Vacations are so nice (and necessary for one’s health). Hope you’re enjoying yourself Gaile!
I see. So I should turn off map chat and not get event notifications because some people want to act like children? No, I think that’s probably not right.
And no, carebears don’t rule this forum…carebears rule this game. Proud to be a carebear. If it means that I’m a nice guy, who would rather play cooperatively with people than beat the hell out of them, sure I’ll wear it. Happy to.
The PvE in this game was designed to be cooperative. As for changing things not affecting us, well, it does affect us. Because all those other games have options to turn off PvP and whatnot and they all still suck because design decisions are made around that open world PvP that affect everyone.
And since I don’t need my PvE being affected by open world PvP (there’s already too many PvE changes that have been dictated by PvP), then I’m happy to not have it at all.
Saying something won’t affect other people doesn’t mean it won’t.
My favorite reply in this thread so far. I so agree to this and a proud carebear too.
I concur! Also happily signing up for Care Bear status. How caring, being a kind and generally a good individual wanting to help out others is a bad thing is beyond me.
And this is exactly why the forum needs avatar picture, so we can all put carebear avatars on our posts. Sign me up for carebear status.
I call dibs on Grumpy Bear
whats another name for Raid Dungeons
in Guild Wars 2: Heart of Thorns
Posted by: LanfearShadowflame.3189
To different people, the word ‘raid’ has a different flavor, and a big part of that flavor is their experience with them. To me the term “raid” draws negative feels because of my experience with them. Gear gating, time gating, and some of the biggest groups of kittens I’ve ever met are things that I remember from my experience with that type of content. So, while I’m not against instanced content for larger groups of players, I am against doing it “the same way” all the others seem to set it up.
Some have argued that in GW1 things like FoW, UW, DoA, Urgoz, and The Deep could be considered ‘raids.’ Though, Anet referred to them as ‘Elite Areas’ instead, and I didn’t have anywhere near the negative experience with those. So the term ‘Elite Area’ (which could very well be considered the same thing to an extent) doesn’t have the negative connotation attached to it.
Just food for thought…
Every guild should have access to their own hall. It will likely be easier for larger guilds to achieve the complete building of their hall than it would be for a smaller guild. However, from my understanding, the general thought in the CDI was that all guilds should have access to halls. This is how it was in GW1 as well. Even the smallest guild could eventually achieve a maxed out hall if they desired to work towards it, and I feel that’s as it should be.
Can the Guild Hall attacked by opponent guilds in GW1?
No, GvG was queued for just like an other pvp match. There was no free for all combat in GW1, just like there is no free for all combat in GW2.
EDIT: Guild Hall in GW1 was more of a place for the guild to meet, it didn’t have any real game mechanic attached to it.
GvG was the game mechanic attached to it. The GH maps were the maps that were used in the instances for the GvG battles, and the queue for which was accessed from Hall (along with any NPC allies you needed to fill out your team).
(edited by LanfearShadowflame.3189)
…not sure why the word [hole] got the kitten treatment?
Because of the letter ‘a’ that came before it. the same thing happens to the word ‘it’ if it comes after a word that ends in ‘t’
Staff Ele??? That’s what I am using. I often change to a wrong attunment or not changing at all because I am too panic T.T
I had that issue when I first started as well, just takes time.
Are the Guild Halls limited to top guilds? Or every guilds will have their own guild hall?
Every guild should have access to their own hall. It will likely be easier for larger guilds to achieve the complete building of their hall than it would be for a smaller guild. However, from my understanding, the general thought in the CDI was that all guilds should have access to halls. This is how it was in GW1 as well. Even the smallest guild could eventually achieve a maxed out hall if they desired to work towards it, and I feel that’s as it should be.
Again, it’s not a gameplay issue, it’s not a clipping issue, it’s a technical issue that completely bars this from happening.
/mutters about googling up all the threads and submitting a list for merging
Donari is correct, this is a technical issue with how the code is written. One of the devs explained it back when they converted town clothes into outfits, and why town clothes could not simply become armor skins. It has everything to do with the underlying mesh system for each armor weight, which town clothes were essentially a 4th armor weight mesh. They would need to completely rework this underlying system to achieve the desired goal as set forth by the OP. Yes it would indeed be nice if we could mix and match not only all of the armors across weight barriers, but the outfits as well; however it is not even feasible with the current system in place.
I get flattened often too. I can’t even survive in 5v5 sPvP, lol. I like big scale PvP like WvW though, so I will keep working to get better.
