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Don't you dare touch Backstab

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Posted by: Kurow.6973

Kurow.6973

…and the amount of options and skills a thief has at its disposal to escape from a zerg or a failed attempt as opposed to an ele is……???

Yes, let’s also ignore the fact that there’s numerous number of aoe skills at an ele’s disposal too.

Just for you:

Seriously…people need to get better. That will fix the thief issue. Whining and kittening, asking for nerfs, simply because one cannot play a class to its potential and gets wrecked by another class, is not the solution.

Spend less time qqing on forums about dying to a thief, and perhaps people can improve on their skills.

So you go to the 1 guy (daphoenix) who is fully geared, and tanky as can be for your video proof of how good an Elementalist can be? You fail good sir, now go youtube some thief videos, and try playing an Elementalist before acting like you know one.

…and you, and your kind go to all the thieves that are fully geared and complete glass cannons for your qq.

To add to that, I do play an elementalist.

Shut up! Take your qq elsewhere.

PS: The fact that you’re so ignorant that you dismiss a pretty good elementalist as proof that elementalists are capable of being very good if played right, just because he’s geared, is not just laughable, but tells us a lot about yourself.

The fact ur saying a full glass cannon thief should have more survivability than a full toughness ele makes ur argument fail. The point I was making is a full glass cannon ele dies in 1 or 2 hits. A full glass cannon thief can live. Even as full toughness on an ele oir dmg sux and we get little survivability from it. Again ur comparisons fail.

Did I ever say that? Stop talking out of your kitten.

Wow…no wonder you’re here talking about nerfing something that needs no nerfs.

A full glass cannon thief doesn’t die in 1-2 hits? Seriously SHUT UP AND LEAVE!

PS: Learn to play an elementalist properly. They have the BEST escape tools for WvW (glass cannon or not makes no difference). Also, a properly played elementalist has more survivability and utility than a thief trying to stealth and run any day of the week. It really makes me sad that so many people fail at playing elementalist in this game.

ok first of all, I never said nerf thief, I am all against nerfing. My point was u posted a defensively specced ele as proof elementalist have more survivability. Yet ur whole argument is not to nerf a cannon build. Of course a defensive spec ele is going to survive a lil longer. But we have to spec defensively. Ur survivabilty as thief comes from using ur initiative and stealth correctly, not from limiting urself to a certain build. Sorry if I make u mad but calm down and actually read what Im saying before raging. I never wanted a nerf. Also sorry if typos sending this from phone. On a side note took a level 4 thief to WvW using shortbow #5 is like having 3 lightning flashes in row + stealth to remove target from myself. Thats a hell of a survivability even at level 4.

Do you ever read what’s actually posted?…or just fabricate something out of thin air that you expect someone to have typed?…and then go about responding to this new fabricated response you believe the person typed.

I’m not “mad”, in fact I’ve been laughing way too hard for my own good at your responses…kinda like this one!

For any of your complaining about the nerfs to the thief; try rolling a class like Elementalist who’s supposed to have massive damage for the trade off of having the LOWEST armor and health in the game.

Enough said.

I tried ele actually, after 4 rounds i was asking myself “why am i even bothering playing thief at all”.

Just saying.

Obvious troll. If you played an ele you’d know just how weak the class is currently.

I play an ele, and honestly…it’s a lot of fun, and I believe it has a lot more durability, and a wider range of skills (so obvious) than thief any day. The class is NOT weak.

Bad players however, feel elementalist is weak because they treat it as an elementalist from other games: squishy, but 1 shots people/groups of people. This is NOT the elementalist of GW2. Wrong game!!! Go play another game if you expect to play those kinds of elementalists.

Elementalists of GW2 is probably the best class in the game if played right.

PS: Go ahead, claim that I’m trolling…you’ll only be fooling yourself.

(edited by Kurow.6973)

Don't you dare touch Backstab

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Posted by: Kurow.6973

Kurow.6973

i’m not talking about changing shadowstep, but if you cast c&d and before it lands another skill, c&d should be interrupted.
reaction time of a sloth. lol. with this little trick you can do mug+c&d+bs in less than a second. if you come from behind you target can do nothing at all.
It will be different if there will be the c&d’s animation between mug and bs. in that case you can react.

