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Anyone else having Stealth issues lately?

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Posted by: Kurow.6973

Kurow.6973

…and where did you hear this?

Let me respond with my own question:

Where did you learn to analyze game mechanics?

Shadow Refuge is a skill designed to be used for party members on top of use in solo-play.

Are my party members expected to stay still and wait too? IN THE MIDST OF COMBAT?
Hell to that.

I played my Thief for several months casting it and it working fine when members moved in/out before the Refuge expired. I stopped and made an alt for two months, came back, and this BS was occurring.

If this was a specific nerf, I would love a link to the Update Notes for the patch it came in.

Tell me how stupid you look right now for trying to act arrogant.

I love how you ask me that question, when you, yourself are the ignorant one doing exactly what you asked me without doing any research at all.

In other words it’s working as intended and to be honest, it’s one of our most well-designed utilities.

Probably one of the most balanced and well designed skill in the game.

(edited by Kurow.6973)

Patch Notes: 01/28/2013

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Posted by: Kurow.6973

Kurow.6973

The charges are actually no longer reduced if you receive a ‘Miss’ notification or are just swinging your weapon out of range. They’re still removed if you’re blocked/evaded/obstructed (combat misses, essentially). They also used to remove if they were on a projectile that lasted too long, or on non-attack skills such as Caltrops or Smoke Bomb. All in all, venoms and other charge-based attack bonuses have been improved and made much more reliable.
-Karl

Thanks for the clarification Karl. Am I to understand that this also mean that BV is fixed for ranged weapons?

Patch Notes: 01/28/2013

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Posted by: Kurow.6973

Kurow.6973

I’ll have to try it out, but I’m reading this to mean that missing (as in whiffing the air, not evaded) no longer takes a venom charge away, which is pretty nice.

This is my understanding too. I’ll find out once I get back home I guess.

Patch Notes: 01/28/2013

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Posted by: Kurow.6973

Kurow.6973

Not bad, where’s the stealth nerf everyone and their mom kept QQ about and saying we were surely going to get?

Since most of the complaints were about WvW I guess this would count:

WvW & PvE: Our culling system has been updated to use affinity culling, which favors allowing players to see important enemies regardless of the local player population density.

From my understanding, that means in a zerg situation, the thieves are the first ones that show up to the enemy. Yummy thieves!!!

On another note: The following nerf made me sad: “The Orichalcum vein in Southsun Cove is now a regular vein instead of a rich vein.” =[

(edited by Kurow.6973)

Patch Notes: 01/28/2013

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Posted by: Kurow.6973

Kurow.6973

I think we can look at this as a bug fix that was direly needed for venoms and AS. However, the question is: Did they also fix BV bug with ranged weapons, or is that to be expected in a near future update?

Also, I’m quite disappointed to see no changes to P/P…STILL!!!!

Anyone else having Stealth issues lately?

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Posted by: Kurow.6973

Kurow.6973

Don’t attack or move away from the field while the circle is still there.

Shadow Refuge is suppose to apply 3 seconds of stealth with each pulse.
It’s intended design that I be allowed to move out of the circle before the “refuge” aoe expires.

…and where did you hear this?

Will January update contain thief changes

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Posted by: Kurow.6973

Kurow.6973

Pretty much tired of thieves, I’m hoping to see one or multiples nerfs as soon as possible, will the upcoming Jan update contain nerfs to thieves? Oh and to those thieves out there who want to defend there class by claiming it’s balanced or even underpowered: There has to be a reason why half of the community is complaining how OP thieves are right?

The only “community” that is “complaining how OP thieves are” is the “community” of BAD and ignorant players (most notably found in these forums). The in-game “community” holds a completely different, and a lot more realistic outlook on the matter. Now, kindly stop with the trolling, and direct yourself out of here.

Umh no, not really. The active ingame community is useally also active on the forum, I also often see complains about thieves in team chat in WvW, so no… And why would this “community of bad and ignorant players” not complain, or complain less about other classes?

Let me break the reality of the matter to you:

Thieves are the WEAKEST class in the game right now. They’re only GOOD at killing other thieves when it comes to a skilled player showdown. The ONLY thing “OP” about them is CULLING in WvW. Guess what that means? Thief itself is NOT a problem, CULLING is.

Take your ignorance elsewhere.

