GW1 has/had body blocking capabilities – both foe and ally. People hated it…. I can sort of see why they removed it here.
If you bought an ice cream cone from a shop, and you dropped it on the road, whose fault is it?
Yours, and almost all shops will give you a new cone. Especially if they see it happen.
Well kitten, I want to live where you live because where I live, you’re kitten out of luck. Even if they see it happen, shops here don’t replace it for free.
So, basically what many of you are saying is that the game should hold your hand for you, and treat you like mindless idiots. Alrighty then…
Yes. People are fallible, they occasionally make mistakes. Keep a list of the number of times someone whines or makes an error, if they cross a threshold you say no. Until then you try to keep your customers happy.
Yes people are failable, but they also realize that the failing is their own fault in most cases. It’s called personal responsibility. We need to take responsibility for our actions, and accept when we screw up. Not demand that businesses and large corporations make the decisions for us, and hold our hands like we’re incompetent.
I’m glad they chose copper, silver and gold nodes. Most useless ones in the game.
Then you’re a poor investor. Think about it: jeweler is going to be level 500 soon and these precious metal nodes aren’t really that common.
In the CDI threads there’s been a dialogue regarding rarity/supply of mats during the increases to 500. To avoid the issues we’re having with linen and silk the devs have taken the feedback they were given and are implementing an item to alleviate the some stress that would come from finding these nodes and farming them to craft jeweler to the max levels. Additionally, this fresh and readily available supply will prevent these mats from inflating to the levels we’ve seen with the cloth mats. They didn’t just choose these nodes all willy nilly as they have a purpose in the very near future.
I just hope this doesn’t devalue the existing mats too much considering I’ve already bought a fair supply of silver, gold, and platinum ores and ingots in anticipation of making a huge turn around. I hope this item doesn’t turn me into a poor investor!
Nope, Jeweler isn’t going to 500 any time soon. I’m not aware of any plans that have been stated by Anet that include jewelry going to 500. If you know otherwise please provide a link.
“We have talked about how we are going to bring Jewel crafting and Cooking up to 500” stated by Izzy roughly one month ago during the CDI discussion.
Jewelcrafting and Cooking will be going to 500. We just have no confirmed release date at this time.
So, basically what many of you are saying is that the game should hold your hand for you, and treat you like mindless idiots. Alrighty then…
Bloodtide Coast gets a Wurm? Lornar’s Pass gets a mechanical monstrosity so two new world bosses
The watchwork puppet isn’t permanent though according to the article. Could be neat if it becomes perm in one of the last 4 releases, if it’s a fun fight that is.
Another thing that has me a wondering a little…. Why add a second world boss to Bloodtide Coast? There are other maps that could use a permanent addition of a world boss.
I got the impression from the article that they’re also adding stuff under Bloodtide Coast. Anyone else get that feeling from what was written?
You can make a zone a lot bigger by getting vertical and add tons of new content while you’re at it.
“the creature’s underground structure is so huge that it spans the entire zone”
I had a similar feeling from that line….
Developer time = money, so technically it does have a cost associated with it. Since they are paying the dev that will have to go dig through to find the confirmation, and then perform whatever needs to be done in order to restore you account or send you replacement items.
It’s not like flipping a switch. Digging through logs is not as easy as it sounds. Especially since they most likely have to look through the log for the day, time, server, etc that you made this mistake. Such logs are going to contain more than just your data, a couple thousands of lines to look through. While grepping can narrow the search for them, it’s still not going to just pluck the single log line they may need in a ‘whalla’ moment.
taking my money was pretty easy..
They are business, that should be pretty self explanatory. I mean really.
This really isn’t any different than say… going to an electronics store and buying a tablet. If you don’t buy the additional warantee that covers ‘accidental damage’ and you drop it, which shatters the screen, the company isn’t going to just replace it for you. But, they had no issue taking your money. They’ll offer to repair it (for a fee), but you may have to wait for them to ship it out or order parts in, or you can buy a new one, but if they don’t have it in stock, then you have to wait until it comes in.
Essentially here, the tools you desire to replace are out of stock. You can buy them again when they ‘get more in.’
this is completely different. it costs them no money to make more of these items as they are digital, not a physical item like a tablet. there was no “warranty” available.
You and Vayne completely missed the point. sigh Whatever, carry on.
SHINY!
clears throat
ahem, sorry… got a little excited there…
“brand-new, permanent world boss” —> nifty, maybe. something else to stomp my kitten.
(edited by LanfearShadowflame.3189)
Developer time = money, so technically it does have a cost associated with it. Since they are paying the dev that will have to go dig through to find the confirmation, and then perform whatever needs to be done in order to restore you account or send you replacement items.
