Showing Posts For Lendruil.9061:

About pathing

in Fractals, Dungeons & Raids

Posted by: Lendruil.9061

Lendruil.9061

The most important information for people that only want to do casual dungeon runs is the following: Whenever you are stealthing past mobs and they start following you (even though the whole party is in stealth), then the person that is targeted by the mobs has to wait until all the mobs have reached him and stand still. Then this person can continue with running.
Since you usually don’t know, whom the mobs have targeted, the whole party should wait (while in stealth) until the mobs stopped walking.

For example the trashskip in arah p1 from the ooze to the crystal entities: If your party decides to stealth past the mobs and just runs without pathing them, the mobs will follow the party even though the party was in stealth. Usually this ends in a mess since one half of the party jumps down the cliff for loosing aggro and the other half starts fighting the mobs, which costs some time.
If the thief drops shadowrefuge at the place where the three drakes are (the place where the entities event gets triggered and the jotun spawns) and the whole party waits until all the mobs stand still, this mess can be completely avoided.

Skuldin - No Hesitation [hT]

Jade Maw Classification

in Fractals, Dungeons & Raids

Posted by: Lendruil.9061

Lendruil.9061

Hm, maybe someone volunteers to wait 1 day (or was it 2?) until the dense scales buff, that makes jademaw invulnerable to normal dmg, runs out. Maybe it can be damaged with normal weapons then xD

Skuldin - No Hesitation [hT]

Worst Elitist Pug you've met?

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Posted by: Lendruil.9061

Lendruil.9061

at the chest seal i dont generally wanna touch the hammer because engi has huge aoe cleave and infinite blinds

Engi has infinite blinds?

Basically, yes. And the blinds are much stronger than a thiefs black powder, because of the huge radius. When the thief uses blackpowder in the middle at the chestseal, you will get hit anyway when the mobs are jumping into the stacking spot, because of the small radius of black powder. With engi blinds this won’t happen.

Skuldin - No Hesitation [hT]

Engineer Bugs (Updated & Consolidated)

in Engineer

Posted by: Lendruil.9061

Lendruil.9061

The trait “streamlined kits” is bugged in combination with bomb kit. Before the patch, the radius of the magnetic bomb used to be 300 when the trait “forceful explosives” was selected. This trait was made baseline, so the magnetic bomb should also have a radius of 300. However, the radius of the magnetic bomb is still 240.

Skuldin - No Hesitation [hT]

5 guard only new meta

in Fractals, Dungeons & Raids

Posted by: Lendruil.9061

Lendruil.9061

I agree, Feel my Wrath is way too powerful. If they dont remove the fury and increase the cooldown, the new pugmeta for fractals will be 5 guards only, even with the SA fix.

Skuldin - No Hesitation [hT]

Engineer Bugs (Updated & Consolidated)

in Engineer

Posted by: Lendruil.9061

Lendruil.9061

Anyone else suffers greatly from skilllags? Try to stealth, stack might very fast and half of the skills won’t proc. I beleve it’s some **** with the “new intern cooldown”. Revert this ANet, it makes engi tryhard impossible T_T

Do you have static discharge traited? It has a pretty long aftercast.

Skuldin - No Hesitation [hT]

5 guard only new meta

in Fractals, Dungeons & Raids

Posted by: Lendruil.9061

Lendruil.9061

Well atleast the wvw croud is abusing this, too, so maybe we have a chance for this to get fixed soon, because of esports and stuff.

Skuldin - No Hesitation [hT]

5 guard only new meta

in Fractals, Dungeons & Raids

Posted by: Lendruil.9061

Lendruil.9061

It is happening…

Attachments:

Skuldin - No Hesitation [hT]

Suggestion for CF P1 final boss.

in Fractals, Dungeons & Raids

Posted by: Lendruil.9061

Lendruil.9061

This will never happen anyway.

Skuldin - No Hesitation [hT]

General Dungeon Discussion Thread - Part 2

in Fractals, Dungeons & Raids

Posted by: Lendruil.9061

Lendruil.9061

Regarding Facerollcontent: I think a bigger problem than deepfreeze is guardian’s aegis. It is way too powerful like it is now. It should either have the duration drastically reduced, so that you actually have to time it well instead of just spamming it randomly. Or the damage mitigated by Aegis should scale with toughness or healing power. This way you have to sacrifice a significant amount of dps if your group wants to rely on the safety of aegis.