No! This is how instant skills, and shadowsteps have always worked in GW. They do not interrupt already que’d and activated commands.

“Less than a second” – I hear that a lot around here, yet it appears to me like no one really knows how long a second is.

It’s very easy to counter a backstab carried thief, unless you have the reaction time of a…yes…sloth. If it wasn’t, I wouldn’t be stomping every single backstab thief that jumps me day in and day out. They’re extremely easy to counter, and really I see zero reasons for anyone to die to them. Deaths caused by your personal reaction time, or latency/ping is your own problem, not the class’s.

Forgot about what happened in beta (like i said, was never a fan of BS). But 100% critical during stealth? lol that’s complete ridiculous. What will ever happen if the community ever knew of the trait part regarding assassin’s signet w/ 100% chance of crit under stealth.

I agree, 20% was too low. Anet agreed and changed it, but 100%? “OP” and “imbalance” is an overstatement, but don’t you think that’s unfair?

Break even on 35% or 40% additional Critical hit.

GOOD thieves do not use that trait to begin with. Usually, if they’re physical raw damage based, they’re better off using 20% <50% HP.

…and no, it’s not ridiculous because you can only attack once from stealth, after which you’re prevented from stealthing for another 3 seconds.

(edited by Kurow.6973)

Don't you dare touch Backstab

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Posted by: Kurow.6973

Kurow.6973

I think that they should eliminate the possibility to precast c&d.
That is really OP. C&D is supposed to have a cast time, but the “steal during animation” in fact brings it away. It should be steal-c&d-bs, not c&d-steal-bs.

Would change nothing…and would only break how shadow steps and instant skill have ALWAYS worked in GW.

There’s nothing “OP” about it. Only people who feel it’s “OP” are the people with the reaction times of a sloth.

If they change instant skills and shadow steps on thieves, they should respectively change it all on other classes as well.

PS: NONE of the weapon skills are supposed to have a cast time. All it is, is a slow animation.

Don't you dare touch Backstab

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Posted by: Kurow.6973

Kurow.6973

Assassin’s Signet cannot be used while stealthed. There, problem solved. I’m up for nerfing it. Since they nerfed every other skill in a different thief build. Why not do it here too, to even it out. Was never a fan of BS thieves neways (not that i had problems with them).

Either nerf assassin’s signet while in stealth orrrrrrr, nerf 100% crit while stealth to 20% additional crit while in stealth. Pretty reasonable imo.

If you played beta, you’d know 100% was introduced later on because something like 20% existed before, and it was complete, and utter kitten.

There’s absolutely nothing wrong with thieves as is, sides a few bugs that needs fixing…and hopefully additional new weapon skills in the near future. However, bads will be bad and qq about dying to thieves no matter what kills them.

If anything regarding backstab or assassin’s signet is nerfed, I think ANet should then follow through and nerf EVERY SINGLE glass cannon build on EVERY SINGLE class to balance it out.

Don't you dare touch Backstab

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Posted by: Kurow.6973

Kurow.6973

Until stealth if fixed/adjusted thieves will remain unbalanced.

What needs to be fixed/adjusted for stealth? The fact that channel skills hit them through it? Mesmer illusions hit them through it?

Taking damage while in stealth is fine.

The bug is that channeled skills are still locked onto you when you drop stealth, that needs to be fixed.

Isn’t that what I was talking about?

If Thief is so well balanced, implied by your “great” post, why do you even care if they get nerfed again? Don’t you play this profession because it’s fun?
Oh no? It’s because it IS incredibly powerful and easy to play?
Let me know what class you roll after a few more nerfs, kiddo.

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Don't you dare touch Backstab

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Posted by: Kurow.6973

Kurow.6973

Until stealth if fixed/adjusted thieves will remain unbalanced.

What needs to be fixed/adjusted for stealth? The fact that channel skills hit them through it? Mesmer illusions hit them through it?

Unhappy playing as a Thief.

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Posted by: Kurow.6973

Kurow.6973

All the other classes offer a lot more for WvW than thief. Necros with wells, Warriors with banners, Elementalists with their vast number of skills, etc.

My personal suggestion would be to roll an elementalist. However, keep in mind that they have a pretty high learning curve (which is why you see so many whiny people calling elementalist bad…because they can’t handle it).

