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No, just no. Having to stack poison to 25 stacks just to get -33% healing on Warrior’s Healing Signet……..no thank you.
Isn’t Healing Signet the most OP heal in the game though? Wouldn’t it be better for them to rework that at the same time as they implement any changes to this condition?
Nerfing healing signet just means they buff everything else if you want warriors to have actual sustain. Ele sustain is overpowered, but it’s split into 20 different mechanics, instead of just one, so it’s a harder target for QQ.
People don’t (shouldn’t) have an issue with the numbers healing signet and I guess adrenal surge put out. The issue is that there’s not much counterplay, compared to something like troll unguent for example. Signet can’t be interrupted, it can’t be forced to be activated either. The only counter is one shotting the warrior (which is pretty hard compared to other classes, this is the one time high health/armor can be used in an argument and not be kittened and wrong) or poison uptime, which warriors can’t really cleanse like another profession due to the HOT mechanic they have.
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Judging by ur mentality OP, go greatsword + hammer traited 00626 with zerker amulet and pack runes. This works just fine. I made a 1v1 video about it, works to an extent in group fights as long as u watch your sorroundings and have an understanding of your opponents are capable of and how the fight evolves. A decent point roamer.
Yeah… you’re literally just spamming your buttons when they’re off CD. Not exactly play anyone should idolize. Whirlwind Attack only ticking once, using Earthshaker into his shelter and aegis and actually just plain missing it once (unless you swapped to hammer to use earthshaker as a gap closer… in which case lol), using rush at point blank a second after the guardian used his invuln, dodging nothing randomly…
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All previous specialization announcements have had an image showing the profession being teased. Unless Revenants or Druids shapeshift into centaurs, I don’t think ArenaNet would break the trend.
The Mallyx elite shape shifts you into a demon. Jarlis elite turns you to stone. Completely possible the Ventari elite turns you into a centaur… (and there are datamined images from that_shaman as well for this)
Those apply a shader and particle effects. They don’t turn you into a 4-legged manhorse. That is a completely different mesh frame and set of animations. It’s like Reaper of Grenth or Deathshroud compared to Lich Form.
This could work similar to the Glint channel we see Rytlock do, only with Ventari. Hard to tell really. We haven’t seen the datamined Shiro yet either, so who knows what Revenant is capable of.
Only reasonable reply. Seems like it would be the most realistic explanation for breaking the trend if it was the Rev spec.
There’s also the distinct possibility Ventari is not the rev spec. It’s baseless speculation, people just like connecting dots. There’s nothing that says the Ventari stuff is Rev related, and it if it was then it would have heavy thematic overlap with druid.
If it weren’t for the datamining, sure, we could say there is nothing tying Ventari to Revenant. Except that he’s a well known legend and we know the revenant channels legends and it would be logical to think he might be included….
There’s nothing directly tying Ventari to the Revenant profession besides speculation, which is exactly what you just posted. It’s not like we had little “Rev legend” tags under the datamined information.
There is no information available that confirms Ventari is related to Revenants. There is nothing even very concrete that heavily hints at it. The logic begins and ends at “Ventari is a legendary figure, Revs are related to legends.” Therefore, the possibility remains that Ventari is not in fact related to Revenants. Tell me why I am wrong.
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All previous specialization announcements have had an image showing the profession being teased. Unless Revenants or Druids shapeshift into centaurs, I don’t think ArenaNet would break the trend.
That might be true for elite specializations, but they’ll probably show revenant’s remaining base class details before they reveal its elite spec, so it might very well be that.
This is like showcasing the Strength trait line for warrior. Do you really think that deserves its own week?
If revenant’s part 1 reveal deserved its own week, I’m sure part 2 will as well. Besides, showing what will likely be 3-4 weapons sets, 2-3 legends and 2 trait lines is a lot more than what an elite spec usually offers.
Announcing an entire profession is on a completely different level to showcasing a single normal trait line.
Announcing several weapon skill sets, several legends and several trait lines is on a completely different level to showcasing a single normal trait line.