Skuldin - No Hesitation [hT]

5 guard only new meta

in Fractals, Dungeons & Raids

Posted by: Lendruil.9061

Lendruil.9061

Even if they fix the symbol trait bug the build will be really quite viable. Perma-protection, perma-quickness, significant passive healing, good might stacking etc make it rather easy mode even still.

Ya, but the goal is not to break the build, is just that Stacking 5 Guardian shouldn’t be an op strategy like right now. Anyway, it’s a minor problem that will be fix eventually. Not a big deal unless they don’t fix it for like a couple of months.

But Nike is right, even with the fix this guardianway-build will do a decent amount of damage and still bring perma protection, aegis and reflects. All that defense allows you to basically play brain-afk and you will still have an easy game.
Even a Cooldown-reduction wouldnt do much, because not many fights last longer than 25s.
At least the fury should be completely removed from the shout.

I don’t want to see lfgs “lf 5 guardians only”, like it is already happening, in the future.

Skuldin - No Hesitation [hT]

Double Daily Fractal

in Guild Wars 2 Discussion

Posted by: Lendruil.9061

Lendruil.9061

So what is normal PvE then? Daily Silverwastes Farmer?

Skuldin - No Hesitation [hT]

Double Daily Fractal

in Guild Wars 2 Discussion

Posted by: Lendruil.9061

Lendruil.9061

Thank you for the double fractal daily. Today is one of the very rare days when i possibly will complete my daily.
Double fractal daily should be way more often.

Skuldin - No Hesitation [hT]

General Dungeon Discussion Thread - Part 2

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Posted by: Lendruil.9061

Lendruil.9061

Hm, if my math is correct then with quickness every guard contributes 2 symbols. This means 10 symbols in a full party. 1.1^10=2,59. This means that a group of 5 hammer guardians is doing the dmg equivalent to a group of 13 people. So if they fix this bug then its probably a hard nerf i think.
But still that quickness shout is op, for mesmer they didnt even reduce the timewarp cd even though they said glamor recharge reduction would be baseline.

Skuldin - No Hesitation [hT]

got an idea too fix low level players and lfg

in Fractals, Dungeons & Raids

Posted by: Lendruil.9061

Lendruil.9061

Or you just create your own lfg…

Skuldin - No Hesitation [hT]

Engineer Bugs (Updated & Consolidated)

in Engineer

Posted by: Lendruil.9061

Lendruil.9061

The wall from the toolbelt skill from Elexir U (Toss Elexir U) lasts only 10 seconds. According to the tooltip it should last 12 seconds. But i think this was already bugged before the patch.

Skuldin - No Hesitation [hT]

General Dungeon Discussion Thread - Part 2

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Posted by: Lendruil.9061

Lendruil.9061

It’s working as intended, just the tooltip is wrong.

Skuldin - No Hesitation [hT]

Engineer Bugs (Updated & Consolidated)

in Engineer

Posted by: Lendruil.9061

Lendruil.9061

I don’t know if it is a bug, but it is pretty annoying that static discharge triggers when you are out of combat. You want to stealth yourself and your group with the stealth elexir, and as soon as you throw it when mobs are nearby you get revealed because static discharge triggers.

Skuldin - No Hesitation [hT]

Guardian: Symbolic Avenger Trait bugged

in Bugs: Game, Forum, Website

Posted by: Lendruil.9061

Lendruil.9061

Hello,

in a group of 5 hammerguardians it is possible at the moment to have an insane amount of dps. The reason is, that the symbolic avenger trait is bugged. It does not just give +10% dmg if an enemy stands in a symbol, but it does give +10% dmg for every symbol. This allows the dmg-modifier to stack up very high.
In Combination with the new shout “Feel my Wrath”, that gives 5 seconds of quickness on a 30second recharge, it is possible to have almost perma quickness.
These two things together allow a ridiculous dps output. “Hard” fractalbosses like Mossman or Archdiviner are melting within seconds.

Skuldin - No Hesitation [hT]

(edited by Lendruil.9061)

General Dungeon Discussion Thread - Part 2

in Fractals, Dungeons & Raids

Posted by: Lendruil.9061

Lendruil.9061

Did they forget to include a mystic forge recipe for getting asc weapons with giver’s stats?

