Showing Posts For Le Rooster.8715:

The Solution.

in WvW

Posted by: Le Rooster.8715

Le Rooster.8715

Yes i understand the issue about, what if people just farm to get ranks higher. However PVE minions wouldn’t award any or if any very miniscule so it would be much more rewarding to just help siege.

Roosters Inc-Team Shatter [TS] Commander
Sea of Sorrows http://www.gw2sos.com/index.php

2/11 [Sea of Sorrows] vs [Sanctum of Rall] vs [Isle of Janthir]

in WvW

Posted by: Le Rooster.8715

Le Rooster.8715

That hour long siege at IoJ borderlands against bay was a massive drainer but it was worth it good work SoS.

Roosters Inc-Team Shatter [TS] Commander
Sea of Sorrows http://www.gw2sos.com/index.php

The Solution.

in WvW

Posted by: Le Rooster.8715

Le Rooster.8715

Yes i do like the idea of a commander similar type thing for higher ranks, however i would like the rewards to remain solely cosmetic, having no physical change in relation to what rank you are. So maybe as the ranks progressive the cosmetic awards become abit more extravagent as such.

Roosters Inc-Team Shatter [TS] Commander
Sea of Sorrows http://www.gw2sos.com/index.php

The Solution.

in WvW

Posted by: Le Rooster.8715

Le Rooster.8715

The thing is paid transfers won’t solve the issue it will actually exccarbate it, we need to have guilds be able to move around at minimum cost sometimes to get a little bit of balance, if it was paid transfers and nobody would move it would forever be the same worlds vsing each other, what this does is it doesn’t punish moving but it promotes staying.

Roosters Inc-Team Shatter [TS] Commander
Sea of Sorrows http://www.gw2sos.com/index.php

Isle of Janthir vs Henge of Denravi vs Sea of Sorrows

in WvW

Posted by: Le Rooster.8715

Le Rooster.8715

Spicyhash.7605

Protesting WvW. After the tier-1 SBI/BG fiasco there is really no point in participating in such a poorly designed and exploitable feature. They also patched the ability to switch to town clothes and not have to pay repair costs, which is another reason I’m not playing WvW this week.

How unbalanced and broken WvW is is proven by this week’s match. A sub-par and lousy server like SoS should be in second or even last place. Mass transfers and server-hopping give otherwise terrible servers insane advantages.

The bad thing about WvW is that once a server gets a measly 4-5k points ahead its pretty much over. Morale is crushed and nobody can really be bothered with it. After all, there are no rewards to winning WvW and it’s a total loss (repair costs, spending gold on siege, etc).
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“Lousy server like SOS” how are we lousy? that we have recently had transfers that have filled the NA gap that we previously had, this is just as boring as us than it is for IoJ or HoD. We expected an actual match from IoJ not this preformance, to take vengeance from the last time they beat us; If you knew anything abotu SoS you would know the amazing match we had last rotation against SoR where we started in a 30k point then SoR gained a 60k point lead and finally we finished with a 15k point lead which completely contradicts with your third point. So please before bad mouthing SoS as a server do some history checks we deserve to be up here and it’s not our fault we are winning we are just doing what we can.

Roosters Inc-Team Shatter [TS] Commander
Sea of Sorrows http://www.gw2sos.com/index.php

The Solution.

in WvW

Posted by: Le Rooster.8715

Le Rooster.8715

We aren’t here to talk server transfers , i’m here to talk about how there should be incentives for staying in your server and WvW’ing in the same server essentially a loyalty program, not a loyalty to Gw2 but a loyalty to your specific server.

So the way the program would work is you earn points for everything you do sieging, killing players, defending , capturing points, building siege weapons, fortifying just about everything that’s important for WvW and your server and for these actions you will earn a certain currency called loyalty points. Now with the loyalty points you won’t be able to physically reduce how much loyalty you have by spending it the awards come as soon as you reach a certain threshold eg. you have 10,000 points and you need 9000 to earn a new title so you buy the title but the next title requires 20,000 points and you still have 10,000 points which requires you to earn 10,000 more points for the next title. The only way to remove all of your points is moving server, as soon as you move server even if you come back all of your points vanish because for obvious reasons you weren’t loyal to your server =).

SO now the exciting part, the rewards will be from what i can mainly think of titles it will begin at the default defender/invader and then going onto
-Soldier
-Specialist
-Corporal
-Sergeant
-Colonal
-Legionair
-General
-Warlord
-Commander
-Legend

The number of points required for each rank will get exponentially higher, beginning for example with 10k points then the next rank will require 20,000 and the rank following 40,000 and the rank following 70,000 that’s just an example and roughly the time it takes to increase ranks shouldn’t be that long but it definintly shouldn’t be short.

Essentially the implications of this loyalty system will firstly deincitivize hopping zervers especially for large guilds with dedicated WvW members who have high ranks within the server, create some rewards for WvW and ultimately and most importantly a very important objective which would serve as end game content.

Now i hope you enjoyed my post and please respond with constructive critism and tell me what you think of my idea, do you think it will give people a stronger sense of loyalty to there server, will it make the enemies sweat in fear when they see that dreaded titile “Sea of Sorrows Legend” on their enemies.

Roosters Inc-Team Shatter [TS] Commander
Sea of Sorrows http://www.gw2sos.com/index.php

(edited by Le Rooster.8715)