Showing Posts For Lanimal.6541:

Tarnished Coast: Welcome to your new server

in Looking for...

Posted by: Lanimal.6541

Lanimal.6541

NA on TC is FULL. Unless you want to sit in queues daily its not recommended to transfer to TC. Any one of the t2 servers are solid choices for NA coverage, DB is also a very solid choice as they are on the cusp of T2.

We are still actively seeking OCX/SEA/EU guilds to compete with JQ/BG at a healthy level.

Theongreyjoy
[VoTF] www.votf.net

Collaborative Development- Request for Topics

in CDI

Posted by: Lanimal.6541

Lanimal.6541

1) Commander Functionality

Adding the ability to specialize the commander dorito based on offensive havoc, defensive havoc, defence, offence, possibly customize naming them. More utilization of the squad feature. Pinging feature which allows commander to outline his/her battleplan better on the minimap. RaidUI for squads and guilds.

2) Encouraging anti-blobbing – utilizing either newer wxp trait lines or newer additions/updates to bloodlust mechanics that encourages if not rewards groups to split up more and not blob in numbers over 35++. This ties in directly with skill lag which for all intents and purpose I believe is a hardware issue that can’t simply be solved short-term. Greater rewards for defence will pull some people away from blobs, more rewards for havoc and more features like bloodlust mechanics to encourage splitting up can further cut down the blob sizes.

3) Population Imbalance – merge servers.

If features such as greater tools and functionality for commanders and types of commanders with a comprehensive squad or raidui are combined with a philosophy to encourage groups to be efficient more so in the 1- 35 man group sizes as compared to 40-80 man blobs – then the game will start moving in a much better direction than it currently is .

Theongreyjoy
[VoTF] www.votf.net

Simple Solution to The Bloodlust Controversy.

in WvW

Posted by: Lanimal.6541

Lanimal.6541

The stat boost, while controversial, is there to give the buff meaning in the context of the general WvW battle. Providing boosts like %WXP, etc. don’t have impact in fights against other sides, they are just a nice bonus for you. The stat boost and the points for finishing players mean that not only do you want to have the buff, but you don’t want your opponents to have it.

Are you aware about nightcapping? Do you have plans to merge servers? With WvWvW being a 24/7 gamemode and with such vast differences in coverage between tiers its practically irrational to assume that all servers can queue full maps 24/7. There are alternatives to stat boosts that add more layered strategical mechanics to WvW such as some of the suggestions mentioned in other thread for e.g. upgrades going faster, giving siege invulnerability etc all these are mechanical aspects that PROMOTE teamwork and coordination and don’t mess up the balance that a straight up stat boosts would do.

Theongreyjoy
[VoTF] www.votf.net

Simple Solution to The Bloodlust Controversy.

in WvW

Posted by: Lanimal.6541

Lanimal.6541

No to a stat boost.
Yes to the mechanics.

Theongreyjoy
[VoTF] www.votf.net

An option to disable "orb" buff on myself?

in WvW

Posted by: Lanimal.6541

Lanimal.6541

People who are arguing for the changes need to realize that we want this option not because it harms GvG but its just a terrible change period. They should not have a straight stat boost; they want incentive to capture these points make direct wvw mechanics that work with these buffs.

1/2/3 Bloodlust Buffs – Upgrades go 10/20/30% faster in HOMEBL
1/2/3 Bloodlust Buffs – All Friendly Yaks carry 10%/20/30% more supply

These are just two quick ideas; they would not directly give a massive advantage to the blobs and also they would add a new layer of tactical innovation for the ppt players. A straight up stat boost is horrible ; same way wxp encouraged blobbing; same way tradeable siege made t1/t2 NA omegaddons. I like that the lake encourages people to split up more to get the buff than just blob on one dorito but a straight up stat increase is still lazy developing.

Theongreyjoy
[VoTF] www.votf.net

GvG wvw league, whos up for it?

in In-game Events

Posted by: Lanimal.6541

Lanimal.6541

This has become very important now. Its going to be the only solution at salvaging and making sure the GvG community survives; everyone needs to put their emotional attachments to their server aside and work towards this.

Theongreyjoy
[VoTF] www.votf.net

A message by Ogre regarding bloodlust and PvP

in Community Creations

Posted by: Lanimal.6541

Lanimal.6541

Lzay I did not claim we are bigger than the wvw population, Im sayign we are a big part of it and the hardcore part of it. If they wish to push us into the ground then thats their decision but they shouldnt do it the way they do it now as its unprofessional and insanely rude towards their customers.

Everyone can agree that the altar system is a good idea, however everyone also agrees that the stat buff should not be implemented for various reasons.
Anet not listening to their playerbase is a bigger concern than this buff in general.
GvG players are a big victim of this on top of problems it would already cause and that is the point that is made.
Insulting GvG or arguing about how big or skilled it is should not be included in that discussion

@cimon, enjoy your 24 empty servers with 3 stacked servers blobbing the world

Because you can’t play for ppt and be hardcore?