It’s not like flipping a switch. Digging through logs is not as easy as it sounds. Especially since they most likely have to look through the log for the day, time, server, etc that you made this mistake. Such logs are going to contain more than just your data, a couple thousands of lines to look through. While grepping can narrow the search for them, it’s still not going to just pluck the single log line they may need in a ‘whalla’ moment.
taking my money was pretty easy..
They are business, that should be pretty self explanatory. I mean really.
This really isn’t any different than say… going to an electronics store and buying a tablet. If you don’t buy the additional warantee that covers ‘accidental damage’ and you drop it, which shatters the screen, the company isn’t going to just replace it for you. But, they had no issue taking your money. They’ll offer to repair it (for a fee), but you may have to wait for them to ship it out or order parts in, or you can buy a new one, but if they don’t have it in stock, then you have to wait until it comes in.
Essentially here, the tools you desire to replace are out of stock. You can buy them again when they ‘get more in.’
I’m glad they chose copper, silver and gold nodes. Most useless ones in the game.
someone is oblivious to Xunlai ingots
Ugh don’t remind me….
Although, haven’t seen any of the crafts use this yet. Since it uses silver and gold (theoretically) and only jewel crafting uses thoses, I’m going to assume (at this point) that it will come into play when jewel crafting gets bumped to 500.
I understand, i made a mistake and i feel like an idiot. but is it really all that hard for them to check and see if i really had them? is it gonna cost them anything to give me them back? no. I am a loyal paying customer and they need to realize that. Take a quick look at my logs and see that i actually did have them, type in a few codes or whatever and send me them back… happy customer.
Developer time = money, so technically it does have a cost associated with it. Since they are paying the dev that will have to go dig through to find the confirmation, and then perform whatever needs to be done in order to restore you account or send you replacement items.
It’s not like flipping a switch. Digging through logs is not as easy as it sounds. Especially since they most likely have to look through the log for the day, time, server, etc that you made this mistake. Such logs are going to contain more than just your data, a couple thousands of lines to look through. While grepping can narrow the search for them, it’s still not going to just pluck the single log line they may need in a ‘whalla’ moment.
Meh convenience item that some will feel is worth the cost. I have no issues with either the item or it’s associated cost.
Repeat after me:
“I will always, always, always, log in one last time to any character I am thinking of deleting and check their entire inventory and equipped items before ever thinking of actually deleting them.”
^ That. Very, very much that. Always log on and double check before deleting a character. Personally, I strip mine of everything before deleting them, since (with the exception of starter armor) pretty much everything can be salvaged or reused on other characters.
Yes, Anet does sometimes step in a fix personal screw ups like this; however, they by no means have to do so. They take it on a case by case basis. The only thing you can do is send in a support ticket to ask (politely) if they would be willing to help you out. Otherwise, you’re pretty much s.o.l OP, until they pop the tools back into the store for sale. Which, they actually did not long ago. The 5th, to be specific.
See, I find playing warrior to be boring. To me, it takes practically no skill to play. (That’s not intended as a slur at anyone, I realize there are people that enjoy playing the class, this is just my personal take on it.) I find it way too simple, and very much a spam-auto-attack-to-win type class. I kill too fast and take like no damage…and I’m only a 62. It’s a snoozefest for me.
Warrior is absolutely not spam autoattack to win. You need to maintain a rotation of vulnerability stacking, burst skills and completing axe autoattack chains in between times that these other things are on cooldown to maintain good DPS. If you just spam greatsword auto, your DPS plummets, and if you just spam axe auto you’ll have ~15% less DPS than a properly played warrior, plus you won’t be adding much vulnerability so it’s probably closer to ~20% less DPS.
Note this is for dungeons, in open world I can literally just do a hundred blades and everything melts, but open world is a giant pile of faceroll anyway unless you start soloing champions.
I don’t dungeon on my warrior (generally prefer my ele, or my mes depending on mood and need). Don’t run axe main hand either.
Well of course it’s going to be boring if you don’t make an effort to play it properly.
rolls eyes
Of course, that’s it. I’m not playing it properly. The fact that I can faceroll through the content with what you would consider to be a subpar build has absolutely nothing to do with it being boring. It’s the fact that I’m not playing it properly according to your absolutely correct standards. Gotcha….
I can understand being shy Espher, it’s something I’ve struggled with as well. Though, I am more outgoing now than I once was.
Having read your post, I think you are looking for a guild in the wrong fashion. You shouldn’t have to ‘fit’ into a ‘guild mold’, more the guild should ‘fit you’. No mold, no conforming. I’m probably not expressing that quite as clearly as I could be, but language seems to be failing me today. lol. I guess bluntly stated, you need a guild where you can simply ‘be’ yourself, not what the leader expects or desires you to be (unless that fits with just being yourself).
You’re more than welcome to check SSW out (Anvil Rock, NA). I have a recruitment post here, however being shy, we might make you a tad uncomfy. Not intentionally, of course, but we have some strong personalities.
