Showing Posts For Labjax.2465:

How do *you* get Dark Matter?

in Black Lion Trading Co

Posted by: Labjax.2465

Labjax.2465

I know BLSK has been shown to be slightly better rate of ectos from rares, so I imagine it’s the same with dark matter and exotics.

Or words to that effect.

Post a pic of your character only if your armor is mix-n-match

in Guild Wars 2 Discussion

Posted by: Labjax.2465

Labjax.2465

Here is my Romano-Krytan warrior, Glutæus Maximus.

Whoa. Nicely done man.

Or words to that effect.

Radiant and Hellfire Armor Skins

in Guild Wars 2 Discussion

Posted by: Labjax.2465

Labjax.2465

I am rank 18 EU, so I guess I qualify as a leaderboard person
I would be higher up if I wouldnt have played TESO for a month and 2 month of Wildstar where I missed monthlies and such.

Oh. Apparently I was looking on NA, that’s why I didn’t see you. I guess that explains your position.

Personally, mine is held from the standpoint of good game design. I joined the game late and only have 2700 AP. I doubt I am ever going to come within the realm of something like 18k before I stop playing the game, or it dies.

So if it doesn’t get changed, no skin off my back.

Or words to that effect.

FPS Issue with the 9/9 patch [merged]

in Account & Technical Support

Posted by: Labjax.2465

Labjax.2465

I think she copied the template over from the latency thread, probably without thinking about it, which is where that sort of information would actually be important.

Or words to that effect.

Radiant and Hellfire Armor Skins

in Guild Wars 2 Discussion

Posted by: Labjax.2465

Labjax.2465

but that would significantly reduce the prestige of having a complete set. It gets harder and harder to raise AP the more easy achievements you completed. So 33k/36k AP show a lot more dedication that easy as hell 18k. You dont have to do any of the more demanding achievements to reach 18k if you started playing regulary at release.

The game will last many years, Anet added an achievement for having a 10 year old character.

It would reduce the prestige of having a complete set, but it wouldn’t reduce the prestige of having access to both. 18k is still a huge accomplishment for AP in this game.

And the funny part to this is that no one even has that “full set” prestige right now. It’s not like there are people at this moment who are suddenly going to look less prestigious because of a change like this. The only loss of prestige would be a perceived future one…

I mean, no one is even close.

To be honest, I’d like to know how the leaderboard people feel about this idea most of all.

Or words to that effect.

[Suggestion] Titles from Personal Story

in Guild Wars 2 Discussion

Posted by: Labjax.2465

Labjax.2465

I would certainly like to hear their official stance on titles. It feels like they have tons of opportunities to add awesome titles, but are choosing not to for some reason. I can make excuses for development time in some aspects, but it can’t be that difficult to add titles to the game, unless there was just no future-proofing for the feature at all.

Or words to that effect.

Radiant and Hellfire Armor Skins

in Guild Wars 2 Discussion

Posted by: Labjax.2465

Labjax.2465

I really feel like the people saying no to this are not getting the fact that with the OP’s proposed changes, it will still take just as long to get both full sets… it just puts the focus on getting one set complete and then working on the 2nd set, instead of getting incomplete pieces from both sets before you can get a single set complete.

Or words to that effect.

"Maybe GW2 is not the game for you"

in Guild Wars 2 Discussion

Posted by: Labjax.2465

Labjax.2465

If it bothers you, then maybe this isn’t the community for you. :P

I kid, I kid. But yes, anything that is dismissive can be irritating. My forum pet peeve is when people come up with absurd straw-man arguments, like, “You’re asking for more content? Wow, next you’re going to be asking for the devs to work their fingers to the bone 24/7 like in a sweat shop! You think the process for getting X item should be different? Wow, spoiled people these days who want everything for free!”

Or one of my all-time favorite counter arguments (favorite meaning “it makes me want to slam my head on my desk until one of the two breaks”), “You don’t have to get X item. It’s optional, so stop complaining about the process to get it.”

The saddest part of these things I’m talking about is that half the time, they are knee-jerk reaction posts that don’t even make sense in context. It’s like people have templates waiting. "Ok, someone is asking for a change to X feature… let’s see, is feature X optional? Alright, let’s get out the ‘entitled generation wants everything handed to it’ template. Aaaaaand… post.

Oh crap, I forgot the welfare analogy template addition. Better edit the post real quick here…"

Or words to that effect.

Radiant and Hellfire Armor Skins

in Guild Wars 2 Discussion

Posted by: Labjax.2465

Labjax.2465

36k is just not viable for the large majority of the players, if you want your prestige for all the AP you got, try and unlock both sets/use your exclusive title.

I don’t think it’s viable for a single player. As far as I know, from looking at the achieve leaderboards, the highest anyone has is around 25-26k.