And no, not everyone agrees that an orb mechanic should not have a stat buff. The buff has to be worthwhile, stats ensure that. We can argue how much of a stat buff it should be, but there are those who think a stat buff is not a bad thing.

That is part of the problem with the GvG community, they stomp around and act like they represent the entirety of WvW and that unless they get everything on their list of demands then there will be no WvW.

Also, the GvG community has been inviting resentment towards itself with how it treats not only Dev livestreams but discussions counter to their positions in general.

You know me Asudem. I know all about that PPT game and was more hardcore about it than most did on TC but I can tell you that stat buff is in no way a positive addition to the game for WvWers or GvG-ers alike. Areanent with their subsequent changes has moved the game to support larger and larger blobs. WXP, then siege being tradeable and now these stat buffs.

The orb bonuses should not have been stat buffs all also should not spread across the whole wvw population. They should have made it so it had buffs such as quicker upgrades, more supply per dolyak. Things that directly add to defense and PPT rather than stats that help blobs and servers with superior coverage. They made a big mistake here again.

Secondly, GvG is very much an active and large part of WvW; however, I agree that ANET needs to separate GvG from WvW but they actually need to come out and say something on the subject or they are going to see a drastic drop in organized wvw population. This doesnt change the fact that arenanet has been kittenting on normal WvW from their patches in the last 6 or so months as well. Orbageddon sucks for us GvG-ers yeah but its equally bad for WvW-ers and PPT players.

Theongreyjoy
[VoTF] www.votf.net

An option to disable "orb" buff on myself?

in WvW

Posted by: Lanimal.6541

Lanimal.6541

Yes please make thsi happen

Theongreyjoy
[VoTF] www.votf.net

[[Unofficial GvG Scene Thread]]

in In-game Events

Posted by: Lanimal.6541

Lanimal.6541

If that’s true, I hope they involve the GvG community to set up GvG mode. If they don’t want to do it in a public way (I admit it would become way too chaotic), they should at least involve a few willing “authorities in the GvG world”. If Anet does it on its own, I fear it will not be anything like we wish, probably based on sPvP with just bigger maps, which is not at all what GvG is. The freedom in WvW gear is a must.

This. Take a page out of valves notebook.

Theongreyjoy
[VoTF] www.votf.net

[SoR] Deceiving WvW Trick!?!?

in WvW

Posted by: Lanimal.6541

Lanimal.6541

Mag already beat you guys to it with minonmANCERS

Theongreyjoy
[VoTF] www.votf.net

Small team is looking for new home, any tips?

in Looking for...

Posted by: Lanimal.6541

Lanimal.6541

Check out the server forums for more information. Most server forums are pretty active.

Theongreyjoy
[VoTF] www.votf.net

TC or SoR? Convince me!

in Looking for...

Posted by: Lanimal.6541

Lanimal.6541

Depends on what you are looking for and what timezone you play. TC has a very flourishing GvG scene (8-9 guilds regularly GvG) and much like SoR it has a very stable community with pretty much zero transfers out of the WvW community since they have arrived.

All round the PPT play is strong (although stronger in SEA/Oceanic) and lots of defense minded enthusiasts still exist on the server.

Depends really what you are looking for; PPT play during off times, PPT play during NA, Defensive play, Havoc, GvG scene. Most of these criterias are ticked by TC but I would say some criteria s are better ticked by other servers; for e.g. SoR’s NA plays PPT much harder than TC’s NA.

Theongreyjoy
[VoTF] www.votf.net

GvG wvw league, whos up for it?

in In-game Events

Posted by: Lanimal.6541

Lanimal.6541

Marty I think your GvG website might be a good place to put up a sign up and polls once the new site is up. Lots of things would need to be discussed and clarified.

1. Which league to move to ? Mid Tier EU – Low Tier EU
2. How will the guild allocation work? Seeded based on current rankings? Or based on international vs french/german servers?
3. What is going to be the format of the league? Will there be two separate leagues for 15v15 and 20v20?

Things that would need to be organized would be things like consistent shoutcasting panel like Sacrx/Ogro etc as well as writers who can cover GvGs daily and post a quick written recap / analysis on it.

Also I know some people are saying lets wait for the 17th etc and see what happens with the ORBS but we need to be prepared for the worst. We need to have a loose blueprint of a GvG league which means we need an accurate number of signups (guilds interested in this) asap; and we need to decide as a community on the format of the league as well as the tier. Majority polls should do the trick.

All I am saying is its going to take a lot of effort to create a league and to make sure it succeeds and gets the required attention from ANET. Even though its sounds difficult the easy part is getting all the GvG guilds to agree to move to a certain league; the hard part is making sure the GvG league actually succeeds in terms of viewership, quality as well as execution.

Theongreyjoy
[VoTF] www.votf.net

(edited by Lanimal.6541)

[[Unofficial GvG Scene Thread]]

in In-game Events

Posted by: Lanimal.6541

Lanimal.6541

Theongreyjoy
[VoTF] www.votf.net

[Scnd] vs [VII] 8/29

in In-game Events

Posted by: Lanimal.6541

Lanimal.6541

Broke 1000 viewers. Grats

Theongreyjoy
[VoTF] www.votf.net

Guild looking for new home ~ Blodeuyn

in Looking for...

