Showing Posts For Larynx.2453:

Guardian Longbow

in Warrior

Posted by: Larynx.2453

Larynx.2453

Our longbow is fine, there’s a reason everyone runs it in pvp

Literally because of Combustive Shot. That’s why. Not the weapon skills.

Why do you play female characters as a guy?

in Guild Wars 2 Discussion

Posted by: Larynx.2453

Larynx.2453

I want to feel validation.

Are the 25Heals getting buffed?

in Guild Wars 2: Heart of Thorns

Posted by: Larynx.2453

Larynx.2453

How about instead buffing healing power? So i finally has some meaning. As it stand in this game, if you trade raw power for toughness, healing power or anything other you always make a poor trade. The amount of defense gained in relation to the amount of power/dmg lost is in no relation. And i’m not taling about 1:1 translation.

By the way give guardian +400 healing power baseline ( why? that’s too much? as if it would have any meaningfull impact in it’s current state). After all, that`s the class most people would think of when they where ask, who the “healer” class ingame would be or who would benefit the most of it.

Healing power completely trivializes the hardest content in this game. It doesn’t need a buff.

Oh definitely. That’s why every single person who runs fractals, dungeons, and world bosses stacks healing power.

Not everyone seeks to trivialize content, instead they’d rather have fun, do it quicker, and find a little enjoyment in it.

Wow thanks for that tidbit of irrelevant information you felt was necessary. Maybe next time you can actually read context and then we won’t have these embarrassing accidents anymore.

Are the 25Heals getting buffed?

in Guild Wars 2: Heart of Thorns

Posted by: Larynx.2453

Larynx.2453

How about instead buffing healing power? So i finally has some meaning. As it stand in this game, if you trade raw power for toughness, healing power or anything other you always make a poor trade. The amount of defense gained in relation to the amount of power/dmg lost is in no relation. And i’m not taling about 1:1 translation.

By the way give guardian +400 healing power baseline ( why? that’s too much? as if it would have any meaningfull impact in it’s current state). After all, that`s the class most people would think of when they where ask, who the “healer” class ingame would be or who would benefit the most of it.

Healing power completely trivializes the hardest content in this game. It doesn’t need a buff.

Oh definitely. That’s why every single person who runs fractals, dungeons, and world bosses stacks healing power.

LB vs Axe/Mace

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Posted by: Larynx.2453

Larynx.2453

The point of PS is to camp greatsword and give might why do you even need a second weapon? :P

if you’re not in greatsword giving might to your team you’re not doing your job it’s that simple.

Vuln for higher party DPS and higher personal DPS. Axe/Mace still contributes might stacking through sigils. The actual point of running a PS build is for damage. Damage completes content faster. The only difference is the means through which this extra damage is acquired.

@op Longbow is always a DPS loss, but the difference between pure GS and GS+Axe/Mace is in the single digits. It’s not a noticeable difference for most people who casually play, and if you’re bad pure GS is likely better since there is less room for error. You need 6 in arms and 2 in discipline for pure GS, instead of the normal 5 and 3. Without the trait spread, you lose a very not insignificant amount of DPS.

(edited by Larynx.2453)

Gunslinger?

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Posted by: Larynx.2453

Larynx.2453

Do Warriors feel different vs Guardians?

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Larynx.2453

Guardians are less forgiving than warrior as they naturally have the lowest HP pool out of the two heavies. Guardians have to finish just about every fight they get caught in by themselves, as most classes can stick to them pretty well. Warriors can engage and disengage at their leisure, especially if you are running a GS.

Warriors are less forgiving as Warrior needs to dispatch his target before he is dead! Warriors do not get easy condi removals, they don’t get Protections, Aegis, and rely on a regen. Only the GS warrior can flee, other specs are just as kiteable as Guardian.

Guardians has less hp but far more utility and do same if mot more dps as of now! Warriors are a quirky class that either succeeds or fails at its task, there is no middle ground like the Guardian.

The way I see it:

Warriors have less active defenses compared to Guardians
Guardian have an easier time landing damage compared to Warriors.

