I’m not sure how this isn’t classified as an exploit but rather a feature
It’s not really part of the game it’s like
“oh hey would you like an extra 50 range on your dodge/transformation walk speed” ?
Skill canceling is completely different.. this is more like wave dashing in an old school game called super smash brothers melee.
It has been in the game since the first beta events. It is something that ArenaNet won’t change, especially since they’re made it a requirement in jumping puzzles.
I used my OP warrior and inflicted 12.5K damage on a necro…that remove 40% of their death shroud second health bar. Sorry, what were you saying about warriors?..I then encountered a staff-sword-pistol mesmer..I plundered all the clones they produced every 3 seconds and constant interrupts and distortion..sorry, what did you say about warriors?..I then exerted my true OP status on a 90% up time evade thief,…what were we saying about warriors?..I totally crushed with my OP status a bunker engi on a node in a devastating 6 minutes,they never stood a chance..what exactly were we saying about warriors again?…..oh yeah…their O.P..couldn’t agree more.
Class balance is more complicated than a single player’s anecdotes.
yes. counter cc & burst dps. or multi-fast condi application can counter us pretty bad. our utilities usually consist of 2 condi droppers & usually 1 stun break/stability.
Specifically, warriors will run with a combination of these utilities:
Balance Stance
Signet of Stamina
Signet of the Dolyak
Endure Pain
Berserker Stance
Most likely it’ll be x2 stability and zerker, or x1 stability, zerker and stamina. I have a warm spot in my heart for bola though.
sorry i want to keep this discussion open to all the sexes. we are a happy group of people.
“They” is the colloquialism for a third-person gender neutral pronoun.
No.
Condition warrior is perfectly viable, but confusion is an ineffective gimmick.
Source for this statement?
Common sense and gameplay experience.
The traitline makes zero sense for a condition warrior build, and the weapon set required for this to work makes zero sense for a condition warrior build.
The only thing useful about the traitline is the randomly placed +condition duration per point, but 20 points is not worth the investment for what one gets out of it.
But if a faceroll on keyboard build is expected out of this is going to be a huge dissapointment
This is the justification every person who doesn’t have a “meta” build uses. “Oh that person was just using a faceroll fotm no skill build, but MY build requires skill.” No, you just have an ineffective build that is only good for hotjoin zerging.
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Mesmers are the natural enemy of warriors in PvP. Well played thieves counter non-longbow warriors, and burst guardians ironically also do extremely well versus warriors despite being pretty bad in general.
- Want to use Condition builds? Warriors are essentially immune to conditions. (Zerker + traited Warhorn)
- Want to use Power builds? Have fun getting crushed by their high CC and mobility when you lack escape mechanisms.
- Want to use Minion builds? Go go cleaves and AoE damage.
Thanks.
There is no viable build that has all that.
Assuming a M/GS warrior, any build with a means to deal with stuns will counter them, especially stability. Any build with high burst will counter them. Any build with a high application of poison and blind will counter them, especially if the warrior is chilled/crippled and can not get in melee range.
Here is how you beat a warrior: cooldown usage. The longer the fight goes on, the more likely the warrior is to win. They will eventually run you out of stunbreaks, so you need to know when to use them. Never use a stunbreak on a 1s daze or 1s stun from mace/shield. The only time to ever use a stunbreak is on a 3 bar skullcrack if the warrior swaps to GS. And even then, if you’re at full health with your heal ready, don’t break the stun. Just eat it, heal, and you’ll be recovered while still having your stunbreak ready for when it is needed. 100B will only do about 8k damage, so unless you’re in pure berserker gear on a thief or ele you’ll be fine.
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Make an AREA in the mists for battle!!! not the whole thing
Replace the ground when u enter the mist , with an Asura see-throught glass and put an Gladiator Arena under that
Put an Ncp that place you into a 1v1 que
In the daily rewards , put a coin that u can particiapate in in that arena for 10 times . After that u have to pay 1 silver per match .
And in weekents put a small 1v1 tournament . with more coins and silver needed to participate
Why would you require PvE currency to enter a PvP gamemode?
If it is the first time an account has been to HotM, they automatically enter the tutorial area.
Just know you’ll never win a 1 vs 1 against a decent Necro with a shout build, it’s just not built for that.
