(edited by Larynx.2453)
1% chance to X on crit.
replace X with:
Remove a condition,
Remove a boon from target,
Grant might,
grant fury,
increase attack speed by 5%,
snare the target.theres plenty of interesting options
Yes, lets implement even more unnecessary RNG.
Warriors are powerful in PvE because they do a lot of damage. Warriors in PvP do fine damage on static enemies.
You can buff warriors in PvP while having zero impact of PvE balance.
The PvE meta is as terrible as the PvP meta btw. It’s basically stack glass cannons and and zerg everything down. Great game ArenaNet.
I know where you’re coming from Larynx, but warriors don’t do fine in pvp overall. It’s a useless filler profession in that field and not much weapon choices to choose from. I really hope Jonathan Sharp and Karl really gives some info on what they want to do with that class than singing the same old poem. I like playing my warrior, but I hate the profession being the fill in slot role for pvp. A bunker warrior can’t kill a bunker ranger or take on 2 players at a time. It’s either stay and die or run to another safe node that’s empty. It’s frustration to those who play this profession in pvp unless that’s what Jonathan Sharp and Karl like to see Frustrated warrior players. Then you know warriors won’t get any good buffs because they would be unstoppable so they say.
As they say action speaks louder than words. The audience watches for the next reasonable build and if it’s still not good probably more would leave the game until they decide to drop the carrot on the stick act.
I know I put out some negative a bit, but come on already get with the program and make this profession viable in all ways instead of limited.
I never said warriors were fine in PvP. Their damage is fine. The problem is actually doing that damage. Thus PvE and PvP balance changes are not inclusive. Buff warrior mobility, you indirectly buff their PvP damage.
Of course, that post was before the quickness nerfs. As it is now, they could also use some burst buffs.
Unstoppable beasts.
Don’t leave and ruin their duel. If they complain more or start to insult you then report them. They are doing it wrong. The hotjoin servers are not meant for duel. Duel system still needs to be implemented by ArenaNet.
Instead they should whine daily in the forums… maybe this will help to get ArenaNet to implement a duel function faster.
You seem like a fantastic person to be around.
Blanket balanceing everyone hates it, why do devs keep doing it, by its vary natcher pvp will never be the same game as pve. Whats importent is that it still feels like GW2 not that the skills are exactly the same.
If you keep blanket balancing a class like the warrior it will never work. Make him stronger in PvP he becaums more OP in PVE, make it weeker in PVE he becaums more usless in PVP.
TThe only way to fix this is focus less on if the skills are exactly the same and more on if the class still feels right after spliting for pvp/pve.
Warriors are powerful in PvE because they do a lot of damage. Warriors in PvP do fine damage on static enemies.
You can buff warriors in PvP while having zero impact of PvE balance.
The PvE meta is as terrible as the PvP meta btw. It’s basically stack glass cannons and and zerg everything down. Great game ArenaNet.
Take a page out of fighting games. In fighting games, you have power gauges that you have to fill up in order to use uber special moves.
Do the same for deathmatch mode if the main obstacle to implementing it is the usage of elite skills immediately at the beginning of each match.
Make it so that we can only use elite skills after inflicting or receiving enough damage to fill the ‘power gauge’.
Then elites like Signet of Rage would be useless.
This post is comedy gold.
he said that it was 3 elementalists… its not like they don’t have insane mobility and 3 stunbreakers…
ye because only ele can have 3 stunbreakers… oh wait… any prof can…
Warriors also have many ways to remove conditions.
See why your post is dumb now?
So it seems no top players play warrior, so we will never have a warrior main be invited to these SotGs, so we’ll never be able to tell Anet straight up how stupid their opinion on warrior being “very close to becoming an unstoppable beast” is
How depressing
Coming soon in this month’s SotG:
- Class descriptions!
- Stat buffs to inherently clunky and awful mechanics for pvp!
- Promises for new content “some time to the future that may or may not be, but most likely will, be closer to the present time”(!)
- 2 minute segments for the lowest tier pvp classes!