All power warriors need set up to land meaningful damage, or depend on the opponent being an idiot. For example, landing 100B requires some investment such as Flurry, Bulls Charge, Bola, Hammer, etc. Guardian can just almost spam their damage and it’ll connect, it’s much much more forgiving and less reliant on luck. On the flip side, Guardians are squishier and require much more skill to survive with. Meditation guardians are all about risk vs reward with their abilities. Almost all of their abilities have some defensive trade-off for using them offensively. It’s very easy to die as a Guardian if you don’t use your skills intelligently. There’s really not many warrior equivalents. Like, Berserker Stance does have some offensive or defensive opportunity cost technically, but it’s incredibly minor compared to what Guardian has to deal with.

This Beta Portal is a freaking sham....

in Guild Wars 2: Heart of Thorns

Posted by: Larynx.2453

Larynx.2453

It’s very possible that Anet are using metrics to decide who has a higher chance to get drops based upon groups and subsets of groups that fall within certain criteria they wish to test for the beta.

For example :- A: 1000 players age 15-21, B: 1000 players age 22-30, C: 500 players age 31-40, 200 players age 41+

And how can they know their players’ ages?

“based upon groups and subsets of groups that fall within certain criteria they wish to test for the beta… For example:

It’s an example… It’s not literally based on age demographics.

GS/LB is gonna be great

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Posted by: Larynx.2453

Larynx.2453

Are you implying skullcrack with 6 0 6 0 6 will be better than 6 6 0 0 6? If so I lol at you.
If not, I’m sorry. Don’t know what it is you are referring to

“as viable as skullcracker is right now

I see identifying operative words and phrases is not your strongest area. Regardless of your reading comprehension, the point is that there will never be a viable warrior build for PvP without Defense. You have about as much sustain as a thief, and don’t have the defensive mechanics or on-demand burst to back it up. It’s simple opportunity-cost. There’s no reason to go 6 in Arms, especially for a non-condition build, ever.

Unless you want to argue Axe/Mace is suddenly gonna become a thing with the xpac, but I’d prefer my crazy after 4 am.

Fix "Defy Pain" pls

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Posted by: Larynx.2453

Larynx.2453

If you don’t want an auto-invuln to direct damage that procs when you’re low on health … there are plenty of other classes that would love to have it … especially for WvW.

For example, do you know what sorts of shenanigans my Mesmer could pull off if I had a trait like Endure Pain rather than trying to anticipate the damage and burn through cooldowns to stay alive during said shenanigans.

And do you know what kind of “shenanigans” any other profession could pull off if they magically received some mechanic that their profession wasn’t balanced around? Every ability has a corresponding opportunity cost. That’s what the magical thing called balance is. Cherry picking mechanics, applying them to a completely different scenario than what they were intended for, and basing your opinion of balance on that is ignorant and shortsighted.

Imagine warrior with mesmer burst.
Imagine ele with healing signet or shout support.
Imagine necro with thief mobility.

It’s almost like those abilities and professions weren’t ever intended to be used together. The hypothetical balance in these unrealistic and inane scenarios is irrelevant and any entertaining of the ideas actually devalues real concerns and issues.

(edited by Larynx.2453)

GS/LB is gonna be great

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Posted by: Larynx.2453

Larynx.2453

Without a question GS/LB or like ALL burst melee builds also are going to be:

6/0/6/0/6

Condi is going to be:

0/6/6/6/0 or 0/6/6/0/6

And ofc shoutbow is going to be
0/0/6/6/6

And hambow:
hmmmmm well dunno because its kittened now

And thats it! we all run the same :-P

Burst builds: 6/6/0/0/6*

You’ll be about as viable as skullcracker is right now without any points in Defense.

Better*

Horrible*

Glad we settled that intelligently and maturely.

(edited by Larynx.2453)

Weakness Focused Build - Durable Berserkers?

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Posted by: Larynx.2453

Larynx.2453

Hammer Warrior technically can have 100% weakness.
https://wiki.guildwars2.com/wiki/Fierce_Blow

[tin foil hat] the warrior spec is....

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Larynx.2453

Still better than Shoutbow.

Fix "Defy Pain" pls

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Posted by: Larynx.2453

Larynx.2453

@Spell

Not RNG, but still too apparently random and not enough counterplay. We need more predictable procs, not less.