I can’t think of a single class a shout build would win against 1v1. I guess a zerker staff ele with no stunbreaks?
I want to find a good class that can easily dish out high damage and hopefully survive against a pack of mobs in PVE and WvW. So basically right now I’m torn between Warrior or Elementalists. Any suggestions?
Go with a warrior. They are desirable in any aspect of the game, with a fairly straightforward playstyle. Elementalists on the other hand I feel are very gimmicky, and the effort required to play optimally is much more than what is required of a warrior, especially so in PvE.
if elementalist is underpowered then why it took me 30min to defeat a bunker ele?
Because you are either a bad player, playing a bad build, or both.
Unfortunately for you, you are not the single metric which ArenaNet uses for class balance.
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No.
Condition warrior is perfectly viable, but confusion is an ineffective gimmick.
Warrior is so mindless right now, I just got into the top 550 solo q spamming a single combo for 10 games. Bull’s rush, frenzy, hb, whirlwind, shield bash, eviscerate, and a few axe autos if they dodge some.
wat
Do you live in 2012?
Skullcrack is part of the stuncombo and hits up to 4,000 damage. Pressing 3 buttons for inflicting up to 20,000 damage is broken as the combo requires neither effort nor skill. At this point I’m not sure if you’re really that ignorant or simply a lobbyist fighting for his privileges.
Just like those 15k Backstab crits, and 20k shatters, and 500k bleed ticks from necros?
The only time hundred blades will ever hit over 12k is in WvW on an upleveled player, and in sPvP it’s more likely to hit 6-8k
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…Why would you take a hammer without Unsuspecting Foe or Merciless Hammer?
And why would you go 20 in Defense without taking Dogged March, Cleansing Ire, OR Merciless Hammer?
The Grandmaster traits for Strength are just bad.
Cull The Weak is just plainly worse than Dogged March, especially with a zero mobility build like this.
Mobile Strikes, yet you have no low cost movement abilities
Vigorous Focus, yet you have only one stance, and you’re taking it over Warrior’s Sprint in a zero mobility build.
Rune of Svanir is just pointless, and Soldiers/Cleric without Unsuspecting Foe means you have the damage potential of a staff guardian.
On My Mark is just a bad skill, like the rest of the shouts, and Bulls Charge is useless in this build without Merciless Hammer, and even then it’s not worth the utility slot.
I don’t get why you’re taking Axe/Mace either. That combo does not work at all in PvP, and Axe mainhand doesn’t make sense in a very obviously non-burst build.
Revised:
http://gw2skills.net/editor/?fIAQJASTjkOpwxQuQMxBE0DNkLqiTBlQ9YO2w4A-ToAA0CnIqRVjrGTNyas1MQYJC
Longbow is used for burst + ability #3. #4 and #5 are situational, but #5 then swapping to hammer to use the burst is a good strategy.
You can also replace the amulet with a solider amulet probably, I don’t think that will have much damage potential though.
The biggest weakness to this build is going to be its mobility and blind spam.
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If you’re dueling, use a mace instead of a hammer. Hammer’s for multiple targets, and mace skull crack dominates a single opponent. You can use skull crack to set up your other weapon (a lot of warriors love to skull crack into 100b).
Also, shouts? Why shouts? Run a stability utility of your choice (balanced or dolyak), zerk stance to nullify conditions, and then whatever you feel you need for the last utility (stomp, bolas, fear, adrenaline signet, cure conditions signet).
Shouts with soldier runes and certain traits: 2x Shake it off(4 condis removed), Fear Me, For Great Justice, 6 condis removed and also heals 1000-2000 per shout. The shouts doesn’t only affect myself but also teamates near me. That’s why shouts.
I tried berserker stance but the necro just waited it to wear off, I had balance stance, wore off before I got the Necro killed, and third was bull rush (opponent had lyssa runes like me and blocked my knock downs and if I succeed to knock him down he just does something else (mainly fears me). When I get him low he chills me and heals. Sometimes I’m supriced how fast their healing cooldowns goes down.
My weapons were first sword shield longbow, but then I changed to axe shield longbow. Works so good on every other class than Necro. I wonder if the GS is really so good in PvP?
