by KrHome.1920)

Devs only allowed to play power Necro

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Posted by: KrHome.1920

KrHome.1920

Funnily enough I mostly played power necro when climbing to legend last season. The build I played is pretty janky, but it was a fun change of pace and ended up being a bit better than I expected.

http://gw2skills.net/editor/?vRAQNBIhZ6kZTocTsbTwdTgeTsgLYQXtAwBgKN0GeWxXxuYYE-TpBFABMcEAA4BAU/+DNcIAEvMABnAAA

Depending on the amount of condi builds on the enemy team I would swap in plague signet, and if the enemy comp was super condi heavy I would swap SR for curses to get the extra plague signet proc as well.

Not trying to say power necro is top tier or anything but it was good enough to win games with and pretty fun to play.

Funny, I ran almost the same build in season 2 or 3 (I really forgot which one, but it was before the Rise! nerf). The only diffence was Augury of Death, Sigil of Strength and Rune of the Trooper. I played until I reached Diamond (stopped there because of “real life”) with a 70% Win Rate.

This build was totally viable. The Lifeforce generation is insane. It is pretty much guaranteed that you can enter a fully recharged Shroud every 10 seconds. Everything you do builds up Lifeforce. Spite+Chilling Victory and Blighter’s Boon let you significantly heal up in shroud.

Now I would run it with Paladin Amulet, since the Rise! nerf hit hard.

What is the best 1v1 duelist build for necro?

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Posted by: KrHome.1920

KrHome.1920

How do you guys beat a druid with any of these builds? OR a thief? OR a warrior?

All 3 classes have the tools to disengage so theoretically you can’t beat them.

If they don’t run away:

Druid:
Go full zerk Dagger/Warhorn + Axe/Focus + Suffer! to get rid of that Immob. … pretty easy (most druids won’t try to run away, because they think they hardcounter you, bad mistake!)

Warrior:
Boon corrupt! The more the better! It’s easier to corrupt boons on a power build but difficult to find a sweet spot between your damage and your armor. If you are too squishy he will outsustain you. If you are too tanky it becomes an endless fight as it is not possible to dodge every Adrenal Health proc and then he will outheal your damage. If you run condi you are usually tanky enough but have less corruption options.

I think Curses is mandatory vs. warriors. You need that low cooldown Shroud2 boon corrupt and weakness to debuff him. I’ve never won vs. a skilled warrior on a Spite build.

Thief:
Best way is a full zerk core necro running Spite / Soulreaping / X. Then 2-shot him with your Shroud1 homing missile + Chill of Death proc. On Reaper there is no reliable way to win vs. a skilled thief (fortunately most thieves are mediocre at best).

(edited by KrHome.1920)

What is the best 1v1 duelist build for necro?

in Necromancer

Posted by: KrHome.1920

KrHome.1920

Probably the best roaming build at the moment:
http://metabattle.com/wiki/Build:Reaper_-_Chillormancer_Roamer

I don’t run it, because I hate scepter and conditions in general but it is super strong.

Spiteful Spirit after Patch

in Necromancer

Posted by: KrHome.1920

KrHome.1920

@ANET Devs, is this intentional or missed?

It might be intentional.

Chill of Death and Spiteful Spirit never automatically updated when the related skills were buffed.

Chill of Death still deals the pre-buff damage of Spinal Shivers (40% less). So I am not surprised they did not update Spiteful Spirit.

It also took them ages to remove the 12 second cooldown so that it procs on every shroud enter.

Guess they are afraid Power Necro could become OP (lol).

[Video]Staff DD Halloween roaming

in Thief

Posted by: KrHome.1920

KrHome.1920

First of all: You are good! I wouldn’t say I could beat you (guess I couldn’t), but you did not fight any real good player in the two videos I ’ve quoted (i did not watch the others).

Weak opponents. People were just spamming skills. It is funny that in another thread thief players were complaining about Staff/Bound thief being pretty vulnerable due to being locked in long animations and you are posting multiple videos were tons of people (including a ProLeague player) have no clue how to deal with that.

That ProLeague DHs mechanical skills were way worse than yours. He just spammed stuff at you like Emerald Dragonhunters do. The 1 or 2 times you went down it worked. Another example that ProLeague often does not stand for individual quality but a decent team.

what do you think thief needs to be balanced

in Thief

Posted by: KrHome.1920

KrHome.1920

Thief needs a complete rework:

- more close combat mobility (like sword playstyle used to be before powercreep)
- less to none disengage mobility

If you want to get rid of that +1 thing ANet has to make thief more viable in AOE bombs (e.g. let him evade and attack at the same time) but nerf the ability to enter and leave fights at will.

Sadly this will never happen and my former main thief will remain as a crafting bot.

