Showing Posts For Late For Tea.1846:

Gone a year.....

in Guild Wars 2 Discussion

Posted by: Late For Tea.1846

Late For Tea.1846

For as far as I remember, all content of Season 2 was permanent. The story instances can be bought from the gem store while all open-world content is still present (Dry Top and Silverwastes maps). There was no temporary content like the Molten Facility or Tower of Nightmares from season 1.

All season 2 items and skins can still be obtained from achievements, story instances and the open-world content. There were a bunch of limited time skins released in the gem store over the last year, but they may make a return during the anniversary sale.

As for the items that consume ascended materials, the only one not available at the moment is the Empyreal Star, which was available during Wintersday and consumes Empyreal Fragments. It is speculated that it will return this wintersday.
The item consuming Dragonite Ore is called Princess and can be obtained from an achievement related to the recently released Lions Arch makeover.
The item consuming Bloodstone Dust is called Mawdrey II and involves a scavenging hunt. Some of the components necessary are obtained from the Season 2 story instances, while remaining components can be gained in a variety of ways, all still available.

For a guide on Mawdrey, see:
http://dulfy.net/2014/08/13/gw2-mawdrey-ascended-backpiece-and-pet-crafting-guide/

How to vary gear stats without losing damage?

in Guild Wars 2 Discussion

Posted by: Late For Tea.1846

Late For Tea.1846

On my guardian Im currently running Valkyrie gear with Captain trinkets. Gives me a bit more survivability than straight out zerker, while not trading in as much damage as Soldier/Knight would.

Post your league, rank, rewards

in WvW

Posted by: Late For Tea.1846

Late For Tea.1846

There is no Bronze Finisher. Only Gold and Silver.

According to my “Finisher” tab in the hero panel there is a 3rd place finisher (aka, bronze)

Post your league, rank, rewards

in WvW

Posted by: Late For Tea.1846

Late For Tea.1846

Any idea why didn’t we get finishers yet? I’m on Gandara(2nd place)

I think only the winning server of the different leagues gets the finisher. Deso players got the Silver Dolyak finisher, so I assume that the winning server of Gold league gets the Gold Finisher, and the same for Bronze league with the Bronze Finisher

Post your league, rank, rewards

in WvW

Posted by: Late For Tea.1846

Late For Tea.1846

1st in EU Silver League:
Limited-use Silver Dolyak Finisher

9x green
3x rare
1x exotic
Mini Dolyak
Taste of Liquid World Experience
10x Tome of Knowledge
5x Scroll of Knowledge
Essence of Luck (Legendary)
100x Dragonite Ore
100x Empyreal Fragment

Is the Tower a zone or an instance?

in The Nightmare Within

Posted by: Late For Tea.1846

Late For Tea.1846

You don’t get kicked out of the tower when you log out, and will return to the same spot when you log in. This means it has to be a zone, as instances would kick you out.

General ToN Feedback Thread

in Tower of Nightmares

Posted by: Late For Tea.1846

Late For Tea.1846

We got these big airships with those sexy cannons we used to defeat Zhaitan, right? Why don’t we just fly one of those babies over to Kessex Hills and blow the kitten out of that tower? Problem solved!

Weapon Skins - From Story Instance

in Tower of Nightmares

Posted by: Late For Tea.1846

Late For Tea.1846

https://forum-en.gw2archive.eu/forum/livingworld/tower/kasmeer-s-staff/first#post3114805

They will most likely appear in the gem store, similar to Rox and Braham’s weapons.

Nice looks... but what's the purpose?

in Tower of Nightmares

Posted by: Late For Tea.1846

Late For Tea.1846

Its an introduction for the whole story arc, just like the first update in the Flame and Frost story arc didn’t give you anything to do other than fixing signs.

kasmeer's staff

in Tower of Nightmares

Posted by: Late For Tea.1846

Late For Tea.1846

Never mind the staff, that dagger is like the best thing ever! Instant buy

ToN goes against what we know of Krait

in Tower of Nightmares

Posted by: Late For Tea.1846

Late For Tea.1846

The living story explains that whoever is pulling the strings (Scarlet, probably,) found something to offer them: Krait obelisk shards.