I dabble in all modes now and again. I am getting better at the sPvP side. I don’t think I died at all in my last unrated match (running staff ele). I was very proud of myself.
So KS is not often used here? I am sorry that I used it assuming it is understandable.
Thanks god I never kill steal anything in my MMORPG life.I like the idea of no kill stealing too, but it kind-of removes the need of party in the game. I have never looked for a party in GW2, except for dungeons.
It may be, but just not an abbrev I’m used to. I’m very bad with them (memory of a goldfish and all).
I like not having to party personally. I enjoy being able to wander around and do things at my own pace, or with just one or two others if I so desire. I played GW1 primary with hench, and then heroes for a lot of things too. I like that is an option.
I did not play GW1 so I can’t say much. 8v8 or 10v10 in instances or open world?
In GW1 Guild Halls were the maps used for GvG battles. They were 8v8 instances, similar to Stronghold in many ways (which is partly where the devs took the inspiration from). You can youtube it if you want to watch some of the old battles.
This is your view after only 120 hrs ive been playing for over 3k hrs and I took a break of a year so some players will be on 6k and still enjoying it gw2 is a strange place that you can enjoy all if you chose or non.
The last bit of your post is your answer its not a game to be hardcore in its a game to enjoy at your leisure.
IF! you want the best gear ect you will need to work at it a little. Or non if you want to buy it with gold / buying gems, and in turn that keeps the game going for other players.
I did notice that you didn’t put WvW maybe what your looking for is there, if your not on server that dose alot of wvw sorry! as for gvg that is also in wvw but you will need to look for it your self and find a guild on your server that dose it.
Like I said after only 120 hrs your just starting out in the game and maybe even change server a time or too b4 you find a place that fills your needs
I didn’t list WvW because WvW has nothing for me to say. It’s perfect.
Yes, I know I haven’t seen much. It’s just my current view about the game.
Well you’ve answered all your own fears, you have a part of the game that is perfect for you. Other parts are what other people like – though I think we can all agree on needing some good PvE encounters (but I heard they got a Raid Dev so maybe thats on the cards).
Raid? Dungeons that are world boss scale, but with parties instead of “dropping by”? I definitely look forward to that.
This is a possibility. We do not know what their “challenging group content” entails as yet for HoT. They have not addressed that point, and the most recent post from Colin is that it is not [necessarily] the open world content (which they want to make that harder too) and that we will get more information “when its ready”. Yes, they did hire a raid designer a while back, as well as brought on a guy for better AI as well.
Oh, I love WvW (although I die so often, lol).
Not big into wvw personally. Tried it a few times, get flattened often. Not my cup of tea..
KS is kill steal. It is basically a system that determines who get the loots. Some games let the player who first hit the mob get it and some games let the player who get the last hit get it. GW2 is the only game I played with no KS. Is GW2 the only MMORPG you played?
Oh, that’s what it’s short for. Yeah I know what kill stealing is. And node stealing. It also makes me want to hunt that person down in real life, string them up by their toes and beat them like a pinata with a wooden baseball bat with steel spikes driven through it. (Yes, I’m a vicious person)
I have played WoW, SWTOR, Rift, and TERA, but wasn’t overly fond of them. Again, kill stealing and node stealing were intentionally not put into the game. It was an intentional design decision, and a big part of the original marketing platform for the game. Right up there with no sub fee. It made many of us quite happy.
In HoT, you can officially form a team representing your guild, play in sPvP and get ranked. It’s not the whole guild vs whole guild type of GvG though.
So I’d heard, but we’ll see how it goes. I’d sort of like to see GW1 style gvg return with the return of guild halls. 8v8 or 10v10 teams. I don’t think they’ll do it though.
Editing: My terrible spelling and such. So hard to have a forum convo and an actual work related database convo at the same time lol.
(edited by LanfearShadowflame.3189)
So.. basically why isn’t Guild Wars 2 a completely different game? Have you ever thought that Guild Wars 2 was simply not for you?
This is what I was thinking as I read the OP, as well.
Same here. I know a lot of people get all up in arms where people use the argument that the game might not be ideal for someone, but in this case, I feel it really fits. Not all games are for all people.
Based on what he desires, there are games out there that meet some of his desires, if not all of them in one game. GW2; however, is not that game.
Why? GW2 can easily achieve things I mentioned right? I think they are doing it in HoT. The only thing that I mentioned will not be fulfilled in HoT is open world PvP.