On my Condition build he mainly transfered my condition back to me
Condition transfer ruins my condition build. Or rather counters.
I could make dueling videos with that Necro, he is a guildie and we dueled this time in sPvP.
Also he had quite often Protection boon ruining my evis with axe :/ Chill was the worst though.
Shake It Off is absolutely terrible. 1 condition every 25 seconds. The trait is 20 in a useless trait line, for 1 condition every 30 seconds. With soldier runes and 3 shouts, you sacrifice all offensive potential, all self-utility, and the majority of your defense for a gimmicky healing shout build that can kill nothing.
There’s a reason shout builds haven’t been a thing since BWE1.
You would end a fight with a condition necromancer at 90-100% health using the GS+M/S builds. Cleansing Ire + Signet of Stamina + Berserker Stance is much more condition removal than what you’re going to get from a shout build, and you end fights much quicker and put on much more pressure to the necro.
Cleansing Ire is 3-6 conditions every 7 seconds, Signet of Stamina is a full condition cleanse every 45 seconds (which is 15 seconds less than Signet of Spite), and Berserker Stance is invulnerability from conditions for 8/10 seconds every 45 seconds. What do you mean the necro just waited for Berserker Stance to wear off? Did you twiddle your thumbs for the duration? He literally can do nothing to stop you. Again, warriors hard counter necromancers.
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Because Bulls Charge has a 2 second knockdown and is a gap closer. At least now they’re equally useless, instead of having a larger margin of uselessness.
I’m also still running my own build. I never care for the meta.
hint there’s a reason it’s meta and your special self made build is not.
Warrior is the worst steal other than Engineer or Ele, and at least those you can instantly get rid of.
Want to know what I do when I see a thief twirling about? I walk up to them and start attacking because they’re incredibly vulnerable and do maybe 6k damage max over the channel.
Mesmer, Thief, and Guardian steals are easily the best. Mesmer gives you all boons including stability, thief is a free stealth, and guardian is a FIVE SECOND daze. Ranger is basically a full heal + 10s or more of regen + condi removal, necro is a 2 or 3 second fear. Those are infinitely more useful.
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Warriors are brokenly overpowered right now, because:
- They have the best CC in the game.
- They have the best cleanse in the game.
- They have the best sustain in the game without speccing into it.
- They have the best stability uptime in the game.
- They can reach ridiculous critchances with amulets not featuring precision.
- They have the best (or second best) mobility in the game.
- They are insanely easy to play right now.
Lost goes on…….
How I´d fix this?
- Reduce duration and number of CCs availiable to warrior.
- Remove the critchance on stunned trait.
- Remove Lyssa runes.
- Reduce warriors stability durations (just a bit, not too much!)
- Fix Asuras.
- Reduce range of warrior gap closers. (again, not too much!)
- Reduce endure pain duration or make it a %age immunity like protection just stronger and not removeable.
- Reduce condition immunity duration.
- Make stances (or how the skilltype of endure pain and condimune skill is called) replace each other on use. A stance is a way you stand. You have two different stances IRL, so this even makes sense.
- Make shield block a limited number of blocked hits.
- Exclude blind from condition immunity.
- Adrenaline has to disappear when F1 is used, even if it does not hit.
- Reduce signet regen a little.
All of this has to be done VERE CAUTIOUSLY so warrior does not end where ele is now.
Its a tone of changes, but I think having a large number of smaller nerfs is better then hammering a playstyle enitrely.
Here is exactly the issue I’m talking about. Warrior is overpowered? Lets nerf everything about them!
No, that’s how you drive the class back into the useless trench it has been in for almost the first year of PvP. Identify what the issues are, why they are issues, and then make the smallest possible change so it wont inadvertently ruin the entire class.
The less things you change, the less impact it has on what you’re NOT trying to nerf.
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Cleansing Ire + Signet of Stamina + Berserker Stance + Unsuspecting Foe
Warriors hardcounter condi necros. Get a GS + Mace/Shield for WvWvW roaming. Assuming you do that, open with BS + Rush, Bladetrail, and then swap to the mace and build adrenaline. Shield Bash or Pommel Bash to make him waste dodges and stun breakers (I imagine max he’d only have one). Then Skullcrack, use balanced stance, and swap to GS and 100B. He’s probably dead and you’re at full health.