No one ever knew where to find them, yet Scarlet has triumphed where no one else could yet again. It was a poor way to fix a problem: Why the krait would ally themselves with others. In any profession you’re not supposed to fix problems but avoid them. The Krait-Nightmare Court alliance should never have happened.

Favorite patch so far

in Tower of Nightmares

Posted by: Late For Tea.1846

Late For Tea.1846

requesting that living world stuff feel big and world changing.

Because centaurs who have their camp 100 meters from the tower are really doing something about it instead of raiding human settlements like they always do.

Toxic Shoulder and gloves

in Tower of Nightmares

Posted by: Late For Tea.1846

Late For Tea.1846

Probably with the new crafting recipes and the pollen you get from doing the instance?

Sylvari T3 medium - dyes are all wrong

in Tower of Nightmares

Posted by: Late For Tea.1846

Late For Tea.1846

Noticed the same on T3 light, for females. The area for the 2nd and 3rd dye on the chest piece seem to have gotten bigger, and the green color of the leg piece is much brighter compared to the other pieces now.

New permanent dungeon?

in Tower of Nightmares

Posted by: Late For Tea.1846

Late For Tea.1846

We’ll see. Right now I’m playing text-based GW2 as I am anxiously waiting to get off work lol.

Trust me, don’t get your hopes up. This is without a doubt one of the worst Living Stories so far in my opinion. I admit that the tower looks really nice, but unfortunately its just “there”. All you can do is walk around it.

New permanent dungeon?

in Tower of Nightmares

Posted by: Late For Tea.1846

Late For Tea.1846

They will burn it.

Centaurs

in Tower of Nightmares

Posted by: Late For Tea.1846

Late For Tea.1846

The first thing I saw when mapping to Kessex Hills was the centaurs attacking Fort Salma. Why is this the first thing I see Anet? Are the centaurs completely oblivious to the giant tower tree invading their lands? Don’t they notice anything of the poison in the air? Why is it that the centaurs are not concerned about the toxic alliance invading their homelands, but they do anything to stop the humans? Did someone miss the bigger picture here and just pasted the new content on Kessex Hills, with no regard for the already present content there?

What I would have expected is for the humans and centaurs to form a temporary and fragile alliance to stop the bigger threat, aka the toxic alliance. After which they go back to the old ways and cut each other’s throat.

New permanent dungeon?

in Tower of Nightmares

Posted by: Late For Tea.1846

Late For Tea.1846

What I expect is that this is similar to the Flame & Frost living story, that we get multiple updates every 2 weeks regarding the same arc. We most likely get a dungeon within the Tree in a month or so.
Don’t expect it to be permanent content though, that Tree won’t be there forever.

Mesmer: A Plea for Movement Speed

in Suggestions

Posted by: Late For Tea.1846

Late For Tea.1846

Was talking with a guildie about this earlier, when I mentioned how awfully slow mesmers are, which annoyingly slows the group down in WvW.

Would definitely like to see a movement speed bonus to mesmers (preferably in the form of a 25% signet).

USD10.00 Guild Wars 2 Starter Edition

in Suggestions

Posted by: Late For Tea.1846

Late For Tea.1846

You pay for the game, not the character slots. The bonus items are a bonus, which means free. Their value is not included in the price. Why would they sell the full game and a character slot for the price of a single character slot?

Legendary Rework

in Guild Wars 2 Discussion

Posted by: Late For Tea.1846

Late For Tea.1846

It has sparkles around it now.

Happenings

in Living World

Posted by: Late For Tea.1846

Late For Tea.1846

Living Stories used to happen once a month, but it seems they are coming with something new every 2 weeks now. It remains to be seen if they stick to the pattern of a new Living Story update every 2 weeks, or if they go back to once a month.

As for an appropriate level, it really depends on the current Living Story. Some are perfecty doable for low level players, such as Wintersday and Super Adventure Box. However, most Living Stories include combat and events/exploration of higher level zones. It is advisable to get some levels first before you attempt these Living Stories.
I’d suggest just trying the content out and see how far you can get with your current level.

Have fun!

gemstore skins unlimited use, like HoM

in Suggestions

Posted by: Late For Tea.1846

Late For Tea.1846

Would love to see it happen, but doubt it will.
Would make me buy all the skins though, opposed to non (as they will just catch dust as I can’t decide which of my 8 alts to put it on).

