Showing Posts For Lendruil.9061:

A few raid suggestions

in Fractals, Dungeons & Raids

Posted by: Lendruil.9061

Lendruil.9061

Hello,

at first i want to mention that this first raid wing was imo the best content that was ever added to this game, thanks for this and keep up the great work!
However, there are some weakspots or oversights that i want to address here because I dont want raids to turn into dungeons 2.0, where you could just ignore boss mechanics.

At valeguardian it is possible to ignore the damage that occurs if you fail to send 4 players to the green light by simply using invulnerability. While using skills to avoid damage is generally a good thing, i think it should not be possible to bypass core mechanics of a boss fight.
Instead, the damage from the green light should counter even hard invulnerability, just like the world eater attack from gorseval or the flamewall of sabetha. It could even be instant kill to make failing a bit more punishing, however since it’s the first raidboss I don’t really care that much as long as you cannot simply ignore the green circles.

At gorseval you can ignore all the updrafts by doing enough dps to phase him to 66/33% life before he finishes his first world eater attack. However, pulling Gorseval to the wall, getting the wall cleaved and taking an updraft to escape the worldeater attack is a core mechanics of the fight and imo it should not be possible to ignore it.
A solution would be that if you phase Gorseval before he finishes his first worldeater attack of each phase, he still will do it even when he is invulnerable, so you are forced to take one updraft in each phase.

Skuldin - No Hesitation [hT]

Elementalist Warhorn Air 5 Bugged

in Bugs: Game, Forum, Website

Posted by: Lendruil.9061

Lendruil.9061

Hello,

the elementalist skill “lightning orb” on warhorn air attunement often does not get casted. Instead, the message “no line of sight” appears. This happens especially when you want to cast the skill behind the character.

Skuldin - No Hesitation [hT]

Upcoming Fractal Changes

in Fractals, Dungeons & Raids

Posted by: Lendruil.9061

Lendruil.9061

So, Colin said on reddit that they will add a reason to do highlevel Fractals. Source: https://www.reddit.com/r/Guildwars2/comments/3wbf7k/the_next_iteration_will_not_fix_fractals_but/
How is this patch supposed to prevent players from farming swamp/molten all over???

Other than fixing the toughness-scaling and adding more gold to the boxes, this patch did nothing. And this took them almost 2 months?

What happened to all the ideas that were around, like adding a 75+ daily or making the 3 fractals for each daily fixed (and different every day)?

Skuldin - No Hesitation [hT]

(edited by Lendruil.9061)

Time for Meta-Achievement

in PvP

Posted by: Lendruil.9061

Lendruil.9061

So, is the backpiece no longer available after 1 year or what’s going on?

Skuldin - No Hesitation [hT]

Vale Guardian mechanic question

in Fractals, Dungeons & Raids

Posted by: Lendruil.9061

Lendruil.9061

The tank has to move the boss earlier into the next field, when the color starts blinking. You might take a bit of damage then, but that’s why you have a healer and it’s way better than having a green circle spawn in a damage area.

Skuldin - No Hesitation [hT]

Time for Meta-Achievement

in PvP

Posted by: Lendruil.9061

Lendruil.9061

Answers for the open questions of this thread would be very appreciated.

Skuldin - No Hesitation [hT]

weekly magnetite shard cap

in Fractals, Dungeons & Raids

Posted by: Lendruil.9061

Lendruil.9061

Raid rewards were to good so anet had to nerf the token cap from 105 down to 100.

Skuldin - No Hesitation [hT]

Less stuff to do than before the expansion

in Guild Wars 2: Heart of Thorns

Posted by: Lendruil.9061

Lendruil.9061

Hello,

Before the expansion hit i mainly used to do fractals and sometimes dungeons. With the launch of the expansion you basically killed both of them. Fractals are incredibly boring now because you can just brainafk spam 1 and succeed since the enemies don’t hit hard anymore. Also due to the removing of the random fractals, everyone is just rolling swamp and other short fractals all day long.