Skuldin - No Hesitation [hT]

General Dungeon Discussion Thread - Part 2

in Fractals, Dungeons & Raids

Posted by: Lendruil.9061

Lendruil.9061

Also hammer benefits the most from quickness since its basically only autoattacking, and with 5 guards you have 25s of quicknes on a 30s recharge. You also are capped on vuln, might and fury. And sadly imo this is not only a fun-build or sth like this, but it actually does an insane amount of damage (Mossman melting in seconds).

Skuldin - No Hesitation [hT]

(edited by Lendruil.9061)

Mesmer bugs 6/23

in Bugs: Game, Forum, Website

Posted by: Lendruil.9061

Lendruil.9061

Here are a few I ran into while testing last night

  • Healing mantra proc’s Harmonius Mantra twice, not once like all other mantras.

If you have the inspiration traitline selected, you have the minor trait “Mender’s Purity”, which makes you cast “Power Cleanse” whenever you use a healingskill. So this is probably intended and a nice synergy.

Skuldin - No Hesitation [hT]

Ranger bugs

in Bugs: Game, Forum, Website

Posted by: Lendruil.9061

Lendruil.9061

Yes, the lack of offhand training makes some offhandskills pretty useless (especially whirling defense). It would be really nice to get this trait back somehow.

Skuldin - No Hesitation [hT]

Easy mode Team comp for dungeons

in Fractals, Dungeons & Raids

Posted by: Lendruil.9061

Lendruil.9061

Just did a level 50 guardway, its ridiculous, everything is melting in seconds. After having a closer look on the dmg numbers, could it be that Anet bugged the symbol trait so that it gives the dmg-modifier for every symbol?

Skuldin - No Hesitation [hT]

General Dungeon Discussion Thread - Part 2

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Posted by: Lendruil.9061

Lendruil.9061

So it seems like the grenadier trait increases the amount of grenades to six.

Attachments:

Skuldin - No Hesitation [hT]

X/P thieves and icebow

in Fractals, Dungeons & Raids

Posted by: Lendruil.9061

Lendruil.9061

Not to mention that some classes have their hardest hitting attacks and dps rotations coupled with CC.

Rangers be like: “Don’t mind me I’ll just autoattack here instead of using path of scars.”

That’s only a dps up if your target is not against a wall. So that’s really not a good example. In fact CC are generally not used in rotations, as far as I’m aware of.

Ugh, i thought we have overcome the point where we are stacking in walls a long time ago.

Skuldin - No Hesitation [hT]

General Dungeon Discussion Thread - Part 2

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Posted by: Lendruil.9061

Lendruil.9061

Lyssa Priest will be funny when she applies double confusion. 50 confusionstacks are gonna hurt xD

Skuldin - No Hesitation [hT]

Getting tired of losing progress in fractals

in Fractals, Dungeons & Raids

Posted by: Lendruil.9061

Lendruil.9061

For me this bug didn’t occur since a while, but when they introduced it for Thaumanova, we found a workaround for it: As long as at least one partymember doesn’t close the errormessage and restarts the game, the instance still remains open and the rest of the party can reenter it once they restarted their game.

Skuldin - No Hesitation [hT]

June-23-Specialization-Changes

in Fractals, Dungeons & Raids

Posted by: Lendruil.9061

Lendruil.9061

Am i actually missing something or did they get rid of the icd of empowering might?

Skuldin - No Hesitation [hT]

Ideal setups...?

in Fractals, Dungeons & Raids

Posted by: Lendruil.9061

Lendruil.9061

Never judge a class based on the leveling experience.

Skuldin - No Hesitation [hT]

General Dungeon Discussion Thread - Part 2

in Fractals, Dungeons & Raids

Posted by: Lendruil.9061

Lendruil.9061

This hits almost as hard as the suggested swiftness nerf some time ago.

Skuldin - No Hesitation [hT]

Please fix fractal 41 - 50 tier rewards

in Fractals, Dungeons & Raids

Posted by: Lendruil.9061

Lendruil.9061

A friend was leeching a 50 from us 2 days ago and he got the tonic.

Skuldin - No Hesitation [hT]

For Gods sake....

in Fractals, Dungeons & Raids

Posted by: Lendruil.9061

Lendruil.9061

I like Mai Trin.