“How do you feel about warriors after the recent patch?”
“We think that the changes were a little over the top. To compensate, Frenzy now lasts 2 seconds longer.”
Buffs without addressing the core issues of the class.
A resounding, “No.”
Do yourself a favor and after each individual change give a thought out reason behind why it was changed to this, and exactly how it will benefit the warrior meta.
Increasing the damage on Rampage? Rampage is useless because you don’t have access to your heal, utilities, and it has about as much mobility as a hammer. This is like buffing the length of the cripple on Bladetrail or increasing its range to address warrior’s issues with mobility.
And nerfing their sustain? Really? I guess we better buff eles defensive CDs, after all they have the lowest base health and base armor! I’d really think people would understand just how totally insubstantial that is.
You can have 20k health, but 5k damage remains 5k damage. You still have to heal it somehow. That’s why high healing+high toughness >>>> high vitality.
Difference in base armor between cloth and plate is literally like 100 toughness. (ie. irrelevant)
(edited by Larynx.2453)
Isn’t it wonderful? This is the only current MMO that actually gets that gear kills competitive PvP. Oh no, not in GW2. In GW2, the developer kills the PvP.
Just add an option to have everyone appear as a human on your screen.
Race imbalance = Solved.
They don’t need to constantly put the carrot in front of our faces and tell us “Soon”, “When it’s ready”, “We’re looking into it” and other variations of bullkitten. All they need to do is tell us what the issue is and why it isn’t released. This complete veil they’ve created is unnecessary. The issue isn’t that content isn’t being released, the issue is that ArenaNet isn’t telling us anything.
If they said “in a week” and then in a week they tell us why it wasn’t released in a weak instead of “soon” they’d get far better reactions.
Score says nothing about how good you are or how good your class is.
Read the first sentence.
I admitted already that it doesn’t work in tPvP and it’s functional in hotjoins for me and those who are around my level of skill. (I’ve only been using the longbow warrior for a day, so this skill level is fairly low).
It’s not that I don’t agree they are the worst for sPvP, they clearly are and they need fixing, but that doesn’t mean I can’t find a build I can have fun with and still do well with right?
OP: I can’t find a way to eat my apples.
Teamkiller: Here, eat these oranges… they should make you happy.Dude, I think he’s looking for apples… not your oranges.
Yeah really. Oh you do well in hotjoins? Well I can get 400+ points on my warrior in a hotjoin match. I guess warriors are super competitive.
Anyway, my tip to the OP and anyone wanting to play a warrior, don’t. They might receive a buff to Stomp in 7 months at the most. You know, anything else and we’d become “unstoppable beasts” in the words of ArenaNet.
(edited by Larynx.2453)
If you catch them with water attunement on CD, they lose a lot of survivability.
https://www.guildwars2.com/en/news/structured-pvp-iceberg/
Another example of ArenaNet deceiving the playerbase. Still waiting for that iceberg, Jon.
5. Ele (They are balanced. Bunkers do well almost everyone runs condition damage spec now)
Just because you said that I have to now disagree with everything else you said, whether I had originally agreed with it or not….. lol
Unless you’re playing an April Fool’s joke on us, then I commend you!
he admits hes a casual at least. The poor guy thinks mesmers are the strongest class.
people who don’t do premades vs premades , don’t understand.You think all people who joined this thread are tPvPers? I should start asking for your rank and videos of your latest matches, win/loss ratio and number of tournaments played…I’m sure that with a ladder system, 3/4 of the answers here would be automatically invalidated .
-edit- half of your posts have been set to belittle anyone who would dare to think that mesmers are OP, you speak as a self-appointed dunno what either, it’s like your word counts more than anything else and who disagree with you is a fool or a brainless"noob"
I think theres a big difference between how casuals view the game and how higher end players tend to. its born out statistically. Im not trying to belittle people, but YES, casuals opinions SHOULD count for less. In the same way experts on anything tend to know more about something than people with a casual interest.