Will January update contain thief changes

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Posted by: Kurow.6973

Kurow.6973

Pretty much tired of thieves, I’m hoping to see one or multiples nerfs as soon as possible, will the upcoming Jan update contain nerfs to thieves? Oh and to those thieves out there who want to defend there class by claiming it’s balanced or even underpowered: There has to be a reason why half of the community is complaining how OP thieves are right?

The only “community” that is “complaining how OP thieves are” is the “community” of BAD and ignorant players (most notably found in these forums). The in-game “community” holds a completely different, and a lot more realistic outlook on the matter. Now, kindly stop with the trolling, and direct yourself out of here.

Hidden Killer vs. Executioneer

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Posted by: Kurow.6973

Kurow.6973

I was wondering if someone has done the maths on this.

Assuming a Power build with an effective crit-chance of 50%.

At what point does it make sense to switch from Backstabing to Heartseeker in PvE?

Once with the Hidden Killer trait and once with Executioneer.

My assumption would be that with Executioneer, Heartseeker is more DPS once you hit 50% HP.

But with Hidden Killer I’m not so sure.

It all depends on your play style, and build.

[VIDEO] D/D with SB condition build PvP WvW

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Kurow.6973

Not every class has an aoe knock-back or interrupt they can use without targeting an enemy and those that do are on a much longer cooldown then stealth. We obviously disagree and arguing about is not going to change anything, so have a good one man.

Do you enjoy restating what I’ve already said as an argument…or can you simply not understand the contents of comments others make?

^That, was ignoring the fact that you completely avoided my last comment, just to restate what I’ve already said.

You know what, I’m gonna stop…because the more you type, the worse you come off as a player. It’s like you’re completely unable to deal with thieves (contradictory to what you claim) just because they stealth on you to stomp you.

(edited by Kurow.6973)

[VIDEO] D/D with SB condition build PvP WvW

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Kurow.6973

Anyways it is late i’m going to bed. Just for the future there is no need to be so condescending it doesn’t help get your point across and just makes you seem immature.

It only seemed natural that you didn’t know about it considering you claimed no one has “on demand” with “little to no cooldown” stability.

[VIDEO] D/D with SB condition build PvP WvW

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Kurow.6973

Every class has condition removal it is there fault if they don’t take it, but only one class has the ability to get pretty much free stomps all the time.

False!

Certain interrupt skills can still hit a thief in stealth. No one should get stealth stomped in a proper group vs thief scenario because people who aren’t downed can easily interrupt a stealthed thief trying to stomp.

If you don’t want to get stealth stomped, you should stop getting downed to the worst class in the game when they’re not abusing culling.

Have you ever heard of something called shroud stomp? I’m guessing no.

[VIDEO] D/D with SB condition build PvP WvW

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Kurow.6973

Do you know what little to no cooldown means? I never said I had a problem beating a thief so I’m not sure what you are on about so gear down bud. Also every 3 sec is pretty much on demand.

I also have no idea why you are talking to me about culling it has nothing to do with stealth stomps and stability.

And some still say Stealth is not a problem hehe

Stealth isn’t.

Culling is a different story.

Learn the difference.

Stealth is most definitely part of the problem, without the on demand stealth stomps this would not be possible. Don’t try to compare it to stability either.

That’s why!

No i am saying that most if not all of the group fights in this video would have turned out differently if he was not able to stealth stomp all the time.

The entire video would have turned out differently if his opponents ran around with condition removal, and if the D/D eles knew what they were doing.

Also, you seem to forget that editing works wonders when making a video. People don’t generally showcase their failures in videos.

…and for the record, his gameplay wasn’t exactly perfect, nor the best. From skimming through the video, I noticed that every single time he stealthed, he opened with DB…which is completely illogical, as a free BS would have only added to his damage with no downside.

(edited by Kurow.6973)

[VIDEO] D/D with SB condition build PvP WvW

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Posted by: Kurow.6973

Kurow.6973

Do you know what little to no cooldown means? I never said I had a problem beating a thief so I’m not sure what you are on about so gear down bud. Also every 3 sec is pretty much on demand.

So, going back to your other argument, a thief downs a player every 3 seconds, and because they can stealth, they’re killing countless enemies every 3 seconds. Gotcha!