EDIT Especially when each legend for Revenant is usually as unique as each elite spec for a normal profession.
You got all that from this single teaser image? Why would Ventari be the posterboy for multiple weapons and specs that have nothing to do with him? Shouldn’t a picture of, I don’t know, a Revenant be more reasonable for a reveal of such large scope?
All previous specialization announcements have had an image showing the profession being teased. Unless Revenants or Druids shapeshift into centaurs, I don’t think ArenaNet would break the trend.
The Mallyx elite shape shifts you into a demon. Jarlis elite turns you to stone. Completely possible the Ventari elite turns you into a centaur… (and there are datamined images from that_shaman as well for this)
Those apply a shader and particle effects. They don’t turn you into a 4-legged manhorse. That is a completely different mesh frame and set of animations. It’s like Reaper of Grenth or Deathshroud compared to Lich Form.
This could work similar to the Glint channel we see Rytlock do, only with Ventari. Hard to tell really. We haven’t seen the datamined Shiro yet either, so who knows what Revenant is capable of.
Maybe Ventari is the Revenant elite spec, and unlike the ‘core’ specs it has an actual ‘form’ like Lich Form as it’s elite. The basic point here is we don’t have all the information on Revenant, so anything is possible.
Only reasonable reply. Seems like it would be the most realistic explanation for breaking the trend if it was the Rev spec. Keep in mind I did already concede this possibility in my first post. “Unless Revenants or Druids shapeshift into centaurs, I don’t think ArenaNet would break the trend.”
There’s also the distinct possibility Ventari is not the rev spec. It’s baseless speculation, people just like connecting dots. There’s nothing that says the Ventari stuff is Rev related, and it if it was then it would have heavy thematic overlap with druid.
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All previous specialization announcements have had an image showing the profession being teased. Unless Revenants or Druids shapeshift into centaurs, I don’t think ArenaNet would break the trend.
That might be true for elite specializations, but they’ll probably show revenant’s remaining base class details before they reveal its elite spec, so it might very well be that.
This is like showcasing the Strength trait line for warrior. Do you really think that deserves its own week?
If revenant’s part 1 reveal deserved its own week, I’m sure part 2 will as well. Besides, showing what will likely be 3-4 weapons sets, 2-3 legends and 2 trait lines is a lot more than what an elite spec usually offers.
Announcing an entire profession is on a completely different level to showcasing a single normal trait line.
All previous specialization announcements have had an image showing the profession being teased. Unless Revenants or Druids shapeshift into centaurs, I don’t think ArenaNet would break the trend.
The Mallyx elite shape shifts you into a demon. Jarlis elite turns you to stone. Completely possible the Ventari elite turns you into a centaur… (and there are datamined images from that_shaman as well for this)
Those apply a shader and particle effects. They don’t turn you into a 4-legged manhorse. That is a completely different mesh frame and set of animations. It’s like Reaper of Grenth or Deathshroud compared to Lich Form.
All previous specialization announcements have had an image showing the profession being teased. Unless Revenants or Druids shapeshift into centaurs, I don’t think ArenaNet would break the trend.
That might be true for elite specializations, but they’ll probably show revenant’s remaining base class details before they reveal its elite spec, so it might very well be that.
This is like showcasing the Strength trait line for warrior. Do you really think that deserves its own week?
Elementalists are getting sword. And I for one am not happy about it. To me, elementalists should blast their enemies from afar, not be up-close in combat. To me, that’s more like guardian or warrior sort of playstyle.
I would have liked to have seen greatsword or longbow for ele, but that’s not going to happen, so I just won’t use the ele specialisation, that’s all.
I guess you haven’t equipped a dagger yet?
Eek!
Who the hell says “eek” in a sentence?
All previous specialization announcements have had an image showing the profession being teased. Unless Revenants or Druids shapeshift into centaurs, I don’t think ArenaNet would break the trend.
They could add 20 and stomp would still suck.