The set was released as a long term reward, in that sense it is viable. But it’ll take around 2~3 years (If Anet stops with the frequent breaks) for a very small player base to reach 33k and get the first set complete. What this change proposes is to allow a much larger player base to reach and acquire a full set of Achievement Armor with a viable and more attainable number (18k). While as far as long term rewards go, you can still go all the way to 36k and unlock your second set if that’s what you wish.

At 36k AP not only you’ll have a huge number of AP on display, pinnacle skins and also titles to show/be as prestigious as you want. I see this change as a win-win, since it keeps the long term while making it viable and attainable for a lot more people to reach these rewards.

I know. I don’t think we’re in any disagreement here.

It would change it. There are plenty of people with 18k achievement points already. Its not even enough to get into the top 1000 in EU. Let alone 2 years from now.

As for you, I’m not sure you understand what the OP is proposing. See Seth’s post above.

Or words to that effect.

Radiant and Hellfire Armor Skins

in Guild Wars 2 Discussion

Posted by: Labjax.2465

Labjax.2465

Its a long term reward. I dont expect anyone to reach 36k before 2016. Some things are just for future proofing and long term achievements.

It is a long-term reward. What the OP is proposing wouldn’t even change that.

Or words to that effect.

Account wide timegates suck

in Crafting

Posted by: Labjax.2465

Labjax.2465

Exclusive? Hardly.. The timegating is a matter of days/weeks, the game has been out for years. Given the time needed for gathering the absurd variety of materials, all this does it make an already obtuse and tedious crafting mechanic even more annoying. Time gated crafting is one of those flawed, old-school mechanics that should have been thrown into the trash but ArenaNet continues to cling to it.

It’s a pity, they have done such a good job removing some of the flaws of past MMOs but that just makes the places where those flawed mechanics appear in the game all the more apparent.

What a shame if all Ascended items become completely common and everyone has them. That would mean a complete end to any kind of gear grind and kitten knows no one would want that! Why then, people would only be grinding for cosmetic skins, rather than stats and no game can possibly survive doing that. GW1? What’s that? /sarcasm

You’re welcome to disagree with their choices, but I’m talking in terms of what I perceive their intentions to be. If their goal was a more loose-weave market for ascended items, then it would actually make sense to remove the restriction entirely. But that’s clearly not the case.

I’m not a big fan of it either if I’m being honest, but changes that would impact the economy seem to be something that Anet does incredibly sparingly. Dat John Smith yo.

Or words to that effect.

Please, wallet...

in Guild Wars 2 Discussion

Posted by: Labjax.2465

Labjax.2465

Your blacked out slots make it look like a picture of some 2D puzzle game. :P

I see your point though. The extra space that crap takes up is annoying.

Or words to that effect.

Radiant and Hellfire Armor Skins

in Guild Wars 2 Discussion

Posted by: Labjax.2465

Labjax.2465

36k is just not viable for the large majority of the players, if you want your prestige for all the AP you got, try and unlock both sets/use your exclusive title.

I don’t think it’s viable for a single player. As far as I know, from looking at the achieve leaderboards, the highest anyone has is around 25-26k.

Or words to that effect.

Should Legendary require multiple game modes?

in Guild Wars 2 Discussion

Posted by: Labjax.2465

Labjax.2465

In truth, there’s no good way to do this that would be fair to everyone.

I’m inclined to agree that by including multiple game modes, there is no fair way to do it. Which is another reason why I wonder if multiple paths is not a better idea.

A system where you can “be legendary” within your favorite game type.

Or words to that effect.

Account wide timegates suck

in Crafting

Posted by: Labjax.2465

Labjax.2465

I understand why it bothers you, but from a game design standpoint, it actually makes a lot of sense. By making the restriction account-locked, they can somewhat control the production of the items, keeping them moderately exclusive.

In some games, you have limited character slots. In GW2, you can buy more and more and more up to some absurd amount like 60+. That means the production of the items – if character-locked – is potentially not much of a lock at all. Individuals who invest in leveling the professions on multiple characters would potentially be able to bypass the restriction completely, rendering the mechanic pointless.

This is not a problem in itself – people can already bypass the mechanic through buying from the TP – but bypassing it without buying from the TP means they aren’t participating in the economy and that’s a trade no-no.

There is also the potential with character-lock for people flooding the market, which means prices go wonky and in that scenario, next thing you know, people are complaining about how the items aren’t worth anything.

Or words to that effect.

Remove toxics from 40- maps

in Guild Wars 2 Discussion

Posted by: Labjax.2465

Labjax.2465

Certainly was a bit strange to me the first time I saw it. I actually learned how to use a finisher from killing the knights (was odd tho, seeing it on a PvE mob).

That said, I don’t think I have a problem with them as they are. The placement feels odd, but they are challenging in a way that most zone events are not and I don’t think it’s bad to expose players to that kind of challenge.

Or words to that effect.