PS: If you have no problem “beating a thief”, then you should direct yourself out of this conversation. All you’re doing is saying thieves are annoying, and therefore should be nerfed. Which is illogical. The class is already the worst class in the game. It does NOT need any more unnecessary nerfs.

(edited by Kurow.6973)

[VIDEO] D/D with SB condition build PvP WvW

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Posted by: Kurow.6973

Kurow.6973

LOL when stability can be used on demand with little to no cooldown we will talk. Also real hard to focus someone you can’t see.

Do you know what “on demand” means? If you do, then you realize what an illogical argument you posed here.

Sorry to be blunt, but the only players who find thief “OP”, are the bad ones. I have no problem dealing with thieves, unless they’re abusing culling. So, stealth is NOT the problem, CULLING is.

[VIDEO] D/D with SB condition build PvP WvW

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Posted by: Kurow.6973

Kurow.6973

And some still say Stealth is not a problem hehe

Stealth isn’t.

Culling is a different story.

Learn the difference.

Stealth is most definitely part of the problem, without the on demand stealth stomps this would not be possible. Don’t try to compare it to stability either.

You’re right, stability is 100x better.

pattern to when basilisk venom doesn't work?

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Posted by: Kurow.6973

Kurow.6973

From what I can tell, Venoms (specifically BV) is bugged and works just like combo finishers do. So, when using certain skills that have a % chance to proc a combo finisher, it MAY or may NOT work. So it works when it feels like it.

(edited by Kurow.6973)

The thief and its gameplay - Your feedback [Merged]

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Kurow.6973

The only real problem I have with stealth is the heal in stealth Mechanic. Since aoe is suppose to be the counter. When a single person AOEing an area is really not a threat because of the healing, something is wrong with the ‘counter’. And you add in an as of yet undefined AOE nerf, it might get much easier for thieves.

Well and culling. But that goes without saying.

Oh, you mean a survival built thief is not as easy to kill? You mean like the invincible (almost) bunker builds on other classes? Do go on…tell me more.

pattern to when basilisk venom doesn't work?

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Kurow.6973

It’s my favorite elite because it pairs so well with steal, but when I don’t use it with steal, it hardly ever works for what seems like most skills in the pistol skill set. For example it doesn’t work with shadow shot, which is the usual opener for D/P. I don’t think it works for black powder either(which supposedly shoots the enemy). It doesn’t work for unload afaik. It also goes away if you don’t connect on a knife attack. Is there any word on a fix or acknowledgement that its broken?

All venom skill counts, and AS counts are used up even if you swing in the air.

Having said that, Basilisk is ESPECIALLY bugged when it comes to ranged weapons. This applies to Pistol, Shortbow, and Harpoon gun. The attacks may connect, but the venom effect will not trigger.

ANet hasn’t done either of those (to my knowledge), though it’s one of those crucial issues (amongst others) that definitely needs to be fixed.

Is Shadow Protector bugged?

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Posted by: Kurow.6973

Kurow.6973

It is a bugged and fairly (if not completely) useless trait.

Unseen and Deathless: WvW Dagger/Pistol

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Posted by: Kurow.6973

Kurow.6973

How is this build with full berserket gear? too squishy perhaps?

Not a really noticeable difference honestly.

If you’re serious about tank builds, instead of swapping armour from berserker to knight, swap your accessories from berserker to knight.

As for damage, is there a big gap? How much is ur critical damage without zerkers?
I guess ill have to grind for both zerkers and knight sets.

Personally, I salvaged my knight’s set. It was an utter waste of money IMHO. If I ever choose to ever run anything bunker-ish on my thief again, I’d rather get AC armour set.

Unseen and Deathless: WvW Dagger/Pistol

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Kurow.6973

How is this build with full berserket gear? too squishy perhaps?

Not a really noticeable difference honestly.

If you’re serious about tank builds, instead of swapping armour from berserker to knight, swap your accessories from berserker to knight.

The thief and its gameplay - Your feedback [Merged]

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Kurow.6973

Here’s a Thief playing without stealth. I think he’s doing pretty well, and the fights actually looks fair and fun. Also notice how he actually have to use all his skills to be effective.

Seriously? The first 3 minutes of the video in all but 1 engagement he pops thieves guild everytime.

…and that was back in beta, before all the nerfs…

Best part about this, is the fact that all I see IN GAME is completely opposite of what I see in the forums. I see complaints about how pathetic the thief is IN GAME, and then I come to the forums, and I see the qq fest, and it makes me giggle, followed by face palming.