Don't you dare touch Backstab

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Posted by: Kurow.6973

Kurow.6973

…and the amount of options and skills a thief has at its disposal to escape from a zerg or a failed attempt as opposed to an ele is……???

Yes, let’s also ignore the fact that there’s numerous number of aoe skills at an ele’s disposal too.

Just for you:

Seriously…people need to get better. That will fix the thief issue. Whining and kittening, asking for nerfs, simply because one cannot play a class to its potential and gets wrecked by another class, is not the solution.

Spend less time qqing on forums about dying to a thief, and perhaps people can improve on their skills.

So you go to the 1 guy (daphoenix) who is fully geared, and tanky as can be for your video proof of how good an Elementalist can be? You fail good sir, now go youtube some thief videos, and try playing an Elementalist before acting like you know one.

…and you, and your kind go to all the thieves that are fully geared and complete glass cannons for your qq.

To add to that, I do play an elementalist.

Shut up! Take your qq elsewhere.

PS: The fact that you’re so ignorant that you dismiss a pretty good elementalist as proof that elementalists are capable of being very good if played right, just because he’s geared, is not just laughable, but tells us a lot about yourself.

The fact ur saying a full glass cannon thief should have more survivability than a full toughness ele makes ur argument fail. The point I was making is a full glass cannon ele dies in 1 or 2 hits. A full glass cannon thief can live. Even as full toughness on an ele oir dmg sux and we get little survivability from it. Again ur comparisons fail.

Did I ever say that? Stop talking out of your kitten.

Wow…no wonder you’re here talking about nerfing something that needs no nerfs.

A full glass cannon thief doesn’t die in 1-2 hits? Seriously SHUT UP AND LEAVE!

PS: Learn to play an elementalist properly. They have the BEST escape tools for WvW (glass cannon or not makes no difference). Also, a properly played elementalist has more survivability and utility than a thief trying to stealth and run any day of the week. It really makes me sad that so many people fail at playing elementalist in this game.

(edited by Kurow.6973)

Don't you dare touch Backstab

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Posted by: Kurow.6973

Kurow.6973

Kurow

It’s not abusing, if it’s a build strictly built with no survivability and all offense put into 1 attack. It is a choice! You either choose to run a 1 combo wonder, fail and die against decent/good players, or you don’t and play smart.

Seriously, people in this game give me such a headache with some of their comments.

At what point does a thief start having low survivability exactly? I’m so tired of seeing this claim.

Speccing for BS with huge burst requires no compromise on your ability to evade, dodge, stealth or just plain run away? These things will be the mainstay of your survivability on ANY thief build, and speccing for backstab does not hurt them.

If there are thief builds out there that rely on toughness and HP for survivability more than mobility and evasion, I’m not aware of them.

A thief starts having low survivability when they roll a thief, and more so when they run a full offensive build like 30-30-0-0-10 with all power/precision/crit damage…as backstab thieves do. They have no survivability utilities either because they’re running a 1 combo wonder to kill bads that have the reaction times of a sloth, and/or carries no stun/criple/immobilize breakers.

Is there a compromise to anyone’s ability to evade, dodge, or just plain run away when running any build? No! So your argument is invalid. Learn to evade, dodge, or just plain run away/kite a thief…just like they do.

You’re not aware of these thieves running toughness, vitality, and mobility (like me) because they’re usually the condition ones (because that’s really the only way a thief can viably play a defensive build effectively)…but wait, the qq regarding condition thieves are starting slowly. Once a backstab nerf comes, it’ll be qq condition thieves are OP. The main reason there’s not as much qq about condition thieves is because conditions take time to tick, therefore giving the bads and the sloths time to react…slowly, but react none the less.

Don't you dare touch Backstab

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Posted by: Kurow.6973

Kurow.6973

…and the amount of options and skills a thief has at its disposal to escape from a zerg or a failed attempt as opposed to an ele is……???

Yes, let’s also ignore the fact that there’s numerous number of aoe skills at an ele’s disposal too.

Just for you:

Seriously…people need to get better. That will fix the thief issue. Whining and kittening, asking for nerfs, simply because one cannot play a class to its potential and gets wrecked by another class, is not the solution.

Spend less time qqing on forums about dying to a thief, and perhaps people can improve on their skills.