It isn’t meant to be condescending. its just, if someone thinks mesmers are the strongest class in the game, they are simply matter of factly wrong. If these guys had to go up against the few remaining top teams/top players who group together they would see this very quickly. Theres controversy, I’m not saying everything is universally agreed on among good players, I’m saying that casual players lack the relevant experience for an accurate summation , generally. Of course some casuals have great insight into the game, and some top players are idiots. But on average top players KNOW more about the game. And like people who KNOW more about something, they tend to summarize it more accurately.
Do you realize 3/4 of the answers here come from WvWvW/hotjoin players?
“67% of all statistics are made up.” -Abraham Lincoln
Are they in range of your greatsword? -> no -> kitten it -> HUNDRED BLADES!
Best part.
Dear god is it getting old to see people in RvR thinking they’re hardcore without doing tournys to prove their point. Most people in RvR dont bring CC breaks so stupid crap like this actually works. Most burst builds work in RvR for this very simple reason alone. Doesnt mean Warriors are in a good place. Show me 5v5 against a solid team, before you present this crap.
its as old as seeing ppl who TPvE ( oh sry i mean PvP, because killing actually matters in tpvp right ? :S ) complain when they see a warrior video that’s not about tpvp.
Any competent warrior player knows what state the class is in, the Problems with the class in Tpvp are the same problems warriors have in WvW. they don’t magically go away if you aren’t in a tourney.
Yes they do. WvWvW and tPvP are completely different. That’s like saying profession balance while leveling is indicative of profession balance in fractals.
Tell me, why are warriors not viable? I’m legitimately interesting in hearing what you think it is. Please give more than whatever opinion you copy and pasted from someone else on the forums.
Warriors have never been in a difficult place in hotjoin maps.
Clearly warriors are overpowered. The answer is to nerf.
Having trouble with your warrior class? Shoot a question in this thread you might just see it answered!
Yeah I am, the warrior is now hands down the worst sPvP class and I can’t get my hands on any good warrior builds that can work OUTSIDE of hotjoins.
I mean in all seriousness you can just be a good warrior and stomp people in hotjoins (maybe besides d/d eles ofc), no matter what build/weapons you’re using.
But for tPvP and competitive play, IS THERE A BUILD FOR WARRIORS ATM AT ALL!? Or should I just give up on warriors in PvP until Anet actually gives us something we can use?
Cause I mean I might as well just go thief for the damage role on a tPvP team….. higher burst, more survivability, more mobility, more team support, and in some cases even more control :/
(And warrior couldn’t and still can’t fill any other role viably on a tourney team, so that’s why I only brought up the damage role)
Lets turn this into a ‘good warrior youtube videos’ thread and count the number of videos with frenzy GS builds! Go!
Won’t be seeing too many more of those….. lol
Mesmer for burst and 1v1, Ele for bunker/roam, Guardian for mid-bunker.
There’s your GW2 meta. Take your pic. Everything else is suboptimal, with warriors at the very bottom.
Yes, because the WvWvW meta is clearly why warriors are useless.
how2warrior
axe/shield
30/20/0/20/0great justice/shake off/fearbomb
go in. stun with shield. fear bomb. eviscerate. win.
Apparently you live in a world where people have 7k health and no armor.
Anything without a GS or Sword/Warhorn in the weapon set isn’t viable in sPvP because of the lack of mobility. Shield as an offhand is almost always absolutely necessary because it’s one of a warrior’s only defensive CDs.
So Axe/Mace is not viable for sPvP. It does comparable sustained damage to 100B builds, but lacks mobility, meaningful burst and defensive capability. The only benefit is a 2 second knockdown.
Here’s some current viable weapon sets:
Greatsword + Sword/Shield
Greatsword + Longbow
Greatsword + Axe/Shield
Hammer + Sword/Warhorn (debatable)
(edited by Larynx.2453)
wtf so many warriors
That banner buff really helped their viability.
That’s nice and all and imma let you finish, but hundred blades can do 60K damage in a single slice. In a single slice
That was my favorite part of the post.