Account-wide dyes.

in Suggestions

Posted by: Late For Tea.1846

Late For Tea.1846

Due to the limited availability of gem-store dyes, such as the Flame & Frost dyes, they are extremely hard to come by. I really love dyes, but unfortunately I also love playing multiple characters. I, and many others, can’t stick to a single character without getting bored, unlike some other players. Because so many of the rarer, more exclusive items such as weapon skins are all soul-bound, we can never really get anything nice as it will be wasted on a character we will stop playing in a month or two.

I understand the need for weapon skins to be soulbound, especially now that they are a permanent addition to the game. Making these limited-edition dyes unlockable on only a single character takes it too far though, in my opinion. Dyes always feel less significant than the prestige that a rare and unique weapon skin gives. Yet these dyes aren’t much cheaper than the weapons, and due to their limited availability future characters won’t be able to wear these beautiful colors on their armor, even if an old dust-catching character has them unlocked.

To support players who love their alts, I ask you to make these limited available dyes account- rather than character-wide.

Lion's arch Lion fountain thing

in Guild Wars 2 Discussion

Posted by: Late For Tea.1846

Late For Tea.1846

One of the upcoming LS I bet

Overflow servers became annoying ... Why?

in Living World

Posted by: Late For Tea.1846

Late For Tea.1846

Interesting. This never happened to me, yet I always map after about 5 minutes of the invasion start. I always join an overflow with an ongoing invasion event.

I don't know GW2 dated back 136 years ago

in Guild Wars 2 Discussion

Posted by: Late For Tea.1846

Late For Tea.1846

Report for spamming =]

Zephyrite photo album + Cantha petition!

in Living World

Posted by: Late For Tea.1846

Late For Tea.1846

Nope, missed the whole event

Overflow servers became annoying ... Why?

in Living World

Posted by: Late For Tea.1846

Late For Tea.1846

Overflows created within 10 minutes of the invasion start will always have an invasion event. The events always start at the hour, give or take a minute. So if you make sure you’re ready to waypoint when the invasion goes live, you are guaranteed to get into an overflow that has the event going on (unless you take longer than 10 minutes to load the map).

If you get into an overflow that doesn’t have the event, it simply means that overflow was created more than 10 minutes after the invasion start and you were too slow.

Champ loot: wrong solution to wrong problem

in Guild Wars 2 Discussion

Posted by: Late For Tea.1846

Late For Tea.1846

That wouldn’t solve anything, as players still get more loot the more champions they kill. Everyone knows how to keep their eyes on the timer. When they see they’re running out of time, they quickly end the event, simple as that.

Champ loot: wrong solution to wrong problem

in Guild Wars 2 Discussion

Posted by: Late For Tea.1846

Late For Tea.1846

The best solution to this farmfest I’ve heard so far. Props to you.
The current situation really hurts the community, tearing it apart in two groups. The failures of Arenanet to fix this up until now are rather disturbing.

Greatsword favoritism

in Guild Wars 2 Discussion

Posted by: Late For Tea.1846

Late For Tea.1846

Just look at that monsoon staff. It’s a stick, basically, with a blue top.

But.. isn’t it the nicest blue top you’ve ever seen?

The Body (here there be spoilers)

in Guild Wars 2 Discussion

Posted by: Late For Tea.1846

Late For Tea.1846

Did you really think that was the end of Zhaitan, the Elder Dragon of Undeath?

He’s still around. No doubt licking his wounds somewhere in the deepest depths of the City of the Gods.

I hope not. I want to go back to Cantha and Elona in not too long, instead of spending 10 years beating these dragons.

Greatsword favoritism

in Guild Wars 2 Discussion

Posted by: Late For Tea.1846

Late For Tea.1846

If only we could have that Norn Trident as a staff skin. Its simple yet gorgeous.

Greatsword favoritism

in Guild Wars 2 Discussion

Posted by: Late For Tea.1846

Late For Tea.1846

What’s painful is that there are quite some nice Trident skins out there, which are hardly ever used because underwater combat is so uncommon, such as here, here and this one too. Each of them being a lot better than any of the staves out there.

(edited by Late For Tea.1846)

Problems with Living World

in Living World

Posted by: Late For Tea.1846

Late For Tea.1846

The problem with Frost and Flame was that they released it too soon. The pacing was indeed too slow, because they released 4 months of work over 4 months.