Many of the things you desire are things Anet has specifically stated they would not do. For example, Structured PvP is intended to be fought on even terms, but you desire more of the WoW style gear grind ownage. The closest you’re going to come to that is WvW, which is intentionally allowed to be imbalanced.
Open world pvp is something many of us do not want to see. Please visit the very long multitude of dueling threads for further details.
I’m not sure what KS is (don’t recognize the abbrev?), but some of us like the social aspect of just ‘dropping in to’ an event and leaving when we want. We like not having to group up to do content unless we desire to. Could we use some more challenge to the open world foes, so that world bosses and such aren’t AFK fests auto spamming 1? Sure. I won’t argue there.
GvG – this one I am hoping to see return. I don’t play it personally, but I know it would make some people happy. Perhaps with simply better implementation of guild support (pvp rosters and such) we could see it work into existing pvp somehow, but I think even that would need some additional overhauls.
Easy leveling is a design decision Anet made. It was essentially the same with GW1 after Prophecies. You could max cap in 4 hours or less in Factions (and 4 hours was being super casual). The game isn’t about grinding levels. It isn’t about grinding to cap and then raiding like other games.
Your conclusion is correct. The game is intended to be played casually. It is intended to be a friendly, welcoming, social environment. There is no penalty for taking a break and coming back. These are all intentional.
(edited by LanfearShadowflame.3189)
So.. basically why isn’t Guild Wars 2 a completely different game? Have you ever thought that Guild Wars 2 was simply not for you?
This is what I was thinking as I read the OP, as well.
Same here. I know a lot of people get all up in arms where people use the argument that the game might not be ideal for someone, but in this case, I feel it really fits. Not all games are for all people.
Based on what he desires, there are games out there that meet some of his desires, if not all of them in one game. GW2; however, is not that game.
Where is promised challenging HOT content?
in Guild Wars 2: Heart of Thorns
Posted by: LanfearShadowflame.3189
Simply put: we haven’t announced it yet – when we’re ready to show everything about our plans for challenging content for HoT, we’ll announce it.
Though it isn’t the “challenging content” feature discussed in our announcement – I will add we want our open world content experience to be more challenging as well just in general. Though the AI was better in our CBT experience – we think we still have a lot of work to do to get our creatures and encounters even at the start of Verdant Brink up to where we want them to be. Our game has great combat, our creatures and encounters should challenge and require you to use that combat system.
More info “when it’s ready”.
Alright since there’s a bit of confusion. Can you clarify one thing with that statement.
Is the “challenging group content” that you’ve been hinting at not in the open world?
That’s exactly what the bolded sentence says. A lot of people seem to have issues understanding how he phrased. Rephrased, he is essentially saying that they want their general pve open world content to be more challenging, in and of itself, but that is not the ‘challenging group content’ that was referred to in their announcement.
Where is promised challenging HOT content?
in Guild Wars 2: Heart of Thorns
Posted by: LanfearShadowflame.3189
Scaling.
Want to make me happy, and those I play with?
Make your challenging content scale from 1-5 people.
I often have 1-2 friends / family online, and I don’t want / need to drag in strangers. I want to play with people I know, trust, and are often in the same room.
For that matter, scale fractals and existing dungeons too.
Let me play how I want with who I want.
+1!
I could see a pvp unlock pack for specializations (similar to campaign specific skill unlock packs from GW1), but that’s about it.
I don’t think this should be an option for the pve side of the game at all.
Looks like no reveal at all this week. Tuesday will be another Stronghold Beta though.
https://www.guildwars2.com/en/news/join-us-for-a-stronghold-pvp-public-beta/
Ooo, I can live with this. I’ve been looking forward to trying this mode. I used to love JQ and FA in GW1 and this seems similar (which makes sense, since they said they took some of their inspiration from those game modes). Maybe I’ll look at taking Tuesday off…
Where is promised challenging HOT content?
in Guild Wars 2: Heart of Thorns
Posted by: LanfearShadowflame.3189
Simply put: we haven’t announced it yet – when we’re ready to show everything about our plans for challenging content for HoT, we’ll announce it.
Though it isn’t the “challenging content” feature discussed in our announcement – I will add we want our open world content experience to be more challenging as well just in general. Though the AI was better in our CBT experience – we think we still have a lot of work to do to get our creatures and encounters even at the start of Verdant Brink up to where we want them to be. Our game has great combat, our creatures and encounters should challenge and require you to use that combat system.