Should Legendary require multiple game modes?

in Guild Wars 2 Discussion

Posted by: Labjax.2465

Labjax.2465

The reason I think having a legendary should including the major game modes is because I see it as a reward for mastering all aspects of the game. Leaving out the buying and selling aspect (which I never agreed with), I think that the idea of crafting it, and showing that you’ve got the gift of battle and the gift of magic…it’s all the aspects of being a hero.

There are rewards for playing different aspects of the game already. A legendary should transcend those.

Thanks.

See, I think this looks great on paper, but I’m concerned about how it looks in practice. As we have seen with the current system, you don’t need anything close to mastery in all aspects of the game. You just need (if you do the crafting process yourself) to participate in a few distinct aspects of the game; namely, WvW, Open World, and Dungeons.

What say you to that?

Or words to that effect.

Should Legendary require multiple game modes?

in Guild Wars 2 Discussion

Posted by: Labjax.2465

Labjax.2465

For those of you who are saying a Legendary should be a sign that you’ve done all the game has to offer, can you expand a bit on why? Keep in mind that a process requiring only one game mode wouldn’t necessarily be any less time-consuming in theory (that aspect is all in the design).

(Same question for those who are saying it should only require one game mode – what are the most distinctive reasons you believe it should be that way? If you have already given reasons, I’m not referring to you, so don’t worry.)

I’m seeing a lot of people saying that they feel tradeable Legendaries cheapens/hurts the experience. I know one person suggested a warning and then making them account bound. What are some other ways you would go about fixing the buy/sell issue? Or do you think it’s worth fixing at all?

Or words to that effect.

Should Legendary require multiple game modes?

in Guild Wars 2 Discussion

Posted by: Labjax.2465

Labjax.2465

There has been some talk of wanting to remove or change the map completion requirement attached to WvW here: https://forum-en.gw2archive.eu/forum/game/gw2/Please-Remove-Map-Completion-from-PvP-Areas/page/3#post4436081

But beyond that discussion (and some debate) there is another point that I see coming up:

Should Legendary items require more than one game mode for you to get them?

Keep in mind that due to the number of Legendaries for sale, they already only require any game mode that will get you currency over time; you can then, eventually, buy one.

But if you want to do the crafting process yourself (we’ll leave precursors out of this discussion for now) you have to get ahold of the Gifts that are involved in making your Legendary. Briefly, using Twilight as an example, you need Gift of Battle, which costs 500 Badges of Honor and World Rank 14 or higher; Gift of Exploration, which requires full completion of the World Map in both open world and WvW; and Gift of Ascalon, which requires 500 Ascalonian Tears (dungeon tokens).

Those are the most distinctively “go into this game mode to acquire the item” parts of the process. And it means you need to go spend some time in all 3 of WvW, Open World, and Dungeons.

So the question for debate here is: Why or why not should the crafting process require you to go into 3 distinct game modes to craft your Legendary?

One reason that I feel it should not require different game modes is that some players help keep certain areas of the game vibrant and active by playing them exclusively. The legendary process – which undoubtedly appeals to some of these players – is out of reach within their game mode and thus discourages them from playing their one mode exclusively; it actively pulls them away from their core loyalty to one game mode, which can hurt player activity in certain areas.

What is your position? Let me know!

P. S. Yes, I realize that they already have a system in place and it may never change. This is a hypothetical discussion.

Or words to that effect.

Please Remove Map Completion from PvP Areas

in Guild Wars 2 Discussion

Posted by: Labjax.2465

Labjax.2465

But a legendary should mean that the player has experience with all parts of the game that you can take a legendary to.

You know, this is one of those concepts that unfortunately looks so great on paper, but can look so terrible in reality. I mean, prime example: I can complete the WvW part by religiously watching the map every day/week. I don’t actually have to participate in the mechanics of the game mode.

Or like you said, I can just buy the legendary off the TP.

After seeing how this game has done things, I think the reality is that trying to make legendary crafting an “all game modes” process actually worsens the experience. Instead of being the rewarding “legendary” quest that it looks like on paper, it’s more just a grind fest with some moments where you have to do game modes that you may not have any interest in.

The problem, I think (forgive any incoherent moments from my tired brain) is that most players enjoy one game mode more than any other. And sometimes they love it to the exclusion of all other game modes. Which means that their way of having fun is sticking mostly to one game mode.

Now you might think this should mean, “Oh, well they don’t get a legendary then. Legendaries are for people who experience the breadth of what the game has to offer.” Except that the concept of a legendary quest meaning breadth of experience may be a bit confused. If you look at a game like Ocarina of Time, where you do the quest to get the Biggoron Sword, you have to go to a lot of different areas in the game to complete the quest… and yet, most of the quest chain is, “Get this item from X spot and take it to Y spot. Sometimes with a time limit.”