Posted by: Lanimal.6541

Lanimal.6541

Go with SoS or DB. Those are the two servers that best fit your criteria.

Theongreyjoy
[VoTF] www.votf.net

Teir 1 NA and the way it is effected by "GvG"

in WvW

Posted by: Lanimal.6541

Lanimal.6541

I dont think hes a native english speaker or he certainly does a grand job pretending not to understand anything that counters his biased “arguments”

Theongreyjoy
[VoTF] www.votf.net

Teir 1 NA and the way it is effected by "GvG"

in WvW

Posted by: Lanimal.6541

Lanimal.6541

Ty Paralda, Yes your maths makes a lot of assumptions but its still a lot more sensible than Flutes. Also flute is so short-sighted in his hate for GvG he doesnt realize the long term benefits. Guilds who improve @ GvG often take those tactics and metas to regular WvW so the fact that the guilds on your server are improving consistently using the gvg mode the overall effect on his server’s PPT is positive over the long term.

Actually the biggest person hurting BG’s PPT is flute right now by making BG seem like a server that is not accepting of GvG-ers as well as probably harassing the GvG guilds on his server as well to stunt their potential improvement; but then again hes short-sighted he rather cry a river of Q.Q for that one hour a guild spends GvGing rather than see the bigger picture….and he calls himself a PPT player; isnt the first skill-set of being good at PPT is the ability to see the bigger picture i.e. across all timezones and maps at the bare minimum.

Theongreyjoy
[VoTF] www.votf.net

(edited by Lanimal.6541)

Teir 1 NA and the way it is effected by "GvG"

in WvW

Posted by: Lanimal.6541

Lanimal.6541

The % above is when I use the highest possible number of GvGers rounded up along with the total number of copies sold rounded down to the nearest million then reduced by 50% so the actual % "GvG"ers make up is much lower.

The maths is completely wrong to fit your bias. I dont even know why I am bothering to argue with this but the only thing that is relatively accurate is the total number of GvG-ers from the gw2gvg website.

Total number of copies sold =/ active playing population which =/ definitely does not equate active wvvw population which is substantially lower.

Theongreyjoy
[VoTF] www.votf.net

"New Orbs" - Effect on GvG community

in WvW

Posted by: Lanimal.6541

Lanimal.6541

Hey Silent, Its hard to quantify the effects of GvG in T1 because there are so many variables that cant be measured and utilizing bias you can provide ‘scenarios’ that support both sides of the coin.

There is one thing that can definitely be predicted though about your ranting on GvG-ers; all the ‘hard work’ that you were claiming to state you and others put in about recruiting is going down the drain or sure. Its painting BG as an unsupportive community for GvG (even though its just you and I am sure the majority of the major guilds are ok with it).

Not that BG needs any guilds right now but you know how T1 works that is constantly changing with server implosions and recruitment surges. Just dont expect any more hardcore wvw guilds giving BG a serious look with your nonsensical spam in all the GvG threads.

Theongreyjoy
[VoTF] www.votf.net

"New Orbs" - Effect on GvG community

in WvW

Posted by: Lanimal.6541

Lanimal.6541

When it comes to the combat aspect some guild have large forces and some have small each work within their means. Some of the larger forces may be able to focus on fields and position alone the smaller forces however play out a lot like spvp. All the while big or small these forces have to be wary of their and the enemies position in respect to there objectives to make sure they are the hunters and not the hunted. Along with the other strategic aspects.

You can do it with a job unless you work longer than 8 hour shifts. Some times I go to bed at 8-9 pm and get up around 4-6am to play till I have to leave for work. Sometimes I fall asleep as soon as I get home.

Edit: lanamal I am sure you have forgot more that I ever knew lol /rolls eyes Have you been on TC since the whole time?

Why don’t you go ask the ‘generals’ on BG who I am? Anyway the point still stands you have issues then solve it internally as a server with your influence; if you cant do that i.e. you cant have reasonable discussion with your bff’s on your own server then there is no point in posting in the GvG threads.

Theongreyjoy
[VoTF] www.votf.net

Teir 1 NA and the way it is effected by "GvG"

in WvW

Posted by: Lanimal.6541

Lanimal.6541

That is the funny thing though. Most experienced GvG guilds don’t arrange GvG’s in their home borderland. We be lazy and dont like running.

Also on your point; which is why such a thread or any concerns regarding GvG should be dealt with internally on a server level not over here; nothing gets solved here only further division of the two communities. What WvW-ers need to do is support helping GvG-ers find a place for ourselves that’s it.

Theongreyjoy
[VoTF] www.votf.net

(edited by Lanimal.6541)

"New Orbs" - Effect on GvG community

in WvW

Posted by: Lanimal.6541

Lanimal.6541

That’s a very nice way of saying nothing while sounding haughty. Pretty much every single GvG guild has done “real WvW” for many months now, and many of us are recognized for open field skill against large groups. I’ve played WvW almost every day of this game’s existence minus the short time it took me to reach Straits of Devastation and get bored of PvE, and most of it wasn’t spent in GvG. People like you who look down on non-T1 servers because you think it’s purely “skill” are completely mistaken. It’s like that one JQ guy who said “oh yeah Maguuma could beat JQ’s SEA zerg if only they had any skill”…what a joke. If you want to be taken seriously then please enlighten us on all this hard work you put into being T1 that isn’t recruiting more guilds to come to T1.