WVW variant for Shoutbow

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Larynx.2453

GS/LB is gonna be great

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Posted by: Larynx.2453

Larynx.2453

Without a question GS/LB or like ALL burst melee builds also are going to be:

6/0/6/0/6

Condi is going to be:

0/6/6/6/0 or 0/6/6/0/6

And ofc shoutbow is going to be
0/0/6/6/6

And hambow:
hmmmmm well dunno because its kittened now

And thats it! we all run the same :-P

Burst builds: 6/6/0/0/6*

You’ll be about as viable as skullcracker is right now without any points in Defense.

Does "difficult PvE" mean open world events?

in Guild Wars 2: Heart of Thorns

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Larynx.2453

If it is going to be open world, then it should be at the level of Triple Trouble and the Twisted Marionette.

^ Not really, they have to cater to all types of players—from casual with limited time to hard core that camp on a map for an hr before the event start. They can’t exclude one over the other.

Why do they have to cater to all player types? It’s not necessary.

I hope there is increased difficulty in OW for HoT but I don’t think it’s going to be too much harder than what we get in Dry Top/Silverwastes

Implying Dry Top or Silverwastes is harder than launch content?

Healing Signet changes?

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Posted by: Larynx.2453

Larynx.2453

Could work.
Yes the huge HP pool is an issue people often ignore.

Health pools are irrelevant in PvP. There’s a reason warriors were widely considered the squishiest class with the least sustain before the Cleansing Ire + Healing signet buffs, and why eles are considered the class with the most sustain. Lowest health, lowest armor is the tankiest thing in the game? Obviously health and armor aren’t that important.

Does "difficult PvE" mean open world events?

in Guild Wars 2: Heart of Thorns

Posted by: Larynx.2453

Larynx.2453

Most of the time, the only thing that stops you from completing a raid in WoW is just a damage race. Nothing to do with real difficulty. The only barrier is uptime and rotation (and half the rotations in the game can just be macro’d to 1 button)

This is evidence that you have literally no idea what you’re talking about and have never done any actual meaningful heroic raiding in WoW. Half the rotations in WoW can be macro’d to 1 button is an absolutely false statement. There is no rotation in WoW that can be macro’d to any degree such that it’s simplified to triviality while still maintaining optimal damage numbers. You might see examples of macros that can give you a very simplified damage rotation on just one button, but you’re literally doing about half your actual possible damage. You do more of your theoretical possible DPS in GW2 just spamming 1 than you’d get from these macros. Damage rotations in WoW are not even rotations like in GW2, they’re complex priority systems. If X, do Y, if A, do B, etc. This includes responses to more than just ability timers or resource generation, but also how some abilities interact with each other (eg. holding an ability to use in combination with another ability for a small gain in efficiency, at the opportunity cost of a likely actually lowering your total performance if you mess up) and reacting to procs (eg. you need to make a decision for refreshing your several DoT spells to snapshot, but you’d be overwriting the previous ones so you’d retroactively be lowering the DPET of the ability, for a long term gain, and with proper timing you might get additional benefits such as from getting being able to snapshot a DoT in the last second of your proc).

But you’re absolutely right when you say that “Most of the time, the only thing that stops you from completing a raid in WoW is just a damage race.” Except you either ignore or are ignorant to the full picture. Heroic progression can literally be simplified to kill the boss before the boss kills your raid team. In WoW, just like GW2, this is best accomplished by shortening the length of the fight in probably 75% of scenarios (the remaining 25% likely involve bringing less DPS because it’s not necessary, so you stack healers). A typical raid comp for 10m consists of 1-2 tanks, 1-3 healers, and 5-8 dps, with a standard of 2 tank, 2 healer, 6 dps. In a top progression guild, you’re going to hit the berserk timer many times on some fights. Most guilds will only complete a fight with literally single digit seconds to spare, and in a lot of cases will even kill the fight a few seconds after the berserk. So lets put that into actual numbers. Using MoP boss numbers, if you had a boss with 1,008,000,000 health and an 8 minute berserk, you’d require approx 2,100,000 raid DPS to kill it when it hit the berserk. That’s fairly reasonable, since this means you need 300k dps from each DPS and the two tanks combined. If your raid group is off by just a few seconds, lets say 5, that means the raid wiped with only 10,500,000, or 1.04% health. Or in other words, your DPS were about 1% too low. This scenario, like I said before, happens incredibly often during progression. WoW raiding is very much a battle of these tenth of a percent and single digit percent increases in optimizing your performance, all the while having to do the mechanics perfectly (you get one res per fight, and the fights on average last 5-10 minutes, with end bosses going as high as 15, and one mistake is very likely going to cause you to die), and taking almost no avoidable damage (you don’t have a low opportunity cost invuln with a 10s recharge like GW2) since you’re already likely underhealing the content.