More info “when it’s ready”.
Excellent to hear. So to reiterate, you want open world foes to be more of a challenge (than what the current foes offer) and that the ‘challenging group content’ is not (the general run of the mill) open world content.
I eagerly await the “when it’s ready” announcement.
O_o Troll? I am not sure…
I’ll bait if so…
In PvP level does not matter.
So look at this: https://forum-en.gw2archive.eu/forum/game/pvp/New-to-PvP-Start-here/first#post3420542If you mean WvW you will be scaled to level 80 but without skills and Traits so if you wanna do WvW but still wanna “feel” usefull I advice you to start at Edge of The Mists.
All and all about leveling. GW2 is one of few MMO’s where you level up realy quick. Don’t do Tasks(Hearts) if they are booring, do Events and Skillpoints (You will need them) vistas and PoI’s and more. Do Dungeons they give you 80% level up and Exp during the dungeon usually gives you the other 20% so you will level one level per dungeon.
Dungeon paths are 70% of a character level, not 80%. However, yes, they are a wonderful means of leveling a character if you can find people to give you a hand. My husband and I three-manned CM 1+3 many times with a guildie, 2 people swapping out to characters there were leveling during (or just before) the final cutscene.
OP, here is the wiki link to the experience page. You can look here to see how much you get for an assortment of things. It can be very helpful.
Darn it!!! I was wrong!!!! I was 10% off!!! But hey not bad as I have never looked it up, I just guessed.
It was a good guess.
Originally I thought it was 75%, before I did actually look it up.
O_o Troll? I am not sure…
I’ll bait if so…
In PvP level does not matter.
So look at this: https://forum-en.gw2archive.eu/forum/game/pvp/New-to-PvP-Start-here/first#post3420542If you mean WvW you will be scaled to level 80 but without skills and Traits so if you wanna do WvW but still wanna “feel” usefull I advice you to start at Edge of The Mists.
All and all about leveling. GW2 is one of few MMO’s where you level up realy quick. Don’t do Tasks(Hearts) if they are booring, do Events and Skillpoints (You will need them) vistas and PoI’s and more. Do Dungeons they give you 80% level up and Exp during the dungeon usually gives you the other 20% so you will level one level per dungeon.
Dungeon paths are 70% of a character level, not 80%. However, yes, they are a wonderful means of leveling a character if you can find people to give you a hand. My husband and I three-manned CM 1+3 many times with a guildie, 2 people swapping out to characters there were leveling during (or just before) the final cutscene.
OP, here is the wiki link to the experience page. You can look here to see how much you get for an assortment of things. It can be very helpful.
New legendaries can't be earned in HoT?
in Guild Wars 2: Heart of Thorns
Posted by: LanfearShadowflame.3189
It does indeed look like you need core mastery points to unlock the tracks for the HoT legendaries; however, I can see some logic there. I can actually see them doing this for all of the future legendary collections. Use core mastery points to unlock access to the collections, but all of the actual collecting takes place in the expansion areas.
I’m pretty sure I’m somewhere between 2.5 and 3k hours. I’m not at home, and don’t have the game on my work laptop, to check.
Been here since beta…..
Just crested 11k AP….
Between 2.5k and 3k hours of play…
13 characters to 80…
…Still got stuff to do
…Still not bored
…Still a super casual player
(If you’d like screenies as proof, I’d be happy to oblige)
I don’t skirt over that the game is 3 years old. Nor do I skirt over that some people choose to play hours upon hours each day. That is their choice to do so. Of course they are going to get bored. Absolutely nothing in life is designed to hold someone’s attention indefinitely. Even with regular content, you will eventually hit your ‘ok im bored’ threshold.
Obviously, OP, you have hit that threshold. At this point you’re only going to end up feeling more negative about the game by forcing yourself to continue. You’ve stated that you’ve taken breaks before, there is no harm in doing so again. GW1 and GW2 are both games that pride themselves in the ability to walk away for a while and jump right back in when you hit that burn out threshold.
I get it, you’re tired of farming gold to get anywhere. I feel ya on that. I have a similar issue at times when I set myself on a specific goal. Silverwastes gets old after a while. I absolutely hate dungeons (not the dungeons themselves, but the people I typically end up having to deal with because I don’t know the path inside out). However, actually being able to farm something specific in this game is abysmal. I have always agreed that drops could use some overhauling.