It takes allot to recruit guilds you have to show them you have a good program and that the alliance will be worth their time and gold. This is something that is only shown through months of effort along with the ability to share your vision.

I don’t expect foot soldiers to understand the plight of a generals, but in good communities it is something that is very apparent. We have people/guilds that pull all nighters, that go to sleep early so they can fight in other time zones, and lead everyday for the good of there community.The team work and efficiency on our servers is breathtaking. I could give you 1000 examples, but I could never portray the weight of the situations. When your doing something that means something to you and you overcome the odds it is undescribable.

I almost envy you guys I wish I was on a lower tier so I could gather forces and kill the giants all over again, but I know I would prolly never find as good of a group of guys to play with as I have found on blackgate.

I was a massive PPT enthusiast and have probably forgotten more about macro-tactics, siege and opportunistic map play than you have ever known. I did all of the above-mentioned things as well; such as recruiting to fill up coverage gaps etc. However, how can you still find PPT maximization interesting when there is no real skill left in it; I am not annoyed about the coverage wars its just the constant blobbing/skill lag/omega rushes. In T1 most keeps are taken with omega rushes and nothing else ever since blueprints were tradeable and cheap.

When WvW changes for the better by promoting more separation of groups using such features like a better commanderui, better delegation tools such as private tags etc, maybe less waypoints? then it would make sense to be concerned about it; not as the game exists right now.

Secondly, GvG greatly helps overall WvW than it hurts; even though I was a PPT enthusiast previously I always saw the benefits of a growing GvG scene; it encourages people to blob less; it increases the quality and tactics of various guilds over time; it also creates player retention for the WvW scene.

At the end of the day if you have issues with your guilds GvG-ing, bring it up with your server in your server forums or your server voip and if you are a ‘general’ as you state you are you should have enough influence/pull to figure things out in a calm way in your awesome bestest BG server. If you can’t fix it in a server that you are a ‘general’ (LOL) in i.e. accommodate both GvG and PPT by using common sense (like not doing GvGs in your homeBL) then there is really no point for your constant verbal diarrhea on all the GvG threads.

Theongreyjoy
[VoTF] www.votf.net

Teir 1 NA and the way it is effected by "GvG"

in WvW

Posted by: Lanimal.6541

Lanimal.6541

People are overlooking something here

Like I said, we had the numbers to defend, but we could not get them on the map because of the queue. I would have been fine with the guild not being in there and we would not have lost the keep. I wouldn’t be mad with them doing something outside of WvW because it does not effect the queue. Also, the guild in question, Ive rarely seen any of them in WvW and when it is its usually just one random solo player not doing much. Despite being a hardcore WvW player myself, I play with a PvX guild and I am completely fine with players doing PvE. I can live with players doing PvE when they are needed in WvW for numbers. But I do not like when we cannot get numbers because a guild thinks its fine to queue a map when skritt is hitting the fan. In Tier 1 numbers are rarely a big issue, even in Oceanic timezones, because there is organization and management of numbers in real time. These PvE events hurt all servers, sometimes one more than another, but GvGers needs to be considerate.

So a BG guild did a GvG in BGBL correct and that lost you a Garrisson? Well the question is why would they do it in their home BL in the first place. Common sense always dictates that the guilds do it in the neutral 3rd server for many conveniences such as the ability to respawn and run back without delaying much time.

Since most of the PPT enthusiasts (I should know, I was one of them for ages) get pretty concerned/upset with waypointed keeps being lost in their homeBL just encourage your gvg guilds to do gvgs not on the homebl. Problem solved. If other maps have queues then thats your responsibility AS A SERVER to accommodate them or stop Q.Qing about losing T3 keeps.

Also unless they did an omegawaha rush, 30 people in a fully upgraded Garrison with supply with proper siege can hold an 80 man blob for ages (Yes alphas can be stopped). If its omegablob rushes cant do anything about it (this is another messup on anets side for making blueprints tradeable).

Theongreyjoy
[VoTF] www.votf.net

(edited by Lanimal.6541)

[[Unofficial GvG Scene Thread]]

in In-game Events

Posted by: Lanimal.6541

Lanimal.6541

The current meta that exists is one of heavy melee train (typically more heavy on the guard) with fairly tanky builds. It uses movement and engagements for attrition with the point being to slowly dwindle down the enemy or to catch them out when they make mistakes. Warbanners help this play-style because it nullifies a more rangy/kiting or DPS heavy composition. The longer the fight lasts typically favors the team that is tankier and better at attrition (movement + downed/banner game mastery) as well as other attributes.