So you go to the 1 guy (daphoenix) who is fully geared, and tanky as can be for your video proof of how good an Elementalist can be? You fail good sir, now go youtube some thief videos, and try playing an Elementalist before acting like you know one.

…and you, and your kind go to all the thieves that are fully geared and complete glass cannons for your qq.

To add to that, I do play an elementalist.

Shut up! Take your qq elsewhere.

PS: The fact that you’re so ignorant that you dismiss a pretty good elementalist as proof that elementalists are capable of being very good if played right, just because he’s geared, is not just laughable, but tells us a lot about yourself.

(edited by Kurow.6973)

Don't you dare touch Backstab

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Posted by: Kurow.6973

Kurow.6973

You would be surprised how many people just stand there and let you get behind them, it is amazing.

If the player is not immobilized by the thief’s own doing, then your point is moot cribbage.

Saying the thief is having easy backstabs and should be toned down because the player may be stunned by some other professions skill or because his CDs are all down does not make sense at all. A thief with no CDs up is a dead thief every time, what is the difference? Should we then nerf SB auto attack on rangers some more because his kill is guaranteed against me when I had no CDS up? oO

A player who knows there are thieves in the zerg would be wise not to waste his purges.

/confused by your logic…

OH and I will say it again, don’t F with Backstab, mess with the synergies instead please, because there are those of us who roll backstab builds that do not abuse the stacking and high crits.

It’s not abusing, if it’s a build strictly built with no survivability and all offense put into 1 attack. It is a choice! You either choose to run a 1 combo wonder, fail and die against decent/good players, or you don’t and play smart.

Seriously, people in this game give me such a headache with some of their comments.

Don't you dare touch Backstab

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Posted by: Kurow.6973

Kurow.6973

What about Elementalist and there mobility, they out run us.

While using skills sure, but a thief is passively faster with their signet.

Plus a elementalist running isn’t a threat, a thief is because you wont see them again until they are on top of you ganking you again.

Stealth + mobility + high burst = OP in EVERY SINGLE MMO TO DATE. They have all gotten nerfed hard throughout the years in my experience. And the reason is clear. The class build in general is just a huge advantage over other players. Plain and simple.

Come to terms with it. More nerfs will come.

“Plus a elementalist running isn’t a threat, a thief is because you wont see them again until they are on top of you ganking you again”? Once I spot a thief, I chase them till they die. It takes a little bit of common sense, that most people seem to lack to predict their movement.

“Stealth + mobility + high burst = OP in EVERY SINGLE MMO TO DATE.” I take it you’re talking out of your kitten. Ever played Aion? The stealth class took the MOST skill and effort to play in that game…AND they had stealths that lasted from 50s-unlimited.

“The class build in general is just a huge advantage over other players.” Maybe against bad players that can’t find their dodge, break stun/immobilze buttons.

Don't you dare touch Backstab

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Posted by: Kurow.6973

Kurow.6973

dragon tooth. 4 sec cast time, big red tooth falls out of the sky on your head that you can avoid.
FOUR.
the largest crit i have ever had on this ability was 3k
you would think an ability THAT SLOW , would have a risk vs reward

the problem is backstab can be done twice in a fight and hit upwards of 14k. AND THEN you can disappear after doing it.

i cant think of any game thats had stealth that let you normally remove yourself from combat with stealth and let you redo your backstab attacks.
can you imagine if you were allowed to do this nonsense in D&D?

…and the amount of options and skills a thief has at its disposal to escape from a zerg or a failed attempt as opposed to an ele is……???

Yes, let’s also ignore the fact that there’s numerous number of aoe skills at an ele’s disposal too.

Just for you:

Seriously…people need to get better. That will fix the thief issue. Whining and kittening, asking for nerfs, simply because one cannot play a class to its potential and gets wrecked by another class, is not the solution.

Spend less time qqing on forums about dying to a thief, and perhaps people can improve on their skills.

You are telling people that they are bad and need to learn to play while simultaneously championing a class that can devastatingly effective using only 1 attack skill repeatedly. I’m not saying you’re trying to be ironic intentionally but at the very least your bias is laughable.

I don’t think you understood a single word I typed in response, considering this post you made.