(edited by KrHome.1920)

About necros..

in PvP

Posted by: KrHome.1920

KrHome.1920

I’m gonna use WvW roaming to put into perspective why Necromancer is a sad mess
Revenant dies to any condi class, but it has amazing mobility, damage, and it can nulify focus fire.
Ele is a diverse beast. I’ve even seen staff eles that can 1vX and win.
Mesmer is very strong. It can use power to one shot or it can play one of the cheesiest builds ever.
Thief is good. It has a lot of mobility and evades. If power doesn’t work, Thief has access to two different condition builds that play themselves.
Warriors are unstoppable gods if they rub the right stuff
Guardian can invuln for extended periods of time, teleport, and hit like a truck with power or condi
Engi is less effective now, but it’s still a very good bruiser.
Druid is the undisputed king of small scale WvW right now
And then there is necro. Even in full dire, Necromancer lasts 10 seconds in a fight against multiple foes. During those 10 seconds the necro will be thrown all over the place by cc, rendering it useless. Necromancer cannot even hope to run around without a babysitter, because it cannot 1vX, and it has a poor matchup against druid, who can blow up a necromancer without ever being in danger.
Necromancer is capable of winning, but it only wins specific scenarios, and it cannot escape death, so it is bottom tier. Master of dying =/= Master of death

The limited mobility is an issue and sometimes frustrating, but the thing I really like on necro is that I can build for every possible matchup.

That “unkillabe druids” statement is funny. I kill them everyday in WvW. All you need is to build for massive ranged power based pressure and boon corruption – both is possible on necro/reaper.

GL finding a counter to condi chrono on rev! You won’t. On reaper all you need is Trooper Rune, Shouts and Augury of Death.

(edited by KrHome.1920)

DH hardcounter DD: Fact or Fiction?

in Guardian

Posted by: KrHome.1920

KrHome.1920

The Daredevil has to disengage/reset multiple times to burn the DH’s cooldowns while the DH needs to make several mistakes in his defense rotation. If both play perfectly the Daredevil will never have a chance and is forced to run away and come back constantly which is by my definition a loss.

A player who burns 100 opportunities (given by his broken class mechanics) before he reaches the point where he can gank his opponent who was just getting tired will never be a winner by definition.

DH hardcounters Daredevil. The Daredevil’s /lol-spams, when you walk into the next keep because you are annoyed after his 10th reset won’t change that fact.

(edited by KrHome.1920)

What to do against thieves now?

in Revenant

Posted by: KrHome.1920

KrHome.1920

Rev is probably the only class I would recommend to fight a thief in full zerk gear. Dev/Inv/Herald. Then land your Staff5/LegendSwap/WeaponSwap/PrecisionStrike Combo (see metabattle for details) or die.

Revs burst damage is so ridiculous that it has by far the best one shot capability to a thief. At the same time high armor values won’t help you as you can’t heal yourself properly. The thief will just peel you. So try to end the fight as quick as possible.

It’s pretty much the opposite I would recommend to the other classes. Normally running 2,5 to 3k armor and a few defensive skills will make you laugh at any thief (you can’t kill him if he runs but he also can’t kill you – just walk to the next tower).

Regarding to some of the postings in this thread one might think everyone is running full zerk in WvW. Thieves are weak vs. everything that is not full zerk. That’s part of their mechanic.

How to Beat a Thief

in Necromancer

Posted by: KrHome.1920

KrHome.1920

It’s not hard landing a hit on the actual life pool when all you have to do is kite shroud, assuming reaper since it’s more common, and either force him to deplete, or steal the moment it drops. (Insert any other thief gap closer over steal if you wish.)

A thief can steal every 20 seconds. A reaper can enter shroud every 7 seconds and immediately stunbreak Basilisk Venom (Foot in the Grave).

Necro burst amounts to rs5+4 combo, and GD, two of the most telling bursts there could be.

What are you talking about? I can burst with RS4 (up to 10k), Axe 2 (up to 12k), Dagger 2 (up to 8k) or just autoattack with Dagger (up to 5k/Sec.). Rotating through these burst- and some corruption skills (e.g. RS2, Axe3, Dagger3, Focus5) lets you keep up an enormous amount of pressure.

I rarely use RS5+4 (that combo is for condi builds) and I never use Gravedigger.

The moment shroud pops, run.

Won’t help you vs. a proper reaper build and even less vs. a Core Necro (hard hitting homing ranged attacks).

Look… I still roam with thief from time to time… even if the class sucks these days (not that it is weak, but broken by design). And on my Thief I never lost to a Power Reaper. But I know I would lose to the Power Reaper build I play. Most players run crappy builds.

