GW2 is not for bad players. Bad players, for example, those who fail at dungeons and are easily frustrated are not fit for GW2. The game’s battle mechanics takes more skill than target>1>2>3>win.
That being said, yes, the game still has some flaws (not surprising considering how recently it was released). However, ANet is constantly working at it to improve in these areas. ANet does more updates and maintenance than I’ve seen any other previous games ever do. That to me is a company that cares about its playerbase and product.
DR can be irritating, but it is there for a reason…to promote a change in gameplay, and prevent too much botting. Some dungeons that were extremely frustrating and difficult with a PUG, has also been addressed.
Yes, high level areas have quite a few bugs. So what? Report it and continue playing. They’ll fix it. BWE’s didn’t promote playing in the high level zones. Therefore, there was always a lack of feedback for those zones.
The game’s still new, it takes time. If you don’t like it, you should leave. I personally will stick around. I’ve been waiting for this game since I quit GW1, and I’m quite satisfied with it, though I believe some areas should be looked at and improved.
An air attuned elementalist properly played has the best escape skills in the game, yet here you are kittening about a thief.
Still curious how a detect invisible skill might change things though. Hopefully the devs read and at least test it out to see if it makes any kind of sense as far as balance goes(for all classes).
All this would do is ruin the thief class mechanics further.
Pistols feel like thief? I thought thieves were supposed to be stealthy, not making a ton of noise.
Derpness aside, yes, thieves lack weapon skills atm. The diversity of builds is extremely low.
I pretty much always find myself repeating the same skills over, and over, and over again to make the most out of what’s available to me.
Sword offhand would add a few more skills to play around with and would make things a bit more interesting, imho.
The major issue I have with stealth when downed is that it resets the camera and in that short time while the camera is resetting, you do not have enough time to teleport to a desired location with your other skill even if you wanted.
There’s also a hack going around that lets people do this.
It appears like the person is lagging and teleporting across the map. I’ve had 3 people run away from me this way just as they were about to die in the past 2 days.
Last incident was yesterday, and it was a warrior with no swiftness buff, nor any speed boost. He outran my swiftness+25%+HS/shadowstep spams. He went from one end of the zone to the next in about 7~8 seconds, disappearing and reappearing couple of meters ahead every second.
I ended up reporting these players under “botting” because there’s really no other suitable option. I also run around with fraps on whenever I WvW now since yesterday’s incident.
EDIT: It looks similar to bots teleporting.
Saw a guy use the evade shotbow skill 4 times and move from the beach node to the water in like two seconds the other day. I’m sure that was legitimate.
If you’re being serious about this post, then it’s obvious to me that your sense of time is flawed. There’s a massive delay between you using the teleport skill from shortbow and shadowstepping.
Also, this post had nothing to do with what I said. The players in question in my post was never a thief.
There’s also a hack going around that lets people do this.
It appears like the person is lagging and teleporting across the map. I’ve had 3 people run away from me this way just as they were about to die in the past 2 days.
Last incident was yesterday, and it was a warrior with no swiftness buff, nor any speed boost. He outran my swiftness+25%+HS/shadowstep spams. He went from one end of the zone to the next in about 7~8 seconds, disappearing and reappearing couple of meters ahead every second.
I ended up reporting these players under “botting” because there’s really no other suitable option. I also run around with fraps on whenever I WvW now since yesterday’s incident.
EDIT: It looks similar to bots teleporting.
when you can port 2,100 metres (i think its metres i dont know)
LOLOLOLOL……..WUT!!!?!?!
Seriously…people who don’t play thief should leave this subforum.
“Not the point. Nothing should be able to do this much damage in less than a second. Even on a non 80 Char.
Im hitting 15k+ on 80s too btw.."
It’s part of the point, if you ignore it…you’re simply being ignorant.
Look at all those arrow ups.
Zerg got outplayed. Nothing new!…but the qqers will continue to qq.
Leveled up players are at a disadvantage
There were tons of leveled up players
Therefore:
Players were out-skilled. What?Your logic is flawed sir…
I think my “logic” went way over your head.
http://img5.fotos-hochladen.net/uploads/gw097m1hy8sfnpc.jpg
3k damage from the stealth (didnt crit)
8k dmg CnD
21k dmg BackstabWe’re looking at ~32k dmg in less than a second.