SSW is a pve guild on Anvil Rock. Very casual and laid back. Definitely an acquired taste though. We’re open to pretty much all player types. Feel free to check us out, I have a recruitment post here
If you’re interested, drop me a line. If not, that’s alright too. Gl in your guild hunt.
Shadow Sworn Warriors [SSW] is a small, old GW1 guild that migrated over at beta. Sadly, most of us have wandered off in life to do our own things, but a couple of us still play and would like to rebuild what we had in GW1 – a close knit, fun group of people to hang out with.
We prefer being small, right now we have 15 people, though only 5 of us ever seem to be on at a time. We don’t have any plans on becoming one of the huge 500 people guilds, because we feel that you lose that special “something” when you get that many people. As leader, I like to know my members, and I like my members to know me.
We’re very casual. GW2 is a game, not a job. We don’t have any type of requirement for specific times to be on, for example. Most of us have jobs and families, and or school. So we’re mostly on evenings and weekends. When we’re on, we’re generally pretty chatty, and like to just hang out and goof off.
We’re mainly PvE oriented. Lots of random map completing. Just getting lost and having a laugh at doing stupid stuff. Some of us do a little bit of dungeoning, although we aren’t “hard core” about it. Just something fun to do and enjoy. Speed clearing isn’t really our thing, though some of us do join those types of groups on occasion.
sPvP and WvW aren’t something we indulge in often, although I know that I and a couple other will occasionally jump in and play some of it. These types of players are still welcome, I have no issue having variety in my guild. Don’t feel alienated because we don’t necessarily do it as our mainstream. Having more people that do it might encourage some of us to partake more often. After all, variety is the spice of life.
Our motto is ‘Growing old is mandatory, growing up is optional.’ The guys in the guild have good naturedly added ‘Perverts R Us’ as an extension of our motto. We are very playful in nature. We harass each other constantly (in good fun) and conversations do not always stay child appropriate. As such, if you are easily offended, we are definitely not the guild for you. We are definitely an ‘acquired’ taste.
We do not have a website. Nor do we have teamspeak, mumble, or vent (at this time). We do use skype on occasion if we desire voip, although it’s not generally necessary.
We are looking for people that simply want to play to have fun. That like leveling alts, and exploring. That may play with goals in mind, but aren’t necessarily in a mad rush to achieve them. Someone relatively laid back, that can roll with the punches. If you’re interested, feel free to track me down: either PM me on here, or you can wsper me in game.
Good luck and remember to have fun out there,
Lan
See, I find playing warrior to be boring. To me, it takes practically no skill to play. (That’s not intended as a slur at anyone, I realize there are people that enjoy playing the class, this is just my personal take on it.) I find it way too simple, and very much a spam-auto-attack-to-win type class. I kill too fast and take like no damage…and I’m only a 62. It’s a snoozefest for me.
Warrior is absolutely not spam autoattack to win. You need to maintain a rotation of vulnerability stacking, burst skills and completing axe autoattack chains in between times that these other things are on cooldown to maintain good DPS. If you just spam greatsword auto, your DPS plummets, and if you just spam axe auto you’ll have ~15% less DPS than a properly played warrior, plus you won’t be adding much vulnerability so it’s probably closer to ~20% less DPS.
Note this is for dungeons, in open world I can literally just do a hundred blades and everything melts, but open world is a giant pile of faceroll anyway unless you start soloing champions.
I don’t dungeon on my warrior (generally prefer my ele, or my mes depending on mood and need). Don’t run axe main hand either.
You know what mentality is a disease? One that doesn’t get having a run last 10 minutes longer can actually be too much for a player like myself, with a family, house, job, etc. so stop telling me that that time doesn’t matter, because it matters to me, and other people who don’t have all the time in the world.
Also, it isn’t usually 10 minutes. If I run with an optimized group versus a free for all, on average, it’s about an hour longer.
Stop telling me false information. Stop spreading the real disease.
10 minutes is not the end of the world though. I’m married, have a family, have a full time career, a home to take care of, and pets. I know the value of time. I only get to play an hour or two a night, if I am lucky. However, I also know the value of not stressing out over every little thing and taking the time to enjoy what I’m doing.
The ‘must have it now’ ‘must do it as fast as possible’ views are the disease, and not just in the game. Look at what it doing to the world around us, where we ‘must’ cram everything we possibly can into the shortest amount of time. Heart attacks happening from stress at younger and younger ages. Fast food becoming more and more prevalent in the typical diet, instead of actual healthy home cooked meals. The list goes on, but you should get my point.
If your group is that bad that it is taking that much longer, then no amount of optimization is going to help those people. At which point, you’re better off just finding other people to play with.
Segregation is acceptable when people are not meeting the criteria of a speed run, which is generally experience and an efficient build.