Honestly speaking…if you build a glass cannon, you SHOULD be hitting hard and dying fast. Asking to nerf because a glass cannon hits you hard, especially when you run around in a glass cannon is pathetic.

There’s absolutely nothing wrong with thief as is. The only thing that IS wrong, is the fact that thieves SEVERELY lack weapon skills and skill diversity. However, the skill diversity issue applies to other classes as well…not so much the lack of weapon skills that thieves have though.

That being said, all thief players should start rolling a different class, preferably a warrior/guardian/elementalist by now because with all these constant nonsensical qq by terrible players going around in these forums, ANet is bound to try please them by nerfing unnecessary skills in the future.

It’s already started where there’s now qq about condition builds with thief too. Next will be auto attack. Nerf thief auto attacks…they hit too hard and can kill me by spamming auto attacks.

(edited by Kurow.6973)

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Posted by: Kurow.6973

Kurow.6973

dragon tooth. 4 sec cast time, big red tooth falls out of the sky on your head that you can avoid.
FOUR.
the largest crit i have ever had on this ability was 3k
you would think an ability THAT SLOW , would have a risk vs reward

the problem is backstab can be done twice in a fight and hit upwards of 14k. AND THEN you can disappear after doing it.

i cant think of any game thats had stealth that let you normally remove yourself from combat with stealth and let you redo your backstab attacks.
can you imagine if you were allowed to do this nonsense in D&D?

…and the amount of options and skills a thief has at its disposal to escape from a zerg or a failed attempt as opposed to an ele is……???

Yes, let’s also ignore the fact that there’s numerous number of aoe skills at an ele’s disposal too.

Just for you:

Seriously…people need to get better. That will fix the thief issue. Whining and kittening, asking for nerfs, simply because one cannot play a class to its potential and gets wrecked by another class, is not the solution.

Spend less time qqing on forums about dying to a thief, and perhaps people can improve on their skills.

Body shot needs to be FIXED!

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Posted by: Kurow.6973

Kurow.6973

I agree the skill needs a major tweak, whether it be increased duration, faster animation/lower after cast, or added effects…doesn’t matter.

Some backstab hits/combos.

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Posted by: Kurow.6973

Kurow.6973

Are you saying steal and BV doesn’t have a long c/d?

Last time I checked, Bull’s charge has a shorter cooldown and disables for 2s. Provides the effect of steal+BV all in 1 skill (not even an elite), plus it’s better with shorter cooldown and longer disable.

Condition Runes

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Posted by: Kurow.6973

Kurow.6973

Don’t need 2, 2, 2 for WvW/PvE because there’s this amazing food: http://wiki.guildwars2.com/wiki/Rare_Veggie_Pizza

How to fix the Thief without nerfing damage.

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Posted by: Kurow.6973

Kurow.6973

My suggestion to thief players would be to start rolling a new char, preferably a warrior.

Condition Runes

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Posted by: Kurow.6973

Kurow.6973

5 Afflicted and 1 Krait is what I use.

Don't you dare touch Backstab

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Posted by: Kurow.6973

Kurow.6973

@Kurow,

Backstab builds can instagib (read: <2 seconds) many classes and builds. It is not okay in an MMO PVP environment to 100-0 someone before the human mind can even react. That’s FPS territory.

Also, you’re a prick.

As I already said, backstab can instagib bad players, and players with the reaction time of a sloth that are running either glass cannon builds or are severely underleveled/outgeared in wvw.

For you, let’s use another example…shall we?

Oh no, engineer instagibing…NERF ENGINEER PLEASE!

PS: I just say it like I see it…calling me names because you didn’t want to hear it doesn’t change anything. I have no issues with these backstab thieves when they try jump me and die…I wonder why!

How to fix the Thief without nerfing damage.

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Posted by: Kurow.6973

Kurow.6973

No, it doesn’t…you’re an idiot…and it explains why you made this thread!

Could you try to keep discussion clean, and make posts that contribute to the flow of discussion.

If you have nothing to contribute then you have no reason to post in my thread.

Try following the example of the first person that replied to this thread.

Not with the posts you’re making, no!

I replied something that had association with the thread. You just simply didn’t acknowledge it because it was contradictory to what you wanted to hear.

Skill Diversity!

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Posted by: Kurow.6973

Kurow.6973

GW2 already lacks the amount of skill diversity compared to GW1.