The main reason we use longbow is to make up for a mechanical issue that has been present since launch. Warriors are extremely vulnerable to conditions, more so than mesmers or thieves because of the nature of their playstyle; they lack the strong stealth/mobility mechanics. Warriors basically are forced to eat conditions compared to other berserkers with even less condition cleanse. The only way we’ll be able to ditch longbow is if they give us better or alternative methods to cleanse conditions, or make Cleansing Ire more reliable for other burst skills. Easier way to do it would be to make CI work on adrenaline consumption, not on hit. So even if the ability was blinded, evaded, blocked, or anything else, it would still cleanse 1-3 conditions. The new mending for HoT may also help alleviate our problem, but we have only speculation right now.
This also isn’t touching on just the great general numbers and mechanics from the Longbow. Pin Down and/or Arcing Arrow burst is very competent, and Combustive Shot on a point deals an enormous (a little under an eviscerates) worth of damage for the duration. I don’t think those need to be changed, however or else Longbow would be worthless. The problem is just in Combustive Shot being our only way to reliably cleanse conditions.
Nerf cele, buff CI = Warriors can actually play builds that aren’t Shoutbow or longbow centered.
Greatbow
Hambow
Shoutbow
Sword Condi
Mace Condi
Axebow
A list of every potentially viable warrior conquest build. Literally every one of these builds is Weapon+Longbow. Banner bunker is the only build that might not use a longbow, but I argue its status as “viable”. Bunkers are not very good anymore, it’s not even a very good bunker, and bunker guardian offers everything banner bunker does sans sword 2 and flurry.
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Many people do not like the grind, but there are many (like me) who want to maximize their damage output.
You want to maximize you damage output? No, you actually don’t. That’s too simple, that’s more of a symptom of the greater intent. You actually want to maximize your performance, which can be measured only relative to what you are performing against. If you increase your damage or any other statistical number, then in order to maintain the difficulty the content is designed and intended for, the content must be scaled to match the new statistical increases. In other words, the difficulty remains the same, your performance remains the same, all you’ve done is made the content harder for people with worse gear and increased the barrier for entry for other players. You’ve probably also contributed to power creep, trivializing earlier content even further with these new gains in character power.
What you want is character progression, and you want this in the form of acquiring superior gear. That’s not the kind of game GW is, we don’t need these little creeping trickles of stat bumps. If you want vertical increases in power, you can go gear grind in WoW or literally any other MMO on the market.
To be clear, this specific change would not upset the game in a meaningful way. The problem is in the design philosophy. Small, seemingly irrelevant changes like ascended runes, sigils, infusions, food or stones even, are not noticeable in the short term. Then, years down the road, the “oh just one more” thought process leads to a progressively higher and higher barrier just to play the game at the same level you could have at launch. This already exists for WvW, from Ascended weapons/armor and guard stacks. A new player with only exotic gear is at an enormous and significant statistical disadvantage to someone who has played longer.
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Hello girls and boys,
I know they tried already to fix the “AI” of the Greatsword 5 but to me it’s still buggy. Still wont follow the enemy if he moves a bit. Do you guys have sometimes the same problem?
It’s really a coin toss whether the ability hits or throws you off a cliff. The target changes its velocity even slightly and you just veer off 120 degrees in some other direction. Only real advice is just to never use the ability with a target, but that kind of neuters your damage.
Never use bow. It’s better uninstall game than use longbow.
What would you suggest?
There’s not a single viable conquest build without a longbow, just ignore him.
For leveling purposes your weapons and build are less important than max level, and you can run whatever you want. Strictly in regards to damage, a greatsword or axe mainhand is your best option. Greatsword has mobility, that’s the main advantage over axe for leveling. Axe has a better autoattack, so it’s easier to use for new players, since some greatsword abilities can be a bit clunky (like Whirlwind attack).
For skill points, you can have an infinite amount of them, since you can get them even at 80 from experience. Spend them on whatever.
To directly answer your question:
Next question is sword and shield or axe and shield, and or mace and shield useful for end game?