Same again with casual runs, segregating speed clearers like myself from more relaxed players is perfectly acceptable, because the two groups are incompatible.
I am trying to tell you rangers can become more accepted in to the PUG meta, but you are all instead trying to justify your leeching playstyles, demonstrating that you must enjoy being discriminated against because of the lack of effort you are making to remedy the issue.
And the bolded word choices say volumes about you as a person.
While I have no issues with speed clearers running with speed clearers, and the more casual players playing with other casual players, it’s how you’ve repeatedly ‘offered’ your ‘advice’ that speaks to your intolerance and inflexibility.
Besides, the OP was discussing dungeoning in general, not speed clears specifically.
I would posit that encouraging a newbie to waste gold and time on gear and strategies that are not efficient or as good (I’m assuming that he does not want to spend hours in a single dungeon) is a terrible thing and you should get in trouble for griefing.
This implies that all people play for the same reasons you do… to do the content in the fastest, more efficient means possible. However, it’s downright foolish to assume such. Some people play simply to play, and therefore have just as much right to play how they please as you do. So what if it’s not the most efficient, or provides the most DPS. If the group as a whole is enjoying itself (after all, this is supposed to be a game about the ‘journey’ not the ‘destination’ as I keep being told), then what is the issue?
He’s asking for people to accept rangers into their groups.
But most people automatically assume the ranger is terrible without giving them a chance. That’s the issue here, and he’s simply pointing out that while yes some do suck, not all do and not all should be automatically rejected based on the failings of others.
Because the majority of people do not want to spend more time than they need to in a dungeon (sure you can say that not everyone wants to play that way, but the majority DO)
Ah yes… the whole ‘must get the cookie noooooooooow’ mentality that has infected so many. Gods forbid you take 5 or even 10 more minutes. You might miss a shiny you could have gotten because you had time for ‘just 1 more run.’ Such mentality is a disease.
I have told the OP why rangers are oppressed. I have now had mediocre players tell me how their [size]bow + [pet] build is good for groups despite it irrefutably dealing less damage than a sword/warhorn ranger with spotter and frost spirit.
Want to call me rude? Go ahead? Not interested in learning from me? Sure. But it’s the very people like yourselves who are responsible for rangers being hated. So clearly you’re not interested in improving the average player’s perception of your class and reducing the amount of discrimination directed at them.
I am simply not one that prescribes to the rabid belief that there is only one ‘correct’ way of playing a class. Which is essentially what you just said. Such narrow views of a class, and inflexibility are part of the issue being discussed, not part of the solution.
Forcing players into cookie cutter molds does not help in the slightest. Instead it simply reinforces the mentality that such discrimination and segregarity is acceptable, when in fact it is not.
I would posit that encouraging a newbie to waste gold and time on gear and strategies that are not efficient or as good (I’m assuming that he does not want to spend hours in a single dungeon) is a terrible thing and you should get in trouble for griefing.
This implies that all people play for the same reasons you do… to do the content in the fastest, more efficient means possible. However, it’s downright foolish to assume such. Some people play simply to play, and therefore have just as much right to play how they please as you do. So what if it’s not the most efficient, or provides the most DPS. If the group as a whole is enjoying itself (after all, this is supposed to be a game about the ‘journey’ not the ‘destination’ as I keep being told), then what is the issue?
Sorry, but speed clearers aren’t interested in carrying bearbows, or any ranged player full stop. Bearbows get kicked from my groups as quickly as warriors with longbows.
So if you actually make an effort to be useful (spoiler alert – condition damage isn’t useful), welcome aboard.
Otherwise, stop wasting the time of speed clearers.
For the record, Mahariel constantly teaches newbies how to do Arah and other dungeons. He is the type of person, OP, that you should be happy to learn from.
Actually based on that bolded line, no he is not the type of person one should learn from. That type of attitude is part of the issue, not part of the solution, and generally such narrow perspectives are more hindrance than help.
I like shortbow, longbow, and sword/warhorn on my ranger(s) (actually have 2). I also like using procine, moa, drake, or spider families for my pets….depending on situation and need.
The best advice is probably just to play with your friends. Most PuGs are full of kittens, it’s sad but it’s true.
See, I find playing warrior to be boring. To me, it takes practically no skill to play. (That’s not intended as a slur at anyone, I realize there are people that enjoy playing the class, this is just my personal take on it.) I find it way too simple, and very much a spam-auto-attack-to-win type class. I kill too fast and take like no damage…and I’m only a 62. It’s a snoozefest for me.
Funny. What Online game do think doesnt need patch updates? its not going to come on the disk. smh
I think he’s used to console games, so GW2 might be his very first internet game.
Bah, even my console games have updates when they are first loaded. I don’t remember which PS3 game I played last, but I couldn’t even start it until after the system had run the game updates for it.