I made this build in a PvP calculator, but this is what you should use, you have about 20 free trait points:
http://intothemists.com/calc/?build=-sg-Bx;0NKVP0d4gL-60;9;59T-T;13;0182;129AL-F2L;1TsW6TsW65Bf
(This build wont work for sPvP, it’s too tanky)
The baseline is 0/10/20/0/20. I put the last 20 in defense and discipline. You also want -36% or -40% condition duration food.
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From an sPvP perspective, warriors have never been better. They have the most viable builds of any class right now, 4/5 of their traitlines are useful, many of the weapons are viable, tons of utilities are viable, and so on.
For underpowered abilities, just to make a simple list:
All shouts
Kick
Signet of Fury
Signet of Might
Rampage
Mending
Banners I don’t know since no one would use those anyways. Bolas is unreliable, but incredibly strong. Signet of Might (and stomp, but I didn’t list that here) are good but incredibly situational. Rampage/Mending are just useless.
For overpowered? There’s plenty of things people THINK are overpowered, when in reality it’s simply the combination of things. Warrior’s Sprint, Healing Signet, Mace Stun, 50% crit while stunned, berserkers stance, and so on are not overpowered. Together they have the potential to be.
In my opinion the only change they need to do is to make Headcrack have a 3/4 to 1 second animation. Suddenly, not overpowered. Berserker’s Stance should reduce condition duration by 100%, not make the warrior immune to conditions as well.
This is just from my perspective as playing a warrior. I do not believe that Healing Signet is overpowered at all for sustain, considering my thief is significantly more durable and I don’t see anyone complaining about that.
For the hammer/longbow tanky builds, I personally haven’t played it, but it seems they could simply move a few traits around. It would be nice if they could make Merciless Hammer and Cleansing Ire mutually exclusive, but that’s not really possible with the current trait set up. Maybe move unsuspecting foe to masters and replace it with Crack Shot or Opportunist? That would make going 30 in Discipline impossible, and nerf the Mace/GS builds slightly.
Edit:
To expand on the underpowered list, lets see what they could do.
Shouts:
Fear Me!: Reduce CD from 60 seconds to 40 seconds, reduce the duration of fear by about 25%
Shake It Off!: (need to be careful about signet overlap here) Cure a condition, chill, immobilize, and cripple on yourself and nearby allies. Also breaks stuns. (up from only 1 condition)
On My Mark!: Increased from 10 vulnerability to 25 vulnerability, grants allies fury for 5 seconds
For Great Justice!: Fury for 8s, 5 might for 25s, breaks stun (up from 8s fury, 3 might for 25s)
Signet of Might: Active changed to, your attacks are unblockable for 7 seconds
Signet of Fury: Instant, Active changed to, gain 30 adrenaline and your next burst ability has its effect increased by 30% (damage + debuff time + buff time, 1k damage becomes 1.3k, 10s fury becomes 13)
Kick: Reduce cooldown by 5 seconds, knockback increased by 50%, stability for 1s
Stomp: Increase damage maybe? I was gonna say reduce duration, but it’s already been reduced from 60s to 45
Bull’s Charge: Reduce CD by 10s and cripple target?
Mending I don’t know what they could do without it being overpowered besides flat out increasing the heal, Rampage could simply let the warrior use heals + utilities while in it.
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^None of that changes the fact that Shrug It Off and Shake It Off are completely useless and never taken by anyone competent. A lot of warrior minor traits are better than Shrug It Off.
Happened once at the beginning of a match to a team mate. Red side.
I don’t understand why they can’t just ban these people.
I haven’t played thief in sPvP since about Sept-October 2012 when 25/30/x/x/x D/D was the popular build. I want to play it again, with some sort of burst build. That leaves me with D/D, D/P, or S/P, and D/P seems the most viable of those. If it’s not, then let me know because I vastly prefer offhand dagger stealth. I do not want to play the current S/D crap either.
Here’s my preliminary build: http://intothemists.com/calc/?build=-c3RV;1Rwkb06-VOFd0;9;49TT;02;009B47A;4INV4;2G3G3G3G35BG
Any suggestions?