It is not optimal. Shield, mainhand mace, and mainhand sword can be used for niche purposes (extra block for this boss, etc) but generally speaking they can not be your primary weapon. Axe can be used extensively, and even though it isn’t optimal with a proper build it can put out competent numbers compared to a Greatsword build.
This information is only for power (direct) damage builds. For condition (bleeding, burning, those DoTs) builds, dual sword is actually incredibly effective.
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i watched vanns rifle warrior and i think the gameplay style is very similar to a ranger.
Shoot from far, kite, shoot from far.indeed, it’s basically a mini longbow power ranger
On topic, jump dodge is bad….
Jumping in general is a horrible habit. It’s great when people like that suddenly get hit with an Entangle from out of their LoS and it might as well be a 9s stun.
Get hit with an immob midair as anything but cele in PvP, you’re unable to do anything about it and dead in a second from their thief.
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Lets put it this way :
I carry GS/hammer/LB and Rifle on my toon at all times. There are times when i need a ranged weapon, some bosses like Golem MK2 i don’t like to melee, so i can either use the LB or the rifle. If i just want to take out simple mobs ranged 1v1 i use the rifle, if i need more “pow” to it, i can use LB.
In terms of pure dmg calculations, then yes, the LB is better esp because of the burn & bleeds, but if you want to have some fun or just run around killing easier mobs (lower lvl zones) , then the rifle is an option you have.
And as was said above, rifle is an option to put some ranged pressure in WvW roaming.I really don’t care much about all those dmg calculations, although i am aware of em, but i do like to keep my options open according to the situation. Besides, some rifles look kinda bad..s
In summary, you don’t care about objective reality and just choose what is fun because lol.
I don’t believe Long Bow is better than Rifle as Zerker.
Of course you don’t. You generally have a completely reversed view of reality as it is.
He is kinda right
“The term raid itself stems from the military definition of a sudden attack and/or seizure of some objective”. But that’s completely irrelevant.
So why post it if you yourself admit it’s completely irrelevant?
When Angry Joe asked Colin about 5-10 man instanced content or raids Colin started bombarding him with words. Somewhere in the middle of that gibberish mess he said “Challenging group content”. That’s all what we know at the moment.
They literally said in the HoT trailer, as one of the main features of the expansions, that they’re adding “Challenging Group Content.” That’s the source.
But, to your point, those aren’t raids. They are good world boss fights; much better than WoW WBs, but are not raids.
They are raids. Instanced group content isn’t the only form of raiding. There is also raiding in pvp.
Those are not raids. Open world bosses are world bosses. Raids are meant to be challenging, and the only way it can be challenging is in an instance. World bosses will never be hard, so long as they’re balanced so random Joe with 5 kids and 2 jobs can also participate and get full rewards.
Also, “there is also raiding in pvp.”
Lol. Funny joke. WvW is not raiding. Just stop.
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How many missed the beta that had the portal?
in Guild Wars 2: Heart of Thorns
Posted by: Larynx.2453
Still better than making the times but the game arbitrarily doesn’t grant you access.
I’m glad they added an additional layer of RNG to the beta. GW2 is really going for the prize of having the most meaningless random chance of any western MMO.
I’ve collected a list of all the account names of people who have posted in this thread that they have a portal stone but do not have access to the beta as they should. I will be providing this list to our dev team.
I’ve been having this issue as well. Submitted ingame ticket, emailed support, made a thread, still not fixed.
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Will rifle have better DPS after the change to berserker’s power?
Combustive Shot does about as much damage as 3/4ths an Eviscerate in Berserker gear. Eviscerate does about 8% less than a killshot, and killshot has the very long cast time, and isn’t AoE. It’s still not likely that Longbow will be beaten, especially in AoE.
In large zergs, where conditions are irrelevant and you’re only fighting one opponent, rifle could pull ahead since Longbow loses that advantage. A significant part of the Combustive Shot damage is from burning, and a not insignificant amount of longbow damage is from #2 and #5.