As a fractal focused player I’m a bit insulted. I can tell you clearly weren’t a frequenter of fractals based on your comments.

a) People rolled swamp constantly pre-HoT. That’s not new. That’s what everyone did. Path of least resistance. This isn’t new for HoT, GW2, or MMOs in general.

b) You need to do specific fractals now for achievements. You can’t just do swamp. It gets you nowhere. The people only rolling swamp or molten boss are the ones trying to do the 3-fractal dailies. You can do that, or I dunno, post your own LFG? I post random fractals all the time (legendary backpiece sends you to specific ones, plus there are still some I need to complete for the main achievements). My groups typically fill up and in the fractal within 5min. If there’s a fractal you want to do, make a group and go do it. No one is stopping you. If you don’t see a fractal you want to join, just create your own.

c) Fractals under 50 were basically made easier. If you did fractals regularly you should have certainly been at 50 already and if you are looking for actual challenge, spend your time doing the 50+ fractals. Unless you want me to believe you have 150AR, have cleared through 100, and still believe spamming 1 gets you through it. I would never believe this, btw.

d) Fractals have improved across the board with HoT. They take less time commitment, give better rewards, and now there is a nice legendary backpiece to work towards over the long term.

Sorry for wall, I just love doing fractals haha. I think it’s one area they got right with HoT.

I can assure you that i am a pretty experienced fractal runner. I soloed/duoed tier50 fractals pre hot, and i am on level 100 currently and have beaten every single fractal from 50 til 100.

a) Pre hot people started with swamp. This was one fractal out of four. Currently every fractal is swamp, jademaw or ascalon. Well, the lowlevel dailies make you at least do one specific fractal, but this doesn’t change much. Every day there should be new, random chosen fractals that have to be done, otherwise people just take the easiest ones.

b) I already have completed all achievements for the legendary backpiece. Some of the challenge motes were quite funny, however, they only get done one time and then you are done.

c) As i said above, i have 150 ar and i am on level 100. Maybe on level 90+ it starts to get a kittenallenging. On all other levels the enemies hit for less than they did on 50 pre hot. Just increasing their life and toughness doesn’t make them more challenging.

d) I don’t want the fractals to take less time. There should be more dailies and harder dailies. And the rewards didn’t really get improved (maybe the december patch will fix something, but somehow i cannot really believe in this).

Edit: Wth does “a – bit – challenging” get censored?

Skuldin - No Hesitation [hT]

(edited by Lendruil.9061)

Less stuff to do than before the expansion

in Guild Wars 2: Heart of Thorns

Posted by: Lendruil.9061

Lendruil.9061

Hello,

Before the expansion hit i mainly used to do fractals and sometimes dungeons. With the launch of the expansion you basically killed both of them. Fractals are incredibly boring now because you can just brainafk spam 1 and succeed since the enemies don’t hit hard anymore. Also due to the removing of the random fractals, everyone is just rolling swamp and other short fractals all day long.
Dungeons got killed and noone wants to do them anymore. Instead of just exchanging the liquid reward to other kinds of rewards, like more tokens, materials, etc, you just destroyed them.
The 4 new open world maps pretty much got boring after playing them for a while.
Basically the only fun content left are the raids (they are super fun, though). However, they are more or less on farm now and after finishing the raid on monday there is nothing left to do for the whole week. If i remember correctly, the reason for the weekly cap on raids was, that the rewards are so “awsome”. However, right yesterday i got 3 cheap exotics (gg). If you don’t want us to get the “awsome” raid rewards multiple times a week, why can’t we at least get some materials or just anything for repeating the raid, that is at least as rewarding as spamming 1 in silverwastes?

In principle i am logging in on tuesday and don’t know what to do. This never happened before the launch of hot.

Skuldin - No Hesitation [hT]

Raid consumables sold by vendor

in Fractals, Dungeons & Raids

Posted by: Lendruil.9061

Lendruil.9061

But raid rewards are so awsome anyway, awsome enough for a weekly gating.

Skuldin - No Hesitation [hT]

Time for Meta-Achievement

in PvP

Posted by: Lendruil.9061

Lendruil.9061

Ok, so does this also mean that after the first year the legendary pvp backpack is no longer available?

Skuldin - No Hesitation [hT]

Time for Meta-Achievement

in PvP

Posted by: Lendruil.9061

Lendruil.9061

Hello,

Do i have to do all the Year of the Ascension achievements in this current season in order to get the legendary backpiece? Or can i complete them in whatever season i want?