(edited by Kurow.6973)

The thief and its gameplay - Your feedback [Merged]

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Kurow.6973

Ever played d/d ele? Much better mobility the thief, without sacrificing their class mech to cover distance (HS, IA, IS), playing thief without stealth is pretty much a death sentence, even bunker built we have no means to block, go invoul or other ways to completely negate damage. Hell we dont even do that in stealth, so spamming random 1 attacks on melee actually nets results more often then you think you just dont see it.

Escaping combat is not an issue, class design is. Some classes have mobility, some classes have OP heals, some have both, some have nothing. So stop crying nerf this, nerf that cause you rolled a badly designed class and ask for bug fixes/buffs for your class.
I have a necro, engi and thief currently 80 full gear. Thief in WvWvW is better in 90% of the situations atm because those other classed lack what thiefs have. Namely gap closers and/or escape mechanichs.

TL,DR: hate the game, not the players

Lol D/D Eles are so OP. I can’t even find the words to describe how ridiculously OP they are.

For example: Just today, I’ve had 6 people whispering me for about an hour about my D/D build in sPvP, because I walked into a group of 4 people, killed some of them, then they ran back to me after re-spawning while I was killing the rest, killed the remaining and the ones who ran back after re-spawning, and continued it for the entire duration of the match(es). This was just while I was doing my daily (so, 3 rounds of this).

IMHO, Eles are the MOST broken class in the game, followed by Mesmers in a close race with Guardians, then Warriors, and then the rest, and finally Thief is the WORST! I wish I was joking, or favouring Thief, but sadly, this is the truth. I’ve said this countless times already, and I’ll say it again: Thieves are best suited to kill other thieves, and BAD players.

The thief and its gameplay - Your feedback [Merged]

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Kurow.6973

Thieves are by far the WEAKEST class in the game.

As mentioned before, thieves are best fit for killing other thieves, and BAD players.

…also…did you see those “devastating attacks” with “double pistols”?

[VIDEO] D/D with SB condition build PvP WvW

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Kurow.6973

And some still say Stealth is not a problem hehe

Stealth isn’t.

Culling is a different story.

Learn the difference.

Thoughts: Burning as a stealth counter.

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Kurow.6973

All I see are favoritism.

A Noob Question About Thieves

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Kurow.6973

Hi guys I got this game around 4 days ago and I’m loving it

So far I have a level 21 Warrior and to me one of the best features of this game is that classes are based on their weapons for their skills. I say this because I am on my level 21 Warrior currently using a Longbow and dual wielding Axes and it is the best feeling.

I feel like a true adventurer and I’m just as proficient with my bow then I am with my axes and I don’t have to have a silly beast to use ranged weapons!

But this leads me to my question!

I’d like to be a Ranged class that doesn’t use a pet. WoW has ruined it for me and I’m sure Rangers are great fun but I just can’t do it. I would like to be a thief and I know they can use ranged weapons and I was wondering if it’s viable to simply use nothing but ranged weapons on them and not be a liability to myself or people I group with?

Thanks!

Stick to your warrior!

questions for pro thiefs,

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Posted by: Kurow.6973

Kurow.6973

Wvw view

1. Which is the best gap closer for traveling? hs or sb? Hs would get you farther with the int. Cost right?

2. how to use a sb effectively(power/crib)? Vs single target do you spam 1 or do throw in a cb on CD for maximum dmg? When or if should I explode cluster bombs? Is the poison field worth the int? People really use #3 when they are so used to dodge? Any neat tricks/combos/tech you want to share.

3. can you cancel dagger storm?

4. Is there any other useful skillS besides c&d to use before stealth.

5.when you steal from a war, is it worth the risk to use the axes?

6. When using d/d what sigil do you put on your other dagger( assuming you have air/fire on the other)?

Thanks for any insight =)

1: In a straight line path, both will get you about the same distance. However, beauty of SB is that it won’t randomly change your direction (considering you have auto target on), and can get you farther in some locations (depending on where it is used).

2: Using CB properly will always maximize damage. Exploding CB JUST before it hits the ground will ensure you hit ALL targets in proximity 3 times (which actually nets in more damage). Poison with CB gives you access to AoE weakness (it doesn’t last long, but it helps given a situation). Properly used DS will save your life. It not only does damage, but it puts distance between you and the target, cripples them for a very short duration, and evades. It’s especially handy in dealing with HB hero warriors.