Point being that although the areas you need to travel to are varied, the gameplay type, or “mode” is actually very consistent across the quest chain. You feel like you’re doing an epic scavenger hunt of sorts, but you’re never asked to do something that’s particularly startling or new.

I feel like the expectation for the on-paper concept is that it’s similar to the Biggoron Sword quest chain in Ocarina of Time; you go into a lot of different areas to complete the quest. Problem is, different “areas” in an MMO can be like going into a different game within the same game. WvW is GW2 the same as Dungeons or Fractals or Open World, but they all have distinctive gameplay mechanics that make them unique to one another.

So on paper, you have, “Explore various areas of the game to get each component you need for your legendary item.” In practice, in the Ocarina of Time example, this looks like, “Explore various areas of the game, all with the same mechanics, to gather and combine each component.”

In GW2, it’s more like, “Explore various areas of the game, each with distinctive mechanics/gameplay, to gather and combine each component.”

Now granted, perhaps my idea of a legendary hunt is different from others. But that’s how it looks to me – like an awkward meeting of two concepts (numerous areas on the one hand and MMO breadth of gameplay on the other hand) that doesn’t quite operate how you expect it to.

I see the same thing with some of the Collections they added.

Or words to that effect.

why all the dislike towards Farming?

in Guild Wars 2 Discussion

Posted by: Labjax.2465

Labjax.2465

I’ve seen instances of “PvE vs. PvP” verbal wars on occasion in this community, as well as in other games. It reminds me of the democrat vs. republican stuff; it’s like people think that you are part of one game type or the other and each one thinks the other is the spawn of satan.

(Obviously this not all people who play the game types – probably not even close to most. Just a fascinatingly silly thing that I’ve noticed.)

Or words to that effect.

Add Dry Top Reward Mechanics to ALL maps

in Guild Wars 2 Discussion

Posted by: Labjax.2465

Labjax.2465

I remember this being discussed somewhere – can’t remember the thread name.

I think the Dry Top setup has some advantages, but it also has some problems. Problems like the fact that everything is a time-pressure-race if you want to unlock the best rewards. Or the fact that you can’t break the monotony and go farm in a different zone if you’re going for Dry Top rewards. It’s been an incredibly easy zone for me to get burned out on.

Don’t get me wrong though; I’d be interested to see what it might look like in another zone, with some improvements. Particularly some of the classic zones, like Harathi Hinterlands (which already has some framework in place if they wanted to try a “zone-control / NPC vs. player” type of design).

I think a better design rather than the time-rush would be simply a momentum bar.

A bar that fills while players complete events all across the zone, in essence, building momentum. If players start failing events, or less events get started/completed, the momentum will start to fade and the bar will start to drain.

The more filled the bar, the better the current rewards will be. (rewards from vendors, as well as from event completions). Similar to a tug of war, the players vs the zone (not the clock)

Agreed. ^^

I like the idea of an ongoing tug-of-war between players and zone that turns into reward vendors and such things. I mean, we already have the framework for tug-of-war in Harathi and I think one (if not all) of the Orr zones.

Or words to that effect.

Add Dry Top Reward Mechanics to ALL maps

in Guild Wars 2 Discussion

Posted by: Labjax.2465

Labjax.2465

I remember this being discussed somewhere – can’t remember the thread name.

I think the Dry Top setup has some advantages, but it also has some problems. Problems like the fact that everything is a time-pressure-race if you want to unlock the best rewards. Or the fact that you can’t break the monotony and go farm in a different zone if you’re going for Dry Top rewards. It’s been an incredibly easy zone for me to get burned out on.

Don’t get me wrong though; I’d be interested to see what it might look like in another zone, with some improvements. Particularly some of the classic zones, like Harathi Hinterlands (which already has some framework in place if they wanted to try a “zone-control / NPC vs. player” type of design).

Or words to that effect.

How do *you* get Dark Matter?

in Black Lion Trading Co

Posted by: Labjax.2465

Labjax.2465

I usually just salvage random exotics I find that aren’t worth much.

If you read that sentence and are thinking “how many random exotics can someone find”, that’s probably a sign that you need to do some more fractals.

I’ve accumulated a decent amount this way and I don’t even do fractals^^

Just keep an eye out for the exotics (specially armor pieces) that sell for barely a gold, if not less. You can even make back some of the potential profit with any ecto drops from the armor.

Or words to that effect.

Show how to get combo effects in game

in Guild Wars 2 Discussion

Posted by: Labjax.2465

Labjax.2465

Yeah, some kind of introductory material would be killer. I ended up learning about them through wiki research and watching videos. I still only have a handful of the combos memorized.

Or words to that effect.

Please Remove Map Completion from PvP Areas

in Guild Wars 2 Discussion

Posted by: Labjax.2465

Labjax.2465

While not everyone is not going to fall in love with WvW, the point is to ensure you give it a honest try before you declare you don’t like it. Not to mention that ultimately, if you don’t want to complete the requirements for a PvX title, you should probably find some content you do enjoy doing instead and complete the titles associated with that.