That scenario is pretty specific, and the difference between the DPS of each weapon is actually irrelevant though. You could argue rifle > longbow since you can do more dps while afk eating a hotpocket, since that’s the kind of player who would bring a ranged weapon to a world boss as a warrior anyway.
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And NO ONE from Anet (officially) has made an announcement of this? Wow…for all of those hours of farming and then those people who were lucky enough to get one…can’t get in the Beta. That Blows!
That’s exactly the point…. Hours and hours farming to get the portal.. and this happened. is dissapointed.
It’s a very closed beta.
If you received the portal drop- all you need to do is log on normally and you’ll see a beta slot on the character screen. Log in during the BETA time and create a character.
There is no character slot… mentioned in the OP.
Got the beta item, signed up for newsletter, but I never received any information for the beta client in an email or in any other form. I’ve seen people mention it, but I don’t have a beta character slot.
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Your title wasn’t clear, but I’m really happy the body of your post clarified some of my confusion.
Well, there are two skill types that are non-magical, non-tool based, and haven’t been given to other classes yet:
- Survival skills: https://wiki.guildwars2.com/wiki/Survival
- Trick skills: https://wiki.guildwars2.com/wiki/TrickAnd of the weapons that warriors don’t already have, and haven’t been given to others, you have:
- Pistol
- Dagger
- Shortbow
- Focus
- ScepterMy prediction is a a scoundrel type of dirty fighter that packs a pistol (or dagger) and uses tricks. A survivalist with a shortbow (or dagger) would be my second guess, but it crowds the ranger so I think it’s less likely.
I’ll be honest, before the Dragonhunter announcement with Traps I was pretty confident that warrior was going to get some sort of Artificer/Scoundrel-type specialization with an off-hand pistol. Similar to a more physical version of a Thief+Engineer mix, I suppose. That was my first idea, now I’m clueless. A martial staff seems the best weapon in general, but I highly doubt we’ll get a staff just by virtue of Druid already getting one, and it seems probable no specialization will get a repeat weapon.
Are you saying my Khaleesi Warrior Queen class is senseless?
I think it’s a wonderful idea but it’s not on the table at the moment. Don’t worry, we’ll think about and you’re just seeing the tip of the iceberg for great ideas. Everything is on the cards and we’ll be sure to add something soon™ that’ll really excite you.
Ar we not on the same table? What makes you think your ideas is better than my Khaleesi Warrior Queen class?
Oops were you being serious?
Dragon Age-styled Reaver.
Dragon Knight + Blood Death Knight all in one glorious, bloody package.
somebody shoot me….
I see the kitten ation on this forum coming already if Anet gives us any Specialization with the word Dragon in the name….
smh
I don’t know why you assume it has to have Dragon in the name, unless you literally thought “Dragon Age-styled” was part of it. Anyways, you people take “Dragon Knight” way too seriously. It isn’t a Dragon Knight. It’s closer to a Berserker with abilities related to lifesteal and health deficits, and an incredibly minor Dragon motif. In Dragon Age, this comes from their background lore (drinking dragon blood for their powers) and literally a single ability.
I want a main hand shield so I can build a dual shield warrior. Then maybe I’ll have a chance of getting the shield weapon master achievement.
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Just go celestial. Bunker/tank ele isn’t a viable build option anymore in sPvP, and I doubt it ever was in WvW. If you want to just stand there and not do anything but soak damage then warrior and guardian are far better in every capacity anyways.
In conclusion Satan as manifested as the beast and the 7 headed dragon of the waters in the apocalypse on which Zhaitan is based is fully and mostly typhon of the ancient greek tradition as opposed to a hebrew tradition. This is because there is no dragon in the old testament.
Just want to throw this out there:
“Instead of a human head, a hundred dragon heads erupted from his neck and shoulders … His bottom half consisted of gigantic viper coils that could reach the top of his head when stretched out.”
http://en.wikipedia.org/wiki/Typhon
Pretty much describes Zhaitan.
This is why forum posts shouldn’t be considered for balance decisions. Might as well ask for five Flesh Golems.
Anybody else feel the same?