(edited by KrHome.1920)

How to Beat a Thief

in Necromancer

Posted by: KrHome.1920

KrHome.1920

I would never advise anyone to take Speed of Shadows over Soul Marks. Unless they don’t have a staff, but I’d also never advise against using a staff especially against thieves.
Also, your scenario involves mark-dropping so apparently there is a staff.

I never use Staff in duells. But Axe/Focus is very hard to master. Until a player gets to that point I would recommend the Staff Marks area of denial strategy.

Versus skilled thieves Staff is way too slow and clunky (I also mentioned that somewhere else in the forum a few weeks ago).

Power reap vs DH n almost every other class

in Necromancer

Posted by: KrHome.1920

KrHome.1920

I have tried curses as i use it very often and got good necros figting me in my dh. You can spam all the unblockables you want i will outdps you and outheall even if i go on melee range all the time. If i decide to kite i will kite necros and staff isnt enought to burst me.

Dagger/Warhorn – Axe/Focus – Curses/Soul Reaping/Reaper on mixed Berserk/Knights Gear and a well timed NCSY to destroy your rotation. Maybe also a Dagger 3 + Well of Suffering/Corruption. You’re perma weakened (YAAW, Weakening Shroud, corrupted Might). You won’t neither kite nor outdps me.

How to Beat a Thief

in Necromancer

Posted by: KrHome.1920

KrHome.1920

I’m guessing you don’t play necro. That, or you’ve managed to find yourself some seriously garbage-tier thieves. Congrats. I picked up thief a while ago but started (trying) to play it properly 2 days ago and even in that short amount of time, necros are generally np unless I get too impatient and yolo into reaper’s shroud. It’s just so simple – burst, kite around shroud (or just damage it down if they have a very low amount of LF), headshot heal, burst, rinse, repeat.

I main thief and necro (~2500 sPvP matches on each class plus hundreds of hours of WvW Roaming).

The meta thief wrecks the meta reaper. True! But there are tons of options if you use your brain. Meta thief loses all of his efficiency if you run Paladin Amulet + Dagger/Warhorn. His attacks tickle you while you autoattack him to death.

Ever heard of Speed of Shadows? Thief ports away when you are in shroud? Just Death’s Charge in the opposite direction and leave shroud! See how he tries to catch up in that small 7 second window you are vulnerable while you are dropping Marks at your feet.

Not to mention Core Power Necro whose Lifeblast 2 shots kiting thieves.

(edited by KrHome.1920)

In PVP how necro fight with every class?

in Necromancer

Posted by: KrHome.1920

KrHome.1920

Necromancer is pretty balanced in terms of duelling (unlike e.g. Thief who will never win vs. a competent Dragonhunter – even if he runs Dual Pistols).

Necro is so well balanced, next patch will only need to add a permanent target onto any necro in a PvP environment. That is currently all we are missing.

We’re talking about duelling.

In PVP how necro fight with every class?

in Necromancer

Posted by: KrHome.1920

KrHome.1920

The question makes no sense. You can create a counter build to every class/build.

Necromancer is pretty balanced in terms of duelling (unlike e.g. Thief who will never win vs. a competent Dragonhunter – even if he runs Dual Pistols).

Power reap vs DH n almost every other class

in Necromancer

Posted by: KrHome.1920

KrHome.1920

So today i got in wvw duelling a dh wich is as good as i am on my own DH(my main) and i tweaked changed circled around various builds and utilities and knowing how to counter my own class there s just no way to beat a DH as power necro if he knows his stuff.

On Necro/Reaper you can spec to completely unblockable (Staff Marks, NcsY, Corrupt Boon, Warhorn 4, Wells) and since power burst is DH’s hardcounter I really have no idea what you are talking about.

After his 2 dodges and Renewed Focus he’s dead.

And run Curses instead of Spite! Spite has become useless in PvP. It’s brute force damage vs. boon spamming. Adressing the boons (via Curses traits) is smarter and way more effective.

Most people who say Power Reaper is weak in PvP/duells never tried Curses. (Traits: Plague Sending, Path of Corruption, Weakening Shroud)

(edited by KrHome.1920)

Does 'best' equate to 'cheesy'?

in WvW

Posted by: KrHome.1920

KrHome.1920

Builds that require minimum invest to show maximum outcome are cheese.

Maybe the players running these builds are actually good, but they can’t prove it with such builds.

I roam with Power Reaper for a reason. Every fight is a challenge. I often meet players who simply spam skills. Good example in WvW: GS/Axe-Shield Warriors: They just eat everything you throw at them for about 20 seconds with their Endure Pain procs and HP regeneration. After these 20 seconds they can decide to run away or be a freekill.

The cheese: Surviving the first 20 seconds is ultrahard and requires some serious skill and even then the build has the capability to simply outrun everything but thieves (where there would be no need to run since it can oneshot them).

(edited by KrHome.1920)