When I mention I’d like to see them take 3 months for an update, I mean that we get a Living Story for a month, followed by two months of nothing, which is in turn followed by a single month of Living Story (which has been worked on for 3 months). We will have to do without new content for 2 months (except for playing the previous LS content as long as its permanent), but in return we get a month of quality content that isn’t slow paced as its released over a short interval.

Problems with Living World

in Living World

Posted by: Late For Tea.1846

Late For Tea.1846

Furthermore, there seem to be inconsistencies within the Living Story itself as well. It is believed that Scarlet was behind the creation of the Molten Alliance, forging an alliance between the Dredge and the Flame Legion to disrupt the north. However, during the Queen’s Jubilee she was taunting and picking on the Humans, mentioning how weak and good for nothing they are. She made it seem has if the invasion was planned for the Humans. However, with the release of Clockwork Chaos, the whole world gets invaded. So first the has a quarrel with the world, then just with humans and now it’s with the whole world again? Did I miss something?
One could argue that provoking the humans was only part of the bigger picture, that she planned to invade the world all along and the taunting of Humans was simply used to lure them into this war. However, she put no effort into taunting the Norn and Charr, why just the humans? She simply send an army to the doorstep of the north and that’s it. She put a lot more effort into her quarrel with the humans. Scarlet’s behavior and actions are too inconsistent to make the story believable and understandable.

Frequency of updates:
I believe that the boring updates aren’t so much caused by a lack of creativity of the Arenanet employees, but rather by the frequency of the updates we get. By now, it has become a habit to get a new Living Story update every month, or even two weeks. This means that the update feels rushed. Being able to roll out a good content update every month requires a huge team of employees dedicated to it, something I believe only few I companies can manage.
I don’t understand why Arenanet feels the need to roll out an update each month, I don’t recall the players asking for it. If more time is invested in these updates, more thought can be put into the story. There will be time for research into older lore and plots of other parts of the game, which can then be tied to the Living Story to great a deep and rich story. The same goes for gameplay content, as there will be more time to test new game mechanics and create larger pieces of content such as dungeons and new zones.

Another problem with the frequency of updates is that players feel pressure in completing it. We all want that special piece of gear or that exclusive minipet, as we don’t want to be the only one in the guild who doesn’t have it. And we most certainly don’t want to miss out on the large amount of achievements that every monthly update provides. Some people just don’t have as much time as others. They have to spend all their time in Guild Wars on the Living Story content, not being able to enjoy the other parts of the game, to keep up with everything, as the temporary content will be gone in a month. If I have a busy month at university or decide to go on vacation, I will immediately miss out on the content.

All in all, I want to see less frequent but larger updates that feature a compelling and engaging story, and interesting and creative content that keeps me interested in the game. Something I want to pay for. We need updates that do the name Guild Wars just, not rushed monthly updates that are shallow and boring.
I suggest Arenanet takes the idea of Living World back to the drawing board, considers if they have the resources to make such a daring new approach work, and then figure out how to improve on it.

Problems with Living World

in Living World

Posted by: Late For Tea.1846

Late For Tea.1846

A second problem related to the story comes down to the “living” part in Living World. The world doesn’t feel alive at all. Except for a few key NPCs that help the story progress, no one seems to have any clue of what’s going on. None of the NPCs in the world take any notice of all the invasions going on. No one feels threatened by it.
A great example of this is what Rox says during the closing ceremony of Clockwork Chaos: “No! They are slaughtering everyone!” however, I don’t see any of it. A few citizens got killed in the instance, but outside of it nothing is happening. Divinity’s Reach is the same as always, and no one is in any danger.
The only Living Story that actually felt somewhat alive was Flame and Frost. Civilians traveled south to escape the danger; settlements were being built to house these people. Although most NPCs were still unaware of the situations, the traveling refugees helped give the feeling something was actually happening. This in combination with a slowly progressing story, events that made you explore this world (helping refugees and looking for their belongings), rather than just kill a bunch of mobs, and the introduction of two great and welcome NPCs made for an overall enjoyable story. I would love to see this being improved on and return in the future on a larger scale.