As for one person versus a zerg, I know there are a good many fairly inactive servers. They don’t usually get matched against the most active servers, tbh, unless they’re terribly unlucky, they’re mostly matched against equally inactive servers.

Besides, it’s not like your team has to capture anything for you to get that POI. All that is required is for someone to take down those doors for you. Doesn’t have to be you, doesn’t have to be your team. The less you rely on teamwork tho, the more cunning you need to accomplish your goal.

Yeah, but the question is, are those circumstances really showing the best side of WvW? (e.g. are the circumstances going to make it an appealing game type?)

I grew to enjoy certain concepts from EotM because I went in there to level and get karma a bunch of times. I never felt like EotM was the only way to get karma or to level, so my attitude was an open-minded one to getting fun out of it. Had I felt funneled into going in there, my attitude may have been different.

The very first time I went into a traditional WvW map was to see how good it was for leveling, so again, I was pretty open to what it provided. It turned out it wasn’t the fastest of leveling for my preference, but I had some fun moments (I hit it at a time when a commander/zerg was running around).

I might instead be kind of resentful toward the game type if my first experience was trying to complete a map and getting gated/killed.

One of the issues with map completion as a motivator is that people who have a poorly represented server may just grow to resent WvW, instead of seeing its potential for fun. I think there are better ways to get people to try WvW – ways that may sell the game type better in the process.

Or words to that effect.

Please Remove Map Completion from PvP Areas

in Guild Wars 2 Discussion

Posted by: Labjax.2465

Labjax.2465

Well, the point really is to make you play the content. So putting the POIs at doors kinda defeats the purpose, just as it would if all the POIs in PvE would’ve been placed conveniently in the middle of LA.

Besides, you don’t need all that many people to cap a tower, even less to breach the gate. Just take a guildie or two and go get them POI.

Potatoes made an interesting point concerning this in his video: He was talking about the intention to get people to play the content and one of the things he said was (I’m paraphrasing), “How many people are actually going to decide that WvW is enjoyable content and start doing it, due to the need to map complete there? Probably not many.”

He was further suggesting that small groups get a bit more capability for having an affect, instead of people having to rely on huge zergs.

It’s quite the fair point that if your server is poorly represented in WvW, you’re going to be distinctly worse off when it comes to, “Just playing WvW to get your map completion.” And server representation in WvW is not something you have a lot of control over if you’re one guy (or even a small group of people) against massive zergs.

Or words to that effect.

Help Paenula train troops (Level 9)?

in Bugs: Game, Forum, Website

Posted by: Labjax.2465

Labjax.2465

Ha! I just did this before returning here for my results and what I will recommend needs to be done for this task.

First, yes, unequip weapons. This is mainly to get rid of sigils like Fire and Air which can have devastating results (obvs).

Second, do not enable auto attack (which I never enabled).

Finally, have cursor over skill 5 and as soon as it is available, press LMB.

Now, how I would resolve the issue with this task.

1. Remove bleeding from this weapon. There is NO reason to have bleeding on it.
2. Increase the amount of health to trigger skill #5 from whatever it is (it seems incredibly low, like 10%) to 49%. There is no reason for this to be at the currently incredibly low amount.

Glad you found a way to work around it!

I’m inclined to agree concerning the bleed. I think it either needs to be removed or needs a fix because something is wonky with the percentages (not to mention, having a mob still taking damage while you’re trying to hit the capture button is never fun).

I do wonder if the reason the percentages are so wonky is that bleed damage isn’t counting toward the health % the mob needs to be at for skill 5 to trigger. It’s a theory anyway.

Or words to that effect.

A stable gold income

in Guild Wars 2 Discussion

Posted by: Labjax.2465

Labjax.2465

I hear dungeon dailies and farming lootbags in Orr is good, but is that all there is?

You could also karma train in EotM, though that’s a bit volatile to how your team does and the profit probably won’t be amazing. You get quite a few champ bags and if you’re low rank, you’ll rank up pretty fast, which nets you something like 10-20 silver for each rank. Plus you can liquidate the karma (there is a guide on how to make money off of karma somewhere – I forget where).

In addition to Orr, there is usually a champ train in Frostgorge, as far as I know. There is sometimes karka trains in Southsun (you can sell the shells). You can farm in Dry Top to some extent, by following the event trains there and open Buried Chests during sandstorms.

You can follow the world bosses (there are trackers for the times); all of them give at least one rare.

Oh and if you’re killing a lot of stuff, be sure to go through your material storage every so often and sell the mats that you aren’t going to use. That stuff can add up to quite a bit of coin.

Or words to that effect.

Is this game worth getting into now?

in Guild Wars 2 Discussion

Posted by: Labjax.2465

Labjax.2465

Well you’ve certainly got nothing to lose giving it a shot. I would look for an active guild that fits your playstyle, first thing. That’ll help you feel like you’re connected with active players.