10 in shadow arts for infusion of shadow seems obvious due to the high init cost of stealthing, stealth on steal again is because of this.
Hide in Shadows again due to the same reasons. Normally I would take Withdraw, but I want more reliable means of stealthing.
I was thinking about putting only 10 in Shadow Arts and putting 15/20 in Deadly Arts, or going into Acrobatics for the 15 minor.
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Half these changes are broken and overpowered.
Like this, “Signet of the Beastmaster – Effect changed to, Signets active effects now affect nearby allies.”
Really?
So,
Cure all conditions on yourself, your pet, and all allies, 60 second CD
You, your pet, and all nearby allies are immune to damage for 6 seconds, 80 second CD
You, your pet, and all nearby allies deal 25% additional damage and gains stability for 8 seconds, 60 second CD
Nope, don’t see a problem with any of that.
Signet of the Hunt would actually be a great one because of the cross-class synergy, but the rest of them are just glaringly broken.
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soon™
He could give an exact date and get crucified if he’s off by one patch, or he could give a rough estimate and get crucified for being too vague. Which would you do?
Put out updates in a reasonable time instead of making people wait half a year or more for features that should have been at release.
same here, especially when entering a city. I just don’t get any sound, or really cut out sound, for a few minutes and then suddenly the sound of all the abilities I used play at once.
even right now, just sitting in Plains of Ashford, the latency is ridiculous. The sound doesn’t play for maybe a full second after the ability is used, and it randomly cuts out.
Thank god the Living Story has a female lead after so long. The women are just so unrepresented in the Living Story. We really needed a tough chick to show the men how it’s done.
this is a joke right?
It has to be a joke.
Warrior in a 1v1 are significantly weaker to kiting from chill/cripple since all of their gap closers are affected by it (unlike guardian teleports), and they lack real condi removal outside of Cleansing Ire.
Other than that, warriors are probably much better at everything else besides support than a guardian is. Warrior also have the benefit of having a viable ranged weapon for WvW.
It used to be popular in sPvP to bring a sword purely for the 3+ second immobilize to get a full, zero effort 100B on someone.
Well, the charge is nice too.
No warrior specces like that although its theoretically possible.
If any warrior speced like that he would be completely useless, yeah. It’s possible to have massive CC in a build dedicated to it, but what’s the point? It’s not realistic and no one would ever use it.
So, using an ACTUAL build such as Mace + Shield for a warrior:
Skullcrack – 3 second – 10s CD
Pommel Bash – 1 second daze – 15s CD
Shield Bash – 1 second stun – 25s CD
Skullcrack at 30 Discipline would have a 7 second CD, and with the proper sigil would be a 3.45 second stun
Here is a real answer for why there are no diminishing returns like in WoW: counters. In WoW, the only way to counter a stun is to use a very long CD to break it. In GW2, those same counters are significantly more readily available, in addition to evasion mechanics and stability. The CCs last a shorter duration and are harder to apply as well, in GW2.
CC in WoW is nothing compared to GW2, and you denying it? Or just being dumb, not sure which, is evident you have no clue.
Someone is a grumpypotamus.
Polymorph x3 = 8 + 4 + 2
Fear x3 = 8 + 4 + 2
Cyclone x3 = 6 + 3 + 1.5
38.5 seconds with just these three spells. By the time the CC chain is over, with just these three spells, the first one will be off DR. With just those three spells, again.
Anyways, judging by your amazing responses thusfar I’m guessing you’re just coming here expecting sympathy after a warrior killed you in a stun, instead of actual discussion on a controversial topic.
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Back in WoW with the 40 second CC chains.
Your 40 seconds is an over exaggeration unless you’re referring to vanilla hunter’s ice trap, so I’ll just take it as clueless on your part.
MLD
Enjoy the 2v3.
Back in WoW with the 40 second CC chains.
The Charr arguably have the most powerful military, but they are politically divided and their forces are spread extremely thin.
The Norn are individually as strong or stronger than a single charr, but they are similarly politically divided and have no actual standing military.
The Sylvari have only existed for something like 25 years, so they simply do not have any means to conduct large scale war.
The Asura don’t really have a strong standing military, but I admit I don’t know very much about their military capabilities. They obviously have technology on their side.