I can repeat this as soon as my Stealth is back up. (not that this is needed) Precision isn’t needed thanks to the 100% crit chance while in stealth. My Gear isnt perfect yet, i can do more than this while getting more hp.
This will be nerfed very soon so enjoy it while you can.
(btw this was done with 1 orb buff)
Do you know what that green arrow pointing up means?
Look at all those arrow ups.
Zerg got outplayed. Nothing new!…but the qqers will continue to qq.
“Hence why I said it “MIGHT” be an exploit. Neither I nor you know what ANets intentions were when they designed those skills.
Also, when I do the above “trick” it obviously works, but my character doesn’t show up as stealthed – even though he is (I can backstab while being “visible”). Another indicator that this indeed is not working as intended.
Anyway, use it all you want. To gimmicky for me."
I don’t think you read what I wrote…or maybe you did, but did not understand it.
As for you personally not looking like you’re stealthed…that’s at your end. Your own visual, and connection lag. It’s the same concept as people being hit by the supposed invisible enemies.
have you considered the possibility that the problem is with yourself rather than the thief?
Blasphemous!!! That is never the problem.
They’re using an exploit that I’ve, admittedly, proven works. You basically hit you’re cloak and dagger then steal ability, in that order, instantly. The result starts the CnD animation while putting you next to your opp. You instantly go stealth when CnD finishes, then you backstab for about 9k. Between those 2 hits, +Mug which hes likely specced for hitting for about 4, any health you have left over is minimal at best.
I have NO doubt ANet will fix this, as well as the Warrior equivalent bull rush+hasted hundred blades. Regardless of if that mechanic is ‘working as intended’ no character regardless of race, spec, or traits should 100-0 someone in 1 second flat. Period. And thats NOT an exaggeration. Trust me. I was doing it all day Sunday before I got disgusted with myself and went back to my condition build but I cant tell you how many /tells I got from haters and other thieves wanting to know how I did it…
reported this in beta and they didnt fix it. i play thief as my main, but hate to play like this, it takes no skill. i hope they fix it somehow by maybe lower the backstab damage. such a build has a lot of disadvantages though (like 10k HP, no cc breaker etc).
That’s because there’s nothing to fix. It’s how shadowsteps and instant skills work. If you don’t like it, don’t use it.
Backstab’s damage is fine as is. If you build a glass cannon, you’re SUPPOSED to do increased damage. That’s the point of a glass cannon. A glass cannon dying to a glass cannon, and then complaining is a joke.
“The CnD + Steal animation thing might be an exploit (so beware using it).
Pretty sure that is not working as intended.”
It’s NOT an exploit. It’s how shadowstep works. Shadowstep is a simple displacement that does NOT cancel your que’d commands. It’s an INSTANT cast ability, this is how it works, and is meant to work. It’s been this way since GW1.
Yep, I think it’s bugged. I’ve been getting misses on stationary PvE mobs as well. While I keep taking their hits, my HS keeps missing.
You lagging at your end because of your bad internet and/or gfx card/processor is your own fault.
i5 3570k, GTX 670, 8gb ram, 240gb ssd. Want to try again? My internet is high end broadband….
The stealth on thiefs is broken, OP and not working as intended in pvp.
I’m curious…what class do you play? Be honest now…
PS: If anything’s broken about stealth, it’s the fact that thieves take damage from target based skills while stealthed.
(edited by Kurow.6973)
Some people should have their rights for posting in this forum revoked.
You lagging at your end because of your bad internet and/or gfx card/processor is your own fault.
You being invulnerable for 4 seconds and not doing anything productive in that 4 seconds to retaliate, regroup or escape is your own fault. Do not blame your lack of ability to play your own class on another class.
Well the 15 stacks of bleeding + 2 stacks of burning + 4 stacks of poison dealing 8k of dmg while im “invulnerability” (if that is what you want to call it) and rooted distract me from doing something usefull.
I think you should learn about other class’s skills before talking about these.