Another problem is the actual plot and direction of Living World. What happened to the dragons, the powerful creatures that threatened to destroy Tyria? Everyone is so concerned with the contents of Living World that the real threats have been forgotten. Why is no one concerned with the possibility that Kralkatorrik might leave the Crystal Dessert at any moment to brand a second scar into the world?
I am well aware that Arenanet doesn’t want to rush through their main plot in a few years, but the game has been out for almost a year now and we have seen no new content relating to the Elder Dragons. There are still at least five of them out there, two of which have hardly any information released about them. We haven’t even seen hints of a possible new lieutenant. Add to this the continents Cantha and Elona, which fans are dying to return to, and you got more than enough content for quite a few years. Wasn’t this game advertised as a story about dragons after all? Right now it seems as if it has been taken over by a wave of steampunk related content.

Inconsistencies:
Currently there are three different time lines running parallel in the universe: that of the open world, the personal story and the living story. Mostly this is not much of a problem, as the personal story has only one direction (Orr) and the Living Story is mostly temporary content that wraps things up at the end to not interfere with the open world. However, there is some friction between theses timelines, mostly caused by Orr. This became most notable after the release of Southsun cove.
Whenever I go south of Tyria I come across Risen. Why is this? I, and most other players, have beaten Zhaitan by now, and killed over a thousand Risen. Shouldn’t we have mopped most of that up by now? I am aware that they can’t simply remove the Risen from the game, as this would interfere with the Personal Story of new characters. Now let’s add Living Story to this picture. It takes place after the Personal Story, so obviously there are no Risen there. This, however, causes friction with the timeline of the open world. If I travel east from Southsun Cove, I will come across the Vigil who are being pushed back by the Risen in Sparkfly Fen. If I travel west, I will see Risen invading the lands of the Sylvari. Zhaitan’s forces have completely surrounded Southsun Cove, yet there is no sign of them in that zone.
Right now this isn’t a huge problem, but I’m afraid that if no solution is found, it will become a serious problem. Players will eventually get so confused in the different timelines that they don’t understand what’s happening anymore, taking away from the experience.

Another example comes from the current Living Story, the Queen’s Jubilee and Scarlet. While more of a plot hole rather than an inconsistency, it shows similar problems as described above. It is stated that Scarlet excelled at all three Asura colleges, and people believe she is also Charr-, Norn- and Hylek-trained. This would probably make her the most intelligent Sylvari around. Why has no one ever spoken of such an amazing Sylvari before this Living Story update? Surely word of her achievements should have spread quickly.

Problems with Living World

in Living World

Posted by: Late For Tea.1846

Late For Tea.1846

The release of Clockwork Chaos got really hyped up, and I was really excited for it. Unfortunately it turned out to be a grave disappointment. When I logged in on the 20th, I had hoped to find Divinity’s Reach burning, citizens running around, screaming, looking for safety, the city overrun by Aetherblade Pirates. Yes, I really hoped that Divinity’s Reach would have been turned into a combat zone and we would have to give it our all to liberate the city. This would be one of those mind-blowing experiences, the battle for Divinity’s Reach, that players aren’t soon to forget. Instead, we just get a field event that turned into another farmfest. Was this small update really worth the hype up? I am aware that this would require more time and investment. Just because Living World took the place of expansions doesn’t mean we need new content every month. Take the three months needed to create larger events. One large event that players are sure to remember is better than three or four small events that are likely to irritate the players.

Even the current events could have been better if a bit more thought had been put into them. During the closing ceremony we have to disarm the bombs, so Divinity’s Reach wouldn’t blow up. Where is the timer? I feel absolutely no pressure to disarm the bombs as quickly as possible. I took my time to investigate the new enemies and felt no need to skip the little dialogue between the minstrel and Aetherblades. Bombs don’t wait for me to disarm them. If I didn’t disarm all of them in time, let me fail the event. Let me have to redo it. At least put me under some pressure that gives me the adrenaline which makes gaming fun.