I understand that you want new things to do in game. Hearing about the elite specializations and other changes coming to the game are nice and all, but the don’t alleviate your boredom now. I’m antsy for new stuff too; however, they can only work so fast and do so much. Unfortunately at this point, it’s either have patience or find a way to keep yourself entertained in the interim.
Where is promised challenging HOT content?
in Guild Wars 2: Heart of Thorns
Posted by: LanfearShadowflame.3189
^Everything is very easy when you know how to do it.
not true
He does have a point though. With time and knowledge all things become ‘easy.’ Nothing is challenging forever. Hell, I remember when I thought Factions was hard. When I thought FoW and DoA were ‘challenging.’ It really didn’t take long to learn otherwise.
whether something becomes easy has to do with what that something is. there is a point at which you improve basics, and after that point its all about the actual thing at hand.
Even something that has ‘challenging’ mechanics though, like you’re talking about, will eventually just become routine after you do it enough times. Its difficulty hasn’t changed, and yes you still may end splattered all over the wall if you lag or misclick at an imopportune moment, but its not really ‘challenging’ anymore. Not in the way the OP is talking about. This is where ‘practice makes perfect’ comes from. However, there is also the additional facet of how challenging something is (or remains) has a lot to do with the player too.
i dont think so, concert pianists still spend great amounts of time practicing for a performance, and even then how good it is, is not guaranteed.
and even within the scope you guys are talking about, the reality is that there is a difference between something that you cannot lose, and something that you have to constantly pay attention to, and respond/react in order to win.
There is always human error to take into account. I play clarinet, used to compete in high school in every solo and ensemble. I used to practice for multiple hours a day in order to learn my pieces, to get in sync with my pianist, to build the muscle memory in my fingers. It does get easier with every pass, but you’re right it doesn’t guarantee a perfect performance. All it takes is one hiccup, and it’s the same with a game. Time and knowledge make anything ‘challenging’ easier. Doesn’t mean it will always go off without a hitch though.
Where is promised challenging HOT content?
in Guild Wars 2: Heart of Thorns
Posted by: LanfearShadowflame.3189
^Everything is very easy when you know how to do it.
not true
He does have a point though. With time and knowledge all things become ‘easy.’ Nothing is challenging forever. Hell, I remember when I thought Factions was hard. When I thought FoW and DoA were ‘challenging.’ It really didn’t take long to learn otherwise.
whether something becomes easy has to do with what that something is. there is a point at which you improve basics, and after that point its all about the actual thing at hand.
Even something that has ‘challenging’ mechanics though, like you’re talking about, will eventually just become routine after you do it enough times. Its difficulty hasn’t changed, and yes you still may end splattered all over the wall if you lag or misclick at an imopportune moment, but its not really ‘challenging’ anymore. Not in the way the OP is talking about. This is where ‘practice makes perfect’ comes from. However, there is also the additional facet of how challenging something is (or remains) has a lot to do with the player too.
It all depends on the content. I doubt Lupi will ever fall out of the realm of challenging for me because I have pretty slow reaction times for a gamer. Even when I was able to regularly solo him I’d make small mistakes and I never considered it an easy task. Of course challenge is subjective and someone like Purple Miku, Element, No Trigger, or any of those pro soloers probably found it easy long before I even got it the first time. I mean, Miku goes and has Nightmare and Hell levels for his solos where he brings in other champs just for fun.
Exactly ‘challenging’ is very much subjective from person to person, and that’s something a lot of people don’t consider.
Strategy type challenges are going to fall to easy very fast once you know how to do them as the challenge was to come up with a way to do it, once you’ve accomplished that repetition isn’t hard. Fractal 50 Jade maw comes to mind, initially you’ll be caught off guard by the adds but once you learn to LoS and use blinds, well, easymode win.
Again, different elements of challenging, if you want to make lasting content execution needs to be a focus. Though, that also pushes many players out of being able to do it.
The problem with most games is that once you learn the mechanics, it starts to get easier. Unless they significantly change the mechanics of the encounter on a regular basis, which would kitten a lot of people off, eventually it’s just going to boil down to routine.
(edited by LanfearShadowflame.3189)
My beast arrived today and I’m picking it up after work, gtx980 4gb, i7 4790 4.4ghz overclocked, 16gb 1866, liquid cooled, and rounding the corner with a 3TB hard drive, adding a 4tb secondary in a couple of months. I can’t wait to play on Ultra.
Such an excellent rig… and then you ruin it completely with a 3TB HDD instead of an SSD. What a waste, what a waste.