Nope.
Several months.
Unlikely.
Considering how easy it took out the whole Pact Airship-fleet it is unlikely that air-support would be possible. The fact that it can also sprout vines more or less everywhere would make a land-assault rather dangerous as well.
Yeah everyone knows blimps are comparable to F22 Raptors in military capability.
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Thoughts?
Power creep.
Our longbow is fine, there’s a reason everyone runs it in pvp
Literally because of Combustive Shot. That’s why. Not the weapon skills.
Pin Down is quite nice as well.
Ranged AoE psuedo-Ring of Warding is pretty nice too. Pin down is half the CD, but has much less actual impact on the battle than something like the Guardian Longbow 5 does. Plus, Guardians don’t even need that immob nearly as much as warrior does. Their damage is far more reliably consistent without CC. Basically, all Longbow for Warrior does better is its F1, and that’s not a mechanic Guardian literally even has, so of course it’ll be good. The weapon skills are worse for Warrior, but what really matters are builds. Right now Longbow is on every Warrior build, including Shoutbow, and we have no idea what Guardian Longbow will be good for (Seems like a straight upgrade from Scepter though), so we’ll have to wait and see before actually rendering any judgement on balance.
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I like the idea of the monk although monks traditionally don’t wear heavy armor. A physical staff weapon would make sense. I’d still prefer a land based spear or pole arm.
I wouldn’t mind some magic but not in the for of spells. Maybe anti-magic would be a better term. Something that can turn magic user’s magic against them by making you stronger. No sure how that could be worked into the game though.
Spellbreaker from Warcraft 3
http://classic.battle.net/war3/human/units/spellbreaker.shtml
Might not fit, but it was my first thought.
Another idea is the magehunter stuff from GW1, eg.
http://wiki.guildwars.com/wiki/Magehunter_Strike
http://wiki.guildwars.com/wiki/Magehunter%27s_Smash
This is already rolled into Destruction of the Empowered mainly, but it could work. Always thought Arcing Slice prior to its rework should be related to boons. Work like Spinal Shivers in a way. It does more damage per boon ripped. Hypothetical staff/antimage spec could have mechanics like that, but it would be super niche.
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Are you saying my Khaleesi Warrior Queen class is senseless?
I think it’s a wonderful idea but it’s not on the table at the moment. Don’t worry, we’ll think about and you’re just seeing the tip of the iceberg for great ideas. Everything is on the cards and we’ll be sure to add something soon™ that’ll really excite you.
whats the difference between a Dragon Knight & a Blood Death Knight
Literally everything.
and where does what ever a Dragon Age-styled Reaver fit in to this mess
It’s a class concept from Dragon Age called a Reaver, which is heavily inspired by the previous two archetypes. It’s decisively not a Dragon Knight, nor a Blood DK, but it takes heavy inspiration from both. If you prefer, picture something like a Berserker with some very minor fire/dragonic themed abilities. Same idea.
Yeah, no thanks.
I play warrior exactly because it isn’t a magic user. In a world of magical superstars I’m Batman. Guardians are already Thoros; I didn’t sign up to be Stannis.
Warriors use magic in GW2 (hello Rampage? Adrenal Health? Even all the heals sans signet and arguably mending (magical artifact for signet, maybe bandages for Mending) are pretty magical in nature), it’s just less limited in scope similar to a thief, which is only ‘shadow’ magic like stealth and teleports, or ranger, which is nature stuff like pets or entangle, and this concept doesn’t use any more magic than something like the trait “Desperate Power” would. Reaver doesn’t even have actual fire particle effects in Dragon Age, it just takes inspiration thematically and with flavor (eg. “Dragon’s Rage” as an ability name). You’re not gonna be spitting fireballs.
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[Suggestion]Enemies' Shadows for 'Rise' shout
in Guild Wars 2: Heart of Thorns
Posted by: Larynx.2453
This guy gets it.
Yes give warrior a pet dragon that grows. And when its fully grown you will become the dragon queen.
