I would love to see more titles in the game. There are lots of existing achievements that could benefit from a good title.
Here are some ideas for titles that come to mind, looking through the achievements:
The Kind-Hearted – Complete “Local Hero”
The Death Slayer – Complete “Victory or Death”
Grandmaster Crafter – Complete “Grandmaster Crafter” (Reach Grandmaster in 8 crafting disciplines – would need to be added)
Veteran Explorer – Complete the 5 Explorer Achievements
Honorary Historian – Complete “History Buff”
Master of Arms – Complete every Weapon Master Achievement
Relentless Defender – Complete every Slayer Achievement
Survivalist – Complete “All You Can Eat”
100 Percent Water – Complete “Thirst Slayer”
Costume Warrior – Complete “King of the Costume Brawl”
Combat Alchemist – Complete “Teamwork Gets It Done”
Determined to Fly – Complete every Jumping Puzzle
Mist Diver – Complete “Ledge of the Mists”
Truthseeker – Complete “Cleaning Up the Neighborhood”
Honorary Quaggan – Complete “Dive Master”
I could probably keep going, but I’ll end it here for now.
Dear Jormag’s Lieutenant,
I don’t think you deserve the title of Lieutenant. You clearly haven’t earned it. Do you even dragon bro? You are the reason it’s so easy to slaughter Tyrians. They keep getting dumber from fighting wannabe dragons like you.
I would give you some tips, but honestly, I don’t think you would know what to do with them. I bet you ask the leaders of Tyria to weaken their forces just for you, don’t you?
You are the definition of a casual dragon. Get good.
Sincerely disgusted,
Tequatl the Sunless
Dear Tequatl,
Can I get some tips from you, bro? I don’t understand how to dominate Frostgorge. Every time I fly down to show these little wannabe heros who is boss, they punt me right off a cliff into the freezing cold ocean.
I have tried more things than you can imagine. First, I try throwing all sorts of crystals with monsters at them, but they kill them so quickly I almost have a heart attack. Then they start coming at me. I try to fend them off with an ice wall and fear them to keep them at bay, so that I have some breathing room to sort out my abilities, but every time I think I have them dead, they just get back up and come at me again!
When my health is low, I use my cooldown to regenerate and run away a bit, so I have some time to recover, but these guys are relentless man. They just change course and come at me again, standing there and mocking me with their constant dying and rezzing each other. It’s like they’re playing a game, trying to see who can make me look more pathetic.
Then comes the end of it, when they punt me off the cliff just to rub salt in my wounds. I have wasted so much time on this crap trying to do Jormag’s bidding and he is getting really impatient with me.
Please, from one dragon to another – help?
Sincerely,
Jormag’s Lieutenant
The problem is, if you remove junk items, it means people will loot less often. Which means less motivation to kill things.
The coin from selling them is not bad either, when you start adding it up. It seems like so little, but it helps to offset things like waypoint costs.
I do what I can to help people understand why decisions being made may not be as silly as they think they are, because I’m an educator at heart. It’s what I’ve always done.
I’m a bit of an educator at heart too and right now I think you’ve gone off the deep end. At this point, I think you are more obsessed with defending criticisms of the patch than anyone is with actually criticizing it.
It would be one thing if your message was general, but it’s obviously triggered by criticisms of this particular feature pack.
First you make a poll, now this. You are actually drawing out the negative discussion yourself.
As to your main point:
People are going to express what they dislike. This is just a human reality. You can try to get them to approach it more critically, but the truth is that when people post negative feedback without being particularly constructive, it’s because they’re upset.
You aren’t going to talk down emotional people by spouting logical exposition at them.
You know what one of the worst kinds of this scenario is though? When someone has a lot of repressed emotions going on and so that person can think that he’s being super calm and rational, when the reality is that he’s seething underneath and his emotions are distorting everything.
Dear Veteran Risen Subjugator,
You have to try being a dragon someday. It is THE BEST. So many stupid adventurers just stand at your feet and die, over and over. I have died countless times from laughing at them.
And here’s the best part… when I die from laughter, they think they were the ones who killed me! Ahahahaha. I started dropping some generic loot boxes for them too, just to taunt ’em. Oh man, LOL, it is great being a dragon.