Let me try to use a football analogy to explain my thoughts on Banner. I feel like the current meta is very much a park the bus playstyle (heavy melee, staying compact, playing attrition) with fast players on the break (skilled individual cc-ers or good commanding) to capitalize on a counter-attack when the rival team opens up space (enemy player gets caught in CC or makes mistake). Is it an effective playstyle? It definitely is; Chelsea won the champions league with it last year. Is it fun to watch as a spectator? The majority will probably lean on the ‘no’ side of that question.

I am not saying counter-attacking playstyle is not entertaining, it is when combined with other tactics. Look at Borussia Dortmund, they play a counter-attacking playstyle that is deadly and very entertaining to watch because they cover a lot of ground and have an insane pressing game (harassment). I think right now the ranged harrasment game in GvG exists but is so limited and hasn’t evolved at all. Using the same analogy a guild playing in the way that Dortmund does would utilize multiple groups of two-three ranged to harass and create space (opportunities) for their melee train to exploit.

All I am saying is that I am interested in the meta of GvG to evolve; this can happen via ANET changes, it can also happen by us making a more defined ruleset for GvG such as restricting number of rally utilities (banners, illusion of life etc etc). Other external factors will help as well such as when the gw2gvg website is updated so people are not overly concerned with their rankings and also a culture of scrimmage (unofficial skirmishes) starts to grow where people can test out new tactics and metas.

Theongreyjoy
[VoTF] www.votf.net

[[Unofficial GvG Scene Thread]]

in In-game Events

Posted by: Lanimal.6541

Lanimal.6541

@Lanimal: I know some of you guys give a lot of importance to warrior warbanners, but honestly, as a warrior who has barely even slotted the skill myself (i certainly didnt use it ever while in RG, and you know how that goes) I cant but disagree.

As an image is worth more than a thousand words, I recommend you watch SPRT vs OPT on the tube… I think i counted 12 banners at some point… guess what? SPRT lost regardless.

They are a good resource if you got a couple of specialists aboard that know how to and when to drop em, but they are a heavy dps sacrifice.. that choice defangs many builds/crews in favor of cheap aces in the sleeve that go unused or missused many times.

At any rate, I dislike the talk about skills, its really not our place to consider restricting these. Consumables on the other hand are external to characters and classes and should indeed be regulated, as they are.

“Its already pretty messy” cant be seriously a counter argument to ghost tonic regulations. And i cant really agree with your “cleaning=dumbing down” logic, its very much the opposite.

Regardless of any disagreements i appreciate your input and support friend o/

I think it comes down to personal preference. I personally love watching high level GvGs but I do find some rounds boring when the losing team is just constantly bannering to stay in the fight and just make the inevitable loss last longer. This happens a lot. I am also one of those peeps who understands why the current meta which is heavy melee train/hammer train focus is efficient and effective but would like to see the wheel reinvented a little bit and more creative compositions and tactics be implemented. However, I think in order to do that we would need a few more tools from ANET such as private guild doritos so we can actually use the target function for new varied tactics.

I have another question for you Ogro, what about figuring out a definite way to ‘end the round’. There are some rounds that end because one team lost 3-4 guys and they choose to stop whereas there are other rounds that go down to the last man, there are some mindgames involved in this im sure; people who are fighting till the last man want to make the other team feel weak xD. That is not spectator friendly as well, its confusing to the new spectator. Every other competitive game has a set way to end the round/match. Right now it is up to one commander saying GG to the other via whisper. Is there any solutions to this? Should there be a time limit per round?

Theongreyjoy
[VoTF] www.votf.net

(edited by Lanimal.6541)

[[Unofficial GvG Scene Thread]]

in In-game Events

Posted by: Lanimal.6541

Lanimal.6541

I am on the fence about ghost tonics. I think its definitely a viable tactic and from the players perspective its legit. The point Ogro brings up about it not being spectator friendly, that is true. I definitely do believe that if both sides are using ghost tonics it can get quite muddled for the spectators but to be honest a 20v20 clash is messy to the untrained eye either way whether with ghost tonics or not.

This has always been a mild downfall for MMO’s trying to be competitive as compared to other game titles. I don’t think we should try to market GvG to the casual spectators etc; i.e. try to dumb it down / make it cleaner because the reality is that the MMO’s competitive formats are always messy. I think its much better to just aim for the veteran players / hardcore guilds and through education try to include many other guilds to grow the scene. This means that the entry level to spectating GvGs and understanding/appreciating them is higher initially but eventually through more widespread information it should level out.

On the topic of Banners, I dislike them and would want them to be a mechanic that is not allowed or at least restricted in GvGs. Granted, there is definitely a mini-game / skill in the banner/downed/rally game within every GvG round. My biggest problem with it is that it continues to propagate a stagnant meta of heavy melee train focus. If Banners were restricted or taken out of the picture I think the meta would become creative and evolve quicker. The second issue with the banner mechanic is the duration of each round. Don’t get me wrong I love those epic comebacks when they happen but by having so many banners each round lasts considerably longer and most of the time just delays the inevitable. Attrition playstyle is promoted. This is also not spectator friendly.