While I am not necessarily fond of having to do WvW to obtain my cartographer title and rewards, having some type of required pvp as part of it is typical for ANet. Anyone that did the cartographer titles in GW1 should remember needing to map Jade Quarry, Fort Aspenwood, and the various smaller arenas.
There were other issues with both of those releases, and people do still do them.
With Tequatl the fights alright, it’s effectively guild content and that’s good, it just requires a lot of players and coordination which is hard to pull off, additionally rewards are RNG based which people dislike, not that I can see a better way to keep people coming back again and again that doesn’t involve more tokens.With the Aether path, it takes much longer that the other two paths, especially with a Pug if they can’t coordinate or a player doesn’t understand the mechanics. For all that extra effort the only additional reward is 1g more, The rare items are RNG again and really really rare (check the tp they sell for the same as precursors) which makes them not a reliable reward output.
There will always be some that do them just to do them. Just as there were always some that did The Deep in GW1.
But essentially, what you’re saying is these are like UW before the chest, and that until people figure out the ‘SC’ and get the ‘guaranteed ecto from the end chest’ it’s just not going to be good enough for people. Sort of supports my original point… those of us that enjoy the challenge for the challenge are the exception, not the rule. For the majority it’s all about getting to the shiny as fast as possible with the least amount of effort.
What I think: people want a hard challenge with a reward which shows that they have mastered the challenge. SAB did this really well, different colors for different difficulties… awesome.
It’s all about risk-reward ratio. Why should I fight that champion if I would have nothing which reminds me of my victory? I want to look at my character/my achievements/my … and see what I’ve accomplished and am proud of.
Just look at the ones who now run with a mini-Liadri. This IS definitely something to be proud of, the battle was really challenging as well for most of us. This was perfect.
@Hardmode: Personally I think the scaling system is awesome for introducing a hardmode without hurting other players. You could be scaled back to -2 levels below the zone level, not being able to use waypoints, etc… Why would this be acceptable? Because you meet real low level players in the world constantly. No one cares, if he dies he won’t contribute to the upscaling of a mob anyway. If he survives, he can support and ress others just like a high level character, as well as CC on the enemies equally as effective.
Anet could also experiment with the possibility that "hardmode"players give surrounding normal players a damage-buff / scale surrounding players +1 level above normal.
But how could you implement hardmode with staying true to lore? How would it be believeable to be weaker when lv.80+? Well there are a lot of possibilities:
- A npc (Master trainer) want’s to see if you would be worthy of a new skill. You have to accept the challenge, do specific tasks while wearing a trainee-armor (white armor + weapons which scale you to -2 of zone-level). The tasks would be things that will be tracked like your daily on the top right of your screen (like: kill 25 centaurs and 2 veteran centaurs, dodge 20 enemy attacks, help 3 npc xy (dynamic events) in the area xy,…)
- A npc would give you a certain poison which makes you weaker. Stand the trials with that poison on you to grow even further.
Yes, risk vs reward is important and has to be balanced. Not arguing that. And yes, people want to be able to ‘show off’ that they did something. SAB and Liadri are good examples. However the people that desire those and do them happily seem to be the exception, not the rule. (Remember the screaming about how hard tribulation mode was?) That’s all I was getting at.
If they could implement ‘hard mode’ without locking it into instances (which is what people seem to be asking for, more instancing), that could be interesting. Of course, some ‘elite’ zones might be sufficient too. However, my concern there is that it will simply turn into the next SCUW or ManlyFoW where if you aren’t ‘x’ ‘y’ or ‘z’ you may was well just get the kitten out.
chuckle
I know exactly what you’re talking about OP. I’ve done this heart…I think twice now. I kept getting discovered at first and it drove me crazy. It took some doing, but after watching how the seekers move, and poking around the area to see what nooks and crannies I could hide in, where I could climb over, etc, I did manage to make it all the way to the end of the ‘cavern.’ I wasn’t seen until I was almost to the very last flag, but I got every flag in between.
It takes some doing, but it can be done. On the flip side, its relative easy to get the flag right by the npc, and then the one across from that. They respawn every couple of minutes, so you could just go back and forth between those 2 to do the heart.
(short of say making a second copy of the maps where everyone in it is in hardmode)
I actually think this is a good idea – it was one of the ideas I came up with for giving PUGs a chance against Tequatl (have an NPC that will drop you into an overflow with harder and more rewarding XYZ).
It’s not a good idea because it would split the playerbase. Instead of fuller maps, maps get much much more empty.
This nails the issue right here.
Colin (at Pax) talked about ‘hard mode’ stating that it wasn’t something they were looking at doing because it would break up the player base too much. I do agree with that. The more instances we have, the more broken up and less cohesive we are. The less likely we are going to find people to do the content we’re trying to do, which results in the hours of standing around shouting ‘lfg.’