Skuldin - No Hesitation [hT]

General Dungeon Discussion Thread - Part 3

in Fractals, Dungeons & Raids

Posted by: Lendruil.9061

Lendruil.9061

Today’s existential question : Chrono with Commander’s or Scrapper tank (Vale/Gorseval)?

Scrapper tank comes down to how much you need/want slick shoes. For Gorseval I think the benefits of slick shoes is pretty great, for Vale Guard not at all.

Chrono tank is an interesting concept. The idea being that since you’re (probably) using shield phantasms your DPS sucks anyway so you might as well build tanky and be the aggro holder. It’s a fair point, however my criticism of the chrono tank concept is that it depends on your team comp and squad sub group comp. A group with an engie and 2 warriors? alacrity away! A group with 3 heralds and a power Thief? Those Illusionary Avengers aren’t getting you anything. I think people just assume Alacrity = always good and don’t take into consideration that Alacrity does more for some professions than others. You eventually can reach a point where Avengers aren’t worth it and you’re better off with Swordsmen and in that case you’re not better off being tanky. So TL;dr the party comp determines the value ceiling / floor of a chrono tank.

The shieldphantasm only gets created, when you fully cast your shieldblock. If you just interrupt your shieldblock after you successfully blocked the attack you wanted to block, then the avenger won’t get created and your dps phantasms (swordsmen) don’t get overwritten.

Was that in response to something I typed? I was commenting on the fact that Shield phantasms range from awesome to useless depending on your party comp and if they are in fact useless for your team then bringing a chrono tank is wasteful because you aren’t getting value out of that slot. Essentially you’re sacrificing DPS for a utility you might not need. But in the right party comp its a huge gain because alacrity can be OP. And the point about Swordsmen is that if you are using a tanky build and pumping out swordsmen why are you tanky at all?

Maybe i missunderstood your comment then, but i thought you meant that as a chrono-tank you have to play with shield phantasms.
Anyway, as a mesmer tank you don’t have to use a “tanky” build, a dps mesmer with domination, dueling and chronomancer brings plenty of invulnerability on his own, maybe bring the well of precognition if you want, but as mesmer there is really no need to go extra “tanky”.

Skuldin - No Hesitation [hT]

General Dungeon Discussion Thread - Part 3

in Fractals, Dungeons & Raids

Posted by: Lendruil.9061

Lendruil.9061

Today’s existential question : Chrono with Commander’s or Scrapper tank (Vale/Gorseval)?

Scrapper tank comes down to how much you need/want slick shoes. For Gorseval I think the benefits of slick shoes is pretty great, for Vale Guard not at all.

Chrono tank is an interesting concept. The idea being that since you’re (probably) using shield phantasms your DPS sucks anyway so you might as well build tanky and be the aggro holder. It’s a fair point, however my criticism of the chrono tank concept is that it depends on your team comp and squad sub group comp. A group with an engie and 2 warriors? alacrity away! A group with 3 heralds and a power Thief? Those Illusionary Avengers aren’t getting you anything. I think people just assume Alacrity = always good and don’t take into consideration that Alacrity does more for some professions than others. You eventually can reach a point where Avengers aren’t worth it and you’re better off with Swordsmen and in that case you’re not better off being tanky. So TL;dr the party comp determines the value ceiling / floor of a chrono tank.

The shieldphantasm only gets created, when you fully cast your shieldblock. If you just interrupt your shieldblock after you successfully blocked the attack you wanted to block, then the avenger won’t get created and your dps phantasms (swordsmen) don’t get overwritten.

Skuldin - No Hesitation [hT]

Can we get some easier raids too?

in Fractals, Dungeons & Raids

Posted by: Lendruil.9061

Lendruil.9061

Dungeons and Fractals ARE your easier Raids.

The problem is that anet basically killed dungeons and fractals. And yet there are people out who want to do instanced group content but don’t have a high skill level, not much time, or just want to do some easy content. Of course those players also want to have some content that’s worth playing.
An easy solution would be to give dungeons back their rewards, but that probably will never happen.

Not like raids effort a lot of time.
I mean ok, the start, like the learning process will take some hours, depending how good you are in analyzing stuff. But after that <50min full clears are fairly easy. Not even talking about, that you have to do it in one go. You have a complete week for it.
For example:
1st day – 1st boss
2nd day – events til 2nd boss
3rd day – 2nd boss..

This is like 10min/day. So yeah, raids are totally time consuming.