I don’t think it’s right to put your name on a build. I’ve been using a VERY similar and more affective build (imo) since the first beta.
Argh forum won’t let me quote.
Anyway, @Kurrow: If you look at the HS tooltip at 1:43, this video was made AFTER the HS nerf.
You know what else I saw?
I saw him 2v1, 3v1, 4v1, 5v1-ing people and hitting people that were already damaged and had no endurance to dodge. Oh wait, earlier on, in his video…he got killed the same way. Oh kitten…I guess that’s how it works. You take on more than you can bite, and you die. Has nothing to do with the class, just people being bad.
PS: It’s one “r”. Thank you!
its the problem wiht Intiative (or energy or similar) type classes that can just burn their resource on mega burst, its worse in GW2 as the thief can literally spam 1 button to nuke someone down in a few quick hits.
They need CDs on abilities and preferably the dmg nerfing alot (though thats true of the other burst class in warriors too)>
PvP should be a battle of skill, not a nukefest.
“Weapon skills cost initiative points, but they have no recharge time, so thieves can use them back-to-back. This allows thieves to stay flexible and responsive in combat and unleash a rapid flurry of powerful attacks.” – https://www.guildwars2.com/en/the-game/professions/thief/
Read it, and understand it.
Thieves actually don’t hit that hard unless you spec it to be a glass cannon…oh wait…that’s what glass cannons do.
I love it when people say just use your ground target AOE when a thief goes stealth. That’s simply not the answer. There are four basic directions a thief can go (and this is admittedly simplified) so you get maybe a 25% chance to hit the guy for maybe 2-3k if your lucky.
I’ve seen many thieves take down 3 players in 20-25 seconds while being stealthed 75% of the time. They are probably goood players but I don’t think a bursty thief is limited to 45 seconds a kill. It’s more like 15 if that.
3 seconds is not a whole lot of time. If you CANNOT avoid a stealthed thief for 3 seconds, then I have some bad news for you.
“I love it when people say” a thief killed 3 people by himself in a 3v1. Yea…the 3 were terrible if the thief managed to 3v1 them. No, seriously…simply put; they SUCK!
Taking down 3 players in a 3v1 in 25 seconds and being stealthed 75% of the time means the thief was stealthed for 18~19 seconds. Realistically speaking, that is IMPOSSIBLE!
Burst thief is limited to 45s per kill with their burst BECAUSE the key skill to paralyze a target for 1 second (that’s right…it’s only 1 second) has a 45s cooldown.
(edited by Kurow.6973)
You CAN’T expect to 1-2-3-4 to victory.
WRONG! Elementalists Rogue build can expect to 2-2-2-2 to victory! Did you even watch the video?
L2P issue on your side mate.
#1: HS is nerfed. Read that carefully. I know it’s a hard concept to understand.
#2: You can kill anyone if you 2v1, 3v1, 4v1 someone…and vise versa.
#3: Only bad players die to HS spamming bad thieves.
#4: Learn to play an elementalist better.
Why you no watch video? ^_°
…because I saw the starting clips of him dying as an elementalist, and realized that any class would die in the situations he died in.
I have to disagree …other classes have Armor, Hp, Invisibility, Shouts, Trickery, Glamour, Survival etc …
We have 3 second invulnerability even useless in PvE….yaaay us ? XD (sarcasm)
Are you joking? 3 second (I believe it is 4 actually) invulnerability, for example, against a HS spamming baddie thief=instant game changer if you aren’t bad at your class.
Anyone with a brain is going to stop spamming the moment they see INVULNERABLE floating over your head. A few seconds later they can spam anything they want and your really cool invuln with a really huge CD is going to be so useful.
You being invulnerable for 4 seconds and not doing anything productive in that 4 seconds to retaliate, regroup or escape is your own fault. Do not blame your lack of ability to play your own class on another class.
There’s no way to stop a spam once a bad HS thief starts spamming HS because any number of times they spammed the button, it’ll go through because there’s no que c/d. So, that means, if you do it right as they start their spam, you can make them waste AT LEAST 6 (if not 9) initiative.
PS: HS was already nerfed, you can stop qqing about it.
You CAN’T expect to 1-2-3-4 to victory.