Skuldin - No Hesitation [hT]

gw2dungeons.net: Week 23 discussion

in Fractals, Dungeons & Raids

Posted by: Lendruil.9061

Lendruil.9061

I thought the Hex guys were saying that the Molten Facility jump could be done with any leap not just RtL?

The jump can be done with any leap from the right side of the door (and then it looks far less “exploity” because it’s just one single leap.

Also, concerning the coe door jump, what bothers me personally most is not the door jump itself but rather that you can attack alpha while he does nothing. Maybe it would be a compromise to allow the door skip but to allow damaging him only after the path is selected.

Skuldin - No Hesitation [hT]

General Dungeon Discussion Thread - Part 2

in Fractals, Dungeons & Raids

Posted by: Lendruil.9061

Lendruil.9061

https://forum-en.gw2archive.eu/forum/game/hot/Where-is-promised-challenging-HOT-content/page/2#post5108382

Does he say with this post, that they will introduce challenging content and its NOT open world?

Skuldin - No Hesitation [hT]

[Bug] Lupicus Necrid Bolt hits in melee

in Fractals, Dungeons & Raids

Posted by: Lendruil.9061

Lendruil.9061

I personally like the new autoattack, the only thing that really has to be changed is the oneshot bug. When i am watching old lupi videos these days, it feels strange imo that people aren’t dodging the autoattacks. I mean, it always was a bit weird that the projectiles aren’t hitting only because you are in melee range.

Skuldin - No Hesitation [hT]

Thaumanova Fractal causes game crash

in Bugs: Game, Forum, Website

Posted by: Lendruil.9061

Lendruil.9061

This just happend a 2nd time, and we found a workaround for it. I’ll just copy what i posted in the dungeon forum:
Quick update for the thaumanova bug, we got it again (gg) and it crashed again, but if at least 1 person doesn’t close the error message, this person is still in the fractal even if the client has crashed. This means, that the rest of the party can reenter the fractal after they restarted their game.

However, this is gamebreaking and if sb doesn’t know this workaround (Pug-Groups) the progress of 3 fractals is lost.

Skuldin - No Hesitation [hT]

The best part of Tuesdays! Unlisted changes?

in Fractals, Dungeons & Raids

Posted by: Lendruil.9061

Lendruil.9061

Quick update for the thaumanova bug, we got it again (gg) and it crashed again, but if at least 1 person doesn’t close the error message, this person is still in the fractal even if the client has crashed. This means, that the rest of the party can reenter the fractal after they restarted their game.

Skuldin - No Hesitation [hT]

The best part of Tuesdays! Unlisted changes?

in Fractals, Dungeons & Raids

Posted by: Lendruil.9061

Lendruil.9061

The game of our whole party just crashed after we killed the skritt in Thaumanova.

Skuldin - No Hesitation [hT]

Race, Gadget and Slaying Potions

in Fractals, Dungeons & Raids

Posted by: Lendruil.9061

Lendruil.9061

As far as i know it was confirmed that all enemies in arah count as undead. However, according to this list, Shoggrogh count’s as elemental and so probably undead slaying doesn’t work?

Skuldin - No Hesitation [hT]

(Restricted) CoF P1 5:49 [REN]

in Fractals, Dungeons & Raids

Posted by: Lendruil.9061

Lendruil.9061

This should be unrestricted since they ported the npc to the gate at the start, which obviously is an exploit.
Also i am pretty sure that it was not intended by anet that a mesmer can just run through the tunnel with the fireballs before the fireballs appear and just port the teammates to his position.

Skuldin - No Hesitation [hT]

(edited by Lendruil.9061)

Race, Gadget and Slaying Potions

in Fractals, Dungeons & Raids

Posted by: Lendruil.9061

Lendruil.9061

They are what were found in the game files. It seems Mossman has 2 IDs for some reasons.

Probably one for the normal one in Swamp and a second one for the one that spawns, attacks and despawns in the wisp area and in FotM 31s. The normal one doesn’t have underwater attacks while the one in FotM 31s does.

Lol, if they even have designed underwater skills for mossman, why dont they just let him use those skills when people want to bug him?

Skuldin - No Hesitation [hT]

gw2dungeons.net: Rule meeting

in Fractals, Dungeons & Raids

Posted by: Lendruil.9061

Lendruil.9061

Since the poll on the gwscr-page is not ready yet, I just post my question here (maybe this is already answered or there is a clear statement): Is it allowed in the volcanic fractal to jump down the cliff after the first boss and go straight over the lava to the last boss?