And then again, raids aren’t made for everyone. People can still do dungeons as well as fractals. Maybe the changes in prolly 2 weeks will be good.

I am not talking about myself. We cleared the raid on monday in a bit more than one hour. But the point, that raids are pretty much the only instanced content now that at least gives you a little bit of rewards, still stands.
The problem is, that people who are not suited for raids still want to do them, because the other content was pretty much taken away. And now they want the raids to become easier. This could have easily avoided by just not nerfing dungeons/fracs.

Skuldin - No Hesitation [hT]

(edited by Lendruil.9061)

Can we get some easier raids too?

in Fractals, Dungeons & Raids

Posted by: Lendruil.9061

Lendruil.9061

Dungeons and Fractals ARE your easier Raids.

The problem is that anet basically killed dungeons and fractals. And yet there are people out who want to do instanced group content but don’t have a high skill level, not much time, or just want to do some easy content. Of course those players also want to have some content that’s worth playing.
An easy solution would be to give dungeons back their rewards, but that probably will never happen.

Skuldin - No Hesitation [hT]

Legendary Back colour changes

in Fractals, Dungeons & Raids

Posted by: Lendruil.9061

Lendruil.9061

Could it be explained the reasoning behind changing the skin to the legendary fractal back piece?

Regardless of my or your opinion of the purple glow added it is a change to what was advertised from the start.

I & others have worked on the item since the release of Heart of Thorns, spending lots of time & gold to get to this point & now a randomly added Mesmer style purple glow has been added to it.

Whilst I’m sure Mesmers are happy about this & trying not to get to angry about this could I offer a suggestion that the glow could be dyed to restore the Guardian style blue glow… or in fact any colour.
This has been proved to be possible with glow dye on the recent Halloween costume.

Wait where can you see this? Does this mean its actually ingame now or what?

Skuldin - No Hesitation [hT]

Suggestion (Raids): CD-Reset after wipe

in Fractals, Dungeons & Raids

Posted by: Lendruil.9061

Lendruil.9061

Basically what the title says. It is annoying to wait for your skills to wait to come off cooldown after you wiped on a boss. It already works in pvp, please implement this feature in raids aswell.

Skuldin - No Hesitation [hT]

My problem with raids in this game

in Fractals, Dungeons & Raids

Posted by: Lendruil.9061

Lendruil.9061

There is actually a story?

Skuldin - No Hesitation [hT]

raids and the time you need

in Fractals, Dungeons & Raids

Posted by: Lendruil.9061

Lendruil.9061

Hey guys.

i had a little conversation with our raidleader earlier and i just bring it up.
As far as i understand you have a weekly reset on your raid ID right?
So how should this work once more raids and wings get released?

The thing is (actually something good) GW2 has no GearUP system. You wont get better gear and do OP dmg like in other mmo so you can just run a raid in an hour or so. You will prob do more or less the same dmg in 5 months then you do now. so bosses wont die much faster. Sure people get used to the encounter but at some point you cant get any faster.

Now the 1 Week ID is fine for the current state of the raid but what about if the other will be released. say we have like 4×3 bosses and the average+ group will take around 2 hours per boss, some faster some just take more time just because they wont get that much easier over time once you know how the boss works as the gear stays the same.

thats 12×2 hours resulting in a 24h playtime to complete the entire raid. thats next to impossible to realize for most people as you also need to consider things like: everyone needs to be online at the same time.

you get it.

So, i really dont want the bosses to be easier by any means but (if its allready possible let me know) what about the feature to expand the ID like you can do in other games aswell. So for example your raid managed to kill 5 bosses this week and want to continue to progress so you can just expand it at the cost of the first 5 bosses you loose the loot on but you can continue at your current location without redoing 5 bosses only to get to the point you dont have enough time afterwards to try the next ones.

bosses wont be easier that way at all but people with a little time can still do the entire raid without a 1 week timer.

As far as I understood, every wing counts like an own, seperate raid. So you can start at any wing you want.

Skuldin - No Hesitation [hT]

Suggestion: Gliding @ Gorseval [spoiler]

in Fractals, Dungeons & Raids

Posted by: Lendruil.9061

Lendruil.9061

I made a thread about this 2 days ago, but it was ignored

https://forum-en.gw2archive.eu/forum/game/gw2/Gliding-responsiveness-cast-and-aftercast/first#post5778578

I’d guess it’s a bug because the glider interupts your normal cast but not your aftercast. The workaround that worked for us (unless high pressure situations) is to stow your weapon before you jump or dodge-jump into the updraft.