WRONG! Elementalists Rogue build can expect to 2-2-2-2 to victory! Did you even watch the video?
L2P issue on your side mate.
#1: HS is nerfed. Read that carefully. I know it’s a hard concept to understand.
#2: You can kill anyone if you 2v1, 3v1, 4v1 someone…and vise versa.
#3: Only bad players die to HS spamming bad thieves.
#4: Learn to play an elementalist better.
Why you no watch video? ^_°
…because I saw the starting clips of him dying as an elementalist, and realized that any class would die in the situations he died in.
I have to disagree …other classes have Armor, Hp, Invisibility, Shouts, Trickery, Glamour, Survival etc …
We have 3 second invulnerability even useless in PvE….yaaay us ? XD (sarcasm)
Are you joking? 3 second (I believe it is 4 actually) invulnerability, for example, against a HS spamming baddie thief=instant game changer if you aren’t bad at your class.
Take the serious stuff to a bug thread. Leave the rest of us here to have fun. Kurow what do you have against laughter? Did it steal your puppy?
I have nothing against laughter, but when I see the way people view these videos and assume they know everything, and blame their own lack of skill on other classes…then I have a problem with it.
There was also nothing related to “bug” in my comments, thus there’s not need for me to post anything in the “bug thread”.
You CAN’T expect to 1-2-3-4 to victory.
WRONG! Elementalists Rogue build can expect to 2-2-2-2 to victory! Did you even watch the video?
L2P issue on your side mate.
#1: HS is nerfed. Read that carefully. I know it’s a hard concept to understand.
#2: You can kill anyone if you 2v1, 3v1, 4v1 someone…and vise versa.
#3: Only bad players die to HS spamming bad thieves.
#4: Learn to play an elementalist better.
Why you no watch video? ^_°
…because I saw the starting clips of him dying as an elementalist, and realized that any class would die in the situations he died in.
I have to disagree …other classes have Armor, Hp, Invisibility, Shouts, Trickery, Glamour, Survival etc …
We have 3 second invulnerability even useless in PvE….yaaay us ? XD (sarcasm)
Are you joking? 3 second (I believe it is 4 actually) invulnerability, for example, against a HS spamming baddie thief=instant game changer if you aren’t bad at your class.
This is NOT an elementalist specific issue (though it’s adorable how many of you try make it sound that way).
This is usually coming from players who cannot comprehend the fact that GW2 doesn’t have a designated tanker/healer. They also reject players who are on their first run. This is nothing new, and has always been expected.
You CAN’T expect to 1-2-3-4 to victory.
WRONG! Elementalists Rogue build can expect to 2-2-2-2 to victory! Did you even watch the video?
L2P issue on your side mate.
#1: HS is nerfed. Read that carefully. I know it’s a hard concept to understand.
#2: You can kill anyone if you 2v1, 3v1, 4v1 someone…and vise versa.
#3: Only bad players die to HS spamming bad thieves.
#4: Learn to play an elementalist better.
Why you no watch video? ^_°
…because I saw the starting clips of him dying as an elementalist, and realized that any class would die in the situations he died in.
You CAN’T expect to 1-2-3-4 to victory.
WRONG! Elementalists Rogue build can expect to 2-2-2-2 to victory! Did you even watch the video?
L2P issue on your side mate.
#1: HS is nerfed. Read that carefully. I know it’s a hard concept to understand.
#2: You can kill anyone if you 2v1, 3v1, 4v1 someone…and vise versa.
#3: Only bad players die to HS spamming bad thieves.
#4: Learn to play an elementalist better.
Thief pvp strategy. Invis, spam a couple buttons for 8-10k damage. Invis again, wait for cooldowns. Hit a couple buttons kill the opponent. Invis, hit a couple buttons, do 10 k damage. and so on…
Wherever you got this info, it’s wrong.
#1: Stealth lasts 3 seconds generally on a glass cannon thief. I suspect you’re talking about a glass cannon because I’m reading a “8-10k damage” qq.
#2: Your first attack from stealth breaks your stealth. Yes, your very first attack, not your second, nor your third…but your first.