For e.g. if say we as a community agreed to restricting banners to only two uses that would change things considerably. Now commanders and warriors alike would have to make split second decisions on WHEN to use the banner, is it worth utilizing it when just that first ally is downed or to use it in case we have more than one downed. Is it a must use when a commander is focused and downed? Or maybe we have just as capable second in command that can take over and we save the banner for later on in the round. It will also make it more interesting imo as it would not be overpowering momentum shifts i.e. a 20 minute round lasting mostly of numbers 12-15 or higher vs 12-15 or higher. I think with restricting banners longer fights start dwindling down to 10v10s and 5v5s and the meta has to quickly adjust and adapt on the fly. People might need to start developing strategies/plans as this happens i.e. to start focus targetting when down to <10v10 etc. It would not be as messy and would be much easier for the untrained eye to understand as well i.e. 20v20 slowly dwindles down to smaller and smaller numbers; feels more epic to me.

I think at the end of the day the spectator friendliness is going to come down to guys like you Ogro. People who put in the work to make episodic series like Showdown and use smart editing to enlighten the viewing experience of a GvG. I hope more people step up and stream the GvGs as well as a few more people who are willing to edit and put stuff together semi-professionally for the scene. If possible it would be nice to have a 4 guild gvg mini tournament if there is a good matchup in NA or EU where four guilds are willing to organize that. I know its a lot of hassle with queues and scheduling etc but it would make the scene more exciting.

Theongreyjoy
[VoTF] www.votf.net

8/9: TC/Mag/DB

in Match-ups

Posted by: Lanimal.6541

Lanimal.6541

NS vs KH. Whats the score?

Theongreyjoy
[VoTF] www.votf.net

8/9: TC/Mag/DB

in Match-ups

Posted by: Lanimal.6541

Lanimal.6541

So you have never had a mic, which means you are probably new to commanding. Usually if you do something stupid commanding, people just stop following you. You don’t get banned from TS unless you are doing stupid stuff on TS.

I’ve got a mic/headset, but you’re missing the point entirely. You obviously missed some of my other posts that explained this. I don’t even have a commander tag. A tag doesn’t make you a commander, it just means you spent 100 gold to put on a blue dorito hat. I’m not at all new to commanding. I was here leading my guild members in up to three teams at any given time long before any of the current commanders were here. I learned from people like Edgar the Dyslexic, Kelvingts and Miss Terribad. Try commanding three teams with text chat only and see how well you do. I did it, and so did all of the commanders I mentioned above. It’s a lot easier when you’re all in the same guild and your teams are structured and disciplined to the task at hand.
I got banned from TS because someone in the channel decided to start calling me an idiot and many other names I won’t mention and I called him on it via in-game chat. Yes, I have a mic/headset, somewhere in the 50 or so boxes of stuff in the garage after recently moving and I’m just too kitten lazy to dig through them all to find it. So yes, I did get banned even though I never uttered a word on TS. If i wanted to do stupid stuff in TS, I’d go to our own channel so as not to disrupt others efforts. Just 1-2 minutes prior to being banned, I heard the guy telling someone to ban me from the server. What I thought was funny about the situation was they were muting me in TS when I wasn’t even speaking and they could clearly see my mic/ was disabled. This is how the buddy system and abuse of privileges work. Someone gets mad and all of the sudden they don’t want to let you play with their toys. LOL.

We need to get to the bottom of this. What was the exact discussion that lead to said person calling you an idiot. What did you suggest they do otherwise instead of wiping in garrison?

Theongreyjoy
[VoTF] www.votf.net

Commander Tags [Merged]

in WvW

Posted by: Lanimal.6541

Lanimal.6541

Private tags are one thing but I would like to see different colors/ranks for Commanders tags earned with the following method.

New Commander – buys his book for 100 gold gets a blue tag and the same size squad he currently enjoys.

After that point in time Commanders will start to gain ranks by how many people they successfully lead through the capture of an objective. So Commander “Bob” and his squad take SM Castle then a percentage of the total WXP that his squad gains is applied to his Commander rank. Once he gains enough rank points he can progress to a different color of tag and more abilities such as a larger squad, etc. This also will separate WvW Commanders from PvE Commanders.

In this way good Commanders, who know what they are doing and who can lead people without ticking them off will rise up through the ranks. Commanders that do not have a clue on what WvW is about or who constantly berate the enlisted ranks will find that nobody wants to join them and thus they will not get the WXP percentage points required to move them up in rank.

After all that a simple switch for private/public can be added to the tag so if you seen a Commander tag with an X or other symbol on the tag it is a private tag and the Commander would have to approve requests to join. (or find some method to automate it)

Actually I disagree with this idea. First of all it implements power creep which is something Arenanet doesnt want (this is coming from a WXP grinder btw). Secondly and this is the biggest issue with this it ENCOURAGES BLOBBING. My whole idea of supporting private tags is to go away from 50+ man blobs on one commander, I would much rather have a map consisted of 2 guilds running separately and a militia commander with 30ish people. Giving more wxp to commander for having more people on him to take an objective just encourages blobbing bigtime and that I would not recommend at all.