Sincerely,
Tequatl the Sunless
People say the attraction will die down, but to where exactly? They have always been annoying in PvE, even before the multi-color change.
Ignoring the problem isn’t going to make it go away. It’s just going to go back to about where it was before.
Thanks for keeping this thread active, guys.
Labjax’s suggestion to go to a downleved area until level 30 solved the problem for me.
Glad to hear it worked for you!
I’ve been seeing a fair number of female charaters wearing what looks like mini skirts. I’m curious, what armor or skin is that because I couldn’t find anything on it on the wiki.
There is the light armor Apprentice set. That has a mini skirt. And then there’s the medium armor Viper’s set – you won’t see it in the full set preview because the top mostly covers it (here is a picture with it visible: http://i.imgur.com/D2cXGBl.jpg).
You’re welcome. Thanks for the bump.
I think it’s a cool idea.
Don’t give them any ideas…
Hopefully this won’t be completely buried. I’m putting it here for maximum exposure, as a lot of people seem to be running into this and not knowing what it is.
What’s happening
- The most commonly reported version of this bug (through my eyes) is that upon hitting level 29, XP from most sources is drastically reduced, making it nearly impossible to continue leveling. This includes events, crafting, EotM, etc.
The workarounds (note: I can’t guarantee that these workarounds will work for you)
- If you have any Story available, some people are reporting that it gives normal XP. It did for me.
- From my own testing, doing downleveled hearts/events gives normal XP – that means go to a zone that is below your level and try some hearts/events there.
- If you are level 29, hitting 30 may fix the issue. If you are below level 30, I’m not sure what level will fix it.
Good luck.
I think part of the backlash of this patch comes from an overall discontent with part of the community, who was looking for a reason to attack.
I don’t see any reason why the answer needs to be so deepset. People got pretty upset about the trait changes and quite a few are still complaining about it, or have left the game over it.
This patch looks like more of the same: Trying to improve the experiences for newbies at the cost of what veterans have grown to love.
I think the discontent over stuff like this tends to look very sporadic and temperamental for a couple of reasons. 1) Most of the people who are genuinely angry about it are just going to leave. They aren’t going to stick around complaining until the end of time. 2) The people who stick around may just give up after a bit and give it some time – you only have so much energy to get bothered about things in your life.
I would agree that concerning this game, Pay-to-Win is just a meaningless buzzword and largely doesn’t apply.
However, there are facets of the game in which paying will give you something of an advantage. It’s just not the traditional P2W schema, so people shrug it off. For example, if you play the game mostly to obtain and utilize cosmetics – which is a possible overarching goal to have, considering how expansive the wardrobe/mini system is – then you will gain an advantage over other like-minded players by shelling out money (ex: to buy gem store skins).
It’s not a huge issue because, quite frankly, the game has a lot of gameplay modes to offer that have nothing to do with paying a dime. But it is something to think about.
Honestly, I doubt that it even occurred to Anet when they were putting together the gem store systems. In the current market, selling cosmetic items for money has become a staple “we’re not going to manipulate you” way to make money with the F2P model.
It’s just something that stands out awkwardly in this game because collecting/unlocking cosmetics is actually expansive enough to be considered its own end-game system. And that’s not something you can say about most games.
Yeah, if you’re looking for as “dark ninja-like” as possible, I would just save up and get abyss.
But… one thing to keep in mind is that if you’re utilizing an outfit where hair and/or skin is showing significantly, abyss may not even look good. There’s all sorts of stuff you could look into about complimentary colors and such, if you really want to get into it. I find that despite knowing a bit about how colors work, what consistently works for me is just experimenting with dyes/looks a lot.
One thing you’ll notice if you’re looking closely is that if, for example, a color badly contrasts with the skin tone, your character will look less realistic and notably more plastic. When colors mesh well, you may notice a more subtly realistic feel.
Hey everyone I created a straw poll to see how people feel about the new leveling experience.
Have at it.
You know, it occurs to me, with how much emphasis you have put on forums being a tiny amount of players, why would you ever think that a forum poll would be anything close to accurate?