+1
And reproduction is the leveling system. You mate with other dragons, and your next generation gets a level up. Wow give this man a medal.
What’s a “Dragon Knight?”
Lots of fire. WoW has been doing this trend a bit recently. Becoming Enraged = Fire particle effects. Your charge leaves a fire trail (similar to FGS). Aesthetically it’s like if you took a Paladin, but replaced all the holy magic with fire magic. Lorewise, specifically Reavers in Dragon Age, they get their power literally from dragon magic. They consume dragon/wyvern blood in some sort of ritual.
Then tie that in with Blood DK-style blood-related magic. You have abilities that steal life, and you generally get stronger the lower health you are and as you kill enemies. So for example, some traits from Dragon Age: Deal 5% extra damage per 10% missing health, deal more damage after you kill a foe, an ability that does more damage the lower health you are, and damages you for a % of your health when you use it, etc.
Anyways, it’s not an overdone archetype, it fits neatly in with the obvious Dragon theme for GW2, and it looks cool.
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Anyone who says you can run without Defense has never actually played warrior at any level beyond hotjoin hero. A warrior without at least 4 in Defense and a Longbow is bad and worthless versus competent players. Sure, Axe + GS with 6 in Strength might be fun to run in WvW and Hotjoin, but you’ll be eating dirt half the time in a team fight, and your burst is unreliable at best compared to a thief, mesmer, guardian or even a freaking longbow ranger.
There’s a reason why thief always replaced or succeeded zerker warriors for roamer back in the day. Thief did everything a warrior could do, and did it better. They had better mobility, better escape, better burst, better survivability.
Warrior survivability has improved since those days with Cleansing Ire, Healing Signet, and Zerker Stance, at the cost of probably half their previous damage, with the trait realignments, and the Frenzy nerf. In the end they’re still a slightly mediocre gimmick.
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Dragon Age-styled Reaver.
Dragon Knight + Blood Death Knight all in one glorious, bloody package.
You realize metabattle isn’t the end all of builds. Burst precision has a distinct and build defining use as does burst mastery.
Metabattle is at least much more convincing than taking your word. When I tried creating different builds with it, I was sorely disappointed with that trait. It is clearly a trash trait.
I will not be listening to any typed up arguments based on speculation because I prefer evidence. You could also submit the build here and I could try it. But then you would think I would be biased if it turned out to be a terrible build.
Also, if you want my evidence:
Trash build 1
Trash build 2
The fact that there is no good builds that have Burst precision.Now, I’ll be waiting for evidence that back up your claim that burst precision is good.
I truly feel sorry for you. And I hope you realize that metabattle is kitten.
Then contribute to it. If your builds are better than the ones in metabattle or decent enough to be stand against great builds, the site would appreciate your contribution.
So far, I’ve tested and played many pvp builds in metabattle and many of them, if not all, aren’t downright trash except the “testing” builds. That alone is enough for me to trust metabattle than some dude on the internet. A single good viable build in metabattle that has burst precision is enough for me to change my opinion. That is all it takes. If you can get bearbow in the meta/great sPvP section and the moderator allows it, then it enough for me to lose my trust in metabattle. That is all it takes.
I don’t know why you are uncomfortable with metabattle, but if you have evidence that is better than metabattle have to offer? I am all open to that. Now here is why I don’t take words of internet strangers or youtube videos.
/billnyemodeoff
Cba spending hours on that.
I don’t play to sit for a long time analyzing some weird editor writing thing that I don’t understand, would take longer to understand, or I will take days. No ty
Spending hours on what? Metabattle is actually very helpful with simple text for people to understand the builds basic function, if you can’t understand these simple phrases then it’s probably because your understanding of warrior or any other classes is very low.
Listen here, he has three kids, a pregnant wife, has four jobs and works 120 hours a week. He doesn’t have time to read three sentences on some fancy Internets website called “Metabattle.” Basic build theory? Not in my MMO.

“The term raid itself stems from the military definition of a sudden attack and/or seizure of some objective”. But that’s completely irrelevant.