I’ve had 4 SSDs fail in the last year. No more here.
Ouch! That’s some seriously bad luck, but most drives do come with a 1 year manufacturer’s warranty (my ssd did). Just need to contact the manufacturer and they can tell you where to send it. Some are even so nice as to honor a warranty if the item fails within 30 days of the warranty expiration (they obviously don’t have to, but some will).
Where is promised challenging HOT content?
in Guild Wars 2: Heart of Thorns
Posted by: LanfearShadowflame.3189
^Everything is very easy when you know how to do it.
not true
He does have a point though. With time and knowledge all things become ‘easy.’ Nothing is challenging forever. Hell, I remember when I thought Factions was hard. When I thought FoW and DoA were ‘challenging.’ It really didn’t take long to learn otherwise.
Where is promised challenging HOT content?
in Guild Wars 2: Heart of Thorns
Posted by: LanfearShadowflame.3189
“Where is the content that they called challenging for “non-casual” players in HoT?”
Short answer: It hasn’t been addressed yet.
Long answer: Just because you haven’t seen it yet doesn’t mean it doesn’t exist. They haven’t addressed guild halls either, does that mean that they in fact do not exist and will not be part of the expansion? No, just means that they aren’t to a point where they are ready to talk about it yet.
I honestly don’t have an issue as a WVW’er in purchasing an expansion, but I do have issue with having to grind PVE to bring all 9 of my 80’s back to competitive status for doing my WVW with those characters (aka.. the new mastery system/class skills).
My hope is that there will be alternatives to having to learn mushroom jumping and gliding skills to get the mastery’s needed for my competitive wvw play. Mind you I like exploring new maps and doing a little PVE from time to time, I just don’t find having to grind for skill sets to accomplish it fun. And that’s the fear I have of this new mastery system.
You are mildly misinformed. Gliding and mushroom jumping aren’t part of WvW. They are part of the HoT PvE content. The masteries pertaining to them only level in HoT areas, and only affect HoT play. Not WvW.
Now, you may need to do some hero challenges (renamed from ‘skill’ challenges) to finish getting hero points for skill/specialization unlocks, but that’s something different entirely.
I started out on an AMD….uh something or other, 4gig of ram, and I can’t even remember my last graphics card. When GW2 came out, I think my components where all 5+ years old.
I think I updated…last year? Maybe a year and a half now (time is very fluid for me). Now I’m running an i7 4770k (not overclocked, I’d fry the poor thing) on an Asus z87 Plus Mobo, with 16gig of RAM and a GTX 660 video card. Biiiiiiig difference. I still have to turn graphics down for world boss and large zerg fights, but otherwise she runs nicely.
Will I need the expansion to play GW2?
in Guild Wars 2: Heart of Thorns
Posted by: LanfearShadowflame.3189
WoW is a terrible example to compare expansions to because their model has always been to basically abandon all previous content and invalidate old equipment with each expansion.
ANet had enough of an uproar when they added ascended equipment (which is barely an upgrade and account bound rather than character bound), they aren’t going to go the WoW path. No, ANet’s challenge is to take their game model and put in actual challenging PvE content that can’t all be done in berserker gear while invigorating sPvP and WvW options.
People really need to learn what “pay to win” actually means. Most game expansions add better gear and more levels creating a very real power gap between players who do and do not have the expansion to the point where they cannot even play together – yet you consider just being given more options pay to win? There will still be plenty of builds that eschew the elite specs in favor of a different 3rd spec.
The concept of an expansion being something you have to pay for is similar enough to use WoW as a comparison. Yes, Anet doesn’t follow the same pattern of gear tier and content gating, but that’s not what being discussed. Only the general concept being applied.
Technically no MMO I can think of is similar to GW2 in the no level cap, no new gear tier method. So there isn’t anything to compare it to in that respect. The closest thing we could compare to would be the addition of EotN to GW1. Again, that’s not actually what’s being discussed. But either way its the same basic concept – new content that requires purchase in order to play it.
I agree, people really need to learn what “pay to win” actually means. GW2 is no where even remotely close.
Next time tell us the test duration first..
in Guild Wars 2: Heart of Thorns
Posted by: LanfearShadowflame.3189
Before people farm for hours and hours on end for portals, you should have told people the test was going to be a grand total of 6 hours, split into 2 hour blocks.
People would have had a lot less frustration in farming had they known it really wasn’t going to be worth the effort.