Yes, we did that as well, but it’s still annoying.

Skuldin - No Hesitation [hT]

Suggestion: Gliding @ Gorseval [spoiler]

in Fractals, Dungeons & Raids

Posted by: Lendruil.9061

Lendruil.9061

Hello,

When we were fighting Gorseval, probably 50% of our wipes were caused because the glider didn’t open for someone. This is caused because of two reasons:
1. If you use a skill that has an aftercast right before jumping down, the glider will open delayed (depending on the aftercast). I don’t know if it is intended, but if it’s not intended, pls fix it.
2. The glider opens delayed because of latency issues. To solve this problem, either make gliding client based and not server based like it is currently, or make the updrafts bigger in both diameter and length, so that even if your glider opens delayed, you still have the chance to get the updraft.

At the end, i want to say thank you for this raid-wing, it is fantastic content!

Skuldin - No Hesitation [hT]

Retaliation in high level fractals

in Fractals, Dungeons & Raids

Posted by: Lendruil.9061

Lendruil.9061

Change your build to not use retaliation, or get another class, “hard content” is designed to force people to change strategies/builds/gameplay, if you don’t like, or don’t want to, don’t do high tier fractals, nothing forces you to.

I am pretty sure that the op has already changed his build and aswell played other classes, however not allowing a certain class to bring half of it’s skills and traits is bad design. It’s not that this instability is hard or challenging, it just makes one certain class really really weak compared to others.

Skuldin - No Hesitation [hT]

Retaliation in high level fractals

in Fractals, Dungeons & Raids

Posted by: Lendruil.9061

Lendruil.9061

I see people complain about “Fractals not hard enough, not challenging! Q_Q” everywhere in this forum, but this? Seriously? all I hear is “Please make it easier for us, take it away because it’s too hard! we get killed by our own skills” pretty much. Please get serious. This is a l2p issue.

Oh, BTW here’s a tip: What do you do when the Archdiviner or Shaman starts reflecting your Range attacks? You stop attacking till it stops. Problem solved.

Pretty funny to read such a comment from someone who obviously doesn’t know that ele has more f-keys than just f2.

Skuldin - No Hesitation [hT]

Upcoming Fractal Changes

in Fractals, Dungeons & Raids

Posted by: Lendruil.9061

Lendruil.9061

Please add an additional daily for the levels 80-100, or it still will not be worth doing the high levels. Also, please fix at least 2 fractals for every daily (changing every day), to prevent players from just farming the fast fractals over and over again (it’s already happening).

Skuldin - No Hesitation [hT]

How are revenants?

in Fractals, Dungeons & Raids

Posted by: Lendruil.9061

Lendruil.9061

I suspect you’re either grossly overestimating elementalist DPS, underestimating Revenant DPS, or you’ve found some secret Tempest build that I don’t know about that deals like twice as much as the old staff ele build.

Tempest is a lot better than the old staff ele.

Against a hotm-golem for sure, but what about real fights where you have to dodge some times?

You can apply this question to any class. A better question would be by how much does the dps of an ele drop when they dodge, and in comparison to the dps drop of other classes, as well as the delay before the drop is noticed(condi), is the difference between 2 classes dodging at various times in their rotations negligible? Or at what skill level do you and your party need to be playing at to negate the difference?

You can not apply this question to any other class. I don’t know of any skill other than overloading attunements, where the channeltime is 4s and you have to be in melee range.
This also has nothing to do with skill level. If imbued shaman decides to put a firestorm on you, then you might want to get out of it. If mossman does his port and his double-hit, then you might want to dodge.

Skuldin - No Hesitation [hT]

How are revenants?

in Fractals, Dungeons & Raids

Posted by: Lendruil.9061

Lendruil.9061

I suspect you’re either grossly overestimating elementalist DPS, underestimating Revenant DPS, or you’ve found some secret Tempest build that I don’t know about that deals like twice as much as the old staff ele build.

Tempest is a lot better than the old staff ele.

Against a hotm-golem for sure, but what about real fights where you have to dodge some times?