Humans are a shadow of their former selves. They lack the technology, population, and production capability of the charr, but like the charr what little they have it stretched very thin.
There is no race in the game that has the means or motivation to conduct war. The charr are the most likely, and the most likely to win, if they get their kitten sorted out. The humans would probably be up there as well, but I really doubt they could do more than defend.
The whole theme of GW2 is the races coming together to defeat a common enemy. “Join or die” or “Divided we fall” are the popular motifs.
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This would be like if European colonists fought to reclaim a city which was burned to the ground by Native Americans.
Native Americans (Charr and Grawl) constantly displace each other.
Colonists displace the Natives (Human and Charr)
Natives retake the land
Colonists retake the land
The fact people don’t seem the understand, in real life mainly, is that land claims are kittening stupid. Native Americans still claim that the land belonging to Americans is theirs. Okay, so their ancestor 300 years ago lived there, and now someone who has absolutley zero ties to the land wants to displace someone who has lived there their entire life?
The same parallels are in GW1 and GW2.
Charr displace Grawl, it is now Charr land. (over a period of hundreds of years)
Human displace Charr, it is now Human land. (after the charr have lived there for hundreds/thousands of years)
Charr displace Human, it is now Charr land. (after the humans have lived their for hundreds/thousands of years)
Humans wish to conquer Charr lands, after it has been Charr lands for hundreds of years.
No one has any justifiable claim to land other than the person living on it, or else no one would belong anywhere with all the conquering and reclaiming of land.
“=” does mean queal….. IDK what you mean by an ! in front of it, but the way I read it is that you said Medieval = fantasy, for all I knew that “!” was just that an ! mark.
Anet never said it was a medieval game and GW2 is 200years after GW1, in 200 years a lot can be learned.
Indeed “=” does mean equal.
I did however not write “=” but rather “!=” which is does mean not equal. (Maybe I should stop assume that people know programming-terms though, to avoid misunderstandings)If you actually read the rest of my post and the posts I commented on I would say that it is quite clear that I have never stated that a fantasy game needs to be medieval.
On that note, can someone please tell me what =/= means? I always assumed it meant ‘not equal’. but now I’m not so sure.
!= I believe is mathematical notation. It means the same thing as =/=
Guild Wars 2 isn’t sci-fi. It’s a mixture of high fantasy, magitech, and steampunk. This is plainly obvious if you look at Divinity’s Reach, Rata Sum, and the Black Citadel. It has never concealed this, and even Guild Wars 1 had many of these elements in them. It’s not like ArenaNet just pulled this one out of their kitten and said “GOTCHA!” when you bought the game.
If you’re arguing for ingame realism, people use swords and armor because of cost and practical use. I mean, modern armies still had cavalry units up until the 1940s, and people still fought with blades instead of the unreliable alternatives in guns in a lot of circumstances. It’s not a hard assumption to make that all the steampunk/magitech technology just isn’t available to the majority of the population, and that if it was it’s not even very effective and it’s overly complicated.
Really, the only classes you can even have an issue with are warriors and guardians anyways, since the rest use magic and technology. Technically, warriors use rifles (Rytlock uses a pistol too) and guardians use magic, though.
However, with all that said I think that with these recent content patches ArenaNet has gone overboard on the steampunk. It gets stale after months of Scarlet and her machines. I sincerely hope that Scarlet either dies or her story is resolved in October, because I never want to hear the name Scarlet Briar again. A terrible villain with no motivations and no depth to any of her actions. That’s the best way to describe her. Molten Alliance, Aetherblades, etc. are just poorly written henchmen.
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Add rewards (skins) unique to sPvP only, and allow sPvP skins to be used in PvE/WvWvW.
Maybe add a level 80 exotic “kit” for 50-100k glory that you can buy that only works in WvWvW, so people aren’t forced to play PvE if they want to WvWvW.
Add PvE incentives to sPvP. The aforementioned sPvP exclusive skins would fit here, but also allow people to get things like PvE mats, gold, whatever. 1,000 hours put into sPvP gets you rank 40 and a few skins. 1,000 hours put into PvE? You would have a legendary, any/all dungeon sets, hundreds of gold…
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Perhaps this explains why warriors are so broken now. someone buffing their preferred character.