Well after reviewing the list of ascended backpieces on the wiki, now I get it. I guess ascended backpieces are mainly supposed to be a fractal-centered item.
Perhaps the issue here is not the ascended part itself, but the access to the skins. Tbh, I couldn’t care less about getting the minor stat increase if I’m not going to be doing fractals, but I love unlocking skins.
Here’s a suggestion: Give us a version of this backpiece (ascended level) that is skin only and can be obtained through various kinds of currency. Heck, make it another forge recipe if you want. And then be the coolest people ever and do this with a bunch of other fractal-component backpieces as well. #WardrobeForever :P
I am not sure if you are being serious or trolling.. so you want the reward without doing the actual work?
“Oh the content is too hard.. "
“Don’t worry we can buy it with gold!” current state of GW2.
gg
Lolwut? How did you come to that conclusion? I asked for a way to get access to the skins specifically, without being forced to do fractal content. Not only did I ask for a way that will obviously cost something (“various kinds of currency”) I’m not even asking for the infused item itself, which is kind of the main reason why it’s justified for these items to require fractal content.
I heard it was something to do with meshing but I can’t recall the details.
Yeah, I have heard they can’t really do this because of some such conflict. It’s kinda sad because this game has one of the most robust systems for “appearance” that I’ve seen – all they would need to do is get rid of the armor class restriction for wardrobe and remove the transmutation cost, and this game’s wardrobe would pretty much be king of the MMO world, as far as I know.
There’s no armor diversity for any of the armor classes. GW1 had unique looking armor sets for each profession. Armor that was made non-specific so as to work for any of three professions just comes out looking bland.
That doesn’t make sense. You can have themed armor but make it available through the armor class.
I’ve never understood by some people desperately want profession exclusive armor. Why would you want to limit your choices ? For the sake of “exclusivity ?” …
I don’t think he’s saying they should have made profession-exclusive armor. I think he’s saying that more sets should have been designed with a specific profession in mind, as opposed to trying to generically fit every profession umbrella’d under an armor class.
I think there are some really cool armor designs in this game, but it’s not just medium armor that has poor diversity. Light armor’s trend is for every set of pants to billow like a balloon.
I’m not sure what heavy’s would be? Maybe the slight obsession with that “I’m wearing a skirt over these greaves” look.
I envy you. Really. For me megaserver has been a nightmare since the introduction.
What server are you on?
Sorrow’s Furnace. Looks like it’s listed as a high pop at the moment, next to others that are very high, full, and medium. So it’s not the lowest pop of the lows, it seems.
I can’t say for certain whether the server pop has a notable impact though. My anecdotal experiences only mean so much. Intuitively, it seems like it would have some kind of impact, but I’m not too clear on how their system matches people.
It’s not really an accurate poll, considering that a lot of significant bugs are floating around the entire thing.
Next
Perplexing
Embarrassment
Bout sums it up, I think. I will hold off on being super mean about the NPE until I see it in non-bugged-to-kitten form. I want to give it a chance – I really do.
Do you play on a super populated server or something? I mean, I know, megaserver kinda interconnects them, but I think being on a lower pop one to begin with has some affect on the individual experience. I have never had a problem finding a map with a relatively small number of people on it, personally. Usually it happens to me accidentally, because I’m late for a boss event, or some such thing.
There’s no XP nerf, it is some kind of bug: https://forum-en.gw2archive.eu/forum/support/bugs/EXP-Drastically-reduced-when-I-hit-level-29/first#post4404818
It’s not even acting consistently. I had it give me relatively normal XP from downleveled events at level 29, while everything else (including discoveries at my own level) was giving an absurdly low amount.
So I noticed something interesting about this bug: It appears not to apply if you are downleveled.
My character is level 29 and I decided to do some personal story to see how far I could get toward 30, since others have mentioned that PS XP seems normal and it is fixing itself once you get past 29. In the process of doing so, I ended up at the start of Diessa Plateau and ran into an event there. I figured what the hey, I’ll do it, it’s right there. It was part of a heart as well.
So I completed the heart and the event and proceeded to get what seemed like normal XP. I went and tested this further in Wayfarer Foothills after I finished the level 20 PS, to see if it still held true and it got me the rest of the way to level 30.