The easier way to do it would be to just give more WXP for upgraded structures, i.e. fully upgraded waypoint keeps give commanders more wxp as compared to just wooden keeps. The reasoning for this is because typically these keeps require more experience, more tactics, better timing, better reading of enemy movements cross-maps to capture and therefore over time the better commanders will be the ones who will be able to take the tougher objectives.

Theongreyjoy
[VoTF] www.votf.net

(edited by Lanimal.6541)

GvG SHOWDOWN

in WvW

Posted by: Lanimal.6541

Lanimal.6541

Been following this series and enjoying every second of it. Great work Ogre.

I wanted to add another suggestion what about a ‘move of the round’ or a ‘move of the match’ for the featured match. I know its extremely difficult to pickout one move in a GvG environment but if you have footage from both guilds and even a spectator POV you could make a really cool move of the match and also give really in-depth analysis on why you think that was so crucial for guild X winning that round.

Theongreyjoy
[VoTF] www.votf.net

Suggestion: Diversity with Commander Tags

in WvW

Posted by: Lanimal.6541

Lanimal.6541

If you agree that the game needs something of this sort please add your 2 cents in.

Theongreyjoy
[VoTF] www.votf.net

Commander Tags [Merged]

in WvW

Posted by: Lanimal.6541

Lanimal.6541

Definitely need some additional tools for commander tags.

Theongreyjoy
[VoTF] www.votf.net

Suggestion: Diversity with Commander Tags

in WvW

Posted by: Lanimal.6541

Lanimal.6541

bumping for visibility

Theongreyjoy
[VoTF] www.votf.net

Commander Tags [Merged]

in WvW

Posted by: Lanimal.6541

Lanimal.6541

Bumping this for viewability as well.

Completely agree with OP. This is the most needed addition in WvWvW.

Theongreyjoy
[VoTF] www.votf.net

Suggestion: Diversity with Commander Tags

in WvW

Posted by: Lanimal.6541

Lanimal.6541

I would hope that more people would add their 2 cents regarding this setup. I still think its one of the most needed changes for WvW.

Theongreyjoy
[VoTF] www.votf.net

Suggestion: Diversity with Commander Tags

in WvW

Posted by: Lanimal.6541

Lanimal.6541

I really hope this is part of areanets immediate plans for WvWvW. If implemented properly and given enough time for the playerbase to adjust; the playerbase themselves will blob less and therefore all the Q.Q about blobs/skill lag/poor server infrastructure will slowly dissipate.

Theongreyjoy
[VoTF] www.votf.net

Real tools for the WvW player.

in WvW

Posted by: Lanimal.6541

Lanimal.6541

I like a lot of the ideas expressed in this thread. You also need to add better delegation / grouping function in WvWvW. Private tags, guild tags, possibly party tags. Which allows for more macro-coordination than just sticking to the solo dorito.

I love my supply traps and I was banging my head about what new traps could be implemented that would be as devastating as supply traps but could not think of anything in particular. Your blind and movement traps are definitely useful; they would be circular traps covering a radius rather than the current ones. However, with more traps I hope they add a new currency into acquiring them outside of badges. Dont get me wrong I go into each reset with around 80 supply traps but I would still want another way to acquire them.

The rez sickness mentioned in another thread I think is a positive. A sickness that restricts healing / regen / for X seconds when rezed from death will definately make zergs a bit smarter in their play than just mass-rezzing dead players. I know its a ‘punishment’ but this is one that I think is not as far-fetched as some of the other anti-zerg ones.

I think outmanned should definitely give a lot more increased bonus to WXP gain than it currently is as well. Will encourage more people to keep on playing while outmanned as well as extra supply capacity that stacks with +5 guild supply buff. However as mentioned above it should be based on PPT as well as outmanned status so people cant simply exploit it. The reason is because a lot of the positives to WvW that we are talking about here will come through WXP trees and masteries and its currently the most valuable reward for a regular WvW-er therefore if outmanned/ppt restriction gave higher PPT it would benefit the smaller squads / solo roamers and also encourage people to not just mapzerg on one map and rather split up more.

Theongreyjoy
[VoTF] www.votf.net

(edited by Lanimal.6541)

Why is "blobbing" so looked down upon?

in WvW

Posted by: Lanimal.6541

Lanimal.6541

Blobbing and Zerging are different in my book. Zerging applies up to a 40v40 in my opinion, blobbing is when extreme skill lag occurs and is usually one dorito map queues. (I.E> everyone on one commander tag).

I dont enjoy the lag and I also think its a vastly watered down and ineffective use of resources. There is no skill in pressing 1. Some more macro tools by ANET such as private guild tags or even party tags will go a long way into advancing the macro-tactics in the game which would encourage moving away from ‘blobbing’ into more reasonable skill-based encounters from zerging to havoc to individual roaming.

Theongreyjoy
[VoTF] www.votf.net

Supply Removal Traps

in WvW

Posted by: Lanimal.6541

Lanimal.6541

You place one at the entrance of the camp, run into camp deplete supply – wait for 10 to regen and drop another trap on the depot. Wait for 10 more to regen, pick it up and run away – using stealth (thief or mesmer) run back in when the camp is about to flip and drop another on top of their zerg.