This becomes more of an issue with a class like thief where the amount of flexibility is SEVERELY lacking.

There’s really only 4 builds that I see people running all the time. This is not because these builds are “OP”, but because there’s a SEVERE lack of options, mainly in weapon skills that are available to the thief.

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Posted by: Kurow.6973

Kurow.6973

So much idiocy in this forum. It hurts my brain!

“Weapon skills cost initiative points, but they have no recharge time, so thieves can use them back-to-back.” – spamming is part of thief’s playstyle.

Stop with the qqing and get better at dodging, movement, and overall…your class.

PS: Anyone who still thinks backstab is OP, has the reaction time of a sloth or is too kitten to carry a stun breaker. This goes back to getting better.

How to fix the Thief without nerfing damage.

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Kurow.6973

“I propose to disconnect any thief attempt to damage anyone(escpecially engineers).
This will reduce by far complaining of the others.”

Funny thing about that is the fact that a decent/good engineer can do something like the following: http://www.youtube.com/watch?v=PJkTMqJOWvU However, you don’t see much qq about engineers because most of them suck and are too busy qqing about thief, instead of learning counters to them and improving their own playstyle.

“The thief class is my main.”

Has nothing to do with what I said.

How to fix the Thief without nerfing damage.

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Kurow.6973

Proposal 1: No!
Proposal 2: No!
Proposal 3: No!
Proposal 4: No!

Sounds like you just suck at playing the game and need to get better.

Almost all classes can deal massive damage, and kill just as fast as a thief if built as a glass cannon (though some can do this even without being a full glass cannon), and played right.

Moreover, backstab takes the most amount of effort and awareness to deal its full damage. BV is not an excuse anymore either since it is not a paralyze, but instead a stun. You’re just plain bad if you’re still dying to these thieves. Learn to use stun counters.

These are all just terrible suggestions!!!

(edited by Kurow.6973)

Ranger SB bypassing stealth?

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Posted by: Kurow.6973

Kurow.6973

It’s stupid, but channel skills hits through stealth.

Some steady weapons tests

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Kurow.6973

Now, all of this is done in heart of the mists vs the light armor practice golem with berserker’s setup and runes of divinity and steady weapons “of force” (having the same damage modifier for runes but increasing the damage gives more exaggerated results which shows differences clearer. Trait setup is 20/30/0/20/0, which is what I normally use but I did not select any major traits so testing would be fair. Critical chance is at 52% with 62% crit damage, condition damage is 60 from divinity runes. The only minor trait that can effect damage in an unbalanced way is the 25 point in critical strikes, so I always waited for initiative to regen before using skills.

First I used a dagger dagger setup:

autoattack chain (including poison from 3rd hit):
nocrits – 36+36+112+112+(90*2) = 476 total
all crits – 78+78+237+237+(90*2) = 810 total

heartseeker:
>50% – 132 noncrit, 279 crit
50-25% – 180 noncrit, 419 crit
<25% – 264 noncrit, 559 crit

death blossom:
nocrits: 26×3*12) = 1698
allcrits: 55×3
((45*3)*12) = 1785

dancing dagger:
132 non crit, 279 crit

cloak and dagger:
185 non crit, 393 crit

backstab:
326 non crit, 629 crit

So basically you can see all of the dagger skills with the exception of death blossom (which has its own specialized role in condition builds) deal more burst damage than any hit of the autoattack chain, and I compare them to single hits rather than the whole chain due to time of execution, since they’re all single hit skills. So that means you have 3 skills + your stealth skill that are all really good damage spread across the bar. I’ve said before that dagger/dagger is the one weapon set thief had that would still work if the initiative system was removed and cooldowns put in.

Now lets just compare 4 heartseekers spammed on a full health target vs a more complex rotation that’d be in place if the class were to hypothetically be changed to cooldown base (it’d still require heartseeker to be on a fairly short cooldown) of dancing dagger, heartseeker (to catch up to them), cloak and dagger, backstab, heartseeker (assuming they’re under 25% health to finish), which can be done with the acrobatics initiative trait in 1 initiative bar. For the sake of arguement, we’ll say 2 heartseekers are above 50%, 1 50-25%, and 1 under 25% (not likely to happen, but best possible outcome for heartseeker spam) and 100% crit rate on all skills.