3: Yes.

4: Not sure what you’re asking.

5: Yes, if you know the war has used up most of his hard hitters, it’s very safe to do so.

6: Personally, I have daggers with stacking effects for luck, precision, power, and condition. Once fully stacked, I have daggers on swap for force, agony, and generosity to replace the stacking daggers. However, I change my playstyle and micro manage my equipment, skills, and traits constantly.

When will Pistol Whip be fixed ?

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Kurow.6973

The only time I ever use PW is in boss fights, where the boss is not a threat at all.

Thoughts: Burning as a stealth counter.

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Kurow.6973

first video is from last july and long before nerfs, fire grab has at best a 20% hit rate due to it being buggy and thats if the target is standing still and in front of you. The second video is impressive burst although its d/f so he has no RTL to escape with and he has burnt all his utilities so anyone outside the initial burst can pick up a free bag before the ele stomps the player he downed. A thief in a similar situation after burning all utilities would have downed a player also and most likely with quickness stomped the player as its so much faster, yet the thief would be able to use their cure to stealth and escape if he wished or C/D another player then flee.

I came to this thread initially because in a post it was mentioned that thieves have low survivability which is why they require stealth as an escape mechanism, yet eles with low survivability (unless bunker but thieves can go that route also if they wish) get non stop complaints about having an escape mechanism in RTL. I still havent heard a genuine reason why thieves should have stealth available on all builds as a way to escape yet eles having RTL available only with offhand dagger builds is a problem?

So all “1-2 shotting” thieves have quickness, cure and w/e else you think they do. I think you should stop…just…stop.

Just like eles, thieves can’t have ALL skills and utilities at once. They CANNOT have amazing survivability along with “1-2 shotting people”. The fact that the first video is from July doesn’t change anything, and is completely irrelevant to the second video (which displays something MUCH worse, AoE spike).

If you did not know (which appears to be the case) him being INVULNERABLE for the stomp prevents any kind of interruption.

Thieves have no way of acquiring BLOCK, PROTECTION, or any of the other goodies that actually counts when it comes to survivability. Their survivability relies purely on AVOIDING damage, NOT reducing it…thus, stealth is a necessity.

Please, kindly show yourself out of this thread if you want to continue talking nonsense about ele and thief (because you’re clearly playing your ele wrong).

PS: For the record, I rarely, if ever, miss my Fire Grab. Perhaps I’m doing something right.

Clearing conditions?

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Kurow.6973

To be good at cleansing conditions on a thief, you need to trait as such, and use a dagger OH (or sword MH). You’re restricted, but it’s possible!

Thoughts: Burning as a stealth counter.

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Kurow.6973

an ele wont kill another player in 1 or 2 shots like a thief in similar gear would, big numbers appearing instantly DO more damage, the 2 biggest hitting skills in a d/d set up are fire grab which has an insane miss rate and a long cooldown, the other is earthquake which forces you to stand still and cast for 2 seconds or so.

…tell me more, why don’t you…

Perhaps, when comparing a GC thief to an ele, you should consider the ele playing something relatively close to, if not, a GC as well.

I play an ele too, and I can tell you the following as a fact: Eles are “OP”. They are the most ridiculously unbalanced class in the game. However, all the general public sees is qq stealth qq culling qq OP thief cause stealth qq I can’t dodge, and I shouldn’t have to when fighting a thief.

I can’t put into words how hard I face palm when I see people failing to dodge obvious hits and skills. This includes PvE. I mean COME THE KITTEN ON, PvE??? SERIOUSLY?!? No wonder they fail at PvP, when they can’t even dodge in PvE.

lots of movement is better than just being invisible with no way of being targeted?

mist form is on a long cooldown, arcane shield is also on a long cooldown i cant think of any other immune/blocks an ele has unless traited to gain arcane shield at 25% health also. A glass cannon ele will get 1 or 2 shotted by any thief, warrior, mesmer even with protection up most of the time.

a thief can down most players almost instantly then escape free with stealth which it has more than 1 way of casting. Compare that to ride the lightning being an eles escape mechanism which most use to enter battle and then has a 20 second cooldown. Stealth can be used much more frequently to engage and disengage battles.