Story:
The biggest problem with the story of Living World is that it is shallow. Where are the plot twists, the deep stories that tie into the lore of Guild Wars? I believe that a truly good story has a plot twist that blows the mind of the experiencers. One that leaves you speechless after you discover the identity of the true villain. Unfortunately, the story in Living World is too straightforward. Everything is explained nicely for the player, and there’s no room for guessing, speculation or one’s own little investigation. There are no plot twists, which make for a boring and non-compelling story. Furthermore, the released stories lack elements that invoke emotions. In my opinion, invoking emotions in the experiencer is a very important part of a story. If we go back in time and take a look at the story of Guild Wars 1, we notice elements that invoke emotions, such as sacrifice and betrayal. It is these elements that make me want more, that make me want to know what’s going to happen. They are completely absent in the Living World stories of Guild Wars 2.

Let’s take the last series of Living Stories as an example. Scarlet was behind everything, the Molten Alliance, the Aetherblades, the invasions. It is all just as was said and explained, nothing compelling or mind-blowing about it. This is such a shame, because there were some amazing speculations and theories out there as to what was actually going on. This guy for example ties the Living Story of the Aetherblades directly to the Thaumanova Reactor, Ellen Kiel’s election and even the Asura Personal Story. When I heard his theory my mind was blow at how deep it was, and everything made perfect sense. Ellen Kiel’s election ensured her with the funding to research the Thaumanova Reactor, which is responsible for portals to another dimensions as explained in the Asura Personal Story. The Steam creatures might come from this alternate dimension, and it is speculated that they are related to Scarlet and the Aetherblade. This might mean that the Aetherblade are actually from this alternate dimension. Kiel is working for the Aetherblade and uses the funding to recreate the portals to let the Aetherblade in for an invasion.
The scale of this is so huge, it makes for a much more compelling and interesting story than yet another villain that appears out of nowhere and holds a grudge against the world for whatever reason. Arenanet has multiple writers employed, so what’s stopping you from releasing such creative, deep stories for us to explore and enjoy?

Problems with Living World

in Living World

Posted by: Late For Tea.1846

Late For Tea.1846

I believe there are a few serious problems with the Living World, some of which might cause problems with other parts of the game as well. I really love the Guild Wars franchise, and I don’t want to see it go to waste. I hope Arenanet takes the feedback from players in serious consideration and is even willing to rethink the whole approach to new content and Living World if necessary.

Let me start by saying that I think the idea of Living World is great. The idea is that Living World should replace expansions, to provide new content on a more regular basis. This is a very new and daring approach from Arenanet. One that can turn out great, or more on the terrible side. However, with each new Living World update I start to feel things are going into the wrong direction.

Content:
Although the content we get with the updates is fun and enjoyable for a while, it is not amazing. Most games (that are considered “good”) have a few mind-blowing elements or gameplay experiences in them. It is these moments that are most enjoyable, the moments that we will remember when we think of the game. It is these moments we want to play over and over. One of the problems is that we’ve already played the amazing content of Guild Wars 2 multiple times. I, and many other players, am growing bored, and need new mind-blowing experiences to stay interested. If Guild Wars 2 won’t provide these, I will find them elsewhere in other games. The current Living Story updates are too small and shallow to add the experiences that keep me interested in this game. This is mostly because they lack “scale”. Everything I do in Living Story feels somehow meaningless and insignificant, not like slaying one of the Elder Dragons that threaten Tyria.

Another content related problem is the lack of permanent content that Living Story provides. I believe every game genre has certain elements that keep players pumping hours into the game. For Shooter type of games this seems mostly to be multiplayer options, for MMOs it seems to be a fast amount and wide variety of content, along with its social aspect. If there is plenty of content and enough diversity between it, players will have plenty to pick from if they want to do something. This prevents the problem of having to play the same type of content over and over again. Normally MMOs add new, large amounts of content with expansions. However, in Guild Wars 2, Living Story has taken the place of these expansions. It is up to Living Story to provide us the fast amount of content to play through. If most of the content we’re getting is temporary, the game will never build up its library of content that will keep players interested in the game. An example is the Molten Facility, a beautiful and refreshing dungeon, which had clearly a lot of time infested in it. Players loved it and wanted it to stay, yet it was taken out as the Living World progressed. There was no real reason for this, as one way or another its stay could easily have been justified to prevent conflicts with lore and story.