So yeah, damage is all that matters in WoW. That’s an incredibly elementary way to put it, though.

Does "difficult PvE" mean open world events?

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Posted by: Larynx.2453

Larynx.2453

I don’t know why you people assume when I say “raid content” I mean 20+ players. At best 20 players is the cap, GW2 can’t support any format larger than this while still having individual contributions be relevant, unlike a game like WoW. 5-20 is best, with 10ish being a sweet spot I think.

i cant really comment on WoW difficulty because i dont have much WoW experience. but from attempt counts i would say that guilds had more pulls in DS alone than WoW guilds in Highmaul and BRF together.

End bosses take an average of 200-400 pulls. Back in Wotlk, Yogg 0 lights took 1,000+ attempts for the world first kill. This is just for a single guild.

For non-end bosses, the first few bosses can normally be done in 1-30 pulls (ie first 4 bosses in a 12 boss raid) by exceptional guild, though most heroic guilds outside the top 100 or so will probably take 10-50, a lot of the time even going up to 100+ for a few (highmaul actually had a few of these, Butcher, Brackenspore, and Tectus could all take 100+ attempts to do if you kittened up)

Mid-raid, late-raid and pen-ultimate bosses can take as many attempts as the end boss or as few as the earlier bosses, it depends on the tier in question. Heroic Stagecrafter took 300-500 attempts as was considered as hard as Garrosh ( the last boss), for example.

Can’t comment on BRF though, since I stopped playing WoW about when it came out.

Anyways, in case someone is going to quote this out of context, I am not advocating that GW2 have raids like this. I’d even accept normal raid difficulty content. I just think that’s it’s very sad that GW2 has all these neat boss concepts and they’re wasted on trivial content. So many fights could be EASILY ported into a 10-20man format and given an instance, but ArenaNet decided that it should just be another loot farm.

Unless you get a game like Wildstar where ALL 40 people have to be competent and skilled. That’s why after 1.5 years only 6 guilds have even beat it. (There was only 1 guild that had a few months ago)

the game isnt out for 1.5 years. its not even out for 1 year.
enigma killed avatus in 40 man 2 days or something before drop 4 (DS 20 man change). and then 1h before my guild (Codex) in DS 20.

without the bugs and if DS was 20 man from the beginning it would have taken about 3 months i guess instead of 6. but thats still longer than 9 days BRF clear in WoW.

Oh yeah I got the time completely wrong on that lol
11 months

Wildstar is waaaaaaay harder than WoW

WoW also has a significantly more established hardcore raiding community than Wildstar. Wildstar also has a lower population of players, a smaller raiding population, a higher barrier for entry for the raids, and requires more people per raid group than WoW.

Days before world first are irrelevant metrics. Attempts are the only important one. Just check out vanilla WoW numbers, despite the raids being trivially simple, they’d apparently be the most difficult raids in WoW’s history.

(edited by Larynx.2453)

Healing Surge's new name & functionality

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Posted by: Larynx.2453

Larynx.2453

anyway, if “Victory Is Mine!” needs to have some activation time, then it will become,

“Victory, Is Mine!”

Just like Guard becomes “Guuuuaaaaaarrrrd!”

Gotta stretch it out over the entire second duration of the cast. Oh wait.

(edited by Larynx.2453)

Healing Surge's new name & functionality

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Posted by: Larynx.2453

Larynx.2453

It doesn’t have any realistic counterplay to it.

poison is realistic counter play to burst healing skills.

Realistic is the operative word here.

Poison is a counterplay to literally any heals, including Healing Signet, but it’s literally impossible to use reactively to an instant cast heal that can even be used while hard CCed. There’s no way to counter the heal except keeping poison up 100% of the time. That’s why it’s not a realistic counterplay. You could also kill the warrior before he can use the heal, but that’s not realistic either.

Even a heal like shelter, which makes you nearly immune to all attacks for the duration, has counterplay to it. You can CC them before they have a chance to use it. You can use Poison grenades, tool kit pull, necro fear marks, and any other unblockable attack.