Or words to that effect.

[Community Discussion] Sub Classes P1

in Guild Wars 2 Discussion

Posted by: Labjax.2465

Labjax.2465

1. Would you like to see Subclasses implemented in some fashion to Gw2? I have never really yet about it, but I could see them working in some fashion.

2. What should / would constitute as a Sub Class? I imagine specializations first thing (not dissimilar to the trait system). But because we already have traits, I think it’d need to be something more static. Perhaps something that you choose at a later level and is a permanent choice for the character. I know GW2 is not into the “trinity,” so imo, it can’t be too specialized in the dps/heal/tank kind of way.

The first concept for it that occurs to me is giving extra utility bonuses. Things like movement speed, for example. Essentially, I think it would work best if it stays in the “you are still viable if you don’t utilize your sub class” territory. So I guess that’s my answer to question 4.

3. How many Sub Classes Per Profession should there be? I would say no more than 3 and 2 may be plenty. It’s hard to say without getting more into the conceptual aspect of how a sub class would work and to what extent it would be a part of your chosen profession.

Or words to that effect.

Help Paenula train troops (Level 9)?

in Bugs: Game, Forum, Website

Posted by: Labjax.2465

Labjax.2465

If you are level 80 and are having trouble getting the net to appear, try using skill 1 only, so that you kill the mob more slowly. And be careful about stacking too many bleeds at once.

That helped me get through the heart.

Edit: You could also try unequipping your gear, especially if you’re running full zerker. I didn’t think to try this, but it might help.

Or words to that effect.

Please Remove Map Completion from PvP Areas

in Guild Wars 2 Discussion

Posted by: Labjax.2465

Labjax.2465

Just watch an old’ish video about it from wooden potatos interesting listen.

Interesting video. He makes some good points.

Or words to that effect.

Ineffable insignias

in Guild Wars 2 Discussion

Posted by: Labjax.2465

Labjax.2465

If they are intended for veterans, why not slash the ecto cost and instead require a component that costs X amount of Laurels?

Laurels are acquired at the same rate for veterans and new players.

I realize that. It was just a thought based on the idea of some veterans probably having a lot of them lying around.

Or words to that effect.

Please Remove Map Completion from PvP Areas

in Guild Wars 2 Discussion

Posted by: Labjax.2465

Labjax.2465

It doesn’t directly or individually effect me. I already have it. That does not equate to me agreeing to said reward being cheapened and yes…that bothers me as it effects the game as a whole, outside either your or my opinion or your or my game experience. It’s an MMO, such things have larger relevance…stop attempting to personalize it.

It’s a big fluffy kitten. Once you start retro-actively changing the reward structure in an MMO it effects the whole game and kittens on the very foundations of why most play such games…time investment for reward.

Cheapen that and most cry wolf, for valid reasons.

You just admitted that it bothers you, so I don’t know why you’re saying it doesn’t affect you…

Anyway what exactly is this “larger relevance” that it would have? What, specifically, would be affected?

Saying it would “kitten on the foundation of why most play such games” sounds incredibly personal; like you and others would be bothered by the idea of someone getting the same reward for less work.

Which is barely an argument, if that’s what you’re saying. You’re more or less saying, “It shouldn’t be done because some people would be mad.”

Or words to that effect.

Ineffable insignias

in Guild Wars 2 Discussion

Posted by: Labjax.2465

Labjax.2465

If they are intended for veterans, why not slash the ecto cost and instead require a component that costs X amount of Laurels?

Or words to that effect.

Is this really a reward for Level 38 ??

in Guild Wars 2 Discussion

Posted by: Labjax.2465

Labjax.2465

And yet older players have to deal with the mess, too. Just because we’ve been here since the start doesn’t mean it makes our feedback invalid.

P.S. I asked my cousin and his kid, both of which just started playing about a month ago and they feel the changes are really confusing and don’t make leveling up more rewarding. They’re actually genuinely confused about what most of it means and why it needs to show up in a special box. Keep in mind this is a new player saying their new player experience changed for the worse.

Of course it doesn’t invalidate your feedback. I just feel like there’s feedback and then there’s taking pot shots at the development team (which one does this thread’s OP look more like to you?) I mean, maybe he genuinely thinks Anet is making fun of us, but I doubt it.

Personally, I don’t know that I’ve ever “felt rewarded” when I level up in any game – it’s kind of its own reward for me (my goal is usually max level, so that’s the real reward). But I do like getting free stuff handed to me. That aspect of it is nice and it’s kinda cool to feel like I’m getting stuff every time I level. It’s kind of exciting to open the window and see what I get.

I feel that the whole stat/skill-point chunk as a level reward thing doesn’t make sense though. I think the system of giving free stuff and being a utility for giving players tips is a neat concept, but the rewards could use some work still.