Skuldin - No Hesitation [hT]

Daily Fractals is basically 6 Swamps+

in Fractals, Dungeons & Raids

Posted by: Lendruil.9061

Lendruil.9061

All fractal dailies should be random, different, specified fractals each day.

Exactly this.

Skuldin - No Hesitation [hT]

cliffside 94 how did you beat this?

in Fractals, Dungeons & Raids

Posted by: Lendruil.9061

Lendruil.9061

For hitting the seal you could e.g. use sanctuary while running in and renewed focus for running out.

Skuldin - No Hesitation [hT]

Condition damage in dungeons/fractals

in Fractals, Dungeons & Raids

Posted by: Lendruil.9061

Lendruil.9061

Condi-builds were already viable. All that the new thoughness scaling does is making berserker builds unviable.

Skuldin - No Hesitation [hT]

[Fractal Bugs - 30/10/2015]

in Fractals, Dungeons & Raids

Posted by: Lendruil.9061

Lendruil.9061

The instability that increases the coldowns of skills if you have a condition (don’t know the exact name right now) buggs in combination with skills that decrease the skillrecharge. For example, the mesmer skill mimic or the ranger trait quickdraw do not work at all, if you have a condition on you.

Skuldin - No Hesitation [hT]

[Feedback/Discussion] Fractals of the Mists

in Fractals, Dungeons & Raids

Posted by: Lendruil.9061

Lendruil.9061

The strength of bosses needs some serious rework. They are way too weak atm. Also, there is no reason to ever do the high levels again once you got all your achievements. There should be an additional daily for the levels from 90 – 100, and at least one of the fractals for this daily should be fixed (and changed every day). This daily should reward with a golden fractal relict.

Skuldin - No Hesitation [hT]

Buried Insight broken [Hot Story]

in Bugs: Game, Forum, Website

Posted by: Lendruil.9061

Lendruil.9061

Just bugged for me as well.

Skuldin - No Hesitation [hT]

General Dungeon Discussion Thread - Part 3

in Fractals, Dungeons & Raids

Posted by: Lendruil.9061

Lendruil.9061

I just got a golden fractal weapon from the chest of doing 3 20-50 fractals. I thought those weapons should be hard to get and 50+ only???

Skuldin - No Hesitation [hT]

Jade Maw 5 Minutes or Less...

in Fractals, Dungeons & Raids

Posted by: Lendruil.9061

Lendruil.9061

Nothing that they said got fixed was actually fixed. Condi dmg at dredgeboss e.g. still doesn’t scale up when he gets hit by the fire.
They probably just thought “hey, lets write it into the patchnotes, people probably won’t even try it out and just think that it got fixed.”

This is true except for Mossman. Open world really is the priority.

Just curious, what happens if you pull mossman under water?

Skuldin - No Hesitation [hT]

Jade Maw 5 Minutes or Less...

in Fractals, Dungeons & Raids

Posted by: Lendruil.9061

Lendruil.9061

Nothing that they said got fixed was actually fixed. Condi dmg at dredgeboss e.g. still doesn’t scale up when he gets hit by the fire.
They probably just thought “hey, lets write it into the patchnotes, people probably won’t even try it out and just think that it got fixed.”

Skuldin - No Hesitation [hT]

Dungeons and Fractals Nerfed to Death

in Fractals, Dungeons & Raids

Posted by: Lendruil.9061

Lendruil.9061

Please dont let the dungeon community die, I believe the raids will be awesome, but dungeons and fractals were too , before theyer rewards were nerfed.

Raids alone won’t save the game, since you can only do them once per week and you need 10 people for it, which you probably won’t have available all the time.

Skuldin - No Hesitation [hT]

Fractal Feedback

in Fractals, Dungeons & Raids

Posted by: Lendruil.9061

Lendruil.9061

After getting to level 100, i just want to share my thoughts about the fractal changes:

- Bossfights last way longer, and cannot just be bursted down within a few seconds. This is a good thing imo.

- On the other side, their hits are really really weak. Even on 90+ they hit weaker than they did on pre-hot lvl50. Even the new mobs in the jungle hit harder. This is not how highlevel fractal encounters should look like.