(edited by Larynx.2453)

GS/LB is gonna be great

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Posted by: Larynx.2453

Larynx.2453

Greatsword really seems to be the no-brainer power build choice now. If only they buffed Arcing Slice a bit more, it would become perfect…

Why would you arcing slice when yout can bait our their cc breaks and then f2 taunt then into a 100blades?

Is there like secret info that warriors are getting an f2 or are you just that guy?

F2 was visible during multiple Anet beta streams.

F2 being a taunt, I meant to say. Is there some info on that?

Healing Surge's new name & functionality

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Posted by: Larynx.2453

Larynx.2453

that particular ranger shout does not count.

https://wiki.guildwars2.com/wiki/Shout

“A shout is a skill type that generally affects a wide area. Certain shouts give bonuses to allies while others can be used to debuff enemies. Shouts have an instant cast time and may be used during other skills.”

Syntax from a fan-maintained public wiki that can be edited anonymously and is factually incorrect. Seems like an incredibly weak counter argument to me…

There is precedent for a shout having a cast time. We even have Healing Breeze, with a cast time, from Guardians becoming a shout. There’s no mechanical reason to remove the cast time from Healing Surge just for being a shout, since we already have precedent; it’s purely a thematic decision with the potential for a balancing nightmare. An instant heal can not be interrupted. It can be used during hard CC. It doesn’t have any realistic counterplay to it. Even the uninterruptible Healing Signet has counterplay: it’s a HoT, therefore vulnerable to burst. And then there’s Defiant Stance. It broke precedent for balance’s sake. It’s a stance with a cast time, and all stances up until it was introduced were instant cast.

(edited by Larynx.2453)

Does "difficult PvE" mean open world events?

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Posted by: Larynx.2453

Larynx.2453

If it is going to be open world, then it should be at the level of Triple Trouble and the Twisted Marionette.

^ Not really, they have to cater to all types of players—from casual with limited time to hard core that camp on a map for an hr before the event start. They can’t exclude one over the other.

I agree. Any sort of difficult content needs to be organized, and organization which requires an hour of set up to ferry 100 people on to a map is ridiculous. Not to mention just by the nature of being open world any clueless player can wander into the fight and accomplish nothing, while making the content harder for everyone else and still being rewarded. There’s no need to reinvent the wheel; instanced content works.

World bosses are fine, and inclusivity in them is fine. What isn’t fine are world bosses being the premier challenging content the game has to offer. Basically any dungeon can be 1 or 2 manned, and Fractals are just a glorified 5-man loot grind. There’s no intrinsic reward from completing the content like you get with heroic or even normal raiding in World of Warcraft. Progression is a term that does not apply to PvE in GW2 outside of loot and personal challenges.

(edited by Larynx.2453)

What will happen to skill scrolls?

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Posted by: Larynx.2453

Larynx.2453

It doesn’t matte what you do. Extra skill points will be the new currency. Skill point scrolls will give the new currency.

Does "difficult PvE" mean open world events?

in Guild Wars 2: Heart of Thorns

Posted by: Larynx.2453

Larynx.2453

It’s looking more and more like ArenaNet have set their bar for “difficulty” incredibly low, without any hint or announcement of raid-like content or even basic dungeons. All we have is their ambiguous promise of “difficult PvE content”. Can we expect 3 more years of autoattack zerging open world bosses, dodging a few times, and then collecting our gold, or is PvE actually going to be something more meaningful than a farm for pretty armor?

Healing Surge's new name & functionality

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Posted by: Larynx.2453

Larynx.2453

Activation Time: 0 s

Gonna say no because of that.

it is a shout, all shouts have 0 seconds activation time.

https://wiki.guildwars2.com/wiki/%22Guard%22

Nope.

Warrior shouts

Are still shouts. Just like blurred frenzy and whirlwind attack are both evades, and gear shield and shield stance are still blocks. Signet of Might doesn’t suddenly stop working on Shelter because it’s a guardian block.

(edited by Larynx.2453)

GS/LB is gonna be great

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Posted by: Larynx.2453

Larynx.2453

Greatsword really seems to be the no-brainer power build choice now. If only they buffed Arcing Slice a bit more, it would become perfect…

Why would you arcing slice when yout can bait our their cc breaks and then f2 taunt then into a 100blades?

Is there like secret info that warriors are getting an f2 or are you just that guy?