A GC thief “will get 1 or 2 shotted by any” GC ele, warrior, mesmer, and especially so considering they don’t have access to protection or block.

Eles have the best mobility in the ENTIRE game.

I think you should stop arguing about this subject because you’re clearly talking out of your kitten.

(edited by Kurow.6973)

Thoughts: Burning as a stealth counter.

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Kurow.6973

The goal of the idea is to balance out the ability of thieves to enter a fight at no risk. Right now because there are no mounts for chasing, escapes are very powerful. Stealth is the most powerful escape because it essentially provides a get out of jail free card at any time for escaping an encounter.

The objective is to create a mechanism that adds risk to an encounter. The idea adds a mechanism for forcing a thief to stay in a fight instead of being able to vanish without a trace and reset the fight at will and with high frequency.

While non-crit and chilled ideas are great ideas, they still don’t fix the problem of no fight commitment that thieves are entitled to

While thieves should not be easily trapped in every fight, there should be a stealth counter mechanisms that increase the degree of difficulty in fleeing an encounter.

The problem with the idea is that burning is plentiful, easy to apply, and easy to maintain.

It might be better to add an illumination buff to only certain burning abilities that applies a 2-3 second debuff on thieves and mesmers that prevents them from stealthing.

Why should a class with 10k base hp and medium armor be forced to commit to fights, especially seeing as how their sustained damage can’t hope to match that of Warriors or other high durability professions?

And why burning – a condition that is easily inflicted by literally every non-Thief profession? Hell, anyone can equip Forge(?) runes and get a free, long-duration burn against the Thief as soon as they drop to 50% health, along with a free 10 second Protection to make the Thief’s forced commitment even more useless.

Your idea has no merit. Thieves are SUPPOSED to have commitment issues. Give them enough base health to survive a sustained encounter and then talk to me about forcing commitment.

elementalists have the same base health and LOWER armour than a thief not to mention any non bunker ele is more squishy than a thief and deals far far lower damage. Yet people and in particular thieves that i come across complain about eles having an escape mechanism.

You must be playing your ele wrong then.

You don’t need big huge numbers flying by your screen to do more damage.

Thoughts: Burning as a stealth counter.

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Kurow.6973

How about allowing people who hit you to see their damage numbers? That way they’ll have an idea of where you are once they hit you. This would exclude condition ticks though, since that’d allow easy tracking

As it is now, there’s no way to tell if you’re actually hitting a stealthed opponent or just swinging into the air.

Actually, there is.

For example:

Chain skills are extremely easy to use and lets you see if you’re hitting a stealthed target or not.

Channel skills always hit stealthed enemies and lets you see exactly where they are. Mesmer illusions do too…and exceptionally well, while at it.

When it comes to skilled players v/s other skilled players, thieves are best at killing other thieves. Thief is in fact the weakest of all the classes (believe it or not).

Best Attributes for Crit Damage Thief

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Kurow.6973

Just wondering, which prefix/stats do you value? I’m a noob.
Precision, Power, Crit Damage %, or what others?

Berserker’s
Valkyrie’s
Rampager’s

???

Any other recommendations?

The question is “best attributes for crit DAMAGE thief”…so much choice would be Crit Damage %.

I thought thieves were better...

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Kurow.6973

Thief is strongest class in the game…

Ahahahaha!! Not gonna lie, that made me chuckle quite hard.

Would Thieves be candidates for portals?

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Kurow.6973

Last class deserving of portal is thief. You guys have it in several different aspects for yourselves giving you the current best mobility in and out of combat. To give portal mechanic to the thief would be too much and much of the community especially mesmers which I think should have a big impact on where it goes since it is OUR MECHANIC getting shared think that Engineers or Necros should get something similar to portal not an exact replica but close enough to where people stop whining about mesmers (which still won’t happen). But thieves teleporting abilities

Shadow Step/Shadow Return: AoE requires LOS but still has good range and can be a quick retreat card if necessary.
Infiltrators strike: Same concept as shadow step/return but target oriented.
Infiltrators Signet: Doesn’t give ability to return but still instantly teleports to foe.
Shadow Trap: Placed and can be left when triggered the thief has 10 seconds to choose to return to the position of the trap while stealthed. Very portal esque right here except it doesn’t require the thief to place a secondary trap down and the thief can move in any direction with in a certain range of that trap and come back IF he knows an enemy is there.