Long story short: For me, this bug gave kitten XP if I was 1) Upleveled or 2) At my actual level.
Downleveling appears to avoid it. I’ll see if hitting 30 fixes it completely for me, as it has for others.
Edit: Hitting 30 appears to have fixed it for me so far. I tested in EotM and am getting normal-looking XP now.
(edited by Labjax.2465)
Most likely bugged. See: https://forum-en.gw2archive.eu/forum/support/bugs/EXP-Drastically-reduced-when-I-hit-level-29/first#post4404061
and then these instant sell people go on and complain how poor and broke they are all the time.
Thanks for putting me into a ridiculous stereotype. I’m pretty poor right now because I made a conscious decision to not hoard my gold obsessively – it was affecting my enjoyment of the game.
I agree that options would be a great way to satisfy both groups here.
I think that default sell to highest buyer should actually be default to lowest seller. People will complain yes. But they don’t understand that doing that will actually net them the least coin. The game should not encourage play that is the least beneficial to the player.
Now default buy to highest buyer. That is a problem. Some orders will get fulfilled instantly others may take a while. This can lead to confusion with some players on why they did not get their item.
Honestly, this is just insulting. I sell to buy orders all the time and I know full well that I’m losing money in the long run. It is a matter of convenience for me. I can match the lowest seller or undercut him to try to get a bit more money, but there are two problems with it: 1) What if I want my money now, to use it? Now I have to wait for someone to buy. 2) What if some TP flipping guy or just another seller undercuts me? Guess what, now I have to wait for his stuff to sell before mine gets sold. Or I have to go watch the dang TP and relist my stuff to make sure it gets sold.
Undercutting is a headache for those of us who just want to sell our crap quickly and having it default to match lowest seller is not going to change my habits. It’s just going to give me more clicks. Furthermore, the more people you have matching lowest seller and/or undercutting each other, the more of a headache it will be for everyone trying to sell their crap at all.
If you are someone who tries to profit off of the TP, you should want people to sell to buy orders! They are playing right into your hands.
Edit: I mean, heck, you could make your same argument that people should be encouraged to place buy orders rather than directly buy what’s being sold (after all, it is more profitable), but if you put both that and match lowest seller together, you get a crowd of people who never actually exchange goods.
(edited by Labjax.2465)
I played a few beta sessions and I actually like it (well I did until someone chopped down my not-so-hidden, hidden farm) . How good are the gliders!
Sounds like you were playing in a living, breathing world.
And yes, I love how open the world actually feels on a glider.
I haven’t boarded the airship in the beta, though seeing it’s shadow pass by made me go ’what the heck…amazing…".
Compared to what GW2 did with the air balloon during the Queen Pav living story…oh, hahahaha!
Enjoy the new feeling while it lasts.
This. You can hit a champion a single time with a cleric guard’s staff 2 and you’ll get loot every single time if you hit him before everyone else has had a chance to.
So basically what you’re saying is, the tagging system is <insert adjectives that I don’t want to use because they will sound too rude>
Well there’s a HUGE difference between constructive criticism and borderline harassment, as is demonstrated on these forums daily. Some people get the difference and the former is justifiable in a lot of circumstances. The latter is just unproductive and nobody gains anything from it.
Hey Phys,
What about folks knowing the plot of Living World for example and leaking it?
Chris
I don’t know that a PTR would really make market stuff more fair. I think you would actually want to disable things like Living World and market-affecting-info on a PTR. The main benefit of it, imo, would be to let us play with (and sometimes break) the stuff that has long-ranging effects. Like being able to help iron out bugs in the NPE might have been nice. Or being able to go on a PTR and play around with balance changes before they go live, so we can help catch anything that looks like it could work a bit better. That sort of thing.
Am now actively looking for an alternative to GW2. Sad, really.
Archeage is a question mark, ESO is abysmal, Wildstar I won’t touch…and I’ll never go back to WoW.
Anyone have any suggestions?