#3: When you break your stealth, it puts a debuff on you that prevents further stealthing for 3 seconds.
#4: Initiative skills have no cooldown, and utility cooldowns are far from 3~9 seconds. So, you cannot simply stealth and wait for cooldowns.
This has got to be a joke thread…right?!?
…or are people really just this bad at attunement swapping?
GW2 is NOT like your typical MMO. You CAN’T expect to 1-2-3-4 to victory. Get better at YOUR class, and learn BOTH the mechanics AND the skills of OTHER classes. So you know what to look out for, and how to adapt accordingly.
#1:
“Damage logs look like this:
You were hit for 6,693 damage from Dragonbrand Invader using Cloak and Dagger.
You were hit for 6,716 damage from Dragonbrand Invader using Cloak and Dagger.
You were hit for 1,338 damage from Dragonbrand Invader using Double Strike.
You were hit for 1,338 damage from Dragonbrand Invader using Double Strike.
You were hit for 3,988 damage from Dragonbrand Invader using Wild Strike.
You were hit for 1,576 damage from Dragonbrand Invader using Wild Strike.”
This log is incorrect. Wild Strike hits only once. There is also no backstab, nor stealing involved…just lucky crits. Therefore, the entire backstab complaining is just a joke…however…let’s continue.
#2:
Judging a class based on WvW is illogical. Multiple factors affect the output and sustained damage from/on players. This includes buffs and gear. You are NOT given max gear when you enter WvW.
#3:
“They’re using an exploit that I’ve, admittedly, proven works. You basically hit you’re cloak and dagger then steal ability, in that order, instantly.”
This tells me you have either never played gw 1, or the class assassin in gw 1. This is how “shadowstep” works. The action of shadowstepping does NOT interrupt your currently que’d command. It’s a simple displacement.
#4:
“I think you just solved the mystery. Thank you. It really felt like the thief who was doing this really was cheating, because no other thief even came close to doing the amount of DPS this particular one did. I truly hope ANet does fix it as you believe they will.”
“Hrm, that would definitely be an unintended mechanic, imo. They probably need to fix that.”
He wasn’t cheating. There’s really nothing to fix. It’s been this way since gw1.
#5:
If any thief is capable of dealing 9k backstab damage in a spvp, they’re squishy…no…pardon me, the word squishy doesn’t even begin to describe how ridiculously vulnerable they are. They’re a glass cannon. For example, a properly spec’d and played guardian can live through this thief after taking him on head on effortlessly, and to top it off, kill him in 2 smites.
#6:
“The problem is that most here dont see is that its unavoidable damage. Every other glass cannon build/profession can be countered because you see it comming.”
It’s very much avoidable, and is no different than other glass cannon builds. Understanding distance in the game is a huge advantage (this indicates that you’re playing at a higher level…so get better). If you understand distance, especially if you use your own skills as an indicator, you can easily avoid this type of thief’s oncoming assault by dodging once you hit the 900 range from the thief. You can also watch for his buffs (mainly for basilisk to get an indication of what he’s about to do). Wow, I feel like I’m giving away all the secrets.
#7:
Seriously…get better at pvp and learn the mechanics and skills of other classes, and how to counter them. You wouldn’t have to complain so much about this if you did that.
PS: Grats to all the thieves that can land a proper backstab within 3 seconds to make baddies complain about a balanced mechanic.
(edited by Kurow.6973)
The Basilisk Venom is designed for high level play. No one is really at that point yet. Even good groups doing sPvP are always being matched against pugs. I don’t use it in WvW because I don’t spec into Deadly Arts, however as my group gets larger, and now that I am finding I have 2-3 Warriors and 2-3 Thieves to run with nightly, I might spec into it to give a group-wide stunlock every 45 seconds. How is that bad? It’s only bad because you don’t want to change your spec.
Spreading Venoms can turn the tide, period. You can give your group Poison attacks to start the fight, Immobilization attacks as soon as you see the enemy break morale, and then Stun attacks anywhere in that mix to just push it over the top, and have another skill slot open for Shadow Refuge or Shadowstep should you need either.