Don’t get me wrong, I am all for challenging content; however, I don’t think most people are. They try to give us challenging content (Tequatl, new TA path, etc) and then people don’t bother doing it. It’s not that they want ‘challenging content’ its more they simply want more shinies. True, people do desire having a shiny that other’s can’t get, so they can preen, but they don’t want to have to work for it either. This isn’t true of all people, but sadly it is true of the majority.
There is no place for positive threads in this forum, sadly.
It seems like this, and it makes me sad.
Perhaps it would be more accurate to state that there is no place for positivity in the world in general these days.
So very sad…
OP, it just sounds like you need a break. Nothing wrong with that. Take some time off. Read book, play a different game, watch a tv series you’ve been meaning to catch up on. The game will still be here when you come back (and it won’t even require you to pay $15 a month to access your account).
Ok sure, so you miss some LS stuff. Big deal. It’s not the end of the world. And there will always be more of that anyway…
I would prefer to never see open world dueling. I’ve given my reasonings for that in several other threads, so I won’t go into it again.
However, it has been said that it is something they would like to do, but based on other comments, I don’t think that is even on the radar right now. Of course, with the multitude of people voicing (loudly) how much they don’t want to see this feature, there is the possibility that they change their mind and never implement it outside of a mists 1v1 arena.
That’s not a bad idea…
Although I can see how those that did acquire the minis in their allotted time frame might feel jilted by it.
Personally, I would just like to see all minis trade-able. They all were in GW1, I don’t see why any of them need to be ‘account bound’ in GW2.
To shorten this (ha, 10 pages, shorten, right) ANet lied. They took actions which went counter to what they had spent 5+ years advertising their upcoming game to be.
The other option, which some have put forward, is that they ALWAYS intended to make the changes they have – in that case, they’re guilty of years of false advertising.
Take your pick – either way, one cannot trust what the Devs are saying.
Be specific. Show the exact quotes in the Manifesto (written during game development) where you believe they lied. Simply making an assertion is not a valid argument.
“Gw2 takes everything you love about gw1 and puts it into a persistent world”
Unfortunately that line is highly subjective, and they did clarify that.
Do keep in mind that, as with many intentions, not everything pans out as it is planned. Also, keep in mind that language is an interesting animal. What one person means by what they say it not always what the other person listening interprets. This is why they had interviews and such to help clarify some of the phrasing they used.
Yes, there have been instances where they have said one thing, and then an action taking feels like like they are going back on what was said. However, this happens with businesses. They intend to do ‘a’ but it turns out for a myriad of reasons they need to do ‘b.’ We don’t have to be happy about it (gods know I’m not always), but we have to understand that we are not the ones in charge.
If you are so unhappy; if you feel so betrayed by the company, then do what other consumer’s do: write them an email voicing your thoughts and feelings, and then leave. No one is stopping you from moving on.
lanfear maybe you should of read the comments, youre missing my comment about gold bronze and silver that can be set next to whoever you want, however gold would be set to the leader by default, (max privileges) and there can be more than one gold
Being able to set, via the permissions options, who gets what, would probably be the only way to go about it. Although that’s an additional click in set up, but some people don’t mind.
I skimmed, didn’t really read. My QoL thoughts….
Skin locker so we can unlock and reuse ‘limited time’ and gemstore skins.
Armor wardrobe – for people that carry around, and use, more than on set of armor
‘Costume’ slots, so we can wear our town clothes over our armor and still play (like how costumes worked in GW1)
Mini slot, with auto deploy option. So we can carry around a mini without it taking bag space, and have the option to automatically turn on after we load into a new area.
First person camera mode, for jump puzzles and screen shot purposes
I kind of like the idea of open world PvP, but it wouldn’t fit in GW2 at all. For starters, there’s next to nothing going on in most maps.
I’m sure there’s quite a few people who’d form a guild for the sole purpose of ganking and griefing people in the champion trains though, lol.
How would the game differentiate between who’s allied with who or enemies with who with regards to combo fields, AoE hitting whomever, etc? This isn’t like WvW with definite sides. In PvE we’re all on the same side.
In short, it wouldn’t. Open world PvP is simply an all out brawl. Any alliance is generally verbal between players, which could easily dissolve and result in backstabbing.
Which is why it would never happen… they’d have to basically rewrite the code for the PvE worlds and would completely go back on the whole concept of working together with everyone whether you’re partied or not.
OK, now that this idea is dead, who wants pie?
/agree
YAY PIE!
Hmmm… things I find fun…
Story. The whole reason I tend to play a game is for the lore, the story, the adventure. One of the reasons I couldn’t get into ‘traditional’ MMOs was the walls of text. My first game was GW1, and I loved it. Sure, the stories needed some work, but it was still good. Other MMOs just gave me walls of text to read… I have books for that.