Archeage got gutted before it made it to release. From what I tried of it during the open beta, it looks WoWified already. I talked to someone who tried the Russian version as well and what is going to be released here is a really watered down version in terms of complexity, apparently. :/
If would say you wouldn’t be too far off track, good sir. I’ve seen this happen before. Something seemingly overpowered comes, people find hard counters or any kind of counter in general if they feel no nerf is coming anytime soon. Then comes in the group that doesn’t have those tools and thus try their best to see how they can counter it, if possible.
Sometimes an effect is made which causes a buff for the group with no counter to have one or the group that was given a buff is stripped away from them. It is usually the former. When that happens, the cycle begins again, sometimes.
There’s enough hard counters to allow a lot of classes to work over a bad ranger. There’s soft counters as well which pretty much can let any class work over a bad ranger who is using Rapid Fire as a crutch.
The meta doesn’t need to be perfectly balanced, it just needs to revolve around enough potential counters so one class isn’t going to rule everything.
Rangers . . . aren’t ever going to be that class.
Fair points, both of you. It may be too early to tell whether people won’t just adapt to the new circumstances, creating a slightly different (but still relatively fair) metagame.
It’s not even a burst which would in itself shave 1/3 of my HP, I don’t think it would be a problem for heavier classes. I mean, seriously looking at it . . . I don’t expect it’s a bad amount unless coupled with some other incoming source of damage.
Again. Retaliation, Reflect, Confusion. Watch a Rapid-fire ranger kill themselves.
Having no stake in it myself, I gotta admit that the whole “all glass / gets killed by reflect/etc.” does sound familiar to me and not in a good way. Usually when people say “this class/build/etc. is fine because XYZ hardcounter,” what they’re ultimately saying is, “there’s a problem with this build but it’s not actually a problem because stuff can counter it.”
But then the problem becomes “well what if one doesn’t have the tools on hand to counter it?”
And then the answer is “then play a build that has the tools needed.” At which point the meta begins revolving around countering this one unbalanced thing…
That is just how it looks to me from a distance. I could be incredibly wrong.
From my current experience, Rapid Fire is the central driving point with several traits that give power to the longbow ranger overall and extra power to their rapid shot. With that, it might just be far too much burst or the cooldown for rapid fire is far too short and thus a constant, hellfire of damage.
I haven’t played my ranger much (I’m an Ele person), so I wouldn’t know much about their skill CDs and what not, all I can do is make a hypothesis.
Ah, I hear ya. Yeah, I have yet to even try a ranger, so I’ve no idea myself, but just looking at the difference in Rapid Fire’s casting time, I could see how the damage would be a lot higher all at once, as opposed to being spread out over the old 5 seconds. I know burst can be a huge deciding factor in PvP – I don’t know if that is the case in this game, specifically, though.
I have even seen rangers themselves admit to the fact that they are broken, and only being played because they are so over powered. Just because there is a surge in the population of rangers, does not make this update good. Reddit is blowing up about it, there are also videos all over youtube already about it.
Oh ok, brings back memories for me from others games, heh. If it’s that bad, I am confident that it will get looked at soon.
Cool, gotcha. I don’t follow PvP in this game, but I have followed it in other games and I can imagine already how nuts that could be.
Hopefully they will do something to tweak it down. It sounds like the issue is a combination of range and general damage power with a ranged weapon for rangers?
I see Storm is talking about Rapid Fire specifically, is that an issue of “too much burst damage in a small space of time”?
Edit: Video or combat log might help to show what you’re talking about.
Might help if you describe what the issue is with Rangers and why everyone is apparently playing them faceroll now?
Personally, I find PuGs to be an execrably maddening waste of time. You might get lucky every once in a great while and find a good one, but I belong to an excellent guild and I can’t really think of any reason I would pick a PuG over the particular guild I’m in given the choice.
Yeah, when you are in a good guild, pugs are like the painful last resort choice.
Actually, it takes you to the exchange section, where you can exchange your gems for gold, or your gold for gems. And “pay to win” doesn’t mean what you seem to think it means.
Pay to win, is, and always meant: BUYING POWER.
It’s always meant that. It NEVER exclusively meant a single Weapon or Item that no one else could ever earn from playing the game normally and could only be gained with real money. That red herring argument was created by game marketers themselves as a defense for every other variation of BUYING POWER. Don’t recite it here. It’s a fabrication.