GS/LB is gonna be great

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Posted by: Larynx.2453

Larynx.2453

Mending with a 16s cooldown for a 327.5 hp/s active healing skill with added condition removal, negating the warrior’s current weakness against poison. Since we pretty much have to take a physical skill anyways to land Hundred Blades, this is a pretty major buff which will also allow us to bypass the incoming Healing Signet nerf.

Mending is actually closer to 300 hps, since the effective CD is more like 17 seconds in a best case scenario due to the cast time, and likely even lower in a practical scenario (overheal, not using on CD).

Mending is definitely gonna be a candidate with the innate Physical buffs, but it remains to be seen, since we know nothing about its effects or the Healing Signet nerf, or even the wildcard with Defiant Stance or Healing Surge.

Healing Surge's new name & functionality

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Larynx.2453

Activation Time: 0 s

Gonna say no because of that.

it is a shout, all shouts have 0 seconds activation time.

https://wiki.guildwars2.com/wiki/%22Guard%22

Nope.

Improve some visual art stuff on warrior

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Larynx.2453

hitting someone with an 8k Evi and saying something like: “That felt good!” or “You should have dodged it” or "Made my day or anything cool..

And suddenly everyone who plays warrior for more than 5 minutes mutes dialogue.

Burst mastery/Burst precision - Merged

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Larynx.2453

People are actually arguing that Burst Precision is useful?

[Pro Tip] How to have a mechanical advantage

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Larynx.2453

Sounds like an exploit which needs fixing.

It’s less of a bug than jump dodging and has been in the game forever.

"Last stand" is just bad........

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Larynx.2453

It’s good in DPS Warrior for PvP considering the mind set and challenge is to out-damage people before they put condis on you.

Other than that, it’s pointless to take for attrition specs.

Minus Reflect Missiles, Dogged March, Cleansing Ire, and Defy Pain. Great trait for DPS warrior in PvP.

If you’re gonna go Defense but not take Cleansing Ire, you shouldn’t go Defense. If you go 6 Defense, Defy Pain > Last Stand every single time.

Warrior's Appeal

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Larynx.2453

Warrior is by far the most durable class.

Guardians can go invest a lot of points into mandatory traits to end up with sustain that is almost as good as a raw Healing Signet.

And they still lose 7k hp compared to Warriors because of their “superior sustain”

Warrior just has this brute force playstyle that no other class really offer because they are all either squishy or have inferior sustain for long fights or have to spend a ridiculous amount of trait point into making up for those 2 disadvantages.

You make it seem like warriors don’t have mandatory traits. Literally every viable warrior build needs to spend a minimum of 4 points into Defense, most 6 points, just to have this lauded “innate” sustain everyone keeps talking about. On top of that, they have only a single viable off-hand weapon just for basic condition cleansing, meaning Longbow is mandatory is every single sPvP build, and other than shoutbow every warrior build is forced into stance utilities. Every single utility is defensive in nature, even for shoutbow, just to have this free sustain warrior gets I keep hearing about.

I could also go on about the whole mandatory 4-6 points into the Discipline line for basic utility, but I don’t want to dare seem like a warrior sympathizer.

Maybe at launch or beta when everyone was dying to eviscerate builds or still running around with zerker staff eles and power shortbow rangers, did warriors have an advantage. Now people are actually intelligent, and active mitigation paired with active healing will always be superior to any sort of passive mitigation in GW2.

(edited by Larynx.2453)

Entangle

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Posted by: Larynx.2453

Larynx.2453

My only problem with it is that certain ranged weapons can’t hit the root properly. That should be fixed. Beyond that, I think it’s a well designed elite.

Or get immobed midair and it basically functions as a stun for the entire duration…

That needs to be fixed across all immobs, not just this one. Immob needs to set movement to 0, not prevent movement at all, should still be able to fall…

I agree, but the reason I mention Entangle in particular is because it’s basically the longest immob in the game, and it’s balanced around being destructible. Can’t even hit the thing with melee weapons sometimes.

Let's talk about ROLES?

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Larynx.2453

Builds can fill multiple roles, but they can be broken down into solo/skirmish oriented ones and teamfighting ones. Solo/skirmish would be roamers or being able to contest a point 1v1. Team fighters would be bruisers, support, and general damage builds (which can also be divided into condi or power).