Nevermind that warriors were the worst class in the game for the majority of the game’s life so far, and Evan played a warrior for that entire time. But yeah, definitely buffing his class only. Not like that’s an incredibly ridiculous notion and he would get fired or anything.
If you’re dying to anyone who only only uses one or two abilities then the first step you should take is to ask, “Why am I dying?” instead of complaining on the forums.
Armor types are IRRELEVANT in PvP. The difference between light armor and heavy armor is something effectively like 200 toughness. The REAL trade off is health, where warrior/necros have almost double as much as eles/guardians/thieves. And even then, the health differences matter little compared to the other abilities that class has. No one would consider a warrior to be tanky prior to the massive buffs (in fact they were probably the squishiest class in the game), yet they were the highest health/highest armor class.
So there’s my response to your two questions. Tell people what your class is and what build you’re using, and then ask people how that class/build can fight against another class/build.
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The majority of classes have access to similar mechanics, many of which are much harder to respond to than fear. You say you have 1-2 seconds to react before you fall off the edge. If it takes you 1-2 seconds to react to a CC then you’re not exactly the demographic which should be offering suggestions for balance changes.
“Welcome to our 9/24 Class Balance meeting. Lets start with the first thing on the list;
-How can we screw elementalists even more and buff warriors. Suggestions?"
I love how it was the exact reverse 6 months ago.
What happened to the ‘short duration, hard to apply, situational, large impacting’ boons and conditions ArenaNet were talking about prior to beta?
Well, really they don’t need all four of them. The archetypes typically go something like,
Warrior – Immobile, tanky, lots of damage
In kiting wars this design is simply not viable.
Why wouldn’t it be viable? Warriors aren’t ever going to be good solo, and this design actually allows them to contribute to team fights without blowing up instantly. Warriors have probably some of the best CC in the game. I can keep immobilize up on a single target with something like 70-80% uptime, and this is with a standard 100B build.
In hot join and solo warrior will never be the best class anyway based on their philosophy they described
I don’t know about that, it’s not hard to get 300-400 points on a warrior in hotjoin.
Well, really they don’t need all four of them. The archetypes typically go something like,
Warrior – Immobile, tanky, lots of damage
Rogue – Mobile, squishy, lots of damage
Wizard – Immobile, squishy, lots of ranged damage
But of course, GW2 is more like,
Warrior – Immobile, squishy, okay sustained damage
Rogue – Mobile, squishy, lots of damage
Wizard – Mobile, tanky, lots of damage
Anyways, warriors don’t need to be super mobile and have lots of sustain. Just make them sort of like, passively being very bunkery and doing lots of damage (about the same damage they’re at now). But they could never function as bunkers, since they lack condition removal and active defense + healing. I guess it would be similar to if you took a 100b build and slapped on an additional 700 vitality and toughness or something to it.
(edited by Larynx.2453)
RNG makes competitive game play more fun and interesting for everyone because, let’s face it, who doesn’t enjoy watching their avatar do something other than what one needed and wanted it to do at that moment.
/s
You almost had me.
Not really. Proper zerg warfare involves massive boon stripping/conversion which removes boons. Also you are going to be extra squishy with 30 in discipline.
^^^ This
Anecdotal, the only time I felt the 30-pt Disc Talent was worth it was in a havoc-squad WvW team where we met a similar sized group and the boon strip/necro conversion wasn’t removing a ton of boons or the targets weren’t also the recipient of Aegis and/or Protection Boon at the same time.
1vX, garbage
Zerg v Zerg, garbage
I know what that means in tPvP then…
Problem with it in PvP is that you need to give up too much in order to get it. Can’t take away from Strength or Arms or it’s redundant, can’t take away from Defense or Tactics or you’re even more immobile than before.
Should have just made it a passive for Discipline to replace Brawn. 0.1% per point. 3% at 30 points.
“MARA is a PvX guild with main focus on PvE. "
Why should you get it over the people who have stuck with the PVP since the beginning?The people who got beta with QPs are who ArenaNet are (should?) be focusing on for development, not some 800 member PvE guild.

Condition transfer ruins my condition build. Or rather counters.