Come now thieves… Let other classes get some love you guys will be fine and dandy and still HATED by most other classes. I sincerely feel you should be asking ANet to buff your less popular builds back up not wondering if you will get a portal type mechanic since you already have so many (even if they aren’t group friendly)

Thief doesn’t have “the current best mobility in and out of combat”.

Would Thieves be candidates for portals?

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Posted by: Kurow.6973

Kurow.6973

Make the ranged classes much more stronger? What logic is this?

Thief suddenly feels weak :(

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Posted by: Kurow.6973

Kurow.6973

Been running p/p and doing really well. 9k unload today

I can guarantee you that whatever you hit 9k on with unload (considering you landed every single hit), you would have hit over 14k on it with a simple backstab (with a single hit).

I do wish they’d add a mechanic in the forums to see what classes some of the users really play though. It would let the rest of us weed out the trolls much easier.

(edited by Kurow.6973)

Permastealth using walls, legit?

in Thief

Posted by: Kurow.6973

Kurow.6973

I’ve personally seen it works (sort of) on sieges when we are attacking a tower. I spotted a shadow refuge field after a fellow player downed, so I suspected a backstab thief was in the area & alerted everyone. We rained AOE around and finally forced the thief to reveal himself near the catapults, seemed to try stay hidden & picked off siege users one by one.

Yep, this exploit needs to be fixed.

What you experienced is not an exploit. It’s completely different than what the issue is here.

Bug: leveling up interrupts dagger storm

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Posted by: Kurow.6973

Kurow.6973

You can kill people with level up!

Thieves Need Major Buffs

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Posted by: Kurow.6973

Kurow.6973

The issues with thief in PvE is simple.

To be relatively on par with some other classes, you must constantly change your weapon sets, utilities, and traits before certain specific encounters.

That’s all I needed to read to come to the conclusion that you have no idea what you’re talking about. EVERY class should/does this, so this is completely invalid.

Also Thieves don’t special in anything? Thieves are fail-safe class in dungeons. If someone screws up and gets down, guess who revives? Thieves. Stealth is also powerful skill in PvE and you need to utilize it a lot better.

Pro Tip: Get 10 in Shadow Arts + Master of Deception Adept Trait. Smoke Screen and Shadow Refuge. You’re welcome.

I’m not even going to bother arguing with you considering what I said flew right over your head.

All I’m going to say is look up an item called “Ash Legion Spy Kit”.

Thief suddenly feels weak :(

in Thief

Posted by: Kurow.6973

Kurow.6973

Oh my goodness. Never EVER try a necro, engineer, or ranger. In comparison the thief is a beast!

I have a necro and a ranger, and I can easily argue that.

Thief suddenly feels weak :(

in Thief

Posted by: Kurow.6973

Kurow.6973

Hi,
So I leveled a warrior, and I see the insane crits Im doing via 100b. One run of 100b is throwing out somewhere around 30k of dmg. My lowest crit with this is around 4 or 5k.

On my thief I am running a backstab build with the COF set. in PVE I am only getting around 5-7k crits. Thats also whenever the revealed debuff wears off, so every few seconds. My auto attacks do not crit for a whole lot.

I feel really gimped compared to my warrior who is also in heavy armor, with around 8k more HP.

My thief feels weak, with 15.3k HP ;/

Could anyone help with a high dmg backstab build, or whatever kind of build, with some decent survivability?

Dont want to give up on the thief class just yet…
thanks!

High damage + survivability doesn’t mix with thief.

Thief severely lacks DPS. This is a little known fact among those who aren’t ignorant about it. Thief has single target BURSTS, which is quite useless in PvE (especially dungeons). Almost all other classes can out DPS a thief.

Thieves Need Major Buffs

in Thief

Posted by: Kurow.6973

Kurow.6973

The issues with thief in PvE is simple.

To be relatively on par with some other classes, you must constantly change your weapon sets, utilities, and traits before certain specific encounters. The process is a LOT slower because there’s no way to save trait/skill builds like there was in GW1 for example…and there’s no macro system allowing you to swap between armour, and weapon sets on the fly. So, everything must be done manually, and must become second nature to a thief’s playstyle if they wish to keep up with other classes’ effectiveness.