Exploration. I enjoy poking around and finding things, probably why I’m such a graphics kitten. Graphics are very important to me. If I can’t enjoy my scenery, I am not a happy player. I digress though. I like feeling like I can go anywhere, do anything, anytime I want. This also helps me feel like my character is getting stronger…if I stray too far and get trounced, I know I’m not strong enough. Eventually , I will get strong enough though, I just have to get there.
Progression. I’m not just talking bigger numbers here either. I like being able to “work up” to new areas. I like discovering new skills to add to my repertoire. I like collecting ‘things’ to show off my growth (GWAMM anyone? FoW Armor? Dhuum’s Scythe? I know some of you are nodding your heads with me here)
That said, I don’t mind grinding for a [side] goal. It was an integral part of earning titles, collecting armor, and building HoM in general, in gw1. Such things are taken on ‘at will’ and I have the option to discontinue at any time.
I kind of like the idea of open world PvP, but it wouldn’t fit in GW2 at all. For starters, there’s next to nothing going on in most maps.
I’m sure there’s quite a few people who’d form a guild for the sole purpose of ganking and griefing people in the champion trains though, lol.
How would the game differentiate between who’s allied with who or enemies with who with regards to combo fields, AoE hitting whomever, etc? This isn’t like WvW with definite sides. In PvE we’re all on the same side.
In short, it wouldn’t. Open world PvP is simply an all out brawl. Any alliance is generally verbal between players, which could easily dissolve and result in backstabbing.
Are we still going on about this?
Look, no where did anet use the word ‘promise’ nor did the use the word ‘guarantee.’ All they did was give a blog post that said they were working on ‘x’ with the initial forecast-ed deadline to be by the end of the year. They did state that it was not set in stone, which is very typical of development. Especially for any project with a large scope.
Further it has been, since asked, stated that certain components of the original plans were behind in their development. Stating that it was likely that they would not meet their end of the year goal; however, they were not being scrapped. That it would simple take a little longer to get them into the game.
I applaud them for letting us know what they are working on, what their initial goals for release are, but I also understand (as a programmer myself) that not everything works out exactly as we plan. You people kitten and complain that they don’t talk to us, but when they do, you turn around and pull this crap. “Oh they lied” “Oh they promised” No, they did not. Get over yourselves.
my bad… sry… ty :$
/me feels ashamed
offers cookie
It’s ok. There are others out there that didn’t know either. You have helped to enlighten them as well.
the thing is, though, it certainly wasn’t the entire community. in fact, there was a lot of people who repeatedly argued against those calling for a gear treadmill to be put in. in fact, if you take a look at the NCsoft’s financial report, when they announced ascended gear in november, their stock value plummeted. it took months for it to even stabilize and never gained back how much they lost. it was clearly a bad decision that being pushed by a minority. instead of caving, anet should have just said “no. that goes against our intention for the game and the expectations given to our customers. we’re not going to flush our game down the toilet because a very vocal minorty can’t accept that this isn’t WoW.” and the entire debacle would have been avoided. they would have lost those who would were calling for a treadmill, but would have kept a lot more players in the long run.
True, it wasn’t the entire community that wanted this. Rarely does it ever occur that an entire gaming community can agree on something. However, it was enough of the community crying out for it that Anet thought it was a good idea. That’s the big difference. Such business decisions are based (generally) on what the majority desires, how easily it could be implemented, and weights the potential gain vs loss to determine if the plan should be pushed forward. Based on the information they had at the time, it obviously looked like it should have been a good thing. Whether it has actually turned out to work in their favor, we really don’t know. We do not have that data to review and make determinations on.
Had Anet simply said ‘no’ as you suggest, the stock price may have fell just as drastically. Maybe not. Then again, maybe the stock price falling didn’t actually have anything to do with ascended. Again, we can make assumptions based on what we’ve seen, but we really don’t know. We don’t have the data. Honestly, we can go around and around arguing such, but the fact of the matter is that Anet obviously had something that made them think this was the correct path, and that’s what they went with. The decision is theirs as the developers, not ours. We can voice our opinions, and then support that opinion with our pocketbooks, but ultimately the final decision is never ours. (Kind of like voting…the person with the bigger bribe wins, doesn’t matter who you voted for…)
At this point ascended is in the game. We’re stuck with it. It is not going away. (Can you imagine the uproar if they did remove it now? Oh dear gods….) At this point, the best we can do is mitigate the damage by loudly telling them how we’d like to see it fixed… like more acquisition, less grind, obtainable by level 80 rather than only after, etc etc. Additionally, we can band together than tell them, again very loudly, that we do not desire any more tiers, and that we want the gear tiers to stop here. Just remember to be polite and rational about it. They are more likely to listen to (and accept) a well thought out argument, than some wild rant.
Now look here! – you’re being rather too sensible in this thread… stop it at once!