In all seriousness, they really need to nerf the 30 grandmaster trait in strength though. 100% extra damage on physical moves? ArenaNet what were you thinking, bull’s charge crits for like 2k with this.
(edited by Larynx.2453)
Yay! No one trick pony insta-gib builds.
I’ll just go back to my sword/sword condi warrior, I guess.
T1: sword/sword kick double banner rampage warrior and minion necro, turret engies
T2:engi, mesmer, thief, guardian, ranger
worst tier: eledeal with it
Fixed.
Fixed it again.
The game has been out for ~7 months now
Are you seriously suggesting that people have just not tried any other build and that there is some amazing combination of traits that fixes all of warrior’s innate design problems. We haven’t gotten a single significant change in any of our mechanics.
Warrior meta has not changed since the first beta weekend. Except for this patch, which basically made the warrior meta nonexistent.
Either reroll or quit at this point for me, sadly. Good thing I was learning ele.
Don’t know what you guys are whining about. This patch is actually pretty good. Leaderboards in, just gotta wait a week for visibility. Nerfs to both quickness and stealth reveal timer, evidence of custom arena coming very soon, PvP gear at too. Select and fixes to the 4v5 issue in tournaments.
Looking good to me.
Probably the fact that this patch completely removed an entire profession from the game, didn’t accomplish anything productive, and buffed bunkers.
People tend to be upset about things like that.
3) Gap closing. CC removal is fairly horrid on our class considering that we can only remove 1 or 2 at a time and it’s on a long cool down yet classes can eaisly stack 3-6 conditions in a matter of seconds depending on the class. So either we need a better method on removing chill and cripple, OR we need better options to close the gap that are not hampered by all the CC constantly used against us.
This is a common misconception about the warrior.
Mobile strikes (Discipline X) removes immobilize every time you use one of your movement skills.
Charge (warhorn 4) removes cripple, chill and immobilize and gives swiftness on a 15 second cooldown.
Mending (heal) removes 2 conditions on a 25 second cooldown
Signet of endurance removes all conditions on a 45 (36 with signet master) second cooldown.
Restorative Strength (strength II) removes crippled, chilled, immobilized and weakness when you use a healing skill.You have tons of condition removal, and a lot of it is specifically targeted at mobility hampering conditions that are a warrior’s bane.
I run a 20 20 0 10 20 G Sword + Axe/horn setup and have very few complaints about the class.
Mesmers are also able to do condition damage, it’s a common misconception really. [/sarcasm]
It’s always “soon” and “next month” with ArenaNet.
Still waiting for that big Dec/Jan/Feb/March/April PvP patch guyz.
Mesmers remain viable after this patch. That’s the kittening difference.
You must be speaking of ONLY pvp because in PvE , Warriors are the most viable class around.
What’s your point? This obviously doesn’t effect warriors in PvE to any meaningful degree. The quickness change was obviously a PvP balance decision.
Hence this is a PvP balance discussion.
Other classes have viable builds.
That is all.
The point was that, there is oodles of balancing still needed and has been called for for months on end. That doesn’t mean this fix to quickness wasn’t in the right direction though (if seemingly poorly enacted atm).
Other classes have viable builds.
Every single class has imbalances. Warriors are the only class that just flat out doesn’t have a viable build.
ArenaNet is completely incompetent on how to balance this game and manage the PvP side. Their philosophy of taking the slow and steady approach to balance by taking months to even nudge a class in the right direction is terrible.
It’ll probably take 2 or 3 months before ArenaNet even talks about addressing the issues created with this patch at their rate. No other classes share this “sentiment” to the degree warriors do.
Yeah..once again we got nerfed hard, but hey..at least we have improved banners and kick!
At least it’s not one of warriors’ best group elites that gets nerfed as a result. Justified or not, that’s objectively quite a slap-down on Time Warp; seems far more like a mesmer nerf than warrior, imo.
Big banner buffs, though. That’s kind of neat.
edit: Like, I get that this does harm frenzy quite a bit compared to what we had before, but that’s one utility skill among many. Time Warp is one elite among three and arguably was far above the rest in terms of utility, especially in groups.