4 heartseekers 279+279+419+559 = 1536
longer rotation 279 + 279 + 393 + 629 + 559 = 2139
so about 25% more damage on the same initiative bar, not even counting the autoattacks in the mix.

Next post: dagger/pistol

Skimmed over it.

So essentially you want them to completely remove, and revamp the initiative system. The system that was specifically made for the thief class to be played the way it’s played. The system that makes them unique compared to the other classes. Essentially make them a terrible class so all the other classes have far more diversity and better play style and experience.

Gotcha!

Overhit Achivement with Backstab on Rabbit 1.58 kk

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Posted by: Kurow.6973

Kurow.6973

That’s so OP. Backstab needs serious nerfing!!!

Guild members inactivity time

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Posted by: Kurow.6973

Kurow.6973

As far as I know, no…there is no way to tell how long someone has been offline, nor representing.

I think that’s why he’s suggesting the devs implement the idea…

which makes total sense to me, dunno whether last login time would be enough to tell or if it should be a reflection of hours played over the past <time period>. Please expand on what you’d like to see OP cause it’s a good idea but for those who don’t manage guilds we’d like to know what you think is the best method for tracking active players.

I wasn’t sure considering he made it into a Q&A thread.

Make shout utilities unveil stealth

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Posted by: Kurow.6973

Kurow.6973

Is this a serious thread?

Guild members inactivity time

in Suggestions

Posted by: Kurow.6973

Kurow.6973

As far as I know, no…there is no way to tell how long someone has been offline, nor representing.

Boss Fights, No healing class, is there any point to this?

in Suggestions

Posted by: Kurow.6973

Kurow.6973

The only issue I have with boss fights is that some boss fights drag on for far too long, and thus causes a loss of interest and concentration. Besides that, I do no find the absence of a heal specific class an issue at all.

Steal tool adding suggestions + Exp rewards suggestions

in Suggestions

Posted by: Kurow.6973

Kurow.6973

Steal used to be somewhat what you described it should be. It was unreliable and much worse as a profession specific skill. It’s a lot better now, and can be used strategically. However, it still has room for improvement…just not in the manner you’re looking for.

The point of GW/GW2 was never about leveling. Grinding is not how a game should be played. I think the EXP rewards are fine as they are.

Remove the death penalties in this game (repair and waypoint costs)

in Suggestions

Posted by: Kurow.6973

Kurow.6973

Repair cost is essentially the “death penalty” that was in GW1. Though I feel it should be removed for PvP deaths, it does prevent too much zerging as people eventually run out of money or feel they’re losing too much so they zone out, allowing other players who were waiting on ques to enter an overpopulated borderland.

Inquest Breastplate (Medium Armour) & Human Males!

in Suggestions

Posted by: Kurow.6973

Kurow.6973

Recently while looking at previews for dungeon armours, I accidentally bought an Inquest Breastplate (I have a razer naga, and it sometimes likes to double click from just clicking once). Upon sending a ticket for a refund of tokens, I was told that restoration is not possible at this time.

So, now I’m stuck with this armour that is useless to me as the stats are identical to what I already own, with the exception of the golemancer rune, which I find useless in my playstyle.

My next option was using it as a skin. However, currently, the skin on human males is not something that’s really that pleasing to the eye…and it’s only because of one simple issue. The armour contains four flaps that descend down the front, sides and back of the character. However, the back flap is a little too short and thus looks weird, and out of place (note the first image). My suggestion would be just to lengthen this flap down a little farther, as it appears on the asura (kind of like the second image).

On a side note, would a dev be able to tell me if it’ll be possible for restorations in the future? Also, I would like to suggest a confirmation tab while purchasing something for tokens so others do not accidentally end up purchasing something and wasting their tokens in the future.

Attachments:

Get ready for "Dagger Storm" nerf folks

in Thief

Posted by: Kurow.6973

Kurow.6973

I always believed the sword skills to be garbage in thief, and I stand by that…pre and post nerf.

Thieves lack weapon skills. This is a fact, and a serious issue that limits thieves to playing only about 3 specific builds.