A third content related problem is what we actually get to do in the updates. Most events are either reworked old events, or simply uninteresting. Let’s take a look at the latest two releases: Queen’s Jubilee and Clockwork Chaos. Personally I thought the Queen’s Gauntlet was great content (and again temporary). Unfortunately, that’s where it ends. The torch runs seemed like simplified versions of Guild Rushes, and the Crown Pavilion is just a farming arena. After that, we are provided with more events to farm, and pretty much nothing else. The first two times I took part in Scarlet’s Invasion it was a very enjoyable experience. This was mostly due to the large scale of the event, everyone in the zone working together towards a single goal. After those two times my enjoyment of the content immediately stopped. Basically the event comes down to zerg against zerg, which is all too familiar from WvW, and farming it as much as possible. What makes things worse is the fact we have to grind this meta-event to actually progress in the Living Story. We have to successfully complete this event five times for Vorpp, after which we have to do it another couple times to collect to components for the teleporter. A grindfest is not an enjoyable experience, and forcing players into it is not the direction Living Story should take.

Summon Mistfire Wolf Elite - how?

in Players Helping Players

Posted by: Late For Tea.1846

Late For Tea.1846

It is an elite skill, which are shown at the bottom of “slot skills” tab, below all the utility skills. You have to be level 30 to unlock the Elite skill slot (last slot on the skill bar), after which you can purchase elite skills and use your Mistfire Wolf.

Starting on Ascended Gear

in Players Helping Players

Posted by: Late For Tea.1846

Late For Tea.1846

You need Agony resistance to defend yourself against the Agony condition, which bosses start to use at difficulty 10+. Agony resistance can only be found on Ascended gear (Rings and Back pieces) as of yet.

Starting at difficulty 10, you have a chance of getting an Ascended ring from the daily chest reward (You can get the daily chest from the bonus fractal (The Jade Maw) on all even levels, so 10, 12, 14,.. once a day). On top of that, you get a Pristine Fractal Relic guaranteed, which can be exchanged for a ring of choice at a ratio of 10:1.

All Ascended gear comes with an infusion slot, in which you can place an infusion “gem”. The easiest to obtain infusion gem gives +5 Agony Resistance, and can be bought from the Fractals Relic exchange golem in the lab for 75 relics. These infusion gems can also be crafted, and often give +5 of a bonus stat (like Power or Precision) on top of the agony resistance. However, crafting the infusions is rather expensive and not worth the +5 stats in my opinion.
You should also note that some gear have “Defensive infusion slots” and others have “Offensive infusion slots”. The 75 Relics infusion gem works on both, but the crafted infusion gems might be restricted to only either of the two (I suggest checking wiki if you plan on crafting them, to see if it’s an Offensive, Defensive or Versatile (works with both) infusion gem).

Ascended Back pieces can either be crafted (Quivers and Books) or bought for 1350 Relics (Prototype Fractal Capacitor).

All Ascended gear can also be Infused/Upgraded (not to be confused with adding an Infusion gem to the socket). This will add an additional +5 Agony resistance to the base stats. This way you can get +10 Agony resistance on a single item (From both upgrading it and adding an Infusion Gem).

Agony starts kicking in at difficulty 10, and thus you don’t need Ascended gear below that difficulty. Between difficulty 10-20, +5 agony resistance will cut the damage by half, and +10 Agony resistance will pretty much null it completely.

tl;dr:
You can do early Agony levels (such as 10-14) without Agony resistance without much problem, so don’t feel the need to craft a back piece as soon as you hit difficulty 10.
If you get lucky you might get a ring in your first difficulty 10-12 run, if not I’d suggest repeating those a few times for the daily reward chest until you do get a ring. Going on with at least +5 Agony resistance will make your life a lot easier, and they aren’t that difficult to obtain.

Edit: Ninja’d by Errant

What are the rules for transmuting armour?

in Players Helping Players

Posted by: Late For Tea.1846

Late For Tea.1846

When using a transmutation stone a tab will open with two slots. You can drag an item to each of these slots, after which you get to select the combination.

From the two items in the slots you can select:

  • The appearance
  • The basic stats
  • The rune/sigil/gem upgrade

So you can just change the looks of your exotic without losing the stats, by deciding selecting the appearance of the lower level item and the basic stats/upgrade from the exotic.

Picture to show how it works:
http://img109.imageshack.us/img109/6587/transmute.jpg
Note that the items used in the example don’t have an upgrade (rune), so this option won’t show in the tab.