Mesmers remain viable after this patch. That’s the kittening difference.
Weve been needing those tweaks for months
Do you really feel that warriors are alone in that sentiment?
Other classes have viable builds.
That is all.
I dunno who balancing classes in this game..but they should be fired, and change a job to not hurt any other games anymore, if none of them knows what balance is id say..get back to making cookies.
I’m mad that they didn’t balance my class the way I think they should, so its only fitting that they lose their livelihood.
/sarcasm
This game was sold as an eSport. The game is in a disgusting state of balance with no sign of being fixed anytime soon.
Yes, if someone can not competently do their job, and they’ve been given 7+ months to do it, they deserve to be fired.
“Oh well we can give the doctor one more month. His next surgery should go better.”
The frenzy nerf overshadows this significantly, but yes. There was absolutely no reason to change this.
I’m just amazed and confused at the ability of the developers to balance this game. How can anyone literally be so terrible? The forums could balance the game better than ArenaNet.
banner bonuses don’t stack, right?
You have to cover the whole map in banners.
So there is no escape.
Not anymore now that they buffed kick to give it a slight lunge.
Yeah, Warrior needs a tier all to it’s own, far, far below the pyramid.
Also, as an Ele, lol.
Warriors are the peasants who built the pyramid for the elementalists.
it still continues :P
discuss
Update that to reflect the new warrior status.
ie. extinct
Bro, banners. New FOTM meta.
Dude, I’m so going to make a double banner, kick, rampage warrior. It’s obviously exactly what the developers intended warriors play.
God, the OP juices are just seeping from me.
No, you don’t get boon hate. And we’re nerfing your burst potential and survivability to the ground.
Oh, but banner and kick buffs. You lunge slightly forward now. That’s a thing. Right? Definitely.
Edit to your edit: RNG is by no means bad. Even attacks in fighting games have a small degree of variance in their damage. It’s bad when it trivializes strategy, however. My point about the random and strategic statement is that the “randomness” keeps it interesting but it’s “strategic” in the sense that there was a clear and objective behind it. But if you remove 3 boons of a category, hey! No RNG at all!
I’ve already explained to you why this version of RNG is bad. Re-read the example. It is not conducive or healthy for a competitive environment when a team can win a game based on luck.
MMOs, and specifically Guild Wars 2, already suffer enough from this. There’s no point in adding even more.
It’s not adding more luck, it’s narrowing it down.
When there’s a 66% chance to dispel stability on somebody stomping, it’s about luck.
Not unless you take away all three, or if there’s only stability. It really depends on the availability of boons. Still it’s far less random than the current system.
There’s nothing inherently random about the current system.
In the sense that it’s not deliberate, Mr. Tedious.
I’ll go ahead and quote it a third time
Inaction or inability of the player to accomplish something deliberately is not the same thing as random.
There is nothing random about the current system. It is impossible for a random mechanic to be less random than a nonrandom mechanic.
Edit to your edit: RNG is by no means bad. Even attacks in fighting games have a small degree of variance in their damage. It’s bad when it trivializes strategy, however. My point about the random and strategic statement is that the “randomness” keeps it interesting but it’s “strategic” in the sense that there was a clear and objective behind it. But if you remove 3 boons of a category, hey! No RNG at all!
I’ve already explained to you why this version of RNG is bad. Re-read the example. It is not conducive or healthy for a competitive environment when a team can win a game based on luck.
MMOs, and specifically Guild Wars 2, already suffer enough from this. There’s no point in adding even more.
It’s not adding more luck, it’s narrowing it down.
When there’s a 66% chance to dispel stability on somebody stomping, it’s about luck.
Not unless you take away all three, or if there’s only stability. It really depends on the availability of boons. Still it’s far less random than the current system.
There’s nothing inherently random about the current system.
“Inaction or inability of the player to accomplish something deliberately is not the same thing as random.” – literally 10 minutes ago