So for example, cele engineer is a good example of a bruiser build, and condi ranger is a solo node build.

The current “meta” at the highest levels is (generally) 3 cele (bruiser,support… which are warriors, engineers, and elementalists basically) builds with 2 damage (thief, mesmer, longbow ranger, med guard…) builds. You can get away with other comps though, it doesn’t really matter. Can run triple or quad damage builds and a bunker (which is basically a tank, like AH Guardian) if you want to be old school.

(edited by Larynx.2453)

Entangle

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Posted by: Larynx.2453

Larynx.2453

My only problem with it is that certain ranged weapons can’t hit the root properly. That should be fixed. Beyond that, I think it’s a well designed elite.

Or get immobed midair and it basically functions as a stun for the entire duration…

Warrior's Appeal

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Larynx.2453

Because playing as a DPS takes actual skill. Not like Power Necro… with their infinite evades

This is why you will never be taken seriously.

Nerf class

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Larynx.2453

I play well enough to make Dragon rank.

Those two things are not related.

Why are we punished for being good/high MMR ?

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Larynx.2453

If I play 100,000 games with a 1% win ratio

Vs.

If I play 1,000 games with a 75% win ratio

GS/LB Builds and their Place in the Meta

in Warrior

Posted by: Larynx.2453

Larynx.2453

Questions:

1. Why Bull’s Charge over Bola?
2. Why Heightened Focus over Burst Mastery?
3. If you take Heightened Focus, wouldn’t 6 in Arms be better instead? 10% constant damage from minor + Major trait (Furious for example) vs 0-15% damage from Heightened Focus.

Engies keep turrets- Warriors keep adrenaline

in PvP

Posted by: Larynx.2453

Larynx.2453

Having more armor and HP (compared to an Engineer) isn’t “an advantage”?

Jesus I thought this argument died a week after launch.

Elementalists must be a horrible profession, right. Lowest armor and health in the game, what are they good for anyways? And who even uses that water trait line? Ugh.

GS/LB Builds and their Place in the Meta

in Warrior

Posted by: Larynx.2453

Larynx.2453

Link 2 and 3 are identical.

The No Longbow Theorycrafting Thread

in Warrior

Posted by: Larynx.2453

Larynx.2453

http://gw2skills.net/editor/?fJAQNBiYDbkpjKP78w1D6QDUFUoX8A4BUeDNeyT4FA-TZBHwAFOIAAeAAOLD0b/hBHBAA

Might as well combine the Hambow meta with the Shoutbow meta to create… The Hamshout meta.

Ranger sPvP - Point Holder Build

in Ranger

Posted by: Larynx.2453

Larynx.2453

Standard condi ranger with a Settler’s amulet is the best you’ll get for solo point holder.

Not that it’s even worth bringing, since all it can do it solo 1v1 on a point, but there you go.

That’s what I call bunkering. Because you can bunker a point simply by winning the duels. Point-holding is practically what Guardians do.
Survive till their teammates come and support them up to win the fight afterwards.

Being able to 1v1 effectively is not a bunker. Being able to 1v2 or 1v3 against high damage builds for 30-60 seconds until help arrives is a bunker. Rangers can’t do that, most professions can’t do that. Bunkers aren’t even needed anymore, the only true bunker that still exists is an AH Guardian anyways.

Additionally, being able to 1v1 is great… unless that’s all you’re good for. Condi rangers, or lets say your ranger build. can’t do anything else. Compare that to a D/D ele, who can 1v1 virtually as effectively, team fight, roam… There’s just no room for niche builds.

I’m not saying the role isn’t viable, I’m just saying it’s not a necessary one. I’m sure plenty of people can get away with it even if it’s not optimal.

(edited by Larynx.2453)

Ranger sPvP - Point Holder Build

in Ranger

Posted by: Larynx.2453

Larynx.2453

Standard condi ranger with a Settler’s amulet is the best you’ll get for solo point holder.

(edited by Larynx.2453)

Longbow 3 Hunter's Shot

in Ranger

Posted by: Larynx.2453

Larynx.2453

Air/Fire sigil procs have been breaking Hunter’s Shot since the patch. Has this always been the case?

Zerk PvP rangers: Stomp vs. burn

in Ranger

Posted by: Larynx.2453

Larynx.2453

Usually faster just to burn thieves.