Thief cheating is too common in WvW

in Thief

Posted by: Kurow.6973

Kurow.6973

I wish thief was essentially a duplicate of assassins from gw1…this way all these baddies would qq harder about burst and being stun/knocklocked instead of a 3 second stealth, which is apparently perma.

Why are thiefs...

in Thief

Posted by: Kurow.6973

Kurow.6973

Pretty much what Wolfe said.

You can still be damaged and interrupted while in stealth…and it only lasts for 3 seconds unless traited for longer.

So take your qq elsewhere.

Instadeath: Is this really PVP?

in Thief

Posted by: Kurow.6973

Kurow.6973

Solution: Don’t play a glass cannon…or if you refuse, learn better movement. Don’t come crying when a glass cannon wrecks your glass cannon.

PS: WvW encounters should NEVER be used for balancing purposes.

25k Backstab = Skillz

in Thief

Posted by: Kurow.6973

Kurow.6973

http://wiki.guildwars2.com/wiki/Frenzy_%28warrior_skill%29

Don’t use the skill, then get hit hard and then qq about it.

Nothing to nerf here. Just a kitten using frenzy and getting wrecked cause he probably missed with his glass cannon bull’s charge>frenzy>hundred blades combo.

If you notice, even his C&D hit for over 9k.

Just so baddies know what Hammer Toss is, it’s a downed interrupt skill.

Go learn your classes and skills before talking about balances. This is a pathetic display.

(edited by Kurow.6973)

Official Post Regarding Thieves

in Thief

Posted by: Kurow.6973

Kurow.6973

If pistol whip is removed, similar skills from other classes needs to be removed.

Personally I think mesmers need to be removed because they’re an obnoxious class. Let the qq-ing begin!!!

Post your highest Backstab hit

in Thief

Posted by: Kurow.6973

Kurow.6973

This is why Backstab will probably get nerfed, because that rune of bloodlust whatever it’s called, should be disabled in PvP.

If backstab is nerfed, it’s because baddies don’t know how to move, dodge, and about face…AND because of kids running around without being max level in WvW with white/blue armours, qqing about getting 1~2 shot by backstab.

25k Backstab = Skillz

in Thief

Posted by: Kurow.6973

Kurow.6973

The day I personally see this kind of number on the test golems, let alone spvp myself, is the day I’ll believe it to be this strong. Till then, cool story bro!

Steal and Shadowstep, cant go up

in Thief

Posted by: Kurow.6973

Kurow.6973

Other classes have skills that work like ink shot. I’ve seen warriors, elementalists, mesmers and guardians to name a few, skip a puzzle right to the end in seconds for example.

If ink shot is being nerfed to prevent any of these, then a fix should be applied to all of the classes.

That being said, thief’s underwater skill set is extremely lacking and terrible compared to the other classes.

Thief base hp is too low?

in Thief

Posted by: Kurow.6973

Kurow.6973

Why must clowns flood thief forum like they know everything when it is clearly apparent they do not, and are only here to qq because they died to a thief with their glass cannon builds.

The lack of thief’s defense is quite evident…especially in PvE and in PvP against GOOD players.

28.3k damage with steal

in Thief

Posted by: Kurow.6973

Kurow.6973

Misleading title. Nothing special, or out of the ordinary. Just baddies standing and eating an AoE.

Post your highest Backstab hit

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Posted by: Kurow.6973

Kurow.6973

I see a green arrow pointing up…moving on…..nothing to see here, just an overgeared thief killing a lowbie in whites and blues.

Official Post Regarding Thieves

in Thief

Posted by: Kurow.6973

Kurow.6973

“28.3k damage on steal”

Question: Did you bother looking into any of those threads, including this specific one? Steal can’t do 28.3k damage…maybe in a neutral critter…but you can hit those for over 300k from a normal attack.

Thief underwater evasion exploit NEEDS FIX **NOW**

in Thief

Posted by: Kurow.6973

Kurow.6973

OP needs an FIX on his skills. QQ post is QQ. kthxbye

He needs a “fix” on his ability to play the game as well because it’s creating “exploits”.

Thief underwater evasion exploit NEEDS FIX **NOW**

in Thief

Posted by: Kurow.6973

Kurow.6973

So, what I got out of this is: I can now kill thieves extremely easily on land, but somehow I am unable to kill them as easily under water…exploit…fix pl0x anet!