I think in a Dungeon, if you have 4-5 Thieves speced the same way, you can keep a boss on permanent stone form. How is that not useful!? I am telling everyone I know to roll a Thief to do these kinds of things. Stealth to the boss and Stonelock him to death.
Basilisk is a group dynamic skill, and still works for backstab builds and other kinds of attacks. It’s the only stun we really have on a 45 second un-traited cooldown. You can switch to it in WvW when you know you’re going to see people running away. You can break combat and switch back to Thieves when you think you’ll need those. But saying it’s bad or needs work just means you need to look in the mirror when saying those things. It’s you who needs work. Not an attack on you at all, just want everyone to raise the skill bar a little.
I use Basilisk Venom in sPvP (depending on my build).
As for WvW, dagger storm.
For solo PvE, imo, nothing tops Thieves Guild.
However, if they implemented my suggestion, it’ll make the rest of the people qq less about it.
PS: I do think the skill can use a lower c/d, and/or complete removal of cast time though.
Make Basilisk shadow step you to your enemy and turn them to stone for 1~2s. It’ll make people qq regarding the skill a lot less.
Honestly, I NEVER use sword for anything.
I find sword to be completely and utterly garbage on thief…and pistol whip is not an excuse to use it.
I find scorpion wire great, however…it’s VERY buggy.
There’s a lot of times when it hits the enemy, but either does NOT pull them, or only pulls them halfway. This applies to PvE, and PvP.
QQers usually get their way in mmos balancing.
This was an expected change. Will the qqing stop though? No…because baddies will STILL die to HS spam baddie thieves.
Solution for the baddies STILL qqing about HS:
1: Learn to dodge.
2: Learn better mobility.
3: Learn not to stack damage only with no survivability.
4: Read # 3, don’t be an idiot and stack only damage with no defense and about 10~12k HP. You deserve to die if you do that.
5: HS spamming baddie thieves that can kill you by simply spamming HS are squishy and easy to kill, get better and kill them.
6: There’s conditions like Chill, Cripple, Immobilize, Daze, Blind, Weakness. Use them!
7: Get better at the game, seriously…just stop! Get better!EDIT: On another note, can thieves get a buff to Backstab please. The skill takes a ton of skill to use and doesn’t reward you nearly enough for getting it off properly.
Heres a video of 12 HS in a row
http://www.youtube.com/watch?v=ByB7_QhIxws" Dodge this "
That hurt my eye to watch. I can kill faster than that without ever touching HS as a thief, especially on an AFK target.
There’s a pretty decent delay in his HS “spam” anyway, which he uses to try regenerate his initiative.
Was he ever under the influence of ANY of the conditions I mentioned? NOPE!
Are there skills that cause AoE Blind? YES!
Could he have been forced to miss on a number of his HS hits? YES!
Is this video irrelevant to what I was saying? YES!
Solution for the baddies STILL qqing about HS:
1: Learn to dodge.
2: Learn better mobility.
3: Learn not to stack damage only with no survivability.
4: Read # 3, don’t be an idiot and stack only damage with no defense and about 10~12k HP. You deserve to die if you do that.
5: HS spamming baddie thieves that can kill you by simply spamming HS are squishy and easy to kill, get better and kill them.
6: There’s conditions like Chill, Cripple, Immobilize, Daze, Blind, Weakness. Use them!
7: Get better at the game, seriously…just stop! Get better!
EDIT: On another note, can thieves get a buff to Backstab please. The skill takes a ton of skill to use and doesn’t reward you nearly enough for getting it off properly.
(edited by Kurow.6973)
Yes, let’s start adding c/d to thief skills now too. As if initiative wasn’t restrictive enough.
Seriously, get better at the game…this is pathetic and hurts to read.
Yes, let’s increase the initiative cost so they can just stand there auto attacking a lot more often.
Yes, let’s reduce their damage so they hit with toothpicks when they can finally land a hit.
Yes, let’s make it easier for me to live longer and 1-2 shot a damage stacked thief from range.
God, I love how much qqing people do, instead of getting better at their class, and the game. Learn to use dodge, and skills similar to dodge.
Honestly, I’ve played almost all the classes, and I can certainly say that thief is by far the least broken class. Initiative comes with as much downside and it does with positives.