Or maybe you should keep in mind that they have stated that the beta portal you farmed will work for all subsequent betas. Not just this one.
Source? I dont remember them saying anything like that, in fact in the bottom of the mail i got now it says “*This invitation is for this Guild Wars 2: Heart of Thorns testing event only. This does not guarantee access to future events. Invitation is non’transferable. A current Guild Wars 2 account and Internet access are required to participate.”
I’m looking. I thought it was something Gaile said after the fact, but I could be mistaken.
Unfortunately not everything is consolidated in one place for information. Though, yes I do note the line in the original announcement that says “next” beta. I haven’t found anywhere to support the assorted claims that this one was supposed to be longer either, as others have said.
(edited by LanfearShadowflame.3189)
Hero Points & old characters: breach of trust
in Guild Wars 2: Heart of Thorns
Posted by: LanfearShadowflame.3189
Unfortunately this is something that seems to be relatively common in MMOs and other online games. Systems change for a multitude of reasons. Sometimes it borks your build. Sometimes it borks your progress. Sometimes it obliterates a skill for no apparent reason. Anet did this in GW1 with skills; plenty of horror stories out there about their skill balancing. They’ve shown that the can and will do it as they feel its necessary in GW2.
Except Mike O’Brien explicitly stated that they wouldn’t invalidate players progress with HOT.
Unfortunately he was referring to level cap and armor tier cap with that statement. Not to the trait system, which hadn’t even been announced.
Honestly, if you want to pull that phrase out of context, any balance change could be stated as going against that statement. Any core system change could be claimed as going against that statement. A lot of things can be applied when you take a single phrase out of context.
It is not allowed according to this: https://forum-en.gw2archive.eu/forum/game/gw2/Policy-on-the-LFG-Tool/first#post4771535
Gaile Gray
ArenaNet Forum Communications Team Lead
Seka.5647:
What about selling access to ones home instance for gathering resources? Namely I just spotted this new type of selling in lfg just about an hour ago : " Sell access crafting nodes (17) for 20 silver…..->" . Does it belong to the dungeon sort of selling section or is it abusing the lfg due to selling access to “items”?
Advertising an access portal is not allowed.
Guild Recruitment is not allowed.Both are unrelated to forming a group and therefore are not part of the intended purpose of the Looking for Group Tool.
There is a difference between selling access to the nodes, and just offering to ferry people in. To me, what the OP is doing is no different than people ferrying into specific instances of SW, DT, or for Teq/Queen. Are those not advertising an “access portal”?
“Soon we’ll be able to get access to the locked material, Xunlai Electrum Ingots. "
Precisely where is the information to support this statement? Source please?
It’s spot has been in the materials tab, and on the TP since ascended materials for weapons were introduced. So this alone isn’t enough to infer this is coming Soon™.
I don’t think Smooth has a source. S/he has a history of making threads just to…. let’s say….. just to have a thread that gets a number of posts on it.
Probably not, but I asked anyway. It serves it own purpose.
“Soon we’ll be able to get access to the locked material, Xunlai Electrum Ingots. "
Precisely where is the information to support this statement? Source please?
It’s spot has been in the materials tab, and on the TP since ascended materials for weapons were introduced. So this alone isn’t enough to infer this is coming Soon™.
Yes, you want it the gemstore, so you can just credit card your shiny. You just want to take the easy way out because you don’t want to bother spending time (in a game type which is wholly intended to make you waste lots of time) to earn it. Thus completely devaluing the skin.
As more content comes into the game, getting the AP for these skins will become easier and easier. It’s hard now because the game is still young, but that also makes the skin have more meaning for that that have it. Which is a good thing.
I get it, you don’t want to wait, you want it “now.” You don’t have a lot of time to play so earning the gold for say 2000 gems is a lot of work for you. Guess what, I’m in a similar boat. I work all day. I have a family and a home to take care of. I don’t have a kitten ton of time to play, but guess what, I don’t want to see those skins in the store. I want to work towards them and earn them. Then it actually means something, at least to me.
Next time tell us the test duration first..
in Guild Wars 2: Heart of Thorns
Posted by: LanfearShadowflame.3189
Before people farm for hours and hours on end for portals, you should have told people the test was going to be a grand total of 6 hours, split into 2 hour blocks.
People would have had a lot less frustration in farming had they known it really wasn’t going to be worth the effort.
Or maybe you should keep in mind that they have stated that the beta portal you farmed will work for all subsequent betas. Not just this one.