Die a happy death.

Theongreyjoy
[VoTF] www.votf.net

7/26 BG/SoR/TC

in Match-ups

Posted by: Lanimal.6541

Lanimal.6541

Danke BG for reseting that hills on TCBL

Theongreyjoy
[VoTF] www.votf.net

Finding a solution for the ZERG (Support)

in WvW

Posted by: Lanimal.6541

Lanimal.6541

Zerging is ok up to 40v40v40. When it crosses that threshold into mapblobs (60v60v60 or 80v80 etc) then its not skill. It is game breaking at that point. No one can use any skills or utilities other than spam one it is also a grossly ineffective use of player resources. This is the current meta in T1 NA and to a large extent T2 NA and it is an issue.

A simple solution is not to discourage zerging but to encourage smaller zerging i.e. more guild squads and not mixed blobs this can be done by providing more tools such as better tools for the squad system ; more tools for commander ; more commander tags etc for e.g. a separate tag for guild.

Theongreyjoy
[VoTF] www.votf.net

7/26 JQ/DB/FA

in Match-ups

Posted by: Lanimal.6541

Lanimal.6541

Last week was better.

DB just isn’t as good as TC (in any way whatsoever).

JQ is also enjoying a resurgence of fairweathers due to the steamroll, so groups of 50+ are hardly uncommon.

I’m hoping anet drops the player cap on maps, because blobs are lame.

Here’s hoping next week is better.

I think there are other ways to discourage blobs; player caps decrease will backfire. I think providing more tools for squads/commander ui/different icons will go a long way into promoting multiple groups

Theongreyjoy
[VoTF] www.votf.net

[BURN] on that MagSwag Recruiting

in Looking for...

Posted by: Lanimal.6541

Lanimal.6541

I faced them a few times (on TC). These guys run some pretty mean havoc squads as well. If you are into that type of havoc play and roaming culture; maguuma is a great server and these guys are pretty solid.

Theongreyjoy
[VoTF] www.votf.net

New WXP Rank: Golem Mastery

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Posted by: Lanimal.6541

Lanimal.6541

Different commander icons to encourage less blobbing would be better also, should lead to less skill lag

Theongreyjoy
[VoTF] www.votf.net

5 Ability Line Ideas! [My Suggestions]

in WvW

Posted by: Lanimal.6541

Lanimal.6541

I think these are fantastic suggestions. I want trap mastery so bad but like you said need to wait until they add more traps. Its quite hard trying to figure out coming with new traps that would be as viable as supply traps though.

Looking at each one though some of them seem logically streamlined while others could easily be spread out into different WXP lines.

For e.g. Trap Mastery is sensible and streamlined

Dolyak Mastery makes sense but that is way too many boosts going by current standard it would be more like – Deal 2/4/6/8% more damage to Dolyaks then the 5th ability point would be Dolyak Defender and the 10th would be Hidden Supplies and if it requires a lot of points to max out , the Hidden Supplies should be 15 an not 10 (sort of like Defence vs Guards).

Inspiring Hero makes little sense to me, I don’t think it would be a valid WXP line that many would invest into ( a bit like buring oil mastery ) – Savior and Protector are the only questionable viable abilities there, I could care less about a Merc following me around (oh my god I can already see the buggyness there).

I am not much of a PVE-r so I would let someone else comment on the Charismatic line but it makes sense.

Now the ravager in my eyes is all over the place, I think that could easily be split into two separate trees or be key abilities in already existing trees. For e.g. I think the Focused skill could be #8 or #10 for Siege Bunker. Whereas the other three offensive abilities can be separated into an open-field mastery tree.

so going by ANET so far

- Trap Mastery & Dolyak Mastery are definitely viable trait lines
- Inspiring Hero would not work imho (not worth investing into) also some of those abilities can be added to the existing merc tree.
- Ravager can be split into a pure Open-Field Tree (for offense) and the defense protect skill can be added into Siege Bunker.

Theongreyjoy
[VoTF] www.votf.net

Suggestion: Diversity with Commander Tags

in WvW

Posted by: Lanimal.6541

Lanimal.6541

Mumble has priority speaker as well. The top tier servers do go the route of organizing more within their guild structure as well as within their VOIP etc to get results. However, until we get a few more simple in-game tools of delegation/organization in the maps the true potential of macro tactics will never be reached.

Theongreyjoy
[VoTF] www.votf.net

Suggestion: Diversity with Commander Tags

in WvW

Posted by: Lanimal.6541

Lanimal.6541

I assigned an answer now. That is how I would personally like the system to be implemented

Theongreyjoy
[VoTF] www.votf.net

7/19: JQ/TC/FA

in Match-ups

Posted by: Lanimal.6541

Lanimal.6541

Wait ATM is going to join MERC, WM and ND?

Attachments:

Theongreyjoy
[VoTF] www.votf.net

Why solo roam on anything besides a thief?

in WvW

Posted by: Lanimal.6541

Lanimal.6541

Everyone knows mesmer has almost as good stealth as thieves now

Theongreyjoy
[VoTF] www.votf.net