Think of the popcorn!
Mmmmm popcorn…..
Everyone… back on the rage wagon!
imports fresh supply of pitchforks and torches
That’s unlikely to be the reason. Way more people asked for mounts, raids or holy trinity than asked for gear increase. Community response against new gear tiers was pretty much uniform in those first months as well. If that was enough for Anet to think it was a good idea, then it means absolutely any other idea, no matter how absurd, might be considered good tomorrow. And that “good ideas” are picked out from all others by throwing dice or drawing lots. Which i don’t consider very likely.
Are you sure about that? If so, then were are your numbers? Your data to back up your thoughts?
Sure, we can dig through posts… on here, on guru, on reddit, and several other sites. We can tally up the info we have there to find out how many are for or against something, but we still cannot be sure, even at that point, if the numbers we have are all that was used. Anet is going to have access to more data than we do. If their database set up is done correctly, they should be able to datamine any combination of keywords to see how people respond to, and how often they are talking about things like ascended, mounts, etc.
I get that you don’t like ascended, I’m not exactly the most keen on it myself. However, I’m also aware that businesses don’t just ‘throw dice’ to make their decisions. Data and profit forecasts are taken into consideration, especially for long term plans. They don’t sit around and ask ‘hey, how can we kitten off our customers today?’ That’s just not good business sense.
the thing is, though, it certainly wasn’t the entire community. in fact, there was a lot of people who repeatedly argued against those calling for a gear treadmill to be put in. in fact, if you take a look at the NCsoft’s financial report, when they announced ascended gear in november, their stock value plummeted. it took months for it to even stabilize and never gained back how much they lost. it was clearly a bad decision that being pushed by a minority. instead of caving, anet should have just said “no. that goes against our intention for the game and the expectations given to our customers. we’re not going to flush our game down the toilet because a very vocal minorty can’t accept that this isn’t WoW.” and the entire debacle would have been avoided. they would have lost those who would were calling for a treadmill, but would have kept a lot more players in the long run.
True, it wasn’t the entire community that wanted this. Rarely does it ever occur that an entire gaming community can agree on something. However, it was enough of the community crying out for it that Anet thought it was a good idea. That’s the big difference. Such business decisions are based (generally) on what the majority desires, how easily it could be implemented, and weights the potential gain vs loss to determine if the plan should be pushed forward. Based on the information they had at the time, it obviously looked like it should have been a good thing. Whether it has actually turned out to work in their favor, we really don’t know. We do not have that data to review and make determinations on.
Had Anet simply said ‘no’ as you suggest, the stock price may have fell just as drastically. Maybe not. Then again, maybe the stock price falling didn’t actually have anything to do with ascended. Again, we can make assumptions based on what we’ve seen, but we really don’t know. We don’t have the data. Honestly, we can go around and around arguing such, but the fact of the matter is that Anet obviously had something that made them think this was the correct path, and that’s what they went with. The decision is theirs as the developers, not ours. We can voice our opinions, and then support that opinion with our pocketbooks, but ultimately the final decision is never ours. (Kind of like voting…the person with the bigger bribe wins, doesn’t matter who you voted for…)
At this point ascended is in the game. We’re stuck with it. It is not going away. (Can you imagine the uproar if they did remove it now? Oh dear gods….) At this point, the best we can do is mitigate the damage by loudly telling them how we’d like to see it fixed… like more acquisition, less grind, obtainable by level 80 rather than only after, etc etc. Additionally, we can band together than tell them, again very loudly, that we do not desire any more tiers, and that we want the gear tiers to stop here. Just remember to be polite and rational about it. They are more likely to listen to (and accept) a well thought out argument, than some wild rant.
I do agree that a guild leader ‘title’ would probably be used in an over abundance, since there are a lot of people out there with 1 person guilds. There would probably be several GL’s out there that couldn’t care less about ‘advertising’ that way either, for any number of reasons – like they don’t bother displaying any title or they have a specific one they prefer instead.
Additionally, how might the system recognize leaders and officers if the tiers use customized names? Some players might also want to use their ‘customized’ tier name instead instead of just ‘guild leader,’ after all, that’s sort of the point of being able to name the tiers however we want. How would someone seeing something like that know that the person is the guild leader or an officer?
How would guild with co-leaders be handled? Would the co-leaders be recognized by the system as a ‘leader’ or as an ‘officer,’ at which point, might the system then not recognize actual ‘officers’ and people not get the titles they should have?
It would be an interesting concept to try to code, and there are a lot of variables to consider that I think a lot of people don’t necessarily think about.
Edit: Also, instead of making this a ‘title,’ I think I would opt more for a simple notation beside my guild name on my character picture. So, perhaps in parenthesis after the guild name on your avatar picture you would have (Leader) or (Co-Leader) or (Officer).
(edited by LanfearShadowflame.3189)