If I could make changes to the system, I would probably:
- Change skill points back to being rewarded how they were before (I think it was 1 every level? Or most levels?)
- Remove stats from the reward screen and give them out incrementally in the old way (I mean, honestly, an info tip on your stats might be in order, but it doesn’t need to be highlighted over and over)
- Lay out the rewards in a more incremental way. Something like: Give a piece of gear for one slot each level, building up to a full set over time – this way, if you aren’t getting gear upgrades through other means, leveling helps you stay close to your level. (This would help fill the empty space left from the whole “stat/skill chunk” thing.)

It’s late and I’m tired, but basically, I’m thinking in terms of rewards to fill the gaps that feel like they are part of a cohesive whole, or a step-by-step process, as opposed to just being “relevant to character’s level.” I think that might make more people feel more rewarded for leveling; as if each step is a small part of something larger and more significant.

Or words to that effect.

Is this really a reward for Level 38 ??

in Guild Wars 2 Discussion

Posted by: Labjax.2465

Labjax.2465

I can’t believe I’m defending the NPE right now (someone call my doctor) but those rewards were designed for new players. Furthermore, leveling up previously gave you nothing other than skill points and stats.

I’ll take something over nothing any day of the week. Are some of the rewards kind of dumb and could probably use revising? Undeniably.

If we want those wonky-looking rewards to be more level appropriate, our best bet is to point out why and give some suggestions for replacements. I mean, what exactly were you expecting for level 38?

Or words to that effect.

Best Gold Farm Place

in Guild Wars 2 Discussion

Posted by: Labjax.2465

Labjax.2465

Yes.

A post here will totally destroy the market. Sorry TP flippers. My bad.

My point is, you make it sound so easy, but if it was as easy as you say for everyone, a lot more people would do it and then it wouldn’t be so easy anymore.

TP flippers don’t actually mind at all and you stated the exact reason why. “He makes it sound so easy”, b/c it is…if you know what you’re doing. But very few have a clue. They read a bunch of ‘nerf flippers’, ‘flippers are manipulating prices with their mountains of gold’ and similar threads/posts.

Then they think, ‘hey! Buy low and sell high! That sounds easy enough…I’ll have a mountain of gold as well!’

Unfortunately, they don’t have the skills or knowledge to understand how the economy works that flippers operate in. So they buy a bunch of stuff at the wrong times/prices then sell a bunch of other stuff at the wrong times/prices. Ultimately, they shake up some markets with artificial supply/demand, they lose some gold, and then, disheartened at the situation, they give up and look for a thread like this one in hopes of grinding some of that gold they lost/hoped to have. That’s what the flippers want them to be off doing anyway.

So cheers to easy gold! The flippers will stay flippers. The farmers/grinders will keep finding places to farm and grind. And..uhhmmm…the PHIWs will still wear Cleric’s gear and make passive builds. For all these people with that fuzzy ‘special snowflake’ feeling of being an individual…everything pretty much looks the same to me.

Well right. I guess if I’m being fair, those who are really adept at flipping may feel that it’s easy (cause that’s usually how the skill curve works – you get good enough to a point and it starts feeling easy at a certain level of challenge).

But for someone like me, who isn’t interested enough to practice and learn, it’s not exactly hard in principle, but it takes a lot of work and practice that I don’t want to invest. So from my perspective, casual success with it is hard.

That said, I tried it once with some success. I just quickly realized that the whole “watching the market” thing was not very compelling to me.

Or words to that effect.

Best Gold Farm Place

in Guild Wars 2 Discussion

Posted by: Labjax.2465

Labjax.2465

Yes.

A post here will totally destroy the market. Sorry TP flippers. My bad.

My point is, you make it sound so easy, but if it was as easy as you say for everyone, a lot more people would do it and then it wouldn’t be so easy anymore.

Or words to that effect.

Please Remove Map Completion from PvP Areas

in Guild Wars 2 Discussion

Posted by: Labjax.2465

Labjax.2465

Ehhh?

I directly stated it was a timesink in my post.

I missed that part, my bad.

As for you weird tangent into personalizing my comments with some sort of obsession…well yeah…pass. Outside that it has no effect on me as an individual. It cheapens the reward. Period.

Want it, go get it. Or do you want a legendary with it as well?

How can it have no effect on you and cheapen the reward. If it has no effect on you, you wouldn’t care whether or not the reward is ever cheapened.

I just want you to be honest about this. You clearly are bothered individually by the idea of people getting the reward for less investment.

Or words to that effect.

Please Remove Map Completion from PvP Areas

in Guild Wars 2 Discussion

Posted by: Labjax.2465

Labjax.2465

Just seems to me that people want an easymode reward.

This whole “But I don’t want to PvP” argument is a smokescreen imo due mainly to the fact 90% of mapping is a cakewalk outside timesink, especially with the new arrow pointing you to every hidden poi, vista, etc.