Well not exclusively, no. In the conversations I’ve had with other gamers, Pay-to-Win is usually applied to a “thing” (an item, an unlock, etc.) that fills a couple of key criteria:
1) Can only be acquired with real money or is absurdly difficult to acquire without real money.
2) Is essential for some facet of gameplay and/or gives a significant advantage, such as a damage powerup of sorts.
To me, that’s what Pay-to-Win really is. In its simplest form, it is something that literally gives you a better chance of “winning” some form of gameplay if you pay.
The main problem I have always had with the kind of people you’re describing is that they don’t make any effort to actually explain what they’re shouting about.
All it ever does is upset people and make them go, “Why in the heck should I listen to you?”
If they were really out to communicate effectively, they would explain their position, i.e. “It would be ideal if you play a different spec – rifle has been proven to do poor damage, compared to other options. I suggest you try XYZ build instead.”
But I think a lot of these people have no idea how to communicate effectively. They just want an accuse to rage at someone. Also keep in mind that a good portion of people who do pugs are probably in pugs precisely because they don’t mix well with others. I’m not saying it’s all of them – there are plenty of reasons to pug that have nothing to do with social skills – but I think the trend is there.
If you have the time commitment and the interest in it, running with a guild is nearly always going to be a more pleasant environment. Unfortunately, some of us just don’t want to manage that commitment for whatever reason.
I don’t know where it came from, but I think I started using it because it is – quite frankly – easier to say than “character” or “char.” It just rolls off the tongue better. I still say character sometimes though.
I do think this dude has an interesting point:
I attribute the rise of the term “Toon” during this period as not belonging to a single game or experience, but instead to the increasing disconnection between player and character identity.
http://gaming.stackexchange.com/questions/77192/what-is-the-source-for-calling-your-characters-toons
And if I think back to when I’ve used each term (toon and character) I think I am more likely to say character if it is a singular character that I play (e.g. stronger connection perhaps?) vs. if I’m talking about one of many characters (e.g. “one of my toons”).
It’s not just crafting. There is a bug that’s causing some people to gain almost no XP. 29 seems to be the common one as another guy said, but I think some other levels are getting it too.
Here is the bug thread for it: https://forum-en.gw2archive.eu/forum/support/bugs/EXP-Drastically-reduced-when-I-hit-level-29/first#post4399162
If we’re going to start making complaints like this then I"m just gonna throw out there that the new font on the launcher is obnoxious, giant, pay to win, click to play, and all sorts of other clearly derogatory things.
The new font stole my doritos and ate them. I think it had a mustache too and was twirling it. Dastardly thing.
I actually think there’s some use to an L78 item, but agree with your sentiment. There’s another way to resolve it: change the minimum gear level requirement to 60 or 70 for the various items you can slot in. After all, exotic Superior Runes and Sigils only require L60, so why not make it L78 for exquisite jewels?
Interesting point. Even the orbs require L80 and they are only rare. It doesn’t seem quite consistent, does it?
How much more official than a blogpost do you need it?
I quote:
“These items are intended for the up-and-coming heroes of Tyria. As such, they extend up to an exotic level of rarity, but they are all exclusively under level 80. You may find that early explorations of Tyria are easier the second, third, or twenty-third time around with some of this gear.”
They have better stats that other backpacks of the same level, the exotic lvl 78 version has better stats than an exotic lvl 80 backpack. You can also choose your stats.
They are OP for a lvl 78 item and you can use them for 2 levels until you get an ascended back.https://www.guildwars2.com/en/news/crafting-backpacks-new-leveling-items-and-more/
There’s no need to get snarky about it. I probably even read the post but forgot about it. It just seems like a weird design choice.
If they are better than normal level 80 exotics with lower upgrades, then it would seem they’re a confused piece of work in terms of stats and level. I don’t think there’s anything wrong with them being stronger – in fact, I think it’s a cool way to do it, considering that you have to make each stage of the backpack to reach the strongest one.
I just think they could be more clear about their intentions through the design alone. I shouldn’t have to read a blog post to understand the item level choice.