I can understand them doing closed betas on weekdays, and in small chunks. For several logical reasons.
When the game is finally ready to do open betas, I expect to see beta weekends like we did for the original game.
yes, cuz the name has everything to do with GvG ….
http://wiki.guildwars.com/wiki/The_Guild_WarsYes. GW1 was originally made as a GvG game with PvE as a tutorial. The name and the lore come from GvG. The name does not come from lore.
No… GW1 was not made as a GvG game. GvG was a mode, yes. The game started out as pvp based with a pve tutorial, but the pvp it was training you for was NOT GvG. It aimed at getting you into HoH.
OP do keep in mind that new collections and such are coming with the expansion. Each returning festival offers AP options as well (either thru returned achievements, new ones, or additional dailies). When living story comes back, it should also bring more achievements each chapter.
Absolutely not! Not even if they put it in there at 40k gems at someone else suggested.
No wonder all of the games are going pay to win these days. People don’t actually want to play the games anymore. Just ugh.
Not being able to dye it is my biggest concern with this back piece as well. Obviously if we can’t dye it, it’s not going to match whatever we dyed the outfit, unless we left the outfit its default colors.
I hope they eventually make some of the back pieces have dye channels.
Hey now!!!
I resemble that remark!!!
lmao
So does my husband….
And my brothers….
And my cousin….
My son… and my nephews….
We’ve all got a price…it value just matures as we do it seems.
If it can be abused, it will be abused.
We’ve seen it time and again. Doesn’t seem to matter how ‘small’ the flaw is, someone will exploit it to it’s greatest potential. Its sad really, but there are people that intentionally look for those types of things to abuse.
/no thanks
Hero Points & old characters: breach of trust
in Guild Wars 2: Heart of Thorns
Posted by: LanfearShadowflame.3189
You’re complaint isn’t that you don’t want to do them. Your complaint is that they are boring. That’s entirely different than most of the others’ complaints, which simply boils down to they just don’t want to do them at all….period.
Thats a mischaracterization of those who are objecting which is that we don’t want to have progress we earned via a different system lost merely because they are changing the system and have to spend hours re-earning them when we could be doing an activity in game that we actually want to do.
For new toons going forward I think its fine.
he was talking about that specific poster, which was bringing up a different point, not “you” meaning everyone he was talking to.
I was talking about her comment about “most others”
The keyword in that phrase being MOST.
As in, it doesn’t apply to all others. Exceptions to all things.
Thats a mischaracterization of those who are objecting which is that we don’t want to have progress we earned via a different system lost merely because they are changing the system and have to spend hours re-earning them when we could be doing an activity in game that we actually want to do.
For new toons going forward I think its fine.
Unfortunately this is something that seems to be relatively common in MMOs and other online games. Systems change for a multitude of reasons. Sometimes it borks your build. Sometimes it borks your progress. Sometimes it obliterates a skill for no apparent reason. Anet did this in GW1 with skills; plenty of horror stories out there about their skill balancing. They’ve shown that the can and will do it as they feel its necessary in GW2.
Does it suck? Sure.
Can we voice our discontent? Yup.
Can we actually do a kitten thing about it? Not really.
Anet has pretty much stated this is what they are doing and why they feel its a better way to handle the issue. They might tweak it between now and implementation. There might be things we don’t know still. But for the most part they’ve laid out what they intend to do, and they gave us plenty of forewarning to ‘make up’ the points we may end up missing if we didn’t gather our points via the system originally implemented (the challenges) to obtain them. They’re essentially admitting that they screwed up with the very first implementation of skill points and how they were obtained, and now they are fixing that system, and imo it’s something they need to do. Because right now, skill points are worthless.
(edited by LanfearShadowflame.3189)
Still wondering when we might actually get some playable content though.
Soon™
Grind?
…
looks around …What grind?
I must be doing it wrong….
Seriously though, I don’t find leveling to be grindy. It goes much faster in this game than it does in others. Hell, I don’t even have to play the character I’m leveling, I can take the tomes and xp scrolls I earn from pvp and dailies on my other characters and use them on the baby. When I do play the leveling character, I get xp for practically everything. “Oh you sneezed? Here’s some xp!” Just change up what you’re doing once in a while.
https://forum-en.gw2archive.eu/forum/game/gw2/Alert-In-Game-Mail-Scams/first
Edit: Additionally do note the warning at the bottom of the mail in yellow stating that this email was not sent from anet. (which you did, that should tell you all you need to know really)