Thieves don’t specialize in ANYTHING as far as PvE goes. Sure, there’s SR to allow your group to sneak past some groups of mobs…but let’s be honest here. There’s ways for other classes to get AoE and self stealths already. So this isn’t a huge plus. Mobility to skip mob groups and put up a waypoint…sure, thieves can do that…but, so can other classes.

Contradictory to popular belief, thieves do NOT have that much DPS. They have BURST. Burst is not the same as DPS. When it comes to dungeons, most often single target burst is not as effective as DPS. This is HIGHLY noticeable in almost every single boss fight.

The best a thief can do DPS-wise is summon 3 thieves. That’s their comparable DPS to classes like warrior (for example). This DPS doesn’t last long either, and is especially cut short if the summoned thieves die in a single hit from a boss. Sad to say, but even a properly played and specced GUARDIAN does more DPS than a thief.

I personally play multiple classes, and I can safely admit that by far, thief is EXTREMELY weak and requires a lot more work compared to other classes when it comes to PvE.

I also admittedly believe that thief is the weakest in sPvP. The only difference is that most players in sPvP do not take the time to learn the thief’s mechanics, and how to counter it. So, they come off as “OP” to some. The class that a thief is most effective at killing, is another thief.

PS: This is my thief’s hero panel. Take note of the ridiculous number of gear present that I swap in and out. None of my other characters need to swap around this much gear.

Attachments:

(edited by Kurow.6973)

CnD + Steal + backstab = working as intended?

in Thief

Posted by: Kurow.6973

Kurow.6973

MOST C&D+Steal MISS against moving targets, UNLESS you’re using some form of venom or boon/condition to make the target stationary (or near stationary).

There’s absolutely nothing wrong with this.

What I did find strange is the nerf to C&D damage in sPvP.

Cloack & Dagger

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Posted by: Kurow.6973

Kurow.6973

An easy example: friend of mine was complaining about P/D thieves in WvW about a week and a half ago. Then I showed him how to counter it. Now he laughs every time he encounters a P/D thief as it’s become effortless for him to make the pests run for their lives unless they wish to stay and die.

And let me guess what super well kept secret and difficult technique you told him?:
1.Cripple the ^%$#&&^.
2.If they Stealth, after like 2-3 sec DODGE.
3.When they dodge/run towards you DODGE.

Yep. The typical hidden secrets that the general public and playerbase in WvW is too lazy to figure out/execute.

Cloack & Dagger

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Posted by: Kurow.6973

Kurow.6973

Cloak and Dagger needs to cost 9 initiative and all stealth buffs need to apply a similar length Revealed debuff after they fade.

lol…

Are you just that bad on your warrior or what?

My warrior is level 14, so I am not defending the class. I only mention Warrior because he was trying to compare their Charge to Cloak and Dagger. Pretty ridiculous comparison.

Cloak and Dagger is over powered and only selfish players who care nothing about balance will argue other wise.

I’m trying really hard to come up with a word to describe you that won’t get me an infraction…but it’s SO HARD!!!!

When it comes to PvP (especially sPvP), thief is probably the MOST predictable (aside from bad players playing things like BC-Frenzy-HB), and EASIEST to kill class in the game right now. They’re like a fly. At best, they’re annoying…nothing more.

An easy example: friend of mine was complaining about P/D thieves in WvW about a week and a half ago. Then I showed him how to counter it. Now he laughs every time he encounters a P/D thief as it’s become effortless for him to make the pests run for their lives unless they wish to stay and die.

…and for the record…balancing ANYTHING based off of WvW is a joke.

Superior Rune of The Soldier is broken

in Bugs: Game, Forum, Website

Posted by: Kurow.6973

Kurow.6973

Hi guys I just found out that this rune is broken. When I was about to buy this rune on TP, I notice that the rune was highlighted in blue after hovering over the rune using my mouse. I thought it was just a minor bug from TP so I bought 6 Superior Rune of The Soldier. Then after I apply all of the 6 runes to my AC soldier armor, it says “Superior Rune of The Soldier (12/6)”. All of my effort of saving are gone to the drain!!

Apparently this rune doesn’t recognize between a rune and armor. I hope the tech team fix this to avoid another wasted coin.

When you take this character to the mist for sPvP/tPvP, does the character have “Superior Rune of The Soldier” equipped on its armour?