- Instabilities: It was announced, that we will get fractalspecific instabilities. However, this means in reality, that the instability stays the same for 10 levels. Also, some Instabilities are bad designed. E.g. removing boons on dodge roll. What is the point in this instability? It just makes the fight longer since we often do not have might or fury. It’s basically the same like just increasing the health of the boss, but does not add anything special to the fight. An instability should make the boss stronger and not the player weaker.
There were even some pretty good instabilities already datamined a long time ago, when the fractured patch came out. Like, “you cannot reflect projectiles” or “you cannot revive allies”. But instead, the instabilities we got are pretty boring for me.

-Direct dmg vs condi dmg: Before HoT, berserker and sinister gear was pretty balanced to each other. After three years you finally made condition damage viable and more or less equal to direct damage. But now, direct damage is pretty much dead in high level fractals. Whats the point of this, other than just forcing players to get new gear?

-Rewards: They are terrible. Unless there is a top secret drop that is really really rare and very expensive, those fractal boxes you get at the end of every fractal are actually just a goldsink. For some unknown reasons they can be sold at the trading post for good money atm, but this will change very soon. Also, it was announced that players have to do 3 specific fractals in order to get their daily chest. Instead, its just “complete 3 fractals above level 50”. In a few days, players will only do the three quickest/easiest levels for every day, and some fractals will never be done again.

Before HoT, i really loved fractals and spend almost my entire playtime inside of fractals. Also, i was really excited to finally be able to play harder levels. But now, i actually wish back the fractals how they were before the launch of HoT. Mai Trin on lvl100 was funny, though.

Skuldin - No Hesitation [hT]

(edited by Lendruil.9061)

Cliffside Scale 59

in Fractals, Dungeons & Raids

Posted by: Lendruil.9061

Lendruil.9061

and this is why I skip any fractal that isn’t aquatic, urban battleground, uncategorized, swampland or molten facility boss and move to the next applicable fractal.

Gl getting to 100 then.

Skuldin - No Hesitation [hT]

FOTM: Thoughts, New Recipes, Relic Eater

in Fractals, Dungeons & Raids

Posted by: Lendruil.9061

Lendruil.9061

there’s a reddit post somewhere from yesterday showing the fractal skin combine recipes. 10 gold relics = skin of your choice

How do you get the golden relicts? Aside from one-time-achievements?

Skuldin - No Hesitation [hT]

Issue Reports: Heart of Thorns [Merged]

in Bugs: Game, Forum, Website

Posted by: Lendruil.9061

Lendruil.9061

Both endbosses in the dredge-fractal do NOT get increased condition dmg when the boss has the superheated buff. In the patchnotes, however, it was stated that condition-dmg should scale up as well.

Skuldin - No Hesitation [hT]

Engie >>>>> Thief in dungeons/fractals

in Fractals, Dungeons & Raids

Posted by: Lendruil.9061

Lendruil.9061

Personally I still believe Thief is way above what people think of it right now. I don’t mind having an Engineer in the party but lets face it instant blinds, smoke fields, blasts, unlimited cc, dps, boon removal and ability to skip ahead to activate the endless monologues in dungeons should not be so easily discarded. And yes Engi can provide all but not as fast as Thief (CM, TA, Arah).
HoT is not out just yet :P !

The marked parts can be done by an engineer as good as by a thief or even better.

Engi can’t outrun thief, period. Unless you’re one of those l2p issue people who rely on toy axes then sure you can outrun everyone with super speed.
You can’t replace Thief in CM and Arah without being slower.
Engi is better everywhere else unless you aim for a record then Thief mobility might still be better in few places.

I didn’t highlight the mobility part.

Skuldin - No Hesitation [hT]

Engie >>>>> Thief in dungeons/fractals

in Fractals, Dungeons & Raids

Posted by: Lendruil.9061

Lendruil.9061

Personally I still believe Thief is way above what people think of it right now. I don’t mind having an Engineer in the party but lets face it instant blinds, smoke fields, blasts, unlimited cc, dps, boon removal and ability to skip ahead to activate the endless monologues in dungeons should not be so easily discarded. And yes Engi can provide all but not as fast as Thief (CM, TA, Arah).
HoT is not out just yet :P !

The marked parts can be done by an engineer as good as by a thief or even better.

Skuldin - No Hesitation [hT]

General Dungeon Discussion Thread - Part 3

in Fractals, Dungeons & Raids

Posted by: Lendruil.9061

Lendruil.9061

So, was there a secret nerf of the droprate of fractal spoons?