With the recent update it’s easier than ever. Leave WvW in. People should earn it. Stop being lazy.

Well no, that makes -9001 sense. Mapping the entire game world is extremely time-consuming. I don’t get how you could ever call it a cakewalk. Sure, it doesn’t take skill, but it still doesn’t, even with WvW. That doesn’t detract from it being tedious.

What I don’t understand is your smokescreen. Why are you obsessed with “people earning it” and “not being lazy”? How does it remotely affect you as an individual?

Or words to that effect.

How You Would Ruin Things

in Guild Wars 2 Discussion

Posted by: Labjax.2465

Labjax.2465

Random Asuran researcher #533 accidently creates a black hole, which then devours all of Tyria, the Elders Dragons, the entirety of the Mists, and all the possible things it contained in it. Thus ending GW2 the game as well all the entire GW universe.

…No refunds!

And the only piece of the GW universe that remains is Trahearne, saying, “This won’t end well.” :P

Or words to that effect.

(suggestion) Damask bolts

in Crafting

Posted by: Labjax.2465

Labjax.2465

Huge disparity? Meh, not really – you are making cloth because it’s light armor, so… anyways, they should change the insignia to 1 of each type (damask, deldrimor, elonian) instead of 3 damask. That would significantly reduce the demand for damask and lower the overall cost. Would it be equal? No. Would it be closer? Yes. They could also reduce the number of damask needed in chest/legs to 3 from 4 – but that really isn’t necessary.

This is what I mean by disparity. See what this dude says:

It was about an 80 gold difference between heavy and light a few weeks ago when I last ran the numbers.

Your definition of “huge” may differ, but the numbers don’t lie.

Or words to that effect.

Best Gold Farm Place

in Guild Wars 2 Discussion

Posted by: Labjax.2465

Labjax.2465

Compared to what…grinding or running Dungeons/Dry Top? I spend maybe 10 minutes a day in TP, then go about my gaming day having a blast, and come back next day to profit. It’s hands down the easiest and most profitable way to make gold and you can play however you want.

Have fun running path 2 for the 1000th time.

Brag about it enough and you might get a significant amount of more people doing it to the point that it’s now harder for you to do it.

Or words to that effect.

Nearly Completed Achievements

in Guild Wars 2 Discussion

Posted by: Labjax.2465

Labjax.2465

One alternative is you can manually “track” a specific achievement. That might help.

Though it would be nice if you could choose from a dropdown. Something like: Show by closest to completion, or show by closest in a particular category.

Or words to that effect.

Every week in WvW I....

in WvW

Posted by: Labjax.2465

Labjax.2465

How do the costs work? I’m not familiar with the numbers.

http://wiki.guildwars2.com/wiki/Structure_upgrade

Huh. Ya know, with it all laid out like that, I’m kind of mystified as to why there’s a currency cost at all. Why not just supply? Is the currency to keep solo players from doing too much upgrading or something? :S

Or words to that effect.

What Good is Teleporting?

in Guild Wars 2 Discussion

Posted by: Labjax.2465

Labjax.2465

Honestly they are useful for anything including PvE if you know how to use it.

Yeah, that’s what I’m asking. How can I use teleportation to good effect as either a combat or utility skill? Got a more concrete example than “anything”?

Passing over ground AoEs without touching them, creating a gap from melee mobs or players, bridging a gap to mobs or players if you’re using melee skills, creating a gap from ranged mobs or players, so that you can reach a place to line-of-sight them.

I think the reason Dreamy says “anything” is because the possibilities are highly situational (and thus, are kind of hard to tabulate). You aren’t necessarily going to find it in a regular rotation of abilities, but you can find some neat uses for it.

Or words to that effect.

Every week in WvW I....

in WvW

Posted by: Labjax.2465

Labjax.2465

How do the costs work? I’m not familiar with the numbers.

Or words to that effect.

WvW Tournament Rewards

in WvW

Posted by: Labjax.2465

Labjax.2465

I have a question about the rewards for this season and its mainly regarding the logic behind the costs on certain items.
specifically the cost of crafting a mist forged weapon vs buying one outright.

In order to craft a mist forged weapon i have to buy a gift of heroes 200 tickets a heroes weapon at 100 tickets and on top of that i must then buy 4 elonian wines (cost 1g) and 10 crystalline dusts (cost 2g 27s) so the total cost of crafting one is 300 tournament tickets and 3g 27s
Or i can just buy the weapon outright for 300 tickets.

whats the logic behind this where is my incentive to craft one ?
i feel like there should be a ticket saving to be made in crafting one of something like 25-50 tickets i wouldent even mind if it cost a little more resources.

I am a bit confused by how it works as well. Only thing I could think is if doing it separately gets you two separate skins (though they look so similar, it’d be kind of odd if that’s how it works..).

Or words to that effect.