Skuldin - No Hesitation [hT]

[HeX] Molten Facility - 10:50 (Restricted)

in Fractals, Dungeons & Raids

Posted by: Lendruil.9061

Lendruil.9061

Even if sb would consider this trick as questionable, there are already questionable exceptions listed in gw2dungeons.net, that are allowed.
How i see it: If some “trick” doesn’t skip a boss or an event or doesn’t do any harm to the natural behavior of the dungeon, it should be allowed. Therefore this Molten Facility “Trick” should be listed as another path specific exception, since all it does is making the boring and timegated waiting for the npcs a bit shorter.
The run wouldn’t be more interesting if people are just standing at the entrance of the cage for 20s and are just waiting for the npcs.

Skuldin - No Hesitation [hT]

[HeX] Molten Facility - 10:50 (Restricted)

in Fractals, Dungeons & Raids

Posted by: Lendruil.9061

Lendruil.9061

You can do the arah p4 tree skip without any leap abilities, does this make that skip “legit”?

Skuldin - No Hesitation [hT]

[HeX] Molten Facility - 10:50 (Restricted)

in Fractals, Dungeons & Raids

Posted by: Lendruil.9061

Lendruil.9061

I don’t really comment on public forums much, but for the sake of putting in some input on the matter I think it’s completely dumb that this is being viewed as restricted. I mean not that I actually care about the path but more so how this kind of out look is going to effect future records in general. Only way I could agree with this is if the game allows a character to blink to that spot therefore giving them a valid path. The fact that an ele had to ride the lightning over lava that would otherwise kill you and walk on a 50 ft fence that you’re not suppose to be on is pretty sketchy for a restricted run.

You don’t have to use ride the lightning. As seen in the engineer pov, any class with a leap can jump on the ledge from the rock on the opposite side.

Skuldin - No Hesitation [hT]

reaper=no meta for necros

in Fractals, Dungeons & Raids

Posted by: Lendruil.9061

Lendruil.9061

And there’s a tendency to massively over-analyze these things.

People going crazy over ‘selfish’ classes or not, its just not a meaningful problem in the vast majority of cases.

In the case here, looks like Reapers get a pretty big DD buff and some potentially interesting condition support (mostly in chill, weakness, some vuln).

On those shouts by the way, I hope they improve the condition uptime on them. less than 33% uptime (presuming full cooldown reduction) doesn’t seem great to me.

There is also a tendency to believe that something is crap because it’s not exactly how a player thinks it should be. People want to play an unselfish class, but demand it be necro. That’s not how game dev works people. If you want non-selfish classes, they exist, play them.

I’m actually a little jealous because of the approach Anet took to making Reaper have 3 themes in the single elite spec. That’s a pretty thoughful approach IMO.

So basically you are saying that people just should not play necros in dungeons?

Skuldin - No Hesitation [hT]

[HeX] Cliffside Fractal (10:27)

in Fractals, Dungeons & Raids

Posted by: Lendruil.9061

Lendruil.9061

Engi can do almost everything that a tief can, thief only has higher single target dmg.

Skuldin - No Hesitation [hT]

Aetherpath (TA dungeon) bad bug

in Bugs: Game, Forum, Website

Posted by: Lendruil.9061

Lendruil.9061

The weapons from the TA-token-merchant can drop in the aetherpath, i guess since release.

Skuldin - No Hesitation [hT]

Hate against min-maxing in gw2

in Fractals, Dungeons & Raids

Posted by: Lendruil.9061

Lendruil.9061

The main reason, I’ve usually felt, is that people are aggressive and nasty about pushing min/max attitudes and are severely exclusionary.

It’s not necessarily rational, but nobody likes being excluded, and double nobody likes being insulted (being called bad, foolish, etc) for not playing to some Type-A personality’s version of the game.

Amen brother! Too much l33t attitude being shown by people. It scares away newer and more casual players and keeps the whole community from being friendly. If a player doesn’t play enough to have all ascended berserker gear, it doesn’t mean they should be shunned or insulted. They may actually have a life. Be welcoming to all players and support each other

I guess no1 cares if your gear is exotic or ascended, as long as it is berserker.

Skuldin - No Hesitation [hT]