Mystic Forge Armor Skin

in Players Helping Players

Posted by: Late For Tea.1846

Late For Tea.1846

Dropping 4 of the same item in the Mystic Forge will result in that type of item as end result. So yes, using 4 chest armors will result in a chest armor (though be sure to use 4 heavy/medium/light armors if you want one of these specifically).
This does not guarantee a different skin though. You may end up with the same type of skin and different stats.

Are cultural weapons/armors worth to buy?

in Players Helping Players

Posted by: Late For Tea.1846

Late For Tea.1846

I would save your karma until you’re 80. At that point you can use it to buy max exotic karma gear in Orr. You will also find yourself constantly upgrading your gear while still leveling, so it will be a waste of transmutation stones to change the skins of your gear every 5 levels.

Wings and flying~

in Suggestions

Posted by: Late For Tea.1846

Late For Tea.1846

-snip-

It’s funny how you say it’s difficult to discuss this with me, and the first thing you do is lose your composure and act like a complete moron. But my opinion still stand, and if you think it’s ridiculous, that’s up to you. At least I backed my opinion up with arguments, I can’t say the same of you.

So tell me, what does it add to the game? Why should Anet spend their time on designing and making these wings, instead of something else, other than because it’s “fun”?

Wings and flying~

in Suggestions

Posted by: Late For Tea.1846

Late For Tea.1846

…that is the choice of the player not yours, regardless of how you feel about them.

That is very nice, but I don’t recall stating that it isn’t their choice.

How does someone in LA or DR or BC wearing a pair of wings going to affect your game?

Does that mean I can have a car, which I can drive in through LA, and honk whenever I hear an NPC say something?
I’m thinking of the game as a whole, not what some players might want just to satisfy their needs. The game has never given an indication that Tyria’s citizens are Wing-obsessed fanatics, so I can conclude that it simply does not fit into the setting. You can say that it doesn’t ruin my gameplay and I should let people have what they want, but in that case I can ask for other similar stuff as well (like the car). After a few of these things the world is dead, because there are too many random things that just don’t fit in.
And instead of this being a good, well thought out fantasy world (because isn’t that what fantasy is about? Constructing worlds?), it turned into a paradise of random Gem Shop toys.

Now that we’re talking about it, can I have a Draenei costume? They really don’t fit into the world at all, but who cares? It’s not gonna hurt anyone’s gameplay if I run around as a blue space alien \o/

Mounts - the better GW2 way

in Suggestions

Posted by: Late For Tea.1846

Late For Tea.1846

This game doesn’t need mounts. As I stated in another topic, with all the speed boosts and waypoints we really don’t need a way of faster traveling. I’ve also never heard of any Guild Wars character riding an animal/creature.

- Only realistic types such as horses, camels, trained dolyaks

Realistic? Horses are most likely extinct (as there’s not a single horse in the game, but there is mention of them), let alone camels. I can’t think of a proper GW mount, as a dolyak is too slow.

Wings and flying~

in Suggestions

Posted by: Late For Tea.1846

Late For Tea.1846

I’m sorry but:

“Go back to Aion.”

Aerial exploration/combat is not for Guild Wars.

oh for the love of god grow up

How is that being immature? Honestly, I fully agree with him. The only signs of aerial combat is in Orr, and that’s with airships. If the world slowly moves forward in that direction (with new content focusing/including more of the airships), I can see there being aerial combat or exploration eventual, but then it will be with Airships, not wings.
If this game gets aerial features, it will be more likely to be something like Allods, rather than Aion.

I have, kinda bored me. But the wings were sexy. <3

If the OP seriously suggest wings for this, and only this reason, and bringing it in the way I just quoted, I find Oglaf’s response more than reasonable.

(edited by Late For Tea.1846)

Wings and flying~

in Suggestions

Posted by: Late For Tea.1846

Late For Tea.1846

And honestly when you reach lvl 80, and you want to just explorer, and max places out, Its time for mounts. Really.

Mounts… really? This game is way too small for mounts. Besides, there’s no real need for these things with all the waypoints we have.
And in the years I’ve played Guild Wars, I’ve never ever seen a mounted NPC, read about anyone riding a creature or heard of any battles fought by cavalry. I think Tyrians are scared to get their feet off the ground.