Skuldin - No Hesitation [hT]

Fractal Bugs

in Fractals, Dungeons & Raids

Posted by: Lendruil.9061

Lendruil.9061

  • Have they fixed the glitch when you can zip through the dorm room in Thaumanova and get the cooling rod without the need to rescue the Inquests?

This is not a bug but some lazy workaround. In higher levels you have to complete all 4 rooms of thaumanova for beeing able to fight the endboss. If you fail the prisoner-room however, it would no longer be possible to finish the fractal.
In lower levels, the door to the cooling rod is not yet open, and if you fail the event then you cannot longer complete it. This won’t stop progress, because you dont have to clear all 4 rooms in lower levels anyway.

Skuldin - No Hesitation [hT]

Fractal Bugs

in Fractals, Dungeons & Raids

Posted by: Lendruil.9061

Lendruil.9061

In Cliffside, there is a chance that Archie goes invulnerable without dropping the hammer. You need to wait for him to heal up and damage him again to spawn the hammer. Not sure what causes it.

I think it’s caused if you try to pick up the hammer too early. If you don’t spam the f-key when he turns invulnerable, it should not bug.

Skuldin - No Hesitation [hT]

Fractal Bugs

in Fractals, Dungeons & Raids

Posted by: Lendruil.9061

Lendruil.9061

Hello,

Since fractals get patched when HoT comes out, i thought to make a list of fractal bugs so that Anet maybe fixes them before the launch. This is not only a reminder for well known bugs that they are already aware of, but there are also some rather unknown bugs.

- Mossman can be pulled underwater
- Molten Furnace Fractal: The first group of mobs can be damaged even before they spawn. If they get killed before they spawn, the fractal bugs out and you cannot progress.
- Again Molten Furnace: Usually, the door to the last room where the weapon-testing is, is closed until the npcs finish their dialogue and start walking down. If you wipe once, the door is already open before the dialogue and you can already enter the endroom. If you do enter the endroom then before the npcs arrive, the fractal bugs out and you cannot progress.
- Cilffside: Maybe not a bug but a cheesy tactic: Someone can stay outside of the final bossroom. If then the others die, they can just respawn and the boss won’t reset.
- Again Cliffside: The party can stack on a rock at the endroom where the hits of archdiviner dont hit. Only the big aoe-attack in phase 3 and 4 will hit.
- Dredge: After finishing the cage, there are some checkpoints that trigger the new events in both the left and right part. If you blink across those checkpoints, the fractal will bug out and you cannot progress.
- Dredge: At the clowncar, you can damage the boss before he spawns. If you kill him before he spawns, the next door won’t open and you cannot progress.

Skuldin - No Hesitation [hT]

(edited by Lendruil.9061)

WORLD FIRST VALE GUARDIAN KILL

in Fractals, Dungeons & Raids

Posted by: Lendruil.9061

Lendruil.9061

Gz on the kill!
One question though, after watching the video it seems like the boss does mostly autoattacks and the biggest challenge comes from the timer and not from the boss itself.
Or am i missing something?

Skuldin - No Hesitation [hT]

Raid Suggestion: Boon Sharing

in Fractals, Dungeons & Raids

Posted by: Lendruil.9061

Lendruil.9061

Hello,

Imagine the following problem: I am a ranger and bring sunspirit in order to buff the condi players in the raid-squad. However, because of the random boon and buff sharing, the direct damage players get my sunspirit-buff, that is quite useless for them.
Other example: I am a mesmer and want to give distortion to the eles right when i see a big hit coming. But instead the warrior gets the distortion, who could just facetank the hit anyway.

So my suggestion is to give every player the option to choose 4 other players from the squad. All his buffs and boons will then primarily be given to those 4 chosen players.

Another option would be the creation of subgroups. However this would cause problems if for example player A wants to give his buffs to player B, but player B does NOT want to give his boons to player A because his boons are more important for player C.

Skuldin - No Hesitation [hT]

General Dungeon Discussion Thread - Part 3

in Fractals, Dungeons & Raids

Posted by: Lendruil.9061

Lendruil.9061

Dungeon forum looks almost like it used to look some time ago when people started necroing all the dev-posts.

Skuldin - No Hesitation [hT]